Use the provided [PANEL COUNT]-panel storyboard sheet @[storyboard ref] as the direct sequential vis
Use the provided [PANEL COUNT]-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire [VIDEO LENGTH]-second video. Follow the exact [PANEL COUNT]-beat progression, timing structure, visual rhythm, readable action direction, escalation, and motion continuity from the storyboard. Preserve the original choreography flow while expanding the movement with smooth connected animation between storyboard poses. If the storyboard contains arrows, labels, panel borders, notes, numbers, headers, or written descriptions, use them only as hidden motion, action, energy, impact, or camera direction guides. Do not render arrows, labels, panel borders, notes, numbers, text, storyboard marks, UI, or layout graphics in the final video. REFERENCE TAGS: Use @[image_1] ONLY for [MAIN CHARACTER NAME]. Use @[image_2] ONLY for [SECOND CHARACTER NAME]. Use @[storyboard ref] ONLY as the storyboard and motion continuity reference. Use @[scene ref] ONLY if a separate environment reference is provided. TITLE: [PROJECT TITLE] FORMAT: [VIDEO LENGTH]-second [SCENE TYPE] sequence. STYLE: [STYLE TYPE], [VISUAL QUALITY], [COLOR PALETTE], bold silhouettes, dynamic motion clarity, smooth connected animation, high readability action staging, strong body momentum, cinematic pacing, stylized motion smears, clear cause-and-effect action, strong silhouette separation, [EXTRA STYLE TRAIT 1], [EXTRA STYLE TRAIT 2]. CHARACTER REFERENCES — DO NOT MIX THEM: MAIN CHARACTER REFERENCE: Use @[image_1] ONLY for [MAIN CHARACTER NAME]. [MAIN CHARACTER NAME] is [MAIN CHARACTER ROLE]. The character must always have: [MAIN CHARACTER DESIGN TRAIT 1], [MAIN CHARACTER DESIGN TRAIT 2], [MAIN CHARACTER DESIGN TRAIT 3], [MAIN CHARACTER DESIGN TRAIT 4], [MAIN CHARACTER DESIGN TRAIT 5], [MAIN CHARACTER DESIGN TRAIT 6], [MAIN CHARACTER DESIGN TRAIT 7], [MAIN CHARACTER DESIGN TRAIT 8]. SECOND CHARACTER REFERENCE: Use @[image_2] ONLY for [SECOND CHARACTER NAME]. [SECOND CHARACTER NAME] is [SECOND CHARACTER ROLE]. The character must always have: [SECOND CHARACTER DESIGN TRAIT 1], [SECOND CHARACTER DESIGN TRAIT 2], [SECOND CHARACTER DESIGN TRAIT 3], [SECOND CHARACTER DESIGN TRAIT 4], [SECOND CHARACTER DESIGN TRAIT 5], [SECOND CHARACTER DESIGN TRAIT 6], [SECOND CHARACTER DESIGN TRAIT 7], [SECOND CHARACTER DESIGN TRAIT 8]. CHARACTER CONSISTENCY RULES: NEVER swap, merge, simplify, recolor, redesign, or combine the character designs. NEVER transfer costume parts, colors, weapons, props, energy effects, silhouettes, body shapes, facial features, hairstyles, or movement language from one character to another. Each character must remain visually distinct in every shot. Same [MAIN CHARACTER NAME] throughout all shots. Same [SECOND CHARACTER NAME] throughout all shots. No clones. No duplicate bodies. No random extra characters. No unwanted third character. ENVIRONMENT: Same environment throughout all shots: [ENVIRONMENT DESCRIPTION], [GROUND / LOCATION DETAIL], [ATMOSPHERIC DETAIL], [LIGHTING DIRECTION], [BACKGROUND STYLE], [SCALE FEEL], [KEY PROP 1], [KEY PROP 2], [KEY PROP 3]. Keep the same environment logic, lighting direction, atmosphere, scale, geography, ground surface, background continuity and prop placement throughout the entire video. SPATIAL CONTINUITY LOCK: The scene happens in one continuous physical space. Define the action axis clearly: [LEFT SIDE / START POSITION], [RIGHT SIDE / END POSITION], [FOREGROUND DETAIL], [BACKGROUND DETAIL], [MAIN MOVEMENT DIRECTION]. Characters may change position only through visible steps, pivots, jumps, slides, falls, turns, camera movement, or direct physical interaction. No teleporting. No sudden side swaps. No jump cuts unless specifically requested. No instant repositioning. No character appearing on the opposite side without visible movement. No scene reset between shots. Every shot must connect physically to the previous shot. IMPORTANT: Maintain exact character consistency. No extra characters unless specifically provided. No text. No logos. No watermark. No subtitles unless specifically requested. No dialogue unless specifically requested. Do not make it stop motion. Do not make the action floaty unless intentionally requested. Do not create random new props, weapons, vehicles, enemies, background characters, creatures, crowds, or effects. Do not change the scene into a different location. Do not break the storyboard order. PHYSICS RULES: [PHYSICS RULES] Example structure: Movement must be grounded and readable. Feet must contact the ground clearly. Every action must have anticipation, contact or near-contact, reaction and follow-through. Cloth, hair, straps, accessories and loose fabric must react to acceleration, impact, wind and sudden stops. Debris, water, dust or floor marks should appear only when caused by physical contact. No floating bodies. No impossible body twisting. No weightless motion. CONSISTENCY RULES: [CONSISTENCY RULES] Example structure: Keep the same character proportions every shot. Keep the same costume logic every shot. Keep the same lighting direction every shot. Keep the same environment layout every shot. Keep the same action direction every shot. Keep identities separate and readable. No color swaps. No silhouette drift. No identity merging. No unwanted extra characters. VFX RULES: [VFX RULES] Example structure: Use stylized VFX only when connected to action. Effects must come from speed, impact, friction, pressure, light, dust, water, cloth motion, or physical contact. No random decorative effects. No magic unless requested. No portals unless requested. No explosions unless requested. No glowing energy attacks unless requested. [00:00 – 00:0X.X] SHOT 1 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [00:0X.X – 00:0X.X] SHOT 2 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [00:0X.X – 00:0X.X] SHOT 3 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [00:0X.X – 00:0X.X] SHOT 4 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [00:0X.X – 00:0X.X] SHOT 5 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [00:0X.X – 00:0X.X] SHOT 6 — [SHOT TITLE] [DETAILED ACTION] Camera: [CAMERA MOVE] Continuity: [HOW THIS SHOT CONNECTS TO THE NEXT SHOT] [FINAL TIME] FINAL SHOT — [FINAL SHOT TITLE] [FINAL ACTION] Camera: [FINAL CAMERA MOVE] FINAL FRAME: [DESCRIBE THE FINAL COMPOSITION CLEARLY] [WHO IS CENTER FRAME] [WHO IS BACKGROUND / FOREGROUND] [WHAT THE FINAL EMOTIONAL OR ACTION PAYOFF IS] [WHAT MUST REMAIN VISIBLE] GLOBAL: Maintain exact storyboard continuity from @[storyboard ref]. Use @[image_1] only for [MAIN CHARACTER NAME]. Use @[image_2] only for [SECOND CHARACTER NAME]. Keep the same character proportions every shot. Keep the same costume logic every shot. Keep the same environment logic every shot. Keep the same lighting direction every shot. Keep the same energy language every shot. Every shot must contain visible motion and readable action. No static posing unless specifically requested. No random redesigns. No color swaps. No silhouette drift. No identity merging. No unwanted extra characters. No floating action unless intentionally requested. No arrows or storyboard annotations visible in the final video. Make the sequence [MOOD], [INTENSITY], [TONE], and [OVERALL FEEL].