reference_handling: "CRITICAL: @image1 defines character identity only. Never recreate character she

Prompt

reference_handling: "CRITICAL: @image1 defines character identity only. Never recreate character sheet poses, expression studies, or action poses. @image2 defines scene progression only. Preserve exact appearance: giant sun hat, golden eyes, dark curly hair, tattered white-orange robe, orange sash, slender physique, sunshade blade." style: "Premium anime cinematic desert fantasy action." visual_feel: "Golden sunset, volumetric dust, explosive speed contrasted with absolute stillness." duration: "14 seconds" character_modeling: wanderer: base: "Exact match to @image1." features: "Androgynous young warrior, golden eyes, dark curly hair, giant sun hat, weathered white robe with orange gradients, orange sash, sandals." movement_in_this_scene: "Moves through instantaneous bursts of speed followed by complete stillness." emotional_state: "Quiet determination." power_this_scene: "Solar afterimages and light-based sword trajectories." cinematic_storyboard: 00_02: camera: "Slow push-in wide shot." action: "The Wanderer stands alone among ruined desert temples while dozens of enemies surround them." lighting: "Golden sunset." vfx: "Dust and heat distortion." 02_03: camera: "Extreme eye close-up." action: "A glowing sun symbol ignites inside the golden pupil." lighting: "Solar glow." vfx: "Particles and lens bloom." 03_04: camera: "Low-angle shot." action: "The ground erupts as the Wanderer instantly disappears." lighting: "Solar flash." vfx: "Shockwave and sand burst." 04_07: camera: "High aerial shot." action: "Countless afterimages and golden slash trails spread across the battlefield while enemies freeze." lighting: "Bright solar streaks." vfx: "Afterimages, energy trails, sand vortices." 07_09: camera: "Enemy POV." action: "The Wanderer repeatedly appears and vanishes through dust and light." lighting: "Harsh sunset." vfx: "Heat distortion." 09_11: camera: "Top-down shot." action: "A giant glowing sun symbol is revealed across the battlefield." lighting: "Radiant gold." vfx: "Cracks of light and embers." 11_12: camera: "Side-profile close-up." action: "The Wanderer slowly sheathes the sunshade blade." lighting: "Soft rim light." vfx: "Residual solar particles." 12_14: camera: "Slow pull-back." action: "Enemies collapse one by one as the Wanderer walks toward the setting sun." lighting: "Deep orange horizon." vfx: "Dust and atmospheric haze." production_notes: audio_design: "Desert wind, heartbeat pulses, metallic resonance, silence after impact." critical_constraint: "Maintain exact identity from @image1. Never reproduce reference compositions." avoid: "Jitter, temporal flicker, identity drift, bent limbs, chaotic composition, repeated framing."

Reference Images

@opener_ai

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