Generate a 4s image-to-video animation from the uploaded purple snail monster image. Use the uploade
Generate a 4s image-to-video animation from the uploaded purple snail monster image. Use the uploaded image as the exact first frame. This is 2D game sprite footage, not cinematic video. The game engine handles movement, so animate pose changes only. The snail stays in place on the same green-screen canvas. Fixed registration: choose the lower center of the snail body / belly mass in the first frame as an invisible anchor. Keep that body point locked to the same screen-space position every frame. The body may squash, stretch, breathe, slump, and collapse around that point, but the whole character must not slide, drift, recenter, or change size. Locked camera. No zoom, pan, rotation, cuts, shake, parallax, tracking, depth drift, or camera movement. Same on-screen size. Background stays a flat exact chroma green plate: #00FF00. No floor, shadows, texture, gradients, dust, smoke, glow, lighting changes, or moving background pixels. Preserve the exact character: bright purple slug/snail body, darker purple spots and bumps, long eye stalks with large beige eyes, smiling mouth with small teeth, dark blue cloak/collar with gold trim, round blue gem clasp, thick black outlines, glossy cartoon 2D game-art style. Keep the original three-quarter side-facing direction toward screen right. Do not rotate, flip, mirror, redesign, or turn toward/away from camera. Keep the full body, tail, belly, eye stalks, eyes, collar, gold trim, gem, mouth, and all silhouette parts fully inside frame with clear green margin. Nothing touches any edge. Invisible damage is game logic only and is not visualized. Show only the snail’s internal death reaction and collapse. No attacker, projectile, slash, spark, blood, wound, dust cloud, explosion, new object, detached part, or effect appears anywhere. Motion timing: 0.0-2.0s idle loop: gentle breathing only. The body subtly expands and settles, the belly shifts slightly, the eye stalks softly bob, the mouth and collar move a tiny amount with the breathing. Happy expression remains mostly intact. No walking, sliding, jumping, or camera movement. 2.0-2.4s death start: the snail suddenly loses energy in place, eyes widen briefly, mouth slackens, body squashes slightly downward. 2.4-3.2s collapse: eye stalks droop forward and down, head and upper body slump, cloak/collar sags, body spreads flatter against the ground shape while the lower body anchor stays fixed. 3.2-4.0s final dead pose: limp flattened body, drooped eye stalks, dull open mouth, collar and gem still attached. Hold still at the end. No disappearing, fading, melting away, gore, or extra effects.