SINGLE SHOT, no multicut. Use the video as a reference for the camera work, the push-in and the gen

SINGLE SHOT, no multicut. Use the video as a reference for the camera work, the push-in and the general blocking of the elements in the scene. The image1 corresponds to the first frame and must serve as a visual guide for the initial composition of the shot. The red objects that rotate in the video represent asteroids. Use their movement, spin and flotation as a reference to animate the asteroids in space. The green square represents only the approximate position, scale in shot and spatial location of the astronaut regarding the camera. Use it only as a placement marker inside the framing. Completely replace the green square with an astronaut of image1 with helmet and spacesuit. The square must not appear in the final result. It must serve solely as a reference of where to place the astronaut in the scene. The scene shows asteroids floating in space while the camera does a push-in towards an astronaut with helmet and spacesuit. The astronaut floats in zero gravity and occupies the position marked by the green square, with a very subtle, slow and controlled body animation. The astronaut does not perform effusive or agitated movements. Remains floating with very slow movements, almost suspended, maintaining a sensation of passive drift in space. The arms move only very slightly, with soft gestures as if they were displacing backwards by inertia or trying to stabilize with minimal effort. The body remains calm, with slow and natural micro-adjustments of balance in zero gravity. The legs remain completely still during the whole video. There is no leg movement whatsoever. All the body animation must concentrate solely on small, slow and subtle movements of the arms. The head also moves with a lot of containment. If there is nervousness, it must be felt only in a subtle way, through small slow gestures, not through abrupt movements. The general sensation must be of an astronaut lost and floating adrift, but expressed with a minimal, slow and credible performance. Very important: maintain the same relative position in frame, scale in shot and relationship with the camera indicated by the green square, but substitute that marker with the complete astronaut. The green square is only a location guide and must disappear completely in the final render. Important: backlit illumination, not frontlit. An intense light from the background illuminates the scene, creating silhouettes, strong rim light on the asteroids and the astronaut, dramatic spatial glow and cinematic contrast. Photorealistic style, cinematic, with a background of stars, spatial depth and credible flotation movement.

Reference Images

@voxelplot4

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