[Source Roles] @[character ref] defines the Fighter’s complete appearance; ignore its background. Pr
[Source Roles] @[character ref] defines the Fighter’s complete appearance; ignore its background. Preserve all identity and accessory details. @[environment ref] defines the architecture, lighting, color, and atmosphere; ignore people and panoramic composition. Reframe it as one connected rooftop temple district. [Goal and Treatment] Create a 30-second battle within this district. The Fighter faces one black-metal Cyber-Oni Sentinel with a horned mask, built-in claws, and plasma vents; it actively attacks and counters. High-end painterly anime realism, aggressive sakuga motion, ancient shrine magic rebuilt as cybernetic technology. Her red-orange magic fires from her hands as bolts, blasts, spinning discs, shock pulses, and luminous rings. Cast only with open palms, broad arm circles, wrist turns, and forceful two-hand projections. No hand seals, finger signs, mudras, ninjutsu gestures, martial-arts spell poses, filaments, or thread-like effects. Each effect has a visible hand origin, path, impact, and quick decay. [Sequence] 0–4s — Low 24mm tracking races beside her as the Sentinel’s claw shatters a suspended platform. She folds beneath the sweep, pivots through flying tiles, opens one palm, and fires a bolt into its shoulder, forcing it backward as she crosses the gap. End with rings glowing around both palms. 4–9s — Brief 85mm inserts of her eyes and open hands cut into a fast orbit. The Sentinel fires plasma; she sweeps one arm in a circle and a ring expands from her palm, deflecting the blast into a nearby support and exposing its steel core. It shields against fragments, then charges. Keep this cracked support visible. 9–15s — Cut on its charge to a low 24mm push moving with her into the attack. She plants, drives forward, and unleashes a rapid alternating barrage from both open palms; compact bolts pass through spinning wrist rings and hammer its chest, left shoulder, and mask. The Sentinel raises its forearms and advances under fire, but repeated hits split its chest armor, blast away the left shoulder plate, and force one knee into the roof. She steps closer with every volley and finishes with a two-palm ring blast that hurls it onto the torii platform aligned with the cracked support. End with its chest broken and left arm sparking as it forces itself upright. 15–21s — Cut on its counterattack to an overhead dive. Using its intact right claw, the Sentinel hurls a roof slab at her. She thrusts both palms forward; a broad spell ring pulverizes the slab and hits the Sentinel behind it, throwing both fighters and debris across the gap. End with both airborne as it twists to attack again. 21–26.5s — The camera drops beside them without exposing the skyline. She fires bolts through staggered rings that accelerate each shot. The Sentinel bats two aside with its intact claw, shields with debris, then lunges through the barrage. She opens a larger ring across its vector, bending it through the torii corridor and onto the damaged platform. Both land and slide apart. End with it rising beside the cracked support and charging. 26.5–30s — Stay at rooftop level. The Sentinel drives its intact claw at her. A low lateral track follows her slipping outside the strike and planting her feet; she sweeps both arms outward, forms three concentric rings around her wrists and palms, then drives both hands forward. The rings fire one focused blast that carries it through the neon torii frame and into the cracked support. Its steel core buckles around the Sentinel as a compact shock ring blasts dust, sparks, tiles, and fading glyphs past the lens. Hold through recoil. End in a tight low two-shot: she stands foreground with lowered glowing palms; the damaged Sentinel strains while pinned behind her. No city reveal. [Camera, Motion, Audio, Continuity] Use compressed anticipation, explosive travel, readable contact, one micro hit-stop, recoil, overshoot, and immediate re-entry. Couple camera movement to each attack; cut on contact, vector change, counter-initiative, or causal handoff. Preserve screen direction and local geography. Use 24–35mm for action and 85mm only for inserts; strong foreshortening, parallax, foreground streaks, and controlled impact smears, never random shake. Use close-ups, medium shots, and local wides; never pull back to a city panorama. Hair, jewelry, debris, and magic follow body impulse; hair never hides her face. No BGM or score. Use local ambience, breath, footfalls, servos, ring resonance, magic blasts, impacts, debris, and the final shockwave. Keep exactly one Fighter and one Sentinel. Preserve her referenced appearance, accessories, anatomy, and hands. Preserve the district, action axis, cracked support, broken chest armor, missing left shoulder plate, and sparking left arm through the ending. Keep ring design consistent. No duplicates, costume changes, added weapons, transformations, or location resets.
Reference Images