Action Seedance 2.0 Prompts

High-energy chase sequences, fight choreography, explosions, and dynamic camera moves — these Seedance 2.0 action prompts are built for cinematic motion and impact.

1129 free action Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: 0-5 seconds
Camera Work: Low-angle shot, showcasing the immense body of the drag

0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.

@0xbisc

Seedance 2.0 AI video prompt: 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yello

15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

@IamEmily2050

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

@0xbisc

Seedance 2.0 AI video prompt: {
  "shot": {
    "lens": "24mm wide-angle",
    "starting_position": "Camera lo

{ "shot": { "lens": "24mm wide-angle", "starting_position": "Camera low and to the left of the attacking player, matching the reference image exactly. Player leaping high, right arm extended toward the frozen ball above. Net runs diagonally into background.", "motion": "bullet-time 360° orbit around the frozen spike moment — slow, sweeping arc" } }

@altphotos_pl

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

Seedance 2.0 AI video prompt: Sari and Ploy are sent to a theme park. Routine mission. Broad daylight, familie

Sari and Ploy are sent to a theme park. Routine mission. Broad daylight, families everywhere, rides running. The mascots are not what they seem, and neither is the person running them.

@mxvdxn

Seedance 2.0 AI video prompt: A massive dragon with dark scales and glowing eyes soaring high above clouds, wi

A massive dragon with dark scales and glowing eyes soaring high above clouds, wings cutting through the sky. Suddenly folds its wings and dives at extreme speed toward a castle below, mouth igniting with fire. Medieval fortress surrounded by mountains, flags whipping violently in the wind. Aerial tracking shot following the dive, transitioning into high-speed descent with motion blur, heat distortion building in dragon’s mouth, explosive fire impact incoming.

@CharaspowerAI

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

@ZaraIrahh

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

@aimikoda

Seedance 2.0 AI video prompt: Generate a 15-second video based on the 16-panel storyboard in @image1. The char

Generate a 15-second video based on the 16-panel storyboard in @image1. The character's appearance, outfit, and environment must strictly reference @image1. Bright sunny day with clear skies. Use environmental lighting and shadows to highlight the character's premium cinematic look. The character's movements should employ motion blur to convey speed and power. Camera work should alternate between fast-paced and slow-motion shots, with focal shifts between the character and the giant calligraphy brush. Deliver a masterclass-level piece with youthful energy, raw power, speed, and rhythm. Pair it with a driving, powerful BGM. 8K high-definition detail. No cheap or low-quality feel whatsoever. Do not show the grid/storyboard panels in the output.

@Superboy4949

Seedance 2.0 AI video prompt: At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest 
clearing a

At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest clearing at night, thick mist rolling across the mossy ground, pale blue moonlight streaming through the dense canopy above. The reference shinobi character walks slowly into frame from the right side, silent on the moss, stopping in the center of the clearing. He draws his katana from his back sheath in one smooth continuous motion. Seven enemy shinobi silhouettes in dark crimson and deep indigo robes emerge from the surrounding trees, encircling him in a wide perfect ring, each carrying a different weapon — katana, twin kamas, kusarigama with chain, naginata polearm, ninjato, paired sai, tetsubo war club. Camera begins a slow circular dolly at low angle, establishing the circle formation. At 2 to 3 seconds: Rapid cross-cutting between three tight close-ups — the reference shinobi's eyes narrowing behind his mask wrap, the edge of an enemy katana catching a blade of moonlight, a kusarigama chain tightening with a subtle pull. Heavy motion blur between each cut. The tension locks into place. At 3 to 7 seconds: The seven enemies charge inward simultaneously from all directions. The reference shinobi explodes upward in one fluid violent motion, launching into a full aerial backflip. He spins a complete 360 degrees mid-air, his katana extended horizontally at chest height, the polished curved blade catching moonlight through the mist. His black shozoku robes and sash ribbons trail behind him, twisting gracefully with the rotation, the hood fluttering. As he spins, the katana cuts cleanly through all seven enemies in perfect sequence, each strike landing at neck or chest level. Dark red mist sprays outward in parabolic arcs following the blade's trajectory, droplets suspended in the cold night air. The camera orbits around him in perfect sync with his spin, keeping him locked as the center of the frame while the bamboo forest blurs radially behind him. Extreme slow-motion at 20 percent speed throughout the entire spin sequence. His mask, hood, robes, and katana remain absolutely identical to the reference character throughout the rotation. At 7 to 8 seconds: Speed ramps back toward normal as the shinobi lands in a perfect low crouch, katana extended to one side, fallen leaves and mist bursting outward from the landing impact. Behind him, the seven enemy bodies begin falling backward in near-perfect unison, their robes fluttering as they collapse, still suspended in slow motion. At 8 to 10 seconds: The reference shinobi slowly rises from his crouch, katana hanging loosely at his side. A single drop of dark liquid falls from the blade's tip in slow motion. Camera pushes in slowly from low angle as moon rays pierce through the bamboo canopy behind him, scattered leaves and pollen particles drifting through the cold shafts of light. The seven bodies finish collapsing onto the mossy ground around him, silent. He stands motionless, katana at his side, breath visible as a thin pale cloud in the cold air. Cold pale blue moonlight cutting through thick bamboo forest mist, drifting particles of pollen and dust, disturbed leaves on every impact, reflective moisture on the moss, distant torii gate silhouette barely visible through the trees. Deep desaturated blue-black and forest-green color palette with dark crimson isolation on enemy robes only, ink- painting cinematography, natural organic film grain, shot on ARRI Alexa with anamorphic 40mm lens at f/2.0. Reference the visual style of Kurosawa, Miike, and Zhang Yimou — silent, mythic, final-stand atmosphere. 9:16 vertical composition throughout. Critical character consistency: The main shinobi must remain absolutely identical to the reference character image in every single frame — same mask wrap, same hood, same robe folds, same sash, same bracers, same katana design, same build, same posture style. Do not alter, redesign, or morph the character at any point, in any lighting, from any angle. The seven enemies retain their distinct weapons and robe colors throughout. No text, no subtitles, no watermarks, no Western-style elements.

@0kncn

Seedance 2.0 AI video prompt: SUBJECTS:
A lightweight urban infiltrator @ image1, wearing a functional hoodie,

SUBJECTS: A lightweight urban infiltrator @ image1, wearing a functional hoodie, black tactical chest rig with modular equipment, loose cargo pants; face obscured by black goggles; dual compact high-tech grappling launchers in both hands, thin cables connected to the wrists ENVIRONMENT: Cyberpunk Chinese-style high-altitude city; starting point is a multi-layered pagoda roof structure hundreds of meters high with stacked neon outlines; below is a vertically expanding urban abyss with dense buildings; mid-section includes building facades, hanging neon signs, and large holographic billboards; in the distance, a train tunnel entrance embedded into the architecture; along the path stands a giant holographic glass billboard; final section transitions into the tunnel interior with a high-speed train and high-voltage cables CAMERA: Single continuous shot; starts close to the character and follows downward, mid-section shifts to side tracking while maintaining motion direction, final section pushes forward at high speed and transitions to a low-angle shot before landing; noticeable FOV stretching and compression driven by speed STYLE: 2.5D style, dynamic outlines and halftone shading; character uses stepped-frame animation contrasted against the background; exaggerated stretch and motion smear at high speed, with chromatic aberration and subtle glitch effects COLOR LOGIC: High-contrast cyberpunk palette; cyan and magenta as opposing colors; upon entering the tunnel, a brief black-and-white inversion occurs, preserving only the character and electric sparks in highlight colors Timeline 0:00–0:03: FPV close behind the character in a rapid downward fall; lens shifts from mid to wide; the character leans back off the pagoda roof edge into free fall and accelerates; layered roof structures quickly recede while the urban abyss opens below; neon lines stretch into speed trails SFX: (wind intensifies) 0:03–0:06: While falling, the character fires a grappling hook, locking onto a neon sign; the cable tightens, pulling the body into a horizontal swing close to building surfaces; the train tunnel entrance in the distance gradually enlarges; speed increases at the lowest swing point and continues forward along the direction SFX: (lock-on + cable tension) 0:06–0:09: Camera pushes forward to the character’s front; the character crashes into a giant holographic glass billboard along the path; a brief moment of impact pause occurs with chromatic offset and distortion; cracks spread outward; shards gain bold black outlines and flatten into planar graphic shapes, some stretching into comic panel forms; a large hand-drawn onomatopoeia “KRACK” briefly flashes across the frame, then is torn apart and carried away by flying debris and high-speed motion; the character breaks through and continues forward at speed SFX: (glass shatter + glitch distortion) 0:09–0:12: Maintains forward trajectory into the train tunnel; the character weaves between a speeding train and high-voltage cables; each close pass near cables triggers a brief inversion into high-contrast black and white, retaining only the character and electric sparks in cyan and magenta SFX: (electric buzz + train wind pressure) 0:12–0:15: Losing traction, the character drops toward the train roof; the body tightens, then drives downward into landing; impact generates an outward energy wave; the character stabilizes, stands, and looks up; the frame freezes into a comic cover composition with halftone and print texture overlay SFX: (heavy impact)

@0xbisc

Seedance 2.0 AI video prompt: FPV sprint through a dense city as buildings begin collapsing, camera racing at

FPV sprint through a dense city as buildings begin collapsing, camera racing at ground level between cars and debris, weaving through falling concrete chunks, ducking under collapsing scaffolding, then accelerating into a narrow alley as a shockwave explodes behind, fire and dust chasing the camera, flipping briefly as the ground cracks open, then stabilizing and bursting out into a wide street engulfed in chaos, ultra-fast, relentless motion. Epic, cinematic

@CharaspowerAI

Seedance 2.0 AI video prompt: Photorealistic cinematic short film, dynamic movie style action, bright summer d

Photorealistic cinematic short film, dynamic movie style action, bright summer daylight, realistic physics, high-speed motion, seamless scale transitions. 0:00 – 0:02 – EXT. PARK – DAY – TREE BRANCH A Japanese schoolgirl crouches on a thick tree branch in a public park, wearing a school uniform, focused and fearless. She launches forward without hesitation. The camera dives with her in a fast, dramatic motion. 0:02 – 0:04 – FREE FALL TO PICNIC TABLE She drops rapidly toward a picnic table below. The instant she impacts the table surface, her scale suddenly snaps smaller — now she is the size of a soda can. The tabletop becomes a giant landscape filled with oversized sandwiches, fruit, chips, drinks, and napkins. Without stopping, she immediately sprints forward between the food items at high speed. 0:04 – 0:06 – TABLE SURFACE – CONTINUOUS A bee rockets past her like a speeding vehicle. She leaps onto its back in one fluid move, landing in a forward-facing riding position. Another scale snap happens mid-motion — now she is the same size as the bee. 0:06 – 0:09 – BEE FLIGHT – HIGH SPEED The bee flies aggressively across the park. She clings tightly to its back as they weave at extreme speed through the legs of walking people. Shoes slam onto the ground around them like giant moving obstacles. Strong wind blasts her hair and clothes backward. 0:09 – 0:11 – SLOW MOTION – WATER BALLOON CHAOS Still riding the bee, she flies through a group of kids in the middle of a water-balloon fight. Everything shifts into slow motion — exploding water balloons, suspended droplets sparkling in sunlight, her expression intense and exhilarated. 0:11 – 0:12.5 – NORMAL SPEED – CHEERLEADER PASS Back to real speed. The bee shoots cleanly through the legs of a row of cheerleaders standing side by side, their uniforms and pom-poms creating a tunnel-like visual rhythm. 0:12.5 – 0:13.5 – JUMP AND CATCH She jumps off the bee. Instantly, her scale snaps back to normal human size while falling. A male student catches her securely in his open arms. They are both now normal size. 0:13.5 – 0:15 – END BEAT She hugs the male student, then turns and gives a playful wink directly to the camera. He looks surprised but happy. Freeze-frame energy.

@bmx_ai13

A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior protagonist @image1 stands high above a volcanic ridge before dropping from a visible height into the battlefield below. The protagonist extends one arm, summoning a returning glowing hammer from a distant point. The hammer travels visibly through the air in a fast glowing arc, wrapped in blue electricity, before snapping firmly into the protagonist's hand. The protagonist channels lightning, moving swiftly and hurling the hammer to push back the figures. The camera follows the protagonist's motion continuously in a fluid handheld style, maintaining clear spatial continuity with controlled whip-pans and no abrupt resets. Treat the entire sequence as one continuous evolving camera language with uninterrupted spatial logic. Cinematic motion blur, no music. Shot 1 (0.0–2.0s) — Fast tilt-down: the protagonist drops from a high rocky ledge, falling through the air before landing heavily on volcanic rock; a strong kinetic shockwave pushes ash and debris outward. Shot 2 (2.0–4.0s) — Controlled whip-pan continuation: the protagonist extends one arm; from far distance, the glowing hammer streaks toward the protagonist in a fast clearly visible arc, blue electricity trailing behind, before locking precisely into the protagonist's grip. Shot 3 (4.0–6.5s) — Continuous tracking: the protagonist moves forward aggressively, weaving through towering figures; the protagonist throws the hammer with force, the hammer visibly traveling outward through the battlefield, striking enemies, ricocheting, then flying back cleanly into the protagonist's hand. Shot 4 (6.5–8.5s) — Lateral motion continuation: the protagonist accelerates and leaps into the air, body fully extended, lightning wrapping around the protagonist mid-air as the protagonist prepares a downward strike. Shot 5 (8.5–10.0s) — Mid-air descent to impact: the protagonist descends rapidly from the jump and drives the glowing hammer downward into the volcanic ground with full force; the moment of impact creates a concentrated energy burst. Shot 6 (10.0–12.0s) — Extreme wide continuation: the impact expands into a massive radial wave of blue electrical energy, visibly spreading across the ground and lifting all surrounding enemies violently into the air. Shot 7 (12.0–15.0s) — Aftermath close-up: the energy wave dissipates and debris slowly falls. The camera gradually settles from the wide destruction into a stable close-up of @image1. The protagonist stands firmly, breathing controlled, faint blue electricity fading away. The protagonist slightly tilts their head, looking forward with a calm but intimidating expression. The camera holds steady on the protagonist's face. Clear visible lip sync as the protagonist delivers the line on-camera: "Who's next?"

Seedance 2.0 AI video prompt: Gritty, raw handheld 35mm film aesthetic with natural film grain. Harsh, direct

Gritty, raw handheld 35mm film aesthetic with natural film grain. Harsh, direct sunlight creating high-contrast shadows. Handheld tracking shot (3rd person POV/Over-the-shoulder). Atmosphere: dusty, coastal wind, realistic physics. Audio: Heavy rhythmic breathing, gravel crunching under feet, intense wind howl, sudden silence during the jump, followed by a heavy "thud" impact on plastic. [TIMELINE SECOND BY SECOND] 0-4s: [Tracking Shot] Handheld camera follows closely behind a slightly obese man in a grey wrinkled tracksuit running towards a cliff edge. Detailed fabric physics: the tracksuit ripples with every step. Dust kicks up from the ground. 4-7s: [The Leap] The man reaches the precipice and jumps with full force. The camera dips slightly with him as he leaves the ground. Real-time transition to a fast downward tracking shot. 7-12s: [Freefall] Subject falls at high velocity. Camera stays locked on his back/side. Physics: wind distorts the fabric of the tracksuit and his skin. Ground approaches rapidly with realistic motion blur. 12-15s: [The Landing] Subject slams into a massive colorful inflatable air-bag at the bottom. Physics: the inflatable deforms deeply upon impact and bounces back. Camera shakes from the force of the landing. Sound of air rushing out. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed textures, cinematic lighting, perfect motion blur, high dynamic range, no artifacts, coherent mult-modal physics, movie-level stability.

@techhalla

Seedance 2.0 AI video prompt: Dynamic action shot. Captain America charges forward and throws his vibranium sh

Dynamic action shot. Captain America charges forward and throws his vibranium shield. The Destined One leaps into the air, transforms the Ruyi Jingu Bang into a massive pillar and swings it down. The shield and staff collide mid-air, creating a shockwave that shatters the stone tiles beneath them. Slow motion, sparks and debris everywhere.Close-up alternating between both fighters. The Destined One activates his 72 transformations, splitting into three clones surrounding Captain America. Cap smirks, braces his shield, and charges into all three at once. Massive explosion of golden energy and blue vibranium light. Camera pulls back to an epic aerial shot of the battlefield engulfed in light.

@Lynne Lau

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

@ertanlabs

Seedance 2.0 AI video prompt: 主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中

主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中飞扬。手持一根厚重长棍,棍身在快速挥舞时不断拖出浓烈墨迹与残影。每一次横扫、突刺、翻转、格挡与腾跃,都会在空气中形成充满力量感的黑色水墨轨迹,仿佛以棍法在空中书写狂草。 环境:无限纯白空间,没有明显地面与边界,整个空间如同一张空白宣纸。角色的动作不断以墨迹“重塑”空间。 音乐风格:极简主义东方战斗风格,融合低频鼓点、中国战鼓、棍棒破空声、风压声与水墨挥洒声。 0:00–0:08:节奏稳定且具有压迫感; 0:08–0:11:节奏加速,进入连续攻击状态; 0:11–0:13:节奏骤然压低,仅保留低沉氛围与风声; 0:13–0:15:低频与战鼓全面爆发,形成最终终结动作。 COLOR LOGIC:纯白背景,仅使用深黑色与灰度墨迹表现所有视觉元素,不出现任何其他颜色。墨迹既是动作残影,也是力量流动的视觉化表达。 风格:东方水墨极简主义 + 武侠电影感 + 超广角镜头畸变 + 高对比黑白视觉 + 中国书法动态笔触 + 强烈速度感 + 负空间构图 + 高速动作摄影。 时间线: 0:00–0:02 24mm 超广角低机位镜头。武侠高手拖着长棍高速前冲,棍尾在纯白空间中划出第一道巨大墨迹。随后突然转身横扫,一道厚重黑色弧形墨痕瞬间扩散。 音效:低沉鼓点、长棍破空声、布料摆动声、墨迹扩散声。 0:02–0:04 镜头快速横移并围绕角色旋转。武侠高手连续完成翻身、侧闪、挥棍、格挡等近身战斗动作,动作凌厉而流畅。每一次棍棒挥动都在空中留下浓重墨迹残影,像狂草书法般高速蔓延。 音效:高速挥棍声、空气切割声、衣料震动声。 0:04–0:06 镜头猛然后拉再高速推进。角色腾空跃起,双手握棍向下重击;巨大墨迹从空中倾泻而下。广角畸变让动作充满压迫感,仿佛空间被这一击砸弯。 音效:重击低频、空气震荡、墨水炸裂声。 0:06–0:08 摄像机缓慢旋转并向后漂移。武侠高手高速旋转身体,连续挥棍形成多个巨大圆形墨迹轨道,黑色墨环不断扩张,像战斗中的内力波动。 音效:旋转挥棍声、风压声、低频节奏循环。 0:08–0:10 镜头持续向后移动。角色以三次极具力量感的踏步向前突进,每一步都伴随着猛烈挥棍攻击;大量浓墨迅速叠加,整个空间逐渐被黑色侵蚀。 音效:沉重鼓点、连续冲击声、快速墨迹挥洒声。 0:10–0:12 镜头突然高速推近。武侠高手借助冲刺惯性完成大幅度转身动作,长棍围绕身体形成巨大墨色风暴。角色高速掠过镜头边缘,只留下短暂残影与流动墨迹。 音效:低沉气流声、层叠墨迹流动声、空间撕裂感。 0:12–0:13.5 镜头短暂稳定。角色压低身体重心,将长棍缓缓拉向身后蓄力,周围漂浮墨迹开始向中心收缩,空间仿佛被压缩。 音效:缓慢低频、环境风声、棍棒低鸣声。 0:13.5–0:15 极近距离正面超广角镜头。武侠高手全力向镜头冲刺,长棍带着铺天盖地的黑色墨浪猛烈挥向镜头。墨迹瞬间吞噬整个画面,最终屏幕完全变为纯黑。 音效:巨大低频轰鸣、长棍破空声、墨水覆盖镜头的流动声。

@iswangwenbin

Seedance 2.0 AI video prompt: Scene 1
Action: Vera leaps onto the hood of her patrol car, racking the slide of

Scene 1 Action: Vera leaps onto the hood of her patrol car, racking the slide of her raygun as a saucer descends rapidly. Camera: Low angle, tracking shot following her movement, quick zoom to close-up on her determined expression. Lighting: High contrast, dramatic rim lighting with harsh amber highlights from the car's engine. Sound: Loud metallic clang of boots on steel, intense electrical hum of the raygun, roar of thrusters. Dialogue: “Stay alert. Stay human.” Scene 2 Action: Vera triggers a switch on her wrist-mounted radio, causing a pulse of blue energy to ripple outward. Camera: Extreme close-up on the dial, followed by a sweeping crane shot of the shockwave hitting the saucer. Lighting: Cool, stroboscopic blue light pulsing across the scene, shadows stretching and retracting. Sound: Sharp digital glitch noise, high-pitched electronic feedback, sound of metal warping. Dialogue: “Frequency jammed.” Scene 3 Action: The saucer loses altitude, spinning erratically as Vera aims her raygun at the ship's exposed underbelly. Camera: Handheld shaky cam, tight framing to convey chaotic motion and proximity to the threat. Lighting: Harsh daylight with dramatic, jagged lens flares cutting through the dusty air. Sound: Deep, low-frequency rumbling of the engine, screeching of metal on metal, heavy breathing. Dialogue: “Got you now.” Scene 4 Action: Vera fires a concentrated beam of light, striking the saucer's core; the ship erupts in sparks and smoke. Camera: Wide angle shot from behind the car, capturing the massive scale of the explosion against the horizon. Lighting: Blinding white flash, sudden drop to deep, smoky shadow post-impact. Sound: Deafening crack of a plasma discharge, heavy metal explosion, sound of raining debris.

@mad_mask

Seedance 2.0 AI video prompt: Multiple vehicles transform simultaneously into combat mechs in a city battle, o

Multiple vehicles transform simultaneously into combat mechs in a city battle, opening on a wide shot of chaos, camera weaving between transforming units as parts shift and lock, then transitioning into a fast-paced tracking shot following one mech engaging enemies, explosions chaining across the environment, ending with a massive coordinated attack.

@CharaspowerAI

Seedance 2.0 AI video prompt: A surreal battlefield in the air: floating rocky islands drift in a thunderstorm

A surreal battlefield in the air: floating rocky islands drift in a thunderstorm, clouds churning below like an ocean. A masked ronin dashes across the floating platforms, followed by a colossal winged beast whose chest is a vortex of storm clouds and lightning. The camera races between the islands, struggling to keep up as rocks tilt, spin, and collapse beneath their feet. Each flap of wings sends shockwaves through the air, shaking the frame and sending debris and rain directly into the viewer's face. A rapid handheld shot captures the ronin leaping across impossible gaps, his sword arcing through the darkness. The final shot shows the camera swooping down behind him as he leaps from the last collapsing rock, riding a bolt of lightning directly into the monster's chest vortex for a desperate final blow, detonating the storm from within and clearing the sky in a blinding flash. A storm-ravaged ocean at dusk. The ocean floor shifts. A colossal stone titan — ancient, moss-covered, cracked with age — begins to rise from beneath. Camera starts deep underwater, racing upward through dark green water as sediment and debris stream downward from the disturbance below. The silhouette of the titan blocks the surface light above. Camera breaks the ocean surface in one continuous rising shot — the titan erupting from the water, water cascading from its form in massive sheets, warships tilting and capsizing in the displacement wave. Lightning strikes its shoulder. The camera sweeps into an aerial orbit, pulling back to frame the full titan against the bruised storm sky. The ocean churns below it. The creature stands still and immovable. The storm wraps around it like a crown. A soldier in full tactical gear and helmet is already in freefall — plummeting toward a vast burning city far below. Camera races alongside them at speed, wind tearing at their suit. Then the camera pulls wide enough to reveal what they jumped from: a colossal creature descending above them, blotting out the sky, its mass filling the upper frame as the city rushes up from below. The soldier is caught between both. They pull a release — a wingsuit snaps open — and they arc out of the dive at the last possible second, skimming rooftops as the creature impacts the ground behind them. The shockwave hits like a wall. The camera is hurled forward through a canyon of collapsing buildings as the soldier punches through the debris cloud ahead of it, still flying. Audio: screaming wind throughout, creature impact shockwave boom, building collapse cascade, debris rushing past, suit fabric snapping taut on wingsuit deploy. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements. A lone astronaut in a full sealed suit sprints across the exterior hull of a massive spacecraft as something colossal tears it apart from below. The camera races alongside at shoulder height, struggling to keep up as hull panels buckle and explode outward beneath their boots. A vast organic leviathan — part creature, part deep-space anomaly — wraps itself around the ship's spine, its mass dwarfing the entire vessel. Each section of hull it crushes detonates in silence. The astronaut reaches the edge of the ship with nowhere left to run, looks down at the creature below, then back at the remaining section of hull. The camera holds on them from behind — the leviathan filling the frame below, stars above. They jump. The camera follows them off the edge into open space as the ship collapses behind them in a cascade of silent explosions. Audio: internal suit breathing heavy throughout, muffled structural collapse, deep resonant creature vibration felt more than heard, silence on the jump cut. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements.

@HBCoop_

Seedance 2.0 AI video prompt: Ultra-realistic cinematic action, 8K, handheld shaky camera, 35mm lens, shallow

Ultra-realistic cinematic action, 8K, handheld shaky camera, 35mm lens, shallow depth of field. No music, only raw impact sounds, breathing, footsteps, and fabric movement. No dialogue. A female fighter (based on reference face) moves through a narrow, gritty apartment hallway with worn concrete walls, flickering fluorescent lights, and old doors. Dark, tense atmosphere. ⏱️ TIMELINE (15s) 0:00–0:04 — Ambush She walks forward. A black-clad attacker suddenly bursts out from a side door. Immediate close-quarters combat. Fast handheld camera. A high kick comes — she ducks instantly, deflects the strike, and counters with sharp punches and blocks, forcing the attacker back. SFX: impact hits, footsteps, fabric snaps 0:04–0:08 — Multi Attack Two more attackers rush in. Camera moves aggressively with each strike. She evades quickly, then jumps into a fast spinning tornado kick, hitting both attackers mid-air. They crash into walls and floor, debris and dust scattering. SFX: heavy impacts, wood cracks, debris fall 0:08–0:11 — Landing She lands in a powerful three-point stance. Dust settles around her. Camera rushes in fast. Heavy breathing fills the scene. SFX: landing thud, breath 0:11–0:15 — Final Moment Close-up. She slowly lifts her head, eyes sharp and focused. Intense stare directly into camera. Flickering light reflects across her face. Scene ends on her expression. SFX: low breath, distant hum

@kingofdairyque

Seedance 2.0 AI video prompt: 15-second continuous single-shot animated adventure sequence. No cuts. Use @imag

15-second continuous single-shot animated adventure sequence. No cuts. Use @image1, @image2 and @image3. Stormy coastal town at night. 0–4s Inside a dusty attic, @image1 (Leo) studies an ancient glowing treasure map. Ink moves by itself. Symbols reveal a hidden pirate tunnel under town. Leo (whispering): “No way… this is real.” Lightning flashes. He grabs backpack and runs. Camera follows. 4–8s In harbor streets, @image2 (Milo) collides with Leo and steals his brass compass. He sips from his drink and grins. Milo: “Finders keepers, professor.” Leo chases him through fish market alleys. Jumping crates, sliding under carts. Fast comedic pursuit. Leo: “That compass belongs to destiny!” Milo: “Destiny runs slow.” 8–12s Compass suddenly spins wildly. Cobblestones crack open. Trapdoor opens beneath both. As they fall— @image3 (Clara) swings in on old dock rope and grabs them. Hero entrance. Clara: “You two idiots need supervision.” 12–15s All three crash together into hidden pirate tunnels. Torches flare. They look up— A giant underground pirate ship emerges in darkness. Cliffhanger. Motion: storm wind, chase movement, rope swing, collapsing floor. Camera: push-in → chase cam → vertical falling shot → cavern reveal. Mood: funny, dangerous, wonder.

@Artedeingenio

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface, visible friction causes sliding. She quickly uses the grappling hook to strike a crack on the hand’s surface at close range, creating a deceleration point and adjusting direction, beginning to move toward the palm center. SFX: stone friction, low-frequency vibration SHOT 7 MS → WS Using the rough surface of the hand, she takes two accelerating steps and leaps. Her body leans forward, arm extended, about to reach the central area of the palm. The motion reaches its peak. SFX: heavy footsteps, air stretch SHOT 8 MS, continuous tracking At the exact moment she is about to reach the center, the giant’s hand recoils from inertia and slams down again, releasing another impact that blasts her off the surface. Her body spins and is thrown back toward the remaining bridge structure ahead, re-entering a sliding state. At the same time, the bridge ahead begins to fracture again, matching the opening state exactly and forming a seamless loop. SFX: impact burst,

@0xbisc

Seedance 2.0 AI video prompt: aesthetic: Raw 35mm handheld, high altitude sun haze. One unbroken continuous tr

aesthetic: Raw 35mm handheld, high altitude sun haze. One unbroken continuous tracking shot. No cuts. All real time. audio: Full constant jet engine roar, wind blast, no other sound. timeline: - 0-3s: Normal guy in baggy cargo shorts and flip flops is standing perfectly relaxed balancing on top of the wing of an F16 doing 350mph at 10,000 feet. - 3-7s: The pilot leans out of the canopy, gives a thumbs up towards the guy on the wing. The guy leans forward slightly, smiles and returns the thumbs up. - 7-12s: He does a completely casual, perfectly clean full backflip. No hands. He doesn't grab anything. Lands exactly back on the exact same spot on the wing. He doesn't even stumble. - 12-15s: He brushes a tiny bit of dust off his shorts. Gives a bored little thumbs up straight to the camera. Hard cut. quality: 8K photorealistic, correct fabric motion blur, natural physics, no uncanny valley, no artifacts.

@maxescu

Seedance 2.0 AI video prompt: 【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combi

【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combination of Live Action and CG, Black-White-Red Visual Impact, Extremely Fast Rhythm. 【Duration】15 seconds 【Characters】 Black Ink Warrior: Powerful movements, each strike as heavy as a splashed ink landscape. Red Assassin: Agile and strange movements, as sharp as vermilion lacquer. 【Scene】A pure white void space, floor covered with rice paper. [00:00-00:05] Shot 1: The Awakening. From extreme stillness to extreme motion. Initially a static black and white ink painting, two ink dots confronting each other. Suddenly, a guqin sound explodes. 【Action】Two ink dots instantly transform into human shadows rushing at each other. The black-clothed person throws a heavy punch, instantly exploding a dense black ink cloud in the air (replacing smoke), with the ink freezing into a powerful calligraphic brush stroke. The red-clothed person dodges sideways, drawing a vivid vermilion red line with a dagger. [00:05-00:10] Shot 2: Ink Combat Choreography. Rapid Cuts. They engage in a dazzling close-combat fight (martial arts choreography level). 【Visual Spectacle】Each physical collision is not a bodily sound, but an ink splash explosion. The Black Ink Warrior's sweeping leg raises a black ink tsunami; the Red Assassin's aerial consecutive kicks leave red shadow trails in the air. The rice paper on the ground is torn by their steps, with ink blending. [00:10-00:15] Shot 3: Breaking the Dimension. Slow-motion upgrade. Both simultaneously unleash ultimate moves and collide. The black ink dragon fist and red vermilion blade lock in midair. 【High-Energy Moment】The massive energy causes the two-dimensional ink world to collapse. The camera pulls back, revealing they have broken the "dimensional wall", falling from a torn ink painting hanging on the wall onto a wooden floor in reality, surrounded by lingering ink charm and paper fragments, both maintaining their final combat posture and gasping.

@John

Seedance 2.0 AI video prompt: 15s cinematic sequence
Camera Style: 35mm lens, shallow depth of field, smooth c

15s cinematic sequence Camera Style: 35mm lens, shallow depth of field, smooth cinematic motion Lighting: Natural golden sunrise, low-angle sunlight, soft shadows, warm tones Environment: Open desert with fine الرمال, subtle patterns, no harsh storms Scene & Motion Direction: 0–3s (Establishing Calm): Wide cinematic shot from low angle. The female warrior stands slightly off-center on a الرمل dune. Fabric layers of her beige robe react gently to wind (not exaggerated). Fine sand particles drift across frame with natural randomness. Camera slowly pushes forward. No sudden motion. 3–5s (Tension Build): Close-up cut her hand tightens slightly on the curved blade. Foreground sand subtly vibrates. Background: silhouettes begin forming on dune ridges (very faint, emerging through atmospheric haze). 5–9s (Engagement Start): Camera switches to mid-shot tracking. She steps forward once → pivots smoothly → draws blade upward in a continuous حركة. Attackers descend with controlled سرعت (no sprint exaggeration). Combat begins: each strike is short, efficient, and weight-driven, blade contact produces minimal spark/dust interaction, sand displacement occurs under feet with realistic pressure. 9–12s (Spatial Control): Overhead rotating camera (slow orbit, not fast). She remains center-frame while attackers close in. Movement forms a subtle circular defensive pattern. No unrealistic flips only grounded footwork and controlled rotation. 12–15s (Resolution): Final حركة she stops abruptly. Attackers fall sequentially, not simultaneously (staggered realism). Wind continues unchanged. Camera returns to wide shot. Ending Action: She plants the blade vertically into sand, looks toward horizon. No music cue just wind. Key Realism Notes: No exaggerated speed or jumps, sand reacts to weight and movement, cloth physics remain subtle and consistent, combat timing slightly imperfect for realism

@jasminekhan90_

Seedance 2.0 AI video prompt: A colossal sea creature breaking through shallow water, body massive, waves cras

A colossal sea creature breaking through shallow water, body massive, waves crashing around it + Moves forward at high speed toward the shore, creating massive splashes + Ocean coastline under stormy sky, waves crashing violently + Tracking shot moving just above water level alongside the creature, water hitting the lens, camera shaking with each movement, epic scale and force.

@CharaspowerAI

Seedance 2.0 AI video prompt: INTENT: Create a playful, high-energy friendship adventure that briefly turns te

INTENT: Create a playful, high-energy friendship adventure that briefly turns tense when one rider is pulled into storm clouds, then resolves with a triumphant rescue and joyful return. STYLE: stylized family-feature 3D animation feel, rounded expressive silhouettes, clean readable forms, soft cloud-rich atmosphere, bright sky blues shifting into charged storm grays, uplifting polished finish. WORLD: a sky-high cloudscape where skateboard-like boards glide across fluffy cloud paths, with open sunlight above and a dangerous storm pocket that feels alive with wind, rain, and lightning. REFERENCES: Use the provided previs storyboard page @[storyboard_image] as the main reference. Do not treat the page as one single image. Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity. Use the @[character_sheet_image] as characters reference. VISUAL APPROACH: Match the storyboard's spatial variety and emotional pacing. Prioritize readability, screen direction, and continuity of action across beats. Keep visual motion calm and intentional rather than restless.

@aimikoda

Seedance 2.0 AI video prompt: Ultra-realistic cinematic devastation at Gwanghwamun Gate.
The square is torn ap

Ultra-realistic cinematic devastation at Gwanghwamun Gate. The square is torn apart—cracked asphalt, overturned vehicles still burning, smoke drifting low across the ground. Debris scatters with every impact. In the distance, damaged statues of Sejong the Great and Yi Sun-sin stand partially fractured, looming through haze. Visual Tone: gritty, grounded, no fantasy glow—only firelight, sparks, and natural destruction Camera: handheld but controlled, shallow depth of field, motion blur on fast action Atmosphere: ash, dust, embers, shockwaves moving through air 👤 CHARACTER Asian female (match to @image_1), torn white dress, skin marked with dust and minor cuts. Expression calm, focused—completely locked in despite chaos. ⚙️ ARMOR SYSTEM Modular exosuit (purple + silver-teal from @image_2), mechanical—not magical. Each piece: enters frame at high velocity locks with hard metallic impact emits sparks + pressure bursts aligns with precision under motion 🐺 ENEMIES Lean grey-black beasts: fast, low to the ground sharp claws scraping asphalt glowing red eyes cutting through smoke attack in coordinated bursts, circling and lunging 🧭 TIMELINE (0–15s) 0–2s — “THE HUNT” [Wide handheld shot — immediate motion] Camera rushes forward at ground level. The heroine sprints through wreckage, breathing steady. Behind her: beasts tear through debris claws hitting pavement, sparks flying From above and sides—armor components streak into frame, barely missing her as they close in. 2–6s — “ASSEMBLY IN MOTION” [Aggressive tracking — low to mid angles] Boots slam onto her feet mid-stride → heavy metallic CLAMP Leg plates snap in → dust bursts outward Waist and torso lock with force → slight body jolt from impact Camera stays close, shifting angles fast but readable, tracking her momentum. 6–9s — “SEAL + TURN” [Controlled orbit shot — rising intensity] Helmet components slide in and seal around her head with tight precision. A faint internal glow pulses through seams (subtle, not flashy). She slows—just slightly—and turns. Camera orbits 180° around her as beasts close in from all directions. Dust lifts from ground pressure. 9–12s — “FIRST IMPACT” [Tight combat framing — physical hits] A beast lunges— She counters instantly: one punch → direct impact → creature thrown violently into a wrecked car metal-on-impact sound, sparks burst Camera shakes lightly on contact. 12–14s — “CHAIN STRIKE” Second attacker mid-air— She grabs and redirects: slams it sideways into burning debris small explosion bursts outward Firelight reflects across armor surfaces. 14–15s — “FINAL BEAT” [Low-angle hero shot] Final beast charges— She drives a downward strike into the ground. Impact: cracked asphalt fractures outward dust and debris blast in a circular shockwave She lands in a half-kneeling pose. Everything settles for a split second: smoke drifting embers falling beasts down 🔊 AUDIO DESIGN (IMPORTANT) Heavy, real metallic impacts (no sci-fi exaggeration) Footsteps + claws scraping asphalt Controlled breathing (calm, focused) Distant fire crackle + collapsing debris Low bass hits on major impacts

@flenzy223

Seedance 2.0 AI video prompt: Cinematic high-octane surrealism, 8K ultra-realistic, immersive POV-to-Third-Per

Cinematic high-octane surrealism, 8K ultra-realistic, immersive POV-to-Third-Person transition, photorealistic physics simulation. 15-second fluid descent. camera: start with a violent camera shake on impact → rapid vertical crane-drop following the subject → seamless warp-speed transitions between environments → extreme deceleration snap at the end. (00:00-00:03) Shot 1: A violent, muscular hand suddenly launches Victor @image1 forward from the skyscraper edge. Victor @image1 stumbles, eyes wide in terror, and collapses into the empty air, falling face-first before gravity flips him onto his back. Shibuya neon lights blur into streaks. (00:03-00:06) Shot 2: Subject slams through a glass-like barrier into the Ukiyo-e Dream. Giant ink-wash waves surge around him. Victor @image1’s body flails with realistic momentum, his jacket billowing violently as he narrowly misses the claws of a massive ink-beast. (00:06-00:10) Shot 3: Space warps; Victor @image1 spiraling through an infinite tunnel of folding red Torii gates. The camera orbits him rapidly. He transitions into a cloud of glowing Sakura petals and Noh masks that shatter upon his touch. Movement is fluid and continuous. (00:10-00:13) Shot 4: Extreme speed-up. Victor @image1 enters the Shinkansen vortex; white energy rails wrap around his falling body. Background is a blur of high-frequency Japanese symbols. Camera zooms aggressively into Victor’s face, catching the reflection of the city in his eyes. (00:13-00:15) Shot Final: Reality snaps back with a shockwave. Victor @image1 hits the Shibuya ground with a professional parkour roll, instantly standing up amidst the frozen crowd. He is panting, sweat dripping, hair chaotic. Pedestrians remain cold and indifferent. Sound: A muffled "thud" of the push, followed by a sudden rush of whistling wind. A heavy synth-riser builds during the dream sequences, culminating in a sharp "crack" of reality breaking and the sudden roar of Shibuya traffic. SFX: Heavy breathing, fabric snapping in high-speed wind, digital glitch sounds during transitions. Constraints: Maintain 100% identity of Victor @image1, no facial melting during high-speed movement, clothing must react to wind physics accurately, consistent deep-grey blazer and wardrobe.

@victorpfreitas

Seedance 2.0 AI video prompt: [CINEMATIC SETUP]
Film Style: 1994 high-budget action-crime aesthetic, 35mm film

[CINEMATIC SETUP] Film Style: 1994 high-budget action-crime aesthetic, 35mm film grain, rich cinematic texture. Lens: 24mm wide-angle anamorphic for a deep field of view during the long take; sharp focus. Color Grade: Contrast between cold fluorescent kitchen lighting (teals/whites) and warm, golden-hued opulent dining room lighting. Camera Behavior: Continuous one-shot long take (steadicam), aggressive whip-pans, and rhythmic push-in zooms on impacts. Audio Style: Immersive spatial sound; clashing silver trays, champagne corks popping like gunshots, high-tempo orchestral waltz music perfectly synchronized to the hits. [TIMELINE SECOND BY SECOND] 0-2s: [The Kitchen Start] The camera flies through swinging double doors into a chaotic kitchen. A chef uses a heavy silver tray to parry a punch, then slides a large fish across a counter to trip an attacker. [Physics] Flour and water spray realistically. 2-4s: [The Transition] The camera tracks backward rapidly through the corridor into the main dining hall. A combatant grabs a bottle of champagne, using the popping cork to blind an opponent before swinging the bottle. 4-7s: [Dining Hall Mayhem] Multitude fight in full swing. A waiter performs an acrobatic flip over a table, using two lobsters as makeshift pincers to grab an attacker's ears. [Camera] Violent, fast zooms into every punch and kick. 7-9s: [Rhythmic Action] The violence turns rhythmic, following the beat of an accelerated waltz. Hits land on the "downbeat." A thug is propelled backward through the air after a kick. 9-10s: [The Climax] A massive five-tier white wedding cake is in the center frame. The thug crashes spine-first into the center of the cake. [Physics] Frosting and sponge cake explode outward in slow-motion. The camera does a final, rapid zoom on his cream-covered face. [STYLE & QUALITY BOOSTERS] Ultra-realistic 8K textures, movie-level stunt coordination, tactile physics (shattering glass, splashing liquids), stable character features, high dynamic range, authentic 1990s formal wear textures, seamless motion blur.

@techhalla

Seedance 2.0 AI video prompt: A dense industrial refinery during a thunderstorm, metal catwalks and pipes form

A dense industrial refinery during a thunderstorm, metal catwalks and pipes forming a maze above a sea of fire and steam. The masked ronin, lit by flashing warning lights, confronts a colossal mechanical beast with hydraulic limbs and a furnace burning in its chest. The camera barrels after the ronin as he sprints along swaying catwalks, the structure groaning and buckling under the monster’s weight. Sparks and steam constantly obscure the frame as the beast’s limbs smash through railings and tanks, causing explosions that hurl the camera off-axis. Quick, shaky close-ups capture the ronin sliding under swinging metal arms and using chains and cables to slingshot himself upward. In the final movement, the camera chases him in a dizzying upward spiral as he climbs the creature’s back, then cuts to a wide but still trembling shot as he plunges his sword into the furnace chest, sending a pillar of flame skyward that silhouettes his figure against the stormy sky.

@maxfluxai

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

@harboriis

Seedance 2.0 AI video prompt: Ultra-realistic desert horizon. A gigantic industrial factory moving on mechanic

Ultra-realistic desert horizon. A gigantic industrial factory moving on mechanical legs crosses the wasteland like a living city. Female rebel riding a fast bike toward it. Scrap armor forms from metal debris. Defense drones launch from the machine. Camera chases beside hoverbike at high speed. She jumps from bike onto a drone, smashes it, lands on the walking factory. Final frame: towering machine blocks the sun.

@maxfluxai

Seedance 2.0 AI video prompt: SUBJECTS:
A dominant male leader, short hair, light stubble, strong jawline, pie

SUBJECTS: A dominant male leader, short hair, light stubble, strong jawline, piercing gaze, broad shoulders, muscular build. Wearing a white structured ceremonial war robe with layered panels and split drapes, wide reinforced belt, central rigid chest plate, and a heavy asymmetrical black mechanical shoulder armor. Carries a divine lightning spear, long ceremonial polearm, polished silver and ivory metal, energy conductor structure, subtle lightning gathering along the tip, controlled electric arcs. ENVIRONMENT: A colossal sacred western mythic megastructure city. Architecture inspired by divine western civilization: cathedral-scale sanctuaries, monumental marble structures, radiant statues of angelic guardians and noble deities. Massive layered city with canals, bridges, terraces. COLOR & LIGHTING: soft diffused lighting, gentle warm highlights, soft natural glow, subtle teal water tones, muted greens, warm natural skin tones, soft shadows. STYLE: live-action cinematography, continuous physical camera motion, natural inertia, no CGI feel, real textures, real atmospheric perspective, subtle imperfections, no stylization artifacts. TIMELINE: 0:00–0:03 Camera dives from high altitude with strong forward momentum, slightly tilting and accelerating. A massive pale moon sits far in the background, softly diffused through clouds. Two colossal sacred statues emerge through mist, designed as noble angelic guardians with refined, harmonious facial features. Camera threads precisely between them, maintaining forward inertia. 0:03–0:06 Camera continues seamlessly into a downward spiral, following architectural curvature without any cut. A majestic dragon is perched across a grand stone bridge ahead. As the camera approaches, the dragon turns and releases a wide, flowing stream of fire. The flame expands across the path like a luminous veil. Camera rolls slightly and glides beneath the fire in one continuous motion, entering the shadow of the bridge, then following the underside structure forward, naturally transitioning toward the canal below. 0:06–0:09 Maintaining the same motion path, the camera exits the bridge shadow and drops closer to the canal surface. Water reflects soft firelight and surrounding architecture. Camera continues forward and passes under a lower arch. Reveals a breathtaking scene: marble ruins, sculpted pillars, statues softened, light rays diffusing through water. Camera follows forward trajectory underwater, then rises naturally toward a fountain outlet and bursts upward, maintaining direction and momentum. 0:09–0:12 Camera flips with inertia and sweeps across a vast ceremonial plaza. Hundreds of soldiers stand in formation. The leader stands facing the army. He steps forward forcefully, lifts the lightning spear high, and channels energy upward. Soldiers respond in unison with a powerful synchronized roar, raising weapons in a wave-like motion. Subtle electrical particles begin to gather in the air, dust and embers lifting upward as if drawn by energy. Camera weaves through the formation at low height. 0:12–0:15 Camera ascends along a spiral path toward the summit platform, continuous motion. Fire braziers ignite sequentially along the ascent. As the camera rises, a massive dragon suddenly cuts through the fog layer from the side, flying close across the frame, wings displacing mist and light. The camera reaches the summit. The leader stands elevated, facing the army, spear raised high. The sky above compresses with dense clouds, energy concentrates, and a massive lightning strike descends from the sky, connecting directly to the spear in a controlled, continuous flow. The entire scene is illuminated by the lightning, soldiers below erupt again in unified response. In the distance, another dragon circles slowly. Camera pulls back smoothly, revealing full scale: layered fog, fire accents, and the moon remaining as a subtle background.

@0xbisc

Seedance 2.0 AI video prompt: Character reference strictly follow face identity Final form dark lava creature

Character reference strictly follow face identity Final form dark lava creature inspirationLocation destroyed battlefield police surrounding0-3 seconds medium shot slow pushMain character kneeling breathing heavily injuredHands on ground slight trembling visiblePolice enter frame guns clearly aimedofficer shouts "Stop right there now!" Officer shouts "Drop it right now!"Red blue lights flashing across faceCamera slight handheld movement realism3-6 secondsHead down in pain then raisesEyes still normal no glow yetBreathing becomes heavier more aggressiveDust on ground begins vibratingCamera slowly pushes slight shake6-9 seconds medium close slow orbitSecond stage transformation begins graduallySkin cracks appear spreading from bodyDim red glow emerging within cracksLow suppressed growl from characterPolice steps back "What is happening?!"Police shouts "Stay back stay back!"9-12 seconds Third stage aggressive visible mutationCracks fully spread lava like flowHand structure stretches fingers become clawsBack bulges forming tail base slowlyFirst tail pushes out then extendsTail bends and moves fluidlyHeat distortion particles surround bodyPolice shouts "Fire fire now!"Gunshots hit sparks energy ripples form12-15 seconds fast follow heavy shakeFinal form stabilizes fully transformedMultiple long tails fully extended movingBody covered stable lava crack patternsPartial bone structures exposed organicallyEyes begin glowing red or whiteTail sweep attack hits police violentlyPolice screams "Fall back fall back!"Shockwave dust fire expand outwardFocus briefly lost then returns sharpEnergy flash instant cut to blackUltra realistic cinematic visual qualityProgressive transformation no sudden appearanceLava cracks biological mutation logicParticles heat haze smoke fire effectsHigh contrast lighting police lights lava4K HDR Unreal Engine style rendering.

@Sheldon056

VISUAL STYLE: Use live-action feature film realism with crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language.

Seedance 2.0 AI video prompt: SUBJECTS:
A female post-apocalyptic future warrior (referred to consistently as

SUBJECTS: A female post-apocalyptic future warrior (referred to consistently as “the female warrior”), short hair pressed backward by high-speed airflow, face marked with dust and fine scars; wearing layered wasteland tactical gear: a tight heat-resistant inner layer + a damaged outer drape with hanging straps, partially embedded ceramic armor plates with scorched and worn edges; one arm is a mechanical prosthetic, composed of an exposed mechanical skeleton combined with ceramic plating, with clearly visible joints and connections; Weapon is a long-handled fissure-flame spear, black ceramic material, slender and slightly curved body, spearhead with cracked fissure structure; the spear maintains a low-intensity flame attached to its surface (flowing along the shaft, not expanding outward); ENVIRONMENT: Wasteland stone city main district, ground made of uneven stone slabs with cracks and height variations, with dark red embers glowing within the cracks; a half-collapsed arch remains visible on the right, a broken city wall in the distance on the left; the space is open, debris and structures can be lifted by impact and participate in motion. COLOR LOGIC: Overall low-saturation cold gray-blue environment; the fissure-flame spear is the only high-brightness warm color; the final giant stone creature’s eyes are dim cold light points, used only to define contour without increasing overall brightness STYLE: Live-action protagonist with fully realistic texture; stone creatures, fractures, flames, debris, and ground upheaval are all film-grade VFX; no CG plastic feel, no energy-based skill effects TIMELINE: 0:00-0:02: WS, 24mm, high-altitude dive. The female warrior falls from above with trailing fire, entering frame and slamming heavily into the ground; stone slabs burst and flip outward, impact drives debris rolling and dust dispersing; after landing, she slides half a step forward, lowering her center of gravity to stabilize 0:02-0:04: cut. The ground continuously fractures, multiple stone masses rise to form stone creatures that rapidly converge from different directions; the female warrior side-slides while moving, adjusting her steps, keeping her body advancing left while searching for gaps 0:04-0:06: move follow. Stone creatures enter attack range; the female warrior instantly initiates a fully connected sequence of actions, each contact producing sharp impacts and fragmentation; debris is knocked away, landing, rolling, and continuing to slide in the same direction 0:06-0:08: move push-in. The ground begins to tremble; all debris, driven by inertia and vibration, slides toward the center, colliding and gradually assembling; limbs form first to support the ground, then the torso rises, and finally the head structure completes—an enlarged stone creature BOSS rises from the ground 0:08-0:11: MS, 35mm, follow. The BOSS steps forward and raises its arm to slam the ground; the entire stone surface is lifted, forming a shockwave that spreads outward; the female warrior is directly pushed back, sliding several meters, her body leaning backward but quickly regaining balance; debris rushes past on both sides at high speed 0:11-0:13: move accelerate. Using the reverse force from her slide, the female warrior plants and bursts forward into a leap; the mechanical arm stabilizes her body; mid-air rotation, then the spear pierces into the BOSS’s chest at high speed; upon contact, structural cracks spread and the body explodes outward; debris is violently scattered; flames briefly burst from fissures and the entry point, then extinguish quickly 0:13-0:15: pull-back WS. The BOSS collapses into falling debris; the camera pulls back as a larger area of the ground in the distance begins to rise; a massive stone creature structure gradually lifts and reveals a complete head silhouette; both eyes slowly glow with dim light; the enormous scale dominates the frame, while the female warrior stops in the foreground, facing it

@0xbisc

Seedance 2.0 AI video prompt: Character A highly trained female operative in a sleek black tactical suit, calm

Character A highly trained female operative in a sleek black tactical suit, calm, focused, controlled breathing, sharp eyes scanning constantly. Dual pistols in hand, precise and efficient. 0-3s Camera starts inside a luxury bank. Slow push through a tense standoff—security guards aiming, civilians frozen. She stands in the center, perfectly still. 3-5s Without warning—everything explodes into motion. She steps forward. Rapid precise shots—each movement minimal, controlled, no wasted motion. 5-7s Camera locks close to her, orbiting as she moves through guards. She uses environment—pillars, desks—flowing movement, never stopping. 7-9s Transition through glass reflections. She slides across polished floor, firing mid-motion, bullets impacting surfaces around her. 9-11s Tight corridor sequence. Close-quarters engagement, ultra fast reactions, micro head turns, instant targeting. 11-13s Massive push forward into main hall. Camera pulls wide—chaos everywhere. She moves through it like it’s slowed down. 13-15s Final moment. She exits through shattered glass doors into daylight. Doesn’t look back. Behind her—delayed impacts, everything collapses. Camera freezes on her walking away. Continuous tracking shot, tight proximity + dynamic orbit + whip transitions masked by movement Luxury bank interior, marble, glass, reflections, daylight contrast Ultra realistic, hollywood heist action, john wick gun-fu, precise choreography, high tension, fluid motion, cinematic lighting, no distortion, no stretching

FORMAT: 12s / continuous combat shot / top-down to dynamic orbit CAMERA: Starts as high-angle top-down shot, slowly descending into a dynamic orbit around the subject, smooth but slightly handheld SCENE: Ancient ruined stone arena with broken pillars, dust, scattered debris, harsh daylight casting strong shadows SUBJECT: Drajkara warrior — female, half-human upper body, serpent lower body, long tail coiled and moving dynamically, athletic build, battle-worn leather armor, wild flowing hair ENEMIES: 12 armored medieval knights surrounding her in a loose circle formation, steel armor, swords raised ACTION: Opening: Knights rush in simultaneously from multiple directions Combat: Drajkara spins rapidly using her tail as a pivot, dodging strikes with fluid snake-like movement She deflects a sword, grabs one knight, throws him into another Tail sweep knocks 2–3 knights off balance Close combat: Fast, brutal, grounded — no exaggerated slow motion ENVIRONMENT INTERACTION: Dust lifts with movement, small debris shifts, armor impacts feel heavy and grounded CAMERA BEHAVIOR: Camera tracks the Drajkara as the center focus, dynamically adjusting to keep her visible despite chaos FINAL MOMENT: Several knights are down, others hesitate — Drajkara stands coiled, ready to strike again STYLE: cinematic realism, grounded physics, natural lighting, no fantasy glow effects SOUND DESIGN (optional): metal clashes, armor impacts, dust movement, no music

Seedance 2.0 AI video prompt: Cinematic action combat game visuals, presented in a single continuous shot. Hig

Cinematic action combat game visuals, presented in a single continuous shot. Highly immersive, fast-paced, with extremely impactful combat feedback. The protagonist is Rabbit KANA, wielding a (frying pan). The Boss is White Tiger Ascetic, wielding a (vajra). [Environment] An ancient, ruined stone battlefield. The ground is covered with cracks and scattered debris. Dust and thin mist float in the air. The overall tone is dark, with high-contrast lighting, strong volumetric light and particle effects. A gentle wind flows through the scene, creating an oppressive yet epic atmosphere. [Opening – Ranged Probe] A white rabbit adventurer crouches on a distant high ground, wearing a yellow jacket. The rabbit rapidly throws three daggers emitting green smoke toward the distant White Tiger Boss. The daggers strike the Boss’s body, bursting into green smoke. The White Tiger triggers hit reactions and sound effects. [Battle Trigger] The rabbit leaps down from the high ground, with the camera following the fast descent, landing directly in front of the Boss. The rabbit draws its weapon — a frying pan. War drums begin, and Boss battle music starts. A health bar appears above the White Tiger. The rabbit slowly circles the Boss. [High-Speed Melee] Both sides instantly engage in high-speed melee combat. The White Tiger swings the vajra with heavy, powerful motions, generating strong visual effects and shockwaves. The rabbit rolls forward into close range and delivers precise attacks with the frying pan. The White Tiger’s health decreases. The White Tiger retaliates with sweeping, slashing, and heavy strikes using the vajra, while the rabbit performs multiple precise parries. [Parry & Opening] The rabbit seizes the moment and executes a perfect parry, triggering a powerful impact sound and visual feedback. The Boss enters a staggered state, freezing briefly before dropping to one knee. [Execution Animation] The rabbit leaps into the air above the White Tiger and unleashes its ultimate attack. The frying pan channels overwhelming thunder as a massive lightning dragon descends from the sky. Lightning and the frying pan strike simultaneously. The rabbit lands calmly with its back to the camera. Behind it, the White Tiger collapses with a heavy crash, kicking up dust and debris. [Final Frame] At the center of the screen, large red calligraphic text appears: “勝” [Technical Specifications] Hyper-realistic, cinematic lighting, 8K resolution, 30fps, no subtitles, no watermark, only essential UI elements retained. Rich details, dynamic camera, motion blur, strong composition.

@KanaWorks_AI

Seedance 2.0 AI video prompt: Cinematic 15-Second Fantasy Battle — Western Female Mage

A devastated battlefie

Cinematic 15-Second Fantasy Battle — Western Female Mage A devastated battlefield of broken stone and burning wreckage under a smoke-choked sky. Dark atmosphere with glowing embers drifting through the air. Shot in cinematic 2.35:1 widescreen with shallow depth of field and strong contrast between deep shadows and vivid orange-red fire magic. Only natural, in-world sound. 0–3s — Awakening the Spell Low-angle cinematic shot from near ground level. A Western female mage, late 20s, long blonde hair loosely tied with strands whipping across her face, stands atop fractured rubble. She wears a worn, ancient dark robe with torn edges. She lowers into a grounded combat stance, steady and deliberate. Her hands move rapidly in controlled, intricate patterns, tracing glowing sigils in the air. Small embers spark to life at her fingertips, pulsing faintly. Sound: low-frequency magical vibration building, fabric shifting, distant wind cutting through ruins. 3–6s — Energy Surge Slightly elevated medium shot. With a sudden forward motion, she drives both hands outward. Multiple rotating magic glyphs ignite around her arms, layered and spinning with increasing speed. Their fiery glow lights up her face, revealing a focused, unwavering expression. Highlights shimmer in her eyes as her hair catches the backlight of the flames. Sound: rising arcane resonance, energy crackling, a sharp breath released with control. 6–9s — The Threat Emerges Wide establishing shot. A massive serpent-like dragon rises in the distance, its body coiling through smoke and fire. Across the battlefield, numerous glowing spell circles appear simultaneously, forming a vast containment field in the air and across the ground. The creature lashes violently against the invisible barrier as the symbols intensify. Sound: deep, echoing roar layered with a heavy magical pulse, ground rumbling beneath the force. 9–12s — Breaking Point Rapid sequence of sharp cuts: – Close-up of her eyes reflecting burning light – Tight shot of her shouting “EXPLOSION!” – Angles of the creature struggling against tightening magical constructs – Rotating camera movement circling both mage and spell formation The brightness surges, shadows flicker erratically, and the energy reaches a critical peak. Sound: her voice echoes outward, followed by a sudden dip into near silence with a dense, rising distortion. 12–15s — Cataclysm Extreme wide shot with sweeping camera motion around the battlefield. The entire magical formation collapses inward and erupts into a towering column of fire and raw energy. The serpent is consumed instantly. A powerful shockwave bursts outward, scattering debris and dust in all directions. At the center, a dense red-violet core pulses before fading. Sound: thunderous explosion, debris crashing, roaring wind tearing through the ruins. Fade to black.

@Just_sharon7

Seedance 2.0 AI video prompt: INTENT: سوّ مشهد مغامرة صداقه لطيف وحماسي، يتوتر شوي يوم واحد من الراكبين ينسحب

INTENT: سوّ مشهد مغامرة صداقه لطيف وحماسي، يتوتر شوي يوم واحد من الراكبين ينسحب لغيوم العاصفة، وبعدين تنحل بلحظة إنقاذ بطولية ورجعة فرحانة. STYLE: إحساس أنيميشن 3D ستايل أفلام العائلة، سيلويت مدوّر ومعبر، أشكال نظيفة وسهلة القراءة، أجواء غيوم ناعمة، زرقة سما قوية تتحول لرمادي عاصفة مشحون، ولمسة نهائية مصقولة ومبهجة. WORLD: عالم فوق السحاب، ألواح زي السكيت تزحلق على مسارات سحاب منفوشة، شمس ومساحة مفتوحة فوق، وجيب عاصفة خطير كأنه حي: هوا ومطر وبرق. REFERENCES: Use the provided previs storyboard page @[storyboard_image] as the main reference. Do not treat the page as one single image. Treat the panels as sequential shot keyframes and expand them into a coherent short scene with clear continuity. Use the @[character_sheet_image] as characters reference. VISUAL APPROACH: خلّ تنوع المساحات والإيقاع العاطفي نفس اللي بالستوريبورد. ركّز على الوضوح، واتجاه الحركة على الشاشة، واستمرارية الأكشن بين اللقطات. خل الحركة هادية ومقصودة أكثر، مو فوضوية.

@AlaaAalsahaf364

Seedance 2.0 AI video prompt: Epic martial arts fight scene, rooftop at sunset, flowing fabric, dynamic camera

Epic martial arts fight scene, rooftop at sunset, flowing fabric, dynamic camera movement

@tbros6868

Seedance 2.0 AI video prompt: You are in a real-life war zone captured on a handheld combat camera. Yapper is

You are in a real-life war zone captured on a handheld combat camera. Yapper is on the battlefield, engaging in intense gunfight with trained soldiers. Continuous gunfire echoes loudly as bullets hit the ground, walls, and vehicles. Fighter jets fly low overhead at high speed, dropping powerful bombs that create massive shockwaves and dust clouds. Heavy military tanks move across rough terrain, firing shells and causing large-scale destruction. Everything looks raw and realistic—natural lighting, real human movement, practical explosions, dust, smoke, debris, and camera shake as if filmed by a war journalist. No CGI or cartoon style—pure live-action realism. Sweat, dirt, and tension visible on faces. Sound design includes gunshots, distant explosions, jet engines, and battlefield chaos. Yapper moves tactically, taking cover, reloading, and surviving in the middle of the chaos. Add Yapper watermark/logo in the corner (subtle but visible). Style: Live-action, ultra-realistic, cinematic war footage, handheld camera, motion blur, natural colors, documentary.

@Dharmikpawar13

Seedance 2.0 AI video prompt: Cinematic transformation & monster battle scene

Cinematic transformation & monster battle scene

@Cia0_exe

Seedance 2.0 AI video prompt: Prompt 1:

Anime transformation sequence starting with a lone, grounded fighter

Prompt 1: Anime transformation sequence starting with a lone, grounded fighter in a minimal environment. An opponent appears overwhelmingly large, towering and almost impossible to defeat. Instead of immediate combat, the main character begins adapting. Movements become sharper, energy becomes more controlled, and the environment subtly starts responding to them. As the fight progresses, attacks that once had no effect begin to alter the opponent, and the camera slowly widens to show the character now influencing a much larger space. The transformation is not explosive. It is progressive and precise. Final frame: the once-small fighter now stands on equal scale with the opponent. Style: cinematic anime, smooth pacing, emphasis on evolution rather than spectacle. Prompt 2: Anime duel between a human fighter and a highly advanced autonomous entity. The human fights with visible effort, using deliberate movements and reactive defense. The autonomous entity moves effortlessly, predicting attacks and responding before impact. Visual contrast: the human moves with raw motion and slight imperfections while the system operates with precise, pre-calculated movement paths. Mid-fight, the human stops overexerting and starts adapting. Fewer movements, more intentional actions. The fight slows down instead of speeding up. Final moment: both stand still, but the balance of control has shifted. Style: minimal, focused, tension-driven anime. No over-the-top effects.

@TheAIColony

Seedance 2.0 AI video prompt: 15-second, no-dialogue, fully immersive high-speed brutal fight short film.

Two

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction & Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.

@doctorwasif

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface,visible friction causes sliding. She quickly uses the grappling hook to strike

@kingofdairyque

Seedance 2.0 AI video prompt: High-energy hybrid of 2D animation and live-action, shot on iPhone 16 Pro with v

High-energy hybrid of 2D animation and live-action, shot on iPhone 16 Pro with vibrant pop-art colors and high-key lighting, fast-paced slapstick rhythm and chaotic atmosphere.S1: [Close-up, low angle]+[An angry 2D cartoon office worker sits at a green desk in a bright purple-carpeted office. A live-action manager in a bright orange suit drops a massive stack of papers in front of him.]S2: [Medium shot, side view]+[The cartoon character turns red with rage, steam blowing from his ears. He suddenly launches like a rocket, leaving a trail of white smoke and scattering papers everywhere.]S3: [Wide shot, dynamic handheld]+[The cartoon character and the manager engage in a high-speed martial arts battle. The cartoon character flies through the air while the manager dodges and counters with exaggerated movements.]S4: [Medium shot, fast pan]+[The manager kicks the cartoon character across the room. The character slams into yellow filing cabinets, causing them to dent and shake upon impact.]S5: [Medium shot, low angle]+[The cartoon character stands up, dazed but furious, and lifts a large office chair over his head. The manager grabs another chair, and they stare each other down.]S6: [Close-up, quick zoom]+[They clash their chairs together with a stylized explosion of stars. The manager drops one final paper on the character's head, who collapses in defeat.]

@ArunCDhas

Seedance 2.0 AI video prompt: Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat,

Style: Hyper-realistic dark fantasy tavern cinematic, grounded physical combat, realistic body momentum, medieval atmosphere, gritty lighting, practical effects, handheld cinematic camera, physically accurate movement, ultra-detailed textures, realistic collisions and environmental interaction. Duration: 15 seconds Aspect Ratio: 16:9 IMPORTANT: Keep the SAME characters fully consistent with the reference: — Nyssa: athletic woman, dark curly hair tied back, bronze leather armor, cloth wraps, sword on hip — Grok: massive muscular green orc, scarred skin, fur armor, heavy axes, large physical weight Combat MUST obey realistic physics: — no floating — no anime flips — realistic inertia and recovery — believable weight transfer — realistic impacts and exhaustion — grounded footwork — environment reacts physically to impacts [00:00-00:02] Wide cinematic shot inside a crowded medieval tavern filled with drunk mercenaries, candles, smoke, spilled ale, and loud cheering. Nyssa walks through the tavern cautiously while patrons stare. Grok sits at a massive wooden table drinking heavily. Deep bass-heavy tavern music and crowd ambience. [00:02-00:04] Close-up tension sequence: — Nyssa locks eyes with Grok — Grok slowly stands, towering over everyone — benches scrape across the floor — mugs shake from his weight — crowd forms a fighting circle cheering loudly Handheld camera movement feels realistic and grounded. [00:04-00:07] The fight erupts violently. Grok swings a heavy punch with believable momentum. Nyssa narrowly dodges while stumbling realistically into a wooden table. Wood cracks and splinters physically on impact. She counters with fast grounded strikes to Grok’s ribs and legs. Crowd roars and throws coins and mugs into the air. [00:07-00:10] Combat intensifies through the tavern: — Grok grabs Nyssa and throws her across a table — table explodes realistically beneath her weight — Nyssa rolls across the floor recovering naturally — Grok charges heavily, smashing furniture — patrons jump away realistically No exaggerated movement, only physically believable combat. [00:10-00:12] Nyssa uses speed and positioning intelligently. She dodges another heavy attack causing Grok to crash into a support beam. Dust and debris fall from the ceiling. She climbs briefly onto the bar counter and leaps down with controlled realistic momentum, locking Grok’s arm and using leverage to throw him off balance. [00:12-00:15] Final cinematic climax. Nyssa tackles Grok to the ground hard onto broken wooden debris. The floor shakes from the impact. She pins him down on top of him while holding a blade near his throat. Grok struggles realistically beneath her massive weight difference and exhaustion. Tavern crowd erupts cheering wildly, slamming mugs against tables. Camera slowly pushes inward on Nyssa breathing heavily while sweat, dirt, and candlelight flicker across both fighters. Audio: Heavy cinematic tavern battle soundtrack with deep drums, loud cheering crowds, breaking wood, metal impacts, realistic body hits, roaring fire ambience, mugs crashing, heavy footsteps, and gritty medieval atmosphere. Negative prompts: No floating, no anime combat, no superhero physics, no unrealistic flips, no weightless motion, no blurry characters, no low detail, no cartoon style, no slow reactions, no clipping through objects.

@craftian_keskin

Seedance 2.0 AI video prompt: Use @[image1] as Veil'sreference.
Use @[image2] as Jing's reference. 
The charac

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. Create a 15s POV martial-arts fight between Veil and Jing. Sequence: 1. Jing POV: Veil launches a huge distorted high kick directly into lens. 2. Veil POV: Jing rushes camera with a brutal punch. 3. Jing POV: Foreground block and fast counter strike toward camera space. 4. Veil POV: Jing grabs near camera during chaotic close-range struggle. 5. Jing POV: Rapid punches invade camera space from Veil. 6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward. 7. Jing POV: Veil attacks aggressively with near-lens kicks and punches. 8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground. Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.

@aimikoda

Seedance 2.0 AI video prompt: SHOT 1 (00:00–00:01) — Eye Ignition EFFECT: Macro push-in + cyan light bloom + c

SHOT 1 (00:00–00:01) — Eye Ignition EFFECT: Macro push-in + cyan light bloom + chromatic aberration ECU on cyborg's closed eye. Eyelid snaps open. Cyan iris ignites violently, lens flare spikes across frame Camera punches forward 40% scale in 0.4s, then locks EXITS via white bloom wipe SHOT 2 (00:01–00:02) — Bullet-Time Reveal EFFECT: Frozen 360° orbit + volumetric god rays + falling debris suspended mid-air Camera orbits her crouched silhouette at 270° in one second, sparks and ash hang frozen Speed: ~10% playback, time-stopped feel SIGNATURE VISUAL EFFECT EXITS via whip pan (left-to-right blur) SHOT 3 (00:02–00:03) — Rise & Draw EFFECT: Speed ramp (acceleration 25%→100%) + heavy motion blur She rises, deploys an energy blade from forearm in one fluid motion, blade ignites cyan Low-angle dolly-up, lens at 24mm EXITS on blade flare SHOT 4 (00:03–00:04) — First Strike EFFECT: Whip pan + crash zoom + screen shake Camera whips with her swing. Blade slices a drone mid-flight, sparks explode Frame jitters on impact frame EXITS via debris-driven motion blur SHOT 5 (00:04–00:05) — Roll-Through EFFECT: Steadicam tracking + speed ramp (deceleration on landing) She rolls under incoming fire, plasma bolts streak past in slow-mo Camera tracks beside her at hip height EXITS hard cut on boot impact SHOT 6 (00:05–00:06) — Vertical Climb EFFECT: 90° camera rotation + parallax pull + depth haze She runs up a collapsed steel beam vertically. Camera rotates with her so gravity inverts EXITS on apex frame SHOT 7 (00:06–00:07) — Air-Pause EFFECT: Frozen frame + radial blur + cyan energy charge VFX Mid-leap, she stops in mid-air. Energy spirals into the blade ~5% speed, 360° micro-orbit EXITS via lens flare burst SHOT 8 (00:07–00:09) — Ground Slam EFFECT: Crash zoom + shockwave displacement + screen-wide chromatic shatter She crashes blade-first into concrete, shockwave ring distorts the frame Dust plume erupts in slow-mo (~20%) EXITS on dust wall SHOT 9 (00:09–00:10) — Through The Dust EFFECT: Push-through transition + soft focus pull Camera punches through dust cloud, emerges on her crouched silhouette, cyan eyes burning through fog EXITS clean SHOT 10 (00:10–00:11) — Three Drones Inbound EFFECT: Multi-target HUD overlay + rack focus + speed ramp POV-style — three drones lock on, HUD glyphs flicker, focus racks across each one EXITS via head-turn whip SHOT 11 (00:11–00:13) — Triple Takedown EFFECT: Stroboscopic multi-exposure clone + speed ramp + motion trails Three ghost-instances of her appear mid-strike, blade trails arc cyan, drones explode in sequence ~15% then ramp to 100% SIGNATURE EFFECT #2 EXITS via flame-flash wipe SHOT 12 (00:13–00:14) — Hero Stand EFFECT: Slow crane-up + volumetric backlight + subtle frame rotation (~8° CCW) She stands, blade lowered, embers drifting up. Wrecked tower frames her Camera rises slowly to reveal scale EXITS via gentle bloom SHOT 13 (00:14–00:15) — Title Lock EFFECT: Eye reflection match-cut + cyan glitch text reveal Cut to ECU her eye — reflection shows the burning tower "MO" text glitches in over reflection Holds 0.5s, fade to black

@MO_IAI

Seedance 2.0 AI video prompt: Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warri

Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warrior, long red hair braided and whipping in the storm, black tactical armored neoprene suit with torn silver panels, skin-tight wet combat suit, battle scars and scratches across her arms, savage expression. Massive Mosasaurus with deep scars and rows of razor-sharp teeth. Raging dark ocean, massive thunderstorm, hyperdetailed water physics. 0–2s: Extreme wide shot diving fast from storm clouds toward raging ocean. Warrior stands barefoot on broken metal debris, blue glowing lines on her torn suit, blood on her hands. Massive waves crash the platform. Camera snaps to extreme close-up of her eyes as she grips an electrified spear. Lightning strikes behind her silhouette. 2–4s: Sudden underwater POV. Massive Mosasaurus rockets upward from the depths, jaws wide open. Aggressive handheld camera shake pushing into rows of teeth. Warrior executes aerial sideways flip, Mosasaurus snaps the metal platform and shreds it. Explosion of water and debris fills frame. 4–6s: 360° tracking shot spinning around her airborne body. She lands hard on Mosasaurus skull and drives spear deep into its eye. Blue electric energy pulses through flesh. Mosasaurus convulses violently, blood mist mixing with water. Camera pushes into impact point then snap-zooms out to massive crashing wave. 6–8s: Mosasaurus dives and rolls brutally. Warrior sprints along its back dragging the spear, tearing flesh and sparks. Low tracking camera behind her. She leaps upward as lightning strikes the spear — silhouette frozen against the sky. Slow dramatic push from below. 8–10s: Top-down cinematic shot. Warrior plunges downward like a missile, screaming, driving the spear through the Mosasaurus skull to the ocean floor. Massive water explosion, shockwave, blood spray, teeth scattered. Camera pulls back rapidly revealing calm sea as Mosasaurus sinks lifelessly. Warrior stands on floating debris, breathing heavy. FX: stormy water splashes, blood mist, debris explosion, lightning strike impact, aggressive camera shake, rapid push-pull zooms, cinematic motion blur, sparks, rain storm, shockwaves Negative: cartoon, blurry, low quality, weak motion, bad anatomy, extra limbs, unrealistic water, text, watermark, censored frames

@AIwithSarah_

Seedance 2.0 AI video prompt: “SUBJECTS:
Asian teenage boy, slim build, sharp eyes, calm and focused.
ENVIRONM

“SUBJECTS: Asian teenage boy, slim build, sharp eyes, calm and focused. ENVIRONMENT: Clean outdoor courtyard, stone pavement, natural lighting, clear light and shadow. A wooden dummy or training post is visible in the courtyard. The entire video remains in the same courtyard setting. STYLE: Digital painting feel. Large simplified color blocks, hard-edge brushwork, low-detail structure, heavy shadows, preserving hand-drawn texture. No realistic 3D feel, no commercial CG advertisement feel, no polished realism. SHOT 1: Hard cut opening. Close shot, 35mm, steady close follow. The boy is already in continuous training state, both hands rapidly changing contact with the wooden dummy… SHOT 2: Action match cut. Medium close shot, 50mm, lateral tracking shot. Continuous hand technique variations, straight punches, elbow techniques, compact movements… SHOT 3: Fast transition. Close-up, 35mm, slow orbit. Calm focused eyes, continuous hand transitions, restrained stable rhythm… SHOT 4: Action transition cut. Full-body medium shot, 28mm, steady push-in. Turning movements, elbow strikes, coordinated leg techniques… SHOT 5: Silent cut-in. Extreme close-up, 50mm, slight handheld feel. Close-range arm transitions, impact force, sleeve movement… SHOT 6: Action transition. Medium shot, 35mm, mirror reflection cut back to front view. Palm strikes, slapping hands, turning transitions… SHOT 7: Ending shot. Medium close shot, 50mm, slow push-in then stable hold. Final Wing Chun stance, dust settling, wooden dummy lightly swaying…”

@noman23761

Seedance 2.0 AI video prompt: 生成一段红衣女子 @图一在酒馆@图2 与多名黑衣镖客 @图3打斗的画面,真人武侠电影写实风格。完全真人写实质感,35mm摄像机拍摄,需要运用到分镜和不同视角切换

生成一段红衣女子 @图一在酒馆@图2 与多名黑衣镖客 @图3打斗的画面,真人武侠电影写实风格。完全真人写实质感,35mm摄像机拍摄,需要运用到分镜和不同视角切换,让整个画面更有节奏感和电影感。【画面一】 红衣女子坐着丢出酒壶 @图4 ,击中一名黑衣镖客面部 【画面二】环绕运镜+慢动作特写等分镜切换,几个黑衣人拔刀冲下红衣女子,红衣女子跳起格挡飞踢,赤手空拳打到多名黑衣镖客【画面三】闪切微距特写,红衣女子弹出飞针,划伤剩余黑衣镖客。黑衣镖客纷纷倒地。红衣女子帅气落地。场面带有流畅的对打,切换不同分镜,展示流畅的武打动作。仅生成打斗音效和环境音效,不配背景音乐。参考图的画面风格禁止迁移到视频画面中。

@TanLuAI

Seedance 2.0 AI video prompt: Image1 volcanic duel arena (the obsidian platform with lava rivers and ruined da

Image1 volcanic duel arena (the obsidian platform with lava rivers and ruined dark-side temple) Image2 Vipera character sheet (Mei / Darth Vipera) Subject: Image 2 Vipera — a lean East Asian woman in her late twenties, jet-black hair past the shoulders, Sith-amber eyes with faint dark veining at temples, fitted black leather robe with gold piping, mandarin collar, gold cobra-head belt buckle, knee-high black combat boots. She wields a double-bladed laser sword with twin crackling crimson blades and a matte-black hilt etched with gold serpent scales. Opponent: a male warrior in earth-toned tunic robes, brown leather belt, weathered boots, short dark hair, lean build, wielding a single-bladed blue laser sword. image1 Location: an obsidian platform of cracked black volcanic rock fractured with glowing crimson magma seams, suspended over a canyon of molten lava, jagged basalt spires rising into ash-choked sky, an erupting volcano in the far distance, a ruined dark-stone temple on a cliff to the right, lava waterfalls cascading into the canyon below. Timeline: (0-2s) Wide low-angle stabilized tracking — Vipera spins her saberstaff into a horizontal guard, robe panels flaring, embers drifting between them; the warrior meets her with a high diagonal cover, blue blade angled across his body. (2-5s) Hard cut to handheld medium — Vipera unleashes a spinning double-blade flurry, the twin crimson blades carving figure-eights through the air; he shells up, deflects high, low, high, retreating one step per parry, sparks bursting at each clash. (5-7s) Smash cut to ECU static on Vipera's outstretched left hand — fingers clench and yank backward, a Force pull. (7-9s) Cut to wide crane descent — the warrior is jerked off-balance forward; Vipera surges in with a thrusting double-blade strike, he pivots and deflects with a sharp angle, blades screaming. (9-12s) Cut to medium close-up handheld — blades lock overhead in a screaming bind, Vipera breaks contact and drives a front kick into his sternum, sending him staggering back to one knee, his blue blade dropping low as her crimson blades hover at his throat. Style: Cinematic photorealism shot on Arri Alexa 35, anamorphic widescreen. Underlight from molten lava casting hot orange glow upward across both fighters; crimson saber light and blue saber light cross-rimming faces; volumetric ash and floating embers throughout the air; deep black shadows in robe folds. Color grade pushed warm — black, crimson, amber, ember-gold — with the blue blade as the only cool element in frame. Practical-effects sensibility, no CGI plastic look, no game-engine rendering, film grain texture, slight anamorphic flare on saber blades only. Choreography in the lineage of late-90s and early-2000s mythic blade duels — flowing, balletic, weight-bearing, Form II precision against aggressive rotational strikes. Constraints: Maintain face consistency on Vipera and the warrior across all cuts. Twin crimson blades on Vipera's weapon at all times — never single-bladed. Single blue blade on male warrior's weapon consistent at all times. Cobra belt buckle visible whenever her waist is in frame. Steady motion, no morphing between body types, no warping of the saber hilts during spins. Lava glow consistent across cuts. No reflection shots in the blades or obsidian floor.

@KimAkiyama81

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Frequently asked questions

What are Seedance 2.0 action prompts?

Seedance 2.0 action prompts are text instructions written to generate action-focused AI videos with ByteDance's Seedance 2.0 model. High-energy chase sequences, fight choreography, explosions, and dynamic camera moves — these Seedance 2.0 action prompts are built for cinematic motion and impact.

How do I write a good action prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these action prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.