[REF] @Image 1 controls Fighter A identity: fox-eared girl in white cloak, black braid, red/black a
[REF] @Image 1 controls Fighter A identity: fox-eared girl in white cloak, black braid, red/black accents. Preserve face, ears, braid, cloak marks, shoes, silhouette. @Image 2 controls Fighter B identity: red-hood fighter, short black hair, beads, wraps, boots. Preserve face, hood, beads, outfit, silhouette. @Image 3 controls arena: red moon shrine courtyard, wet stone, torii gate, banners, smoke, storm sky. [STYLE] Stylized anime CG power duel, fast but readable. Motion boldness is primary; identity is protected by references. Keep faces clear only on held beats and aftermath. [MUSIC] Original Japanese instrumental trap-house beat, no lyrics, no recognizable song: deep 808 sub bass, crisp trap hats, half-time trap groove, dark house pulse, koto or shamisen plucks, sparse taiko impact hits. Music controls cut timing: kick = clash, hats = hand signs, beat drop = beast collision. 【时间轴】 0-3s: Wide red moon arena. Fighter A starts left, Fighter B starts right. On the first 808 kick, both dash across the wet floor and collide forearm-to-forearm. Split-second hit-stop; water lifts in a ring, banners snap backward. Low side track, clear screen direction. 3-6s: Reverse angle exchange. Fighter B throws one spinning kick; Fighter A ducks under it and counters with one rising palm strike. Keep this to one attack and one counter. Cloth, beads, puddles, and hair show speed. The same black-red crescent trail circles behind them. 6-10.5s: Tight hand-sign inserts into extreme wide. Fighter A forms simple ink-white hand symbols; Fighter B forms simple red flame hand symbols. Hats and seal clicks sync with each hand sign. A colossal black-white spectral fox rises behind Fighter A; a vast red horned smoke-flame beast rises behind Fighter B. Hold scale for one beat before impact. 10.5-15s: Beat drop. Both fighters sprint beneath the beasts; fox jaws and horned beast claws collide above the torii gate. One huge shockwave cracks wet stone and clears smoke outward. Final pass: fighters blur past each other once at center frame, then stop back-to-back under the red moon. Beasts freeze behind them in opposing silhouettes as glowing hand signs fade. [CAMERA] Low side track, reverse angle, hand inserts, extreme wide beast clash, final wide hold. No chaotic orbit. [VFX] Fighter A energy = black-white ink smoke from hands. Fighter B energy = red flame seals from hands. Effects form, travel, collide, then clear enough to see both fighters. [AUDIO] Music plus SFX: foot skids, water slap, cloth snap, seal clicks, beast roars, deep shockwave. Music ducks briefly on hit-stop, returns on beat drop. [LOCK] Preserve identities/outfits. No extra fighters, merged bodies, distorted hands, face drift, gore, text, logos, watermark.