Format: 16:9 cinematic arcade fight, ultra-realistic Setting: Modern living room, fixed side-view f
Format: 16:9 cinematic arcade fight, ultra-realistic Setting: Modern living room, fixed side-view fighting game camera, both fighters always visible Style: Viral arcade edit, no blood, flashy impact FX, game UI overlay (health bars, timer 15→0, ROUND 1, FIGHT!, K.O.) Characters: MIRA (left, winner): sharp facial features, focused intense eyes, controlled confidence, clean aggressive expressions SORA (right, opponent): expressive face, determined eyes shifting to shock and strain, messy movement under pressure (Use reference images strictly for identity, do not mix features) ⏱ 15-Second Action Flow 0–2s: Idle stances, UI appears, “ROUND 1 / FIGHT!”, eye contact builds tension 2–5s: MIRA rushes in with fast jab combo, SORA blocks with sparks, strained expressions 5–8s: SORA counter 3-hit combo, pushes MIRA back, MIRA stays calm and focused 8–11s: MIRA returns with spinning kick + dash combo, heavy impact, SORA stunned 11–13s: MIRA powers up neon aura and lands super finisher, slow-motion energy blast 13–15s: SORA falls in arcade K.O. pose, “K.O.” appears, MIRA victory pose with calm smirk 🔊 SOUND DESIGN Punch thuds, spark impacts, wind whooshes, rising energy charge, bass-heavy super move, arcade “K.O.” drop.