Action Seedance 2.0 Prompts

High-energy chase sequences, fight choreography, explosions, and dynamic camera moves — these Seedance 2.0 action prompts are built for cinematic motion and impact.

1889 free action Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest 
clearing a

At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest clearing at night, thick mist rolling across the mossy ground, pale blue moonlight streaming through the dense canopy above. The reference shinobi character walks slowly into frame from the right side, silent on the moss, stopping in the center of the clearing. He draws his katana from his back sheath in one smooth continuous motion. Seven enemy shinobi silhouettes in dark crimson and deep indigo robes emerge from the surrounding trees, encircling him in a wide perfect ring, each carrying a different weapon — katana, twin kamas, kusarigama with chain, naginata polearm, ninjato, paired sai, tetsubo war club. Camera begins a slow circular dolly at low angle, establishing the circle formation. At 2 to 3 seconds: Rapid cross-cutting between three tight close-ups — the reference shinobi's eyes narrowing behind his mask wrap, the edge of an enemy katana catching a blade of moonlight, a kusarigama chain tightening with a subtle pull. Heavy motion blur between each cut. The tension locks into place. At 3 to 7 seconds: The seven enemies charge inward simultaneously from all directions. The reference shinobi explodes upward in one fluid violent motion, launching into a full aerial backflip. He spins a complete 360 degrees mid-air, his katana extended horizontally at chest height, the polished curved blade catching moonlight through the mist. His black shozoku robes and sash ribbons trail behind him, twisting gracefully with the rotation, the hood fluttering. As he spins, the katana cuts cleanly through all seven enemies in perfect sequence, each strike landing at neck or chest level. Dark red mist sprays outward in parabolic arcs following the blade's trajectory, droplets suspended in the cold night air. The camera orbits around him in perfect sync with his spin, keeping him locked as the center of the frame while the bamboo forest blurs radially behind him. Extreme slow-motion at 20 percent speed throughout the entire spin sequence. His mask, hood, robes, and katana remain absolutely identical to the reference character throughout the rotation. At 7 to 8 seconds: Speed ramps back toward normal as the shinobi lands in a perfect low crouch, katana extended to one side, fallen leaves and mist bursting outward from the landing impact. Behind him, the seven enemy bodies begin falling backward in near-perfect unison, their robes fluttering as they collapse, still suspended in slow motion. At 8 to 10 seconds: The reference shinobi slowly rises from his crouch, katana hanging loosely at his side. A single drop of dark liquid falls from the blade's tip in slow motion. Camera pushes in slowly from low angle as moon rays pierce through the bamboo canopy behind him, scattered leaves and pollen particles drifting through the cold shafts of light. The seven bodies finish collapsing onto the mossy ground around him, silent. He stands motionless, katana at his side, breath visible as a thin pale cloud in the cold air. Cold pale blue moonlight cutting through thick bamboo forest mist, drifting particles of pollen and dust, disturbed leaves on every impact, reflective moisture on the moss, distant torii gate silhouette barely visible through the trees. Deep desaturated blue-black and forest-green color palette with dark crimson isolation on enemy robes only, ink- painting cinematography, natural organic film grain, shot on ARRI Alexa with anamorphic 40mm lens at f/2.0. Reference the visual style of Kurosawa, Miike, and Zhang Yimou — silent, mythic, final-stand atmosphere. 9:16 vertical composition throughout. Critical character consistency: The main shinobi must remain absolutely identical to the reference character image in every single frame — same mask wrap, same hood, same robe folds, same sash, same bracers, same katana design, same build, same posture style. Do not alter, redesign, or morph the character at any point, in any lighting, from any angle. The seven enemies retain their distinct weapons and robe colors throughout. No text, no subtitles, no watermarks, no Western-style elements.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

Seedance 2.0 AI video prompt: SUBJECTS:
A lightweight urban infiltrator @ image1, wearing a functional hoodie,

SUBJECTS: A lightweight urban infiltrator @ image1, wearing a functional hoodie, black tactical chest rig with modular equipment, loose cargo pants; face obscured by black goggles; dual compact high-tech grappling launchers in both hands, thin cables connected to the wrists ENVIRONMENT: Cyberpunk Chinese-style high-altitude city; starting point is a multi-layered pagoda roof structure hundreds of meters high with stacked neon outlines; below is a vertically expanding urban abyss with dense buildings; mid-section includes building facades, hanging neon signs, and large holographic billboards; in the distance, a train tunnel entrance embedded into the architecture; along the path stands a giant holographic glass billboard; final section transitions into the tunnel interior with a high-speed train and high-voltage cables CAMERA: Single continuous shot; starts close to the character and follows downward, mid-section shifts to side tracking while maintaining motion direction, final section pushes forward at high speed and transitions to a low-angle shot before landing; noticeable FOV stretching and compression driven by speed STYLE: 2.5D style, dynamic outlines and halftone shading; character uses stepped-frame animation contrasted against the background; exaggerated stretch and motion smear at high speed, with chromatic aberration and subtle glitch effects COLOR LOGIC: High-contrast cyberpunk palette; cyan and magenta as opposing colors; upon entering the tunnel, a brief black-and-white inversion occurs, preserving only the character and electric sparks in highlight colors Timeline 0:00–0:03: FPV close behind the character in a rapid downward fall; lens shifts from mid to wide; the character leans back off the pagoda roof edge into free fall and accelerates; layered roof structures quickly recede while the urban abyss opens below; neon lines stretch into speed trails SFX: (wind intensifies) 0:03–0:06: While falling, the character fires a grappling hook, locking onto a neon sign; the cable tightens, pulling the body into a horizontal swing close to building surfaces; the train tunnel entrance in the distance gradually enlarges; speed increases at the lowest swing point and continues forward along the direction SFX: (lock-on + cable tension) 0:06–0:09: Camera pushes forward to the character’s front; the character crashes into a giant holographic glass billboard along the path; a brief moment of impact pause occurs with chromatic offset and distortion; cracks spread outward; shards gain bold black outlines and flatten into planar graphic shapes, some stretching into comic panel forms; a large hand-drawn onomatopoeia “KRACK” briefly flashes across the frame, then is torn apart and carried away by flying debris and high-speed motion; the character breaks through and continues forward at speed SFX: (glass shatter + glitch distortion) 0:09–0:12: Maintains forward trajectory into the train tunnel; the character weaves between a speeding train and high-voltage cables; each close pass near cables triggers a brief inversion into high-contrast black and white, retaining only the character and electric sparks in cyan and magenta SFX: (electric buzz + train wind pressure) 0:12–0:15: Losing traction, the character drops toward the train roof; the body tightens, then drives downward into landing; impact generates an outward energy wave; the character stabilizes, stands, and looks up; the frame freezes into a comic cover composition with halftone and print texture overlay SFX: (heavy impact)

Seedance 2.0 AI video prompt: 0-5 seconds
Camera Work: Low-angle shot, showcasing the immense body of the drag

0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.

Seedance 2.0 AI video prompt: Photorealistic cinematic short film, dynamic movie style action, bright summer d

Photorealistic cinematic short film, dynamic movie style action, bright summer daylight, realistic physics, high-speed motion, seamless scale transitions. 0:00 – 0:02 – EXT. PARK – DAY – TREE BRANCH A Japanese schoolgirl crouches on a thick tree branch in a public park, wearing a school uniform, focused and fearless. She launches forward without hesitation. The camera dives with her in a fast, dramatic motion. 0:02 – 0:04 – FREE FALL TO PICNIC TABLE She drops rapidly toward a picnic table below. The instant she impacts the table surface, her scale suddenly snaps smaller — now she is the size of a soda can. The tabletop becomes a giant landscape filled with oversized sandwiches, fruit, chips, drinks, and napkins. Without stopping, she immediately sprints forward between the food items at high speed. 0:04 – 0:06 – TABLE SURFACE – CONTINUOUS A bee rockets past her like a speeding vehicle. She leaps onto its back in one fluid move, landing in a forward-facing riding position. Another scale snap happens mid-motion — now she is the same size as the bee. 0:06 – 0:09 – BEE FLIGHT – HIGH SPEED The bee flies aggressively across the park. She clings tightly to its back as they weave at extreme speed through the legs of walking people. Shoes slam onto the ground around them like giant moving obstacles. Strong wind blasts her hair and clothes backward. 0:09 – 0:11 – SLOW MOTION – WATER BALLOON CHAOS Still riding the bee, she flies through a group of kids in the middle of a water-balloon fight. Everything shifts into slow motion — exploding water balloons, suspended droplets sparkling in sunlight, her expression intense and exhilarated. 0:11 – 0:12.5 – NORMAL SPEED – CHEERLEADER PASS Back to real speed. The bee shoots cleanly through the legs of a row of cheerleaders standing side by side, their uniforms and pom-poms creating a tunnel-like visual rhythm. 0:12.5 – 0:13.5 – JUMP AND CATCH She jumps off the bee. Instantly, her scale snaps back to normal human size while falling. A male student catches her securely in his open arms. They are both now normal size. 0:13.5 – 0:15 – END BEAT She hugs the male student, then turns and gives a playful wink directly to the camera. He looks surprised but happy. Freeze-frame energy.

Seedance 2.0 AI video prompt: 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yello

15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

Seedance 2.0 AI video prompt: 主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中

主题:一位中国武侠高手在高速近身战斗中的动态画面。角色身穿带有东方侠客气质的宽松白色长袍与深色长裤,衣摆与袖口带有不规则水墨痕迹。长发束起,部分碎发在高速动作中飞扬。手持一根厚重长棍,棍身在快速挥舞时不断拖出浓烈墨迹与残影。每一次横扫、突刺、翻转、格挡与腾跃,都会在空气中形成充满力量感的黑色水墨轨迹,仿佛以棍法在空中书写狂草。 环境:无限纯白空间,没有明显地面与边界,整个空间如同一张空白宣纸。角色的动作不断以墨迹“重塑”空间。 音乐风格:极简主义东方战斗风格,融合低频鼓点、中国战鼓、棍棒破空声、风压声与水墨挥洒声。 0:00–0:08:节奏稳定且具有压迫感; 0:08–0:11:节奏加速,进入连续攻击状态; 0:11–0:13:节奏骤然压低,仅保留低沉氛围与风声; 0:13–0:15:低频与战鼓全面爆发,形成最终终结动作。 COLOR LOGIC:纯白背景,仅使用深黑色与灰度墨迹表现所有视觉元素,不出现任何其他颜色。墨迹既是动作残影,也是力量流动的视觉化表达。 风格:东方水墨极简主义 + 武侠电影感 + 超广角镜头畸变 + 高对比黑白视觉 + 中国书法动态笔触 + 强烈速度感 + 负空间构图 + 高速动作摄影。 时间线: 0:00–0:02 24mm 超广角低机位镜头。武侠高手拖着长棍高速前冲,棍尾在纯白空间中划出第一道巨大墨迹。随后突然转身横扫,一道厚重黑色弧形墨痕瞬间扩散。 音效:低沉鼓点、长棍破空声、布料摆动声、墨迹扩散声。 0:02–0:04 镜头快速横移并围绕角色旋转。武侠高手连续完成翻身、侧闪、挥棍、格挡等近身战斗动作,动作凌厉而流畅。每一次棍棒挥动都在空中留下浓重墨迹残影,像狂草书法般高速蔓延。 音效:高速挥棍声、空气切割声、衣料震动声。 0:04–0:06 镜头猛然后拉再高速推进。角色腾空跃起,双手握棍向下重击;巨大墨迹从空中倾泻而下。广角畸变让动作充满压迫感,仿佛空间被这一击砸弯。 音效:重击低频、空气震荡、墨水炸裂声。 0:06–0:08 摄像机缓慢旋转并向后漂移。武侠高手高速旋转身体,连续挥棍形成多个巨大圆形墨迹轨道,黑色墨环不断扩张,像战斗中的内力波动。 音效:旋转挥棍声、风压声、低频节奏循环。 0:08–0:10 镜头持续向后移动。角色以三次极具力量感的踏步向前突进,每一步都伴随着猛烈挥棍攻击;大量浓墨迅速叠加,整个空间逐渐被黑色侵蚀。 音效:沉重鼓点、连续冲击声、快速墨迹挥洒声。 0:10–0:12 镜头突然高速推近。武侠高手借助冲刺惯性完成大幅度转身动作,长棍围绕身体形成巨大墨色风暴。角色高速掠过镜头边缘,只留下短暂残影与流动墨迹。 音效:低沉气流声、层叠墨迹流动声、空间撕裂感。 0:12–0:13.5 镜头短暂稳定。角色压低身体重心,将长棍缓缓拉向身后蓄力,周围漂浮墨迹开始向中心收缩,空间仿佛被压缩。 音效:缓慢低频、环境风声、棍棒低鸣声。 0:13.5–0:15 极近距离正面超广角镜头。武侠高手全力向镜头冲刺,长棍带着铺天盖地的黑色墨浪猛烈挥向镜头。墨迹瞬间吞噬整个画面,最终屏幕完全变为纯黑。 音效:巨大低频轰鸣、长棍破空声、墨水覆盖镜头的流动声。

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

Seedance 2.0 AI video prompt: 15-second, no-dialogue, fully immersive high-speed brutal fight short film.

Two

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction & Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.

Seedance 2.0 AI video prompt: Ultra-realistic Indian classroom street fight. Single continuous shot, no cuts.

Ultra-realistic Indian classroom street fight. Single continuous shot, no cuts. Raw handheld mobile footage with natural micro-jitters, slight rolling shutter, no stabilization. Documentary realism. Audio: No music. Only raw ambient sound-footsteps, desk friction, cloth movement, punches, fan hum, breathing, distant classroom noise. Lighting: Mixed warm + cool cinematic tones. Practical classroom lighting. Moving ceiling fan shadows. Visible dust particles in light shafts. MAIN CHARACTER (STRICT IDENTITY LOCK): Indian male (17-18), cold emotionless face matching reference image exactly. Black straight side-swept hair, brown almond eyes, sharp jawline, natural Indian skin tone, slim face. OUTFIT LOCK (NO CHANGE): Black school blazer, white shirt, black tie, black pants. No hoodie/tayers. Slightly fitted blazer, loose tie. Must remain identical throughout OPPONENT RULES: All opponents have unique faces. No resemblance to protagonist. ACTION: 0-2s: Protagonist grabs Opponent A from behind one-hand head slam onto desk. Books/pencils burst outward. Desk drags with friction. A collapses limp. 2-5s: Grabs Opponent B punch to abdomen B folds immediate head slam into desk. Head pressed briefly to tiles. Camera stabilizes briefly. B falls face-down. Heavy breathing, visible sweat. 5-6s: Blazer shifts slightly, shirt + tie visible (tie displaced). C & D enter from back, split and flank. Only footsteps, fan hum. 6-8s: Chaotic fight. D attacks with rapid punches. Protagonist stumbles slightly. C grabs blazer, pulls back. Knee to abdomen. Body bends forward. Heavy breathing. Fan shadows moving. 8-10s: Headbutt to D D staggers. Protagonist grabs C collar efficiently. 10-12s (BOARD IMPACT): Protagonist drives C backward into green chalkboard. Back hits first, head snaps slightly. Chalk dust bursts outward, fully visible in warm light. Chalk tray rattles, pieces fall. Micro slow-motion (0.2-0.3s) at impact back to real-time. C loses tension, slides down leaving chalk smears, collapses. Dust drifts. 12-13s: D charges protagonist sidesteps rotational punch to cheekbone. Sweat arcs mid-air. D crashes into desks. Massive collapse, books scatter. D motionless, hand drops. Protagonist barely standing, heavy breathing. 13-14s: Medium-close. Chest rising. Slow turn to camera. Cold eye contact through glasses. Wipes blood from nose (visible smear). Removes glasses throws aside, spinning impact. 14-15s (FINAL): Ground-level wide shot. Slight edge blur, warm tone, golden dust. Protagonist without glasses removes blazer → throws onto opponent. White shirt + black tie only. Tie loose, slight movement. Walks to exit. Blazer settles. Silent classroom. Dust floating. Fade to black.

A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior protagonist @image1 stands high above a volcanic ridge before dropping from a visible height into the battlefield below. The protagonist extends one arm, summoning a returning glowing hammer from a distant point. The hammer travels visibly through the air in a fast glowing arc, wrapped in blue electricity, before snapping firmly into the protagonist's hand. The protagonist channels lightning, moving swiftly and hurling the hammer to push back the figures. The camera follows the protagonist's motion continuously in a fluid handheld style, maintaining clear spatial continuity with controlled whip-pans and no abrupt resets. Treat the entire sequence as one continuous evolving camera language with uninterrupted spatial logic. Cinematic motion blur, no music. Shot 1 (0.0–2.0s) — Fast tilt-down: the protagonist drops from a high rocky ledge, falling through the air before landing heavily on volcanic rock; a strong kinetic shockwave pushes ash and debris outward. Shot 2 (2.0–4.0s) — Controlled whip-pan continuation: the protagonist extends one arm; from far distance, the glowing hammer streaks toward the protagonist in a fast clearly visible arc, blue electricity trailing behind, before locking precisely into the protagonist's grip. Shot 3 (4.0–6.5s) — Continuous tracking: the protagonist moves forward aggressively, weaving through towering figures; the protagonist throws the hammer with force, the hammer visibly traveling outward through the battlefield, striking enemies, ricocheting, then flying back cleanly into the protagonist's hand. Shot 4 (6.5–8.5s) — Lateral motion continuation: the protagonist accelerates and leaps into the air, body fully extended, lightning wrapping around the protagonist mid-air as the protagonist prepares a downward strike. Shot 5 (8.5–10.0s) — Mid-air descent to impact: the protagonist descends rapidly from the jump and drives the glowing hammer downward into the volcanic ground with full force; the moment of impact creates a concentrated energy burst. Shot 6 (10.0–12.0s) — Extreme wide continuation: the impact expands into a massive radial wave of blue electrical energy, visibly spreading across the ground and lifting all surrounding enemies violently into the air. Shot 7 (12.0–15.0s) — Aftermath close-up: the energy wave dissipates and debris slowly falls. The camera gradually settles from the wide destruction into a stable close-up of @image1. The protagonist stands firmly, breathing controlled, faint blue electricity fading away. The protagonist slightly tilts their head, looking forward with a calm but intimidating expression. The camera holds steady on the protagonist's face. Clear visible lip sync as the protagonist delivers the line on-camera: "Who's next?"

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

Seedance 2.0 AI video prompt: Create a 15-second live-action fantasy battle filmed from the perspective of a s

Create a 15-second live-action fantasy battle filmed from the perspective of a spectator sitting in the audience. One continuous wide handheld audience shot. No cuts. No angle changes. No random scene changes. Setting: ancient Japanese-inspired fortress arena with stone walls, wooden gates, watchtowers, cloth banners, dusty ground, stairs, trees, and battle damage. Natural daylight, soft shadows, earthy colors, realistic dust and debris. Audience silhouettes and phones visible at the bottom of frame. Characters: Sand Titan: massive humanoid made of compacted sand, clay, dirt, and small rock fragments. Rough cracked body, broad shoulders, glowing amber eyes, sand constantly falling from joints. Steel Guardian: human-sized armored hero in realistic brushed steel armor, scratched plates, agile but believable. 0-2s: Sand Titan rises from a collapsing sand mound at center arena. Dust rolls outward. Steel Guardian stands opposite in defensive stance. 2-4s: Titan charges with heavy footsteps. Guardian sidesteps and lands two fast armored punches into Titan’s chest. Sand bursts from impact points. 4-6s: Titan swings a huge arm. Guardian ducks and slides across dirt. Sand scatters naturally. Both stay in the same arena positions. 6-8s: Guardian fires a focused gauntlet blast. It tears through Titan’s shoulder. Sand erupts into a thick debris cloud. 8-10s: Titan’s shoulder rebuilds as sand pulls back into the wound. Titan slams both fists into the ground, sending a sand wave toward Guardian. 10-12s: Guardian jumps over the sand wave, lands hard, charges forward, and drives an energy punch into Titan’s torso. Massive sand explosion. 12-14s: Titan collapses from the center outward. Chunks of sand and dirt fall apart. Dust fills the arena. Guardian backs away. 14-15s: Titan collapses into a giant mound. Guardian stands victorious through drifting dust. In the background, a weathered wooden arena banner has “Vidfield AI” carved into it like part of the set, subtle and natural, not a watermark or overlay. Style: realistic live-action stunt show, grounded superhero fight, practical VFX, believable physics, continuous choreography, realistic sand simulation, cinematic arena spectacle, detailed armor, natural daylight, audience-view perspective, fun escalating action. Negative prompt: random cuts, multiple angles, closeups, shaky unusable camera, floating bodies, cartoon motion, unrealistic physics, inconsistent character design, changing armor, changing sand body, extra limbs, warped hands, bad anatomy, flickering sand, disappearing objects, blurry action, teleportation, giant random beams, overpowered effects, text overlays, watermark, logo overlay, UI elements, inconsistent arena, low-quality render.

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

Seedance 2.0 AI video prompt: 【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combi

【Style】Neo-Chinese Wuxia, Ink Fluid Simulation, High-speed Cinematography, Combination of Live Action and CG, Black-White-Red Visual Impact, Extremely Fast Rhythm. 【Duration】15 seconds 【Characters】 Black Ink Warrior: Powerful movements, each strike as heavy as a splashed ink landscape. Red Assassin: Agile and strange movements, as sharp as vermilion lacquer. 【Scene】A pure white void space, floor covered with rice paper. [00:00-00:05] Shot 1: The Awakening. From extreme stillness to extreme motion. Initially a static black and white ink painting, two ink dots confronting each other. Suddenly, a guqin sound explodes. 【Action】Two ink dots instantly transform into human shadows rushing at each other. The black-clothed person throws a heavy punch, instantly exploding a dense black ink cloud in the air (replacing smoke), with the ink freezing into a powerful calligraphic brush stroke. The red-clothed person dodges sideways, drawing a vivid vermilion red line with a dagger. [00:05-00:10] Shot 2: Ink Combat Choreography. Rapid Cuts. They engage in a dazzling close-combat fight (martial arts choreography level). 【Visual Spectacle】Each physical collision is not a bodily sound, but an ink splash explosion. The Black Ink Warrior's sweeping leg raises a black ink tsunami; the Red Assassin's aerial consecutive kicks leave red shadow trails in the air. The rice paper on the ground is torn by their steps, with ink blending. [00:10-00:15] Shot 3: Breaking the Dimension. Slow-motion upgrade. Both simultaneously unleash ultimate moves and collide. The black ink dragon fist and red vermilion blade lock in midair. 【High-Energy Moment】The massive energy causes the two-dimensional ink world to collapse. The camera pulls back, revealing they have broken the "dimensional wall", falling from a torn ink painting hanging on the wall onto a wooden floor in reality, surrounded by lingering ink charm and paper fragments, both maintaining their final combat posture and gasping.

Seedance 2.0 AI video prompt: Scene 1
Action: Vera leaps onto the hood of her patrol car, racking the slide of

Scene 1 Action: Vera leaps onto the hood of her patrol car, racking the slide of her raygun as a saucer descends rapidly. Camera: Low angle, tracking shot following her movement, quick zoom to close-up on her determined expression. Lighting: High contrast, dramatic rim lighting with harsh amber highlights from the car's engine. Sound: Loud metallic clang of boots on steel, intense electrical hum of the raygun, roar of thrusters. Dialogue: “Stay alert. Stay human.” Scene 2 Action: Vera triggers a switch on her wrist-mounted radio, causing a pulse of blue energy to ripple outward. Camera: Extreme close-up on the dial, followed by a sweeping crane shot of the shockwave hitting the saucer. Lighting: Cool, stroboscopic blue light pulsing across the scene, shadows stretching and retracting. Sound: Sharp digital glitch noise, high-pitched electronic feedback, sound of metal warping. Dialogue: “Frequency jammed.” Scene 3 Action: The saucer loses altitude, spinning erratically as Vera aims her raygun at the ship's exposed underbelly. Camera: Handheld shaky cam, tight framing to convey chaotic motion and proximity to the threat. Lighting: Harsh daylight with dramatic, jagged lens flares cutting through the dusty air. Sound: Deep, low-frequency rumbling of the engine, screeching of metal on metal, heavy breathing. Dialogue: “Got you now.” Scene 4 Action: Vera fires a concentrated beam of light, striking the saucer's core; the ship erupts in sparks and smoke. Camera: Wide angle shot from behind the car, capturing the massive scale of the explosion against the horizon. Lighting: Blinding white flash, sudden drop to deep, smoky shadow post-impact. Sound: Deafening crack of a plasma discharge, heavy metal explosion, sound of raining debris.

Seedance 2.0 AI video prompt: Cinematic action combat game visuals, presented in a single continuous shot. Hig

Cinematic action combat game visuals, presented in a single continuous shot. Highly immersive, fast-paced, with extremely impactful combat feedback. The protagonist is Rabbit KANA, wielding a (frying pan). The Boss is White Tiger Ascetic, wielding a (vajra). [Environment] An ancient, ruined stone battlefield. The ground is covered with cracks and scattered debris. Dust and thin mist float in the air. The overall tone is dark, with high-contrast lighting, strong volumetric light and particle effects. A gentle wind flows through the scene, creating an oppressive yet epic atmosphere. [Opening – Ranged Probe] A white rabbit adventurer crouches on a distant high ground, wearing a yellow jacket. The rabbit rapidly throws three daggers emitting green smoke toward the distant White Tiger Boss. The daggers strike the Boss’s body, bursting into green smoke. The White Tiger triggers hit reactions and sound effects. [Battle Trigger] The rabbit leaps down from the high ground, with the camera following the fast descent, landing directly in front of the Boss. The rabbit draws its weapon — a frying pan. War drums begin, and Boss battle music starts. A health bar appears above the White Tiger. The rabbit slowly circles the Boss. [High-Speed Melee] Both sides instantly engage in high-speed melee combat. The White Tiger swings the vajra with heavy, powerful motions, generating strong visual effects and shockwaves. The rabbit rolls forward into close range and delivers precise attacks with the frying pan. The White Tiger’s health decreases. The White Tiger retaliates with sweeping, slashing, and heavy strikes using the vajra, while the rabbit performs multiple precise parries. [Parry & Opening] The rabbit seizes the moment and executes a perfect parry, triggering a powerful impact sound and visual feedback. The Boss enters a staggered state, freezing briefly before dropping to one knee. [Execution Animation] The rabbit leaps into the air above the White Tiger and unleashes its ultimate attack. The frying pan channels overwhelming thunder as a massive lightning dragon descends from the sky. Lightning and the frying pan strike simultaneously. The rabbit lands calmly with its back to the camera. Behind it, the White Tiger collapses with a heavy crash, kicking up dust and debris. [Final Frame] At the center of the screen, large red calligraphic text appears: “勝” [Technical Specifications] Hyper-realistic, cinematic lighting, 8K resolution, 30fps, no subtitles, no watermark, only essential UI elements retained. Rich details, dynamic camera, motion blur, strong composition.

Seedance 2.0 AI video prompt: SCENE CONTEXT
A ruined post-war Japanese city plaza. A pink-haired woman and a h

SCENE CONTEXT A ruined post-war Japanese city plaza. A pink-haired woman and a heavy combat mecha start FAR APART: the woman in the near foreground, the mecha 40 meters away in the deep background, a wide empty field of rubble clearly visible between them. The mecha begins launching cluster missiles in an uninterrupted continuous stream — the barrage runs from the first second to the final blow with zero pause. She dodges her way through the relentless missile rain, weaving as she sprints the full 40-meter gap; her right fist swells into a giant fist wreathed in blazing flames, and one flaming punch with devastating impact launches the mecha straight backward, away from the camera, deep into the ruins — and the barrage ends with it. ACTIVE REFERENCES @image1: young woman, athletic build, short pink bob hair, small red horns, black choker, glossy black zip-up catsuit with belt, black gloves and boots. 100% matches the reference. @image2: heavy humanoid combat mecha, dark grey-green segmented armor plating, red glowing vents on chest and shoulders, clawed feet, arms and hands at fixed reference proportions, rendered as a real physical war machine: weathered metal, chipped paint, hydraulic joints. 100% matches the reference. @image3: destroyed Japanese city — collapsed wooden houses and debris fields in the foreground, leaning utility poles, a flooded canal with a damaged stone bridge in the midground, a ruined multi-tiered castle tower and gutted concrete blocks in the background, overcast grey sky. 100% matches the reference. LOCATION MAP One straight axis runs from the camera into the depth of the frame: camera and woman at the near end, the mecha 40 meters down the axis, and behind the mecha a crash corridor of gutted concrete blocks stretching another 100 meters into the background. The ruined castle tower sits far left in the background as a fixed landmark. Light comes from the overcast sky, flat and diffuse. The camera operator stays at ground level on the shadow side and keeps this single axis for the whole scene. FIRST FRAME / BLOCKING Deep-staged wide frame: @image1 stands in the near foreground at frame left, full figure large in frame, back three-quarters to camera, facing down the axis. @image2 stands small in the deep background at frame center-right, 40 meters down the axis, its full body clearly distant — the empty rubble field between them fills the middle of the frame. The near-far relationship reads instantly: she is near, it is far. Handheld frame tilts slightly, horizon imperfect. FORMAT MODE Timed multishot. Cuts only at the specified points, the camera does not cut on its own. Continuous barrage rule: from 0.5s until the punch lands at 11.0s, the mecha's shoulder and back launchers fire cluster missiles in an uninterrupted cycle — new missiles rise every second, missiles detonate on the ground every second. All three states — launch, flight, and explosion — exist simultaneously in every shot. 0.0s to 3.0s — 63° FOV, handheld behind the woman's shoulder, deep-staged: woman large in foreground left, mecha small and distant at center-right, 40 meters of empty rubble between them. The distant mecha's shoulder and back panels snap open; cluster missiles launch upward at 250 km/h in continuous waves, one wave after another with no gap, smoke trails corkscrewing skyward in overlapping layers. As the first missiles detonate around her, new missiles are still rising. She launches into motion immediately, beginning her dodges among the first blast plumes. The 40-meter gap stays visible for the entire shot. 3.0s HARD CUT 3.0s to 6.0s — 84° FOV, handheld tracking the woman. The missile rain pounds down without pause, detonating around her at 10 to 15 meter spacing, the sky always holding the next wave of falling missiles and rising smoke trails. She weaves through the continuous blast plumes at 100 km/h — sliding under one explosion, vaulting a concrete slab, cutting hard sideways to evade two missiles landing at once — every missile striking empty ground. She keeps advancing down the axis toward the distant mecha, which keeps firing in the far background, its shoulder launchers flashing continuously. Successive shockwaves rock the camera. 6.0s HARD CUT 6.0s to 8.0s — 63° FOV, low handheld follow from behind her at knee height, looking down the axis. She sprints straight ahead at 120 km/h while missiles keep detonating ahead, behind, and beside her — dodging as she runs, cutting sharply left and right around blast points at full sprint, mud, tiles and blast debris spraying in her wake. The mecha starts as a small point in the distance and grows steadily in frame as she closes in, its shoulder launchers still spitting missiles and muzzle fire. Real lens flare streaks the frame as the lens crosses the sky's bright patch. 8.0s HARD CUT 8.0s to 9.5s — 29° FOV, handheld close-up on the woman ALONE mid-leap, the background only sky, blurred rubble and blurred continuous explosion flashes, missile shrieks streaking past on all sides. She draws her right fist back and it SWELLS — her glove and forearm inflate in one smooth surge until her fist alone is as large as her entire body, knuckles the size of her head. The instant the swelling completes, the entire giant fist IGNITES: real orange-red flames wrap the stretched glossy surface, fire tongues curling along the knuckles, embers streaming backward, the air around the fist warping with heat. Behind this burning giant fist, her body, face and left arm stay normal size. She hangs one beat at the top of the leap, the burning giant fist cocked, firelight painting her profile in warm tones. 9.5s HARD CUT 9.5s to 12.0s — 84° FOV, handheld low, positioned beside the woman looking down the axis at the mecha. The mecha is still firing — its last wave of missiles has just left the launchers — when her burning giant right fist slams into its chest. On contact a massive fireball erupts with a single deep concussion, flames jetting out along the caving armor seams. The chest armor collapses inward around her knuckles over a wide area, armor plate edges heated to glowing orange-red and melting, droplets of molten metal spraying, a shockwave ring of fire and dust flattening the dust in a 20-meter circle — the impact so violent the mecha's entire torso folds inward for one beat before it launches. The launchers die the instant the torso is destroyed, the barrage ends, and the last few missiles already airborne finish detonating on distant empty ground. The mecha is launched STRAIGHT BACKWARD along the axis, away from the camera, at 200 km/h — trailing fire and black smoke from its chest, shrinking with distance as it flies, arms flailing, holding one straight line down the crash corridor. The camera holds the axis; the mecha recedes deeper into the background for the entire shot. 12.0s HARD CUT 12.0s to 15.0s — 63° FOV, wide handheld on the same axis. Deep in the background, 80 meters away, the mecha crashes down and plows through two gutted concrete blocks, each collapsing in sequence, grinding a long straight trench directly away from the camera before stopping in a rubble mound — flames still burning inside the large hole burned through its chest, black smoke billowing up, red vents dark, sparks and hydraulic fluid spraying and igniting on the open flames, burning debris scattered around the wreck, dust and smoke columns rising along the crash corridor. Only dissipating missile trails remain in the sky. In the near foreground the woman lands in a crouch; the flames on her right fist die down to embers, the fist deflates back to normal size in one smooth breath, thin smoke and steam rising off the glove, and she slowly stands with her back to camera, looking at the distant burning wreck. Dust density climbs from 20% to 60%. CAMERA Documentary operator, handheld throughout: constant 1–3cm shake, imperfect reframes, hunting focus, half-beat lag behind the action. The continuous explosions rock the camera repeatedly in every segment. One spatial axis for the whole scene — every shot looks down the same line from woman toward mecha. No drift mid-segment; FOV locked per segment. Camera-native tonal response: flat natural contrast, highlights clip honestly on explosions and flames, deep shadows stay soft. PHYSICS The woman moves with real mass — feet dig into mud, debris scatters, inertia in her hair and the catsuit's gloss. Missiles fall in continuous waves along gravity arcs, adjacent blast shockwaves stacking, pushing loose tiles outward layer by layer. Her burning giant fist carries visible mass and real fire behavior: flame tongues stretch backward in the airflow as it swings, embers scatter along its motion path, heat warps the air around it. At impact: armor collapses along edge-stress fractures, heated metal glows orange-red and drips, the fireball expands as a real deflagration then rolls into black smoke. The launched mecha follows one straight ballistic line backward along the axis — rising, peaking, falling — losing speed through each concrete block it destroys, collapses running edge-to-center, sequential. Ground tremor shakes the camera on the final crash. LIGHTING Single source: overcast sky, flat diffuse daylight, 5600K fixed. Natural unpolished exposure — grey sky slightly blown, faces lit softly from above. The continuous missile detonations provide constantly flickering warm pulse light across the whole scene; the burning giant fist, the fireball and the burning wreck act as intense warm practical light sources, spilling dancing orange firelight onto the wet mud, her glossy catsuit and the mecha's dark grey-green armor, with real fire reflections on the glossy materials. Real lens flares when the lens crosses the sky's bright patch or the fireball. AUDIO Wind over rubble, distant creaking metal. The barrage never stops: rapid pneumatic launch thumps and overlapping ground detonations stack in continuous layers, missile flight shrieks streaking past throughout — until the punch lands at 11.0s and it all stops abruptly, leaving only a few final distant blasts. Her sprint: fast footfalls and breathing threaded between the explosions. The fist swelling and igniting: a taut stretching creak, then the whoosh of flame ignition and a sustained fire roar. The punch: one massive bass slam layered with a deflagration boom, tearing metal, then the whistle of a flaming mass receding into the distance, two sequential building collapses far away, and a long grinding skid, with residual fire crackling in the tail. Handheld mic character — clipped peaks on explosions. STYLE Realistic documentary footage, true-to-life untouched colors straight from camera, natural unpolished lighting, subtle motion blur on fast movement, photoreal texture on skin, latex, mud, fire and weathered metal. News-footage authenticity. POSITIVE LOCKS Opening geometry: the woman is near the camera and the mecha is 40 meters away in the deep background, both visible in the same frame with empty rubble between them. Barrage continuity: from 0.5s to 11.0s the mecha fires missiles continuously in every shot — missiles in flight and smoke trails in the sky in every frame, new explosions on the ground every second; launching ends when the punch lands at 11.0s. The giant fist belongs to the woman only — it is her right fist; flames appear only on her right fist and forearm, from 8.0s to 12.0s, and after the punch only on the mecha's chest and the burning wreck. The mecha's arms and hands stay at their fixed reference proportions in every shot; the mecha's arms stay at its sides or flailing — its only actions are launching missiles and being sent flying. Her body, face and left arm stay normal size and unharmed at all times. After the punch the mecha travels in ONE straight line backward along the axis, away from the camera, trailing fire from its chest, shrinking with distance in every frame, and stays down after the crash, still burning. @image1's catsuit, pink hair and red horns identical in every shot. @image2's armor and red vents match the reference until the torso is damaged. Every missile lands on empty ground; the woman stays untouched. One overcast time-of-day and weather throughout. Single camera axis for the whole scene. Handheld shake in every segment.

Seedance 2.0 AI video prompt: Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warri

Ultra-realistic cinematic blockbuster ocean battle. Fierce athletic female warrior, long red hair braided and whipping in the storm, black tactical armored neoprene suit with torn silver panels, skin-tight wet combat suit, battle scars and scratches across her arms, savage expression. Massive Mosasaurus with deep scars and rows of razor-sharp teeth. Raging dark ocean, massive thunderstorm, hyperdetailed water physics. 0–2s: Extreme wide shot diving fast from storm clouds toward raging ocean. Warrior stands barefoot on broken metal debris, blue glowing lines on her torn suit, blood on her hands. Massive waves crash the platform. Camera snaps to extreme close-up of her eyes as she grips an electrified spear. Lightning strikes behind her silhouette. 2–4s: Sudden underwater POV. Massive Mosasaurus rockets upward from the depths, jaws wide open. Aggressive handheld camera shake pushing into rows of teeth. Warrior executes aerial sideways flip, Mosasaurus snaps the metal platform and shreds it. Explosion of water and debris fills frame. 4–6s: 360° tracking shot spinning around her airborne body. She lands hard on Mosasaurus skull and drives spear deep into its eye. Blue electric energy pulses through flesh. Mosasaurus convulses violently, blood mist mixing with water. Camera pushes into impact point then snap-zooms out to massive crashing wave. 6–8s: Mosasaurus dives and rolls brutally. Warrior sprints along its back dragging the spear, tearing flesh and sparks. Low tracking camera behind her. She leaps upward as lightning strikes the spear — silhouette frozen against the sky. Slow dramatic push from below. 8–10s: Top-down cinematic shot. Warrior plunges downward like a missile, screaming, driving the spear through the Mosasaurus skull to the ocean floor. Massive water explosion, shockwave, blood spray, teeth scattered. Camera pulls back rapidly revealing calm sea as Mosasaurus sinks lifelessly. Warrior stands on floating debris, breathing heavy. FX: stormy water splashes, blood mist, debris explosion, lightning strike impact, aggressive camera shake, rapid push-pull zooms, cinematic motion blur, sparks, rain storm, shockwaves Negative: cartoon, blurry, low quality, weak motion, bad anatomy, extra limbs, unrealistic water, text, watermark, censored frames

Seedance 2.0 AI video prompt: SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance s

SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance sports car already at full speed blasting through a tight urban street, suspension compressed, reflections streaking across glossy body panels, extreme motion blur on surroundings, no buildup, immediate velocity, hyper-realistic, cinematic, 8k detail. SHOT 02 Side close tracking shot as the car threads between parked vehicles at high speed, speed maintained, tight urban environment, photorealistic, intense motion. SHOT 03 First-person FPV drone aggressively chasing directly behind the car, locked onto rear bumper, rapid swerves through traffic, slight camera instability, extreme speed sensation, kinetic, photorealistic. SHOT 04 Extreme close-up on front wheel during hard braking into a corner, ABS pulsing rapidly, tire briefly losing and regaining grip, subtle instability, rubber deformation visible, asphalt texture sharp, hyper-detailed, realistic physics. SHOT 05 Front 3/4 angle as the car exits the turn, driver overcorrects steering, rear stepping out wider than intended, uneven weight transfer, tires struggling for grip, tension rising, near loss of control. SHOT 06 Rear tracking shot as the car transitions into a deep uncontrolled slide, rotation increasing, tires fully slipping, appearing on the edge of spinning out, smoke beginning to form, maximum instability. SHOT 07 Same motion continued, but the driver countersteers precisely at the last moment, front wheels snapping into alignment, grip suddenly returning, the slide stabilizing just before full spin, razor-thin recovery, physically realistic. SHOT 08 Side tracking shot as the car shoots out of the drift with regained traction, tires gripping hard, smoke trailing behind, acceleration surging forward, control re-established under extreme force. SHOT 09 Ultra-low tracking shot again, even faster now, the car blasting past the camera with inches to spare, air displacement and motion blur overwhelming the frame, pure speed dominance. SHOT 10 Wide shot of the street ahead as the car disappears into the distance, leaving faint tire smoke and echoes of motion, environment settling, tension released without impact.

Seedance 2.0 AI video prompt: Ultra-realistic cinematic devastation at Gwanghwamun Gate.
The square is torn ap

Ultra-realistic cinematic devastation at Gwanghwamun Gate. The square is torn apart—cracked asphalt, overturned vehicles still burning, smoke drifting low across the ground. Debris scatters with every impact. In the distance, damaged statues of Sejong the Great and Yi Sun-sin stand partially fractured, looming through haze. Visual Tone: gritty, grounded, no fantasy glow—only firelight, sparks, and natural destruction Camera: handheld but controlled, shallow depth of field, motion blur on fast action Atmosphere: ash, dust, embers, shockwaves moving through air 👤 CHARACTER Asian female (match to @image_1), torn white dress, skin marked with dust and minor cuts. Expression calm, focused—completely locked in despite chaos. ⚙️ ARMOR SYSTEM Modular exosuit (purple + silver-teal from @image_2), mechanical—not magical. Each piece: enters frame at high velocity locks with hard metallic impact emits sparks + pressure bursts aligns with precision under motion 🐺 ENEMIES Lean grey-black beasts: fast, low to the ground sharp claws scraping asphalt glowing red eyes cutting through smoke attack in coordinated bursts, circling and lunging 🧭 TIMELINE (0–15s) 0–2s — “THE HUNT” [Wide handheld shot — immediate motion] Camera rushes forward at ground level. The heroine sprints through wreckage, breathing steady. Behind her: beasts tear through debris claws hitting pavement, sparks flying From above and sides—armor components streak into frame, barely missing her as they close in. 2–6s — “ASSEMBLY IN MOTION” [Aggressive tracking — low to mid angles] Boots slam onto her feet mid-stride → heavy metallic CLAMP Leg plates snap in → dust bursts outward Waist and torso lock with force → slight body jolt from impact Camera stays close, shifting angles fast but readable, tracking her momentum. 6–9s — “SEAL + TURN” [Controlled orbit shot — rising intensity] Helmet components slide in and seal around her head with tight precision. A faint internal glow pulses through seams (subtle, not flashy). She slows—just slightly—and turns. Camera orbits 180° around her as beasts close in from all directions. Dust lifts from ground pressure. 9–12s — “FIRST IMPACT” [Tight combat framing — physical hits] A beast lunges— She counters instantly: one punch → direct impact → creature thrown violently into a wrecked car metal-on-impact sound, sparks burst Camera shakes lightly on contact. 12–14s — “CHAIN STRIKE” Second attacker mid-air— She grabs and redirects: slams it sideways into burning debris small explosion bursts outward Firelight reflects across armor surfaces. 14–15s — “FINAL BEAT” [Low-angle hero shot] Final beast charges— She drives a downward strike into the ground. Impact: cracked asphalt fractures outward dust and debris blast in a circular shockwave She lands in a half-kneeling pose. Everything settles for a split second: smoke drifting embers falling beasts down 🔊 AUDIO DESIGN (IMPORTANT) Heavy, real metallic impacts (no sci-fi exaggeration) Footsteps + claws scraping asphalt Controlled breathing (calm, focused) Distant fire crackle + collapsing debris Low bass hits on major impacts

Seedance 2.0 AI video prompt: SUBJECTS:
A female post-apocalyptic future warrior (referred to consistently as

SUBJECTS: A female post-apocalyptic future warrior (referred to consistently as “the female warrior”), short hair pressed backward by high-speed airflow, face marked with dust and fine scars; wearing layered wasteland tactical gear: a tight heat-resistant inner layer + a damaged outer drape with hanging straps, partially embedded ceramic armor plates with scorched and worn edges; one arm is a mechanical prosthetic, composed of an exposed mechanical skeleton combined with ceramic plating, with clearly visible joints and connections; Weapon is a long-handled fissure-flame spear, black ceramic material, slender and slightly curved body, spearhead with cracked fissure structure; the spear maintains a low-intensity flame attached to its surface (flowing along the shaft, not expanding outward); ENVIRONMENT: Wasteland stone city main district, ground made of uneven stone slabs with cracks and height variations, with dark red embers glowing within the cracks; a half-collapsed arch remains visible on the right, a broken city wall in the distance on the left; the space is open, debris and structures can be lifted by impact and participate in motion. COLOR LOGIC: Overall low-saturation cold gray-blue environment; the fissure-flame spear is the only high-brightness warm color; the final giant stone creature’s eyes are dim cold light points, used only to define contour without increasing overall brightness STYLE: Live-action protagonist with fully realistic texture; stone creatures, fractures, flames, debris, and ground upheaval are all film-grade VFX; no CG plastic feel, no energy-based skill effects TIMELINE: 0:00-0:02: WS, 24mm, high-altitude dive. The female warrior falls from above with trailing fire, entering frame and slamming heavily into the ground; stone slabs burst and flip outward, impact drives debris rolling and dust dispersing; after landing, she slides half a step forward, lowering her center of gravity to stabilize 0:02-0:04: cut. The ground continuously fractures, multiple stone masses rise to form stone creatures that rapidly converge from different directions; the female warrior side-slides while moving, adjusting her steps, keeping her body advancing left while searching for gaps 0:04-0:06: move follow. Stone creatures enter attack range; the female warrior instantly initiates a fully connected sequence of actions, each contact producing sharp impacts and fragmentation; debris is knocked away, landing, rolling, and continuing to slide in the same direction 0:06-0:08: move push-in. The ground begins to tremble; all debris, driven by inertia and vibration, slides toward the center, colliding and gradually assembling; limbs form first to support the ground, then the torso rises, and finally the head structure completes—an enlarged stone creature BOSS rises from the ground 0:08-0:11: MS, 35mm, follow. The BOSS steps forward and raises its arm to slam the ground; the entire stone surface is lifted, forming a shockwave that spreads outward; the female warrior is directly pushed back, sliding several meters, her body leaning backward but quickly regaining balance; debris rushes past on both sides at high speed 0:11-0:13: move accelerate. Using the reverse force from her slide, the female warrior plants and bursts forward into a leap; the mechanical arm stabilizes her body; mid-air rotation, then the spear pierces into the BOSS’s chest at high speed; upon contact, structural cracks spread and the body explodes outward; debris is violently scattered; flames briefly burst from fissures and the entry point, then extinguish quickly 0:13-0:15: pull-back WS. The BOSS collapses into falling debris; the camera pulls back as a larger area of the ground in the distance begins to rise; a massive stone creature structure gradually lifts and reveals a complete head silhouette; both eyes slowly glow with dim light; the enormous scale dominates the frame, while the female warrior stops in the foreground, facing it

Seedance 2.0 AI video prompt: A surreal battlefield in the air: floating rocky islands drift in a thunderstorm

A surreal battlefield in the air: floating rocky islands drift in a thunderstorm, clouds churning below like an ocean. A masked ronin dashes across the floating platforms, followed by a colossal winged beast whose chest is a vortex of storm clouds and lightning. The camera races between the islands, struggling to keep up as rocks tilt, spin, and collapse beneath their feet. Each flap of wings sends shockwaves through the air, shaking the frame and sending debris and rain directly into the viewer's face. A rapid handheld shot captures the ronin leaping across impossible gaps, his sword arcing through the darkness. The final shot shows the camera swooping down behind him as he leaps from the last collapsing rock, riding a bolt of lightning directly into the monster's chest vortex for a desperate final blow, detonating the storm from within and clearing the sky in a blinding flash. A storm-ravaged ocean at dusk. The ocean floor shifts. A colossal stone titan — ancient, moss-covered, cracked with age — begins to rise from beneath. Camera starts deep underwater, racing upward through dark green water as sediment and debris stream downward from the disturbance below. The silhouette of the titan blocks the surface light above. Camera breaks the ocean surface in one continuous rising shot — the titan erupting from the water, water cascading from its form in massive sheets, warships tilting and capsizing in the displacement wave. Lightning strikes its shoulder. The camera sweeps into an aerial orbit, pulling back to frame the full titan against the bruised storm sky. The ocean churns below it. The creature stands still and immovable. The storm wraps around it like a crown. A soldier in full tactical gear and helmet is already in freefall — plummeting toward a vast burning city far below. Camera races alongside them at speed, wind tearing at their suit. Then the camera pulls wide enough to reveal what they jumped from: a colossal creature descending above them, blotting out the sky, its mass filling the upper frame as the city rushes up from below. The soldier is caught between both. They pull a release — a wingsuit snaps open — and they arc out of the dive at the last possible second, skimming rooftops as the creature impacts the ground behind them. The shockwave hits like a wall. The camera is hurled forward through a canyon of collapsing buildings as the soldier punches through the debris cloud ahead of it, still flying. Audio: screaming wind throughout, creature impact shockwave boom, building collapse cascade, debris rushing past, suit fabric snapping taut on wingsuit deploy. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements. A lone astronaut in a full sealed suit sprints across the exterior hull of a massive spacecraft as something colossal tears it apart from below. The camera races alongside at shoulder height, struggling to keep up as hull panels buckle and explode outward beneath their boots. A vast organic leviathan — part creature, part deep-space anomaly — wraps itself around the ship's spine, its mass dwarfing the entire vessel. Each section of hull it crushes detonates in silence. The astronaut reaches the edge of the ship with nowhere left to run, looks down at the creature below, then back at the remaining section of hull. The camera holds on them from behind — the leviathan filling the frame below, stars above. They jump. The camera follows them off the edge into open space as the ship collapses behind them in a cascade of silent explosions. Audio: internal suit breathing heavy throughout, muffled structural collapse, deep resonant creature vibration felt more than heard, silence on the jump cut. Sharp clarity, natural colors, stable picture, no blur, no ghosting, no flickering. No duplicate elements.

Seedance 2.0 AI video prompt: 0s–5-]
Cinematic wide establishing shot with deep shadows and moody contrast lig

0s–5-] Cinematic wide establishing shot with deep shadows and moody contrast lighting. A ruined, post-apocalyptic traditional Japanese courtyard covered in drifting mist and broken stone. A powerful woman in glossy black latex stands poised, facing a purple-haired man in a sharp white suit. White glowing energy pulses softly around her body, while dark, smoky energy leaks from him. Subtle camera push-in, then a fast dynamic tracking shot as she bursts forward with a lightning-fast dash and delivers a clean, impactful uppercut. Energy trails streak smoothly behind her motion. [5s–10s] Seamless match-cut into slow-motion, low-angle perspective. The man is launched into the air with elegant force, debris lifting around him. The woman follows instantly with a high leap. The camera orbits fluidly around them mid-air as she unleashes a continuous combo of precise, flowing strikes. White and black energy trails intertwine, creating a visually striking contrast. Motion remains ultra-smooth and cinematic. [10s–15s] Fast camera push-in as she channels energy into a final, devastating downward strike. The man slams into the courtyard floor, creating a shockwave. Stone cracks spread outward as thick dust and smoke erupt into the air. Debris falls in slow motion. Scene ends with lingering particles and fading energy glow. Style: 4K ultra HD, hyper-detailed textures, cinematic lighting, stable camera motion, high dynamic range. Audio: Deep cinematic bass hits, sharp energy whooshes, mid-air impact sounds, heavy ground-crash rumble with echoing debris.

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface, visible friction causes sliding. She quickly uses the grappling hook to strike a crack on the hand’s surface at close range, creating a deceleration point and adjusting direction, beginning to move toward the palm center. SFX: stone friction, low-frequency vibration SHOT 7 MS → WS Using the rough surface of the hand, she takes two accelerating steps and leaps. Her body leans forward, arm extended, about to reach the central area of the palm. The motion reaches its peak. SFX: heavy footsteps, air stretch SHOT 8 MS, continuous tracking At the exact moment she is about to reach the center, the giant’s hand recoils from inertia and slams down again, releasing another impact that blasts her off the surface. Her body spins and is thrown back toward the remaining bridge structure ahead, re-entering a sliding state. At the same time, the bridge ahead begins to fracture again, matching the opening state exactly and forming a seamless loop. SFX: impact burst,

Seedance 2.0 AI video prompt: FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots
SUBJECT: @[image1]

Professi

FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1] Professional filmic production. 8k cinematic resolution, highly detailed realism, photorealistic. Shot on Arri Alexa, 35mm lens. Raw handheld camera style with focus pulls. Volumetric lighting and atmospheric haze. Protagonist: Exact face-match with the female from the reference image (image_16.png). Her detailed messy hairstyle, makeup, and distinct facial structure are priority. Outfit: Black satin halter cowl neck top (from image_16.png), slightly adjusted for action. A loosened black necktie is over the top, and she wears black trousers. She has an intense, cold-blooded fight expression. Body Type: Significantly altered with a very large, prominent bust size. Location: Tiered, large university lecture hall in an Indian college. Blue cushioned chairs and messy wooden desks. Harsh overhead fluorescent lights, creating Tyndall effect. Choreographed Action: 0-3s: (Close-up, Slow motion) Protagonist’s face (matching image_16.png) comes into sharp focus, then switches to fast action as she explosive grabs an attacker's collar. She slams his head into a desk with massive force. The desk splintering and papers scattering are rendered with physics-accuracy. 3-6s: (Mid-shot, Shaky cam) Two new opponents rush. She moves with lethal precision. A gut punch causes visible fabric distortion on her top. The increased weight of her modified body type effects her balance and impact force. Close-up on dynamic movement. 6-10s: (Wide shot, High energy) Fight choreography increases. She throws an opponent, whose body weight flips the blue chairs. Dust particles are highly detailed, dancing in the light beams. Chaotic handheld camera work, capturing the tension. 10-13s: (Extreme Close-up) Intense focus on her eyes (matching image_16.png), sweat glistening. She delivers a final, bone-crushing kick to the last standing attacker. Motion blur is photorealistic. 13-15s: (Cinematic exit, Slow glide) Wide angle from ground level. She is standing amidst the complete wreckage. The modified body details are visible. The camera glides slowly as she turns, walks toward the bright exit door, and becomes a powerful silhouette. Classroom goes into complete stillness and silence. Technical: Face-consistency lock with image_16.png is prioritized. Dynamic body physics simulation. Advanced fabric wrinkles, sweat rendering, particle effects. 60fps, shallow depth of field.

Seedance 2.0 AI video prompt: Use @[storyboard ref] as the authoritative shot blueprint. Do not render the sto

Use @[storyboard ref] as the authoritative shot blueprint. Do not render the storyboard sheet itself. Ignore all borders, panel frames, text, labels, headers, swatches, director-strip graphics and layout elements. Treat each panel as one sequential beat inside a single continuous unbroken handheld rear-FPV chase shot. Create a cinematic 16:9 video of Felicita, the fox girl from @[character ref] Final style: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop color, warm sunlight from left, cool skylight from right, forest haze, drifting pollen, fast leaf-shadow flicker, crisp silhouette, deep layered forest parallax, shallow reactive lens refocus. One continuous rear-chase camera, no cuts. The camera chases her breathlessly with handheld FPV momentum. 1. She crouches on a mossy path, ears twitching, then explodes forward into a sprint between roots. 2. Camera lurches after her, close behind, as she slides under a fallen trunk and kicks back to her feet. 3. She vaults a boulder, plants one sneaker on bark, and launches up the side of a tilted tree. 4. She catches a low branch with both hands, swings hard, and lands on a thick limb above the path. 5. The camera scrambles upward behind her, shaking with each step as leaves whip across the lens. 6. She sprints along a bending branch, leaps a gap, lands hard, and rebounds instantly to the next tree. 7. She dives through dense leaves, briefly becoming a sharp silhouette in green light. 8. One speed ramp as she flips over a snapping branch, tail and braids floating while splinters and pollen freeze around her. 9. Speed snaps back as she lands, skids along bark, grabs a vine, and swings around a massive trunk. 10. She releases the vine, rockets through a tunnel of leaves, looks back with a fierce grin, gives a loose two-finger gun gesture, then bursts upward.

VISUAL STYLE: Use live-action feature film realism with crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language.

Seedance 2.0 AI video prompt: SUBJECTS:
A dominant male leader, short hair, light stubble, strong jawline, pie

SUBJECTS: A dominant male leader, short hair, light stubble, strong jawline, piercing gaze, broad shoulders, muscular build. Wearing a white structured ceremonial war robe with layered panels and split drapes, wide reinforced belt, central rigid chest plate, and a heavy asymmetrical black mechanical shoulder armor. Carries a divine lightning spear, long ceremonial polearm, polished silver and ivory metal, energy conductor structure, subtle lightning gathering along the tip, controlled electric arcs. ENVIRONMENT: A colossal sacred western mythic megastructure city. Architecture inspired by divine western civilization: cathedral-scale sanctuaries, monumental marble structures, radiant statues of angelic guardians and noble deities. Massive layered city with canals, bridges, terraces. COLOR & LIGHTING: soft diffused lighting, gentle warm highlights, soft natural glow, subtle teal water tones, muted greens, warm natural skin tones, soft shadows. STYLE: live-action cinematography, continuous physical camera motion, natural inertia, no CGI feel, real textures, real atmospheric perspective, subtle imperfections, no stylization artifacts. TIMELINE: 0:00–0:03 Camera dives from high altitude with strong forward momentum, slightly tilting and accelerating. A massive pale moon sits far in the background, softly diffused through clouds. Two colossal sacred statues emerge through mist, designed as noble angelic guardians with refined, harmonious facial features. Camera threads precisely between them, maintaining forward inertia. 0:03–0:06 Camera continues seamlessly into a downward spiral, following architectural curvature without any cut. A majestic dragon is perched across a grand stone bridge ahead. As the camera approaches, the dragon turns and releases a wide, flowing stream of fire. The flame expands across the path like a luminous veil. Camera rolls slightly and glides beneath the fire in one continuous motion, entering the shadow of the bridge, then following the underside structure forward, naturally transitioning toward the canal below. 0:06–0:09 Maintaining the same motion path, the camera exits the bridge shadow and drops closer to the canal surface. Water reflects soft firelight and surrounding architecture. Camera continues forward and passes under a lower arch. Reveals a breathtaking scene: marble ruins, sculpted pillars, statues softened, light rays diffusing through water. Camera follows forward trajectory underwater, then rises naturally toward a fountain outlet and bursts upward, maintaining direction and momentum. 0:09–0:12 Camera flips with inertia and sweeps across a vast ceremonial plaza. Hundreds of soldiers stand in formation. The leader stands facing the army. He steps forward forcefully, lifts the lightning spear high, and channels energy upward. Soldiers respond in unison with a powerful synchronized roar, raising weapons in a wave-like motion. Subtle electrical particles begin to gather in the air, dust and embers lifting upward as if drawn by energy. Camera weaves through the formation at low height. 0:12–0:15 Camera ascends along a spiral path toward the summit platform, continuous motion. Fire braziers ignite sequentially along the ascent. As the camera rises, a massive dragon suddenly cuts through the fog layer from the side, flying close across the frame, wings displacing mist and light. The camera reaches the summit. The leader stands elevated, facing the army, spear raised high. The sky above compresses with dense clouds, energy concentrates, and a massive lightning strike descends from the sky, connecting directly to the spear in a controlled, continuous flow. The entire scene is illuminated by the lightning, soldiers below erupt again in unified response. In the distance, another dragon circles slowly. Camera pulls back smoothly, revealing full scale: layered fog, fire accents, and the moon remaining as a subtle background.

Seedance 2.0 AI video prompt: Use the provided Tesla and Einstein character images as STRICT visual references

Use the provided Tesla and Einstein character images as STRICT visual references. Maintain exact identity, same face, same outfit, same proportions across all frames. No variation. Style: ultra realistic AAA fighting game, Tekken 8 gameplay cinematic, Unreal Engine 5 quality Camera: side-angle fighting camera, dynamic zoom on hits, slight camera shake on impact Duration: 15 seconds Environment: dark futuristic arena, reflective floor, subtle neon lighting, not distracting Characters: Tesla → electric blue lightning powers Einstein → purple spacetime distortion powers Energy rule: blue vs purple contrast must stay consistent across entire video 0:00–0:02 — VS SCREEN Visual: close-up face-off → transition to full VS screen screen splits with blue lightning (Tesla side) and purple vortex (Einstein side) UI: health bars full timer 60 names TESLA (left) / EINSTEIN (right) SFX: electric crack + deep bass hit MUSIC: cinematic tension rise 0:02–0:04 — READY → FIGHT Visual: fighters snap into idle stance READY text → instant transition to FIGHT with spark explosion Effects: blue + purple spark collision UI: arcade bold typography small screen flash SFX: whoosh → impact burst MUSIC: beat drop 0:04–0:07 — OPENING ATTACK Visual: Tesla attacks first → fast straight punch with lightning trails Einstein gets hit slightly → immediately counters with kick Effects: blue lightning trails (Tesla) purple distortion ripple (Einstein counter) impact sparks UI: health bars decrease COUNTER text appears 2 hit combo SFX: punch impact + electric crack 0:07–0:11 — COMBO DOMINANCE Visual: Einstein gains control slows time briefly → launches combo mid-air juggle → spinning hit Effects: purple spacetime distortion field background warping micro slow motion on heavy hit UI: combo counter increases (3 → 5 → 6 hits) damage numbers appear Tesla health drops heavily SFX: rapid hits + distortion sound MUSIC: faster, aggressive 0:11–0:13 — CRITICAL STATE Visual: Tesla drops to knee, struggling electric sparks unstable Effects: blue energy flickering subtle slow motion UI: health bar flashing red SFX: heartbeat + low rumble MUSIC: brief silence → tension build 0:13–0:15 — FINISHER + KO Visual: Einstein creates purple black hole vortex Tesla pulled slightly → final strike impact freeze → Tesla thrown backward KO text appears center Effects: purple vortex + blue lightning explosion camera shake particles + motion blur UI: KO glowing red health fully depleted SFX: heavy bass impact + explosion MUSIC: final cinematic hit → cut to silence --- Negative: low quality, blurry, extra fingers, missing fingers, bad anatomy, distorted face, inconsistent character, UI errors

Seedance 2.0 AI video prompt: A hyper-real cinematic sequence set in an ancient Indian battlefield at golden s

A hyper-real cinematic sequence set in an ancient Indian battlefield at golden sunset. The air is thick with dust, glowing in warm orange light. Thousands of armored warriors clash in the background—swords, shields, and banners moving in chaotic rhythm. Sound design includes distant war cries, drums, clashing metal, and strong wind sweeping across the battlefield. The tone is epic, grounded, and intense. Shot 1 (0–1s): Mid shot of a warrior archer standing on a wooden chariot. He is battle-worn, focused, breathing heavily. He draws his bowstring fully, muscles tense, eyes locked ahead. Without hesitation, he releases. The arrow launches forward with force, cutting through the dusty air. Shot 2 (1–4s): Tracking shot alongside the arrow in slow motion. The arrowhead is realistic—slightly uneven metal, no fantasy glow, worn and sharp. As the camera stabilizes near the tip, something impossible becomes visible: On top of the arrowhead, a miniature battlefield is actively unfolding. Tiny warriors run, clash, and fight across its surface, dust rising from their movement. Shot 3 (4–7s): The camera slowly orbits around the arrow mid-flight, maintaining focus on the tip. The miniature battlefield becomes clearer. Within it, a warrior—mirroring the original archer—draws his own bow, preparing to shoot. Shot 4 (7–13s): The second arrow is released from within this tiny world. The camera briefly follows it, then shifts into a bullet-time orbit as it travels toward a towering demonic figure within that miniature battlefield. Shot 5 (13–15s): The arrow strikes the demon. Impact in slow motion—dust erupts, the demon collapses heavily. As it falls, the camera pulls back, revealing the entire miniature battle still exists on the original arrow, which continues flying forward through the real battlefield.

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Frequently asked questions

What are Seedance 2.0 action prompts?

Seedance 2.0 action prompts are text instructions written to generate action-focused AI videos with ByteDance's Seedance 2.0 model. High-energy chase sequences, fight choreography, explosions, and dynamic camera moves — these Seedance 2.0 action prompts are built for cinematic motion and impact.

How do I write a good action prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these action prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.