PROJECT: THE REFUSAL | SCENE: THE ANGELS REVEALED | DURATION: 15 SECONDS | PACING: SLOW BURN INTO EX

Prompt

PROJECT: THE REFUSAL | SCENE: THE ANGELS REVEALED | DURATION: 15 SECONDS | PACING: SLOW BURN INTO EXPLOSIVE | STYLE: SUPERNATURAL DREAD / DIVINE HORROR Panel 1 (0.0s–1.0s): Blockout of the pale bald commander figure stepping in toward the two priest figures, red arrow showing his forward step. LEFT: "-MEDIUM / -SLOW PUSH IN / -35mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: COMMANDER ADVANCES / -SFX: BOOTS ON STONE / -SOUND: LOW DRONE / -TRANSITION: CUT". Panel 2 (1.0s–2.0s): Tight blockout close-up of the commander's bald head and face, a small red "666" marked on the forehead. LEFT: "-CLOSE / -STATIC / -50mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: MARK GLOWS / -SFX: FAINT HISS / -SOUND: WHISPERS / -TRANSITION: CUT". Panel 3 (2.0s–3.0s): Over-the-shoulder blockout from behind the older priest, framing the commander beyond, mouth open speaking. LEFT: "-OTS / -SLOW DRIFT / -40mm / -EYE LEVEL / -DEEP FOCUS". RIGHT: "-ACTION: 'BE A GOOD SHEPHERD…' / -SFX: DRIP / -SOUND: TENSE AIR / -TRANSITION: CUT". Panel 4 (3.0s–4.0s): Insert blockout of the commander's pale hand reaching toward the middle-aged priest's shoulder, red arrow on the hand. LEFT: "-INSERT / -STATIC / -85mm / -HIGH / -SHALLOW DOF". RIGHT: "-ACTION: HAND EXTENDS / -SFX: CLOTH / -SOUND: SILENCE / -TRANSITION: CUT". Panel 5 (4.0s–5.0s): Medium two-shot blockout, the commander's hand landing on the priest's shoulder, commander frozen mid-word. LEFT: "-MEDIUM 2-SHOT / -HANDHELD / -35mm / -EYE LEVEL / -DEEP FOCUS". RIGHT: "-ACTION: HAND LANDS, STOPS / -SFX: NONE / -SOUND: DEAD AIR / -TRANSITION: CUT". Panel 6 (5.0s–6.0s): Tight blockout on the middle-aged priest's face, eyes still closed, calm. LEFT: "-CLOSE / -SLOW PUSH / -50mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: PRIEST STILL / -SFX: BREATH / -SOUND: RISING HUM / -TRANSITION: CUT". Panel 7 (6.0s–7.0s): Extreme close-up blockout of the priest's eyes beginning to open, faint white glow leaking out. LEFT: "-ECU / -STATIC / -100mm MACRO / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: EYES OPENING / -SFX: LOW BUILD / -SOUND: SWELL / -TRANSITION: CUT". Panel 8 (7.0s–8.0s): Extreme close-up blockout of the priest's fully open pure-white glowing eyes, bright white burst. LEFT: "-ECU / -SNAP PUSH / -100mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: WHITE EYES OPEN / -SFX: BASS BOOM / -SOUND: IMPACT / -TRANSITION: CUT". Panel 9 (8.0s–9.0s): Wide blockout of the whole chamber flooded with a white light flare washing out the amber weapon-light cones, all figures lit hard. LEFT: "-WIDE / -SUDDEN SHAKE / -24mm / -LOW / -DEEP FOCUS". RIGHT: "-ACTION: LIGHT FLARES OUT / -SFX: WHOOSH / -SOUND: BOOM TAIL / -TRANSITION: CUT". Panel 10 (9.0s–10.0s): Medium handheld blockout of the commander recoiling, staggering backward, red arrow showing his backward motion. LEFT: "-MEDIUM / -HANDHELD / -35mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: COMMANDER RECOILS / -SFX: STUMBLE / -SOUND: RINGING / -TRANSITION: CUT". Panel 11 (10.0s–11.0s): Low wide blockout of the commander crashing to the stone floor, scrambling back on his hands, red arrow along the ground. LEFT: "-WIDE / -LOW HANDHELD / -24mm / -LOW / -DEEP FOCUS". RIGHT: "-ACTION: FALLS, CRAWLS BACK / -SFX: BODY HITS STONE / -SOUND: LOW PULSE / -TRANSITION: CUT". Panel 12 (11.0s–12.0s): Low-angle blockout looking up at the fallen commander on the ground, mouth wide shouting, arm thrown out toward his men. LEFT: "-MEDIUM / -TILT UP / -28mm / -LOW / -SHALLOW DOF". RIGHT: "-ACTION: 'OPEN FIRE! FIRE!' / -SFX: SHOUT ECHO / -SOUND: TENSION / -TRANSITION: CUT". Panel 13 (12.0s–13.0s): Wide blockout of the ring of soldier figures flinching and jolting, their weapon-light cones scattering wildly across the walls. LEFT: "-WIDE / -WHIP HANDHELD / -24mm / -EYE LEVEL / -DEEP FOCUS". RIGHT: "-ACTION: SEALERS FLINCH / -SFX: GEAR RATTLE / -SOUND: CHAOS / -TRANSITION: CUT". Panel 14 (13.0s–14.0s): Medium blockout of a single soldier figure snapping his weapon up and aiming toward the priests, tense. LEFT: "-MEDIUM / -QUICK PUSH / -50mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: SEALER TAKES AIM / -SFX: WEAPON READY / -SOUND: HELD BREATH / -TRANSITION: CUT". Panel 15 (14.0s–15.0s): Tight blockout insert of the soldier's weapon firing, a large bright yellow-white muzzle flash burst filling the frame. LEFT: "-TIGHT / -RECOIL SHAKE / -50mm / -EYE LEVEL / -SHALLOW DOF". RIGHT: "-ACTION: OPENS FIRE / -SFX: GUNSHOT CRACK / -SOUND: CUT TO SILENCE / -TRANSITION: CUT TO BLACK". NOTES: SLOW DREAD BUILD THROUGH PANEL 9, THEN EXPLOSIVE. NO MUSIC — SOUND DESIGN ONLY. MAINTAIN AMBER LIGHT VS. WHITE HOLY LIGHT CONTRAST. Beside it a small horizontal color reference strip labeled "COLD OPEN TONE" showing a dark amber-and-black catacomb with two figures haloed in white light. The entire sheet is crisp, dark, technical, and professionally laid out like a real film previz storyboard document.

Reference Images

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