Tekken 8 style fighting game cinematic, 15 second sequence. 0-3s: Arena scene visible from the st

Prompt

Tekken 8 style fighting game cinematic, 15 second sequence. 0-3s: Arena scene visible from the start, no black screen. Left side: Insectoid warrior standing in iridescent chrome-green exoskeleton armor, compound orange eyes glowing, dual serrated blade weapons held ready, crouched predatory stance. Right side: Gravewell standing, rusted brass gas-mask hissing green toxic vapor, tattered plague-doctor robes billowing, toxic poison vials glowing on his belt, glowing green lantern in hand. "ROUND 1" text slams onto screen with impact shake and light flash, both fighters lock into ready stances, camera slowly pushes in between them, arena background with atmospheric fog and dramatic rim lighting. 3-4s: "FIGHT" text flashes with explosive particle burst, brief freeze-frame beat, both fighters shift into launch stance. 4-7s: Insectoid activates his Blade special ability — dashes forward fast and low, both serrated blades igniting with a sharp metallic energy glow, chrome carapace catching light. He lands the first hit, slashing across Gravewell's chest and shoulder armor, sparks and a burst of impact energy exploding on contact. Gravewell staggers back, health bar taking damage, camera whip-pans and shakes on the impact. 7-9s: Insectoid presses the advantage with a follow-up flurry of blade slashes, glowing energy trails behind each strike, Gravewell blocking and stumbling defensively, sparks flying, combo counter climbing on HUD. 9-11s: Gravewell recovers and activates his Poison special ability — cracks open a toxic vial and swings his lantern in a wide arc, releasing a billowing cloud of glowing green venomous gas that catches the Insectoid mid-approach. He follows with a venom-tipped syringe jab, landing a solid hit that injects toxic gas into the Insectoid's armor joints, green mist erupting on impact, Insectoid's health bar taking damage, camera arcs around the hit. 11-13s: Slow-motion moment — Gravewell lands a second poison-charged strike, glowing green toxin spreading across the Insectoid's chrome plating, dramatic green lighting flare, camera pushes in close on the impact. 13-15s: Both fighters separate and reset into combat stances, Insectoid's armor faintly steaming from poison residue, Gravewell's mask venting gas as he steadies his lantern. Health bars at top of screen show the exchange of damage on both sides. Camera pulls back to wide shot, green mist and metal sparks drifting between them, hold on tense standoff pose to end. Style: hyper-detailed 3D render, cinematic fighting game broadcast aesthetic, dynamic camera movement, sharp specular lighting on chrome and rusted metal textures, fighting game HUD overlay throughout (health bars, name plates "INSECTOID" and "GRAVEWELL", round timer, special ability icons — blade icon for Insectoid, poison skull icon for Gravewell), high contrast dramatic color grading with orange vs. green color contrast between the two fighters, 60fps smooth motion, professional esports cinematic quality. Camera: dynamic multi-angle (wide establishing → push-in → freeze beat → whip-pan on first hit → combo cuts → poison counter-hit → slow-mo → pull-back), no static shots. Aspect ratio: 16:9. Duration: 15s.

Reference Images

@ShamsAmin564

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