SUBJECTS: The Wayfarer @ image1, smoking a pipe in his mouth. Smoke spreads from near the pipe, form
SUBJECTS: The Wayfarer @ image1, smoking a pipe in his mouth. Smoke spreads from near the pipe, forming a blurry outline similar to the Wayfarer. ENVIRONMENT: An old Eastern city, wet bluestone ground, dark wooden buildings, gray tiled eaves, cloth banners. MUSIC: Low drumbeats, short string sounds, the sound becomes faster in the middle. STYLE: Digital painting feel. Large simplified color blocks, hard-edge brushstrokes, low-detail structure, heavy shadows, keeping hand-painted traces. No realistic 3D feel, no commercial CG advertisement feel, no refined realism. SHOT 1: Direct entrance. Medium-long shot, 35mm, low angle. The Wayfarer walks in the center of the bluestone alley, holding a pipe in his mouth. A few enemies are lying low on the rooftops. The Wayfarer briefly looks toward the upper right, his steps do not stop. SFX: Footsteps, distant cloth banner sounds, low drum sounds SHOT 2: Overhead shot turning to low angle, 28mm. Several enemies fall from the rooftops into the alley, blades approaching around the Wayfarer from above. The Wayfarer does not turn back. A mouthful of smoke spreads in front of him, and a large smoke screen appears in the middle of the alley. Blade flashes and enemy figures are covered by the smoke. SFX: Broken tile sounds, blade cutting through air, smoke flow spreading sound SHOT 3: Close shot, 50mm. The smoke becomes thicker, and a smoke outline similar to the Wayfarer faintly appears. Enemy blade flashes appear intermittently inside the smoke. SFX: Smoke flow gathering sound, muffled metal sound, rapid water splash sounds SHOT 4: Wide shot, 28mm. Moving enemy figures appear continuously between the eaves, walls, and alley. Smoke spreads along the walls and ground, sometimes gathering into a human-shaped outline, sometimes spreading into large smoke clouds. Blade flashes cut through the smoke, while the Wayfarer stands behind it, the pipe still at the corner of his mouth. SFX: Clothing brushing through wind, broken tile sounds, metal scraping sound SHOT 5: Medium shot, 40mm. More enemies press into the frame from the rooftops, wall sides, and alley entrance. Smoke keeps covering the bodies and blade flashes of the men in black. Some are knocked away by the blurry outline inside the smoke, some step back from within the smoke, and some fall onto the wet ground. The Wayfarer always stays behind the smoke. SFX: Continuous short drums, low palm-wind sound, blade collision sounds SHOT 6: Close-up, 85mm. The Wayfarer’s eyes look forward, his expression has no obvious change. A blade stops very close beside his neck. Smoke grabs the blade from the side, and the blade can no longer move closer. SFX: Light burning sound from the pipe, metal tightening sound, surrounding sounds briefly lower SHOT 7: Medium-long shot, 32mm, low angle. The Wayfarer stops in the center of the alley. He exhales a larger mouthful of smoke, and the original human-shaped smoke outline becomes huge in front of him. In the next moment, large smoke waves and smoke shadows appear in the alley, and the enemies’ bodies are lifted toward the walls, ground, and steps. SFX: One heavy drumbeat, smoke wave spreading sound, continuous bodies hitting the ground SHOT 8: Medium close shot, 50mm, slowly pushing in. The Wayfarer stands in the center of the alley, still holding the pipe in his mouth. The enemies behind him have already fallen on the ground, beside the walls, and near the steps. The giant smoke outline stops behind him and spreads apart. Tobacco smoke drifts upward. In the end, only the Wayfarer remains standing alone in the center. SFX: Final low drumbeat, smoke lightly dispersing, distant cloth banners lightly sounding