Use @[storyboard ref] only for each P## panel's angle, scale, framing, blocking, screen positions, a
Use @[storyboard ref] only for each P## panel's angle, scale, framing, blocking, screen positions, and direction. Ignore borders and construction marks; written fields define final content. Use @[char1] only for Ronin's final character, wardrobe, and painted rendering. Use @[char2] only for Samurai's final character, wardrobe, and painted rendering. Exactly two katanas exist, one per fighter; each remains one continuous blade-guard-hilt assembly. LOOK + WORLD: Calligraphic kinetic 3D realism; painted characters in a pure-white arena of rough floor lines, bevels, contact shadows, parallax. Neutral light, wardrobe colors, 18mm wide, haze. ACTION + CAMERA: Full-speed running across P01-04/P05-08/P09-12/P13-16; panels sample motion. Cuts inherit velocity; external low OTS/three-quarter/orbit/macro only, never subjective/overhead; no holds, windups, resets, slow motion; jolts ride motion. VFX SYSTEM: Orange/crimson/violet/black blade wakes/ribbons follow velocity and decay in motion; no bursts/rings. SOUND: No music; cloth snaps, footfalls, blade whistles, steel cracks, pressure booms. BEATS: P01: Worm's-eye exterior; Ronin runs right at Samurai as their two blades graze foreground, paired ink wakes flashing from contact and stretching onward. P02: Low external OTS behind Ronin; camera chases as Samurai crossover-runs right into depth, Ronin pursuing without lost speed. P03: Low frontal wide; camera retreats before foreground Ronin, Samurai small upper-right, orange-black wake extending along Ronin's rightward blade. P04: Shin-low exterior three-quarter; Ronin lower-left meets Samurai right-third, her running parry redirecting contact into a crimson-violet torn ribbon. P05: Low dutch close; Samurai drives from right foreground as Ronin ricochets upper-left directly into the return, katana retained. P06: Low external rear three-quarter; camera follows Samurai's running countercut left toward Ronin, scarf and violet-black blade wake trailing. P07: Low frontal exterior; edges graze center while camera orbits 90° at speed, one brush ribbon stretching along both travel vectors. P08: Extreme low exterior under Ronin's brim; Samurai shoulder-checks the attached hat with both hands on her one katana; exactly two complete blades move onward. P09: Ground-low exterior three-quarter; Ronin sprints low center-left beneath Samurai's upper-right blade, a thin crimson wake following its edge. P10: Low external OTS behind Samurai; Ronin surges from left depth in an ascending cut, weighted hems and orange-black ribbon lagging. P11: Low frontal wide; Samurai crosses upper center and redirects Ronin's lower-left edge without hang time, a violet-orange tear streaming onward. P12: Low rear close; Samurai lands on her front foot at right and drives the rear knee into a run, katana retained, Ronin small left-depth. P13: Low deep diagonal track; Ronin large lower-left and Samurai small upper-right sprint toward center, long blade wakes compressing depth. P14: External blade-height macro; two blades shear past center, each linked to its owner's hands, opposed four-color ribbons separating along velocity. P15: Low three-quarter wide; opposed blade wakes carry Ronin through left foreground and Samurai through right background without settling. P16: Low external rear chase behind Ronin; Ronin accelerates toward Samurai at center-right depth, both blades committed beyond the open collision gap.
Reference Images