Duration: 15 seconds. Aspect ratio: 16:9. Mode: reference-to-video using Image 1 as character identi

Prompt

Duration: 15 seconds. Aspect ratio: 16:9. Mode: reference-to-video using Image 1 as character identity, wardrobe, and environment reference. Five rapid timed shots, hard cuts, no crossfades. Shot 1 (0–3s): Close-up. Woman with short blonde hair, tan tactical flight jacket, headset mic, sits in a worn spacecraft chair. Panel lights flicker across her face. Her eyes snap toward something off-screen right. Handheld micro-shake, practical amber key light, shallow depth of field, 35mm grain. Shot 2 (3–6s): Medium close-up, same woman, hair now damp and disheveled, jacket streaked with grime. She leans forward, breathing hard, jaw clenched. Camera pushes in slowly. Cold blue rim light from a console screen-left. Shot 3 (6–9s): Close-up, rain-slicked hair, water dripping down her temple. She turns her head sharply toward camera, eyes narrowed, controlled fury. Static camera, hard practical light from overhead, no diffusion. Shot 4 (9–12s): Medium shot, she grips the armrests, knuckles tense, torso braced as the ship shudders. Camera has a hard jolt-shake synced to impact. Sparks flare briefly in the background, out of focus. Shot 5 (12–15s): Close-up final frame. She stares dead into the lens, resolved, exhaling once. Camera holds still. Light stabilizes to a single steady practical source. Freeze on her locked gaze as the frame darkens at the edges. Audio: low mechanical groan and distant alarm pulse throughout, hard metallic impact hit at 9s, breathing audible in close-ups, cutting to near silence on the final held frame. The character's face, hairstyle, and jacket stay the same identity throughout — only wetness, grime, and lighting state shift between shots. Camera stays locked on this single character in every shot; no other person enters frame. Each shot uses exactly one camera move; cuts are hard, not blended.

@BrentLynch

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