First-person flying point of view through this scene — the camera is the flyer, traveling the exact
First-person flying point of view through this scene — the camera is the flyer, traveling the exact route of the red painted line. Fly the path in this precise order, matching the drawn line: start low at the harbor boats in the lower corner, climb up the cliff face past the stacked houses, swoop right along the rooftops toward the headland, dip down close past the base of the lighthouse, level out and skim low straight across the open sea, then curve up toward the white sailboat and pull sharply upward at the end toward the open horizon. Immersive first-person motion — close elements rush past with parallax and motion blur, natural banking and lean through each turn, horizon tilting, a real sense of being airborne. The red line is a guide annotation only. It must be completely absent from the very first frame and every frame after — never visible, no fade, no residual tint or smear. Reconstruct the stone, rooftops, and sea surface underneath it cleanly. Photorealistic, golden-hour light, gentle sea movement and drifting haze, no morphing of the town, no flicker. 15 seconds, audio on — rushing wind and distant sea ambience.