Surreal Seedance 2.0 Prompts
Dreamlike, impossible, and uncanny imagery. Seedance 2.0 surreal prompts that bend reality in AI video.
145 free surreal Seedance 2.0 prompts — copy-ready, with preview videos.
SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound
FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).
beautiful young East Asian woman, long wavy chestnut brown hair, big smile, earphones in ears, wearing oversized white knit cardigan, denim shorts, white sneakers, holding red Coca-Cola can in right hand, playful and confident vibe, walking and dancing energetically down a sunny Paris cobblestone street, low angle dynamic camera, sudden surreal chaos: floating businessmen in black suits flying through the air with briefcases and white papers scattering everywhere, one businessman lying on the ground, girl completely unfazed and keeps dancing joyfully, pointing at camera, spinning, laughing, cinematic color grading, soft daylight, shallow depth of field, beautiful European architecture background, cafes and parked cars, final shot: girl walks away from camera down the long street, buildings suddenly light up with vibrant rainbow neon colors (pink, purple, blue, green, yellow) glowing on windows and balconies, dreamy atmosphere, highly detailed, 8k, masterpiece, smooth motion, perfect anatomy, natural physics
INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K
{ "shot": { "composition": "ガーデンテーブルを俯瞰する位置から、ティーカップの内部へ向かうドリーイン", "lens": "24mm ワイド(周囲の庭園의広がりを見せる)", "camera_movement": "重力を無視して浮遊する物体を避けるような滑らかなドローン風の動き" }, "subject": { "description": "テーブルから数センチ浮いた状態で静止した人々。ドレスの裾が不自然な形で固定されている", "props": "カップから飛び出し、宙で球体になった紅茶、半分に割れたスコーンの断面" }, "visual_details": { "action": "宙に浮く角砂糖に指先が触れると、そこから波紋のように時間が解け始める", "special_effects": "紅茶の球体が重力に従い、カップやドレスに飛び散るスローモーション" }, "cinematography": { "lighting": "柔らかな木漏れ日。浮遊する液体の透過光を強調", "color_palette": "パステルカラー、鮮やかなグリーンの芝生" }, "audio": { "music": "優雅なハープの音色が、不協和音を経て激しいオーケストラへ", "sound_effects": "陶器が砕ける高い音、液体が衣類に染み込む湿った音" } }
@TechTalkNAVI
SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.
@AIwithSarah_
A colorful 3D cartoon advertisement, playful energy, vibrant lighting. Shot 1 (0–2s): Dull office scene, person tired, low saturation colors. Shot 2 (2–4s): Close-up — hand grabs bright juice box. Shot 3 (4–6s): Drinks — sudden burst of color explosion around. Shot 4 (6–8s): Environment transforms into fun animated world, fruits bouncing. Shot 5 (8–10s): Character dancing energetically with animated objects. Shot 6 (10–12s): Juice box floating in air, glowing. Shot 7 (12–15s): Hero shot — product centered, vibrant background, clean finish. Style: glossy textures, bright colors, smooth animation, energetic pacing.
@aleenaamiir
FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: time travel SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: prehistoric jungle, keeps walking, distant dinosaur → trigger 2: volcanic prehistoric land, ash falling, pace slightly faster → trigger 3: ancient Egypt, walking through sand gust → trigger 4: ancient Rome street, moving through crowd → trigger 5: medieval battlefield, fast walk, horse rush near → trigger 6: plague-era town, tension rises, pace increases → trigger 7: industrial revolution street, steam burst, near run → trigger 8: early modern city, vehicles rush past, running → trigger 9: near future city, drones pass close, fast run → trigger 10: advanced future, holograms glitch, unstable run → forced trigger 11: collapsing far future, full panic run, structures folding → forced trigger 12: surreal future void, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop Another mode: FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: city jump SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: Tokyo crossing, walking through dense crowd → trigger 2: Seoul neon street, signs flicker, pace steady → trigger 3: New York avenue, taxi rush close, faster walk → trigger 4: London street, bus passes near, weaving through people → trigger 5: Mumbai market, shoulder graze, pace increases → trigger 6: Istanbul bazaar, tight crowd flow, fast walk → trigger 7: Paris street, bike near miss, transition into run → trigger 8: rainy alley, water splash impact, running → trigger 9: night traffic jam, horns, cars pass close, fast run → trigger 10: stormy city street, wind and debris, unstable run → forced trigger 11: chaotic riot street, objects flying, full panic run → forced trigger 12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop
@aimikoda
[Style] Hollywood Haute Couture Fantasy blockbuster, 8K ultra-clear, Photorealistic, High-fashion Editorial Style, Unreal Engine 5 fluid rendering, visual illusion. [Duration] 15 seconds. [Scene] An endless, real-life Salar de Uyuni (Sky Mirror) salt flat. The sky is filled with oppressive dark clouds, and the ground perfectly reflects everything like a mirror, with the overall picture presenting a minimalist, cool tone. [00:00-00:05] Shot 1: Haute Couture Entrance and Porcelain Skin. Camera position: Extremely low-angle upward shot, ultra-telephoto lens zoom-in. Action: An Asian female model with a highly recognizable, high-fashion face walks coolly on the water surface. Effect: She is wearing not fabric, but a long dress made of flowing, real Liquid Blue-and-White Porcelain. As she walks, the skirt makes a crisp collision sound like real ceramic, with a flowing luster on the surface. The traditional blue-and-white patterns move across the white porcelain-textured skirt as if alive. [00:05-00:10] Shot 2: Physical Shattering and Ink-wash Descent. Camera position: Extreme close-up of the face, focus rapidly pulls back. Action: The model suddenly stops, stares coldly at the camera, and snaps her fingers crisply. Effect: The moment the fingers snap, her blue-and-white porcelain dress does not fall, but instantly explodes into thousands of extremely photorealistic Ink-wash Swallows. These swallows carry real water droplets and ink marks, dragging black fluid afterimages in the air, spinning frantically around her. [00:10-00:15] Shot 3: Dimensional Dissolution and Abyss Reflection. Camera position: High-altitude overhead shot, camera rapidly rotates and descends. Action: The swarm of ink-wash swallows plunges into the mirrored lake water beneath the model's feet. Effect: The surface tension of the originally solid salt lake instantly disappears. The entire extremely realistic world begins to violently bleed and dissolve like concentrated ink dropped into clear water. The real dark clouds and the model's figure transform entirely into an extremely grand 3D Fluid Ink Vortex, completely swallowing the camera into a black and white interwoven abyss.
A hyper-realistic sequence showing a photorealistic Formula 1 car emerging from a detailed pencil sketch on a cluttered architect's desk.", "camera": { "type": "Slow Arc Shot", "lens": "100mm Macro Prime", "aperture": "f/2.8", "position": "Starts as an extreme close-up on the pencil drawing, then slowly pulls back and arcs around the car as it transitions to a 3D object.", "environment": { "location": "A designer's or engineer's drafting table.", "details": "The surface is a sheet of high-quality, slightly textured white paper covered in technical blueprints and schematics of the car. Several graphite and colored pencils, an eraser, and a compass are scattered around the main drawing. The background is a dark, out-of-focus workshop." }, "lighting": { "primary_source": { "type": "Architect's Desk Lamp", "position": "Just out of frame, to the top left.", "fill_light": { "type": "Soft Ambient Light", "source": "From the out-of-focus workshop background.", "color": "Cool, bluish tint.", "intensity": "Low, to gently lift the darkest shadows and add depth to the scene." } }, "main_subject": { "name": "The Formula 1 Car", "initial_state": "A masterful, hyper-realistic pencil drawing. The lines are precise, the shading is smooth, and there's a sense of depth even in 2D.", "final_state": "A fully realized, photorealistic 3D model of the Red Bull F1 car. The materials are perfect: glossy carbon fiber, metallic paint with livery, and soft-sheen rubber tires.", "animation": { "0.0s - 2.0s": "The camera is focused on the drawing. A photorealistic hand enters the frame with an eraser and gently removes a few faint construction lines from the sketch.", "2.0s - 7.0s": "A magical 'wave' of transformation begins at the front wing of the car and sweeps backward. As it passes, the 2D pencil lines and shading seamlessly transform into 3D, textured materials. The drawn debris on the track lifts up and becomes real, floating for a moment before settling.", "7.0s - 8.0-10s": "The transformation is complete. The car is now fully 3D, sitting on the paper as if it's a real, miniature vehicle. The engine subtly whirs to life, and the exhaust vents emit a tiny, realistic heat haze." } }, "audio_design": { "style": "Transformative, from quiet and organic to powerful and cinematic.", "timeline": [ { "time": "0.0s - 2.0s", "sound": "The soft, realistic sound of a pencil's graphite scratching on paper, and the gentle 'shhh' of an eraser." }, { "time": "2.0s - 7.0s", "sound": "A low, magical humming and shimmering sound that grows in intensity and pitch as the transformation wave moves across the car. This is layered with an epic, swelling orchestral score." }, { "time": "7.0s - 10s", "sound": "
@IqraSaifiii
CHARACTER: attached image — confident creative director, late 30s, slim build, short dark hair, natural wide smile; walks with calm executive energy; outfit morphs each jump to reflect the creative era CAMERA: frontal tracking, eye-level, full-body, dolly backward with character, never cuts away from him COLOR GRADE: B&W flicker → warm gold → smoke grey → neon saturation → VHS bleed → CRT glow → ring-light pop → hypersaturated chaos → prompt-blue ambient → holographic cyan → code-green rain → pure white TRIGGER: finger snap mid-stride → instant dimension jump RULE: Era-appropriate outfit with each jump. Steady calm walk throughout — pace never changes, never runs, never slows. JUMP_MODE: creative dimension hopping SEQUENCE: START: white photography infinity studio, already mid-stride, looks directly into camera — casual snap → trigger 1: 1920s silent film set — B&W grain, frozen actors around him, film reel flicker → trigger 2: baroque theater stage — candlelit gold, velvet curtains, powdered wig extras scatter → trigger 3: 1960s Madison Avenue agency — cigarette haze, Helvetica posters, typewriters clacking → trigger 4: 1970s disco inferno — mirror ball overhead, polyester crowd parts, bass in the air → trigger 5: 1980s MTV studio — neon grid floor, fog machines, VHS glitch at frame edges → trigger 6: 1990s startup office — CRT glow, dial-up chaos, developers spin in chairs → trigger 7: 2010s YouTube studio — ring light forest, green screens, vlogger mid-take loses his mind → trigger 8: TikTok hyperreality — split screens multiply, emoji swarm, comments scroll the air → trigger 9: AI generation space — prompt text rains vertically, landscapes bloom and dissolve around him → trigger 10: holographic metaverse — glitching NPC crowds, architecture stutters, reality framerate drops → trigger 11: data singularity — code waterfall, neurons fire, his outline becomes wireframe → trigger 12: white void — silence, only footstep echo, wide smile, still walking forward FINAL: one last snap → seamless loop back to white studio, identical opening shot
@lukasersil
aesthetic: Raw 35mm handheld, high altitude sun haze. One unbroken continuous tracking shot. No cuts. All real time. audio: Full constant jet engine roar, wind blast, no other sound. timeline: - 0-3s: Normal guy in baggy cargo shorts and flip flops is standing perfectly relaxed balancing on top of the wing of an F16 doing 350mph at 10,000 feet. - 3-7s: The pilot leans out of the canopy, gives a thumbs up towards the guy on the wing. The guy leans forward slightly, smiles and returns the thumbs up. - 7-12s: He does a completely casual, perfectly clean full backflip. No hands. He doesn't grab anything. Lands exactly back on the exact same spot on the wing. He doesn't even stumble. - 12-15s: He brushes a tiny bit of dust off his shorts. Gives a bored little thumbs up straight to the camera. Hard cut. quality: 8K photorealistic, correct fabric motion blur, natural physics, no uncanny valley, no artifacts.
@maxescu
"A chaotic urban scene freezes instantly mid-motion, people, debris, and particles suspended in air, opening on a slow dolly through frozen elements, camera weaving between floating glass shards and halted explosions, then a glowing pulse begins forming at the center, time slowly cracking like glass, camera pushing closer as fractures spread across reality, ending with a sudden release where everything resumes at once in an explosive burst of motion and energy."
@noman23761
GLOBAL SETUP: Cinematic scale-transition from live-action into a surreal world hidden inside wet ink. No cuts — one continuous camera journey. Photorealistic with cool, electric atmosphere. Stable faces, no distortion. 4K, film grain, shallow depth of field. [0s–4s] — THE WRITER A beautiful young woman sits at a wooden desk in warm afternoon window light, writing flowing cursive letters on cream paper with a calligraphy pen. Her expression is calm and focused. Fresh ink glistens wet on the page. CAMERA: Medium close-up on hand and page. Slow smooth dolly in — camera descends toward the paper surface at a low angle as if falling toward it. Woman's face softly blurs into bokeh above. LIGHTING: Warm golden-hour light raking across paper, long micro-shadows in wet ink. Amber tones. SOUND: Soft pen-nib scratch on paper. Ambient room tone. Faint birdsong. [5s–9s] — THE DESCENT Camera pushes into extreme macro toward a single glistening ink stroke. Wet ink becomes a vast obsidian ocean — deep, black, viscous, its surface slowly rolling with long swelling waves. Each wave crests with a thin iridescent blue-violet edge, catching invisible light. The paper fibers recede into the horizon like distant cliffs. The ink ocean stretches endlessly under a dark electric sky. CAMERA: Extreme macro crash zoom into ink surface. Continuous rack focus shifts as camera plunges through the reflective surface — portal transition. Frame tilts dramatically as the ink horizon levels out. Handheld tremor suggests wind and motion. LIGHTING: Golden amber transitions into deep indigo. Electric blue and violet light runs along wave crests. Bioluminescent shimmer pulses beneath the ink surface. SOUND: Pen scratch morphs into deep oceanic rumble. Wind rush. Low resonant hum as camera enters the surface. [10s–15s] — SURFING THE INK Inside the ink world: a perfect surfing scene. A group of surfers — dressed in sleek black wetsuits that blend with the ink — ride massive rolling ink waves with effortless style. The waves are deep obsidian black, cresting into electric indigo and violet spray that dissolves into glowing ink mist. One lead surfer carves a sharp turn at the lip of a towering wave — ink sprays outward in slow motion, each droplet a perfect sphere of glistening black. Another surfer threads through a barrel — inside the tube, the ink wall curves overhead in a perfect glassy cylinder, iridescent and translucent at its thinnest edge. CAMERA: Low wide shot skimming just above the ink surface — surfers in mid-ride, wave rising behind them. Then a dynamic tracking shot following the lead surfer's carve. End on slow-motion close-up: ink spray erupts from the wave tip in massive black droplets, suspended in air, catching violet light — then the camera pulls back to reveal the full wave and the surfer disappearing into the barrel. LIGHTING: Deep indigo-black ocean. Iridescent violet-blue crests. Bioluminescent undercurrent glows beneath each wave like a living thing. Cold electric atmosphere. SOUND: Deep ink-wave crash — heavier and slower than water, viscous. Wind through the barrel. Surfer's whoop echoing in the dark. Atmospheric electronic underscore builds with the wave.
@opener_ai
Cinematic high-octane surrealism, 8K ultra-realistic, immersive POV-to-Third-Person transition, photorealistic physics simulation. 15-second fluid descent. camera: start with a violent camera shake on impact → rapid vertical crane-drop following the subject → seamless warp-speed transitions between environments → extreme deceleration snap at the end. (00:00-00:03) Shot 1: A violent, muscular hand suddenly launches Victor @image1 forward from the skyscraper edge. Victor @image1 stumbles, eyes wide in terror, and collapses into the empty air, falling face-first before gravity flips him onto his back. Shibuya neon lights blur into streaks. (00:03-00:06) Shot 2: Subject slams through a glass-like barrier into the Ukiyo-e Dream. Giant ink-wash waves surge around him. Victor @image1’s body flails with realistic momentum, his jacket billowing violently as he narrowly misses the claws of a massive ink-beast. (00:06-00:10) Shot 3: Space warps; Victor @image1 spiraling through an infinite tunnel of folding red Torii gates. The camera orbits him rapidly. He transitions into a cloud of glowing Sakura petals and Noh masks that shatter upon his touch. Movement is fluid and continuous. (00:10-00:13) Shot 4: Extreme speed-up. Victor @image1 enters the Shinkansen vortex; white energy rails wrap around his falling body. Background is a blur of high-frequency Japanese symbols. Camera zooms aggressively into Victor’s face, catching the reflection of the city in his eyes. (00:13-00:15) Shot Final: Reality snaps back with a shockwave. Victor @image1 hits the Shibuya ground with a professional parkour roll, instantly standing up amidst the frozen crowd. He is panting, sweat dripping, hair chaotic. Pedestrians remain cold and indifferent. Sound: A muffled "thud" of the push, followed by a sudden rush of whistling wind. A heavy synth-riser builds during the dream sequences, culminating in a sharp "crack" of reality breaking and the sudden roar of Shibuya traffic. SFX: Heavy breathing, fabric snapping in high-speed wind, digital glitch sounds during transitions. Constraints: Maintain 100% identity of Victor @image1, no facial melting during high-speed movement, clothing must react to wind physics accurately, consistent deep-grey blazer and wardrobe.
@victorpfreitas
Epic wide-angle shot of a vast ancient battlefield at golden hour, thousands of warriors clashing with swords and shields under a hazy amber sky thick with smoke and ash. A lone archer in weathered bronze armor, face streaked with dirt, draws a longbow with deliberate tension. The arrow releases with a sharp twang. Camera immediately snaps behind the arrow, tracking it in extreme slow motion as it cuts through drifting smoke and falling embers. Shallow depth of field keeps the arrow razor-sharp while the chaotic battlefield blurs behind. The camera pushes closer, tighter, until the wooden shaft fills the frame — revealing intricate carved runes and weathered grain. Seamless transition to macro scale: the arrow's surface becomes a landscape. A microscopic civilization of tiny warriors the size of splinters wages war across the fletching. Miniature catapults hurl fragments of dust. Warriors scale the carved runes like canyon walls. Torches flicker. Banners wave.
@umesh_ai
Hyperrealistic miniature diorama, stop-motion clay animation, handcrafted tactile materials, real fabric, professional studio animation style — miniature bedroom, Friday night, clay figure stumbles through the door with enormous hollowed-out face, dark circles sculpted deep under tiny dead eyes, dragging his feet, real fabric shirt wrinkled and untucked [cut] close-up: he collapses face-first onto the bed, his giant body bounces once on real fabric sheets, arms limp [cut] extreme close-up: his huge trembling hand reaches behind his own back, fumbles for a socket between his shoulder blades, plugs in a thick clay cable connected to the wall — a spark, a tiny hum [cut] close-up: on his enormous belly, a miniature screen flickers on — 1%, a thin red sliver, the word FRIDAY 23:00 underneath [cut] wide shot: Saturday morning light pours through miniature window, he hasn't moved one millimeter, cable taut from wall to back, real fabric blanket now draped over him somehow [cut] close-up: belly screen reads 12%, still red
SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.
@ChangningL29508
A massive, tattered red and white striped circus tent stands alone in a windswept field, its bent metal poles creaking under strain. The fabric billows and collapses rhythmically — inhaling, exhaling — as gusts of wind sweep through, creating an eerie breathing motion. Shot 1 — Exterior wide shot: The camera orbits slowly around the tent at ground level as violent wind whips the canvas. Dust and dried grass swirl in the foreground. The tent's shadow stretches long across cracked earth. Golden late-afternoon light. Shot 2 — Interior high-angle crane shot: The camera descends from the peak of the tent, revealing the vast empty arena below. Weathered wooden bleachers line the perimeter. A single shaft of dusty sunlight pierces through a torn vent in the canvas ceiling, creating a natural spotlight in the center ring. The tent fabric undulates overhead, casting moving shadows. Shot 3 — Ground-level tracking shot: The camera glides low across the dirt floor of the arena, past forgotten
@kaan_alper
FORMAT: 15s, cinematic pacing, continuous camera movement with focus transitions, natural transition into inner world through eye reflection, overall smooth and cohesive flow CHARACTER: @[Image 1] FOOD: Salmon rose tower, Michelin-level plating. Thinly sliced salmon layered into a rose form, with a soft oily sheen on the surface. Color transitions from orange to pink, paired with minimalist garnish and refined sauce. SHOT 1 (0–2s): Macro close-up, shallow depth of field, focus on knife edge, slight lateral movement. The camera is close to the surface of the salmon rose tower. The blade slowly cuts into the fish. The layered structure slightly separates, with soft deformation at the edges. Surface oils create delicate reflections under warm lighting. The plate remains blurred, and light moves subtly across the surface. SHOT 2 (2–4s): Focus pull from food to side profile, slight push-in. Focus shifts from the salmon in the foreground to the man’s side profile. He brings a small piece of salmon into his mouth. The foreground gradually blurs. Warm lighting creates soft highlights on his face. The background remains stable. SHOT 3 (4–6s): Extreme close-up from the side, slight push-in. He bites into the salmon. After a brief pause, he begins to chew slowly. Jaw movement gradually slows. Breathing stabilizes. His eyes slightly widen and hold, then soften. His shoulders subtly drop. Facial muscles relax, and the corners of his mouth slowly lift. SHOT 4 (6–7s): Fast but smooth push-in to the eye, transition via reflection. The camera pushes into his eye, filling the frame. The reflection in his eye gradually brightens and expands. Flowing light patterns and wave-like motion appear within the reflection. Restaurant details gradually disappear. The light transforms into underwater lighting and fluid textures, transitioning naturally into the ocean environment. SHOT 5 (7–11s): 24mm wide angle, slow descending high-angle forward move. The scene opens into a clear and colorful underwater world. Sunlight penetrates the water surface, forming visible light beams that move gently and create layered lighting variations. The water is clear, transitioning from light blue to deep blue. The seabed consists of fine sand, rocks, and large areas of soft seaweed, gently swaying with the current. Coral appears in various shapes and colors, creating clear spatial depth. Multiple groups of fish swim at different distances, including schools of salmon, whose scales shimmer subtly in the light. Fish move in unified, smooth directions across the frame. The man is present in the scene from the beginning, his body slightly leaning forward in a horizontal floating posture. His arms extend naturally, legs slightly lowered. His body drifts subtly with the current. His clothing moves softly. His head faces forward, and his gaze follows the movement of the fish. SHOT 6 (11–13s): Low-angle slow orbit, slight upward tilt. The camera moves from behind the man and slightly rises while orbiting. Foreground seaweed continues to sway. Coral forms the mid-ground structure. More fish pass through from different directions, while salmon maintain a consistent swimming direction. Light beams shift slowly, creating dynamic lighting and color layers. The man maintains a stable floating posture, without noticeable displacement. His head turns slightly, following the fish with his gaze. A subtle smile remains, and his face stays relaxed. SHOT 7 (13–15s): Match cut back to restaurant, static shot. The scene cuts back to the restaurant. The man maintains the same head angle and continues chewing. After a brief pause, he swallows, slowly opens his eyes, and his smile becomes more pronounced. He lets out a soft expression of enjoyment. He cuts another small piece of salmon with his utensils. The movement is more natural and continuous, without hesitation. Plate reflections and environment remain consistent. SFX: Soft cutting sound, chewing sound. Ambient sound fades out during transition. Restaurant sound resumes after returning. Underwater environment features gentle water flow sounds.
@0xbisc
A full classical orchestra performing on a spinning vinyl record, with a tiny audience seated on the record sleeve like theater boxes.
@ii_am_chidi
Frantic Escape → Awakening → Overwhelming Counter-attack. Dark sci-fi wasteland, cyan motion trails.
@Iancu_ai
“Character from Image 1 performs the dance based on the breakdown in Image 3. Midway through the performance, they switch outfits on beat into the character from Image 2. Then, the character from Image 2 continues and completes the remaining dance steps from Image 3. Emphasize precise beat synchronization with the music.”
@Ciri_ai
电影感第三人称跟随镜头,手持 35mm 胶片质感。黑色长发、米色宽松套装、赤脚的女性,在桂林喀斯特深峡谷上空跑酷。她跳跃一条唯一的悬浮巨大日常物品路径,物品间有 3 米致命间隙,无任何连接,天空其余地方空无一物。每一跳都惊险万分,脚尖堪堪点在物品边缘,身体摇晃险些坠落。物品依次为:彩虹毛绒背包、旋转卫生纸卷、透明玻璃弹珠、银色订书机、粉色橡皮擦、黄铜纽扣、木质火柴盒、原木铅笔。最后她全力一跃,精准落在铅笔最尖锐的笔尖上,经过剧烈摇晃后稳稳站住。背景是云雾缭绕的桂林山水,超现实主义,梦幻紧张氛围,8K,高度细节,电影级光影。
@jiangyuhe618
SUBJECTS: Subject 1: First-person perspective hands (rendered in Monet impressionist oil painting brushwork, soft skin tones with no hard edges; both hands continuously hold the oar and perform extremely slow and even rowing motions, with stretched rhythm and natural pauses) Subject 2: Wooden oar (light brown, depicted with thick oil painting brushstrokes; natural texture is soft and slightly blurred; during the rowing phase, the blade enters the water very shallowly, producing only subtle ripples and fine painterly splashes; in the later phase, it gradually lifts out of the water and is gently placed beside the boat) Style: Monet impressionist oil painting style, thick and loose brushwork, soft blending, hazy edges, natural light diffusion ENVIRONMENT: A single continuous lake environment where spatial transitions occur naturally through rowing movement. The scene begins in a Monet garden water area surrounded by weeping willows, flower clusters, and water lilies. The garden area is highly layered and rich: willow branches hang down from above and the sides, forming a semi-enclosed space; flowers along the shore are composed of interwoven patches of pink, purple, yellow, and blue; vegetation is dense but rendered with loose brushstrokes; reflections on the water stretch these colors into flowing impressionist brush textures. As the scene progresses, it gradually transitions into open water and ultimately enters a sunrise setting with morning mist and faint harbor silhouettes. TIMELINE: 0:00–0:03 The first-person view slowly unfolds within the Monet garden water area. The camera gently moves forward. Both hands row at an extremely slow pace, the oar lightly touching the water and creating delicate ripples. The foreground water surface blends blue-green with light purple tones. The midground is densely covered with water lilies and leaves. Willow branches hang from both sides and above, creating a sense of enclosure. In the distance, soft warm light subtly emerges through gray mist. The overall mood is quiet and immersive. 0:03–0:06 The camera continues its slow forward movement while maintaining a forward-facing view. The rowing motion becomes more relaxed. Reflections of the water and garden gently flow. The layered color blocks of flowers and vegetation become more pronounced, but the scene remains within the garden space. 0:06–0:09 As the camera continues forward, it naturally turns to the side and lingers there. The view fully immerses in the most visually rich side of the Monet garden. Willow branches cascade in layers, lightly touching the water surface. Along the shore, flower clusters composed of pink, purple, blue, and yellow tones overlap to form a dense yet loose impressionist structure. Subtle variations in light and color temperature exist within the flowers, but edges remain soft. Vegetation gently sways in the breeze, creating flowing reflections on the water. The hands continue extremely slow rowing, generating concentric ripples that expand outward in painterly strokes, blending with the reflected color patches. At the same time, a few butterflies slowly pass through the scene, fluttering lightly above the flowers or between willow branches. Their motion is natural and drifting, merging seamlessly with light and atmosphere. During this segment, the pacing significantly slows down, accompanied by birdsong and soft wind, creating a poetic and tranquil immersive moment. 0:09–0:12 The camera slowly returns from the side view to a forward-facing direction and continues moving forward. Garden elements begin to noticeably diminish. The willow branches gradually disappear from the frame, and the density of water lilies decreases. The water surface becomes more open and calm. Colors simplify from rich complexity to a more minimal palette. The distant mist and warm orange light intensify, and the space opens up significantly. 0:12–0:14 The camera enters open water and fully leaves the garden area. No more willows or dense water lilies appear. A sunrise scene unfolds ahead: an orange sun softly suspended in mist, forming a vertical reflection on the water surface. Harbor silhouettes and small boats emerge. The hands stop rowing and place the oar down. The character gradually leans back and lies down. 0:14–0:15 The camera maintains a gentle drifting motion. The character is fully lying down. The scene centers on the sunrise: the orange sun, soft morning mist, and subtle water reflections gently flow. The overall atmosphere is calm, relaxing, and healing.
@0xbisc
Tom cruise super strength Avenger Black Widow glitchy
@Linkinpark3Park
[prompt] --sref 244212631 --sv 6 --sw 500 --stylize 500 --v 8.1
@SrefCodeAi
A hyper-real cinematic sequence set in an ancient Indian battlefield at golden sunset. The air is thick with dust, glowing in warm orange light. Thousands of armored warriors clash in the background—swords, shields, and banners moving in chaotic rhythm. Sound design includes distant war cries, drums, clashing metal, and strong wind sweeping across the battlefield. The tone is epic, grounded, and intense. Shot 1 (0–1s): Mid shot of a warrior archer standing on a wooden chariot. He is battle-worn, focused, breathing heavily. He draws his bowstring fully, muscles tense, eyes locked ahead. Without hesitation, he releases. The arrow launches forward with force, cutting through the dusty air. Shot 2 (1–4s): Tracking shot alongside the arrow in slow motion. The arrowhead is realistic—slightly uneven metal, no fantasy glow, worn and sharp. As the camera stabilizes near the tip, something impossible becomes visible: On top of the arrowhead, a miniature battlefield is actively unfolding. Tiny warriors run, clash, and fight across its surface, dust rising from their movement. Shot 3 (4–7s): The camera slowly orbits around the arrow mid-flight, maintaining focus on the tip. The miniature battlefield becomes clearer. Within it, a warrior—mirroring the original archer—draws his own bow, preparing to shoot. Shot 4 (7–13s): The second arrow is released from within this tiny world. The camera briefly follows it, then shifts into a bullet-time orbit as it travels toward a towering demonic figure within that miniature battlefield. Shot 5 (13–15s): The arrow strikes the demon. Impact in slow motion—dust erupts, the demon collapses heavily. As it falls, the camera pulls back, revealing the entire miniature battle still exists on the original arrow, which continues flying forward through the real battlefield.
@rahulnanda86
A young woman sleeps alone in a minimal bedroom. Pre-dawn light — not quite darkness, not quite morning. A single thin band of cold blue-silver light cuts across the bed from a gap in the curtains. Her face is serene, beautiful, completely still. The room holds its breath. SPEED RAMP STRUCTURE — CONSCIOUSNESS AS RHYTHM: 0–3s: [REAL WORLD — SLOW, TACTILE] Extreme close-up: her eyelashes against her cheek. Still. Barely breathing. Camera drifts in ultra-slow — a breath-pace dolly toward her face. The thin blue light shifts imperceptibly across her collarbone. Sound: near-silence. The faint hiss of pre-dawn air. A single eyelid trembles. 3–5s: [THRESHOLD — SPEED RAMP DOWN TO NEAR FREEZE] Her eyes begin to open — time slows to near-stop. Rack focus: eyelashes → iris catching first light. The iris fills the frame — inside it, something moves. A reflection that isn't the room. Sound drops to pure subsonic tone. The world between sleep and waking stretches open. 5–10s: [MEMORY FLOOD — MULTI-CUT ACCELERATION] Rapid fragmented cuts — each 0.3–0.5 seconds: — A hand reaching toward her through white fog. Whose hand. Unknown. — A corridor of stone arches, warm candlelight, someone walking ahead. Face never turns. — Her own hands — younger, smaller — pressed against cold glass. Outside: nothing. — A field of tall silver grass at dusk, wind moving through it like breath. — Two shadows on a sunlit wall. One disappears. — Her face reflected in still water — but the reflection blinks first. — A door. Slightly open. Light beyond. She reaches for it — Each cut slightly faster than the last. Motion blur bleeds between images. Colors shift: warm amber → cold silver → white out. Sound: layered whispers building — no words discernible, only tone and rhythm, doubling in density with each cut. 10–12s: [FLASH PEAK — FREEZE] Single frame: pure white. Then: her eyes — fully open, wide, present. Held for 0.5 seconds. Absolute stillness. The memories are gone. 12–15s: [RETURN — SLOW EXHALE / REAL WORLD] Pull back slowly. She lies in bed, eyes open, staring at the ceiling. The blue-silver dawn light now touches her face fully. She raises one hand slowly — looks at it — as if checking whether it belongs to her. She closes it into a loose fist. Lowers it. Camera cranes up slowly to overhead. She grows small in the frame. The room is ordinary. Whatever she almost remembered: gone. Lighting: pre-dawn cold blue-silver as key light, no warm fill — only the faint ambient glow of the sky beginning. Shadows deep and soft. Color palette: near-monochrome silver-charcoal base, memory cuts in desaturated warm amber, white flash at peak. Style: intimate cinematic, 35mm grain, shallow depth of field throughout, anamorphic horizontal lens flare on light band. Audio: breath-pace silence → subsonic tone → layered whisper swell → white noise peak → pre-dawn ambient return.
@opener_ai
1. Abyssal Entity presses 0–1.5s (Shot 1): Low-angle shot from the ground. The Abyssal Entity presses its hand into the ritual circle, black veins spreading rapidly across the stone, flesh-like tendrils seeping from the cracks. The ground pulses as if breathing, and distant temple gates tremble in the background. 1.5–3s (Shot 2): Crane shot rising around. The Entity’s spine twists unnaturally, bones cracking outward as a crown of jagged horns pierces through its head. A thick, dark mist coils around its arm, causing hanging lanterns to flicker and burst one by one. 3–4.5s (Shot 3): Pull-out shot. The Entity’s skin splits open, revealing layers of shifting, writhing matter beneath. Its fingers elongate into claw-like appendages, dripping with shadow. The surrounding wooden pillars rot instantly, surfaces bubbling and collapsing into decay. 4.5–6s (Shot 4): High-angle shot. The Entity spreads its arms wide, the darkness swelling into a towering mass of writhing shadows that surge forward like a tidal wave, swallowing the temple courtyard and warping the ground beneath. 6–7.5s (Shot 5): Close-up push-in. The Entity’s eyes ignite with a sickly pale glow, multiple ghostly faces forming and dissolving behind it, screaming silently. Black spikes erupt through the stone pillars, twisting them into grotesque shapes as they fracture. 7.5–9s (Shot 6): Tracking shot from the side. The main hall bends inward as if crushed by an invisible force, walls cracking and collapsing. Statues melt into distorted forms, their faces stretching in silent agony as dust and ash fill the air. 9–10.5s (Shot 7): Dolly shot circling. A vortex of shadow and debris engulfs the entire sect, structures pulled apart piece by piece. The bell tower folds in on itself, its metal warping and screeching. The Entity floats at the center, suspended in the void. 10.5–12s (Shot 8): Low-angle shot. The vortex condenses into a dense, pulsating sphere of darkness, tendrils lashing outward as it slams into the mountain peak. Shockwaves ripple through the land, tearing everything apart. 12–13.5s (Shot 9): Low-angle tracking shot. The dark sphere collapses inward before exploding outward in a wave of corrupted energy. The mountain disintegrates, leaving behind a void-like crater where the sect once stood. 13.5–15s (Shot 10): Facial close-up. The Entity slowly steps forward from the fading darkness, its distorted face shifting endlessly, eyes locking onto the viewer as the silence becomes overwhelming.
16:9, 15-second ultra cinematic photoreal sequence, seamless 3-shot progression, no subtitles, no logos. Inside a vast abandoned opera house flooded with two inches of mirror-still water at blue hour, a lone ballerina in a black silk dress stands center stage. Shot 1: extreme macro from beneath the water as her pointe shoe touches down, sending silver droplets and concentric ripples across the surface; realistic refraction, delicate silk fibers, visible breath in the cold air. Shot 2: the camera rises through the water and performs a smooth 180-degree orbit around her as she spins; each footstep ignites bioluminescent constellations beneath the water, reflections perfectly synchronized, chandeliers above flicker awake one by one, dust floating in volumetric light. Shot 3: on the final accelerating spin, the chandeliers burst into hundreds of glowing crystal birds spiraling upward; the camera rockets backward through the broken roof to reveal the entire opera house floating alone in the center of a dark mirror-ocean at sunrise, clouds opening, golden rays piercing the mist, her tiny silhouette still spinning in the glowing stage at the center. Hyper-real water physics, natural skin texture, elegant cloth motion, subtle film grain, breathtaking scale, physically believable magic, premium cinematic lighting, emotionally overwhelming. Audio: begin with distant room tone, dripping water, and a faint inhale; precise splashes synced to each step; low orchestral swell building with the spin; crystal wing flutter overhead; final reverb dissolving into ocean silence.
0:00 - 0:03 Begin with an extreme low-angle shot skimming above the swamp water, racing through reeds toward the gigantic ant. The camera whip-tilts up his towering legs to reveal his massive face in the fog. He drops into the first bar, mandibles moving rhythmically, antennae snapping to the beat. He stomps a leg into the water, sending a huge splash into camera. Transition through the splash. 0:03 - 0:06 Cut into a dramatic orbiting medium-wide shot circling the ant as he raps to camera. He dances with wild insect swagger, crossing and punching outward with his front legs while his whole body bounces to the rhythm. The human figure below looks tiny by comparison. The camera swings around his head, then pushes between his moving legs for a surreal parallax effect. 0:06 - 0:09 Smash cut to a top-down shot above the swamp. The ant dances in a huge circular pattern, splashing water outward while the camera spirals downward. As he keeps rapping, the spiral accelerates and becomes a Dutch-angle close-up of his face, one giant eye reflecting the swamp. His antennae flick in sync with the flow. 0:09 - 0:12 The camera rushes past his face into a side-tracking shot as the ant struts sideways through the swamp like a giant rap icon on a runway. Each step lands on the beat, sending ripples and mud bursts across the water. He hits a wild dance break, folding and unfolding his legs in intricate patterns, body dipping low then rising high. Use speed ramps and brief freeze-frame accents on his best poses. 0:12 - 0:15 For the climax, the camera cranes rapidly from the tiny human observer up to an enormous frontal hero shot of the ant centered in frame, fog swirling behind him like stage smoke. He delivers the final lines directly to camera while dancing full force, front legs pumping and torso swaying with superstar confidence. The swamp reflects his silhouette. Then the camera rockets into one giant black eye, which becomes a tunnel of blue light and fog
@DJMaculate
Create a 15-second horror-action multi-shot video of a giant CGI mouse cursor arrow invading a modern city at night. The cursor behaves like a terrifying monster, destroying streets, lifting cars, throwing debris, pulling people upward, and causing mass panic. The visual identity of the cursor should feel iconic and playful in shape, but terrifying in behavior, with subtle arcade-like and voxel-like energy, blending surreal digital chaos with disaster-movie intensity. The entire sequence must feel like real smartphone footage captured by terrified bystanders. Use handheld phone camera realism, violent shake, autofocus breathing, rolling shutter, HDR mobile look, harsh street lighting, neon reflections, rain-slick roads, atmospheric smoke, emergency lights, screaming crowds, fear, chaos, and horror. Shot 1, 0-2s, fast opening flash cuts, normal busy city street at night, pedestrians, traffic, urban neon reflections, then sudden glitching lights, alarm-like flickers, people stop and look up in fear. Shot 2, 2-4s, whip pan upward, reveal a giant glowing mouse cursor arrow between skyscrapers, towering like a city-scale creature, blocky-digital menace, casting huge shadows, terrifying presence, people scream and start running. Shot 3, 4-6.5s, chaotic low-angle street shot, the cursor slams into the road, cracks asphalt, flips cars, launches debris, people run in panic, some fall, others flee, intense horror energy. Shot 4, 6.5-9s, multiple rapid flash cuts from different phone angles, the cursor drags across the street as if selecting reality itself, cars get lifted, street signs bend, a few people are pulled upward, billboards distort, city systems collapse. Shot 5, 9-12s, aerial and street-level mixed cuts, total destruction, smoke, sparks, sirens, flashing lights, the cursor swipes through the city like a monster attack, massive panic, crowd screaming, horror disaster climax. Shot 6, 12-15s, final climax and ending, the cursor rises violently out of the world as if exiting the simulation, carrying debris and chaos with it, then vanishes, leaving a devastated street, abandoned cars, smoke, distant screams, and one final shaky phone shot of survivors in shock. Style: terrifying, cinematic, disaster horror, fast flash cuts, multi-angle coverage, immersive fear, realistic CGI integrated into real footage, smartphone realism, cold blue night tones, cyan neon, magenta glitch accents, white streetlights, red emergency lights, smoke, dust, destruction, panic.
@aziz4ai
{ "shot": { "composition": "POV time-freeze with hands moving through frozen environment", "lens": "ultra-wide cinematic lens with subtle distortion", "camera_movement": "slow walk, precise hand movements, sudden time release burst" }, "subject": { "description": "person moving while everything else is frozen mid-action", "wardrobe": "hands visible", "props": "frozen people, objects mid-air, suspended debris" }, "scene": { "location": "busy city street", "time_of_day": "day", "environment": "people frozen mid-motion, objects suspended in air" }, "visual_details": { "action": "walk through frozen crowd, move objects, sudden time resumes explosively", "special_effects": "time freeze particles, motion snap release", "hair_clothing_motion": "fabric still then snapping with time" }, "cinematography": { "lighting": "clean daylight with sharp shadows", "color_palette": "natural tones with crisp contrast", "tone": "mind-bending, cinematic" }, "audio": { "music": "slow ambient then explosive drop", "ambient": "silence then sudden chaos", "sound_effects": "time snap, object movement", "mix_level": "contrast silence and burst" } }
@CharaspowerAI
A surreal battlefield in the sky: floating rock islands drifting through a thunderstorm, clouds swirling below like an ocean. The masked ronin dashes across the drifting platforms, pursued by a colossal winged beast whose chest is a swirling vortex of storm clouds and lightning. The camera hurtles from island to island, struggling to keep up as rocks tilt, spin, and crumble away beneath them. Every wingbeat sends shockwaves through the air, shaking the frame and blowing debris and rain straight into the viewer’s face. Rapid handheld cuts capture the ronin leaping impossible gaps, sword carving arcs of light that briefly cut through the darkness. The finale shows the camera diving behind him as he jumps off the last crumbling rock, riding a bolt of lightning directly into the monster’s chest vortex with a final, all-or-nothing slash that explodes the storm from within and clears the sky in a blinding flash. 720p 16:9 15 seconds
@Dheepan Ratnam
15秒,电影级真人实拍,RED摄影机质感,冷青工业灰与高饱和明黄极致对比,超现实街头风,16:9, 全程Orbit环绕运镜围绕人物缓慢旋转不停机,人物全程随嘻哈重拍做街舞律动bounce弹跳摆臂顿肩。破旧水泥滑板场涂鸦墙为固定背景,场地两侧堆叠巨型黄色涂鸦风音响墙低音炮随节拍震动,音响锥盆可见空气脉冲波纹向外扩散。巨大明黄粘稠流体始终反重力盘旋环绕人物但绝不接触身体,流体质感如熔岩蜂蜜极度粘稠拉丝,表面高光在地面和人物面部投射流动黄色光斑; 0-2秒:中全景Orbit缓启,高挑亚洲女孩居中随重拍bounce弹跳双臂节奏摆动,瓜子脸双眼皮圆眼冷峻直视,深棕长直发随律动甩动,黄色棒球帽白色宽松T恤黄色超短裤白色长袜黄色运动鞋,右手白色纸杯左手法棍牛皮纸袋。流体从地面升起盘旋至头顶,音响低音炮重拍落点震出可见空气冲击波,鼓点起拍; 2-3秒:Orbit持续旋转中Hard Cut闪切换装——黄T白百褶裙,法棍扛右肩下巴微扬随拍点顿步,背景滑板场音响不变,左侧流体柱对角猛喷照亮下颌线; 3-4秒:闪切换装——白色U领背心黄短裤白色入耳耳机,侧身回眸甩发单手指天随拍顿肩,双流体X型交叉穿梭勾勒金色轮廓光,音响低频震动地面扬起细灰; 4-5秒:闪切换装——黄T白工装裤迷彩帽右手端杯随拍bounce左右摆,Orbit横移加速,流体砸向坡道爆裂激起黄色水珠阵列,浓稠流体极速前景横扫产生拉丝动态模糊; 5-6.5秒:Orbit环绕不停,流体猛然收缩汇聚成螺旋涡流从人物头顶灌下,所经之处皮肤自上而下渐变为金黄色精密机械骨骼——头骨取代面部然后肩颈肋骨逐层显露,胸腔内黄色发光粘液盘旋自发光照亮骨架,变化推至腰部戛然而止下半身仍是白工装裤,双臂上抬仪式托举,音响共振达到峰值锥盆极限外推; 6.5-8秒:骷髅从下往上反向消融恢复真人,Low Angle仰拍,黄T黄帽仰头凝望随bass微幅摆动,巨大流体瀑布从顶部倾泻悬停即将吞没人物,Orbit缓旋不停; 8-10秒:Hard Cut近景85mm浅景深,换黄背心迷彩帽彩色串珠项链,面部占画面2/3随拍点aggressive前后顿头,猛张嘴无声嘶吼身体前倾冲撞镜头,背景流体缓慢蠕动音响模糊虚化; 10-13秒:Hard Cut 8mm鱼眼贴脸极端特写,超广角光学畸变面部拉圆鼻头放大,暴躁左右扭摆甩头每次转动产生鱼眼透视形变,猛然前探鼻尖撞镜头填满画面瞬间曝光过度白屏; 13-15秒:Hard Cut Wide Shot 24mm全身远景重回滑板场全貌,黄T白工装裤迷彩帽抱法棍如石像静立,身后音响墙全部亮起黄色LED,黄色烟雾弹连环爆裂升起蘑菇云吞噬背景,人物沦为黄雾前暗色剪影,满屏暖黄渐入全黑。 禁止:任何文字、字幕、LOGO或水印
@msjiaozhu
[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.
@oggii_0
Have the character from Image 1 perform the dance based on the breakdown in Image 3. During the performance, include a beat-synced transformation into the character from Image 2. After the transformation, the character from Image 2 continues and completes the remaining dance steps from Image 3. Emphasize precise beat matching with the music
@Kashberg_0
15-second cinematic K-pop concert video featuring @image. 0.0-2.5s: ultra-wide shot of a massive K-pop stage packed with LED screens and moving lights. A huge crowd watches from outside the stage area, waving glowing LED light sticks and enjoying the music. 2.5-5.5s: camera pushes in to @image at center stage performing sharp, elegant, mesmerizing K-pop choreography. She looks charismatic, glamorous, and powerful. 5.5-8.5s: on the music climax, futuristic light distortion forms behind @image. A surreal giant 3D hologram of @image begins to appear. 8.5-12.0s: full reveal of the hologram: an enormous semi-transparent holographic @image wearing a large shimmering sparkling gown with luminous wings. The hologram walks slowly and gracefully, then stops dramatically behind the real performer. 12.0-15.0s: cut between audience reaction and a final epic wide shot. The audience looks amazed and stunned, holding glowing light sticks. End with a breathtaking hero frame showing @image dancing in front of the giant winged hologram. Style: premium K-pop concert spectacle, surreal futuristic hologram show, polished cinematic visuals, dramatic lighting, pink purple blue neon tones, silver sparkles, stage haze, glossy reflections, crowd cheering, awe-inspiring and unforgettable.
@yuday9909
Use the reference image as the hero and opening visual reference. Same detective, same noir realism at the start. Outside only, rainy night city. Begin like a grounded black-and-white detective chase, then escalate into epic surreal horror fantasy with massive scale and shocking transformations. Every cut must increase action, danger, and spectacle. 15-second cinematic sequence. Shot 1, 0 to 2 seconds: The detective bursts into the street, gun in hand, chasing a figure in a dark veil across a rain-soaked intersection. Headlights flash, thunder cracks, his shoes smash through deep puddles. He yells: 'Who are you?' Shot 2, 2 to 4 seconds: The veiled figure runs up the side of a building as if gravity has broken. He skids to a stop, then charges after her into a stairway of fire escapes twisting upward into the sky. Shot 3, 4 to 6 seconds: He climbs fast, metal shaking beneath him. Below, the city street floods instantly into a black ocean. Cars drift like coffins. Giant pale hands begin rising from the water, grabbing at the building. Shot 4, 6 to 8 seconds: He jumps from one rooftop to another as the skyline tears open. Inside the sky is not clouds but a swirling galaxy of eyes, teeth, and cathedral arches. Lightning reveals enormous floating statues turning their heads to watch him. Shot 5, 8 to 10 seconds: The veiled woman stops on a rooftop altar made of chimneys and broken billboards. She removes the veil. Her face is his own reflection, cracked and smiling. The detective recoils in horror as black wings erupt from her back. She says: 'I am what survived you.' Shot 6, 10 to 12 seconds: A storm of crows explodes around them. He charges through the flock and tackles her. They crash across the rooftop as the building tilts almost vertical. Neon signs rip loose and spiral upward like comets. Shot 7, 12 to 15 seconds: Final epic ending. The rooftop breaks away from the city and rises into the sky like a floating island. The detective stands at the edge as the woman transforms into a giant winged shadow queen above the drowned city. He lifts his face into the rain, terrified but defiant, while the ocean below fills with thousands of glowing eyes. End on a huge wide shot of him alone against the monstrous sky. Cut to black. Dialogue: 'Who are you?' 'I am what survived you.' Mood: epic horror surreal, operatic, dark fantasy, end-of-world vision Visual keywords: rain chase, upside-down gravity, black ocean city, giant hands, cosmic sky tear, rooftop battle, crows, floating island, shadow queen, glowing eyes, colossal scale
@umesh_ai
100% real-life filmed texture, iPhone documentary look, handheld single take feeling, natural daylight, soft Scandinavian lighting, slight breathing shake, subtle focus shifts, minimal clean aesthetic. Character Reference Use Image1 as the exact person reference. Face, body, outfit must remain identical. No exaggeration. Environment A bright minimalist Scandinavian living room. White walls, wooden floor, large windows, soft daylight. Several unopened flatpack boxes scattered around. Hook (0–3s) One IKEA box starts shaking. Then another. Then all of them. 13-Second One-Take Sequence 0–2s Boxes burst open. Flatpack pieces (wood panels, screws, frames) float into the air. SFX: wood sliding, light mechanical clicks 2–3s A folded instruction manual rises slowly in front of the character. Pages flip rapidly on their own. 3–5s The IKEA logo on the manual glows soft blue-yellow. A subtle energy spreads into the floating pieces. Music: light playful orchestral build 5–7s All furniture parts begin self-assembling mid-air: • chair forms piece by piece • table legs snap perfectly into place • shelves lock together with precision Everything is fast, clean, satisfying. 7–9s The assembled furniture doesn’t stop, It keeps combining into a giant humanoid wooden figure made of IKEA parts. SFX: layered wooden clicks, deep assembling 9–10s The wooden figure gently steps forward… Then carefully adjusts a slightly crooked picture frame on the wall. 10–11s It pauses. Looks at the room. 11–12s Instantly collapses back into individual furniture pieces Perfectly placed around the room in a clean layout. 12–13s The character looks around. Everything is now a perfectly styled IKEA showroom. On screen: “Some assembly required.” Audio Direction SFX: wood clicks, sliding panels, soft mechanical assembly sounds Music: light playful build → slightly epic → soft comedic finish
@Naiknelofar788
Video starts with IMG_1. [00:00-00:01] Upset woman instantly yells "Chicken method!" Instantly cut to IMG_2. Cat instantly yells "Giant chicken method!" in an argumentative tone. [00:01-00:04] Camera instantly whip pans around to reveal a giant chicken in a sombrero with maracas, dancing to mariachi music and saying "One two three four five six seven eight night ten!"
@cfryant
Setting: Venice Beach boardwalk, bright sunny day, clear blue sky, palm trees, sandy beach, ocean background, colorful shops, concrete and wooden planks, casual crowd. Characters: Man with dreadlocks, black jacket with gold accents. Brown dachshund walking on all four legs. Camera: Low-angle tracking shot, dynamic movement, close-ups on tricks, wide shots for surreal scale. Style: Realistic AI rendering, cinematic, high-quality, physically impossible made believable. Action: Man steps onto dachshund's back, balances — dog casually walks forward carrying him. [cheerful beach ambiance + crowd murmurs] Man glides forward, legs steady, arms out for balance, smooth trot beneath him. [light breeze + distant ocean waves] Dachshund walks along concrete ledge, man still balanced on top. [sharp ambient sound + crowd gasps] Dachshund trots up and over a small ramp, legs pumping naturally, carrying man over the peak. [whooshing motion + excited crowd cheers] Dachshund walks onto wooden planks, turns toward camera, man balanced on top — confident stance. [upbeat beach music] Man steps off, points at camera, walks forward. Dachshund sits, looks at camera proudly. [playful energy + crowd applause] Theme: Surreal comedy, impossible physics, AI-generated absurdity, beach boardwalk antics.
@doctorwasif
Create a 15-second vertical short video in 9:16 format, continuing the same visual world: Abraham Lincoln in 1861 inside a modern TikTok livestream. The image combines old-photo grain, faded sepia textures, Civil War-era interiors, and highly saturated livestream overlays. Character identity must be strictly bound to the Lincoln character reference image. Keep the same facial structure, beard, stovepipe hat, black suit, age, and overall presidential presence exactly consistent. Do not replace him with another person, do not make him younger, and do not drift away from the reference identity. The office environment and visual atmosphere should reference the environment image: a dim Civil War-era office, weathered wall textures, a large old war map, a wooden desk, scattered papers, and historical props. Keep the environment grounded in 1861 while allowing modern livestream comments and graphic overlays to invade the frame. The reference audio should influence rhythm, pacing, and sound design only. The final result should feel like epic historical ambience mixed with modern trap-driven livestream energy.
@ErikasBanaitis
Camera accelerates forward without stopping. Environments don’t transition cleanly, they tear into each other mid-motion. Desert rips into ocean, ocean into city, city into cavern, layers overlap for split seconds. Objects from different worlds collide in-frame. Camera maintains relentless forward motion through impossible spatial seams. Extreme parallax, no stability. Final second: everything resolves into a single calm environment.
@ChangningL29508
TITLE: “Airport Delay Meltdown (Physics Glitch Cut)” Seedance 2 | 15s cinematic AI video prompt | surreal airport chaos + American dark comedy | escalating absurdity | glitch physics | fast cuts Create a tightly edited 15-second sequence (each shot ~0.6–0.9s). Tone: inconvenience → frustration → absurd escalation → heroic burst → awkward punchline. Subtle physics glitches: looping snow, slight motion desync, exaggerated impacts, micro time skips. SHOT 1 (0.8s) Wide exterior: Airport with glowing “CAT UNIVERSE” logo. Heavy snow falls unnaturally fast. Distant Mount Fuji under deep night sky. Snow briefly falls upward in patches. Announcer: “Welcome to travel.” SHOT 2 (0.7s) Interior terminal: Packed crowd of animal tourists in winter outfits. Angry chatter overlaps. Some argue loudly, others shout at white rabbit ground staff in dark red uniforms. Voices overlapping: “This is insane!” “We’ve been here for hours!” SHOT 3 (0.7s) Close chaos: A fox yelling, a penguin arguing, a deer scrolling phone angrily. Rabbit staff bow repeatedly, overwhelmed. Rabbit: “We apologize—please calm down—” SHOT 4 (0.7s) Cut to fast-food restaurant. Yellow “M” sign glowing (no brand text). Camera pushes toward an orange cat sitting alone, back facing camera, wearing a gray suit. He grips a paper cup with a straw. SHOT 5 (0.6s) Extreme close-up: The cup crumples in his hand, slightly glitching between shapes. SFX: sharp crackle. SHOT 6 (0.8s) The cat suddenly turns his head toward camera. Expression: exhausted, resigned. Cat: “Sigh… I’m gonna miss the bear’s wedding.” SHOT 7 (0.8s) Thought bubble pops beside his head (slightly flickering). Inside: the same cat in gray suit posing at a church wedding with a black bear bride in a wedding dress, exaggerated green eyeshadow, bright red lipstick, holding a bouquet. Both smiling awkwardly. SHOT 8 (0.7s) Hard cut to check-in counter. A white tiger in a Hawaiian shirt and black shorts slams hands on desk. Tiger: “What time does anything take off?!” SHOT 9 (0.7s) Rabbit staff, stressed, bowing repeatedly. Rabbit: “For safety… we are…” SHOT 10 (0.7s) Beat. Silence glitch. Tiger blinks. Tiger: “Working… what?” SHOT 11 (0.8s) Tiger suddenly explodes in rage—slams the counter. Nearby animals flinch hard. SFX: exaggerated impact echo. SHOT 12 (0.8s) Tiger grabs the rabbit by the collar, raises fist. Crowd gasps. Motion slightly slows and desyncs. SHOT 13 (0.9s) Cut back to cat. He clenches both fists. His gray suit tears apart at the chest—fabric glitches and rips. Muscles expand unnaturally. Nearby diners freeze mid-bite. SHOT 14 (0.8s) Cat dashes forward in a single blurred step—almost teleporting. SHOT 15 (0.9s) Judo throw in one clean motion. Tiger flips mid-air (slightly stretched), then slams to the ground. Perfect pin. Crowd erupts in applause. SHOT 16 (0.8s) Rabbit staff adjusts uniform, relieved, smiling. Rabbit: “Thank you…” SHOT 17 (0.9s) Cat stands, slightly overpowered stance, looks directly at camera. Background chatter fades into silence. SHOT 18 (1.0s) Cat: “So… can we take off now?” Everyone freezes. Blank stares. A snowflake drifts upward inside the terminal. END — hard cut to black Distant looping announcement: “Delayed… delayed… delayed…”
@drjoetw
Maria and Yuri in extreme Seedance 2.0. Their bodies flow like liquid, stretching, melting, bending at impossible angles. Physics is completely broken, and the chemistry between them is powerful.
@Yuriy27857
A hyper-realistic, cinematic 15-second video divided into 4 intense segments (~4 seconds each), dramatic lighting, high contrast, fast-paced cuts, emotional and slightly unsettling tone. Scene 1 (0–4s): Extreme close-up of a American boy’s face in a dark room, only lit by a bright phone screen. Rapid cuts between his eyes and scrolling fingers. His breathing is slightly heavy. On screen: stunning AI characters flashing quickly. Subtle glitch effects begin. Scene 2 (4–8s): The AI characters start moving out of the phone screen in a surreal way. Neon-lit, hyper-realistic digital girls and avatars surround him. Camera spins slightly. His expression shifts from excitement to obsession. Heartbeat sound intensifies. Scene 3 (8–12s): Reality distorts—his room glitches. The AI characters get closer, almost too real. One whispers silently near his ear. He tries to touch them, fully lost. Visuals become chaotic, fast cuts, distortion, flickers. Scene 4 (12–15s): Hard cut to silence. He’s alone again. Phone in hand—but now his own face appears as an AI-generated character on the screen. He looks confused… then slightly smiles. Screen glitches to black. Style Notes: Ultra-realistic, viral edit style, glitch transitions, neon + dark contrast, dramatic sound design (heartbeat, static), cinematic depth, 4K, high engagement, suspenseful ending.
@iam_mian7
ASMR video. No music. Macro details, dynamic motion, continuous shot Shot 1: A transparent glass strawberry sits on a glossy black glass table under sharp red backlighting. A pale elegant hand taps the table and lightly taps the fruit with a silver knife, creating crisp glassy clicks. Shot 2: The knife slices into the strawberry with a high, clean crystalline crack. Tiny glass-like seeds shimmer as the blade moves through. Shot 3: The fruit splits open dramatically, revealing a juicy glowing syrup center with suspended bubbles and candy-like pulp. The halves slide apart with sticky, glossy ASMR sounds. Shot 4: The hand presses one half into the glass surface, forcing the glowing filling to ooze outward in slow thick ribbons. Focus entirely on crack, squish, sticky pull, and reflective textures.
@Gdgtify
异质感oc,极度非凡风格化。造型和姿态从截然不同性格自然生发出来。高动态,高对比。涂鸦毛绒风格。风格化,丰富表现力。高动态变速运镜,从角色性格自由编排
@daoforme
A living ship. A dive into the underground. Ancient techno-organic ruins. One final jump into pure white light.
@mad_mask
A hyper realistic humpback whale breaches through a sea of clouds above a mountain range, trailing stardust as it arcs through the sky 0-3 sec: Aerial view of a dense cloud layer blanketing jagged mountain peaks. The clouds shift like slow ocean swells. A dark shape rises beneath the surface. 3-6 sec: The whale breaches. Water droplets are frozen in time, each droplet catching sunlight. The whale body is hyper realistic, skin textured with barnacles and scars. 6-9 sec: The whale reaches the apex of its arc. Its eye is visible, calm and ancient. From its tail, glowing stardust begins to trail, spiraling into the clouds below. 9-12 sec: The camera rotates around the whale as it descends. Stardust spreads outward, forming a shimmering nebula trail. Clouds part around the impact point. 12-15 sec: The whale disappears back into the clouds. A final burst of stardust rises like a reverse waterfall. The clouds settle. Silence. Fade to white. Sound: Deep low frequency call, slow motion water splash, crystalline shimmer, heartbeat, silence.
@zyvaoz
A magical story, a butterfly flies out of the picture, transforming into a beautiful butterfly fairy, looking around, suddenly seeming like someone has arrived, the butterfly fairy returns to the wall~~
@小耳👂Jane|Xiaoer
Cinematic reality type a girl fighting with a monster, ultra surreal, 4K, 15 seconds.
@RameshBais12
FORMAT: 15s / 135 BPM / 13 SHOTS SUBJECT: @[image1] WARDROBE: Streetwear ENVIRONMENT: Street / city MOOD: Curious → surreal STYLE: Cinematic simulation CORE IDEA: Environment renders only where she looks SHOT FLOW: Walking Ahead is blurry She focuses Area sharpens instantly Turns head Previous area glitches Tests it Looks quickly World loads in chunks Slight smile Moves forward Full clarity End
@Kashberg_0
Scene 1 Action: A lone traveler walks through a desert as their silhouette and the sand dunes begin to warp and liquefy together. Camera: Wide shot, slow tracking push to emphasize the distortion of the horizon line. Lighting: Hard, high-contrast sunlight creating long, sharp shadows on the melting textures. Sound: Low-frequency desert wind howling, combined with wet, squelching displacement effects. Dialogue: 'The ground... it is not holding anymore.' Scene 2 Action: The traveler reaches out to touch a vibrant, viscous oasis that merges into their hand like flowing oil paint. Camera: Extreme close-up on the point of contact, capturing the fluid transition between skin and environment. Lighting: Reflected, shimmering caustic lighting emanating from the melting landscape. Sound: Viscous liquid dripping, surface tension snapping, and subtle shimmering resonance. Scene 3 Action: The traveler’s clothes dissolve into the shifting landscape, leaving only a glowing, molten core. Camera: Low angle, rotating slowly around the subject to show the integration with the terrain. Lighting: High-key saturation, blending the subject’s colors into the surrounding environment’s palette. Sound: Hissing of steam, bubbling fluid, and rhythmic mechanical grinding fading into silence. Dialogue: 'I am part of the expanse now.' Scene 4 Action: The traveler completely vanishes, leaving only a surreal, abstract composition of melting colors and shapes. Camera: Crane shot pulling back to reveal the transformation of the entire scene into an abstract masterpiece. Lighting: Ambient, diffuse light that flattens the depth, emphasizing the two-dimensional melting effect. Sound: Final ethereal hum, wind dying down, and a sharp, singular crystalline chime echoing out.
@mad_mask
Dreamy chick + cyberpop + orchestra + bad ass drummer
@deadsun_0
一段 10 秒竖屏 9:16 的日本箱根駅传电视直播录像,画质像低清体育转播录屏,480p 压缩感,强日光,普通电视台色彩,轻微锐化和运动模糊。画面是一条宽阔城市公路赛道,冬天晴天蓝天,路边裸树,观众站在护栏后,远处有跑者队伍和白色转播摩托。画面中央固定着一名清瘦日本男长跑选手,穿深蓝色无袖比赛服和短裤,胸前白色号码布写着 3,戴白色手套、白袜、鲜红跑鞋,短黑发,表情呆滞严肃,身体笔直,双臂垂直放在身体两侧,双脚并拢。他完全不像在跑步,而是像一个真实的人被定格后放进比赛直播里,始终正对镜头站着不动;但是背景道路、白色车道线、观众、摩托和其他选手都在不断向后流动,制造出他“站着滑行穿过赛道”的荒诞错觉。镜头是日本体育直播的长焦摩托车跟拍机位,不要电影感,不要稳定器质感,要像真实转播摄像机在车上倒退拍摄,主体始终居中,构图有点笨拙。前 2 秒是全身正面,2 到 4 秒突然切到低机位脚部特写,红色跑鞋并在一起贴着地面,路面在脚下流动但脚没有迈步;4 秒后切回全身,镜头稍微拉远,背景变得更空旷,摩托在他身后,计时器继续跳动。画面顶部左侧有白底黑字的日文赛段图形,顶部右侧有大号黑白计时器,底部有蓝白渐变选手姓名条和“残り 2.3km”之类的距离信息,文字可以略微不准但必须像日本直播字幕。整体要真实、低清、荒诞、冷幽默,像早期 Sora 生成的电视直播梦境,不要让选手跑起来,不要让他迈步,不要夸张表情,不要电影调色,不要动漫,不要现代短视频字幕,不要真实电视台 logo,不要明显 CGI,不要多余肢体,不要脸变形。
@johnAGI168
Arri Alexa 65 提示词。 梦境般的奢华影像质感,极致清晰却带有超现实的柔和层次。光线仿佛被时间悬停——淡金、月光蓝,以及不可能存在的氛围光辉。 一件受达利与超现实梦境启发的高级定制礼服,在这个世界中,物质服从欲望,而非物理法则。礼服被拉长、融化、结晶,既不可能又充满感官张力与戏剧性——液态缎面、雕塑般的金属结构、超现实刺绣、延展的轮廓、悬浮的装饰、沙漠金、午夜蓝、象牙白、玻璃般的表面,以及梦境流动般的动态。 00:00–00:03: 一个超现实景观展开——地平线弯曲,影子与物体分离,时间缓慢流入恍惚。 00:03–00:06: 礼服从梦境本身生长而出——结构融化、细节漂浮,呈现不可能的高级定制形态。 00:06–00:09: 模特行走在超现实空间中——物体悬浮,建筑变得柔软,服装像清醒的幻觉般回应她的动作。 00:09–00:12: 特写细节展现极致工艺与梦境逻辑的融合——珠宝漂浮,面料如液态时间流动,轮廓不断延展超越预期。 00:12–00:15: 最终画面——完整礼服置于不可能的世界之中,超越现实、诡谲迷人、充满诱惑与壮丽之美, unmistakably surreal(毫无疑问的超现实)
@guicastellanos1
A little boy wakes up in a world where the sky is pink, the clouds are yellow, the trees leaf are red and the grass is blue. He's astonished.
@wilyscwx
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Frequently asked questions
What are Seedance 2.0 surreal prompts?
Seedance 2.0 surreal prompts are text instructions written to generate surreal-focused AI videos with ByteDance's Seedance 2.0 model. Dreamlike, impossible, and uncanny imagery. Seedance 2.0 surreal prompts that bend reality in AI video.
How do I write a good surreal prompt for Seedance 2.0?
Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.
Are these surreal prompts free to use?
Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.
Can I use these prompts with other AI video models?
These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.