@[storyboard] is the storyboard blueprint of this video - recreate it shot for shot. Each P## beat m

Prompt

@[storyboard] is the storyboard blueprint of this video - recreate it shot for shot. Each P## beat matches its panel for camera angle, shot scale, framing, staging, screen position, and direction. Ignore clay-previs style, blank mannequins, borders, and stray marks. Render full color/detail in the style below; written beats and mapped references define all identity. Additional references define only final appearance, never layout or staging. Use @[char1] as the sole source of C1's final appearance and @[char2] as the sole source of C2's final appearance. VISUAL MEDIUM: Cinematic 3D realism with stylized martial-arts energy, detailed skin, fur, cloth weight, and feature-film finish. MOTION LANGUAGE: Explosive close-quarters kung fu: Wing Chun centerline pressure, trapping hands, circular redirects, real body weight, cloth lag, and one brief P07 impact speed ramp. VISUAL EFFECTS: Limb-attached aura only: violet surges, gold flares, teal pulses, crimson bursts, shockwave ripples, glowing dust, drifting particles, and one luminous spirit silhouette in light haze. CINEMATOGRAPHY: Low-key practical-lit training hall, saturated heightened color, warm/cool tension, wide immersive lens feel, readable full-body geometry, fast tracking, sharp push-ins, lateral whips. AUDIO: No background music. Breath, foot slides, cloth snaps, palm cracks, aura crackle, floor impacts, debris ticks, one chest-hit thunderclap at P07, then hard silence. ENVIRONMENT: Worn night training hall: stone floor, two pillar rows, hanging cloth strips, open center lane, suspended dust. EMOTIONAL GUIDANCE: C1 advances with compact precision; C2 widens the fight with heavier circular power until the guard breach freezes both bodies. RHYTHM + ESCALATION: Hard cuts accelerate through P01-P06, P07 slows for one brutal contact, and P08 holds the empty release. BEATS: P01: Low floor-level wide from the center lane, floor filling the lower frame as C1, the slim long-haired robed hero, drives screen left to right into C2, the broad monk opponent, blocking from screen right; forearm bands are aura trails, not objects. P02: Tight over-C2-shoulder medium close, C1 crowds the lens, pins C2's wrist across centerline, and snaps her other fist toward his chest; violet and gold energy wraps the trapped wrist and punch path from the skin contact. P03: Canted side medium, C2 sweeps a wide circular deflection from screen right, turning C1's straight punch outward while stepping around her lead foot; teal and crimson arcs tear from forearm and heel pivot as shockwave dust skims the floor. P04: Extreme close insert on hands and sternum line, C1 slaps C2's guard down and threads two chain punches through the gap; small aura bursts pop from knuckles and forearms, with cloth fibers and dust kicked loose. P05: Bird's-eye wide, C1 steps inside the circle in a tight triangular stance near center left while C2 swings a heavy arm outside at center right; the circular floor streak is displaced dust and aura drag from footwork. P06: Compressed profile medium, C1 is inside C2's guard at screen left, one checking hand pinning the outer arm while her striking palm chambers near C2's chest; C2's late counter hangs behind his shoulder, with small teal and gold currents between wrists. P07: Low chest-impact close, C1 plants the decisive palm strike into C2's chest, bodies locked in silhouette; one luminous spirit silhouette erupts from C2's back as an impact-attached energy event, and multicolor shockwaves fold outward as his body freezes. P08: Steady rear-wide release from behind C2's collapsing body, C1 stands screen left with palm lowered as C2 folds toward the stone floor at screen right; the spirit shape is gone, leaving fading particles, dust rings, settling cloth, and silence.

Reference Images

@aimikoda33

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