TITLE: Desert Temple Clash REFERENCE: Use the uploaded character sheet and storyboard as main visual
TITLE: Desert Temple Clash REFERENCE: Use the uploaded character sheet and storyboard as main visual reference. Keep same fighter designs, outfits, temple location, desert lighting, and 12-beat choreography. Do not add extra characters. Do not change the story. SUBJECTS Fighter A: Desert warrior, 18, short curly dark-red hair, golden eyes, muscular lean build, torn sleeveless tunic, arm wraps, crescent blade. Wild, relentless attacker. Fighter B: Mystic rival, 24, long braided silver-white hair, dark eyes, layered torn ceremonial robe, ornate bracers, bare feet. Calm, ancient technique, devastating precision. ENVIRONMENT: Ancient ruined desert temple, cracked stone, sand dunes, blazing sun, swirling golden dust, crumbling pillars, cinematic anime atmosphere. STYLE: Premium anime action quality. Speed lines. Sharp impact poses. Dramatic slow motion. Sand and dust explosion effects. Stone debris. Painterly desert backgrounds. No comedy. No subtitles. No logos. No UI. No text overlays. AUDIO: No music. Natural desert wind and action SFX only. CAMERA: 16:9 cinematic. First 2 seconds split-screen. Then full-frame action. Side-tracking, close anticipation, slow-motion graze, wide skid shot, gliding approach, final impact close-up. TIMELINE 0:00-0:01 — Split-screen. Top: Fighter A crouches on temple stairs, sand swirling, blade gripped. Bottom: Fighter B stands still at entrance, eyes closed, robes drifting. SFX: desert wind, sand scrape, distant rumble. 0:01-0:02 — Split-screen close-ups. Top: Fighter A's grip tightens. Bottom: Fighter B's eyes open slowly. SFX: grip tension, wind gust. 0:02-0:03 — Wide shot. Both fighters face each other at the temple base. SFX: wind, ambient desert silence. 0:03-0:05 — Fighter A charges across the sand, blade drawn, massive sand trail behind him. SFX: explosive dash, rushing wind, sand spray. 0:05-0:07 — Slow-motion. Fighter A leaps and swings a diagonal slash. Fighter B sidesteps, robe fabric tears. SFX: blade whoosh, fabric shred, slow-motion sweep. 0:07-0:09 — Fighter B delivers a palm strike to Fighter A's chest. SFX: impact thud, dust burst. 0:09-0:11 — Fighter A blasted back, skidding across sand into a crumbling pillar. SFX: skid, crumbling stone, debris fall. 0:11-0:12 — Fighter A struggles near the broken pillar. SFX: stone crumble, heavy breathing. 0:12-0:13 — Fighter B glides forward at extreme speed, robes flowing. SFX: sonic glide, wind tear. 0:13-0:14 — Fighter B appears before Fighter A as he tries to rise. SFX: speed burst, sand displacement. 0:14-0:15 — Final impact. Fighter B's spinning heel kick triggers a sandstorm shockwave. Temple stones crack. Massive dust cloud. Camera shake. Hold on sand settling and Fighter B at the gate. SFX: devastating impact, stone cracking, sandstorm roar, wind.