Cinematic AI Video Prompts

Film-grade lighting, anamorphic lens character, shallow depth of field, and the color grading that separates a movie from a clip — these Seedance 2.0 cinematic prompts translate the visual language of cinema into AI-generated video.

"Cinematic" is the most commonly used word in AI video prompting and the most misunderstood. Every novice prompt ends with it. Almost none of them define it — and the model, receiving no specific direction, produces something that looks like well-lit generic footage rather than a film frame. The word is not the technique. The technique is what you name instead. Cinematic video has five concrete dimensions, all of which can be directed independently: lens character, depth of field, lighting ratio, color grade, and camera motivation. Lens character is the single dimension most beginners skip. A wide-angle lens distorts space and makes foreground subjects loom; an anamorphic prime stretches horizontal bokeh into the ovals that read instantly as cinema on screen; a long telephoto compresses background against subject in a way that says "this is a film" before a single line of dialogue is delivered. Naming the lens — "anamorphic 40mm," "long-lens 135mm telephoto compression," "wide 18mm with natural barrel distortion" — is a single addition to any prompt that immediately shifts the entire visual register. Depth of field is the second dimension. Shallow depth of field (large aperture, small f-number) keeps one plane in focus and blurs everything else into soft bokeh — the visual signal of "feature film" that separates it from the flat in-focus look of surveillance footage or social video. Directing the focus plane explicitly — "focus racked to the subject's eyes, background falls to soft bokeh at f/1.4, foreground slightly soft as well" — tells Seedance exactly where to place the optical weight of the frame. Lighting ratio is the third dimension. Cinema is not well-lit in the flat, exposure-correct sense — it is expressively lit, with deliberate contrast between key and fill. A high-contrast ratio (key: fill 8:1 or higher) produces the dramatic shadow fall-off of noir; a lower ratio (2:1) with a soft wrap reads as commercial or music video. Naming the ratio and the key position gives the frame its emotional register. "Hard directional key light from above-right, deep underexposed shadow fill, the face half-dark" is a direction that produces a specific look — not just "dramatic lighting," which produces nothing specific at all. Color grade is the fourth dimension. Every major cinema aesthetic has a grade signature: the teal-and-orange skintone push of modern blockbusters; the desaturated cooled highlights and lifted blacks of prestige television; the warm-pushed film emulation of a period drama; the high-contrast crushed blacks and oversaturated primaries of an action blockbuster. Naming the grade by reference — "teal-and-orange Hollywood color grade, warm shadows, cooled highlights," or "desaturated, lifted blacks, overcast color temperature, prestige drama look" — gives Seedance a palette instruction rather than leaving the color to default. Camera motivation is the fifth dimension and the one that ties the rest together. Cinematic cameras move with intention — a slow push-in during a revelation, a handheld follow that conveys urgency without chaos, a locked-off wide that holds during a scene to let the subject fill the static frame. The move has to be motivated by the scene, and that motivation has to be explicit in the prompt. "Slow push-in as the character realizes the truth" is a complete camera direction; "camera moves" is not. The prompts in this gallery combine all five dimensions. They specify the lens, the depth of field, the lighting ratio, the color grade reference, and the camera motivation together — because cinematic video is the intersection of all five, not the presence of any one. Copy a prompt, swap in your subject and scene, and keep the lens and color grade intact. Those are the two fastest ways to shift a generated clip from "looks good" to "looks like a film."

Seedance 2.0 AI video prompt: At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest 
clearing a

At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest clearing at night, thick mist rolling across the mossy ground, pale blue moonlight streaming through the dense canopy above. The reference shinobi character walks slowly into frame from the right side, silent on the moss, stopping in the center of the clearing. He draws his katana from his back sheath in one smooth continuous motion. Seven enemy shinobi silhouettes in dark crimson and deep indigo robes emerge from the surrounding trees, encircling him in a wide perfect ring, each carrying a different weapon — katana, twin kamas, kusarigama with chain, naginata polearm, ninjato, paired sai, tetsubo war club. Camera begins a slow circular dolly at low angle, establishing the circle formation. At 2 to 3 seconds: Rapid cross-cutting between three tight close-ups — the reference shinobi's eyes narrowing behind his mask wrap, the edge of an enemy katana catching a blade of moonlight, a kusarigama chain tightening with a subtle pull. Heavy motion blur between each cut. The tension locks into place. At 3 to 7 seconds: The seven enemies charge inward simultaneously from all directions. The reference shinobi explodes upward in one fluid violent motion, launching into a full aerial backflip. He spins a complete 360 degrees mid-air, his katana extended horizontally at chest height, the polished curved blade catching moonlight through the mist. His black shozoku robes and sash ribbons trail behind him, twisting gracefully with the rotation, the hood fluttering. As he spins, the katana cuts cleanly through all seven enemies in perfect sequence, each strike landing at neck or chest level. Dark red mist sprays outward in parabolic arcs following the blade's trajectory, droplets suspended in the cold night air. The camera orbits around him in perfect sync with his spin, keeping him locked as the center of the frame while the bamboo forest blurs radially behind him. Extreme slow-motion at 20 percent speed throughout the entire spin sequence. His mask, hood, robes, and katana remain absolutely identical to the reference character throughout the rotation. At 7 to 8 seconds: Speed ramps back toward normal as the shinobi lands in a perfect low crouch, katana extended to one side, fallen leaves and mist bursting outward from the landing impact. Behind him, the seven enemy bodies begin falling backward in near-perfect unison, their robes fluttering as they collapse, still suspended in slow motion. At 8 to 10 seconds: The reference shinobi slowly rises from his crouch, katana hanging loosely at his side. A single drop of dark liquid falls from the blade's tip in slow motion. Camera pushes in slowly from low angle as moon rays pierce through the bamboo canopy behind him, scattered leaves and pollen particles drifting through the cold shafts of light. The seven bodies finish collapsing onto the mossy ground around him, silent. He stands motionless, katana at his side, breath visible as a thin pale cloud in the cold air. Cold pale blue moonlight cutting through thick bamboo forest mist, drifting particles of pollen and dust, disturbed leaves on every impact, reflective moisture on the moss, distant torii gate silhouette barely visible through the trees. Deep desaturated blue-black and forest-green color palette with dark crimson isolation on enemy robes only, ink- painting cinematography, natural organic film grain, shot on ARRI Alexa with anamorphic 40mm lens at f/2.0. Reference the visual style of Kurosawa, Miike, and Zhang Yimou — silent, mythic, final-stand atmosphere. 9:16 vertical composition throughout. Critical character consistency: The main shinobi must remain absolutely identical to the reference character image in every single frame — same mask wrap, same hood, same robe folds, same sash, same bracers, same katana design, same build, same posture style. Do not alter, redesign, or morph the character at any point, in any lighting, from any angle. The seven enemies retain their distinct weapons and robe colors throughout. No text, no subtitles, no watermarks, no Western-style elements.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound

Seedance 2.0 AI video prompt: Use the provided image as visual reference.
CONCEPT:
Romantic Rain Dance — Intim

Use the provided image as visual reference. CONCEPT: Romantic Rain Dance — Intimate, cinematic couple moment in a city street at night. STYLE: Cinematic, soft lighting, rain-soaked aesthetic, slow motion + real-time mix, shallow depth of field, glowing streetlights, wet reflections on asphalt. TIMELINE: 0: 00–0:03 Couple standing close in heavy rain Soft smile, eye contact Raindrops visible in slow motion Slight sway as music builds 0 :03–0:06 They begin slow dancing Hands interlocked Girl spins gently under his arm Water splashes subtly around feet 0 :06–0:09 Guy pulls her closer by the waist Intimate eye contact, soft laughter She leans back slightly in a graceful dip 0 :09–0:12 He lifts her slightly off the ground (romantic lift) She wraps one arm around his neck Slow motion emphasis on lift + rain droplets 0: 12–0:15 He spins while holding her mid-air Streetlights flare in background Wet clothes shimmer under light 0: 15–0:18 He gently sets her down They transition into playful dance steps Light footwork, splashing water 0: 18–0:22 Second lift: he lifts her higher, slight rotation She extends one arm outward (elegant pose) Camera circles around them 0: 22–0:25 Final pose: she leans into him Foreheads almost touching Rain falling heavily, cinematic slow motion CAMERA DETAILS: Mix of close-ups (faces, hands) and medium shots Slow circular tracking shots Occasional handheld feel for realism Lens flare from streetlights MOOD: Romantic, intimate, dreamy, passionate, slightly playful

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: 0-5 seconds
Camera Work: Low-angle shot, showcasing the immense body of the drag

0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: 【Style】Hollywood Live-Action Blockbuster, IMAX movie quality, 8K ultra-clear, Ph

【Style】Hollywood Live-Action Blockbuster, IMAX movie quality, 8K ultra-clear, Photorealistic, Dark Fantasy, Unreal Engine 5 realistic rendering, no anime feel. 【Duration】15 seconds 【Scene】Misty forest under moonlight, ground with moist soil and real fallen leaves. [00:00-00:05] Shot 1: Realistic Water FX. 【Close-up】An Asian young swordsman (real actor with visible facial pores), wearing a green-black plaid rough fabric haori (clear fabric texture). Action: Holding a sword with both hands under moonlight, lowering his center of gravity. Effects: As he breathes, the blade does not show cartoon water flow, but instead concentrates **Hyper-realistic Fluid Simulation**, transparent and glowing high-pressure water flow. The water flow wraps around the real blade like a living dragon, water droplets splashing on the lens, refracting moonlight. [00:05-00:10] Shot 2: Lightning Plasma. 【Medium/High-speed photography】Opposite is a blonde young swordsman (real hair flowing), wearing a yellow triangular textured outer coat. Action: Preparing for a draw cut, the mud beneath his feet explodes due to excessive force. Effects: **Real Plasma Arcs** burst in the air, not yellow cartoon lightning. The current pierces through the surrounding real trees, leaving burn marks. [00:10-00:15] Shot 3: Destiny Clash, Physics Collision. 【Slow motion/Big explosion】Two people collide at high speed in the center of the frame. Action: Solid water flow great sword and lightning blade clash fiercely. Effects: No manga lines, only **real physical particle explosion**. Large amounts of water vapor, mud, broken tree branches, and dazzling electric sparks scatter in the air. The shockwave raises ripples of water around their feet. The image is extremely weighty and destructive.

Seedance 2.0 AI video prompt: Photorealistic cinematic short film, dynamic movie style action, bright summer d

Photorealistic cinematic short film, dynamic movie style action, bright summer daylight, realistic physics, high-speed motion, seamless scale transitions. 0:00 – 0:02 – EXT. PARK – DAY – TREE BRANCH A Japanese schoolgirl crouches on a thick tree branch in a public park, wearing a school uniform, focused and fearless. She launches forward without hesitation. The camera dives with her in a fast, dramatic motion. 0:02 – 0:04 – FREE FALL TO PICNIC TABLE She drops rapidly toward a picnic table below. The instant she impacts the table surface, her scale suddenly snaps smaller — now she is the size of a soda can. The tabletop becomes a giant landscape filled with oversized sandwiches, fruit, chips, drinks, and napkins. Without stopping, she immediately sprints forward between the food items at high speed. 0:04 – 0:06 – TABLE SURFACE – CONTINUOUS A bee rockets past her like a speeding vehicle. She leaps onto its back in one fluid move, landing in a forward-facing riding position. Another scale snap happens mid-motion — now she is the same size as the bee. 0:06 – 0:09 – BEE FLIGHT – HIGH SPEED The bee flies aggressively across the park. She clings tightly to its back as they weave at extreme speed through the legs of walking people. Shoes slam onto the ground around them like giant moving obstacles. Strong wind blasts her hair and clothes backward. 0:09 – 0:11 – SLOW MOTION – WATER BALLOON CHAOS Still riding the bee, she flies through a group of kids in the middle of a water-balloon fight. Everything shifts into slow motion — exploding water balloons, suspended droplets sparkling in sunlight, her expression intense and exhilarated. 0:11 – 0:12.5 – NORMAL SPEED – CHEERLEADER PASS Back to real speed. The bee shoots cleanly through the legs of a row of cheerleaders standing side by side, their uniforms and pom-poms creating a tunnel-like visual rhythm. 0:12.5 – 0:13.5 – JUMP AND CATCH She jumps off the bee. Instantly, her scale snaps back to normal human size while falling. A male student catches her securely in his open arms. They are both now normal size. 0:13.5 – 0:15 – END BEAT She hugs the male student, then turns and gives a playful wink directly to the camera. He looks surprised but happy. Freeze-frame energy.

Seedance 2.0 AI video prompt: 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yello

15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

Seedance 2.0 AI video prompt: Create a seamless 15-second cinematic transformation video using three reference

Create a seamless 15-second cinematic transformation video using three reference images. Reference usage: - Image 1 = action paper / storyboard reference. Use it only for action order, scene progression, pose sequence, camera logic, transformation timing, framing ideas, and overall narrative flow. Do NOT recreate the storyboard grid, comic layout, panel borders, captions, arrows, numbers, labels, or black-and-white paper style. - Image 2 = woman character reference. Use it for strict identity match, facial features, body proportions, hair, eyes, outfit base, and overall look. - Image 3 = dog reference. Use it for strict identity and breed match of the small Maltese dog, including fluffy white fur, round dark eyes, small black nose, proportions, and overall appearance. Critical continuity rule: There is only one dog in the entire video. That dog is the Maltese from Image 3. The transformed beast is not a second creature and does not appear separately. Style: Realistic sci-fi tokusatsu; post-apocalyptic rooftop, ruined city, cracked concrete, dust storm, gray-blue sky, floating debris, dark energy vortex; cinematic IMAX, ultra-realistic CG; dark heavy biotech armor aesthetic, aggressive, sharp, layered plating, glowing energy lines, high-detail cinematic design. Main subject: Female based on Image 2, strict 1:1 face match, no beautification; long straight black hair, pale skin, striking light blue eyes, slim body; bruised, dirty, slight blood; wearing damaged black sleeveless fitted outfit based on the reference. Companion: A single small Maltese dog based on Image 3, strict match; fluffy pure white fur, round dark eyes, small black nose, compact toy-sized body. Entry Hook Scene: Both drop from above, fast fall, close pass → heavy impact roll, handheld shake, debris burst.

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior protagonist @image1 stands high above a volcanic ridge before dropping from a visible height into the battlefield below. The protagonist extends one arm, summoning a returning glowing hammer from a distant point. The hammer travels visibly through the air in a fast glowing arc, wrapped in blue electricity, before snapping firmly into the protagonist's hand. The protagonist channels lightning, moving swiftly and hurling the hammer to push back the figures. The camera follows the protagonist's motion continuously in a fluid handheld style, maintaining clear spatial continuity with controlled whip-pans and no abrupt resets. Treat the entire sequence as one continuous evolving camera language with uninterrupted spatial logic. Cinematic motion blur, no music. Shot 1 (0.0–2.0s) — Fast tilt-down: the protagonist drops from a high rocky ledge, falling through the air before landing heavily on volcanic rock; a strong kinetic shockwave pushes ash and debris outward. Shot 2 (2.0–4.0s) — Controlled whip-pan continuation: the protagonist extends one arm; from far distance, the glowing hammer streaks toward the protagonist in a fast clearly visible arc, blue electricity trailing behind, before locking precisely into the protagonist's grip. Shot 3 (4.0–6.5s) — Continuous tracking: the protagonist moves forward aggressively, weaving through towering figures; the protagonist throws the hammer with force, the hammer visibly traveling outward through the battlefield, striking enemies, ricocheting, then flying back cleanly into the protagonist's hand. Shot 4 (6.5–8.5s) — Lateral motion continuation: the protagonist accelerates and leaps into the air, body fully extended, lightning wrapping around the protagonist mid-air as the protagonist prepares a downward strike. Shot 5 (8.5–10.0s) — Mid-air descent to impact: the protagonist descends rapidly from the jump and drives the glowing hammer downward into the volcanic ground with full force; the moment of impact creates a concentrated energy burst. Shot 6 (10.0–12.0s) — Extreme wide continuation: the impact expands into a massive radial wave of blue electrical energy, visibly spreading across the ground and lifting all surrounding enemies violently into the air. Shot 7 (12.0–15.0s) — Aftermath close-up: the energy wave dissipates and debris slowly falls. The camera gradually settles from the wide destruction into a stable close-up of @image1. The protagonist stands firmly, breathing controlled, faint blue electricity fading away. The protagonist slightly tilts their head, looking forward with a calm but intimidating expression. The camera holds steady on the protagonist's face. Clear visible lip sync as the protagonist delivers the line on-camera: "Who's next?"

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

Seedance 2.0 AI video prompt: Character tone: high-end romantic comedy, deadpan flirtation, over-serious male

Character tone: high-end romantic comedy, deadpan flirtation, over-serious male lead, quick-witted female lead, cinematic realism, sweet-chaotic chemistry, every frame like a poster Male lead: bespoke black suit, white shirt collar slightly open, handsome and severe, powerful aura, trying very hard to look cold and dominant, but secretly nervous and flustered, tiny tells betray him: slightly crooked tie, tight jaw, faintly trembling fingertips Female lead [@ Image1]: fitted slip dress / refined Chanel-inspired set, long hair slightly messy, elegant and soft-looking but emotionally sharper than him, stubborn, dryly funny, outwardly cornered for a moment, then visibly unimpressed, holding back laughter Action + expression changes: the male lead forcefully steps in for a dramatic wall-pin pose, one hand braced on the wall, closing the distance too seriously, trying to look intense; his expression starts cold but gradually cracks into restrained embarrassment the female lead [@ Image1] steps back once, eyes widening, then notices his crooked tie and trembling hand; her expression changes from guarded resistance to deadpan disbelief and almost-laughing annoyance their noses nearly touch, breathing overlaps, the tension becomes playful and absurd instead of painful the male lead lightly lifts her chin, trying to recover his cool image; the female lead stares at him like she is watching someone forget his own script Dialogue: Male lead: Are you done yet? Female lead [@ Image1]: Fix your tie first. Male lead: I am being serious. Female lead [@ Image1]: Then stop stepping on my heel. Male lead: ...That was deliberate. Female lead [@ Image1]: Your shaking hand says otherwise.

Seedance 2.0 AI video prompt: FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously mo

FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: time travel SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: prehistoric jungle, keeps walking, distant dinosaur → trigger 2: volcanic prehistoric land, ash falling, pace slightly faster → trigger 3: ancient Egypt, walking through sand gust → trigger 4: ancient Rome street, moving through crowd → trigger 5: medieval battlefield, fast walk, horse rush near → trigger 6: plague-era town, tension rises, pace increases → trigger 7: industrial revolution street, steam burst, near run → trigger 8: early modern city, vehicles rush past, running → trigger 9: near future city, drones pass close, fast run → trigger 10: advanced future, holograms glitch, unstable run → forced trigger 11: collapsing far future, full panic run, structures folding → forced trigger 12: surreal future void, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop Another mode: FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: city jump SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: Tokyo crossing, walking through dense crowd → trigger 2: Seoul neon street, signs flicker, pace steady → trigger 3: New York avenue, taxi rush close, faster walk → trigger 4: London street, bus passes near, weaving through people → trigger 5: Mumbai market, shoulder graze, pace increases → trigger 6: Istanbul bazaar, tight crowd flow, fast walk → trigger 7: Paris street, bike near miss, transition into run → trigger 8: rainy alley, water splash impact, running → trigger 9: night traffic jam, horns, cars pass close, fast run → trigger 10: stormy city street, wind and debris, unstable run → forced trigger 11: chaotic riot street, objects flying, full panic run → forced trigger 12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop

Seedance 2.0 AI video prompt: CHARACTER: attached image — confident creative director, late 30s, slim build,
s

CHARACTER: attached image — confident creative director, late 30s, slim build, short dark hair, natural wide smile; walks with calm executive energy; outfit morphs each jump to reflect the creative era CAMERA: frontal tracking, eye-level, full-body, dolly backward with character, never cuts away from him COLOR GRADE: B&W flicker → warm gold → smoke grey → neon saturation → VHS bleed → CRT glow → ring-light pop → hypersaturated chaos → prompt-blue ambient → holographic cyan → code-green rain → pure white TRIGGER: finger snap mid-stride → instant dimension jump RULE: Era-appropriate outfit with each jump. Steady calm walk throughout — pace never changes, never runs, never slows. JUMP_MODE: creative dimension hopping SEQUENCE: START: white photography infinity studio, already mid-stride, looks directly into camera — casual snap → trigger 1: 1920s silent film set — B&W grain, frozen actors around him, film reel flicker → trigger 2: baroque theater stage — candlelit gold, velvet curtains, powdered wig extras scatter → trigger 3: 1960s Madison Avenue agency — cigarette haze, Helvetica posters, typewriters clacking → trigger 4: 1970s disco inferno — mirror ball overhead, polyester crowd parts, bass in the air → trigger 5: 1980s MTV studio — neon grid floor, fog machines, VHS glitch at frame edges → trigger 6: 1990s startup office — CRT glow, dial-up chaos, developers spin in chairs → trigger 7: 2010s YouTube studio — ring light forest, green screens, vlogger mid-take loses his mind → trigger 8: TikTok hyperreality — split screens multiply, emoji swarm, comments scroll the air → trigger 9: AI generation space — prompt text rains vertically, landscapes bloom and dissolve around him → trigger 10: holographic metaverse — glitching NPC crowds, architecture stutters, reality framerate drops → trigger 11: data singularity — code waterfall, neurons fire, his outline becomes wireframe → trigger 12: white void — silence, only footstep echo, wide smile, still walking forward FINAL: one last snap → seamless loop back to white studio, identical opening shot

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

Seedance 2.0 AI video prompt: 请根据这张 KPOP 丝滑换装分镜图(含换装特效说明),生成一支完整的「韩国 K-pop 丝滑换装 MV 短片」,时长约 15–18 秒,竖版 9:16。

请

请根据这张 KPOP 丝滑换装分镜图(含换装特效说明),生成一支完整的「韩国 K-pop 丝滑换装 MV 短片」,时长约 15–18 秒,竖版 9:16。 请严格保持分镜图中的镜头顺序、人物动作、运镜方式、人物气质和换装节点。人物始终是同一位韩国 K-pop 女爱豆:长黑发、冷白皮肤、五官精致、镜头感强、气质高级冷艳,面部与身形保持一致,不要换人。整体风格为:高级、未来感、丝滑、冷白蓝紫调、舞台光束、浅景深、柔和高光、轻微粒子、MV 级质感、韩系时尚大片感。 服装阶段依次为: 黑色造型 → 白色造型 → 紫色亮片造型 → 黑色皮衣造型 → 银色未来感造型。 视频依次表现以下镜头内容,并保持动作连贯自然: 01(00:00–00:01)人物看向镜头,微微抬头,镜头缓慢推近。黑色造型。 02(00:01–00:02)头部向左转,发丝甩动,镜头轻微横移跟随。黑色造型。 03(00:02–00:03)【换装点1】 动作:右手划过脸,身体微转。 换装:黑色造型 → 白色造型。 特效:使用“手部遮挡 + 柔光擦拭渐变 + 局部布料 morph”完成换装,动作不能断点,人物脸和姿态连续,服装在动作峰值瞬间丝滑变换,不要硬切。 04(00:03–00:04)抬手延伸,身体向右伸展,镜头轻微上移。白色造型。 05(00:04–00:05)双手向下滑落,眼神锁定镜头,镜头慢推近。白色造型。 06(00:05–00:06)身体向前一步,手臂伸出,镜头轻微跟拍。白色造型。 07(00:06–00:07)【换装点2】 动作:手从下往上划过脸。 换装:白色造型 → 紫色亮片造型。 特效:使用“花瓣/粒子遮挡 + 布料流动渐变 + 柔和 dissolve”完成换装,动作保持连续,人物不断帧,服装自然流动式切换。 08(00:07–00:08)身体向左转,手臂打开,镜头横移跟随。紫色亮片造型。 09(00:08–00:09)低头再抬头,眼神杀,镜头慢推近。紫色亮片造型。 10(00:09–00:10)身体向右侧摆,手臂划圈,镜头轻微晃动。紫色亮片造型。 11(00:10–00:11)【换装点3】 动作:右手拉下肩带 / 外套。 换装:紫色亮片造型 → 黑色皮衣造型。 特效:使用“动作匹配 + 运动模糊闪切 + 材质连续 morph”完成换装,衣服在身体转折和手部动作最强的瞬间自然变化,像同一条动作里衣服自己切换,不要突然停一下再换。 12(00:11–00:12)身体向前走一步,甩头发,镜头低角度上移。黑色皮衣造型。 13(00:12–00:13)手指向镜头,眼神强烈,镜头慢推近。黑色皮衣造型。 14(00:13–00:14)双手向上伸展,身体微转,镜头环绕半圈。黑色皮衣造型。 15(00:14–00:15)【换装点4】 动作:双手交叉落下,身体下沉。 换装:黑色皮衣造型 → 银色未来感造型。 特效:使用“光效扫过 + 金属材质渐变 morph + reflective wipe”完成换装,衣服像被光扫过后瞬间升级成银色未来战衣,动作持续不断,变换要高级、丝滑、自然。 16(00:15–00:16)身体向左转,头发甩动,镜头横移跟随。银色未来感造型。 17(00:16–00:17)向前伸手,眼神坚定,镜头慢推近。银色未来感造型。 18(00:17–00:18)双手打开站定,完成 ending pose,镜头缓慢拉远。银色未来感造型,形成高光收尾。 镜头语言要求: 全片采用 K-pop 高级时尚 MV 风格运镜,包括缓慢推近、轻微横移、低角度上移、轻跟拍、半环绕运镜、慢速拉远。背景柔焦,浅景深,人物主体清晰,灯光干净,有舞台光束、冷白补光、淡紫氛围光、少量漂浮粒子和丝滑高光。整体画面要有精致、冷感、未来感和高级时装广告质感。 换装要求: 所有换装都必须建立在“动作连续”的基础上,人物动作、表情、姿态、镜头运动保持一致,只让服装在动作过程中自然发生变化。不要做成切镜后才换装,不要做成突然闪白,不要做成停顿式换装。换装应该像同一段舞蹈动作里的自然视觉魔法,丝滑、顺滑、无断点、有节奏感。每次换装都卡在动作峰值与音乐强拍上。 整体节奏: 快节奏但不乱,约 15–18 秒,音乐感强,四次换装分别落在: 00:02–00:03(黑 → 白) 00:06–00:07(白 → 紫) 00:10–00:11(紫 → 黑皮衣) 00:14–00:15(黑皮衣 → 银色) 前后镜头衔接顺畅,突出人物颜值、气场、服装层次和换装爽感。 不要字幕,不要分镜框,不要画面编号,不要海报排版,不要游戏 UI,不要卡通风,不要夸张综艺感,不要低质短视频感,不要镜头抖得太厉害。请把这张分镜图转化为一支连续、流畅、完成度很高的 K-pop 换装短片,而不是直接把分镜表格做成动画。

Seedance 2.0 AI video prompt: 9:16 vertical music video, low-angle medium shot, a lively stylish young woman d

9:16 vertical music video, low-angle medium shot, a lively stylish young woman dancing directly to camera against a clean high-saturation sky backdrop, energetic pop commercial aesthetic, fixed camera for most shots, ultra smooth rhythm and choreography, interactive performance, confident smile, playful attitude. Shot 1 (0-1s): girl in cyan top and pale yellow skirt, hands on cheeks, then points to camera, cute and lively, ending with a very fast clockwise spin transition with strong swoosh energy. Shot 2 (1-5s): instant outfit change, she dances with finger-gun gestures beside her cheeks, then performs rhythmic guiding hand moves, bright confident smile, bold pop colors, on-screen colorful typography at top: yellow pink purple. Shot 3 (5-8s): instant outfit change, yellow top, blue skirt, purple hat, arms crossed on chest then pointing downward with the beat, cool and slightly arrogant expression, strong rhythm, top colorful text: purple yellow blue. Shot 4 (8-9s): instant outfit change, blue top, yellow shawl, pink shorts, both palms facing up moving side to side, slight lean forward, sweet smile, fresh pastel tone, top colorful text: blue yellow pink. Shot 5 (9-11s): instant outfit change, orange plaid top, pink skirt, red hat, points to herself then waves outward and does a clean wink to finish, warm exciting climax, top colorful text: red orange pink. Final beat (11-12s): confident ending pose looking into camera, highly polished fashion-commercial look, crisp motion, vivid color blocking, premium lighting, sharp details, polished viral dance video aesthetic

[Style] Hollywood Haute Couture Fantasy blockbuster, 8K ultra-clear, Photorealistic, High-fashion Editorial Style, Unreal Engine 5 fluid rendering, visual illusion. [Duration] 15 seconds. [Scene] An endless, real-life Salar de Uyuni (Sky Mirror) salt flat. The sky is filled with oppressive dark clouds, and the ground perfectly reflects everything like a mirror, with the overall picture presenting a minimalist, cool tone. [00:00-00:05] Shot 1: Haute Couture Entrance and Porcelain Skin. Camera position: Extremely low-angle upward shot, ultra-telephoto lens zoom-in. Action: An Asian female model with a highly recognizable, high-fashion face walks coolly on the water surface. Effect: She is wearing not fabric, but a long dress made of flowing, real Liquid Blue-and-White Porcelain. As she walks, the skirt makes a crisp collision sound like real ceramic, with a flowing luster on the surface. The traditional blue-and-white patterns move across the white porcelain-textured skirt as if alive. [00:05-00:10] Shot 2: Physical Shattering and Ink-wash Descent. Camera position: Extreme close-up of the face, focus rapidly pulls back. Action: The model suddenly stops, stares coldly at the camera, and snaps her fingers crisply. Effect: The moment the fingers snap, her blue-and-white porcelain dress does not fall, but instantly explodes into thousands of extremely photorealistic Ink-wash Swallows. These swallows carry real water droplets and ink marks, dragging black fluid afterimages in the air, spinning frantically around her. [00:10-00:15] Shot 3: Dimensional Dissolution and Abyss Reflection. Camera position: High-altitude overhead shot, camera rapidly rotates and descends. Action: The swarm of ink-wash swallows plunges into the mirrored lake water beneath the model's feet. Effect: The surface tension of the originally solid salt lake instantly disappears. The entire extremely realistic world begins to violently bleed and dissolve like concentrated ink dropped into clear water. The real dark clouds and the model's figure transform entirely into an extremely grand 3D Fluid Ink Vortex, completely swallowing the camera into a black and white interwoven abyss.

Seedance 2.0 AI video prompt: 3D animated film style, ultra high quality, cinematic lighting, global illuminat

3D animated film style, ultra high quality, cinematic lighting, global illumination, soft shadows, depth of field, ultra detailed fur, cute characters, smooth animation, natural lighting, handheld camera feel, found-footage comedy style, realistic camera movement, playful atmosphere Scene: A group of fluffy forest rabbits stand in a bright forest clearing. The rabbits look directly into the viewer as if they are recording themselves. The camera is never visible at any time. The video feels like discovered footage recorded by the rabbits themselves. Characters: 4–5 cute fluffy forest rabbits, different sizes, expressive faces, soft fur, playful personalities Action Timeline Scene 1 Rabbits appear close to frame, looking directly at the viewer. Bunny 1 (curious): "Is this thing recording?!" Scene 2 Another rabbit gently pushes forward. Bunny 2 (excited): "Move! I'm the main character!" Scene 3 Another rabbit leans in. Bunny 3 (very excited): "Hello internet!!!" Scene 4 Another rabbit tries to squeeze into frame. Bunny 4: "Wait… I want to be famous too!" Scene 5 Rabbits gently push each other, trying to move to the front. They all look directly at the viewer. Cute, playful chaos. Bunny 2 (laughing): "Hey! Give me space!" Bunny 3: "No, me first!" All rabbits softly giggle and continue gently pushing. Scene 6 (Ending) One calm rabbit steps slightly forward. Bunny 5 (calm, smart bunny): "No… they'll probably Follow to Oogie' on X." All rabbits suddenly pause. They slowly turn and look directly at the viewer together. Short silence. Then all rabbits smile at the same time. Camera: POV camera, direct-to-camera talking, handheld feel, gentle natural movement, close-ups, cute framing, camera never visible, no camera falling, stable handheld Audio: Cute bunny voices, soft wind, forest ambience, light giggles, gentle movement sounds Mood: Cute, funny, wholesome, viral-style social media content Ultra detailed, cinematic lighting, 4K, smooth animation, soft fur, expressive animation, high quality rendering

Seedance 2.0 AI video prompt: Theme: Classic fight between young and beautiful men and women - modern short dr

Theme: Classic fight between young and beautiful men and women - modern short drama Length: 15 seconds Aspect ratio: 16:9 15-second modern short drama, luxurious CEO office scene, cool color tone and high-end feel. 0-3 seconds: Medium shot. A young man in a bespoke suit sits in a leather executive chair, his face cold and his eyes indifferent. A beautiful girl in a white dress stands before him, her eyes red and brimming with tears. The man speaks, "I gave you a chance," his voice low and cold. 4-8 seconds: The girl's voice trembles, "What chance did you give me? You never trusted me from the beginning!" She turns to leave, but the man suddenly stands up and grabs her wrist. The camera follows their struggle, forcing the girl to turn back. They are extremely close, their breaths mingling. A flicker of hesitation flashes in the girl's eyes, quickly replaced by stubbornness. 9-12 seconds: The man stares into the girl's eyes, his voice low, "So, are you still going to leave?" The girl bites her lip, "Go...where else can I go?" She cruelly shakes off his hand and turns to run. The man reaches out to grab her but grasps only air, his hand frozen in mid-air. 13-15 seconds: The camera follows the girl as she rushes out of the office. She wiped away tears in front of the elevator, but the tears wouldn't stop flowing. As the elevator doors slowly closed, she crouched down, buried her face in her arms, and sobbed. The final frame of the scene was a close-up of the elevator numbers dropping from 15, accompanied by a low, sorrowful piano background music. A 15-second modern campus short drama, set in a rainy night classroom corridor, with a cool blue-toned rainy night atmosphere. 0-3 seconds: Fixed shot. Heavy rain pours outside the classroom, raindrops patter against the windowpanes. A handsome boy in a white shirt stands in the shadows of the corridor, pacing nervously back and forth, clutching a pink letter. In the distance, a pretty girl with a high ponytail walks slowly towards them. The camera shakes slightly with each step she takes to create tension. 4-8 seconds: The girl approaches the boy. He takes a few deep breaths, raises his hand as if to hand her the letter, then pulls it back. The girl stops in front of him, tilts her head, and smiles, "Did you need something?" The boy stammers, "I...I..." Before he can finish, the bell rings, startling them both. The corridor lights flicker. 9-12 seconds: The girl glances at the time, "Class is about to start, let's talk about it next time," and turns to leave. The boy musters his courage, "Wait!" He grabs her wrist, and they both freeze. Only the sound of rain and their breathing fills the corridor. The boy looks down, his cheeks flushed, "This letter." "...Here you go," the girl paused, looking down at the letter; 13-15 seconds: the camera slowly zooms in on the girl's face, a sweet smile slowly spreading across her lips, starlight twinkling in her eyes. The final shot freezes on the moment she takes the letter—a ray of sunlight suddenly streams in through the rain-soaked window, illuminating the two of them, the scene ending amidst a gentle piano melody and the soft sound of rain. 15-second modern short drama, upscale restaurant scene, warm gold tones contrasting with a cold mood. 0-3 seconds: Medium shot, fixed angle. A beautiful girl is celebrating her birthday with friends, raising a glass and laughing joyfully. Suddenly, the restaurant door is pushed open—her most trusted best friend walks in arm-in-arm with her boyfriend. The laughter stops abruptly, and the girl's hand, holding the glass, freezes in mid-air, her smile captivated. 4-8 seconds: The best friend's expression becomes awkward upon seeing the girl. She tries to pull her boyfriend to move to another seat, but he shakes her hand and walks straight to the girl, placing a gift box in front of her and saying "Happy Birthday." The best friend's face turns pale. The girl looks at her boyfriend, then at her best friend, finally focusing on their hands—the best friend is wearing the same bracelet her boyfriend said he "lost" a few days ago. 9-12 seconds: The girl doesn't speak, but quietly picks up her glass and drinks it all in one gulp. Then she stands up and walks to her best friend. Everyone holds their breath, waiting. The girl smiles and slowly pours the wine onto her best friend's limited-edition bag. The best friend's eyes widen, as if she's about to scream. The girl holds her shoulder; 13-15 seconds: The girl leans close to her best friend's ear and whispers, "Next time you're cheating, remember to hide what you shouldn't show first." The best friend turns pale, and the girl turns and leaves gracefully. The camera pulls back to show the best friend standing there stiffly, her boyfriend full of regret, ending with a low background music and whispers around them.

Seedance 2.0 AI video prompt: Ultra-realistic 6-second miniature diorama video: A tiny realistic human family

Ultra-realistic 6-second miniature diorama video: A tiny realistic human family stands worried on a miniature suburban street as their small kitten is stuck on a high rooftop. A giant realistic human hand with natural skin texture and gentle fingers slowly reaches down from above, carefully scoops the kitten into its palm, and safely places it back with the joyful family who wave in gratitude. Cinematic tilt-shift lighting, warm golden hour glow, highly detailed tiny people and textures, smooth slow-motion rescue, heartwarming and wholesome. 6-second hyper-realistic AI video in miniature scale: Miniature realistic humans desperately try to save their flooded vegetable garden as rainwater turns it into a tiny lake. A giant realistic human hand enters from the sky holding a large leaf like a dam, gently redirects the water flow away from the plants, then pats the soil dry. Detailed wet textures, natural hand veins and subtle finger adjustments, cinematic close-up, satisfying resolution with relieved tiny gardeners smiling. Cinematic 6-second miniature scene: Tiny realistic office workers are trapped under a collapsed miniature bookshelf during a 'quake'. A giant realistic human hand with lifelike skin and careful grip slowly lifts the heavy books one by one, creating a safe path, then helps the last tiny person stand up. Warm indoor lighting, extreme detail on miniature books and clothing, gentle compassionate movement, uplifting and creative help. 6-second realistic miniature diorama: A tiny realistic adventurer's hot air balloon is tangled in miniature tree branches high above a park. A giant realistic human hand reaches in delicately, untangles the ropes with precise finger movements, then gives the balloon a soft upward nudge to set it free as the tiny pilot cheers. Soft natural daylight, detailed fabric and rope textures, whimsical yet realistic, smooth satisfying release. Hyper-detailed 6-second AI video: A miniature realistic child sits sadly beside their broken tiny bicycle on a cobblestone street, chain off and wheel bent. A giant realistic human hand appears, carefully straightens the wheel, reattaches the chain with gentle precision, then gives the bike a light push to test it as the child hops on happily. Street-level cinematic angle, realistic hand skin and subtle shadows, creative everyday kindness, warm and positive ending.

More use cases

Frequently asked questions

What are the best cinematic AI video prompts for Seedance 2.0?

The best cinematic prompts name five things together: the lens (anamorphic, telephoto compression, wide-angle), the depth of field (shallow f/1.4 bokeh, deep focus for scope), the lighting ratio (high-contrast key with deep shadow, soft wrap for commercial), the color grade reference (teal-and-orange Hollywood, desaturated prestige drama, warm film emulation), and the camera motivation (slow push-in on revelation, locked-off static with small subject movement, handheld follow). Writing "cinematic" as a standalone word produces generic footage. Naming all five dimensions produces a film frame. Every prompt in this gallery uses that structure.

How do I make AI video look cinematic?

Name the lens and the color grade — those are the two fastest changes. "Anamorphic prime lens, horizontal bokeh ovals, teal-and-orange Hollywood color grade, shallow depth of field" shifts a clip from generic to cinematic instantly. Then add the lighting ratio (hard key with deep shadow vs. soft wrap) and the camera motivation (slow push-in, locked-off static, tracking follow). The word "cinematic" alone in a prompt produces nothing specific; replacing it with these five concrete dimensions produces a film frame that looks directed.

Can Seedance 2.0 generate film-quality cinematic video?

Yes. Seedance 2.0 handles film-grade aesthetics well when the prompt names the specific visual dimensions rather than using "cinematic" as a vague modifier. Anamorphic lens character, shallow depth of field, high lighting ratios, and color grade references (teal-and-orange, desaturated lifted blacks, warm film emulation) all translate directly into the model's output when named explicitly. The gallery here shows what that looks like in practice — every prompt has a preview video so you can see the cinematic result before copying the prompt text.