use @ Image 2 as thestoryboard, dont render numbers, text, or arrows Use @ Image 3 maincharacter f

Prompt

use @ Image 2 as thestoryboard, dont render numbers, text, or arrows Use @ Image 3 maincharacter for the girl. Use @ Image 1 for the mantis creatures. STYLE: soft pastel stylized action animation, anime-inspired semi-3D illustration, clean cel-shaded rendering, smooth simplified forms, minimal but polished detail, pale blue-gray sky, dusty pink concrete ruins, muted beige and blush color palette, soft daylight, subtle haze, cinematic framing, dynamic camera movement, high-speed action, sharp silhouettes, clean shadows, light environmental dust, flying debris, shell casings, glass shards, intense but elegant action choreography. SCENE: ruined pastel wasteland with broken concrete walls, exposed rebar, rubble-filled roads, and a battered yellow car with a red circle on the door. The girl with glasses is driving at high speed while pink mechanical mantis creatures chase her. 0:00–0:15 0:00–0:02 wide low front tracking shot of the yellow car speeding through the ruined road, tires bouncing over rubble, dust trailing behind, two mantis creatures sprinting along broken structures in pursuit. 0:02–0:04 first-person view from inside the car, her hands jerking the steering wheel left and right through tight ruin corridors, dashboard shaking, speed intense, quick glimpse of a creature in the windshield. 0:04–0:06 side chase shot as she leans out the driver-side window and fires her machine gun upward at a mantis creature leaping between crumbling pillars, muzzle flashes lighting her face, shell casings flying. 0:06–0:08 close-up inserts: foot slamming the pedal, hand shifting hard, rearview mirror vibrating, her focused melancholic eyes behind glasses, a blade arm scraping the side of the car. 0:08–0:10 overhead three-quarter shot as one mantis lands on the hood and strikes downward with its blade arms, cracking the metal, while she swerves violently and keeps driving. 0:10–0:12 first-person view again as she ducks, aims one-handed out the window, and fires at another mantis rushing alongside the car on long stilt-like legs, sparks and glass fragments bursting off the creature. 0:12–0:15 reveal a cliff gap ahead. She floors it. Dramatic low side angle as the car launches off the edge in slow motion. Midair, she is half out the window still firing at the diving mantis creatures around her, dust and debris trailing behind the car. IMPORTANT: keep the pacing fast and cinematic, emphasize dynamic angles, occasional first-person view, vehicle speed, debris, tension, and aggressive creature pursuit. No text, no subtitles, no storyboard panels. Use @ Image 2 maincharacter for the girl. Use @ Image 1 creature for the mantis creatures. Use @ Image 3 image as the opening composition reference and exact start frame Use @ Image 4 as storyboard, dont render text, arrows or numbers. STYLE: soft pastel stylized action animation, anime-inspired semi-3D illustration, clean cel-shaded rendering, smooth simplified forms, minimal but polished detail, pale blue-gray sky, dusty pink concrete ruins, muted beige and blush color palette, soft daylight, subtle haze, cinematic framing, dynamic camera movement, high-speed action, sharp silhouettes, clean shadows, light environmental dust, flying debris, shattered glass fragments, metallic sparks, intense but elegant action choreography. SCENE: ruined pastel wasteland with broken concrete walls, exposed rebar, rubble-filled ground, and the battered yellow car with a red circle on the door. The pink mechanical mantis creatures are closing in as the car comes down from the cliff jump. 0:00–0:15 0:00–0:02 continue directly from the previous ending frame. Low side angle of the yellow car still midair, the girl half out the window firing at two mantis creatures diving beside her, dust and broken debris trailing behind. 0:02–0:04 the car slams down hard on the far side, bounces, fishtails, and skids through rubble. Interior first-person view from the driver seat as the windshield shakes violently and a creature lands briefly on the roof. 0:04–0:06 exterior three-quarter tracking shot as she jerks the wheel, the car spins sideways, and crashes into broken concrete. The driver door bursts open as she kicks out and rolls onto the ground just before a mantis blade arm pierces where she was sitting. 0:06–0:08 low ground-level action shot. She rises into a knee slide beside the wrecked car and fires short controlled bursts upward at a creature lunging down. Bullets crack its glass-like armor and send pink shards flying. 0:08–0:10 overhead and side close combat shots. A second creature rushes in from behind the car. She ducks under a blade arm, uses the car as cover, pivots around the hood, and fires point blank into its leg joint, destabilizing it. 0:10–0:12 a lead creature pins or knocks the rifle aside with a bladed forelimb. She immediately lets the gun go and draws the katana in one fast motion. Tight close-up of her focused eyes behind glasses, then the blade flashing into frame. 0:12–0:15 fast sword choreography on the ground. She slips under a slash, cuts through one creature’s leg, spins, then lands a strong diagonal finishing strike through the lead mantis as it rears up. Its body bursts into cracked glass shards and mechanical fragments. End with her in a low ready stance beside the wrecked yellow car, katana out, dust swirling, while remaining creatures circle in the background. IMPORTANT: start exactly from the previous final frame and preserve continuity. Keep the pacing fast and cinematic. Emphasize impact, evasive movement, occasional first-person perspective, debris, shattered glass armor, and a clean transition from gunfight to katana combat. No text, no subtitles, no storyboard panels.

Reference Images

@mdmadeit5

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