project: OROCHI_RUN_15s fps: 24 duration: 15s aspect_ratio: 16:9 style: high-end Japanese anime, sha

project: OROCHI_RUN_15s fps: 24 duration: 15s aspect_ratio: 16:9 style: high-end Japanese anime, sharp cel linework, hard cel shading, high-contrast night lighting, controlled motion blur, theatrical 2D action setting: > Night. Flooded industrial waterway, slick wet surfaces, standing water, drifting mist, dim sodium-orange lights reflecting on water. Colossal eight-headed serpent (Yamata-no-Orochi type): dark glowing scales, eight red-eyed heads, bodies that coil and shift as unstable platforms. character: > Lean ninja-trained swordsman, dark combat garb, single katana, fearless, superhuman agility, always moving forward. cut_1: # 0-4s action: lands hard on a moving coil, water bursts up, sprints along the scaled body, every step splashing. camera: close tracking behind, low, handheld shake, weaving between coils. fx: speed lines, flying droplets, foreground parallax. cut_2: # 4-8s action: explodes into a long parkour leap to another body, mid-air twist, one diagonal slash across a snapping head, instant landing into sprint. camera: diagonal side angle, push-in on the slash, brief dutch tilt, snap behind on landing. fx: blade motion streak, impact shockwave + spark, droplet spray. cut_3: # 8-12s action: nonstop run across shifting coils, chained slashes, a ringing parry against a lunging head, accelerating between heads. camera: high tracking diving close, weaving between heads, strong parallax, controlled shake. fx: speed lines, splash trails, wet highlights, mist. cut_4: # 12-15s action: full acceleration, huge upward leap to the central head, descending decisive strike, blade impact bursts a shockwave ring and water plume. camera: fast pull-back revealing scale, then whip-in on the strike, hard dutch angle at impact. fx: shockwave ring, water plume, debris droplets, edge speed streaks. motion_rules: continuous high speed, no slow motion, no pause, no retreat, intensity escalates each cut. negative: 3DCG, CGI, plastic shading, photoreal, glossy specular, smooth gradient, blurry mush, low contrast, slow motion, extra people, crowds, text, watermark, deformed hands, warped sword, stiff robotic motion.

@wakawakkachan1

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