Use @[storyboard ref] only for shot order, camera, staging, screen direction, and spatial continuity
Use @[storyboard ref] only for shot order, camera, staging, screen direction, and spatial continuity. Render from these beats and mapped references, not the sheet/sketch/text; ignore malformed anatomy, wrong props/text, extra limbs, stray marks, arrows, icons, effect scribbles, borders, and typography. Read each panel as a separate shot; preserve identities and do not merge poses. Use @[char ref] as sole authority for C1 face, body, rabbit-ear hair silhouette, cropped hoodie, loose pants, sneakers, physical katana design, proportions, materials, likeness; use @[droid ref] as sole authority for C2 combat droid shell, leg set, cannons, optic cluster, proportions, armor. VISUAL STYLE: 2D anime sakuga, cel shading, hard sun through a broken hangar roof, warm/cool tension, C1 orange-red katana trails against C2 cobalt-white armor, impact frames, sharp inserts, dust haze, speed smears, plasma sparks, wet reflections. AUDIO: No score. Servo chatter, twin blaster pulses, blade ring, fast steps, cloth snaps, shield buzz, ricochet sparks, water hiss, metal groan, breath cuts. ENVIRONMENT: Shallow mirror-water salt basin inside a ruined orbital hangar, long central lane, broken roof ribs, two pylon blocks, wet reflections, open sky glare. EMOTIONAL GUIDANCE: C1 is already sprinting when the scene opens; every pause is only a breath between hits, and the last image is a clean upright finish. RHYTHM + ESCALATION: Begin on impact, keep serial cuts and reflection matches firing, spike through a one-direction barrage, and finish with an airborne vertical head stab plus blade recovery. BEATS: P01: Action master: C2 crab-steps while firing down the wet lane as C1 sprints in from screen left, katana raised, sparks kicking off the blade while roof ribs and pylons lock geography. P02: Low water catch: C1 runs through ankle-deep water, catches two bolts on the sword edge, and throws spray backward in a hard diagonal. P03: Cannon POV: C2 pivots on its leg set, twin barrels swinging across foreground to chase C1 as she cuts across the lane through bolt streaks. P04: Reflection match: the puddle shows C1's blade arc redirecting a skipped bolt into C2's front leg joint, water hissing around the hit. P05: Overhead trap: C2 rolls sideways into a domed shield and pours fire outward while C1 sprints around the shield radius, blade trail crossing the bolt fan. P06: Canted close: C1 snaps the katana near her cheek, slicing two crossed bolts apart as the optic cluster hunts her through the haze. P07: Pylon ricochet: C1 plants one sneaker on a pylon block, kicks off sideways, and turns the blade over her shoulder through a burst of plasma. P08: Barrel strike: a close insert catches the katana knocking one blaster barrel sideways, sparks spraying from the physical contact point. P09: Long-lens crush: all incoming fire comes from C2's side only; C1 darts through a red-orange blade cage, shoulders low, feet skipping over wet impacts. P10: Shield buckle: reflected plasma and katana trail hit the same shield seam, snapping the shell back while C2 lunges and keeps firing. P11: Shell run-up: C1 charges up the droid's moving front leg and shell lip, body low, katana tucked tight as cannon fire rakes beneath her. P12: Airborne switch: low upward angle from C2's head as C1 clears the shell, both hands turning the katana vertical above the optic cluster. P13: Falling line: C1 drops straight down, blade point aimed at the exact head center, her body a vertical streak against the broken roof glare. P14: Head impact: the physical katana punches into C2's head center and rips free in the same vertical line; the shell snaps backward and water jumps around the legs. P15: Moving collapse: high wide release as C2 crashes screen right with a split head plate, while C1 lands upright nearby holding the katana and broken shield arcs die in puddles.
Reference Images