same character throughout all shots — use @image as face and identity reference — male sea fighter,

Prompt

same character throughout all shots — use @image as face and identity reference — male sea fighter, early 30s, sharp jawline, short wet dark hair, focused aggressive expression outfit: long dark navy coat made of heavy waterproof fabric, coat length below knees, metallic shoulder buckles, leather straps across chest, dark fitted pants, reinforced boots with wet surface grip, black gloves, single steel sword with simple guard [0s] tracking shot — pirate ship deck in violent storm, ship tilted left 15 degrees. Character already sprinting forward on wet wooden surface. One giant tentacle slams vertically into deck 2 meters ahead, wood splinters outward. Water splashes with surface tension, droplets scattering. Ropes swing left-right continuously, sails tearing. Hair reacts to strong wind direction. Cloth inertia visible on coat trailing behind movement. Storm grey color system, lightning flash every 0.7s as main light source, handheld natural lag. [5s] slow-motion 120fps — second tentacle sweeps horizontally from right to left at chest height. Character jumps diagonally forward-left, body fully extended mid-air. STOP MOTION 1.2s — complete audio silence — frozen frame: tentacle tip 10 cm from character’s face, all water droplets suspended, coat and hair frozen following motion direction, lightning flash illuminating entire frame — 360° orbit camera — explosive snap-back to realtime, attack misses. [10s] crash zoom — character lands on right foot, slides 0.5 meter on wet deck, immediately rotates torso and executes one clean horizontal sword slash into tentacle. Impact: water bursts outward, droplets scatter, visible deformation on creature surface. Ship shakes once. Hard CUT TO BLACK. Global: same character consistency locked to @image, storm grey palette only, lightning as single light source, realistic water physics (surface tension, droplets), cloth inertia active, hair follows wind vector, cinematic 35mm grain, anamorphic 2.39:1, 9:16

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