Wide shot, 24mm, low angle, handheld: Ryoku charges across cracked stone courtyard in three massive

Prompt

Wide shot, 24mm, low angle, handheld: Ryoku charges across cracked stone courtyard in three massive strides and drives the odachi down in a vertical overhead cut — impact splits a paving stone entirely, fragments and cherry blossom petals exploding upward, 2D speed lines radiating from the strike point across the full frame. Cut to. Close-up, 85mm, eye-level, static: Kael's face — eyes reading, jaw locked, amber lantern light catching the edge of his cheek cold against the grey world. Cut to. Medium, 35mm, Dutch angle, track left: Kael rolls away from the impact crater, motion trail through scattered petals, rises and drives a counter-slash at Ryoku's exposed right side — Ryoku's armored forearm sweeps across and deflects, white and orange 2D spark shapes bursting at the contact point, Kael pushed two steps back. Cut to. Wide, 24mm, low angle, handheld: Ryoku swings the odachi in a massive horizontal arc at chest height, petals scattering in the blade's wake — Kael drops hard beneath it, the enormous blade crossing the full width of grey sky above his head. Cut to. Wide, 50mm, high angle, pull out: both figures separate and reset — Kael near the dead cherry blossom tree breathing harder, Ryoku back toward the castle steps, unchanged. 3D cel-shaded toon animation, hard black ink outlines, flat toon shading with sharp shadow bands, 2D speed line overlays on impact, Arcane cinematic quality.There should be no dialogue, text, or narration

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