You are creating a single continuous travel sequence. REFERENCE A Character Design Sheet REFERENC

Prompt

You are creating a single continuous travel sequence. REFERENCE A Character Design Sheet REFERENCE B Movement Layout Reference REFERENCE INTERPRETATION Reference A defines: character identity equipment movement style travel method personality physical behavior Reference B defines: starting location destination location terrain structure environment transitions travel direction spatial progression Reference B is movement data only. Do not recreate Reference B. Do not display Reference B. Do not render any visual element from Reference B. The audience must never see: paths guide lines direction arrows markers symbols navigation graphics waypoints UI elements The journey should feel completely natural. CHARACTER LOCK Preserve the exact character from Reference A. Maintain: same face same hairstyle same outfit same accessories same colors same body proportions same equipment same silhouette No redesign. No costume changes. No identity drift. MOVEMENT METHOD Determine the travel method from the character design. Use the character's equipment, tools, abilities, profession, and visual design language. The transportation style should feel native to the character. Never use a random vehicle. The movement method should naturally emerge from the character's identity. MOVEMENT The character travels from the starting area to the destination area. The character follows the environmental progression shown in Reference B. The character remains inside the intended travel corridor. The character does not wander. The character does not take shortcuts. The character does not teleport. Every movement should feel motivated by the environment. CAMERA Follow the character. Maintain clear travel direction. Show environmental progression. Keep the destination feeling increasingly closer. Strong readability. Natural cinematic movement. WORLD INTERACTION The character should actively interact with the environment while travelling. Use terrain. Use elevation changes. Use obstacles. Use bridges. Use structures. Use environmental opportunities naturally. SPEED Fast traversal. Continuous momentum. No stopping. No idle moments. No unnecessary detours. ENDING The character successfully reaches the destination. Brief arrival moment. Strong sense of completion. NEGATIVE No path lines. No arrows. No route overlays. No navigation graphics. No markers. No waypoint icons. No minimap. No map graphics. No HUD. No UI. No GPS. No quest indicators. No visible travel guide. No recreation of Reference B.

Reference Images

@opener_ai3

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