Use @[char ref] as the sole source of C1's final appearance. C2 is a gigantic flying dinosaur predat

Prompt

Use @[char ref] as the sole source of C1's final appearance. C2 is a gigantic flying dinosaur predator: leathery wings, long beak, talons, massive scale. VISUAL STYLE: Stylized mid-poly 3D render with clean geometric forms, flat-shaded simplified materials, clean linework, high sakuga energy, Kanada-style motion, extreme perspective, dramatic foreshortening, dynamic silhouette design, graphic composition, impact-frame aesthetics, stylized motion smears, cinematic action choreography, sharp anime key poses, volumetric sunlight, white energy trails, dynamic camera language, and hero framing. AUDIO: No music. Use diegetic meadow ambience, stems, wing rush, breath, footfalls, bicycle rattle, gun click, stillness, beam crack, piercing impact, and crash. ENVIRONMENT: Wide flower-strewn grassy field with low rolling ground, clear sky, and one fallen bicycle lying very far screen right near the horizon with its saddle visible. EMOTIONAL GUIDANCE: C1 moves from calm flower-gathering to hunted prey, then reverses the hunt from one still upward aim. RHYTHM + ESCALATION: Calm graphic field, giant-shadow shock, Kanada-motion aerial chase, frozen hero aim, repeated impact payoff. BEATS: P01: Static high wide master: C1 kneels left-center among flowers, the fallen bicycle is a tiny screen-right target near the horizon, open sky above the route. P02: Low floral foreground: C1 crouches in a quiet reach, gathering stems into a small bundle, relaxed and unaware. P03: Side medium profile keeps geography clear as C1 bends over flowers; the fallen bicycle remains very distant screen right. P04: Vertical top-down suspense: an enormous dinosaur-wing shadow sweeps over tiny C1 and clears past her across the field. P05: Canted hit-stop key pose in clean sunlight; C1 snaps upward, eyes wide, shoulders locked, flowers clenched, no wing shadow on face or body. P06: Ground evidence: the same flower bundle drops open on grass as C1 pivots toward the far fallen bicycle, petals and dirt kicking from her first step. P07: Sprint POV from C1 height; extreme perspective and foreshortened hands drive toward the tiny fallen bicycle and saddle as field rows smear into a tunnel without grass tracks. P08: Very distant aerial from high behind C2 after its turn-back; C2 re-approaches from far back. P09: Vertical tactical wide: C1 runs evasive zigzags, grass unmarked, tiny bicycle far screen right, C2 far above and behind on the same route. P10: High oblique surveillance: C1 cuts hard sideways through flowers in sharp action choreography while distant C2 banks overhead, shadow sliding across her escape line. P11: Extreme low field perspective at the far target; C1 lunges toward the visible saddle with dramatic foreshortening, one arm forward, C2's shadow crossing behind. P12: Hard saddle insert: C1's gloved hand snatches a compact futuristic laser gun from a hidden mount on the fallen bicycle. P13: Vertical top-down pause; C1 lies flat beside the fallen bicycle, both hands aiming the gun upward, C2 held small and far overhead on the attack line. P14: Hero-framed top-down impact; the gun fires a broad white beam with energy trails instantly from C1's hands to far overhead C2, no charge-up. P15: Side sky impact-frame repeat; the broad white beam pierces C2's torso, wing joints snapping around a bright contact core. P16: Wide field payoff; C2, pierced through, drops toward open ground beyond the fallen bicycle while C1 stays flat below in hero framing.

Reference Images

@aimikoda2

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