Use Reference Image A as the main character reference. Preserve her identity, face, hairstyle, outfi

Prompt

Use Reference Image A as the main character reference. Preserve her identity, face, hairstyle, outfit, white cat-ear headset, and the cozy pink-blue gaming room mood. Use Reference Image B as the storyboard reference. Follow its shot order, timing, framing, and ASMR actions. Create a 10-second vertical 9:16 photorealistic live-action ASMR promotional video. A young woman in a cozy gaming room softly introduces a baseball game case titled 「なつのこうしえん ちゃんぴおんしっぷ」. The mood is intimate, calm, cute, clean, and premium. Focus on ASMR sound, product handling, whispering, and realistic commercial quality. Visual style Photorealistic live action, cinematic commercial quality, realistic skin texture, realistic hair strands, realistic fingers and nails, realistic plastic reflections, shallow depth of field, macro close-ups, soft pink and blue ambient lighting, cozy streamer room, soft bokeh, smooth camera movement, natural facial expression, intimate ASMR mood. General rules Duration: exactly 10 seconds Format: vertical 9:16 No subtitles No on-screen captions No background music Keep the same girl as Reference Image A Keep the same product concept as the references Motions should be slow, gentle, and deliberate Lip sync should be natural The product case should stay clearly visible and recognizable Audio direction This is an ASMR-focused video. Audio must feel like it was recorded with a close microphone. Prioritize these sounds: soft cloth rustling subtle breathing gentle plastic tapping soft finger tracing / rubbing on the cover quiet plastic case opening click soft whisper voice The sound should be delicate, clear, close, intimate, and pleasant. No music. Keep the room quiet and clean. Shot structure Shot 1 / 0.0–1.5 sec Medium shot. The girl looks at the camera and gently lifts the game case to show it. Soft expression, calm eye contact. Background shows the cozy gaming setup with pink-blue lighting. Audio: light cloth rustle and subtle breathing. No dialogue. Shot 2 / 1.5–3.0 sec Close-up of the game case. She softly taps the plastic surface two times with her fingertip. Slow and careful motion. Audio: soft clear plastic tapping. No dialogue. Shot 3 / 3.0–4.5 sec Macro close-up of the cover. She slowly traces the title area and edge of the case with her fingertip. Emphasize tactile detail, fingertip contact, and plastic surface reflection. Audio: delicate rubbing / tracing sound. No dialogue. Shot 4 / 4.5–6.5 sec Close-up of her mouth area, headset mic, and part of the game case. She whispers softly near the microphone. Spoken Japanese must be pronounced naturally and exactly in hiragana. Dialogue: 「きょうは、このげーむを、しょうかいするね」 Audio: whisper voice, subtle breath, tiny handling sound. Shot 5 / 6.5–8.5 sec Close-up of her hands and the case. She slowly opens the game case and gently reveals the inside, including the disc. Motion is smooth and careful. Audio: soft plastic opening click and faint finger friction. No dialogue. Shot 6 / 8.5–10.0 sec Medium close-up. She shows the game case to the camera again, makes soft eye contact, and gently tilts it so the cover catches the light. She ends with a calm whisper. Spoken Japanese must be pronounced naturally and exactly in hiragana. Dialogue: 「いっしょに、こうしえんを、たのしもう」 Audio: whisper voice, slight breath, tiny cloth rustle. End with a soft ASMR after-feel. Acting notes She should feel like a gentle streamer or gaming creator. Her movements are elegant, small, and relaxed. Her hands and fingers are important, so keep them natural and beautiful. Do not make the tone overly sexy. Keep it wholesome, soft, and product-focused. Reference usage Reference Image A = character identity, face, outfit, headset, room mood Reference Image B = storyboard timing, shot sequence, framing, ASMR actions

Reference Images

@mh_tachinova

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