15-second cinematic gameplay trailer of an open-world RPG. Strictly follow this timed storyboard and
15-second cinematic gameplay trailer of an open-world RPG. Strictly follow this timed storyboard and reference-image order: @ image_1 → @ image_2 → @ image_3 → @ image_4 Timeline (exact duration: 15 seconds) Scene 1 — Status Screen 0.0–3.0 sec (3 seconds) Based on @ image_1. Show RPG status screen. Character performs subtle idle animation: breathing, hair and cloth motion, slight pose shifts. Slow cinematic camera push-in over UI. Transition cue begins at 2.7 sec. Scene 2 — Equipment Screen 3.0–5.0 sec (2 seconds) Based on @ image_2. A glowing sword materializes before the character. Character grabs the weapon and smoothly shifts into a cool combat-ready pose. Weapon summon includes brief magical light effects. Scene 3 — Skill Unlock Screen 5.0–7.0 sec (2 seconds) Based on @ image_3. Show skill tree interface. A new skill unlocks with radiant branching effects spreading through the node network. At 6.5 sec begin rapid zoom transition into field gameplay. Battle Section (total 8 seconds) Scene 4 — Exploration 7.0–10.0 sec (3 seconds) Based on @ image_4. Character explores a vast open field in active gameplay. Camera follows traversal through the environment. Scene 5 — Sword Battle 10.0–13.2 sec (3.2 seconds) Dynamic enemy battle using sword combat. Fast action, dodges, slashes, impact effects. Scene 6 — Dramatic Cut-In Finisher 13.2–14.0 sec (0.8 seconds) Full-screen anime-style dramatic cut-in insert shot. Character portrait overlay appears briefly, announcing an ultimate technique. This is an inserted attack cut-in, not a scene change. Scene 7 — Ultimate Attack Finish 14.0–15.0 sec (1 second) Return to battle. Character unleashes flashy finishing sword special attack and defeats enemy. Global Requirements AAA open-world RPG gameplay aesthetic Continuous gameplay footage feel, not random montage Exact timeline must be respected Smooth transitions between all scenes Sword must remain consistent from equipment scene to battle scene Field and battle composition should closely follow @ image_4 dramatic JRPG limit-break style special move at the end
Reference Images