First Person Seedance 2.0 Prompts

POV, immersive perspective that puts the viewer inside the scene. Seedance 2.0 first-person prompts for AI video.

140 free first person Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

@0xbisc

Seedance 2.0 AI video prompt: FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots
SUBJECT: @[image1]
ENVIRONME

FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1] ENVIRONMENT: Apartment → bathroom → kitchen → taxi → airport terminal → security check → boarding gate → airplane cabin → hotel room night MOOD ARC: Late wake-up → high-pressure travel rush → relief → quiet exhaustion SHOT CHANGES (key differences): • Shot 11: exits apartment, jumps into fast-moving taxi (rain streaks on window) • Shot 12: runs through airport terminal with suitcase, departure board flashing • Shot 13: boarding pass scanned at gate • Shot 14: airplane window seat, city lights below • Shot 15: hotel bed collapse, suitcase still half-open

@AIwithSynthia

Seedance 2.0 AI video prompt: FPV sprint through a dense city as buildings begin collapsing, camera racing at

FPV sprint through a dense city as buildings begin collapsing, camera racing at ground level between cars and debris, weaving through falling concrete chunks, ducking under collapsing scaffolding, then accelerating into a narrow alley as a shockwave explodes behind, fire and dust chasing the camera, flipping briefly as the ground cracks open, then stabilizing and bursting out into a wide street engulfed in chaos, ultra-fast, relentless motion. Epic, cinematic

@CharaspowerAI

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

@ertanlabs

VISUAL STYLE: Use live-action feature film realism with crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

@ChangningL29508

Seedance 2.0 AI video prompt: Use @[image1] as Veil'sreference.
Use @[image2] as Jing's reference. 
The charac

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. Create a 15s POV martial-arts fight between Veil and Jing. Sequence: 1. Jing POV: Veil launches a huge distorted high kick directly into lens. 2. Veil POV: Jing rushes camera with a brutal punch. 3. Jing POV: Foreground block and fast counter strike toward camera space. 4. Veil POV: Jing grabs near camera during chaotic close-range struggle. 5. Jing POV: Rapid punches invade camera space from Veil. 6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward. 7. Jing POV: Veil attacks aggressively with near-lens kicks and punches. 8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground. Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.

@aimikoda

Seedance 2.0 AI video prompt: realistic live-action, single continuous shot, full first-person POV, no cuts, n

realistic live-action, single continuous shot, full first-person POV, no cuts, no angle changes, no scene transitions, no montage, no flash cuts, no music, no subtitles. Only two characters: my unseen first-person POV and @ Image1 sitting across from me. Natural ambient sound only: light restaurant noise, tableware, distant water, faint voices, chewing, spitting, rinsing, my laughter. Setting: Outdoor dining table beside West Lake, Hangzhou, near the water, calm daylight or soft late afternoon light. Real smartphone-video realism, grounded textures, realistic food, realistic body and hand motion, accurate chopstick use, accurate mouth movement, accurate eye focus. The lake stays visible to one side of frame. Character: @ Image1 is the only visible person. She can switch seamlessly between slightly fierce-cute and soft adorable. Lip sync, voice, expressions, and body language stay fully synchronized. Emotional arc: cheerful and relaxed while eating, then shocked disgust, then angry embarrassment. Table: Exactly 7 dishes on the table. One dish is the West Lake vinegar fish shown in @ Image2. @ Image1 is happily eating rice and the other dishes, but not the fish at first. The table feels full but readable. The fish dish remains clearly visible before I offer it to her. Camera: Entire video is from my seated first-person view across the table. My hand and chopsticks may enter frame naturally. Slight handheld micro-shake from breathing and laughter only, never chaotic. No third-person shots, no reverse shots, no overhead shots, no cutaways. Continuous believable framing centered on @ Image1 with part of the lake visible. Action: @ Image1 sits opposite me, happily eating from her bowl, enjoying rice and other dishes except the West Lake vinegar fish. She looks bright, playful, relaxed, cute. From first-person POV, I pick up one bite of the fish with chopsticks and slowly extend it toward her. She notices it immediately, trusts me, leans forward, opens her mouth happily, and makes a cute “aam” sound as she bites the fish. I gently pull the chopsticks and my hand back out of frame. She chews happily for about one second, expecting it to taste good. Then the taste hits. Her expression changes instantly into exaggerated but believable disgust. Her face shifts into a comedic purple-disgust reaction while staying within realistic live-action style. She quickly turns toward the lake and spits it out with repeated “ptui, ptui, ptui” sounds. The motion is fast, fluid, and continuous from chewing to rejection. The moment she starts spitting, I begin laughing in first-person POV and keep laughing through the whole reaction. My laughter sounds genuine, amused, and uncontrollable, coming from behind the camera. The camera shakes slightly from laughing. After spitting, @ Image1 sticks out her tongue in disgust, immediately grabs the water on the table, and rinses her mouth quickly. She looks offended, embarrassed, irritated, but still vivid and cute. After rinsing, she snaps into angry frustration, grabs the entire fish dish from the table, and throws it into the nearby lake in one continuous motion. Ending: She finishes the throw angrily, still facing the lake, clearly annoyed and feeling betrayed, while I remain in first-person POV laughing. Keep the action continuous and clean. No extra characters enter frame.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: First-person perspective hands (rendered in Monet impressio

SUBJECTS: Subject 1: First-person perspective hands (rendered in Monet impressionist oil painting brushwork, soft skin tones with no hard edges; both hands continuously hold the oar and perform extremely slow and even rowing motions, with stretched rhythm and natural pauses) Subject 2: Wooden oar (light brown, depicted with thick oil painting brushstrokes; natural texture is soft and slightly blurred; during the rowing phase, the blade enters the water very shallowly, producing only subtle ripples and fine painterly splashes; in the later phase, it gradually lifts out of the water and is gently placed beside the boat) Style: Monet impressionist oil painting style, thick and loose brushwork, soft blending, hazy edges, natural light diffusion ENVIRONMENT: A single continuous lake environment where spatial transitions occur naturally through rowing movement. The scene begins in a Monet garden water area surrounded by weeping willows, flower clusters, and water lilies. The garden area is highly layered and rich: willow branches hang down from above and the sides, forming a semi-enclosed space; flowers along the shore are composed of interwoven patches of pink, purple, yellow, and blue; vegetation is dense but rendered with loose brushstrokes; reflections on the water stretch these colors into flowing impressionist brush textures. As the scene progresses, it gradually transitions into open water and ultimately enters a sunrise setting with morning mist and faint harbor silhouettes. TIMELINE: 0:00–0:03 The first-person view slowly unfolds within the Monet garden water area. The camera gently moves forward. Both hands row at an extremely slow pace, the oar lightly touching the water and creating delicate ripples. The foreground water surface blends blue-green with light purple tones. The midground is densely covered with water lilies and leaves. Willow branches hang from both sides and above, creating a sense of enclosure. In the distance, soft warm light subtly emerges through gray mist. The overall mood is quiet and immersive. 0:03–0:06 The camera continues its slow forward movement while maintaining a forward-facing view. The rowing motion becomes more relaxed. Reflections of the water and garden gently flow. The layered color blocks of flowers and vegetation become more pronounced, but the scene remains within the garden space. 0:06–0:09 As the camera continues forward, it naturally turns to the side and lingers there. The view fully immerses in the most visually rich side of the Monet garden. Willow branches cascade in layers, lightly touching the water surface. Along the shore, flower clusters composed of pink, purple, blue, and yellow tones overlap to form a dense yet loose impressionist structure. Subtle variations in light and color temperature exist within the flowers, but edges remain soft. Vegetation gently sways in the breeze, creating flowing reflections on the water. The hands continue extremely slow rowing, generating concentric ripples that expand outward in painterly strokes, blending with the reflected color patches. At the same time, a few butterflies slowly pass through the scene, fluttering lightly above the flowers or between willow branches. Their motion is natural and drifting, merging seamlessly with light and atmosphere. During this segment, the pacing significantly slows down, accompanied by birdsong and soft wind, creating a poetic and tranquil immersive moment. 0:09–0:12 The camera slowly returns from the side view to a forward-facing direction and continues moving forward. Garden elements begin to noticeably diminish. The willow branches gradually disappear from the frame, and the density of water lilies decreases. The water surface becomes more open and calm. Colors simplify from rich complexity to a more minimal palette. The distant mist and warm orange light intensify, and the space opens up significantly. 0:12–0:14 The camera enters open water and fully leaves the garden area. No more willows or dense water lilies appear. A sunrise scene unfolds ahead: an orange sun softly suspended in mist, forming a vertical reflection on the water surface. Harbor silhouettes and small boats emerge. The hands stop rowing and place the oar down. The character gradually leans back and lies down. 0:14–0:15 The camera maintains a gentle drifting motion. The character is fully lying down. The scene centers on the sunrise: the orange sun, soft morning mist, and subtle water reflections gently flow. The overall atmosphere is calm, relaxing, and healing.

@0xbisc

Seedance 2.0 AI video prompt: High-speed, continuous FPV drone shot navigating through the vibrant, authentic

High-speed, continuous FPV drone shot navigating through the vibrant, authentic backstreets of Istanbul. The sequence begins right beside a traditional street-side meatball (köfte) vendor, with thick smoke rising from the grill. The camera seamlessly and rapidly weaves through a group of energetic children playing street football in a narrow, cobbled neighborhood alley. Without losing any momentum, the FPV drone dives through the open front door of a bustling local cafe, gliding smoothly just inches above a wooden table filled with authentic Turkish dishes, tea glasses, and chatting patrons. It fluidly exits the cafe by flying through an open window, zips past a live street photography session with a photographer taking portraits, and then rapidly ascends straight up into the sky to reveal a breathtaking, sweeping panoramic view of the Istanbul cityscape and the Bosphorus. Cinematic photorealism, 8k resolution, highly detailed, dynamic natural daylight, warm color palette, motion blur conveying extreme speed, flawless transitions, no camera stutter. Accompanied by the native audio of sizzling meat on a grill, children laughing and kicking a ball, ambient cafe chatter, clinking tea glasses, rapid camera shutter clicks, and the intense rushing wind of the drone flight transitioning into a sweeping, majestic cinematic orchestral swell. Negative: cut, slow motion, blurry, low resolution, bad physics, impossible camera collisions.

@ozansihay

Seedance 2.0 AI video prompt: Seedance 2.0 Prompt (15s Version)

Format: Continuous single-take police bodycam

Seedance 2.0 Prompt (15s Version) Format: Continuous single-take police bodycam Audio: No music, only ambient + AI-generated dialogue Style: Hyper-realistic, raw, live-action bodycam 0:00 – 0:03: Bodycam starts abruptly. Officer stands outside a dark, abandoned house at night. Flashlight beam scans broken windows and overgrown yard. Subtle breathing, radio static. Officer quietly speaks (AI-generated dialogue). 0:03 – 0:06: Door creaks open. Officer steps inside. Flashlight reveals dust, decay, and empty rooms. Floorboards creak. Officer calls out cautiously (AI-generated dialogue). 0:06 – 0:09: Quick, tense sweep of interior. Camera movement slightly shaky. Strange distant noise (ambiguous source). Breathing intensifies. Officer mutters something uneasy (AI-generated dialogue). 0:09 – 0:12: Officer reaches staircase and ascends. Each step creaks loudly. Flashlight points upward into darkness. At the top, he turns into a pitch-black hallway. 0:12 – 0:14: As he turns, a tall, unnatural, shadow-black humanoid figure briefly appears at the edge of the flashlight beam—subtle, distorted, barely visible but deeply unsettling. 0:14 – 0:15: Officer panics. Camera violently shakes. Sudden cutoff to black mid-motion. A single short electronic beep plays. Silence. Visual Style Notes: * True bodycam look: wide-angle, slight fisheye distortion * Flashlight = primary light source, harsh shadows * Natural camera shake tied to movement (not cinematic) * Low-light grain, compression artifacts, exposure flicker * No stylization, no polish — raw and believable * Entity should feel barely seen, not detailed or exaggerated

@CodyBaker_xx

Seedance 2.0 AI video prompt: extremely fast-paced cinematic FPV flying through the ancient Panchala kingdom i

extremely fast-paced cinematic FPV flying through the ancient Panchala kingdom in India, hyper-realistic, 4K detail, golden sunrise lighting, vast royal palaces, intricate sandstone architecture, bustling markets, warriors training, horses galloping, temples, dense forests and rivers surrounding the city, dramatic camera dives, sharp turns through narrow corridors, epic scale, volumetric lighting, rich warm color grading, historical authenticity, highly detailed textures, immersive, film-grade realism

@shushant_l

Seedance 2.0 AI video prompt: A hyper-real bodycam-style sequence in a dark, abandoned construction building a

A hyper-real bodycam-style sequence in a dark, abandoned construction building at night. No ambient lighting—only helmet-mounted flashlights cutting through dust and darkness. Grainy image, slight motion blur, heavy breathing, radio static, muffled boots on concrete. Shot 1 (0–3s): The camera shakes as a squad kicks down a metal door. It crashes open. They enter a large, empty, decaying room—pillars, debris, broken walls. Flashlights sweep. At the far end— a man stands motionless, wearing a strange sunflower outfit, petals framing his head. He holds a lifeless woman in his arms. Shot 2 (3–6s): The team freezes. One shouts: “Drop her! Drop the woman—NOW!” Flashlights lock onto him. Dust floats in the beam. Silence. Shot 3 (6–8s): The figure suddenly lets out a distorted scream. In one motion—he throws the woman upward. His face splits open into a massive, unnatural mouth—elongated, alien. He snatches and consumes her mid-air. Shot 4 (8–12s): Chaos. The bodycam wearer stumbles backward, falls hard—camera tilts to the floor. From low angle— the creature launches forward, slamming into one marine—fast, violent, off-frame impact. It pivots instantly—takes down the second marine in front—screams cut abruptly. Shot 5 (12–15s): The creature turns toward the fallen camera. It screams directly into frame, petals shaking— Then leaps forward— Impact imminent— video cuts to black.

@rahulnanda86

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

@0xbisc

Seedance 2.0 AI video prompt: {
  "shot": {
    "composition": "POV time-freeze with hands moving through froz

{ "shot": { "composition": "POV time-freeze with hands moving through frozen environment", "lens": "ultra-wide cinematic lens with subtle distortion", "camera_movement": "slow walk, precise hand movements, sudden time release burst" }, "subject": { "description": "person moving while everything else is frozen mid-action", "wardrobe": "hands visible", "props": "frozen people, objects mid-air, suspended debris" }, "scene": { "location": "busy city street", "time_of_day": "day", "environment": "people frozen mid-motion, objects suspended in air" }, "visual_details": { "action": "walk through frozen crowd, move objects, sudden time resumes explosively", "special_effects": "time freeze particles, motion snap release", "hair_clothing_motion": "fabric still then snapping with time" }, "cinematography": { "lighting": "clean daylight with sharp shadows", "color_palette": "natural tones with crisp contrast", "tone": "mind-bending, cinematic" }, "audio": { "music": "slow ambient then explosive drop", "ambient": "silence then sudden chaos", "sound_effects": "time snap, object movement", "mix_level": "contrast silence and burst" } }

@CharaspowerAI

FPV cinematic flight through a hyper-realistic treehouse at golden hour: bridges, staircases, warm interiors, exiting through skylight, fast-paced dynamic camera.

Seedance 2.0 AI video prompt: extremely fast-paced cinematic FPV flying through the ancient Indian Matsya King

extremely fast-paced cinematic FPV flying through the ancient Indian Matsya Kingdom, hyper-realistic and highly detailed, soaring over grand sandstone palaces, fortified city walls, bustling marketplaces, Vedic-era temples, and lush riverbanks, with warriors training, elephants marching, and citizens in traditional attire; dynamic lighting with golden sunrise glow, dramatic shadows, courtyards, and streets; epic scale, immersive perspective, shallow depth of field, 4K realism, aesthetic composition, historical accuracy, cinematic color grading, intense pacing, continuous fluid movement

@shushant_l

Seedance 2.0 AI video prompt: Bir kartalın POV bakış açısından sokakta farenin kovalanması, tek plan çekim. ba

Bir kartalın POV bakış açısından sokakta farenin kovalanması, tek plan çekim. bazı insanlar fareyi görünce kaçıyor. Fare ve kartal ayaktaki ve kafede oturan insanların ayaklarının arasından geçiyorlar, hızlı ve dinamik bir kovalamaca videosu olmalı. ultra realistik ve sinematik. Belgesel sahnesi gerçekçiliğinde

@sulegulmenX

Seedance 2.0 AI video prompt: Seedance2.0 - Beat Synced Scrambled Routine

FORMAT: 15s / 145 BPM / 15 SHOTS /

Seedance2.0 - Beat Synced Scrambled Routine FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced scramble routine SUBJECT: Battle-scarred orbital pilot with grease-stained skin. WARDROBE: Soiled thermal undergarments inside. Heavy, scratched pressure suit and shattered visor helmet outside. ENVIRONMENT: Cramped zero-G berth, flickering red emergency strobes, rusted airlock, cramped cockpit, stark black void of space with laser fire. MOOD: Adrenaline shock, desperate scramble, high-G physical strain, exhausted deflation. MUSIC: Aggressive industrial synth-metal. COLOR LOGIC: Gritty Cyber-Industrial Look. STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / Flashing red warning light reflecting in a dilated pupil as the eye snaps open. / SFX: klaxon blare, heavy inhale. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into the pilot kicking off the metal bulkhead, floating violently across the zero-G berth, thermal undergarments clinging to sweat. / SFX: metal clang, fabric rip, fast breath. SHOT 3: MCU, 50mm slide / Cut on action into a magnetic boot locking onto a steel deck plate, sparks kicking up from the impact. / SFX: heavy mechanical clack, spark hiss. SHOT 4: Insert shot, 85mm rack focus / Match cut into pressure gloves snapping onto wrist seals, twisting violently to lock, green indicator light flaring. / SFX: pneumatic hiss, plastic click. SHOT 5: Interior locker view, 24mm wide / Object pass into the camera inside the gear locker looking out as the heavy helmet is ripped from the rack, red strobe light illuminating a panicked grimace. / SFX: metal rattle, heavy scrape. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into the helmet slamming over the head, latches snapping shut beneath the chin. / SFX: heavy thud, air pressurization whine. SHOT 7: MCU, centered 50mm push-in / Match cut into a violent thrust forward, hand slamming a yellow airlock release button. / SFX: solid smack, pneumatic release. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into heavy thruster pack igniting, blue flame violently scorching the deck. / SFX: thruster roar, metal groan. SHOT 9: MS, 35mm pivot / Camera wipe into a chaotic trajectory through the airlock, thermal suit completely covered by the scratched pressure suit, tearing through floating debris. / SFX: wind rush, debris clatter. SHOT 10: Insert shot, 50mm overhead / Match cut into a thick throttle lever being yanked entirely backward in one aggressive pull. / SFX: mechanical clank, heavy friction. SHOT 11: WS, 24mm parallax / Whip pan transition into the massive rusted mech tearing out of the hangar bay into the black void of space, thrusters leaving a hard white trail. / SFX: vacuum silence, low bass rumble. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the cockpit interior as the pilot grips the dual joysticks, body vibrating with G-force, eyes darting across radar pings, dodging a blinding green laser blast that chars the hull outside the glass. / SFX: radar ping, hull creak, heavy breathing, laser sizzle. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the primary weapon trigger as a thumb crushes the red button, recoil shaking the frame violently. / SFX: cannon boom, metallic recoil. SHOT 14: OTS, 35mm handheld / Rhythmic cut into targeting reticles locking, warning screens flashing yellow, sweat violently flinging from the pilot's brow as the cockpit violently rolls. / SFX: warning buzzer, violent thruster hiss. SHOT 15: WS, 50mm pull-out / L-cut with a match from the targeting screen close to the berth re-entry as the pressure suit drops, helmet rolls across the deck, and the pilot floats backward in thermal wear, collapsing into the netting in the opening frame shape. / SFX: airlock hiss, heavy thud, deep exhale, room tone.

@Dheepanratnam

Seedance 2.0 AI video prompt: First-person POV, handheld cinematic shot of a man sitting at a wooden desk late

First-person POV, handheld cinematic shot of a man sitting at a wooden desk late at night. A dim desk lamp casts warm amber light over scattered old photographs. One photograph is centered — a vintage black-and-white image of a quiet street with a single woman standing at the far end, slightly blurred. Room lighting is low and warm, with soft shadows. Background is dark and still. Subtle breathing motion in camera. The man picks up the photo. As he tilts it slightly, the woman inside the photograph shifts position stepping closer within the frame. Camera subtly shakes. He freezes. Looks closer. The woman in the photo slowly raises her head and looks directly at him. The paper surface begins to ripple softly like fabric. He instinctively tries to drop it but her hand presses against the inside of the photo. The photograph stretches outward unnaturally, researcher gaining depth. Her hand pushes through transitioning from flat grayscale into realistic skin tones as it exits the photo. Edges of the photograph crack like dry paper, fragments falling onto the desk. The room lighting flickers. She steps halfway out her body still partially black-and-white inside the photo, partially real in the room. Dust particles float in the air. Hyperrealistic lighting, shallow depth of field, soft grain, natural physics, slow tension build.

@DoctorAmna11

Seedance 2.0 AI video prompt: Subject: Downhill Mountain Bike 

Race Style: Hyper-realistic, Action Adventure,

Subject: Downhill Mountain Bike Race Style: Hyper-realistic, Action Adventure, GoPro first-person/chase cam aesthetic. Action: A high-intensity downhill race following a lead pack of elderly cyclists. They speed down a grassy slope, drifting through rugged terrain with dust and grass clippings flying. The Twist: As the bikes reach the valley’s edge, the lead rider pulls a hidden lever. Suddenly, the bicycles deploy makeshift rocket-powered thrusters and handcrafted gliders. Instead of stopping, the bikes launch off the cliff, soaring over the village below as engines roar and blue flames erupt from the exhausts. Camera Movement: Dynamic chase cam. The camera pushes forward rapidly, weaving between the elderly racers. As they hit the cliff edge, the camera performs a seamless transition into a dizzying free-fall perspective, tilting downward to reveal the massive drop before leveling out to follow the bikes gliding through the air. Environment: Sunny rural landscape with vibrant greens and blues. The peaceful valley floor is now a mile below, with the village appearing like a miniature model set. Details: Intense motion blur on the edges and violent vibration of the bikes. Heat haze shimmering from the rocket thrusters, lens flares as the sun hits the metallic gliders, and the visible shock on the elderly racers' faces through their goggles as they break the sound of the wind with a sudden sonic pop.

@ai_raccoons

Seedance 2.0 AI video prompt: 15-second continuous single-shot action sequence.
No cuts. No scene transitions.

15-second continuous single-shot action sequence. No cuts. No scene transitions. First-person POV cinematic realism. Color palette: cold overcast sky, mud browns, steel greys, desaturated colors, dark blood tones. Scene: Open battlefield under cloudy sky. Mud, churned ground, scattered infantry formations, distant banners barely visible through dust and smoke. 0–3s — approach POV from mounted knight. Horse breathing heavy beneath. Subtle up-and-down motion. Hands gripping reins and lance. Other cavalry riders flanking left and right. Distant enemy infantry line ahead. 3–6s — charge begins Horse surges forward. Camera shakes rhythmically with gallop. Mud splashes upward. Nearby riders shouting (muffled). Formation tightening as speed increases. 6–10s — full speed Ground rushing past. Lance steady but vibrating slightly. Enemy line growing fast — shields, spears becoming distinct. Arrows begin falling randomly. One rider nearby hit, falling out of frame. 10–13s — impact Violent collision with infantry line. Shield hits lance — splintering wood. Camera jolts hard sideways. Horse pushes through bodies. Brief glimpses of faces, metal, chaos at arm’s length. 13–15s — aftermath Movement becomes unstable. Breathing heavy. Horse slows slightly but still moving forward through broken formation. Smoke and dust filling view. Vision partially obscured. Freeze. Style: Raw, grounded, chaotic realism. Limited visibility. Physical impact. No clean choreography. Avoid: cinematic perfection, wide clean shots, fantasy armor, exaggerated effects.

@Artedeingenio

Seedance 2.0 AI video prompt: Extremely fast-paced cinematic FPV flying through the ancient Indian Kekaya king

Extremely fast-paced cinematic FPV flying through the ancient Indian Kekaya kingdom at its peak, hyper-realistic, ultra-detailed, HDR. Camera starts high above vast fertile plains and rivers, rapidly diving into a grand fortified city with sandstone palaces, intricate carvings, and towering gates. Speeding through bustling markets filled with traders, horses, chariots, silk fabrics, and pottery. Dynamic motion through royal courtyards where warriors train with swords and archers practice. Then smoothly go into opulent interiors with golden decor, oil lamps, and royal assemblies. Intense FPV sweeps over battle formations outside the city with elephants, cavalry, and infantry in traditional armor. Sunset lighting with warm tones, volumetric dust, dramatic shadows, cinematic depth of field. Highly immersive, realistic physics, historically inspired architecture and clothing, epic scale

@shushant_l

Seedance 2.0 AI video prompt: Extremely fast-paced cinematic FPV flying through the ancient Nishada kingdom, u

Extremely fast-paced cinematic FPV flying through the ancient Nishada kingdom, ultra-realistic. Begin above dense riverine forests at sunrise, diving rapidly over mist-covered rivers and wooden settlements on stilts. Weave through bustling tribal markets, hunters with bows, fishermen casting nets, and fire-lit camps. Rush past intricately carved wooden huts, tribal art, and boats along riverbanks. Transition into royal areas with a Nishada chieftain’s court, warriors training, and ritual gatherings with drums and chants. sharp turns, dramatic lighting, golden hour glow, volumetric fog, dust particles, water reflections. Ultra-detailed textures, cinematic depth of field, high contrast, realism, epic atmosphere, continuous one-take FPV shot

@shushant_l

Seedance 2.0 AI video prompt: 近未来的で没入感のある、一人称POV視点のワンカット映像。主人公が自分の腕につけたスマートウォッチをタッチすると、空中にiPhoneのような洗練されたホログラム

近未来的で没入感のある、一人称POV視点のワンカット映像。主人公が自分の腕につけたスマートウォッチをタッチすると、空中にiPhoneのような洗練されたホログラムメニューが出現する。メニューには複数の画像サムネイルが並び、主人公は指で横にスライドしながら画像を選択する。ひとつの画像をクリックすると、その画像が目の前で大きく拡大し、画像の中の空間が現実世界に広がっていく。まるで画像の中へ入り込むように、周囲の背景・床・奥行き・光が自然に変化していく。映像は最初から最後まで途切れないワンカットで構成し、完全な主観視点で没入感を重視する。秒数はあくまで目安であり、全体は自然な流れに合わせて調整して構わない。 1. 被写体 被写体は一人称視点の主人公自身。画面内には主人公の両手、左腕につけたスマートウォッチ、右手の指先だけが見える。顔や体全体は映さず、視聴者自身が操作しているようなPOV感を強くする。手の動きは自然でリアルに描写する。 2. シーン / 背景 最初の舞台は、少し暗めでミニマルな近未来空間。無機質で洗練された室内、または静かな都市の屋上のような空間。背景はシンプルにして、ホログラムUIと空間変化が目立つようにする。画像をクリックした瞬間、その画像の中にある世界が現実空間へ広がり、周囲全体が別世界へシームレスに変化していく。 3. 動き / 展開 主人公が左腕のスマートウォッチを見下ろす。右手の指で腕時計の画面をタッチする。すると、空中に半透明のiPhone風ホログラムメニューが立ち上がる。メニューには複数の画像サムネイルが横並びで表示されている。主人公は指で左右にスライドしながら画像を選び、気に入った1枚をタップする。選ばれた画像が目の前で拡大し、画面の奥行きが広がる。次の瞬間、その画像の世界が現実空間に溶け出すように広がり、主人公の周囲すべてが画像の中の空間へ変化する。 4. カメラ / 演出 完全な一人称POV視点。カメラは主人公の目線そのものとして動く。最初は腕時計を見下ろす角度から始まり、ホログラムメニューが出現したら視線を少し前方に上げる。UI操作中は手元と空中メニューが自然に見える距離を保つ。画像をタップした後は、画像が視界いっぱいに広がり、カメラがその画像の中へ吸い込まれるように前進する。ただしカットは割らず、すべてワンカットで滑らかにつなげる。酔いやすい激しい揺れは避け、滑らかで映画的なカメラワークにする。 5. 雰囲気 / ライティング / スタイル リアル寄りで高精細なシネマティック映像。近未来的でスタイリッシュなテック感。ホログラムUIは半透明で、青白い光をまとった美しいデザイン。腕時計、指先、UIの反射、空間変化の光を丁寧に描写する。画像の世界が広がる瞬間は幻想的で、粒子状の光、空間のゆがみ、柔らかい発光を使いながら、違和感なく現実から別世界へ移行する。 6. セリフ / 音楽 / 効果音 セリフなし。必要であれば、腕時計をタッチした時の軽い電子音、ホログラムメニューが開く時の透明感のある起動音、画像をスライドする時の小さなUI操作音、画像をクリックした瞬間の広がるような空間展開音を入れる。音は控えめで、未来的かつ没入感のある質感にする。 【シーンプロンプト】 前半: 一人称POV視点で、主人公が自分の左腕につけたスマートウォッチを見下ろしている。右手の指がゆっくりと腕時計の画面に近づき、軽くタッチする。タッチした瞬間、時計から青白い光が広がり、目の前の空中に半透明のホログラムメニューが立ち上がる。メニューはiPhoneのホーム画面のように直感的で美しく、複数の画像サムネイルが横並びで浮かんでいる。 中盤: 主人公の右手が空中のホログラムメニューに触れ、画像サムネイルを左右にスライドしていく。指の動きに合わせて画像が滑らかに流れ、UIが自然に反応する。いくつかの画像が通り過ぎたあと、主人公が1枚の画像で指を止める。その画像は少し発光し、選択状態になる。主人公がその画像をタップすると、画像が前方へ大きく拡大し、画面の奥に本物の空間があるように奥行きが生まれる。 後半: 選ばれた画像が視界いっぱいに広がり、その画像の中の景色が現実空間へ溶け出すように展開していく。壁、床、空気、光が次々と変化し、主人公の周囲全体が画像の中の世界へ切り替わる。カメラはそのままワンカットで前へ進み、まるで画像の中に入り込んだような没入感を出す。最後は完全に別世界へ移動した状態で、主人公の手がゆっくり下がり、目の前に広がる新しい空間を見渡すように終わる。 近未来的で没入感のある一人称POV視点のワンカット映像。主人公が自分の左腕につけたスマートウォッチを見下ろし、右手の指で画面をタッチする。

@onofumi_AI

Seedance 2.0 AI video prompt: [0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and

[0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and draws a small skateboard ramp directly onto lined notebook paper on a classroom desk, pencil strokes visible in real-time, fine graphite texture on aged yellowed paper, blue ruled lines clearly visible, red margin line on the left, soft diffuse fluorescent classroom overhead lighting, natural paper surface detail, no camera movement [3-6s]: FPV locked static — the pencil-drawn skater doodle on the notebook page begins to animate within the paper surface, hand-drawn ink lines show a tiny sketched skater riding the drawn ramp and performing tricks, energetic motion lines and pencil arcs drawn around the doodle, everything remains flat on the realistic notebook page, the ruled lines of the notebook stay visible beneath the animation, classroom ambient light unchanged [6-8s]: FPV static — a dark shadow falls over the notebook page from above, two adult hands suddenly slam the notebook shut, the paper world disappears as covers fold closed with force, camera jolts slightly from the impact, hard cut to [8-11s]: FPV tilt-up from closed notebook — camera lifts from the closed notebook resting on the wooden desk surface, classroom interior comes into view, scattered pencils and papers on the desk, rows of empty desks in the blurred background, fluorescent ceiling lights, gentle tilt-up motion, smooth controlled camera [11-15s]: FPV locked static hold — a strict middle-aged female teacher stands directly over the desk staring down into camera, arms crossed, sharp disapproving expression, classroom background softly out of focus behind her, realistic portrait framing, soft key fluorescent light from above, teal and orange color grade, 35mm film tone, maintain face consistency photorealistic, documentary-style handheld framing, soft classroom fluorescent overhead lighting, natural colors, avoid jitter, avoid identity drift, avoid temporal flicker, no distortion, no stretching, sharp clarity, stable picture, no blur, no ghosting, no flickering

@lukasersil

Seedance 2.0 AI video prompt: 时长:15 秒
比例:9:16
模式:图生视频,使用可乐罐车泄漏图片作为首帧参考
风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手

时长:15 秒 比例:9:16 模式:图生视频,使用可乐罐车泄漏图片作为首帧参考 风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手抖,像路人无意中拍到。 镜头 1(0-5 秒) 车内第一视角拍摄,能看到仪表台、挡风玻璃边缘、雨滴和水痕。前方红色可乐罐车停在雨中,车身破洞处大量深褐色可乐喷涌到湿漉漉的高速路面,泡沫扩散,车辆堵在四周。镜头像普通人坐在车里偷拍,轻微晃动,画面真实粗糙。 镜头 2(5-9 秒) 镜头慢慢向右转动,像拍摄者突然发现旁边不对劲。车窗外出现一组电影拍摄团队:导演穿着雨衣拿着对讲机,摄影机架在轨道上,灯光师撑着巨大的柔光布,几个工作人员正在调整反光板。可乐泄漏场景仍在背景里继续发生,雨水和可乐混在一起流动。 镜头 3(9-15 秒) 镜头继续从车内拍摄,看到导演喊动作,灯光亮起,摄影机对准可乐罐车和路人。几个演员冲向可乐水流,用手捧起喝下,然后背后长出黑色翅膀飞向天空。最后镜头轻轻拉回车内,挡风玻璃上倒映着灯光和飞走的人影,观众意识到这其实是一个超现实 AI 可乐广告的幕后拍摄。 关键要求: 始终保持车内第一视角,不要切到车外;画面要像真实手机视频,不要太电影化;前半段像真实交通事故,后半段才揭露是广告拍摄现场;导演、摄影机、灯光组必须清楚出现;可乐液体要有泡沫和真实流动感;黑色翅膀要自然、有重量、有湿羽毛质感。 负面提示词: 卡通,动漫,CG感太重,干净摄影棚,车外视角,无雨,无挡风玻璃,无仪表台,画面过度稳定,人物畸形,多手多脚,脸部扭曲,翅膀漂浮,白色翅膀,魔法光效,血腥,恐怖,错误车辆,液体像泥浆,字幕,水印,乱码文字,突然跳切。

@johnAGI168

Seedance 2.0 AI video prompt: Strictly following the content and timing of the written script @image1, this wa

Strictly following the content and timing of the written script @image1, this was edited into a montage video. A Fast-Cut Vlog of a troll.

@ChangningL29508

Seedance 2.0 AI video prompt: Super amateurish bad video footage of a woman filming another woman doing yoga o

Super amateurish bad video footage of a woman filming another woman doing yoga on a 1980s Ferrari F40, she's filming from inside the car and commenting on the scene

@impaulxyz

Seedance 2.0 AI video prompt: 真实系视频提示词(15秒完整版 - 学生第一人称POV): 以未经处理的iPhone手持不稳定视频素材风格呈现,所有相机设置均为自动,无任何后期调色或特效。画面

真实系视频提示词(15秒完整版 - 学生第一人称POV): 以未经处理的iPhone手持不稳定视频素材风格呈现,所有相机设置均为自动,无任何后期调色或特效。画面带有真实的操作者呼吸感和轻微不规则手持抖动,自动对焦经常出现激烈搜索、短暂失焦 and 延迟恢复,自动白平衡随室内台灯与窗外阳光混合在冷暖色调之间自然切换。图像整体平坦且略显泛白,保留真实的镜头光晕、眩光、边缘紫绿彩色晕染、轻微过曝或欠曝等光学瑕疵。在画面下部偶尔出现淡淡的指纹油渍伪影。仅使用画内自然环境音效(翻书声、笔尖摩擦声、黑丝摩擦轻微沙沙声、空调低鸣、自己紧张的呼吸声),强声时麦克风轻微失真。采用学生第一人称POV视角,像用手机偷偷低角度拍摄,构图偶尔不完美,镜头运动完全跟随操作者(学生)本能反应和紧张时的轻微颤抖。 0秒时,镜头(手机)在书桌上方轻微晃动,像学生假装低头做笔记时偷偷举起手机。画面有明显呼吸抖动和手持不稳,对焦短暂失焦在作业本上,然后慢慢拉回并锁定在坐在右边的女老师。她上身穿着图片_20260515073725_190_1403(1),正专注低头讲解习题,向后调整座位的时候,露出大段紧致白丝大腿。窗外阳光斜射进来,画面局部过曝。 1-5秒时,镜头(学生视角)轻微向右下方倾斜(偷偷低头偷看),对焦系统激烈搜索后锁定在老师白丝大腿上。白色丝袜在台灯下反射出细腻光泽,大腿线条清晰可见。学生紧张地调整手机角度,画面出现轻微抖动和呼吸声,自动对焦在白丝上短暂失焦又追回,背景老师的上半身因浅景深变得模糊。 5-9秒时,镜头继续保持低角度偷看,老师完全没发现,继续讲解并用笔在作业本上写字。学生偷看越来越大胆,手机微微前伸,画面构图向右下倾斜,紧张的呼吸声和心跳声混在背景中。自动白平衡因学生身体前倾挡住部分台灯光线而微微变暖,画面出现轻微泛白。 9-12秒时,女老师忽然感觉到不对劲,慢慢抬起头,眼神疑惑地看向学生(镜头方向)。学生瞬间慌乱,镜头猛地向上抬起(手机快速收起),画面剧烈晃动,对焦系统激烈搜索后重新锁定在老师脸上。学生紧张的喘息声明显变大。 12-15秒时,女老师脸色微沉,声音带着明显警惕:“你刚刚在看什么?”学生彻底慌了,镜头(手机)快速向下收起又假装对准作业本,画面大幅晃动并短暂失焦。老师白丝大腿最后闪过一帧后被老师用手遮住,学生低头求饶的呼吸声和翻书声混在一起。画面在老师审视的目光与学生慌乱收起手机的动作中自然定格。 画面呈现出真实的未经处理手持视频质感,纪录片级别的自然不完美感,无任何后期调色或特效。所有相机行为均符合iPhone自动拍摄的物理特性。

@john87445528

Seedance 2.0 AI video prompt: Character
First-person POV of a motorcycle rider, hands gripping handlebars tigh

Character First-person POV of a motorcycle rider, hands gripping handlebars tightly, breathing tense, full survival instinct engaged. POV riding fast on a narrow cliff path. Massive drop on both sides. Wind rushing. Sudden deep rumble begins under the ground. - The cliff starts cracking. Rocks fall into the void. Path begins to split ahead. Camera shakes harder, tension rising. - A section of the path collapses behind the rider. Debris explodes outward. He accelerates forward, escaping just in time. - Massive landslide from above.Huge rocks crash down in front. Rider swerves violently, near miss within inches. - The path breaks apart mid-run.A gap opens suddenly. He accelerates—no hesitation. - Jump.Slow motion. Bike flies over collapsing cliff. Debris falling all around into the abyss. - Hard landing on unstable ground.Path still crumbling ahead. Camera tilts down—endless void below. Ride continues forward at full speed. True first-person POV, intense shake during impacts, tilt synced with bike movement, motion blur during speed peaks Mountain cliff, collapsing terrain, falling rocks, dust clouds, deep abyss, large-scale destruction Ultra realistic, hollywood disaster film, extreme tension, strong physical impacts, cinematic slow motion, immersive POV, no distortion, no stretching

@CharaspowerAI

Seedance 2.0 AI video prompt: POV shot walking through a quiet forest, soft ambient sounds. You hear a faint c

POV shot walking through a quiet forest, soft ambient sounds. You hear a faint cry — camera turns, reveals an injured baby deer (or dog) stuck near bushes. Close-up: trembling, scared eyes. You slowly approach, hands visible calming it down. Gentle background music starts. You lift the animal carefully, wrap it in cloth. Cut to next scene: giving water, cleaning wound. Final shot — animal stands up and walks away, then turns back as if saying thank you. Soft sunlight through trees.

@Tanaypawar27

Seedance 2.0 AI video prompt: extremely fast-paced single continuous shot FPV flying through the ancient India

extremely fast-paced single continuous shot FPV flying through the ancient Indian Madra Kingdom, hyper-realistic cinematic quality, smooth one-take motion, starting above vast fertile plains at sunrise, diving into a grand fortified city with sandstone architecture, bustling marketplaces, royal chariots, warriors in traditional attire, intricate carvings, flowing fabrics, passing through narrow streets, temples, and palace courtyards, natural lighting, high detail textures, epic scale, immersive perspective, seamless camera movement, dramatic atmosphere, historically inspired environment

@shushant_l

Seedance 2.0 AI video prompt: Single continuous 15-second shaky handheld bodycam POV from an armed guard on th

Single continuous 15-second shaky handheld bodycam POV from an armed guard on the deck of a small ship, looking over the dark metal railing at choppy gray ocean under heavy overcast skies, flat cold daylight, misty B-movie horror atmosphere. A large translucent tentacled alien creature (half-jellyfish, half-squid) with pale rubbery skin, thick dangling tentacles and a bulbous mantle bounces erratically across the water surface like a living target 12-18 meters away. The guard fires his rifle multiple times at the moving creature while yelling panicked into his radio: “It’s bouncing on the water! I’m engaging! What the hell is that thing?!” Each shot makes the creature splash and disappear underwater. The guard rushes forward to the edge of the railing, breathing hard, sweeping the camera left and right frantically searching the dark water, still talking on radio “It went under! I can’t see it anymore… where the hell did it go?!” Suddenly the creature erupts violently from the water in a massive splash right in front of him — extreme jump scare — multiple thick tentacles shoot up, wrap around his body and rifle, lifting him off the deck as he screams in terror. The creature drags him struggling and kicking over the railing and pulls him down into the dark ocean. Photorealistic, high detail, intense cinematic tension, subtle film grain, realistic water physics.

@rahulnanda86

Seedance 2.0 AI video prompt: Presented in the style of raw, handheld iPhone video footage, with all camera se

Presented in the style of raw, handheld iPhone video footage, with all camera settings set to automatic, no post-processing color grading or special effects. The footage features slight hand-held shake and the operator's breathing sensation, occasional autofocus searching, delay, and brief loss of focus, automatic white balance switching between gym lighting and natural light. The image is flat overall, preserving real edge color fringing, slight overexposure, motion blur, and other optical imperfections. Only in-camera natural ambient sounds are used, including gym equipment sounds and faint air conditioning noise. Shot from a first-person handheld perspective, with natural reactive camera movements, occasionally slight swaying due to walking or adjusting angles. Medium and close-up compositions alternate, clearly showing the full body and action details of a plus-size Asian woman. Wearing the reference image of an elegant gold-embroidered long dress, she is exercising in the gym. She is wearing this formal dress, using cable machines and seated machines. At 0 seconds, the camera focuses on the woman from a medium shot, she is standing in front of the cable machine, hands gripping the handles ready to pull, the dress naturally flowing down. She slightly bows her head, quickly glancing at the camera with a hint of shyness. At 1 second, she starts pulling the cable with force, her body swaying back and forth, the sheer shoulder cape and skirt fluttering slightly with the movement. She frowns slightly as she exerts effort, occasionally looking up at the camera with a shy gaze. At 2 seconds, the woman continues pulling the machine, her movements accelerating, the dress fluttering with her body's sway. She looks up with a faint smile on her lips as she gazes at the camera. At 3 seconds, she stops pulling and walks to the nearby seated machine, sitting down, the dress swaying significantly with the movement. She lowers her head to adjust the hem and collar of the dress, her face showing a shy expression. At 4 seconds, she sits on the machine, leaning slightly forward, hands placed on her legs adjusting her posture. As she lowers her head to adjust her clothes, she looks at the camera with a shy gaze. At 5 seconds, she gently places her hands on her chest, slightly tilting her head up as she looks at the camera, a natural, slightly shy smile on her lips. At 6 seconds, she remains seated on the machine, looking at the camera with a soft gaze, a shy yet happy smile on her face, slightly adjusting her sitting posture. At 7 seconds, she stands up from the machine, the camera follows her movement, the dress fluttering slightly as she walks. She looks back at the camera with a shy and gentle smile. The footage presents a genuine, raw, handheld video quality with a documentary-level sense of natural imperfection, without any post-processing color grading or special effects. All camera behaviors conform to the physical characteristics of an iPhone being used in a gym.

@john87445528

Seedance 2.0 AI video prompt: Create a seamless cinematic POV video using the uploaded angel character sheet a

Create a seamless cinematic POV video using the uploaded angel character sheet as the STRICT CHARACTER REFERENCE. REFERENCE IMAGE USAGE: Use the uploaded character sheet as the main identity and design reference for the winged angel woman. The angel in the video must match the reference sheet consistently: - same face and facial structure - same blue eyes - same long black wet-looking hair - same pale skin tone - same fragile, frightened facial expression - same soaked pale dress - same large realistic white feathered wings - same muddy / stained fallen-angel texture on the dress and lower feathers - same vulnerable, distressed, human-like angel appearance The reference sheet is only for character identity, costume, wings, facial details, and emotional expression. Do NOT recreate the character sheet layout, panel borders, labels, typography, studio background, or any poster format. Do NOT include any text, labels, usernames, logos, subtitles, or watermarks. CORE SCENE: A seamless cinematic POV video set on a wide beach under a dramatic cloudy sky. The angel must crash onto the sand near the shoreline. The surrounding people are beachgoers wearing swimsuits, bikinis, swim trunks, towels, and light summer beachwear. CORE CAMERA CONCEPT: The entire scene is mostly seen from the first-person POV of a man standing on the beach. The camera feels like realistic handheld phone footage: immersive movement, slight shake, urgent breathing, natural motion blur, fast reactions, and realistic human POV framing. The viewer is one of the beachgoers witnessing the event. ACTION FLOW: High above the beach, the winged angel woman from the reference sheet suddenly appears in the cloudy sky and begins falling rapidly downward. The POV camera looks up and tracks her descent. She falls fast and violently through the stormy beach sky, wings partially spread but uncontrolled. She slams hard into the beach sand near the shoreline with a brutal impact. Sand, dust, small shells, and wet shoreline debris explode outward from the crash. Nearby beachgoers in bikinis, swimsuits, swim trunks, and summer beachwear panic and run toward the crash site. The POV man also runs across the sand toward her. The camera shakes naturally while moving quickly through the crowd. The angel lies collapsed on the sand, half on dry sand and half near damp shoreline sand. She is visibly shaken from the impact. Her large white feathered wings are spread around her, heavy and realistic, partially stained with sand and moisture. Her pale dress is soaked, wrinkled, and sand-streaked. Her long black hair is wet and messy, stuck to her face like in the reference sheet. Her face must match the reference sheet exactly: blue eyes, pale skin, fragile expression, frightened and disoriented look. Beachgoers form a loose circle around her, shocked, confused, and afraid. Some step closer cautiously, others hold back. The POV man gets very close. The man’s hand enters the frame from the lower foreground. He slowly reaches toward one of her large white wings and gently touches the feathers. At that exact moment, the angel suddenly reacts. She turns her head sharply and looks directly into the POV camera with wide, fear-filled blue eyes. Her expression is terrified, defensive, vulnerable, and animal-like, as if she is acting on pure survival instinct. She breathes hard, trembling. Then, while still on the sand, she suddenly throws her wings open to full span with explosive force. Sand sprays outward. The wings fill the frame for a moment, massive and powerful. Nearby beachgoers recoil and step backward in shock. The POV camera stumbles slightly backward from the sudden wing movement. The angel begins powerfully flapping her wings. The sand around her body blasts outward with each wingbeat. Her soaked pale dress moves in the wind. Her wet black hair whips around her face. In the final moment, she pushes herself upward from the sand and takes off into the air. She rises above the beach with strong wingbeats while the crowd below watches in disbelief. The POV camera tilts upward, following her ascent into the cloudy sky. VISUAL STYLE: Ultra-realistic cinematic realism. Dramatic cloudy beach atmosphere. Cold gray-blue sky tones mixed with natural beach daylight. Realistic sand texture, shoreline moisture, sea breeze, scattered towels, beach umbrellas in the distance, and believable beach crowd energy. The supernatural event should feel grounded and physically real. ANGEL DESIGN: The angel must look exactly like the uploaded reference sheet: a young pale woman with long black wet hair, blue eyes, fragile face, soaked pale dress, large realistic white feathered wings, and a frightened fallen-angel expression. She must feel human, vulnerable, and real — not glamorous, not fantasy-cartoon, not overly clean. The wings must be huge, heavy, layered, feathered, and physically believable. MOTION AND TONE: Fast, tense, immersive, realistic, eerie, dramatic, emotionally charged, supernatural but believable. The scene should feel like a real beachgoer accidentally recorded an impossible event on their phone.

@noman23761

Seedance 2.0 AI video prompt: First-person broom-riding POV, cinematic ultra-fast one-take chase. Strictly fol

First-person broom-riding POV, cinematic ultra-fast one-take chase. Strictly follow the red flight path in the image. The Golden Snitch stays ahead as the main chase target, but it should not stay fixed in the center. It moves left, right, up, and down during the flight, making the chase feel more alive. Only show the broom handle, gloved hands, and red sleeves. Never show the rider’s face. Chase through the stadium, around the towers, over Black Lake, through the bridge arch, and back to the pitch for the final catch. No red lines, no arrows, no broken broom, no duplicate faces, no jump cuts.

@MrLarus

Seedance 2.0 AI video prompt: 【Style】Ultimate Girlfriend POV, handheld selfie VLOG, vertical screen (9:16), fi

【Style】Ultimate Girlfriend POV, handheld selfie VLOG, vertical screen (9:16), film grain filter, natural light (sunset golden hour), lens with natural shake and adjustment. 【Duration】15 seconds 【Main Character】Taiwanese girl, slightly curly long hair, wearing a soft knitted cardigan, light makeup, speaking with a soft, slightly whiny and complaining tone (Taiwanese accent). 【Scene】Riverside in Tamsui, Taipei, with a golden sunset, shimmering river surface, and the distant Lover's Bridge in the background. [00:00-00:05] Shot 1: Rushing and Complaining (The Rushed Intro). Visual: Camera shaking heavily as she walks quickly. She looks back at the camera (at you) while walking, with a slightly furrowed brow, pretending to be angry. Action: One hand holding the phone, the other pressing down hair blown by the wind. 【Dialogue/Lip Sync】(Soft, whiny tone): "Hey, walk faster! The sun is about to set! It's all your fault for being so slow. If we can't take good photos, I'm going to be angry!" [00:00-00:10] Shot 2: Sharing the Beautiful Scenery (Sharing the View). Visual: She stops walking, moves the camera away from her face, turning towards the beautiful golden sunset on the opposite bank of the river. Action: Camera shows the scenery for 2 seconds, then immediately turns back to her face. Her face is illuminated by the sunset, golden and bright, with a super happy smile, eyes squinting. 【Dialogue/Lip Sync】(Exclamatory tone): "Wow~ Look! Isn't it super beautiful! This light is absolutely amazing, you can take great photos anywhere!" [00:10-00:15] Shot 3: Interaction and Ending (The Interaction). Visual: She suddenly has a Tamsui-specific high-frost ice cream in her hand. Action: She first holds the ice cream in front of the camera (feeding you), then quickly licks it herself, accidentally getting a bit on the tip of her nose. She giggles at the camera. 【Dialogue/Lip Sync】(Playful tone): "Here, the first bite is for you. Hurry up, it's going to melt! Hehe, today's date is just barely passing!"

@John

Seedance 2.0 AI video prompt: A POV shot on a busy city street where everything is frozen mid-air. The subject

A POV shot on a busy city street where everything is frozen mid-air. The subject moves through the still scene, interacting with suspended people and objects. Suddenly, time snaps back and the world bursts into motion.

@HitPawCreators

Seedance 2.0 AI video prompt: Immersive first-person FPV camera shot (camera never visible). The sequence begi

Immersive first-person FPV camera shot (camera never visible). The sequence begins outside the ancient Roman Colosseum at golden hour. The camera instantly accelerates at extreme speed toward the entrance and dives through the arches with explosive momentum. Inside, the corridor section is short and intense no wandering. The camera aggressively weaves through a brief stretch of curved Roman corridors with rapid snap turns, tight near-miss passes, and fast vertical shifts. It threads quickly past guards, torches, and stone archways, maintaining maximum velocity without slowing down. Within the first few seconds (well before the midpoint), the camera finds an arena access passage and immediately shoots upward. It bursts into the arena much earlier than before in one seamless motion. Now the focus shifts fully to the arena: a brutal survival fight with only 5–10 gladiators spread across the sand. The camera moves rapidly within the fight, not above it aggressively weaving between combatants. It flies directly through clashes: narrowly dodging swinging swords, smashing shields, stabbing spears, and lunging bodies. It curves tightly around individual duels, passes inches from impacts, slides past falling fighters, and constantly repositions at high speed. The movement feels reactive and alive quick direction changes, evasive maneuvers, and continuous motion through the chaos of the fight. Sand bursts into the air, bodies collide violently, and every pass feels dangerous and immediate. The camera spends most of the sequence inside the arena, dynamically navigating the fight from multiple angles, before finishing with a fast upward pull that briefly reveals the scale of the Colosseum. Hyper-realistic ancient Roman architecture, early arena reveal, ultra-fast FPV motion, aggressive weaving, dynamic exposure shifts (bright exterior → darker entry → harsh arena sunlight), realistic motion blur, cinematic lens effects, ultra-detailed textures, seamless one-shot, no cuts, no visible drone, high-intensity pacing, 4K, HDR.

@ai_gezgini

Seedance 2.0 AI video prompt: VR 第一人称视角缓缓推开盘丝洞石门,蒸汽和薄雾扑面而来镜片起雾后缓缓散开,七个蜘蛛精在温泉池中回头注视玩家,最近一个起身 向镜头走来伸手轻触VR镜片,HUD

VR 第一人称视角缓缓推开盘丝洞石门,蒸汽和薄雾扑面而来镜片起雾后缓缓散开,七个蜘蛛精在温泉池中回头注视玩家,最近一个起身 向镜头走来伸手轻触VR镜片,HUD 界面疯狂闪烁红色妖气警告,虚拟手套颤抖着举起,右侧弹出"呼叫悟空"按钮被手指慌忙点下,远处 传来金箍棒破空声,VR 镜片边缘始终保持畸变光晕

@MYanDong1

Seedance 2.0 AI video prompt: First-person perspective, immersive ARPG dialogue scene, single continuous shot.

First-person perspective, immersive ARPG dialogue scene, single continuous shot. A small white rabbit adventurer stands directly in front of the camera. Its fur is soft and finely detailed, and its right eye is a glowing red mechanical eye. It reaches out toward the camera in an inviting gesture, with a calm and confident demeanor. The environment is a vast fantasy world: rolling green grasslands, ruined ancient stone structures, distant mountain ranges, and a lightly smoking volcano. The morning light is soft, the air is clear, and a gentle breeze moves the grass and leaves, creating a strong cinematic atmosphere with depth. The camera is in first-person view, with slight handheld motion and natural breathing sway. Shallow depth of field, cinematic realism. The rabbit looks directly into the camera and says: “Good morning, adventurer. It’s time to set out.” A semi-transparent game UI (modern ARPG style) appears on the right side: Alright, let’s go. Not right now. Why not? The cursor moves smoothly twice, pauses for 0.3 seconds, then selects “Why not?” The rabbit smiles slightly, tilts its head, and responds in a relaxed tone: “Sure.” In the next moment, all UI elements (dialogue box, options, health bar, minimap) fade out smoothly, returning the scene to a clean, UI-free world. The rabbit turns around, its cloak and backpack swaying naturally with physics, and begins walking forward along a stone path. The camera maintains a first-person follow, with subtle handheld motion, synchronized with the character’s walking rhythm. While walking, the rabbit raises its hand and points toward the distant horizon (mountains and a faint city silhouette), saying: “Look, that’s our destination.” A brief pause of about 0.5 seconds. The wind intensifies slightly, causing more noticeable movement in the grass and clothing, enhancing the epic atmosphere. The rabbit continues walking and says: “We have to get there before 8:08 PM.” The camera slowly pushes forward, focusing toward the distance. The far view transitions from slightly blurred to clear, with a subtle lens flare appearing, reinforcing the sense of a journey beginning and a clear objective. No subtitles, no background music. Only natural ambient sounds: wind, footsteps, and distant birds.

@KanaWorks_AI

Seedance 2.0 AI video prompt: super amateurish bad video footage of A 78-year-old grandma in a bright pink tra

super amateurish bad video footage of A 78-year-old grandma in a bright pink tracksuit and big sunglasses is attempting to do very slow, wobbly downward dog on the hood of a bright yellow 1980s Lamborghini Countach. Her daughter (the filmer) is whispering loudly “Mom, don’t break the car!” while the phone shakes violently. Grandma keeps saying “This is good for the hips!” as the Lamborghini’s alarm suddenly starts blaring.

@awesome_visuals

Seedance 2.0 AI video prompt: 1〜8までの画像を順番に組み合わせて、高速ジェットコースターのPOV動画を作って。
BGMはなし。
ただ、迫力が出るようジェットコースターに乗っている時の効果音

1〜8までの画像を順番に組み合わせて、高速ジェットコースターのPOV動画を作って。 BGMはなし。 ただ、迫力が出るようジェットコースターに乗っている時の効果音は忠実に再現して。 激しいシーンでは乗車人物の叫び声なども入れて。 動画を生成するときは画像内の数字を削除して。

@tanabe_fragm

Seedance 2.0 AI video prompt: extremely fast-paced cinematic FPV flying through the ancient Indian Matsya King

extremely fast-paced cinematic FPV flying through the ancient Indian Matsya Kingdom at sunrise, hyper-realistic, detailed sandstone palaces, grand forts, bustling markets, warriors in traditional armor, royal processions, temples with intricate carvings, flowing rivers and lush greenery, dynamic camera movements with rapid dives, sharp turns, epic scale, atmospheric depth, volumetric lighting, motion blur, high contrast, dramatic shadows, 8K realism, immersive storytelling, historical accuracy, cinematic color grading, intense energy, seamless continuous flight, breathtaking visuals

@shushant_l

Seedance 2.0 AI video prompt: A FPV shot through the abandoned Colosseum in Rome.

A FPV shot through the abandoned Colosseum in Rome.

@LillyLiCT

Seedance 2.0 AI video prompt: A single continuous handheld shot from a low, hidden perspective beneath a bed,

A single continuous handheld shot from a low, hidden perspective beneath a bed, the camera subtly trembling as if breathing in a confined space. The frame is dark and tight, with wooden slats above and soft fabric edges hanging down. Dust particles drift slowly in thin beams of ambient light leaking from the room, creating a quiet, eerie stillness. From a distance, the faint sound of footsteps approaches across the floor. The camera remains still, slightly shifting with anxious micro-movements. A young woman in @image1 enters the frame indirectly—first her bare feet step into view on the floor beyond the edge of the bed. The lighting is soft and natural, casting gentle shadows. She pauses. Then slowly, she crouches down. The camera tilts slightly as if reacting. Her knees bend into frame, followed by her upper body lowering. She leans forward and carefully brings her face down to the level of the bed frame, peeking underneath. Her face gradually emerges into view from the side, not from above—moving closer, curious and cautious. Her expression is inquisitive, brows slightly raised. She tilts her head a little, trying to see deeper into the darkness. In a soft, curious tone, she says, “Hey... are you lost?” Her voice feels close, intimate in the confined space. She shifts her weight slightly, getting more comfortable in her crouched position. A warm smile slowly forms. “You’re really cute,” she adds, amused and gentle. Her eyes stay locked onto the camera as if truly seeing someone hiding there. The handheld camera subtly turns left and right, brushing past shadows and dust, as if unsure or hesitant. The movement is shaky but controlled, maintaining the claustrophobic feel. She follows the movement with her gaze, still smiling reassuringly. “Come on... slowly. It’s okay,” she says softly. Her hand slightly lifts as if to guide, but stays mostly out of frame, preserving tension. The camera begins to move forward, slowly crawling out from under the bed toward her. The motion is hesitant at first, then more steady. Her face grows larger in frame, softly lit, her smile calm and inviting. Then abruptly, the camera violently lunges forward at extreme speed straight into her face. The sudden acceleration breaks all prior rhythm. Her expression snaps into shock and fear as she screams, “AAHH!!” Instant hard cut to black. No Music

@AIwithSarah_

Seedance 2.0 AI video prompt: global_rule: No music, diegetic SFX only. Raw handheld phone footage — iPhone 15

global_rule: No music, diegetic SFX only. Raw handheld phone footage — iPhone 15 Pro, auto-everything, no grade, no stabilization — shot in [LOCATION], a vast environment with distinct architectural features, walls and floor composed of unique materials, recessed LED channels cutting thin lines of light through near-total darkness, reinforced panels showing objects behind them, condensation beading on every cold surface, the air visibly frigid, floating dust particles catching the LED light, the low-frequency hum of machinery filling the space. The camera operator is standing roughly eight feet behind and slightly to the right of [CHARACTER], phone held at chest height, grip unsteady, frame drifting left and right with the operator's breathing. At 0s [CHARACTER] is mid-stride walking toward the far wall, their shoes clicking on the floor — the sound is captured raw and slightly boomy in the enclosed space — their attire reflecting the ambient light on one side of their frame, the opposite side falling into deep shadow, autofocus locked loosely on their back, background details soft and blooming. At 1s the camera operator takes a half-step forward to keep up, frame bumping upward momentarily, briefly cutting off [CHARACTER]'s head before the operator corrects — the framing is imperfect, their left shoulder partially cropped. At 2s [CHARACTER] raises their right hand confidently as they approach the wall, fingers extended, palm facing the surface — the autofocus hunts, the hand going slightly soft while the wall behind sharpens for a half-second before snapping back to [CHARACTER]. At 3s their fingers make contact with the surface and clip directly through it — there is no resistance — and the moment of penetration triggers the first pixel event: the three visible fingertips fragment instantly into blocky low-resolution voxel cubes, each cube roughly the size of a die, texture-mapped with corrupted versions of their skin tone and attire, the cubes floating with slight jitter in the space where their fingers were. The camera operator reacts with a sharp inhale audible on the raw mic, and the frame jolts upward and right as the operator flinches — genuine handheld shock response, the phone briefly pointed at the ceiling before swinging back down. At 4s the pixelation propagates rapidly up their hand and forearm — the attire fragmenting into low-poly geometry, textures tearing and repeating incorrectly — and [CHARACTER]'s arm stiffens as if frozen mid-reach, no longer behaving like flesh. Lens flare from an overhead LED channel streaks across the lower-right corner of the frame as the operator shifts footing, a yellow-white diagonal smear. At 5s the voxel corruption wave surges across their torso — the entire back of the attire converting to a low-poly mesh of visible triangles and vertex points, texture maps pulling and stretching across the geometry incorrectly, the fabric appearing to shatter into hundreds of angular facets — color banding begins appearing in horizontal stripes across their midsection, bands of deep purple, electric teal, and over-saturated magenta cycling in irregular pulses. At 6s their locomotion breaks: rather than walking, their body begins teleporting in jerky two-to-three-frame increments — they snap forward six inches, freeze for a frame, snap forward again, never smoothly transitioning, their feet no longer making consistent contact with the floor, the clicking of their shoes replaced by irregular stuttered impacts and then silence as their soles phase partially through the stone. The autofocus completely loses them at this point, locking instead onto the condensation-slicked panel to their left, [CHARACTER]'s corrupted form going entirely soft and blooming in the frame for nearly a full second before the phone's autofocus system snaps back — the moment of lost focus captured entirely raw and unintentional. At 7s the pixel corruption has reached their neck and head — their face begins glitch-cycling between three distinct expressions in rapid random succession: their natural composed look, a full grimace with teeth bared, and a wide open-mouthed silent scream, each expression holding for between two and eight frames before snapping to the next, their eyes sometimes misaligned between cycles, one eye higher than the other for a single frame before correcting. Their hair geometry repeats in tessellating patches across their scalp. Z-fighting artifacts emerge on their attire and face — two geometry surfaces occupying the same space and flickering between them in a rapid strobe, the attire alternating between its correct color and a raw UV-mapped checkerboard pattern in sixty-hertz flicker. At 8s the camera operator tries to circle left for a better angle — visible footstep sounds on the floor, the frame swinging wide and briefly showing the operator's own shoulder and forearm on the right edge of frame before correcting — and as the angle shifts, [CHARACTER]'s right side becomes visible, their arm now phasing partially through the wall, the voxel cubes of their hand and forearm occupying the same space as solid material, z-fighting between pixel blocks and texture creating a strobing interference pattern at the boundary. At 9s their entire body stutters violently in place — four rapid teleport snaps covering no net distance, just jittering in a half-meter radius — the sound design here shifts: their footsteps have been replaced entirely by digital audio artifacts, a crackling buffer loop, a low-pitched corrupted voice attempting to form words but cycling through the same half-phoneme repeatedly like a stuck audio frame, and beneath it the raw machinery hum continues unaffected and indifferent. Chromatic aberration blooms on the high-contrast edges of their silhouette — a red fringe on the left edge, a cyan fringe on the right, particularly visible where the cold LED light rims their corrupted geometry. At 10s they phase entirely through the wall up to their waist — the lower half of their body still visible, low-poly legs jittering in stutter-walk increments, attire fragmenting into color-banded geometric planes — while their upper torso has disappeared into solid material, the wall surface showing no damage or opening, simply accepting them as corrupted data with no physical response. At 11s error text begins flashing directly overlaid on the footage as a visual artifact — rendered as if it is part of the glitch event, not a post-production graphic — blocky white monospace characters reading strings like ACCESS VIOLATION 0x0000DEAD and SEGMENT FAULT CORE DUMPED flickering across their body and the surrounding wall in two-to-four-frame bursts, the text misaligned and partially transparent, some characters corrupted into block symbols. The camera operator backs up a step — audible heel scrape on the floor, the frame dropping slightly and tilting — auto white balance on the phone shifts suddenly, the entire image lurching from cold blue-white to a slightly warmer amber for two seconds before correcting, a raw phone-camera color temperature hunting artifact. At 12s their lower body pulls through the wall entirely — they are now fully inside the solid material, entirely invisible, but the wall surface itself begins exhibiting low-poly fragmentation at the contact zone, texture tearing into pixel blocks and color bands radiating outward from the point of entry, the wall treating their presence as a data corruption event. At 13s their corrupted form phases partially back through the wall — a half-emergence, torso visible but geometry entirely broken, their face glitch-cycling between expressions at maximum speed, the error text now filling the entire frame in strobing bursts, the audio buffer loop pitching up and accelerating into a high-frequency crackling whine layered over the uninterrupted machinery hum. The autofocus is completely defeated, hunting frantically between the corrupted geometry and the background panels, the image going soft and sharp in rapid alternation. At 14s the camera operator instinctively reaches up with their free hand — visible fingers entering the right edge of the frame in a blur as they cover the lens for a fraction of a second in a flinch response — before pulling away, the frame returning. At 15s the footage cuts abruptly — not a fade, not a clean ending — just a hard digital cut as if the recording was interrupted, the final frame a single still of maximum pixel corruption: [CHARACTER]'s silhouette almost entirely dissolved into a cloud of low-res voxel cubes suspended in the environment's cold LED light, error text frozen mid-flash, the machinery hum continuing in the raw audio for a half-second after the video cuts, then silence.

@maxescu

SUBJECTS: Main Subject: A parkour expert in POV perspective, defined by visible arms, hands, forearms, shoe tips, lower knees, grips, hand placements, wall runs, precise landings, slides, landing cushioning, and weight shifts. Style: Painterly 3D, stylized on real human anatomy with hand-painted textures, softened edges, visible brushstrokes, and selective detail. Lighting follows real-world physics with a cinematic composition. ENVIRONMENT: Neon cityscape at night, featuring complex urban architecture. The space blends rooftops, industrial platforms, equipment layers, parking garages, exposed steel, glass walkways, railings, low walls, gaps, staircases, ventilation shafts, pipes, billboards, and aerial connections, creating a continuous, dynamic path in all directions. The distant view is a layered neon city canyon, fading into the fog. TIMELINE: 0:00-0:02: 32mm–35mm equivalent, POV. High-speed running begins with no pause. The character bursts between offset rooftops and platforms, navigating architectural nodes: low walls, railing gaps, short height drops, narrow edges, and a wall for wall runs. The character strides across the gap, speed vaults over a low wall, and shifts direction with a one-handed touch, keeping the movement dense and continuous. 0:02-0:04: Hard cut. The character continues sprinting, performing a precision jump to a narrow platform edge. No pause on landing, immediately transitioning into a cat leap to a higher platform edge, briefly suspended before pulling up using core strength. They then charge towards a passage, performing a short underbar or close-pass movement, forming a continuous action chain. 0:04-0:07: The character advances along a parking structure-like platform and industrial edge, crossing pipes and stepping precisely along a narrow guardrail. After two steps, they use a wall for a tic-tac wall run, leaping to a higher angled platform. Upon landing, they slide along a tilted glass roof, followed by a kong or quick hand support to clear the obstacle. 0:07-0:10: Match cut to the most thrilling 3D switch. The character enters a vertical space formed by billboards, stair platforms, and exposed steel beams, stepping onto a narrow beam, then pulling up on a fixed steel beam. They wall-run to raise, then cut to a higher maintenance platform. Sprinting along the narrow outer edge of a walkway, they precision jump to a smaller landing spot, with rooftops and bridges visible beneath. 0:10-0:12: Cut to peak rescue. The character lands on the edge of a semi-transparent glass walkway, which is slippery from rain. A previously existing damaged area begins to collapse under weight. The character makes a critical correction at high speed, catching a lower railing, then swinging to recover and pull back onto the bridge. They immediately slide under a tilted steel beam and leap over a broken frame. 0:12-0:15: Quick cut to the final explosive burst. The character sprints up the last set of platforms and narrow edges to the highest point, taking a brief press step before leaping. On landing, the knees and ankles cushion the impact, with the camera compressing and snapping back. The character steadies themselves, and the camera tilts up to reveal a vast neon city skyline. Rooftop gardens, glass domes, neon towers, and aerial structures interlace, with super-tall buildings extending into the fog, creating an immense, bottomless urban canyon between them. The character briefly raises their hands to adjust their breath and balance before stopping at the highest edge to gaze over the city.

Seedance 2.0 AI video prompt: First-person medieval fantasy gameplay. Scene start.

Ziggurat in desert, golden

First-person medieval fantasy gameplay. Scene start. Ziggurat in desert, golden lighting, purple entrance. Game UI: START GAME / SETTINGS / EXIT Cursor clicks START GAME instantly. Camera pushes forward into first-person mounted POV. Hands gripping reins visible. Reptilian mount moving forward up stairs immediately. UI (HUD NOT active yet, only menu). Voiceover: “They buried it beneath sand… sealed it with blood… and called it untouchable.” “They were wrong.” Continuous first-person gameplay. Continue from previous scene. Do not reset. Player already moving forward up Ziggurat stairs. HUD fades in: - health bar (top left) - stamina bar - ability icons (bottom right, purple glow) - crosshair center Minions erupt from ground mid-motion. Combat (fast, aggressive): - whip wraps enemy and pulls forward - gauntlet fires purple blast - mount charges through enemies - tail sweep hits multiple enemies UI reacts: - hit markers flash - stamina decreases Voiceover: “The Ziggurat doesn’t test strength…” “It tests who survives.” “And I don’t stop.” Continuous first-person gameplay. Continue from previous scene. Do not reset. Transition into interior Ziggurat. Lighting becomes darker, purple glow, gold stone pillars. Boss emerges directly ahead: massive stone guardian with glowing chest core. Combat: - boss slams ground → heavy camera shake - player dodges sideways quickly - gauntlet blasts hit core UI reacts: - damage vignette flashes on hit - abilities pulse when used Voiceover: “A guardian…” “Not to protect the world…” “…but to keep it afraid.” Continuous first-person gameplay. Continue from previous scene. Do not reset. Boss enrages: - core glows brighter - purple beams fire - spikes erupt from ground Final sequence: - mount sprints forward (camera dips) - whip locks onto boss core - gauntlet overcharges with purple energy FINAL HIT: slow motion (first-person maintained) direct strike → explosion → boss shatters Dust clears quickly. UI appears: MISSION COMPLETE (center screen) Voiceover: “You were never a god…” “…just the last thing in my way.” “And now… you fall.” “The path is open.”

@DRPC777

Seedance 2.0 AI video prompt: Realistic pov go pro footage of a man running on top of a train in India, being

Realistic pov go pro footage of a man running on top of a train in India, being chased by local police, the top of the trains are over crowded with daily travelers. He keeps looking back as they get closer and finally tackle him.

@FCG_Studio

FORMAT: 15s / 180 BPM / ONE CONTINUOUS SHOT / 360 POV downhill stair run, viral energy, max chaos SUBJECTS: First-person cyclist, handlebars and front wheel flashing low in frame during drops and hard turns. Vendors, laundry, scooters, dogs, chickens, cars, and pedestrians erupt around the rider as sudden obstacles. ENVIRONMENT: Dense Brazilian hillside streets, painted concrete stairs, tight landings, tiled corners, hanging wires, murals, awnings, puddles, hot late afternoon light, deep alley shadows, city sprawling below. MOOD: Adrenaline, max chaos, and nonstop street speed with violent spatial intensity in every direction. COLOR LOGIC: Hyperreal Pop Look CAMERA DETAILS: 360 action-cam POV, horizon-stable but brutal, nonstop forward drive, minimal roll, heavy stair vibration, sharp side and rear parallax, full-sphere chaos, no release. TIMELINE: 0:00-0:03: POV freefalls down a steep stairwell. The front wheel punches over the first steps, bars jackhammer below frame, the whole sphere shuddering with every hit while a child lunges in from the left to yank a rolling soccer ball out of the rider's line and walls, rails, balconies, and faces whip past on both sides. Violent forward descent with brutal stair vibration. SFX: (city hum, distant funk beat, tire chatter, breath, rapid stair hits, frame rattle). Hard sun above, deep shadow pockets below. 0:03-0:05: POV slashes left across a tiny landing, skips a broken crate, and drops again as laundry cracks across the front hemisphere, shoulder missing painted concrete by inches while side-wrap onlookers recoil. Hard lateral shake, immediate snap back into the stair run. SFX: (cloth slap, skid, crowd shout, chain buzz, stair chatter). 0:05-0:08: POV hammers the next staircase as a stray dog cuts center frame and startled chickens burst upward from the side steps, wings flaring across the sphere. The rider flicks the bars, rear wheel skates loose, then needles between a fruit cart and handrail with almost no clearance while the sphere jitters from every stair impact. Fast vibrating continuous-shot chaos. SFX: (tire chirp, crate clack, wings flapping, squawks, paw skitter, stair thuds, bass from window, metal rattle). 0:08-0:10: POV blasts out of one stair run, skips across a short asphalt gap between two stair sections without slowing, slams the opposite curb, and drops straight into the next descending steps. Only once the rider is fully back on the stairs do horns burst behind while passing cars rip through the side wrap. Full-speed crossing with strong lateral parallax and zero release. SFX: (engine idle, tire buzz, chain rattle, curb thump, car horns behind). 0:10-0:13: POV keeps attacking the next stair section immediately after the asphalt gap, machine-gunning through two tight landings and another steep stepped lane, every hit punching a fresh jolt through the sphere as stacked homes, wires, and alley mouths curl around the viewer and the overlook rushes closer. Forward lunge with impact drive and nonstop shake. SFX: (air rush, heavy thump, stair chatter, horn echo fading, chain lash, wind buffeting). 0:13-0:15: POV rips through the final stepped approach to the overlook and throws the rear wheel into a savage sideways skid, dust and gravel spraying across the lower frame while stair-lined drops fall away to both sides and the skyline blooms around the entire sphere in one fast violent sweep. The bike stays hot through the slide as the city fills every direction. SFX: (rear tire screech, gravel spray, freewheel spin, city roar, music drop).

Seedance 2.0 AI video prompt: Bir kedinin POV bakış açısından istanbul’da galata kulesi önündeki sokakta bir f

Bir kedinin POV bakış açısından istanbul’da galata kulesi önündeki sokakta bir fareyi kovalaması. tek plan çekim. bazı insanlar fareyi görünce kaçıyor. Fare ve kedi ayaktaki ve kafede oturan insanların ayaklarının arasından geçiyorlar, hızlı ve dinamik bir kovalamaca videosu olmalı. ultra realistik ve sinematik. Belgesel sahnesi gerçekçiliğinde

@ozansihay

Seedance 2.0 AI video prompt: First-person POV, medieval knight hands in metal gauntlets, cinematic ultra-real

First-person POV, medieval knight hands in metal gauntlets, cinematic ultra-realistic, static camera, lakeside mountains at sunrise, soft mist, warm light reflections, detailed textures, ASMR. Sequence (15s total): 1. Raw fresh fish on flat stone, knife nearby, hands hold fish steady. 2. Cutting open fish belly with knife, slow precise motion. 3. Rubbing coarse salt and fresh herbs into fish, close-up texture. 4. Sliding fish onto wooden stick along spine. 5. Placing stick on Y-shaped supports over small campfire, flames and smoke visible. 6. Roasting fish, slight rotation, crispy skin forming, brushing juices. 7. Final plated cooked fish on wooden plate with herbs and lemon slices. Audio: only natural ASMR — fire crackling, light wind, subtle water ambience, cutting sounds. Style: cinematic, shallow depth of field, high detail, realistic lighting, no text, no music.

@SimplyAnnisa

Seedance 2.0 AI video prompt: Subject:
First-person player POV, with two gloved hands visible in frame, operat

Subject: First-person player POV, with two gloved hands visible in frame, operating and adjusting a wingsuit-style flight rig attached to the body. Style: Live-action cinematic realism with sharp, clear details, high-speed motion that remains readable, physically accurate movement, and naturally controlled camera inertia. Environment: A vast sky environment with a large reflective water surface below, surrounded by cliffs and floating structures, with flying dragons in the distance. A medieval stone castle on the ground serves as the final waypoint. Natural daylight, clear air, high visibility, realistic water reflections, and believable spatial scale. Mood: A high-speed, high-tension flight experience. Overall immersive, realistic, intense, but always clear and readable. Timeline: 0:00 - 0:03 Start in first-person POV from high altitude. The castle waypoint is visible far ahead and shown on the mini-map. The player dives rapidly toward the water. Speed increases quickly, altitude drops fast, and the speed bar gradually fills. The water surface expands rapidly in view, increasing pressure and tension. SFX: strong wind rush 0:03 - 0:05 At the last moment before reaching the water, the player pulls up sharply, creating strong camera inertia compression. The player skims just above the water without touching it. Speed decreases, altitude rises, and the speed bar shortens accordingly. Water reflections sweep quickly beneath the frame. SFX: wind shift, surface rush 0:05 - 0:08 Transition into stable forward flight. Movement is smooth with slight natural head motion. The player precisely flies past cliffs and low structures. Overall motion remains controlled and fluid. SFX: steady airflow 0:08 - 0:11 A massive flying dragon charges directly toward the player at high speed. The player attempts to evade but gets clipped. The impact triggers a spin, with sky and ground flipping around the frame. SFX: dragon roar, air blast, turbulent wind 0:11 - 0:13 The spin slows and control is gradually regained. The horizon stabilizes. The player re-aligns toward the castle waypoint. Distance decreases rapidly. SFX: wind calming 0:13 - 0:15 The player descends near the castle and reaches the waypoint, distance reaching zero. A soft landing brings the motion to a complete stop. After landing, the player removes the wingsuit from the body and lowers it out of view. The camera remains steady at ground level facing the castle. SFX: landing impact, gear removal, wind fading

@0xbisc

Seedance 2.0 AI video prompt: NEO-TOKYO INTERCEPTOR
FORMAT: 15s / 175 BPM / ONE CONTINUOUS SHOT / 360 POV high

NEO-TOKYO INTERCEPTOR FORMAT: 15s / 175 BPM / ONE CONTINUOUS SHOT / 360 POV high-speed bike pursuit, viral kinetic energy, max precision-chaos. SUBJECTS: First-person rider on a low-slung electric street-fighter. Carbon fiber handlebars and a glowing digital HUD flickering at the bottom of the frame. Drones, mag-lev taxis, street racers, and robotic couriers serve as near-miss obstacles. ENVIRONMENT: Ultra-dense Shinjuku-style megacity. Wet asphalt, glowing holographic billboards, narrow alleyways, overhead rail bridges, steam vents, and vertical architecture. Hot pink and teal neon reflected in deep puddles. MOOD: High-stakes adrenaline, clinical speed, and sensory overload. COLOR LOGIC: Cyberpunk Noir / High-Contrast Neon (Vantablack shadows vs. searing fluorescent highlights). CAMERA DETAILS: 360 action-cam mounted to helmet. Horizon-locked but with violent forward g-force tilt. Heavy chassis vibration at high speeds. Extreme peripheral smear (motion blur) on the edges of the sphere. TIMELINE: 0:00-0:03: POV launches from a standing start into a narrow neon alley. The front wheel lifts slightly; the HUD flares blue as the bike screams past steaming ramen stalls. A delivery drone dives across the rider's path, missing the helmet by inches. SFX: (Electric motor whine, digital startup chirp, heavy rain splatter, drone rotor hum). 0:03-0:05: POV leans hard left into a 90-degree turn. The footpeg sparks against the wet pavement (bright orange sparks fill the lower sphere). The bike narrowly splits the gap between two oncoming LED-covered trucks. SFX: (Metal grinding, hydraulic hiss, Doppler-effect horns, tire spray). 0:05-0:08: POV hits a construction ramp and catches air. For a split second, the city floor drops away, showing a massive vertical drop to the lower slums. The bike slams back down onto a metal-grate bridge, the whole sphere shuddering violently. SFX: (Suspension bottoming out, metal "clack," wind shear, distant sirens). 0:08-0:10: POV weaves through dense mag-lev traffic at 200km/h. Taxis are static obstacles; the rider "needles" through a gap so tight the handlebars brush a car's side-mirror. High lateral parallax as neon signs whip past. SFX: (Static hum, "whoosh" of passing vehicles, rapid-fire digital HUD warnings). 0:10-0:13: POV enters a tunnel lined with circular strobe lights. The light creates a "staccato" visual effect. The rider kicks into "overdrive"—the FOV stretches (lens distortion) as the bike reaches terminal velocity. SFX: (High-pitched electrical scream, rhythmic light thumping, heavy breathing in helmet). 0:13-0:15: POV blasts out of the tunnel onto a harbor bridge. The rider slams the brakes and initiates a 180-degree power slide toward the camera's rear. Blue smoke and water spray engulf the sphere as the massive city skyline looms behind in a final, violent panoramic sweep. SFX: (Tire screech, water explosion, motor power-down, heavy bass drop, city white noise).

@IqraSaifiii

Seedance 2.0 AI video prompt: Elegant but chaotic Grandma wearing a pearl necklace over her yoga outfit is try

Elegant but chaotic Grandma wearing a pearl necklace over her yoga outfit is trying tree pose on the shiny silver hood of a vintage white 1980s Rolls-Royce Silver Shadow parked outside a fancy country club. Her friend (the filmer) is cackling so hard the camera shakes wildly. Grandma calmly says “The secret is balance, dear” while a golf cart full of old men drives by honking and cheering.

@awesome_visuals

Seedance 2.0 AI video prompt: FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1]  ⸻  📷 EN

FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1] ⸻ 📷 ENVIRONMENT: Bedroom → bathroom → street → hospital entrance → corridor → operation theater ⸻ 📷 MOOD ARC: Late wake-up → urgency → high-stakes pressure → focus mode → critical moment ⸻ 📷 SHOT LIST (Beat-synced) 1. Alarm blaring, phone screen: “MISSED CALLS (Hospital)” 2. Eyes snap open, instant panic 3. Call back: “Where are you? We need you NOW.” 4. Jumps out of bed, grabs clothes 5. Brushing teeth quickly, water splashing 6. Throwing on outfit while moving 7. Running out, hair half tied 8. Fast-paced street movement / cab door slam 9. Hospital entrance doors burst open 10. Running through corridor, staff rushing past 11. Quick glove snap + mask on 12. Scrubbing hands intensely 13. Operation theater doors open dramatically 14. Focused eyes, full calm mode 15. Steps in → doors close

@AIwithSynthia

Seedance 2.0 AI video prompt: A soldier inside a trench, fingers digging into mud, breath fogging. A massive e

A soldier inside a trench, fingers digging into mud, breath fogging. A massive explosion tears through the earth beside him, throwing bodies sideways. Night battlefield with flares drifting down, soil and shrapnel raining instantly. Shaky first-person shot inside the trench, camera knocked over by shockwave, helmets rolling and screams swallowed by blast.

@wenvis_ai

Seedance 2.0 AI video prompt: Ultra-fast FPV shot chasing a motorcycle moving across connected rooftops at nig

Ultra-fast FPV shot chasing a motorcycle moving across connected rooftops at night. The rider uses ramps, maintenance paths, and realistic gaps, landing hard, causing loose rooftop elements to shift and partially collapse after impact. The camera tilts downward, revealing real drop distances between buildings. It then shifts into a side tracking angle, matching the bike mid-air with believable jump arcs. The camera pulls back into reverse tracking, the rider approaching during a jump, suspension compressing on landing. Finally, it locks into a tight follow shot, continuing across unstable but plausible structures. No impossible jumps, just precision under risk.

@AllaAisling

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Frequently asked questions

What are Seedance 2.0 first person prompts?

Seedance 2.0 first person prompts are text instructions written to generate first person-focused AI videos with ByteDance's Seedance 2.0 model. POV, immersive perspective that puts the viewer inside the scene. Seedance 2.0 first-person prompts for AI video.

How do I write a good first person prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these first person prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.