Sci Fi Seedance 2.0 Prompts

Futuristic cities, spacecraft, holograms, and otherworldly tech. Seedance 2.0 sci-fi prompts for cinematic, world-building AI video generation.

612 free sci fi Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Create a seamless 15-second cinematic transformation video using three reference

Create a seamless 15-second cinematic transformation video using three reference images. Reference usage: - Image 1 = action paper / storyboard reference. Use it only for action order, scene progression, pose sequence, camera logic, transformation timing, framing ideas, and overall narrative flow. Do NOT recreate the storyboard grid, comic layout, panel borders, captions, arrows, numbers, labels, or black-and-white paper style. - Image 2 = woman character reference. Use it for strict identity match, facial features, body proportions, hair, eyes, outfit base, and overall look. - Image 3 = dog reference. Use it for strict identity and breed match of the small Maltese dog, including fluffy white fur, round dark eyes, small black nose, proportions, and overall appearance. Critical continuity rule: There is only one dog in the entire video. That dog is the Maltese from Image 3. The transformed beast is not a second creature and does not appear separately. Style: Realistic sci-fi tokusatsu; post-apocalyptic rooftop, ruined city, cracked concrete, dust storm, gray-blue sky, floating debris, dark energy vortex; cinematic IMAX, ultra-realistic CG; dark heavy biotech armor aesthetic, aggressive, sharp, layered plating, glowing energy lines, high-detail cinematic design. Main subject: Female based on Image 2, strict 1:1 face match, no beautification; long straight black hair, pale skin, striking light blue eyes, slim body; bruised, dirty, slight blood; wearing damaged black sleeveless fitted outfit based on the reference. Companion: A single small Maltese dog based on Image 3, strict match; fluffy pure white fur, round dark eyes, small black nose, compact toy-sized body. Entry Hook Scene: Both drop from above, fast fall, close pass → heavy impact roll, handheld shake, debris burst.

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

Seedance 2.0 AI video prompt: CHARACTER: attached image — confident creative director, late 30s, slim build,
s

CHARACTER: attached image — confident creative director, late 30s, slim build, short dark hair, natural wide smile; walks with calm executive energy; outfit morphs each jump to reflect the creative era CAMERA: frontal tracking, eye-level, full-body, dolly backward with character, never cuts away from him COLOR GRADE: B&W flicker → warm gold → smoke grey → neon saturation → VHS bleed → CRT glow → ring-light pop → hypersaturated chaos → prompt-blue ambient → holographic cyan → code-green rain → pure white TRIGGER: finger snap mid-stride → instant dimension jump RULE: Era-appropriate outfit with each jump. Steady calm walk throughout — pace never changes, never runs, never slows. JUMP_MODE: creative dimension hopping SEQUENCE: START: white photography infinity studio, already mid-stride, looks directly into camera — casual snap → trigger 1: 1920s silent film set — B&W grain, frozen actors around him, film reel flicker → trigger 2: baroque theater stage — candlelit gold, velvet curtains, powdered wig extras scatter → trigger 3: 1960s Madison Avenue agency — cigarette haze, Helvetica posters, typewriters clacking → trigger 4: 1970s disco inferno — mirror ball overhead, polyester crowd parts, bass in the air → trigger 5: 1980s MTV studio — neon grid floor, fog machines, VHS glitch at frame edges → trigger 6: 1990s startup office — CRT glow, dial-up chaos, developers spin in chairs → trigger 7: 2010s YouTube studio — ring light forest, green screens, vlogger mid-take loses his mind → trigger 8: TikTok hyperreality — split screens multiply, emoji swarm, comments scroll the air → trigger 9: AI generation space — prompt text rains vertically, landscapes bloom and dissolve around him → trigger 10: holographic metaverse — glitching NPC crowds, architecture stutters, reality framerate drops → trigger 11: data singularity — code waterfall, neurons fire, his outline becomes wireframe → trigger 12: white void — silence, only footstep echo, wide smile, still walking forward FINAL: one last snap → seamless loop back to white studio, identical opening shot

Seedance 2.0 AI video prompt: Scene 1
Action: Vera leaps onto the hood of her patrol car, racking the slide of

Scene 1 Action: Vera leaps onto the hood of her patrol car, racking the slide of her raygun as a saucer descends rapidly. Camera: Low angle, tracking shot following her movement, quick zoom to close-up on her determined expression. Lighting: High contrast, dramatic rim lighting with harsh amber highlights from the car's engine. Sound: Loud metallic clang of boots on steel, intense electrical hum of the raygun, roar of thrusters. Dialogue: “Stay alert. Stay human.” Scene 2 Action: Vera triggers a switch on her wrist-mounted radio, causing a pulse of blue energy to ripple outward. Camera: Extreme close-up on the dial, followed by a sweeping crane shot of the shockwave hitting the saucer. Lighting: Cool, stroboscopic blue light pulsing across the scene, shadows stretching and retracting. Sound: Sharp digital glitch noise, high-pitched electronic feedback, sound of metal warping. Dialogue: “Frequency jammed.” Scene 3 Action: The saucer loses altitude, spinning erratically as Vera aims her raygun at the ship's exposed underbelly. Camera: Handheld shaky cam, tight framing to convey chaotic motion and proximity to the threat. Lighting: Harsh daylight with dramatic, jagged lens flares cutting through the dusty air. Sound: Deep, low-frequency rumbling of the engine, screeching of metal on metal, heavy breathing. Dialogue: “Got you now.” Scene 4 Action: Vera fires a concentrated beam of light, striking the saucer's core; the ship erupts in sparks and smoke. Camera: Wide angle shot from behind the car, capturing the massive scale of the explosion against the horizon. Lighting: Blinding white flash, sudden drop to deep, smoky shadow post-impact. Sound: Deafening crack of a plasma discharge, heavy metal explosion, sound of raining debris.

Seedance 2.0 AI video prompt: SCENE CONTEXT
A ruined post-war Japanese city plaza. A pink-haired woman and a h

SCENE CONTEXT A ruined post-war Japanese city plaza. A pink-haired woman and a heavy combat mecha start FAR APART: the woman in the near foreground, the mecha 40 meters away in the deep background, a wide empty field of rubble clearly visible between them. The mecha begins launching cluster missiles in an uninterrupted continuous stream — the barrage runs from the first second to the final blow with zero pause. She dodges her way through the relentless missile rain, weaving as she sprints the full 40-meter gap; her right fist swells into a giant fist wreathed in blazing flames, and one flaming punch with devastating impact launches the mecha straight backward, away from the camera, deep into the ruins — and the barrage ends with it. ACTIVE REFERENCES @image1: young woman, athletic build, short pink bob hair, small red horns, black choker, glossy black zip-up catsuit with belt, black gloves and boots. 100% matches the reference. @image2: heavy humanoid combat mecha, dark grey-green segmented armor plating, red glowing vents on chest and shoulders, clawed feet, arms and hands at fixed reference proportions, rendered as a real physical war machine: weathered metal, chipped paint, hydraulic joints. 100% matches the reference. @image3: destroyed Japanese city — collapsed wooden houses and debris fields in the foreground, leaning utility poles, a flooded canal with a damaged stone bridge in the midground, a ruined multi-tiered castle tower and gutted concrete blocks in the background, overcast grey sky. 100% matches the reference. LOCATION MAP One straight axis runs from the camera into the depth of the frame: camera and woman at the near end, the mecha 40 meters down the axis, and behind the mecha a crash corridor of gutted concrete blocks stretching another 100 meters into the background. The ruined castle tower sits far left in the background as a fixed landmark. Light comes from the overcast sky, flat and diffuse. The camera operator stays at ground level on the shadow side and keeps this single axis for the whole scene. FIRST FRAME / BLOCKING Deep-staged wide frame: @image1 stands in the near foreground at frame left, full figure large in frame, back three-quarters to camera, facing down the axis. @image2 stands small in the deep background at frame center-right, 40 meters down the axis, its full body clearly distant — the empty rubble field between them fills the middle of the frame. The near-far relationship reads instantly: she is near, it is far. Handheld frame tilts slightly, horizon imperfect. FORMAT MODE Timed multishot. Cuts only at the specified points, the camera does not cut on its own. Continuous barrage rule: from 0.5s until the punch lands at 11.0s, the mecha's shoulder and back launchers fire cluster missiles in an uninterrupted cycle — new missiles rise every second, missiles detonate on the ground every second. All three states — launch, flight, and explosion — exist simultaneously in every shot. 0.0s to 3.0s — 63° FOV, handheld behind the woman's shoulder, deep-staged: woman large in foreground left, mecha small and distant at center-right, 40 meters of empty rubble between them. The distant mecha's shoulder and back panels snap open; cluster missiles launch upward at 250 km/h in continuous waves, one wave after another with no gap, smoke trails corkscrewing skyward in overlapping layers. As the first missiles detonate around her, new missiles are still rising. She launches into motion immediately, beginning her dodges among the first blast plumes. The 40-meter gap stays visible for the entire shot. 3.0s HARD CUT 3.0s to 6.0s — 84° FOV, handheld tracking the woman. The missile rain pounds down without pause, detonating around her at 10 to 15 meter spacing, the sky always holding the next wave of falling missiles and rising smoke trails. She weaves through the continuous blast plumes at 100 km/h — sliding under one explosion, vaulting a concrete slab, cutting hard sideways to evade two missiles landing at once — every missile striking empty ground. She keeps advancing down the axis toward the distant mecha, which keeps firing in the far background, its shoulder launchers flashing continuously. Successive shockwaves rock the camera. 6.0s HARD CUT 6.0s to 8.0s — 63° FOV, low handheld follow from behind her at knee height, looking down the axis. She sprints straight ahead at 120 km/h while missiles keep detonating ahead, behind, and beside her — dodging as she runs, cutting sharply left and right around blast points at full sprint, mud, tiles and blast debris spraying in her wake. The mecha starts as a small point in the distance and grows steadily in frame as she closes in, its shoulder launchers still spitting missiles and muzzle fire. Real lens flare streaks the frame as the lens crosses the sky's bright patch. 8.0s HARD CUT 8.0s to 9.5s — 29° FOV, handheld close-up on the woman ALONE mid-leap, the background only sky, blurred rubble and blurred continuous explosion flashes, missile shrieks streaking past on all sides. She draws her right fist back and it SWELLS — her glove and forearm inflate in one smooth surge until her fist alone is as large as her entire body, knuckles the size of her head. The instant the swelling completes, the entire giant fist IGNITES: real orange-red flames wrap the stretched glossy surface, fire tongues curling along the knuckles, embers streaming backward, the air around the fist warping with heat. Behind this burning giant fist, her body, face and left arm stay normal size. She hangs one beat at the top of the leap, the burning giant fist cocked, firelight painting her profile in warm tones. 9.5s HARD CUT 9.5s to 12.0s — 84° FOV, handheld low, positioned beside the woman looking down the axis at the mecha. The mecha is still firing — its last wave of missiles has just left the launchers — when her burning giant right fist slams into its chest. On contact a massive fireball erupts with a single deep concussion, flames jetting out along the caving armor seams. The chest armor collapses inward around her knuckles over a wide area, armor plate edges heated to glowing orange-red and melting, droplets of molten metal spraying, a shockwave ring of fire and dust flattening the dust in a 20-meter circle — the impact so violent the mecha's entire torso folds inward for one beat before it launches. The launchers die the instant the torso is destroyed, the barrage ends, and the last few missiles already airborne finish detonating on distant empty ground. The mecha is launched STRAIGHT BACKWARD along the axis, away from the camera, at 200 km/h — trailing fire and black smoke from its chest, shrinking with distance as it flies, arms flailing, holding one straight line down the crash corridor. The camera holds the axis; the mecha recedes deeper into the background for the entire shot. 12.0s HARD CUT 12.0s to 15.0s — 63° FOV, wide handheld on the same axis. Deep in the background, 80 meters away, the mecha crashes down and plows through two gutted concrete blocks, each collapsing in sequence, grinding a long straight trench directly away from the camera before stopping in a rubble mound — flames still burning inside the large hole burned through its chest, black smoke billowing up, red vents dark, sparks and hydraulic fluid spraying and igniting on the open flames, burning debris scattered around the wreck, dust and smoke columns rising along the crash corridor. Only dissipating missile trails remain in the sky. In the near foreground the woman lands in a crouch; the flames on her right fist die down to embers, the fist deflates back to normal size in one smooth breath, thin smoke and steam rising off the glove, and she slowly stands with her back to camera, looking at the distant burning wreck. Dust density climbs from 20% to 60%. CAMERA Documentary operator, handheld throughout: constant 1–3cm shake, imperfect reframes, hunting focus, half-beat lag behind the action. The continuous explosions rock the camera repeatedly in every segment. One spatial axis for the whole scene — every shot looks down the same line from woman toward mecha. No drift mid-segment; FOV locked per segment. Camera-native tonal response: flat natural contrast, highlights clip honestly on explosions and flames, deep shadows stay soft. PHYSICS The woman moves with real mass — feet dig into mud, debris scatters, inertia in her hair and the catsuit's gloss. Missiles fall in continuous waves along gravity arcs, adjacent blast shockwaves stacking, pushing loose tiles outward layer by layer. Her burning giant fist carries visible mass and real fire behavior: flame tongues stretch backward in the airflow as it swings, embers scatter along its motion path, heat warps the air around it. At impact: armor collapses along edge-stress fractures, heated metal glows orange-red and drips, the fireball expands as a real deflagration then rolls into black smoke. The launched mecha follows one straight ballistic line backward along the axis — rising, peaking, falling — losing speed through each concrete block it destroys, collapses running edge-to-center, sequential. Ground tremor shakes the camera on the final crash. LIGHTING Single source: overcast sky, flat diffuse daylight, 5600K fixed. Natural unpolished exposure — grey sky slightly blown, faces lit softly from above. The continuous missile detonations provide constantly flickering warm pulse light across the whole scene; the burning giant fist, the fireball and the burning wreck act as intense warm practical light sources, spilling dancing orange firelight onto the wet mud, her glossy catsuit and the mecha's dark grey-green armor, with real fire reflections on the glossy materials. Real lens flares when the lens crosses the sky's bright patch or the fireball. AUDIO Wind over rubble, distant creaking metal. The barrage never stops: rapid pneumatic launch thumps and overlapping ground detonations stack in continuous layers, missile flight shrieks streaking past throughout — until the punch lands at 11.0s and it all stops abruptly, leaving only a few final distant blasts. Her sprint: fast footfalls and breathing threaded between the explosions. The fist swelling and igniting: a taut stretching creak, then the whoosh of flame ignition and a sustained fire roar. The punch: one massive bass slam layered with a deflagration boom, tearing metal, then the whistle of a flaming mass receding into the distance, two sequential building collapses far away, and a long grinding skid, with residual fire crackling in the tail. Handheld mic character — clipped peaks on explosions. STYLE Realistic documentary footage, true-to-life untouched colors straight from camera, natural unpolished lighting, subtle motion blur on fast movement, photoreal texture on skin, latex, mud, fire and weathered metal. News-footage authenticity. POSITIVE LOCKS Opening geometry: the woman is near the camera and the mecha is 40 meters away in the deep background, both visible in the same frame with empty rubble between them. Barrage continuity: from 0.5s to 11.0s the mecha fires missiles continuously in every shot — missiles in flight and smoke trails in the sky in every frame, new explosions on the ground every second; launching ends when the punch lands at 11.0s. The giant fist belongs to the woman only — it is her right fist; flames appear only on her right fist and forearm, from 8.0s to 12.0s, and after the punch only on the mecha's chest and the burning wreck. The mecha's arms and hands stay at their fixed reference proportions in every shot; the mecha's arms stay at its sides or flailing — its only actions are launching missiles and being sent flying. Her body, face and left arm stay normal size and unharmed at all times. After the punch the mecha travels in ONE straight line backward along the axis, away from the camera, trailing fire from its chest, shrinking with distance in every frame, and stays down after the crash, still burning. @image1's catsuit, pink hair and red horns identical in every shot. @image2's armor and red vents match the reference until the torso is damaged. Every missile lands on empty ground; the woman stays untouched. One overcast time-of-day and weather throughout. Single camera axis for the whole scene. Handheld shake in every segment.

Seedance 2.0 AI video prompt: Image1 is the main character — maintain consistent facial features and body type

Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, rain-slicked evening streets with amber streetlight and neon reflections, shallow depth of field. [0:00–0:03] Rainy evening. A crowded pedestrian crossing in the city center. Normal time flow. Steadicam front-facing medium shot tracking: the main character in a dark charcoal overcoat walks through the crowd without an umbrella. Rain falls straight down. People hold umbrellas, rush across the road, stare at phones. A taxi cuts through a puddle in the background, water spraying up. He reaches the center of the crossing, raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, expanding outward in all directions. Every raindrop stops in place. Thousands of suspended water drops hang motionless at different heights, catching the amber streetlights and neon signs, turning the air into a dense field of tiny glowing beads. The taxi’s splash locks mid-arc above the pavement. Umbrella fabric stops mid-sway. Puddle ripples freeze flat. After the shockwave disappears — total silence. The suspended raindrops shimmer in the warm streetlight. [0:06–0:09] Only his footsteps sound against the wet pavement. Camera pulls backward ahead of him — he walks forward through the frozen crossing, moving between suspended pedestrians and frozen umbrella spokes. He reaches out and touches a hanging raindrop with one fingertip. The drop holds its position, perfectly spherical, reflecting a miniature upside-down street inside it. He leans in and looks at his own reflection in the surface. Straightens up, puts his hand back in his pocket, keeps walking. [0:09–0:11] He stops in front of a street vendor’s cart. The vendor is frozen mid-pour — a thin stream of hot liquid suspended in the air above a paper cup, steam curling up in a still ribbon. He lifts the cup from the cart and slides it under the frozen stream. Steps back. Tilts his head. Studies it. Quietly says: “Almost.” [0:11–0:15] He sets the cup down, turns to face the camera directly, raises his right hand — and snaps again. A second shockwave, stronger, bursts outward in reverse. All frozen rain resumes at once — a sudden rush of falling water hits the pavement in a single loud pour. The splash unfreezes and slaps the ground. The vendor finishes his pour, blinks at the cup, finds it in the wrong spot. Umbrellas swing. Pedestrians keep moving without a pause. City rain sounds return. He turns and walks into the rain. Camera rises into an overhead wide shot — his figure moves through the crossing and disappears into the crowd. Fade to black. Sound design: Rain and city traffic — finger snap triggers a low-frequency shockwave rumble radiating outward — total silence — wet footstep echoes — single raindrop tap — whispered “almost” — second finger snap — stronger reverse shockwave explosion — rainfall resumes all at once in a rush — city sounds fully restored

Seedance 2.0 AI video prompt: SUBJECTS:
A female post-apocalyptic future warrior (referred to consistently as

SUBJECTS: A female post-apocalyptic future warrior (referred to consistently as “the female warrior”), short hair pressed backward by high-speed airflow, face marked with dust and fine scars; wearing layered wasteland tactical gear: a tight heat-resistant inner layer + a damaged outer drape with hanging straps, partially embedded ceramic armor plates with scorched and worn edges; one arm is a mechanical prosthetic, composed of an exposed mechanical skeleton combined with ceramic plating, with clearly visible joints and connections; Weapon is a long-handled fissure-flame spear, black ceramic material, slender and slightly curved body, spearhead with cracked fissure structure; the spear maintains a low-intensity flame attached to its surface (flowing along the shaft, not expanding outward); ENVIRONMENT: Wasteland stone city main district, ground made of uneven stone slabs with cracks and height variations, with dark red embers glowing within the cracks; a half-collapsed arch remains visible on the right, a broken city wall in the distance on the left; the space is open, debris and structures can be lifted by impact and participate in motion. COLOR LOGIC: Overall low-saturation cold gray-blue environment; the fissure-flame spear is the only high-brightness warm color; the final giant stone creature’s eyes are dim cold light points, used only to define contour without increasing overall brightness STYLE: Live-action protagonist with fully realistic texture; stone creatures, fractures, flames, debris, and ground upheaval are all film-grade VFX; no CG plastic feel, no energy-based skill effects TIMELINE: 0:00-0:02: WS, 24mm, high-altitude dive. The female warrior falls from above with trailing fire, entering frame and slamming heavily into the ground; stone slabs burst and flip outward, impact drives debris rolling and dust dispersing; after landing, she slides half a step forward, lowering her center of gravity to stabilize 0:02-0:04: cut. The ground continuously fractures, multiple stone masses rise to form stone creatures that rapidly converge from different directions; the female warrior side-slides while moving, adjusting her steps, keeping her body advancing left while searching for gaps 0:04-0:06: move follow. Stone creatures enter attack range; the female warrior instantly initiates a fully connected sequence of actions, each contact producing sharp impacts and fragmentation; debris is knocked away, landing, rolling, and continuing to slide in the same direction 0:06-0:08: move push-in. The ground begins to tremble; all debris, driven by inertia and vibration, slides toward the center, colliding and gradually assembling; limbs form first to support the ground, then the torso rises, and finally the head structure completes—an enlarged stone creature BOSS rises from the ground 0:08-0:11: MS, 35mm, follow. The BOSS steps forward and raises its arm to slam the ground; the entire stone surface is lifted, forming a shockwave that spreads outward; the female warrior is directly pushed back, sliding several meters, her body leaning backward but quickly regaining balance; debris rushes past on both sides at high speed 0:11-0:13: move accelerate. Using the reverse force from her slide, the female warrior plants and bursts forward into a leap; the mechanical arm stabilizes her body; mid-air rotation, then the spear pierces into the BOSS’s chest at high speed; upon contact, structural cracks spread and the body explodes outward; debris is violently scattered; flames briefly burst from fissures and the entry point, then extinguish quickly 0:13-0:15: pull-back WS. The BOSS collapses into falling debris; the camera pulls back as a larger area of the ground in the distance begins to rise; a massive stone creature structure gradually lifts and reveals a complete head silhouette; both eyes slowly glow with dim light; the enormous scale dominates the frame, while the female warrior stops in the foreground, facing it

Seedance 2.0 AI video prompt: High-intensity multi-shot sci-fi action sequence, 15 seconds, rapid yet fluid ed

High-intensity multi-shot sci-fi action sequence, 15 seconds, rapid yet fluid editing, seamless cinematic continuity, ultra-realistic, 35mm film aesthetic, dramatic contrast lighting, neon glow, rain reflections, motion blur, shallow depth of field, dynamic tracking shots. Feature a female lead character with a strong, distinctive face and unwavering identity across all shots—sharp eyes, confident presence, no variation in appearance. Use a single futuristic motorcycle design—sleek white body, intricate gold mechanical detailing, radiant energy core, and subtle dragon-inspired contours. Maintain absolute visual consistency. The transformation must evolve directly from this exact bike without altering its core design. Setting: a rain-soaked futuristic мегacity at night, glowing neon signs reflecting across wet asphalt, mist in the الهواء, cinematic atmosphere. 0–2s: Extreme close-up of her face. Raindrops slide across her skin. Neon lights flicker in her eyes as she stares forward with calm intensity. 2–5s: She accelerates through the city on the futuristic bike. The camera glides alongside her at high speed, capturing streaks of light and the bike’s glowing gold energy core. 5–8s: While still in motion, the motorcycle begins a controlled transformation. Panels shift, mechanical components unfold smoothly. The front elongates, forming a sleek dragon-like structure as the energy core pulses brighter. 8–11s: Full transformation—her bike becomes a massive robotic dragon. She rises with it, maintaining balance and control, her silhouette powerful against the neon skyline. 11–13s: The dragon launches upward between towering buildings, wings expanding with luminous edges. Trails of light carve through the rain-filled воздух. 13–15s: Final cinematic shot. The glowing robotic dragon hovers mid-air, emitting a powerful roar. She stands firmly on its back, composed and dominant, as the camera pulls away to reveal the vast neon city below. Smooth motion, no abrupt cuts, perfect identity consistency, precise transformation logic, visually cohesive design, cinematic sci-fi fantasy fusion with a bold female presence

Seedance 2.0 AI video prompt: @Image1 is the main character — maintain consistent facial features and body typ

@Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, natural daylight hard shadows, shallow depth of field. [0:00–0:03] Busy city sidewalk, normal time flow. Steadicam front-facing medium shot tracking: the main character wearing a dark jacket walks confidently through the crowd. Pedestrians walk, check phones, chat; a flock of pigeons flies across the bright sunny sky in the distance. As he walks, he raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a powerful white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, spreading rapidly in all directions. It sweeps across the ground, kicking up dust and fallen leaves that freeze mid-air instantly. It sweeps over pedestrians — each one freezes mid-stride. It sweeps across the sky — every pigeon locks in a different wing-spread pose, hovering motionless in mid-air. The shockwave ripples a streak of light across distant building windows. After the shockwave vanishes — absolute silence. Subtle time-freeze particles float in the air, gently shimmering in the sunlight. [0:06–0:09] In the silence, only the main character's footsteps echo crisply. Camera flies backward ahead of him — he walks toward the lens, casually strolling through the frozen crowd, looking around this still world with a smug expression. He looks up and sees a pigeon hovering above, reaches out and gently strokes its feathers. The pigeon doesn't move at all, like a sculpture, but lets out a deep coo that reverberates through the silence. Satisfied, he keeps walking. [0:09–0:11] The main character walks up to a frozen young woman — she's wearing a flowing red dress, her long hair caught by the wind and frozen mid-air in an elegant arc, one hand locked in a hair-tucking pose, expression graceful. He stops, hands in pockets, tilts his head and admires her. He comes around to face her, gives a slight nod with a corner smile, and whispers in Turkish: "harika." [0:11–0:15] The main character turns around, pulls a cigarette from his jacket's inner pocket and places it between his lips, flicks open a lighter — click — lights it, takes a drag and slowly exhales smoke — the smoke is the only thing moving in the entire frozen world. With the cigarette in his mouth he turns to face the camera, smirks, raises his right hand and snaps again — a second shockwave, even more powerful, bursts outward from his fingertips in reverse, carrying air distortion and light refraction, spreading at high speed. Everything it touches instantly unfreezes: pedestrians resume walking, pigeons scatter flapping, the woman in the red dress continues tucking her hair and walks on completely unaware, fallen leaves finally land. City noise naturally returns. The main character, cigarette dangling, calmly turns and walks on. Camera slowly rises and pulls back into an overhead wide shot — his silhouette blends into the city. Fade to black. Sound design: City noise → finger snap triggers a low-frequency explosive shockwave rumble radiating outward from near to far → absolute silence → footsteps echoing → pigeon cooing → whispered Turkish "harika" → lighter click → inhale and exhale of smoke → second finger snap → stronger reverse shockwave explosion rumble → city noise naturally restored.

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface,visible friction causes sliding. She quickly uses the grappling hook to strike

[CINEMATIC SETUP] Genre & Mood: Gritty Post-Apocalyptic Survival. Tense, visceral, and hyper-realistic. Film Stock & Lens: Shot on 35mm anamorphic lens, f/2.8 for shallow depth of field. Teal-orange desaturated color grade with earthy, dusty undertones. Lighting & Atmosphere: Dramatic volumetric Golden Hour light with heavy dust motes and heat haze. Character Description: An athletic woman in her late 20s, wearing weathered tactical leather armor and dirt-smudged skin. Her hair is wind-blown and messy; her expression is one of intense, lethal focus. Audio Style: Immersive spatial sound design. Detailed SFX of bowstring tension, rhythmic heavy breathing, wind howling through the canyon, and a high-velocity "thwack" on impact. [TIMELINE SECOND BY SECOND] 0-3s: [Extreme Close-up (ECU)] High-angle shot of the woman's face as she aims a mechanical compound bow. The bowstring is pulled taut against her cheek. Movie-level realistic facial features, no deformation, stable throughout. 3-4s: [Macro Cut] Extreme close-up of her iris. The pupil dilates sharply as she locks onto her target. Realistic light reflections in the eye. 4-8s: [Over-the-shoulder (OTS) Shot] The camera sits behind her shoulder on a jagged cliff edge. In the valley below, a herd of mutated, post-apocalyptic Cape Buffalo with thickened grey hide and jagged horns graze peacefully. Smooth camera push-in. 8-10s: [The Release & POV] She releases the arrow. Fast Tracking POV shot following the arrowhead at maximum velocity. Intense motion blur on the passing rocky environment as the arrow slices the air. 10-15s: [Impact & Wide Shot] The arrow strikes the lead beast in the flank with realistic physics. The animal collapses heavily into the dust. The rest of the herd panics and scatters in a chaotic wide shot. Sound fade to the howl of the wind. [STYLE & QUALITY BOOSTERS] Photorealistic 8K, ultra-detailed textures (skin pores, rusted metal, animal fur), cinematic lighting, perfect motion blur, high dynamic range, no artifacts, coherent multi-subject motion.

Seedance 2.0 AI video prompt: Single continuous shot, no cuts. Opening with a medium static shot at approximat

Single continuous shot, no cuts. Opening with a medium static shot at approximately a 30° side angle. Environment: a smoke-filled apocalyptic battlefield set in Jakarta. In the distance, ruined skyscrapers and abandoned high-rise buildings dominate the skyline. Strong winds carry light rain. The ground is cracked concrete scattered with metal debris, with puddles reflecting dim, cold light. The camera slowly pushes forward. A vehicle (@Image2 reference) rushes in from the distance at high speed, then performs a sudden hard brake, splashing water mist into the air. Motion blur emphasizes the speed and weight. The protagonist (@Image1 reference) steps out of the car. His expression is serious and heavy. He looks toward the devastated city, exhales deeply, then lightly pats the car hood. At that moment, the vehicle levitates and begins transforming—metal panels shifting and unfolding—into a blue humanoid mech (autobot-like). The transformation is powerful and mechanical, with sharp, precise movements. The mech lands beside the protagonist. They stand side by side, facing forward, ready for battle. Visual Style: highly realistic cinematic rendering, strong impact, dynamic motion blur on fast movements, sharp focus on key subjects. Atmospheric, epic scale, grounded realism. Character Style: professional, authoritative digital human appearance. Audio Style: authoritative, grounded tone design with intense, angry emotional atmosphere. No dialogue. No background music. Only environmental sound, mechanical transformation, wind, rain, and distant destruction.

Seedance 2.0 AI video prompt: INK INDUSTRIES : GAME TRAILER
CHARACTERYoung athletic male, dark curly hair, shi

INK INDUSTRIES : GAME TRAILER CHARACTERYoung athletic male, dark curly hair, shirtless, full chest and back tattoos, gold hoop earring, cigarette in mouth, black cybernetic prosthetic arms with cyan LED nodes at joints. Black shorts with white stripe, white socks, beige chunky sneakers. Seated cross-legged on white void floor. CINEMATIC SETUPOpens on clean white void environment with minimal game UI. Camera high angle looking down at character. Hyper-realistic CGI rendering, clean white background transitioning to dense cyberpunk favela environment. SEQUENCE [0s–15s] [0s–2s] High angle shot looking down. Character seated on white floor, looking up at camera with cigarette smoke rising. Game menu UI on left: START NEW GAME, CONTINUE highlighted, SETTINGS, EXIT GAME. Player profile top right showing INK_NOMAD LVL 23. A cursor clicks CONTINUE. The button pulses. Subtle bass hit. [2s–4s] Smooth zoom-in toward his left arm. UI panels slide in from left LEFT ARM EQUIPMENT panel appears. Selection highlights PHANTOM GRIP, then slides to CHRONOS CLAW. His left hand mechanically reconfigures fingers split apart, new claw-like digits lock into place, cyan LEDs pulse brighter. Stats bars animate on right panel. Servo click sounds. [4s–7s] Camera orbits smoothly around to his right side. New UI slides in ARMAMENT CUSTOMIZATION grid showing HAND, FOREARM, ELBOW, UPPER ARM components. Selection cycles through parts rapidly. His right arm disassembles section by section forearm plates detach, new plating slides on, elbow joint swaps, hand reconfigures with exposed wiring and pistons visible mid-swap. Each component locks with a mechanical snap. Tech Points counter ticks up. [7s–8.5s] Camera pulls back to medium shot. CONFIRM CONFIG button pulses. Click. All UI panels collapse inward. Character uncrosses legs, shifts position, now sitting relaxed, one knee up, cybernetic hand bringing cigarette to mouth. Smoke curls. [8.5s–10s] LOADING bar appears at bottom. Fills rapidly 0 to 100%. White environment begins darkening shadows creep in from edges, warm golden light bleeds through. The white void dissolves like fog burning off. Character starts standing up in one fluid motion. [10s–15s] Full environment loads around him as he rises to his feet. Dense cyberpunk favela materializes, neon signs flickering on, wet streets reflecting light, crowds populating, motorcycles, tangled power lines, stacked buildings climbing toward futuristic skyscrapers in the distance. Camera settles into third-person view behind him, showing his full tattooed back. HUD elements fade in, minimap top left, health bar, ammo counter bottom right. Quest marker appears. He takes a step forward into the street, puddle splashing under his shoe. Golden hour light cuts through the alley. Ambient city noise floods in, chatter, distant music, neon buzz. STYLEHyper-realistic CGI. White void sections: clean, minimal, studio-lit. Gameplay section: dense Cyberpunk 2077 / Assassin's Creed open-world density, golden hour lighting, wet reflections, volumetric haze. Seamless transition from sterile UI to living world. No cuts, one continuous camera move. SOUNDUI sections: clean digital clicks, mechanical servo sounds, subtle electronic hum. Loading transition: rising bass drone. Gameplay reveal: full ambient soundscape floods in city noise, chatter, distant music, neon buzz.

Seedance 2.0 AI video prompt: Character reference strictly follow face identity Final form dark lava creature

Character reference strictly follow face identity Final form dark lava creature inspirationLocation destroyed battlefield police surrounding0-3 seconds medium shot slow pushMain character kneeling breathing heavily injuredHands on ground slight trembling visiblePolice enter frame guns clearly aimedofficer shouts "Stop right there now!" Officer shouts "Drop it right now!"Red blue lights flashing across faceCamera slight handheld movement realism3-6 secondsHead down in pain then raisesEyes still normal no glow yetBreathing becomes heavier more aggressiveDust on ground begins vibratingCamera slowly pushes slight shake6-9 seconds medium close slow orbitSecond stage transformation begins graduallySkin cracks appear spreading from bodyDim red glow emerging within cracksLow suppressed growl from characterPolice steps back "What is happening?!"Police shouts "Stay back stay back!"9-12 seconds Third stage aggressive visible mutationCracks fully spread lava like flowHand structure stretches fingers become clawsBack bulges forming tail base slowlyFirst tail pushes out then extendsTail bends and moves fluidlyHeat distortion particles surround bodyPolice shouts "Fire fire now!"Gunshots hit sparks energy ripples form12-15 seconds fast follow heavy shakeFinal form stabilizes fully transformedMultiple long tails fully extended movingBody covered stable lava crack patternsPartial bone structures exposed organicallyEyes begin glowing red or whiteTail sweep attack hits police violentlyPolice screams "Fall back fall back!"Shockwave dust fire expand outwardFocus briefly lost then returns sharpEnergy flash instant cut to blackUltra realistic cinematic visual qualityProgressive transformation no sudden appearanceLava cracks biological mutation logicParticles heat haze smoke fire effectsHigh contrast lighting police lights lava4K HDR Unreal Engine style rendering.

Seedance 2.0 AI video prompt: Cinematic 15-second multi-shot action sequence in a realistic modern subway carr

Cinematic 15-second multi-shot action sequence in a realistic modern subway carriage at night, dim fluorescent lighting with flickering overhead lights, cool blue and purple tones, high contrast shadows, subtle film grain, photorealistic style with dynamic camera work. Shot 1 (0-4s): Medium shot, slight handheld camera. A cute 18-year-old East Asian girl with long black hair in twin pigtails and bangs, wearing a casual white blouse and pleated skirt, sits calmly on a subway seat reading a small book. She looks peaceful and immersed. The empty subway car sways gently. Subway windows show dark tunnel lights passing by. Sudden chaos: A massive, terrifying monstrous creature (grotesque alien-like with sharp claws, tentacles, glowing red eyes, dark slimy skin, and jagged teeth) bursts violently into the carriage from the left, smashing seats and roaring aggressively. Debris flies, dramatic motion blur on the attack. Shot 2 (4-8s): Fast-paced action, dynamic camera tracking and quick cuts. The girl looks up startled for a split second, then her body glows with intense bright blue cyber energy. Epic transformation sequence: Her clothes dissolve into glowing blue cybernetic armor with futuristic metallic plates, neon blue accents, holographic elements, and sleek helmet. Energy particles and light trails swirl around her. She stands up powerfully. Shot 3 (8-12s): High-energy fight sequence, orbiting camera and low-angle heroic shots. The armored girl unleashes powers — blue energy blasts from her hands, summoned energy sword and weapons. She dodges the monster's attacks with agile movements, counters with powerful slashes, punches, and energy explosions that damage the monster and subway interior (sparks, broken seats, shattered windows). Intense motion, particle effects, glowing trails, dramatic lighting flashes. Shot 4 (12-15s): Calm resolution, smooth pull-back camera. The monster is defeated and dissipates. The girl’s armor glows and fades away, transforming back to her normal casual outfit and pigtails. She sits back down peacefully on the seat, picks up her book, and resumes reading calmly as if nothing happened. Subway continues moving smoothly. Peaceful atmosphere returns. Highly detailed, consistent character face and proportions throughout, smooth transitions between shots, strong motion control, cinematic lighting, realistic physics on debris and energy effects, no text, no watermark, 16:9 aspect ratio, 1080p or higher, fluid 24fps motion.

Seedance 2.0 AI video prompt: @image1(完全按照该参考图呈现,不进行任何重新设计)年轻女性,黑色长发,浅蓝色衬衫外搭白色背心,牛仔短裤。

场景:涩谷十字路口,正午时分,人潮川流不息,

@image1(完全按照该参考图呈现,不进行任何重新设计)年轻女性,黑色长发,浅蓝色衬衫外搭白色背心,牛仔短裤。 场景:涩谷十字路口,正午时分,人潮川流不息,阳光明媚,巨大广告屏幕林立,车辆与行人交织的繁忙都市景象。 画面风格:电影级写实质感,子弹时间(bullet-time)特效渲染,高对比度光影,时间凝滞瞬间的粒子光效,杜绝任何僵硬或不自然的姿态。 总时长:15秒 | 画面比例:16:9横屏 | 分辨率:4K | 帧率:24帧 分镜脚本(每2秒切换一次运镜): 0-2秒 — 日常穿行(平视跟拍镜头): 镜头平视跟随她穿行于涩谷十字路口熙攘人潮中,阳光洒落,周围行人车辆川流不息,一切如常繁忙热闹。 2-4秒 — 停步凝神(正面中景镜头): 她忽然停下脚步,神情变得专注而平静,抬起右手,目光低垂锁定自己的指尖,周围人潮依旧擦肩而过。 对白(女声,轻声): 「じゃあ、始めようか。」 4-5秒 — 指尖聚焦(微距特写镜头): 镜头微距特写她拇指与中指相触的瞬间,指尖周围空气微微泛起一圈几乎不可见的涟漪波纹,蓄势待发。 5-6秒 — 打响瞬间(全屏白光闪烁,声音锚点): 她轻轻打了个响指——清脆的"啪"声在寂静中格外清晰,画面在此刻被一道瞬间扩散的白色冲击波光效包裹,以她指尖为中心呈环形扩散。 6-8秒 — 世界凝固(360°环绕镜头): 镜头360度环绕她展开,周围行人瞬间凝固定格——有人抬脚未落地,有人转头到一半,车辆悬停半空的雨刷、飞舞到半空的鸽子与落叶皆静止不动,唯独她依旧能自由行动。 8-10秒 — 惊讶四顾(仰角旋转镜头): 镜头仰角缓慢旋转,她瞪大双眼环视四周凝固的景象,脸上写满难以置信的震惊,伸手轻触身旁一位凝固路人悬停的衣角。 对白(女声,惊讶): 「え…みんな、止まってる?」 10-12秒 — 穿行静止人群(低角度跟拍镜头): 镜头低角度跟随她缓步穿行于凝固的人群与车流之间,她小心翼翼地绕过静止不动的行人,广告屏幕画面也定格在同一帧,四周寂静得只剩她的脚步声。 12-13.5秒 — 仰望天空(仰角特写镜头): 镜头仰角特写她抬头仰望悬停在半空的飞鸟与云朵,阳光穿透静止的空气形成清晰可见的光柱,她的表情从震惊逐渐转为若有所思的平静。 对白(女声,喃喃自语): 「これが、私の力なんだ。」 13.5-15秒 — FREEZE FRAME(定格收尾,广角拉远镜头): 镜头缓慢拉远至广角全景,她站立在凝固的涩谷十字路口正中央,周围是静止的人潮与车流,阳光洒满整个画面——她微微一笑,画面在此刻彻底凝固定格,渐暗淡出。 运镜手法:平视跟拍、正面中景、微距特写、全屏闪光冲击、360°环绕、仰角旋转、低角度跟拍、仰角特写、广角拉远定格——每2秒切换一次运镜,时间凝滞启动后运镜节奏刻意放缓以呼应静止感。 特效强化:指尖响指清脆声效、白色冲击波环形扩散、行人车辆凝固定格残影、飞鸟落叶悬停空中、阳光穿透静止空气形成光柱、都市喧嚣骤然归于寂静的强烈反差。 音效设计:0-4秒都市喧嚣人声车流声→4-5秒清脆响指声(声音锚点)→5-6秒短促寂静→6-15秒空灵静谧的环境音,仅存她的脚步声与衣物摩擦声,结尾音乐悠扬渐弱。 负面提示词:禁止凝固人群姿态显得诡异僵硬、禁止响指特效显得廉价卡通化、禁止角色比例前后不一致、禁止连续重复同一运镜角度、禁止freeze frame画面失焦模糊。

Seedance 2.0 AI video prompt: SHOT 1 (00:00–00:01) — Eye Ignition EFFECT: Macro push-in + cyan light bloom + c

SHOT 1 (00:00–00:01) — Eye Ignition EFFECT: Macro push-in + cyan light bloom + chromatic aberration ECU on cyborg's closed eye. Eyelid snaps open. Cyan iris ignites violently, lens flare spikes across frame Camera punches forward 40% scale in 0.4s, then locks EXITS via white bloom wipe SHOT 2 (00:01–00:02) — Bullet-Time Reveal EFFECT: Frozen 360° orbit + volumetric god rays + falling debris suspended mid-air Camera orbits her crouched silhouette at 270° in one second, sparks and ash hang frozen Speed: ~10% playback, time-stopped feel SIGNATURE VISUAL EFFECT EXITS via whip pan (left-to-right blur) SHOT 3 (00:02–00:03) — Rise & Draw EFFECT: Speed ramp (acceleration 25%→100%) + heavy motion blur She rises, deploys an energy blade from forearm in one fluid motion, blade ignites cyan Low-angle dolly-up, lens at 24mm EXITS on blade flare SHOT 4 (00:03–00:04) — First Strike EFFECT: Whip pan + crash zoom + screen shake Camera whips with her swing. Blade slices a drone mid-flight, sparks explode Frame jitters on impact frame EXITS via debris-driven motion blur SHOT 5 (00:04–00:05) — Roll-Through EFFECT: Steadicam tracking + speed ramp (deceleration on landing) She rolls under incoming fire, plasma bolts streak past in slow-mo Camera tracks beside her at hip height EXITS hard cut on boot impact SHOT 6 (00:05–00:06) — Vertical Climb EFFECT: 90° camera rotation + parallax pull + depth haze She runs up a collapsed steel beam vertically. Camera rotates with her so gravity inverts EXITS on apex frame SHOT 7 (00:06–00:07) — Air-Pause EFFECT: Frozen frame + radial blur + cyan energy charge VFX Mid-leap, she stops in mid-air. Energy spirals into the blade ~5% speed, 360° micro-orbit EXITS via lens flare burst SHOT 8 (00:07–00:09) — Ground Slam EFFECT: Crash zoom + shockwave displacement + screen-wide chromatic shatter She crashes blade-first into concrete, shockwave ring distorts the frame Dust plume erupts in slow-mo (~20%) EXITS on dust wall SHOT 9 (00:09–00:10) — Through The Dust EFFECT: Push-through transition + soft focus pull Camera punches through dust cloud, emerges on her crouched silhouette, cyan eyes burning through fog EXITS clean SHOT 10 (00:10–00:11) — Three Drones Inbound EFFECT: Multi-target HUD overlay + rack focus + speed ramp POV-style — three drones lock on, HUD glyphs flicker, focus racks across each one EXITS via head-turn whip SHOT 11 (00:11–00:13) — Triple Takedown EFFECT: Stroboscopic multi-exposure clone + speed ramp + motion trails Three ghost-instances of her appear mid-strike, blade trails arc cyan, drones explode in sequence ~15% then ramp to 100% SIGNATURE EFFECT #2 EXITS via flame-flash wipe SHOT 12 (00:13–00:14) — Hero Stand EFFECT: Slow crane-up + volumetric backlight + subtle frame rotation (~8° CCW) She stands, blade lowered, embers drifting up. Wrecked tower frames her Camera rises slowly to reveal scale EXITS via gentle bloom SHOT 13 (00:14–00:15) — Title Lock EFFECT: Eye reflection match-cut + cyan glitch text reveal Cut to ECU her eye — reflection shows the burning tower "MO" text glitches in over reflection Holds 0.5s, fade to black

Seedance 2.0 AI video prompt: 角色是@3f27dbd5-6e90-46c7-bb4c-d910c65310c4 电影化设置 在干净的白色虚空环境中开启,带有极简游戏 UI。镜头采用高角度俯视

角色是@3f27dbd5-6e90-46c7-bb4c-d910c65310c4 电影化设置 在干净的白色虚空环境中开启,带有极简游戏 UI。镜头采用高角度俯视角色。采用超现实 CGI 渲染,从纯白背景逐渐过渡到充满妖怪与外星威胁的密集都市街区。15秒全部都是一镜到底的丝滑镜头 镜头序列 [0秒–15秒] [0s–2s] @c5ed8883-216a-4e6d-b0ee-c335d845cd13作为视频首帧 高角度俯视镜头。角色以蹲姿坐在白色地板上,抬头看向镜头,口中烟雾升起。左侧出现游戏菜单 UI:开始新游戏、继续(高亮)、设置、退出游戏。右上角玩家信息显示「冈伦 LV23」。鼠标光标点击「继续」,按钮产生脉冲光效。 [2s–4s] @81251e43-11cc-4749-8a4c-cdcf9f32bbc1平滑推近到角色背部。左侧滑入 UI 面板:「背部推进器装备」面板出现。先高亮「基础矢量喷口」,再切换到「涡轮增压器」。角色背部装甲板打开,新的青色推进器锁定到位,发出机械「咔哒」声,LED 灯亮度增强。右侧状态栏同步动画变化。 [4s–7s] @e6e492bb-2886-4432-a21e-c51c212fdb3a镜头环绕移动到角色腿部。新 UI 面板滑入:「腿部武装自定义」网格,显示脚跟、小腿、膝盖、大腿部件。快速循环选择部件。角色腿部装甲逐节拆解,新的桩驱动器模块安装到位,强化脚跟液压伸展,发出「嘶——」的声音。每部分锁定时发出响亮的机械扣合声。科技点数计数器快速增加。 [7s–8.5s] 镜头拉回中景。角色背对镜头,同时回头看向镜头,但是没有转身@47c53702-b3c8-4e91-9943-051031d823f6[8.5s–10s] @60541af2-391e-4d13-afca-3a083d8a2555「确认配置」按钮闪烁。点击确认。所有 UI 面板向内收起。角色姿态转变,彻底动力全开——白色头发火焰更亮,红色火焰披风点燃,全身纳米皮肤机甲激活,关节处青色光芒大盛。他展开双腿,站起进入战斗姿态。 底部出现「加载」进度条,快速从 0 填充到 100%。白色环境逐渐变暗,温暖金色光芒渗入。白色虚空像雾气般消散。 [10s–15s] 角色转身背对镜头越走越远,周围环境慢慢显现,走入充满妖怪灵体与外星飞船的密集都市街区显现,霓虹灯闪烁、湿漉街道、行人、摩托车、纠缠的电线、远处未来主义摩天大楼与超自然能量交织。镜头切换到第三人称跟拍视角,展现他全副武装的背部与推进器。他激活推进器,带着爆炸般的速度向前跃出,桩驱动器脚跟踩在水洼上溅起水花。金色夕阳光线穿透街道。城市环境音 + 妖怪吼叫 + 推进器咆哮声全面涌入。 风格 超现实 CGI 渲染。白色虚空部分:干净、极简、摄影棚灯光。游戏场景部分:密集的《胆大党》风格——赛博朋克都市与超自然恐怖混合,金色夕阳照明、湿润反射、体积雾气。从无菌 UI 到混乱鲜活世界的无缝过渡,无剪辑,一镜到底连续镜头。音效 UI 部分:清晰的电子点击声、重型机械伺服声、液压嘶嘶声。 加载过渡:逐渐升高的低音嗡鸣 + 灵能共鸣声。 游戏揭晓:完整环境音景——城市喧闹、远处妖怪咆哮、推进器呼啸与脚步声。

Seedance 2.0 AI video prompt: Use the uploaded 16 panel storyboard poster as the main visual reference. Create

Use the uploaded 16 panel storyboard poster as the main visual reference. Create a 15-second cinematic sci-fi movie trailer based on the storyboard, preserving the same story order, visual tone, characters, environments, and dramatic progression. Create a polished speculative sci-fi teaser for a film called “Echoes of Titan.” The trailer should feel like a professional theatrical teaser: mysterious at first, then tense, then epic at the end. Duration: 15 seconds exactly. Visual Style: Photorealistic cinematic sci-fi, grounded and realistic, icy Titan landscapes, Saturn visible in the sky, dark steel colony interiors, holographic displays, glowing alien machinery, stormy atmosphere, subtle film grain, volumetric fog, dramatic contrast, cold blue-gray palette with occasional amber and red emergency lighting. Story Flow: Begin with the isolated Titan colony and the strange signal beneath the ice. Show the scientist discovering the transmission, then the briefing, then the buried structure. Move into the alien chamber and the awakening of the machine. Escalate with orbital chaos, a disturbing future vision, a corporate strike team, and a violent storm chase. Finish with the living machine awakening, reactor failure, Mira entering the core, the final choice, and a colossal portal opening with Saturn beyond it. End on a mysterious silhouette and cut to black. Camera Direction: Use cinematic trailer style cuts. Mix wide establishing shots, slow push ins, dramatic low angles, orbiting shots around holograms, fast tracking shots during action, and smooth dolly ins during emotional moments. Keep the camera motion realistic and controlled. Motion Details: Animate subtle atmospheric motion throughout: drifting ice particles, blowing snow, flickering monitors, pulsing holograms, rotating alien rings, spacecraft movement, flashing alarms, drifting fog, sparks, and natural human motion. Avoid exaggerated or cartoon motion. Pacing: 0–4 seconds: slow, mysterious, atmospheric introduction. 4–9 seconds: discovery and awakening, tension rising. 9–13 seconds: panic, chase, reactor failure, rapid trailer cuts. 13–15 seconds: final choice, portal ignition, silhouette reveal, cut to black. Audio: No voiceover. No spoken dialogue. Use only cinematic sci-fi trailer music and sound design. Start with deep ambient drones and faint radio static. Add low bass pulses when the signal is discovered. Increase tension with rising synths, metallic impacts, alarms, and storm effects. Use strong percussion and trailer energy in the middle. End with a huge music swell as the gateway opens, followed by a sharp dramatic cut to silence at black. Sound Design: Ice cracking, distant machinery hum, signal pulses, hologram activation, spacecraft rumble, warning sirens, storm wind, energy surges, and a final portal ignition sound. Editing: Keep the trailer visually tied to the uploaded storyboard. Maintain story continuity and character consistency. Do not introduce unrelated scenes, creatures, comedy, or fantasy elements. Keep the tone serious, mysterious, epic, and emotionally tense. Negative Prompt: No voiceover, no dialogue, no subtitles, no captions, no random text, no watermark, no cartoon style, no anime, no low quality CGI, no oversaturated colors, no goofy expressions, no inconsistent character design, no unrelated planets or settings, no extra logos.

Seedance 2.0 AI video prompt: "Use image1 as opening frame.

EINSTEIN remains on LEFT.
TESLA remains on RIGHT.

"Use image1 as opening frame. EINSTEIN remains on LEFT. TESLA remains on RIGHT. Full HUD active: Yellow health bar left, green right, portraits, timer 99, SUPER bars, COMBO indicators. Arena: Dark steampunk scientific cathedral with giant gears and lightning storms. SHOT 1 (00:00–00:01) ROUND 1 appears in glowing gold text. Voice: "ROUND ONE. FIGHT!" Camera rapidly pushes toward center. SHOT 2 (00:01–00:04) DIRECT COMBAT. TESLA instantly launches forward with electrical speed. Blue lightning tears through the floor. EINSTEIN calmly raises one hand. Space bends around him. Tesla suddenly slows as if entering a gravity field. Camera performs 360° orbit. SLOW MOTION 20%. Electric sparks collide with distorted light. HUD bars react. SHOT 3 (00:04–00:07) SPECIAL ABILITIES. TESLA summons giant rotating Tesla coils. Massive lightning bolts strike downward. EINSTEIN opens a miniature black hole. Lightning bends and curves toward it. Camera close-up: electricity twisting through warped space. Ground shatters. Health bars decrease. SHOT 4 (00:07–00:10) ULTIMATE CLASH. TESLA creates a gigantic electrical dragon. EINSTEIN creates a cosmic gravity sphere. Both attacks charge. SLOW MOTION 15%. Collision at center screen. Massive explosion of blue electricity and distorted stars. Camera rushes into impact. SHOT 5 (00:10–00:15) Both fighters thrown backward. Smoke and electric particles everywhere. Camera slow orbit. Freeze frame. Text: THEORY COLLISION Continue using Video1. EINSTEIN left. TESLA right. ROUND 2 active. Arena: Reality begins collapsing. Space tears open. Floating equations and electrical energy drift through air. SHOT 1 (00:00–00:02) ROUND TWO appears. Voice: "ROUND TWO. FIGHT!" Einstein's eyes glow white-blue. Tesla's hands become pure electrical energy. SHOT 2 (00:02–00:05) EXTREME CLOSE COMBAT. Tesla attacks using lightning blades. Einstein blocks using warped spacetime shields. Camera cuts rapidly. Speed shifts between 50% and 400%. Screen shake. Massive sparks. SHOT 3 (00:05–00:08) ULTIMATES. Tesla raises both hands. The sky opens. Thousands of lightning strikes descend. Einstein stretches space itself. The battlefield bends and folds. Camera rotates 360°. Complete visual chaos. SHOT 4 (00:08–00:12) TRUE FORM. Einstein transforms into a cosmic entity made from stars, equations and warped space. Tesla transforms into a giant living energy being made of electricity and plasma. Camera rapidly pulls back. SHOT 5 (00:12–00:15) FINAL IMPACT. Gravity and electricity collide. Everything freezes. Silence. Massive white flash. Smoke clears. Both standing side by side. HUD disappears. Text: GENIUS HAS NO WINNER"

Seedance 2.0 AI video prompt: 【Style】Futuristic Tech, Cyberpunk, Portrait 9:16, Cinematic Special Effects, Slo

【Style】Futuristic Tech, Cyberpunk, Portrait 9:16, Cinematic Special Effects, Slow-Motion Upgrade, Cool and Stylish. 【Duration】12 seconds 【Protagonist】A young female with determined eyes. 【Scene】Dark underground garage -> Neon-lit future urban rooftop. [00:00-00:04] Shot 1: The Disguise. Scene: Dark, smoke-filled underground garage. Protagonist: Wearing an ordinary black hoodie, with hood and black mask, only revealing calm eyes. She is looking down at a regular watch on her wrist. Action: As the BGM countdown sound effect plays, she suddenly looks up, her eyes instantly becoming sharp, pressing her wrist in a "start" motion. 【Atmosphere】Oppressive, mysterious, poised to act. [00:04-00:06] Shot 2: The Transformation. High-energy special effects transition. Action: A blue holographic scan ring quickly rises from her feet, sweeping across her entire body. Special Effects: The original hoodie dissolves into countless blue digital squares and mechanical fragments in the light ring. Her body appears to be rapidly covered by a layer of liquid metal. 【Key Point】Emphasize technological sense and mechanical structural integration, not undressing. [00:06-00:12] Shot 3: The Battle Mode. Scene: Instantly switches to a future urban rooftop in heavy rain, with a massive purple holographic billboard in the background. Protagonist: Covered in a streamlined white future battle armor, with glowing blue energy channels. No mask, her long hair flying in the rain. Action: She kneels on one knee to absorb impact (like Terminator's arrival), then coolly stands up, instantly materializing a glowing energy sword in her hand. She swings a phantom-like strike towards the camera, freezing in a battle pose. 【Expression】Cold, confident, fearless.

The Man: Late 30s–40s, sharp features, short dark hair, wearing a dark navy turtleneck. Highly trained, precise fighter. His movements are efficient, grounded, tactical—he studies before striking. Emotion: controlled intensity. The Alien: Small humanoid, pale green skin, large black reflective eyes, thin limbs. Movements are unnatural—elastic, fast, slightly glitch-like. Intelligence is visible in its stillness. Emotion: unreadable, almost curious but dangerous.Wide shot — The alien rises slowly from the ground, body twitching slightly, dust floating in the air. The man stands still, watching carefully, focused and alert. Close-up (alien) — Its head tilts sharply to the side, large reflective eyes catching the light. A subtle clicking sound, as if processing or analyzing. Close-up (man) — He exhales slowly, adjusting his stance with precision, preparing for the unknown. Low angle — The alien’s limbs stretch slightly in an unnatural way for a brief moment, hinting at something beyond human anatomy. Tracking shot — The alien moves forward suddenly, zig-zagging at unnatural speed, its motion fluid and unpredictable. Handheld medium shot — The man pivots smoothly, narrowly avoiding contact, using minimal, efficient movement. Extreme close-up — The alien’s hand passes very close to the man’s face, fingers twitching rapidly, almost phasing through the air. 360-degree spin shot — The man redirects the alien’s motion mid-movement, guiding its momentum in a controlled spin. Medium shot — The alien rotates mid-air and briefly stabilizes against a vertical surface, defying gravity for a moment. Slow-motion wide shot — The alien launches off the wall toward the man; both figures meet mid-air in a suspended, high-tension moment—movement frozen in time just before contact. Style (adjusted for safety engines) Cinematic, ultra-realistic, moody sci-fi atmosphere, stylized action choreography, subtle slow motion blended with real-time movement, dynamic camera work, shallow depth of field, high-contrast lighting, soft blue/green tones, intense but artistic motion design.

Seedance 2.0 AI video prompt: DUST SAINT — Bone Bike Run

FORMAT: 15s / 140 BPM / 15 SHOTS / HARD CUT

STYLE:

DUST SAINT — Bone Bike Run FORMAT: 15s / 140 BPM / 15 SHOTS / HARD CUT STYLE: Post-apocalyptic desert realism, chalk-white dust, ember orange and dead turquoise, scorched metal, cracked leather, heat shimmer, macro grit detail. CAMERA: Low chaser shots, brutal push-ins, wheel-mounted cuts, helmet close-ups, micro handheld synced to engine knock. ENVIRONMENT: Ruined salt highway at sunset, skeletal overpasses, wind turbines, burned signage, dust funnels. CHARACTER: @ Image1 Young wasteland rider in bone-white hood, desert goggles, sand-scarred face, ritual markings on neck, lethal focus. VEHICLE: Bone-framed monobike with exposed belt drive, fossil-white shell plates, orange reactor core, spiked intake forks. CUT 01 — WIDE LOW. Salt-black launch strip under red dust sky, rider beside kneeling monobike. SFX: wind hiss, distant engines. CUT 02 — PUSH IN. Cracked tire sidewalls and salt residue under hard light. SFX: dry grit scrape. CUT 03 — MACRO. Hand twists ribbed throttle collar. SFX: leather stretch, ratchet click. CUT 04 — SIDE CLOSE. Core vents open and eject hot dust. SFX: hydraulic breath. CUT 05 — INT CLOSE. Rider settles into forward combat crouch. SFX: strap latch. CUT 06 — ECU. Reactor vein flashes orange-white. SFX: ignition hammer. CUT 07 — REAR LOW. Rival bikes ignite in a dune haze. SFX: staggered cylinder knock. CUT 08 — TRACKING. Monobike launches and tears a white dust wall behind it. SFX: tire bite, engine howl. CUT 09 — FRONT MACRO. Belt drive whips at lethal speed. SFX: chain whine, pressure hiss. CUT 10 — ECU. Eyes fixed through dust on a collapsing highway gap. SFX: low pulse. CUT 11 — INSERT. Thumb slams reactor override. SFX: clack, electric spit. CUT 12 — PAN LOW. Bike slides beneath fallen rebar while a rival clips sparks above. SFX: metal scream. CUT 13 — AERIAL PASS. Highway breaks open and bike jumps a canyon of wrecked buses. SFX: air rip, suspension slam. CUT 14 — CLOSE WIDE. Rival slices in from left; rider counter-drifts around a salt obelisk. SFX: tire shriek, dust blast. CUT 15 — LOCK FRAME. He hits the flare gate first, reactor glowing through the dust cloud. SFX: sustained engine, hot decay. NEGATIVE: soft dunes, clean surfaces, glossy unused bikes, weak dust, low-detail salt, cartoon skeleton styling, low speed

Seedance 2.0 AI video prompt: Create a cinematic production board / visual planning sheet for a 15-second vert

Create a cinematic production board / visual planning sheet for a 15-second vertical short film (9:16) set in a futuristic cyberpunk Istanbul. The board should feel like a professional director’s pre-production guide, with a clean grid-based layout, clearly labeled sections, and a visually cohesive presentation. Use the provided reference image as the primary opening-scene visual anchor. The opening mood, character design, environment, and atmosphere should be strongly inspired by that image: a foggy neon-blue and purple cyberpunk Istanbul skyline, Galata Tower in the background, rooftop setting, a dramatic male protagonist with tech goggles, and a cybernetic raven companion. The short film should tell a fast-paced, dramatic, action-driven micro-story that begins on the rooftop and escalates into a mysterious chase through the city, ending with an unresolved, suspenseful final moment. Include the following sections: Shared Creative Direction (Top Bar) Show the overall concept and production constraints: Format: 15-second short film Aspect ratio: 9:16 vertical Tone: dramatic, mysterious, urgent, cinematic, action-driven Visual world: futuristic cyberpunk Istanbul Primary color palette: neon blue, violet, cold grey, magenta accents Environment: misty skyline, dense urban rooftops, Galata Tower, Istiklal Street, narrow back alleys, hidden doorway Narrative arc: rooftop awakening -> transformation -> flight -> landing -> pursuit -> mysterious ending 2) Character + Styling Reference Section Present the main protagonist from multiple angles and styling views: A rugged male protagonist in a long futuristic trench coat Tech goggles / visor that he puts on in the first scene Urban tactical boots and cyberpunk accessories Serious, focused, emotionally restrained expression Slightly noir, rebellious, street-survivor feel Include front, side, back, and close-up reference views Emphasize identity consistency across all storyboard shots Also include the cyber raven: Mechanical-organic hybrid raven Glowing cyber eye Black metallic feathers and intricate mechanical details The raven should have a transforming capability It evolves into a compact futuristic flying vehicle / hoverbike-like aerial machine, while still visually echoing its raven form 3) Environment and Set Design Section Show the major environments with visual references: Rooftop overlooking Galata Tower in a foggy cyberpunk skyline Aerial route moving toward the tower Futuristic Istiklal Street landing zone Tight backstreets / side alleys with wet pavement, neon signs, cables, steam, and urban density Final hidden doorway in a dim alley Include a top-down movement diagram that maps the protagonist’s route: Rooftop start Raven transformation point Flight path toward Galata Tower Descent toward Istiklal Street Run through narrow alleys Arrival at mysterious door Mark camera positions, movement arrows, and shot numbers along the route. Storyboard Section (8 shots) Create about 8 numbered storyboard frames showing the full progression of the 15-second film. Each frame should include: Camera type / lens feel Shot size Camera movement Action Emotional progression Short visual note Use this sequence: Shot 1 – Opening rooftop tableau Camera: wide cinematic establishing shot Shot size: wide Movement: slow push-in or subtle drifting motion Action: the man sits or crouches on the rooftop beside the cyber raven, overlooking the cyberpunk Istanbul skyline with Galata Tower visible in the distance Emotion: calm tension before action Visual note: match the uploaded reference image closely as the opening scene Shot 2 – Goggles activation Camera: medium close-up Shot size: medium / close Movement: slow dramatic move or handheld micro-motion Action: the protagonist raises and puts on his tech goggles Emotion: decision, readiness, activation Visual note: lenses glow, subtle reflections of the city lights Shot 3 – Raven transformation Camera: medium wide Shot size: medium wide Movement: dynamic orbit or fast reveal Action: the cyber raven transforms into a sleek flying vehicle while preserving its bird-like silhouette and design DNA Emotion: awe, escalation Visual note: mechanical feathers unfold, body reshapes into a hovering rideable craft Shot 4 – Mount and launch Camera: wide action shot Shot size: wide Movement: fast tracking / acceleration Action: the man jumps onto the transformed raven-vehicle and launches forward from the rooftop Emotion: adrenaline surge Visual note: neon trails, wind, fast departure toward Galata Tower Shot 5 – Flight toward Galata Tower Camera: aerial chase shot Shot size: wide / medium wide Movement: high-speed forward tracking Action: the protagonist rides the flying raven through the skyline, rapidly heading toward Galata Tower Emotion: urgency and momentum Visual note: cyberpunk Istanbul spreads beneath them; drones, haze, lights, and layered architecture Shot 6 – Landing at Istiklal Street Camera: dynamic descending shot Shot size: wide to medium Movement: whip descent / hard landing motion Action: they descend and land in a futuristic version of Istiklal Street Emotion: impact, urgency Visual note: wet pavement, crowd blur, signage, sparks, kinetic city life Shot 7 – Alley chase on foot Camera: handheld or stabilized chase cam Shot size: medium / full body Movement: fast tracking run Action: the protagonist leaves the vehicle and runs through narrow side streets and alleys as if trying to reach somewhere in time Emotion: breathless urgency, rising tension Visual note: tight alleyways, steam vents, neon reflections, urban claustrophobia Shot 8 – Mysterious door ending Camera: medium close-up to close-up Shot size: medium / close Movement: slow dramatic creep-in Action: the man arrives at a hidden door, pauses, then slowly opens it Emotion: suspense, mystery, unresolved ending Visual note: the moment the door opens, cut to black / end of film, leaving intrigue 5) Lighting / Mood / Style Notes Pair visual lighting references with short notes: Foggy neon dusk atmosphere Cold blue ambient city light with magenta accents Wet reflective surfaces Soft haze and volumetric light Rooftop = moody and atmospheric Flight = bright kinetic streaks and motion energy Street level = denser contrast, more visual noise, more practical lights Final door = darker, more focused, suspenseful lighting 6) Mood and Keywords Block Include concise thematic keywords such as: cyberpunk futuristic Istanbul mysterious mission urgency rooftop solitude transformation aerial pursuit urban chase noir tension hidden destination suspenseful ending 7) Audio / Tone Section Indicate the sonic direction: Distant city hum Wind on the rooftop Mechanical transformation sounds Rising cinematic electronic score Fast pulsing beats during the flight and chase Footsteps and breath in the alley Door creak at the end End on an unresolved sonic sting or low suspense note 8) Cinematography Notes Describe the visual philosophy: Vertical framing designed for maximum scale and speed Mix of wide atmospheric shots and tight emotional close-ups Smooth cinematic motion for rooftop and flight, more handheld intensity in alley chase Lens feel: slightly anamorphic-inspired cinematic look, but adapted for vertical composition High contrast with controlled neon highlights Subtle filmic texture and polished post-processing Pacing should feel compressed but readable, like a premium teaser or opening sequence to a larger cyberpunk story Final Visual Goal The entire board should communicate a high-end cyberpunk Istanbul short film concept with a strong narrative arc, stylish world-building, fast pacing, and a mysterious cliffhanger ending. It should feel like a director’s concept board for a premium cinematic commercial or short film, with the uploaded image clearly serving as the opening visual inspiration.

Seedance 2.0 AI video prompt: Cinematic 1970s retro sci-fi adventure scene, 15 seconds, four shots, inside the

Cinematic 1970s retro sci-fi adventure scene, 15 seconds, four shots, inside the Captain’s classic retro futuristic spaceship cockpit, with curved white panels, glowing analog consoles, blinking colored lights, chunky switches, CRT screens, chrome details, warm practical lighting, and soft cinematic haze. Shot 1 (0–4s) Medium two-shot of the Captain flying the ship while Graeme sits beside him like a furry alien co-pilot, surrounded by glowing analog controls. The Captain speaks in a warm cheeky Australian accent, lightly scolding Graeme in an affectionate way. Dialog (Captain, Australian accent): “Now listen here, Graeme, just for once I’d like one trip where you don’t poke anything important.” SFX: soft cockpit hum, console beeps, gentle engine rumble, low alien grumble from Graeme Shot 2 (4–7s) Medium shot of Graeme reacting with expressive non-human noises and hand gestures, as if defending himself. The Captain glances sideways at him with a crooked grin. Dialog (Captain, Australian accent): “Yeah, yeah, that’s what you said last time.” SFX: alien warble, snort, chirrup, cockpit hum Shot 3 (7–10s) Medium two-shot as the Captain points lightly at Graeme while keeping one hand on the controls. Graeme settles and gives an understanding noise. Dialog (Captain, Australian accent): “You need to keep it together, mate.” SFX: soft acknowledging growl from Graeme, low hum, quiet console chatter Shot 4 (10–15s) A communications panel suddenly begins flashing red and a harsh emergency tone cuts through the cockpit. Both the Captain and Graeme turn sharply toward the console as the distress call comes in, the relaxed mood instantly broken. SFX: emergency alert tone, radio crackle, signal pulse, startled alien noise Cinematic 1970s retro sci-fi adventure, inside a glamorous villain base with glowing analog consoles, chrome pillars, web-like decorations, colored lights, smoke, and campy late-1970s sci-fi style. Shot 1 (0–4s) The pirate woman steps forward with a smug smile while the green alien spear women hold the Captain and Grave at bay. Dialog (Pirate Woman): “Take them to the examination room.” SFX: low base hum, spear energy hum, Grave grumble Shot 2 (4–7s) The spear women escort the Captain and Grave through the villain base. The Captain walks along under guard, trying to keep his cool. Dialog (Captain, Australian accent): “Examination room? Aw mate, that sounds deeply unnecessary.” SFX: footsteps, Grave warble, machinery hum Shot 3 (7–11s) The doors open to a bizarre retro examination chamber filled with glowing tubes, chrome restraints, blinking lights, and a strange theatrical machine in the center. Dialog (Captain, Australian accent): “Yeah nah… this is exactly the sort of room I try to avoid.” SFX: door hiss, electronic buzzing, Grave uneasy noise Shot 4 (11–15s) The Captain and Grave are chained or strapped into a fancy retro sci-fi restraint device, side by side, surrounded by glowing controls and weird scanning equipment. Grave makes nervous noises while the Captain looks around with dry disbelief. Dialog (Captain, Australian accent): “Grave, next time we ignore the distress call.” SFX: restraint clunks, machine hum, Grave worried grumble Cinematic 1970s retro sci-fi adventure, strange alien planet, the Captain and his furry alien companion Grave track a distress signal with a small silver scanner. The signal leads them to a hidden retro sci-fi base built into the rocks, glowing with strange lights, chrome details, and campy villain energy. As they approach, green alien warrior women with futuristic space spears suddenly surround them. Then the glamorous space pirate woman and the strange alien woman step out and reveal it was a trap. Classic late-1970s sci-fi movie look, practical set design, film grain, no music. Shot 1 (0–4s) The Captain and Grave follow the scanner across the alien landscape and spot the hidden base in the distance. Dialog (Captain, Australian accent): “Well, Grave… that’s either a distress beacon or the tackiest hideout in the galaxy.” SFX: scanner beeps, alien wind, Grave chirrup Shot 2 (4–7s) They move closer to the base, cautious. The Captain studies the place while Grave stays tight beside him. Dialog (Captain, Australian accent): “Stay close, mate. Places like this don’t exactly scream honest business.” SFX: footsteps, low ambient hum, Grave warble Shot 3 (7–11s) Green alien women with futuristic spears suddenly surround them from all sides. Grave startles and the Captain stops short, looking around at the ambush. Dialog (Captain, Australian accent): “Ah good, spears. Always the sign of a warm welcome.” SFX: sudden movement, spear hum, Grave growl Shot 4 (11–15s) The pirate woman and the strange alien woman step into view from the base entrance, smiling as if the trap worked perfectly. The Captain clocks the setup immediately. Dialog (Pirate Woman): “Captain… welcome.” Dialog (Captain, Australian accent): “Yeah, nah… starting to think this rescue mission was a bit of a stitch-up.” SFX: low villain hum, Grave grumble

Seedance 2.0 AI video prompt: Start high above a dense Amazonian rainforest canopy, an unbroken green ocean, a

Start high above a dense Amazonian rainforest canopy, an unbroken green ocean, as the camera drops in a vertical plunge through a gap in the trees. Below the canopy, a compact wasp-like reconnaissance drone tears through the mid-story at terrifying speed, dodging trunks and vines. Its design is insectoid and aggressive: iridescent dark green carapace, four articulated rotor-wings that fold and extend independently for impossible maneuvers, compound-lens camera eyes that glow amber, and a rear stinger antenna crackling with scanning pulses. Parrots explode from branches, leaves shred in its rotor wash, and spider webs snap like glass. Without a cut, the camera follows from wide canopy breach into an intimate chase through the green cathedral, revealing individual leaves slicing off vine stems, moisture misting off the rotors in spiral patterns, bark fragments spraying from near-miss tree trunks, and shafts of dappled sunlight strobing across the carapace. It darts ahead through a curtain of hanging moss for a dramatic reveal shot as the drone bursts through behind it, then spirals around a massive trunk alongside the drone in a synchronized helix. For the climax, the canopy ahead is choked by an enormous fallen tree draped in vines — a solid wall of vegetation. The drone folds all four rotor-wings flat against its body, becoming a dart, and fires its scanning pulse forward — the pulse illuminates a narrow gap in the debris. The drone threads the gap in a spinning corkscrew, vines whipping off its folded wings, and explodes out the other side into a hidden clearing where a massive waterfall cascades into a crystal pool. The camera spirals upward through the mist and rainbow spray for one final epic reveal — the secret paradise hidden within the endless green.

Seedance 2.0 AI video prompt: A hyper-real cinematic action sequence set in a dense, rain-soaked forest near a

A hyper-real cinematic action sequence set in a dense, rain-soaked forest near a steep cliff with a thunderous waterfall. The ground is muddy, covered in wet leaves, moss, and exposed roots. Sound design includes distant gunfire, heavy breathing, splashing footsteps, and the constant roar of falling water. YOUR IMAGE as the woman or man! A handheld camera tracks a woman sprinting through the forest at full speed. Gunshots crack behind her—bullets strike trees and mud nearby. The shooters are never seen, only heard. She bursts out toward a cliff and suddenly skids on the wet ground, stopping inches from the edge. She steadies herself and looks down—vertigo-inducing view of a massive waterfall crashing below. Gunfire echoes closer. She quickly raises her wrist and taps a concealed device: three sharp beeps. Beside her sits an old, wide tree stump—unevenly cut years ago, its rim jagged, surface covered in moss, grass, and small mushrooms. The bark subtly separates along natural cracks, opening just enough. No mechanical feel—completely organic. She slips inside and climbs down into darkness. The stump closes seamlessly, restoring its overgrown, untouched appearance. Moments later, soldiers arrive at the ledge. They scan the cliff and waterfall. One says, slightly out of breath: “Sir… she’s not here. I think she jumped.” Another replies: “She wouldn’t survive that fall.” Mid-sentence, sound carries through— Cut inside: a dim underground chamber formed within thick roots and earth. She watches through a narrow slit, breathing heavily but safe. The roar of the waterfall swells. No hard cut.

Seedance 2.0 AI video prompt: Seedance2.0 - Beat Synced Scrambled Routine

FORMAT: 15s / 145 BPM / 15 SHOTS /

Seedance2.0 - Beat Synced Scrambled Routine FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced scramble routine SUBJECT: Battle-scarred orbital pilot with grease-stained skin. WARDROBE: Soiled thermal undergarments inside. Heavy, scratched pressure suit and shattered visor helmet outside. ENVIRONMENT: Cramped zero-G berth, flickering red emergency strobes, rusted airlock, cramped cockpit, stark black void of space with laser fire. MOOD: Adrenaline shock, desperate scramble, high-G physical strain, exhausted deflation. MUSIC: Aggressive industrial synth-metal. COLOR LOGIC: Gritty Cyber-Industrial Look. STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / Flashing red warning light reflecting in a dilated pupil as the eye snaps open. / SFX: klaxon blare, heavy inhale. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into the pilot kicking off the metal bulkhead, floating violently across the zero-G berth, thermal undergarments clinging to sweat. / SFX: metal clang, fabric rip, fast breath. SHOT 3: MCU, 50mm slide / Cut on action into a magnetic boot locking onto a steel deck plate, sparks kicking up from the impact. / SFX: heavy mechanical clack, spark hiss. SHOT 4: Insert shot, 85mm rack focus / Match cut into pressure gloves snapping onto wrist seals, twisting violently to lock, green indicator light flaring. / SFX: pneumatic hiss, plastic click. SHOT 5: Interior locker view, 24mm wide / Object pass into the camera inside the gear locker looking out as the heavy helmet is ripped from the rack, red strobe light illuminating a panicked grimace. / SFX: metal rattle, heavy scrape. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into the helmet slamming over the head, latches snapping shut beneath the chin. / SFX: heavy thud, air pressurization whine. SHOT 7: MCU, centered 50mm push-in / Match cut into a violent thrust forward, hand slamming a yellow airlock release button. / SFX: solid smack, pneumatic release. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into heavy thruster pack igniting, blue flame violently scorching the deck. / SFX: thruster roar, metal groan. SHOT 9: MS, 35mm pivot / Camera wipe into a chaotic trajectory through the airlock, thermal suit completely covered by the scratched pressure suit, tearing through floating debris. / SFX: wind rush, debris clatter. SHOT 10: Insert shot, 50mm overhead / Match cut into a thick throttle lever being yanked entirely backward in one aggressive pull. / SFX: mechanical clank, heavy friction. SHOT 11: WS, 24mm parallax / Whip pan transition into the massive rusted mech tearing out of the hangar bay into the black void of space, thrusters leaving a hard white trail. / SFX: vacuum silence, low bass rumble. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the cockpit interior as the pilot grips the dual joysticks, body vibrating with G-force, eyes darting across radar pings, dodging a blinding green laser blast that chars the hull outside the glass. / SFX: radar ping, hull creak, heavy breathing, laser sizzle. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the primary weapon trigger as a thumb crushes the red button, recoil shaking the frame violently. / SFX: cannon boom, metallic recoil. SHOT 14: OTS, 35mm handheld / Rhythmic cut into targeting reticles locking, warning screens flashing yellow, sweat violently flinging from the pilot's brow as the cockpit violently rolls. / SFX: warning buzzer, violent thruster hiss. SHOT 15: WS, 50mm pull-out / L-cut with a match from the targeting screen close to the berth re-entry as the pressure suit drops, helmet rolls across the deck, and the pilot floats backward in thermal wear, collapsing into the netting in the opening frame shape. / SFX: airlock hiss, heavy thud, deep exhale, room tone.

Seedance 2.0 AI video prompt: SCENE CONTEXT
Night rooftop execution scene in a dense neon cyberpunk city, 2044

SCENE CONTEXT Night rooftop execution scene in a dense neon cyberpunk city, 2044. Three characters: a man in a long black trenchcoat lying wounded on his back on the rooftop deck; a man in a charcoal suit and tie standing over him with a pistol; and Rogue Viper, who ends the standoff. A police-style helicopter hovers beyond the far rooftop edge. 12 seconds, 16:9. ACTIVE REFERENCES @Video1 — framing reference only: replicate @Video1 's shot framing, camera angles, camera height, blocking, and cut timing exactly, shot for shot. Surface appearance, characters, and environment come from this text and 📷@Image1 . 📷@Image1 — Rogue Viper, appears in CUT 5 and CUT 6 only: East Asian woman, raven-black hair, amber-hazel eyes, matte black leather tactical bodysuit with brushed satin gold seam piping, mandarin collar, articulated shoulder armor, gold cobra-head belt buckle centered at her waist, knee-high black boots with gold Y-detailing, black katana in a black scabbard strapped diagonally across her back, gold-fitted handle rising over her right shoulder. 100% matches the reference. She fires a matte black 9mm pistol with a bare, unthreaded muzzle. Voice: low, level, unhurried. CHARACTER ANCHORS (no image reference) TRENCHCOAT MAN: male, 30s, long black leather trenchcoat over dark clothing, short dark hair, lying flat on his back, chest rising with strained breath, arms at his sides. SUIT MAN: male, 40s, slim charcoal grey two-piece suit, white shirt, dark narrow tie, short combed hair, hard expressionless face. Holds a matte black semi-automatic pistol two-handed. Voice: flat, clipped, contemptuous. LOCATION MAP Foreground: weathered concrete rooftop deck, puddles, rooftop gravel, low vent housings. Midground: rooftop parapet edge, steam rising from a vent stack at 30% density. Background: helicopter hovering 40 meters beyond the parapet at rooftop height, rotors turning, red and white navigation lights blinking; behind it a dense high-rise skyline with cyan and magenta signage glowing through haze visible at 200 meters depth. Key light comes from the cool skyline glow above and behind the characters; puddles reflect the neon. FORMAT MODE Timed multishot, six shots, hard cuts at the stated seconds, cuts only at the specified points, the camera does not cut on its own. Framing of every shot matches @Video1 . OPTICS CUT 1: 29° top-down MCU, no drift mid-segment. CUT 2: 47° low angle, no drift mid-segment. CUT 3: 29° CU, no drift mid-segment. CUT 4: 29° profile CU, no drift mid-segment. CUT 5: 47° MCU with deep foreground, no drift mid-segment. CUT 6: 63° wide, no drift mid-segment. Anamorphic optical character throughout: oval bokeh, gentle horizontal squeeze in out-of-focus areas. CAMERA Camera behavior matches @Video1 per shot: locked-off or near-static operator, breathing at most 1 cm of drift. Camera sits on the shadow side of each subject, operator axis perpendicular to the subject's facing direction. Focus is single-plane per shot, racked once only where stated. ACTION 0.0s to 3.3s — CUT 1. Top-down MCU of TRENCHCOAT MAN flat on his back on the wet rooftop deck, framed head and shoulders, face angled up toward camera, breathing hard, jaw clenched, one hand pressing the deck as he tries to rise 5 cm and fails. 3.3s HARD CUT 3.3s to 5.0s — CUT 2. Low-angle shot from near deck level: SUIT MAN looms against the hazy night sky, both arms locked out, his pistol muzzle aimed directly into the lens, dead center frame, finger moving onto the trigger. Steam drifts through the top of frame. 5.0s HARD CUT 5.0s to 6.5s — CUT 3. CU of SUIT MAN from chest height, angled slightly down his arms: he aims the pistol down and off the bottom of frame toward the man on the ground, eyes fixed downward, unblinking. He speaks down at him, lips synced: "You were dead the moment you ran." 6.5s HARD CUT 6.5s to 7.5s — CUT 4. Profile CU of SUIT MAN facing screen left. From frame right, a black-gloved hand slides a matte black 9mm pistol into frame and presses its bare muzzle against his right temple. His eyes widen 2 mm, his aim freezes, he stops breathing mid-inhale. 7.5s HARD CUT 7.5s to 8.7s — CUT 5. MCU of 📷@Image1 Rogue Viper facing screen left, right arm fully extended along the left half of frame, her pistol large in the left third of frame in sharp foreground, her face in focus behind it, amber-hazel eyes level and calm, katana handle rising over her right shoulder, mandarin collar and articulated shoulder armor visible. She speaks without raising her voice, lips synced: "Surprise." 8.7s HARD CUT 8.7s to 12.0s — CUT 6, entire shot in uniform slow motion at one quarter speed. Wide shot: TRENCHCOAT MAN supine at center-low, SUIT MAN standing over him one step screen right, 📷@Image1 Rogue Viper standing three meters screen left with her right arm extended, muzzle at his temple, sheathed katana across her back. She pulls the trigger once: a small contained muzzle flash 15 cm long, her wrist absorbs 3 cm of recoil, one shell casing arcs slowly to the deck. SUIT MAN's head snaps 10 cm away from the muzzle and his whole body tips backward rigid, arms going slack, falling away from her; he is still falling as the shot ends. Helicopter holds its hover in the background throughout. Viper's arm stays extended, stance planted. PERFORMANCE Pore-level skin realism, natural facial asymmetry, subsurface scattering on skin, living eyes with single catch-lights from the skyline glow, visible cold breath on all three characters. Dialogue delivered with minimal facial movement: SUIT MAN's line through a tight jaw, Viper's line almost a murmur, eyes never leaving him. Viper's expression is restraint: stillness, steady eye-line on the suit man, no blink through CUT 5. PHYSICS Wet-deck reflections move with the steam. Trenchcoat fabric lies heavy and creased under the fallen man. The katana and scabbard stay rigid against Viper's back, shifting only 1 cm with her recoil. In CUT 6 the falling body keeps rigid mass and inertia, heels pivoting as the torso goes past balance; the shell casing obeys gravity in slow motion; steam drifts at walking pace. LIGHTING Low-key. Key: cool ambient skyline glow from above and behind, skimming edges of shoulders and hair. Fill: minimal, faces held one stop under, crushed blacks with retained midtones. Practical accents: cyan and magenta signage glow rimming the parapet, red helicopter navigation light blinking in background. White balance 8500K, fixed for all six shots. COLOR GRADE Steel blue-grey palette, desaturated, crushed blacks, retained midtones. Neon signage reads as muted cyan and magenta accents within the cool grade, never saturated. Gold elements on Viper's suit and katana fittings catch the ambient glow as dull brushed satin highlights. AUDIO Diegetic only: distant helicopter rotor wash constant under every shot, wind over the rooftop. Dialogue: SUIT MAN at 5.5s, flat and contemptuous: "You were dead the moment you ran." Rogue Viper at 8.0s, low and level: "Surprise." One sharp unsuppressed gunshot at 9.0s with a short rooftop echo, followed by the slowed shell casing ring in CUT 6. No music. STYLE Photorealistic live-action, 35mm anamorphic character, fine cinematic film grain, clean frame with no on-screen text and no lens flares. OUTPUT SETTINGS 12 seconds, 16:9. CUTS 1–5 real-time speed; CUT 6 uniform quarter-speed slow motion start to finish. POSITIVE LOCKS Framing, angles, and cut timing match @Video1 in every shot. Character count is locked: exactly three humans, one helicopter. Same rooftop, same night, same weather in all six shots. SUIT MAN wears the same charcoal suit and holds the same matte black pistol in CUTS 2, 3, 4, 6. Viper's pistol has a bare muzzle in CUTS 4, 5, 6. Her katana stays sheathed in its scabbard on her back in CUTS 5 and 6, handle over her right shoulder. Viper's raven-black hair, amber-hazel eyes, and gold-piped black bodysuit stay identical between CUT 5 and CUT 6, and her gold cobra-head belt buckle is visible and unobscured in CUT 6. Both dialogue lines are lip-synced to the speaking character only. The helicopter stays in the background hover in CUT 6 with rotors turning. Muzzle flash stays small and contained. Faces keep photographic skin texture in every shot.

Seedance 2.0 AI video prompt: A cinematic, celluloid-style scene in a decaying, post-apocalyptic New York luxu

A cinematic, celluloid-style scene in a decaying, post-apocalyptic New York luxury suite. Natural midday sunlight streams through large floor-to-ceiling windows, creating soft shadows on terrazzo floors. The atmosphere is quiet, isolated, and slightly eerie, with an atom-punk aesthetic (high contrast sunset orange and sea-salt blue coloring). The Rodeo Unit robot (from @[Image1) walks into the room, dancing playfully while moving towards the center. It performs a sharp, stylish turn to stop, its face LED showing a steady green smiling expression ((Portrait 5)). Suddenly, the sound of glass breaking comes from off-screen. The robot is startled, flinching back half a step, shifting its weight low, and its LED display instantly switches to a yellow scared expression ((Portrait 3)). It glances toward a bar in the right foreground. The camera then cuts to a full view of the bar: sounds of rustling emerge from underneath. Next, a close-up of the robot's face shows it in a defensive posture, hands raised to its chin, trembling, with its yellow scared LED expression ((Portrait 3)). Then, a long, over-the-shoulder shot captures the robot in the distance as an ostrich unexpectedly pops up from behind the bar, looking at the robot. The robot gasps and cowers in fear, hands covering its head. The scene ends with a close-up on the ostrich's confused, silly face with its tongue out, followed by a tight shot of the robot cautiously looking at the ostrich. The entire sequence maintains a filmic, IMAX-quality aesthetic with subtle grain and motion blur.

Seedance 2.0 AI video prompt: [CINEMATIC SETUP] Cinematic widescreen format referencing Denis Villeneuve's Dun

[CINEMATIC SETUP] Cinematic widescreen format referencing Denis Villeneuve's Dune visual language. Shot on anamorphic lenses — extreme depth of field, lens flares, heat distortion rippling above sand. Color grade: Bleached amber, blinding white sand highlights, deep shadow contrast. Audio: Sand buggy engines screaming over dunes, then a growing subsonic earth-trembling vibration as Shai-Hulud approaches. [PILOT DESCRIPTION — ANATOMY CRITICAL] The pilot is a bald man with a grey beard, athletic build, wearing a Fremen stillsuit — the traditional layered desert garment of Arrakis inhabitants as seen in Villeneuve's Dune: fitted, muted sand-tones, body-wrapping tubes and straps. This description is fixed and must not change across all shots. [VEHICLE — ANATOMY CRITICAL] Open-cockpit sand buggy: low-profile, rugged, six-wheeled desert racing vehicle in the utilitarian aesthetic of Villeneuve's Dune. Wheels on sand at all times until the crash. No hover. No flight. [WORM — ANATOMY CRITICAL] Shai-Hulud: colossal sandworm, hundreds of meters long, circular segmented maw ringed with exactly four rows of teeth — no more, no less. Ancient, geological in scale, erupting from sand with explosive force. [TIMELINE SECOND BY SECOND] 0–2s: [Wide tracking shot] Arrakis desert at high noon. The buggy race is already underway — several buggies deep into the course, engines screaming, throwing twin arcs of fine orange sand as they crest dune ridges. Heat distortion shimmers across the frame. 2–5s: [Aerial drone, high angle] The lead buggy — driven by the bald, grey-bearded pilot in Fremen stillsuit — pulls away from the pack on a steep dune descent, wheels barely gripping the shifting sand. 5–9s: [Ground-level tracking shot] The sand ahead begins to ripple and heave. A rhythmic percussive vibration shakes the camera. The pilot grips the wheel, scanning the dune surface — his expression shifts from focus to primal recognition of what is coming. 9–15s: [Wide shot — FINAL FRAME — 6 seconds] The sand erupts at the edge of the buggy's path. Shai-Hulud rises — circular maw open, exactly four rows of teeth, wide enough to swallow the vehicle whole. The rim of the worm's jaw catches the side of the buggy, launching it and the pilot into the air directly above the open maw. Mid-flight — suspended above the abyss — the bald, grey-bearded pilot pushes off hard from the buggy frame with both feet, twisting his body outward. He clears the edge of Shai-Hulud's jaw in a single leap, arcing over the ring of teeth. Hard cut to black at the apex of his jump.

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Frequently asked questions

What are Seedance 2.0 sci fi prompts?

Seedance 2.0 sci fi prompts are text instructions written to generate sci fi-focused AI videos with ByteDance's Seedance 2.0 model. Futuristic cities, spacecraft, holograms, and otherworldly tech. Seedance 2.0 sci-fi prompts for cinematic, world-building AI video generation.

How do I write a good sci fi prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these sci fi prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.