Surreal Seedance 2.0 Prompts

Dreamlike, impossible, and uncanny imagery. Seedance 2.0 surreal prompts that bend reality in AI video.

275 free surreal Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

Seedance 2.0 AI video prompt: FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously mo

FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: time travel SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: prehistoric jungle, keeps walking, distant dinosaur → trigger 2: volcanic prehistoric land, ash falling, pace slightly faster → trigger 3: ancient Egypt, walking through sand gust → trigger 4: ancient Rome street, moving through crowd → trigger 5: medieval battlefield, fast walk, horse rush near → trigger 6: plague-era town, tension rises, pace increases → trigger 7: industrial revolution street, steam burst, near run → trigger 8: early modern city, vehicles rush past, running → trigger 9: near future city, drones pass close, fast run → trigger 10: advanced future, holograms glitch, unstable run → forced trigger 11: collapsing far future, full panic run, structures folding → forced trigger 12: surreal future void, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop Another mode: FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: city jump SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: Tokyo crossing, walking through dense crowd → trigger 2: Seoul neon street, signs flicker, pace steady → trigger 3: New York avenue, taxi rush close, faster walk → trigger 4: London street, bus passes near, weaving through people → trigger 5: Mumbai market, shoulder graze, pace increases → trigger 6: Istanbul bazaar, tight crowd flow, fast walk → trigger 7: Paris street, bike near miss, transition into run → trigger 8: rainy alley, water splash impact, running → trigger 9: night traffic jam, horns, cars pass close, fast run → trigger 10: stormy city street, wind and debris, unstable run → forced trigger 11: chaotic riot street, objects flying, full panic run → forced trigger 12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop

Seedance 2.0 AI video prompt: CHARACTER: attached image — confident creative director, late 30s, slim build,
s

CHARACTER: attached image — confident creative director, late 30s, slim build, short dark hair, natural wide smile; walks with calm executive energy; outfit morphs each jump to reflect the creative era CAMERA: frontal tracking, eye-level, full-body, dolly backward with character, never cuts away from him COLOR GRADE: B&W flicker → warm gold → smoke grey → neon saturation → VHS bleed → CRT glow → ring-light pop → hypersaturated chaos → prompt-blue ambient → holographic cyan → code-green rain → pure white TRIGGER: finger snap mid-stride → instant dimension jump RULE: Era-appropriate outfit with each jump. Steady calm walk throughout — pace never changes, never runs, never slows. JUMP_MODE: creative dimension hopping SEQUENCE: START: white photography infinity studio, already mid-stride, looks directly into camera — casual snap → trigger 1: 1920s silent film set — B&W grain, frozen actors around him, film reel flicker → trigger 2: baroque theater stage — candlelit gold, velvet curtains, powdered wig extras scatter → trigger 3: 1960s Madison Avenue agency — cigarette haze, Helvetica posters, typewriters clacking → trigger 4: 1970s disco inferno — mirror ball overhead, polyester crowd parts, bass in the air → trigger 5: 1980s MTV studio — neon grid floor, fog machines, VHS glitch at frame edges → trigger 6: 1990s startup office — CRT glow, dial-up chaos, developers spin in chairs → trigger 7: 2010s YouTube studio — ring light forest, green screens, vlogger mid-take loses his mind → trigger 8: TikTok hyperreality — split screens multiply, emoji swarm, comments scroll the air → trigger 9: AI generation space — prompt text rains vertically, landscapes bloom and dissolve around him → trigger 10: holographic metaverse — glitching NPC crowds, architecture stutters, reality framerate drops → trigger 11: data singularity — code waterfall, neurons fire, his outline becomes wireframe → trigger 12: white void — silence, only footstep echo, wide smile, still walking forward FINAL: one last snap → seamless loop back to white studio, identical opening shot

[Style] Hollywood Haute Couture Fantasy blockbuster, 8K ultra-clear, Photorealistic, High-fashion Editorial Style, Unreal Engine 5 fluid rendering, visual illusion. [Duration] 15 seconds. [Scene] An endless, real-life Salar de Uyuni (Sky Mirror) salt flat. The sky is filled with oppressive dark clouds, and the ground perfectly reflects everything like a mirror, with the overall picture presenting a minimalist, cool tone. [00:00-00:05] Shot 1: Haute Couture Entrance and Porcelain Skin. Camera position: Extremely low-angle upward shot, ultra-telephoto lens zoom-in. Action: An Asian female model with a highly recognizable, high-fashion face walks coolly on the water surface. Effect: She is wearing not fabric, but a long dress made of flowing, real Liquid Blue-and-White Porcelain. As she walks, the skirt makes a crisp collision sound like real ceramic, with a flowing luster on the surface. The traditional blue-and-white patterns move across the white porcelain-textured skirt as if alive. [00:05-00:10] Shot 2: Physical Shattering and Ink-wash Descent. Camera position: Extreme close-up of the face, focus rapidly pulls back. Action: The model suddenly stops, stares coldly at the camera, and snaps her fingers crisply. Effect: The moment the fingers snap, her blue-and-white porcelain dress does not fall, but instantly explodes into thousands of extremely photorealistic Ink-wash Swallows. These swallows carry real water droplets and ink marks, dragging black fluid afterimages in the air, spinning frantically around her. [00:10-00:15] Shot 3: Dimensional Dissolution and Abyss Reflection. Camera position: High-altitude overhead shot, camera rapidly rotates and descends. Action: The swarm of ink-wash swallows plunges into the mirrored lake water beneath the model's feet. Effect: The surface tension of the originally solid salt lake instantly disappears. The entire extremely realistic world begins to violently bleed and dissolve like concentrated ink dropped into clear water. The real dark clouds and the model's figure transform entirely into an extremely grand 3D Fluid Ink Vortex, completely swallowing the camera into a black and white interwoven abyss.

Seedance 2.0 AI video prompt: A hyper-realistic sequence showing a photorealistic Formula 1 car emerging from

A hyper-realistic sequence showing a photorealistic Formula 1 car emerging from a detailed pencil sketch on a cluttered architect's desk.", "camera": { "type": "Slow Arc Shot", "lens": "100mm Macro Prime", "aperture": "f/2.8", "position": "Starts as an extreme close-up on the pencil drawing, then slowly pulls back and arcs around the car as it transitions to a 3D object.", "environment": { "location": "A designer's or engineer's drafting table.", "details": "The surface is a sheet of high-quality, slightly textured white paper covered in technical blueprints and schematics of the car. Several graphite and colored pencils, an eraser, and a compass are scattered around the main drawing. The background is a dark, out-of-focus workshop." }, "lighting": { "primary_source": { "type": "Architect's Desk Lamp", "position": "Just out of frame, to the top left.", "fill_light": { "type": "Soft Ambient Light", "source": "From the out-of-focus workshop background.", "color": "Cool, bluish tint.", "intensity": "Low, to gently lift the darkest shadows and add depth to the scene." } }, "main_subject": { "name": "The Formula 1 Car", "initial_state": "A masterful, hyper-realistic pencil drawing. The lines are precise, the shading is smooth, and there's a sense of depth even in 2D.", "final_state": "A fully realized, photorealistic 3D model of the Red Bull F1 car. The materials are perfect: glossy carbon fiber, metallic paint with livery, and soft-sheen rubber tires.", "animation": { "0.0s - 2.0s": "The camera is focused on the drawing. A photorealistic hand enters the frame with an eraser and gently removes a few faint construction lines from the sketch.", "2.0s - 7.0s": "A magical 'wave' of transformation begins at the front wing of the car and sweeps backward. As it passes, the 2D pencil lines and shading seamlessly transform into 3D, textured materials. The drawn debris on the track lifts up and becomes real, floating for a moment before settling.", "7.0s - 8.0-10s": "The transformation is complete. The car is now fully 3D, sitting on the paper as if it's a real, miniature vehicle. The engine subtly whirs to life, and the exhaust vents emit a tiny, realistic heat haze." } }, "audio_design": { "style": "Transformative, from quiet and organic to powerful and cinematic.", "timeline": [ { "time": "0.0s - 2.0s", "sound": "The soft, realistic sound of a pencil's graphite scratching on paper, and the gentle 'shhh' of an eraser." }, { "time": "2.0s - 7.0s", "sound": "A low, magical humming and shimmering sound that grows in intensity and pitch as the transformation wave moves across the car. This is layered with an epic, swelling orchestral score." }, { "time": "7.0s - 10s", "sound": "

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: A hyper-real cinematic sequence set in an ancient Indian battlefield at golden s

A hyper-real cinematic sequence set in an ancient Indian battlefield at golden sunset. The air is thick with dust, glowing in warm orange light. Thousands of armored warriors clash in the background—swords, shields, and banners moving in chaotic rhythm. Sound design includes distant war cries, drums, clashing metal, and strong wind sweeping across the battlefield. The tone is epic, grounded, and intense. Shot 1 (0–1s): Mid shot of a warrior archer standing on a wooden chariot. He is battle-worn, focused, breathing heavily. He draws his bowstring fully, muscles tense, eyes locked ahead. Without hesitation, he releases. The arrow launches forward with force, cutting through the dusty air. Shot 2 (1–4s): Tracking shot alongside the arrow in slow motion. The arrowhead is realistic—slightly uneven metal, no fantasy glow, worn and sharp. As the camera stabilizes near the tip, something impossible becomes visible: On top of the arrowhead, a miniature battlefield is actively unfolding. Tiny warriors run, clash, and fight across its surface, dust rising from their movement. Shot 3 (4–7s): The camera slowly orbits around the arrow mid-flight, maintaining focus on the tip. The miniature battlefield becomes clearer. Within it, a warrior—mirroring the original archer—draws his own bow, preparing to shoot. Shot 4 (7–13s): The second arrow is released from within this tiny world. The camera briefly follows it, then shifts into a bullet-time orbit as it travels toward a towering demonic figure within that miniature battlefield. Shot 5 (13–15s): The arrow strikes the demon. Impact in slow motion—dust erupts, the demon collapses heavily. As it falls, the camera pulls back, revealing the entire miniature battle still exists on the original arrow, which continues flying forward through the real battlefield.

Seedance 2.0 AI video prompt: GLOBAL SETUP: Cinematic scale-transition from live-action into a surreal world h

GLOBAL SETUP: Cinematic scale-transition from live-action into a surreal world hidden inside wet ink. No cuts — one continuous camera journey. Photorealistic with cool, electric atmosphere. Stable faces, no distortion. 4K, film grain, shallow depth of field. [0s–4s] — THE WRITER A beautiful young woman sits at a wooden desk in warm afternoon window light, writing flowing cursive letters on cream paper with a calligraphy pen. Her expression is calm and focused. Fresh ink glistens wet on the page. CAMERA: Medium close-up on hand and page. Slow smooth dolly in — camera descends toward the paper surface at a low angle as if falling toward it. Woman's face softly blurs into bokeh above. LIGHTING: Warm golden-hour light raking across paper, long micro-shadows in wet ink. Amber tones. SOUND: Soft pen-nib scratch on paper. Ambient room tone. Faint birdsong. [5s–9s] — THE DESCENT Camera pushes into extreme macro toward a single glistening ink stroke. Wet ink becomes a vast obsidian ocean — deep, black, viscous, its surface slowly rolling with long swelling waves. Each wave crests with a thin iridescent blue-violet edge, catching invisible light. The paper fibers recede into the horizon like distant cliffs. The ink ocean stretches endlessly under a dark electric sky. CAMERA: Extreme macro crash zoom into ink surface. Continuous rack focus shifts as camera plunges through the reflective surface — portal transition. Frame tilts dramatically as the ink horizon levels out. Handheld tremor suggests wind and motion. LIGHTING: Golden amber transitions into deep indigo. Electric blue and violet light runs along wave crests. Bioluminescent shimmer pulses beneath the ink surface. SOUND: Pen scratch morphs into deep oceanic rumble. Wind rush. Low resonant hum as camera enters the surface. [10s–15s] — SURFING THE INK Inside the ink world: a perfect surfing scene. A group of surfers — dressed in sleek black wetsuits that blend with the ink — ride massive rolling ink waves with effortless style. The waves are deep obsidian black, cresting into electric indigo and violet spray that dissolves into glowing ink mist. One lead surfer carves a sharp turn at the lip of a towering wave — ink sprays outward in slow motion, each droplet a perfect sphere of glistening black. Another surfer threads through a barrel — inside the tube, the ink wall curves overhead in a perfect glassy cylinder, iridescent and translucent at its thinnest edge. CAMERA: Low wide shot skimming just above the ink surface — surfers in mid-ride, wave rising behind them. Then a dynamic tracking shot following the lead surfer's carve. End on slow-motion close-up: ink spray erupts from the wave tip in massive black droplets, suspended in air, catching violet light — then the camera pulls back to reveal the full wave and the surfer disappearing into the barrel. LIGHTING: Deep indigo-black ocean. Iridescent violet-blue crests. Bioluminescent undercurrent glows beneath each wave like a living thing. Cold electric atmosphere. SOUND: Deep ink-wave crash — heavier and slower than water, viscous. Wind through the barrel. Surfer's whoop echoing in the dark. Atmospheric electronic underscore builds with the wave.

Seedance 2.0 AI video prompt: Cinematic high-octane surrealism, 8K ultra-realistic, immersive POV-to-Third-Per

Cinematic high-octane surrealism, 8K ultra-realistic, immersive POV-to-Third-Person transition, photorealistic physics simulation. 15-second fluid descent. camera: start with a violent camera shake on impact → rapid vertical crane-drop following the subject → seamless warp-speed transitions between environments → extreme deceleration snap at the end. (00:00-00:03) Shot 1: A violent, muscular hand suddenly launches Victor @image1 forward from the skyscraper edge. Victor @image1 stumbles, eyes wide in terror, and collapses into the empty air, falling face-first before gravity flips him onto his back. Shibuya neon lights blur into streaks. (00:03-00:06) Shot 2: Subject slams through a glass-like barrier into the Ukiyo-e Dream. Giant ink-wash waves surge around him. Victor @image1’s body flails with realistic momentum, his jacket billowing violently as he narrowly misses the claws of a massive ink-beast. (00:06-00:10) Shot 3: Space warps; Victor @image1 spiraling through an infinite tunnel of folding red Torii gates. The camera orbits him rapidly. He transitions into a cloud of glowing Sakura petals and Noh masks that shatter upon his touch. Movement is fluid and continuous. (00:10-00:13) Shot 4: Extreme speed-up. Victor @image1 enters the Shinkansen vortex; white energy rails wrap around his falling body. Background is a blur of high-frequency Japanese symbols. Camera zooms aggressively into Victor’s face, catching the reflection of the city in his eyes. (00:13-00:15) Shot Final: Reality snaps back with a shockwave. Victor @image1 hits the Shibuya ground with a professional parkour roll, instantly standing up amidst the frozen crowd. He is panting, sweat dripping, hair chaotic. Pedestrians remain cold and indifferent. Sound: A muffled "thud" of the push, followed by a sudden rush of whistling wind. A heavy synth-riser builds during the dream sequences, culminating in a sharp "crack" of reality breaking and the sudden roar of Shibuya traffic. SFX: Heavy breathing, fabric snapping in high-speed wind, digital glitch sounds during transitions. Constraints: Maintain 100% identity of Victor @image1, no facial melting during high-speed movement, clothing must react to wind physics accurately, consistent deep-grey blazer and wardrobe.

Seedance 2.0 AI video prompt: 16:9, 15-second ultra cinematic photoreal sequence, seamless 3-shot progression,

16:9, 15-second ultra cinematic photoreal sequence, seamless 3-shot progression, no subtitles, no logos. Inside a vast abandoned opera house flooded with two inches of mirror-still water at blue hour, a lone ballerina in a black silk dress stands center stage. Shot 1: extreme macro from beneath the water as her pointe shoe touches down, sending silver droplets and concentric ripples across the surface; realistic refraction, delicate silk fibers, visible breath in the cold air. Shot 2: the camera rises through the water and performs a smooth 180-degree orbit around her as she spins; each footstep ignites bioluminescent constellations beneath the water, reflections perfectly synchronized, chandeliers above flicker awake one by one, dust floating in volumetric light. Shot 3: on the final accelerating spin, the chandeliers burst into hundreds of glowing crystal birds spiraling upward; the camera rockets backward through the broken roof to reveal the entire opera house floating alone in the center of a dark mirror-ocean at sunrise, clouds opening, golden rays piercing the mist, her tiny silhouette still spinning in the glowing stage at the center. Hyper-real water physics, natural skin texture, elegant cloth motion, subtle film grain, breathtaking scale, physically believable magic, premium cinematic lighting, emotionally overwhelming. Audio: begin with distant room tone, dripping water, and a faint inhale; precise splashes synced to each step; low orchestral swell building with the spin; crystal wing flutter overhead; final reverb dissolving into ocean silence.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: First-person perspective hands (rendered in Monet impressio

SUBJECTS: Subject 1: First-person perspective hands (rendered in Monet impressionist oil painting brushwork, soft skin tones with no hard edges; both hands continuously hold the oar and perform extremely slow and even rowing motions, with stretched rhythm and natural pauses) Subject 2: Wooden oar (light brown, depicted with thick oil painting brushstrokes; natural texture is soft and slightly blurred; during the rowing phase, the blade enters the water very shallowly, producing only subtle ripples and fine painterly splashes; in the later phase, it gradually lifts out of the water and is gently placed beside the boat) Style: Monet impressionist oil painting style, thick and loose brushwork, soft blending, hazy edges, natural light diffusion ENVIRONMENT: A single continuous lake environment where spatial transitions occur naturally through rowing movement. The scene begins in a Monet garden water area surrounded by weeping willows, flower clusters, and water lilies. The garden area is highly layered and rich: willow branches hang down from above and the sides, forming a semi-enclosed space; flowers along the shore are composed of interwoven patches of pink, purple, yellow, and blue; vegetation is dense but rendered with loose brushstrokes; reflections on the water stretch these colors into flowing impressionist brush textures. As the scene progresses, it gradually transitions into open water and ultimately enters a sunrise setting with morning mist and faint harbor silhouettes. TIMELINE: 0:00–0:03 The first-person view slowly unfolds within the Monet garden water area. The camera gently moves forward. Both hands row at an extremely slow pace, the oar lightly touching the water and creating delicate ripples. The foreground water surface blends blue-green with light purple tones. The midground is densely covered with water lilies and leaves. Willow branches hang from both sides and above, creating a sense of enclosure. In the distance, soft warm light subtly emerges through gray mist. The overall mood is quiet and immersive. 0:03–0:06 The camera continues its slow forward movement while maintaining a forward-facing view. The rowing motion becomes more relaxed. Reflections of the water and garden gently flow. The layered color blocks of flowers and vegetation become more pronounced, but the scene remains within the garden space. 0:06–0:09 As the camera continues forward, it naturally turns to the side and lingers there. The view fully immerses in the most visually rich side of the Monet garden. Willow branches cascade in layers, lightly touching the water surface. Along the shore, flower clusters composed of pink, purple, blue, and yellow tones overlap to form a dense yet loose impressionist structure. Subtle variations in light and color temperature exist within the flowers, but edges remain soft. Vegetation gently sways in the breeze, creating flowing reflections on the water. The hands continue extremely slow rowing, generating concentric ripples that expand outward in painterly strokes, blending with the reflected color patches. At the same time, a few butterflies slowly pass through the scene, fluttering lightly above the flowers or between willow branches. Their motion is natural and drifting, merging seamlessly with light and atmosphere. During this segment, the pacing significantly slows down, accompanied by birdsong and soft wind, creating a poetic and tranquil immersive moment. 0:09–0:12 The camera slowly returns from the side view to a forward-facing direction and continues moving forward. Garden elements begin to noticeably diminish. The willow branches gradually disappear from the frame, and the density of water lilies decreases. The water surface becomes more open and calm. Colors simplify from rich complexity to a more minimal palette. The distant mist and warm orange light intensify, and the space opens up significantly. 0:12–0:14 The camera enters open water and fully leaves the garden area. No more willows or dense water lilies appear. A sunrise scene unfolds ahead: an orange sun softly suspended in mist, forming a vertical reflection on the water surface. Harbor silhouettes and small boats emerge. The hands stop rowing and place the oar down. The character gradually leans back and lies down. 0:14–0:15 The camera maintains a gentle drifting motion. The character is fully lying down. The scene centers on the sunrise: the orange sun, soft morning mist, and subtle water reflections gently flow. The overall atmosphere is calm, relaxing, and healing.

Seedance 2.0 AI video prompt: A young woman sleeps alone in a minimal bedroom.
Pre-dawn light — not quite dark

A young woman sleeps alone in a minimal bedroom. Pre-dawn light — not quite darkness, not quite morning. A single thin band of cold blue-silver light cuts across the bed from a gap in the curtains. Her face is serene, beautiful, completely still. The room holds its breath. SPEED RAMP STRUCTURE — CONSCIOUSNESS AS RHYTHM: 0–3s: [REAL WORLD — SLOW, TACTILE] Extreme close-up: her eyelashes against her cheek. Still. Barely breathing. Camera drifts in ultra-slow — a breath-pace dolly toward her face. The thin blue light shifts imperceptibly across her collarbone. Sound: near-silence. The faint hiss of pre-dawn air. A single eyelid trembles. 3–5s: [THRESHOLD — SPEED RAMP DOWN TO NEAR FREEZE] Her eyes begin to open — time slows to near-stop. Rack focus: eyelashes → iris catching first light. The iris fills the frame — inside it, something moves. A reflection that isn't the room. Sound drops to pure subsonic tone. The world between sleep and waking stretches open. 5–10s: [MEMORY FLOOD — MULTI-CUT ACCELERATION] Rapid fragmented cuts — each 0.3–0.5 seconds: — A hand reaching toward her through white fog. Whose hand. Unknown. — A corridor of stone arches, warm candlelight, someone walking ahead. Face never turns. — Her own hands — younger, smaller — pressed against cold glass. Outside: nothing. — A field of tall silver grass at dusk, wind moving through it like breath. — Two shadows on a sunlit wall. One disappears. — Her face reflected in still water — but the reflection blinks first. — A door. Slightly open. Light beyond. She reaches for it — Each cut slightly faster than the last. Motion blur bleeds between images. Colors shift: warm amber → cold silver → white out. Sound: layered whispers building — no words discernible, only tone and rhythm, doubling in density with each cut. 10–12s: [FLASH PEAK — FREEZE] Single frame: pure white. Then: her eyes — fully open, wide, present. Held for 0.5 seconds. Absolute stillness. The memories are gone. 12–15s: [RETURN — SLOW EXHALE / REAL WORLD] Pull back slowly. She lies in bed, eyes open, staring at the ceiling. The blue-silver dawn light now touches her face fully. She raises one hand slowly — looks at it — as if checking whether it belongs to her. She closes it into a loose fist. Lowers it. Camera cranes up slowly to overhead. She grows small in the frame. The room is ordinary. Whatever she almost remembered: gone. Lighting: pre-dawn cold blue-silver as key light, no warm fill — only the faint ambient glow of the sky beginning. Shadows deep and soft. Color palette: near-monochrome silver-charcoal base, memory cuts in desaturated warm amber, white flash at peak. Style: intimate cinematic, 35mm grain, shallow depth of field throughout, anamorphic horizontal lens flare on light band. Audio: breath-pace silence → subsonic tone → layered whisper swell → white noise peak → pre-dawn ambient return.

1. Abyssal Entity presses 0–1.5s (Shot 1): Low-angle shot from the ground. The Abyssal Entity presses its hand into the ritual circle, black veins spreading rapidly across the stone, flesh-like tendrils seeping from the cracks. The ground pulses as if breathing, and distant temple gates tremble in the background. 1.5–3s (Shot 2): Crane shot rising around. The Entity’s spine twists unnaturally, bones cracking outward as a crown of jagged horns pierces through its head. A thick, dark mist coils around its arm, causing hanging lanterns to flicker and burst one by one. 3–4.5s (Shot 3): Pull-out shot. The Entity’s skin splits open, revealing layers of shifting, writhing matter beneath. Its fingers elongate into claw-like appendages, dripping with shadow. The surrounding wooden pillars rot instantly, surfaces bubbling and collapsing into decay. 4.5–6s (Shot 4): High-angle shot. The Entity spreads its arms wide, the darkness swelling into a towering mass of writhing shadows that surge forward like a tidal wave, swallowing the temple courtyard and warping the ground beneath. 6–7.5s (Shot 5): Close-up push-in. The Entity’s eyes ignite with a sickly pale glow, multiple ghostly faces forming and dissolving behind it, screaming silently. Black spikes erupt through the stone pillars, twisting them into grotesque shapes as they fracture. 7.5–9s (Shot 6): Tracking shot from the side. The main hall bends inward as if crushed by an invisible force, walls cracking and collapsing. Statues melt into distorted forms, their faces stretching in silent agony as dust and ash fill the air. 9–10.5s (Shot 7): Dolly shot circling. A vortex of shadow and debris engulfs the entire sect, structures pulled apart piece by piece. The bell tower folds in on itself, its metal warping and screeching. The Entity floats at the center, suspended in the void. 10.5–12s (Shot 8): Low-angle shot. The vortex condenses into a dense, pulsating sphere of darkness, tendrils lashing outward as it slams into the mountain peak. Shockwaves ripple through the land, tearing everything apart. 12–13.5s (Shot 9): Low-angle tracking shot. The dark sphere collapses inward before exploding outward in a wave of corrupted energy. The mountain disintegrates, leaving behind a void-like crater where the sect once stood. 13.5–15s (Shot 10): Facial close-up. The Entity slowly steps forward from the fading darkness, its distorted face shifting endlessly, eyes locking onto the viewer as the silence becomes overwhelming.

Seedance 2.0 AI video prompt: FORMAT: 15s, cinematic pacing, continuous camera movement with focus transitions

FORMAT: 15s, cinematic pacing, continuous camera movement with focus transitions, natural transition into inner world through eye reflection, overall smooth and cohesive flow CHARACTER: @[Image 1] FOOD: Salmon rose tower, Michelin-level plating. Thinly sliced salmon layered into a rose form, with a soft oily sheen on the surface. Color transitions from orange to pink, paired with minimalist garnish and refined sauce. SHOT 1 (0–2s): Macro close-up, shallow depth of field, focus on knife edge, slight lateral movement. The camera is close to the surface of the salmon rose tower. The blade slowly cuts into the fish. The layered structure slightly separates, with soft deformation at the edges. Surface oils create delicate reflections under warm lighting. The plate remains blurred, and light moves subtly across the surface. SHOT 2 (2–4s): Focus pull from food to side profile, slight push-in. Focus shifts from the salmon in the foreground to the man’s side profile. He brings a small piece of salmon into his mouth. The foreground gradually blurs. Warm lighting creates soft highlights on his face. The background remains stable. SHOT 3 (4–6s): Extreme close-up from the side, slight push-in. He bites into the salmon. After a brief pause, he begins to chew slowly. Jaw movement gradually slows. Breathing stabilizes. His eyes slightly widen and hold, then soften. His shoulders subtly drop. Facial muscles relax, and the corners of his mouth slowly lift. SHOT 4 (6–7s): Fast but smooth push-in to the eye, transition via reflection. The camera pushes into his eye, filling the frame. The reflection in his eye gradually brightens and expands. Flowing light patterns and wave-like motion appear within the reflection. Restaurant details gradually disappear. The light transforms into underwater lighting and fluid textures, transitioning naturally into the ocean environment. SHOT 5 (7–11s): 24mm wide angle, slow descending high-angle forward move. The scene opens into a clear and colorful underwater world. Sunlight penetrates the water surface, forming visible light beams that move gently and create layered lighting variations. The water is clear, transitioning from light blue to deep blue. The seabed consists of fine sand, rocks, and large areas of soft seaweed, gently swaying with the current. Coral appears in various shapes and colors, creating clear spatial depth. Multiple groups of fish swim at different distances, including schools of salmon, whose scales shimmer subtly in the light. Fish move in unified, smooth directions across the frame. The man is present in the scene from the beginning, his body slightly leaning forward in a horizontal floating posture. His arms extend naturally, legs slightly lowered. His body drifts subtly with the current. His clothing moves softly. His head faces forward, and his gaze follows the movement of the fish. SHOT 6 (11–13s): Low-angle slow orbit, slight upward tilt. The camera moves from behind the man and slightly rises while orbiting. Foreground seaweed continues to sway. Coral forms the mid-ground structure. More fish pass through from different directions, while salmon maintain a consistent swimming direction. Light beams shift slowly, creating dynamic lighting and color layers. The man maintains a stable floating posture, without noticeable displacement. His head turns slightly, following the fish with his gaze. A subtle smile remains, and his face stays relaxed. SHOT 7 (13–15s): Match cut back to restaurant, static shot. The scene cuts back to the restaurant. The man maintains the same head angle and continues chewing. After a brief pause, he swallows, slowly opens his eyes, and his smile becomes more pronounced. He lets out a soft expression of enjoyment. He cuts another small piece of salmon with his utensils. The movement is more natural and continuous, without hesitation. Plate reflections and environment remain consistent. SFX: Soft cutting sound, chewing sound. Ambient sound fades out during transition. Restaurant sound resumes after returning. Underwater environment features gentle water flow sounds.

Seedance 2.0 AI video prompt: 电影般的动作片序列,残酷的中国特技编排。
梦境核心美学的混合电影式动作:光真实拍的穿着白色吊带真丝连衣裙白色高跟鞋的东亚年轻漂亮女人,真实真人动作,融入高度详细

电影般的动作片序列,残酷的中国特技编排。 梦境核心美学的混合电影式动作:光真实拍的穿着白色吊带真丝连衣裙白色高跟鞋的东亚年轻漂亮女人,真实真人动作,融入高度详细的电影式梦境核心僵尸肆虐的废弃游乐园。角色完全光真实拍,拥有真实皮肤、胡须和织物物理效果。整个环境、僵尸、巨型摩天轮、过山车、水体和结构保持超现实梦境核心风格,带有怀旧、略带不安的氛围。动态摄像机带有快速变焦和狂野的手持抖动。仅在真实角色上添加微妙的低帧率胶片颗粒以制造对比。 图像参考:主角女人无参考,穿着白色吊带真丝连衣裙的东亚年轻漂亮女人,保持人物一致性。提供的梦境核心游乐园图像 = 环境、巨型摩天轮、过山车、水体、船只、结构以及整体梦境核心氛围的确切参考。角色穿着都市梦境核心街头服饰:宽松褪色黑色连帽衫带有微妙超现实印花、宽松工装裤和厚重白色运动鞋。 0-2s: [超动态开场] 闪电般快速的广角确立镜头,展示混乱的梦境核心游乐园,带有激进的前推。立即快速变焦至巨型摩天轮附近的中央结构。漂亮女人已经处于运动中,开始冲刺并以强烈专注地起跳用双腿猛烈连续踢腿猛踢第一批僵尸。摄像机永不停歇,高能量且冲击力十足。 2-5s: [奔跑与粉碎攻击] 真实的漂亮女人冲刺穿过僵尸群,用出拳猛连续猛击,以宽阔有力的弧线挥击,并在撞击时粉碎僵尸。动态跟踪摄像机从侧面跟随他前进,穿越超现实环境,并环绕拍摄,展示女人用拳击中僵尸的特写镜头和女人的脸部愤怒表情。 5-8s: [慢动作360º撞击] 他执行一个巨大的起跳腿踢,命中一个僵尸,僵尸直接散架了。摄像机切换为戏剧性的慢动作360°环绕低角度拍摄,展示僵尸碎裂并溶解成飘浮消逝的超现实发光梦境核心颗粒,以梦幻慢动作飘散。漂亮女人在踢腿猛击和跟进动作在慢动作期间保持真实运动。 8-10s: [最大混乱高潮] 动作猛然恢复全速。女人继续奔跑并疯狂用双拳击打更多僵尸,横移并用腿踢击不停穿越梦境核心游乐园,白色的裙子也弄脏了,脸上也有一些出汗。暴力环绕的手持摄像机带有极端抖动和能量。绝对最大疯狂夸张的近身混战狂欢。 光真实拍角色完美整合,仅对漂亮女人衣物应用真实物理效果,世界和崩解效果保持梦境核心一致性,匹配混合照明,角色上添加浓重颗粒 + 低帧率纹理,完美运动模糊,稳定,无瑕疵,电影品质,最大冲击力。 戏剧性的低角度拍摄,变形镜头,IMAX 70毫米胶片摄影,8K。无文字,无背景音乐,保留音效。

Seedance 2.0 AI video prompt: Use the reference image as the hero and opening visual reference. Same detective

Use the reference image as the hero and opening visual reference. Same detective, same noir realism at the start. Outside only, rainy night city. Begin like a grounded black-and-white detective chase, then escalate into epic surreal horror fantasy with massive scale and shocking transformations. Every cut must increase action, danger, and spectacle. 15-second cinematic sequence. Shot 1, 0 to 2 seconds: The detective bursts into the street, gun in hand, chasing a figure in a dark veil across a rain-soaked intersection. Headlights flash, thunder cracks, his shoes smash through deep puddles. He yells: 'Who are you?' Shot 2, 2 to 4 seconds: The veiled figure runs up the side of a building as if gravity has broken. He skids to a stop, then charges after her into a stairway of fire escapes twisting upward into the sky. Shot 3, 4 to 6 seconds: He climbs fast, metal shaking beneath him. Below, the city street floods instantly into a black ocean. Cars drift like coffins. Giant pale hands begin rising from the water, grabbing at the building. Shot 4, 6 to 8 seconds: He jumps from one rooftop to another as the skyline tears open. Inside the sky is not clouds but a swirling galaxy of eyes, teeth, and cathedral arches. Lightning reveals enormous floating statues turning their heads to watch him. Shot 5, 8 to 10 seconds: The veiled woman stops on a rooftop altar made of chimneys and broken billboards. She removes the veil. Her face is his own reflection, cracked and smiling. The detective recoils in horror as black wings erupt from her back. She says: 'I am what survived you.' Shot 6, 10 to 12 seconds: A storm of crows explodes around them. He charges through the flock and tackles her. They crash across the rooftop as the building tilts almost vertical. Neon signs rip loose and spiral upward like comets. Shot 7, 12 to 15 seconds: Final epic ending. The rooftop breaks away from the city and rises into the sky like a floating island. The detective stands at the edge as the woman transforms into a giant winged shadow queen above the drowned city. He lifts his face into the rain, terrified but defiant, while the ocean below fills with thousands of glowing eyes. End on a huge wide shot of him alone against the monstrous sky. Cut to black. Dialogue: 'Who are you?' 'I am what survived you.' Mood: epic horror surreal, operatic, dark fantasy, end-of-world vision Visual keywords: rain chase, upside-down gravity, black ocean city, giant hands, cosmic sky tear, rooftop battle, crows, floating island, shadow queen, glowing eyes, colossal scale

Seedance 2.0 AI video prompt: 0:00 - 0:03
Begin with an extreme low-angle shot skimming above the swamp water,

0:00 - 0:03 Begin with an extreme low-angle shot skimming above the swamp water, racing through reeds toward the gigantic ant. The camera whip-tilts up his towering legs to reveal his massive face in the fog. He drops into the first bar, mandibles moving rhythmically, antennae snapping to the beat. He stomps a leg into the water, sending a huge splash into camera. Transition through the splash. 0:03 - 0:06 Cut into a dramatic orbiting medium-wide shot circling the ant as he raps to camera. He dances with wild insect swagger, crossing and punching outward with his front legs while his whole body bounces to the rhythm. The human figure below looks tiny by comparison. The camera swings around his head, then pushes between his moving legs for a surreal parallax effect. 0:06 - 0:09 Smash cut to a top-down shot above the swamp. The ant dances in a huge circular pattern, splashing water outward while the camera spirals downward. As he keeps rapping, the spiral accelerates and becomes a Dutch-angle close-up of his face, one giant eye reflecting the swamp. His antennae flick in sync with the flow. 0:09 - 0:12 The camera rushes past his face into a side-tracking shot as the ant struts sideways through the swamp like a giant rap icon on a runway. Each step lands on the beat, sending ripples and mud bursts across the water. He hits a wild dance break, folding and unfolding his legs in intricate patterns, body dipping low then rising high. Use speed ramps and brief freeze-frame accents on his best poses. 0:12 - 0:15 For the climax, the camera cranes rapidly from the tiny human observer up to an enormous frontal hero shot of the ant centered in frame, fog swirling behind him like stage smoke. He delivers the final lines directly to camera while dancing full force, front legs pumping and torso swaying with superstar confidence. The swamp reflects his silhouette. Then the camera rockets into one giant black eye, which becomes a tunnel of blue light and fog

Seedance 2.0 AI video prompt: Create a 15-second horror-action multi-shot video of a giant CGI mouse cursor ar

Create a 15-second horror-action multi-shot video of a giant CGI mouse cursor arrow invading a modern city at night. The cursor behaves like a terrifying monster, destroying streets, lifting cars, throwing debris, pulling people upward, and causing mass panic. The visual identity of the cursor should feel iconic and playful in shape, but terrifying in behavior, with subtle arcade-like and voxel-like energy, blending surreal digital chaos with disaster-movie intensity. The entire sequence must feel like real smartphone footage captured by terrified bystanders. Use handheld phone camera realism, violent shake, autofocus breathing, rolling shutter, HDR mobile look, harsh street lighting, neon reflections, rain-slick roads, atmospheric smoke, emergency lights, screaming crowds, fear, chaos, and horror. Shot 1, 0-2s, fast opening flash cuts, normal busy city street at night, pedestrians, traffic, urban neon reflections, then sudden glitching lights, alarm-like flickers, people stop and look up in fear. Shot 2, 2-4s, whip pan upward, reveal a giant glowing mouse cursor arrow between skyscrapers, towering like a city-scale creature, blocky-digital menace, casting huge shadows, terrifying presence, people scream and start running. Shot 3, 4-6.5s, chaotic low-angle street shot, the cursor slams into the road, cracks asphalt, flips cars, launches debris, people run in panic, some fall, others flee, intense horror energy. Shot 4, 6.5-9s, multiple rapid flash cuts from different phone angles, the cursor drags across the street as if selecting reality itself, cars get lifted, street signs bend, a few people are pulled upward, billboards distort, city systems collapse. Shot 5, 9-12s, aerial and street-level mixed cuts, total destruction, smoke, sparks, sirens, flashing lights, the cursor swipes through the city like a monster attack, massive panic, crowd screaming, horror disaster climax. Shot 6, 12-15s, final climax and ending, the cursor rises violently out of the world as if exiting the simulation, carrying debris and chaos with it, then vanishes, leaving a devastated street, abandoned cars, smoke, distant screams, and one final shaky phone shot of survivors in shock. Style: terrifying, cinematic, disaster horror, fast flash cuts, multi-angle coverage, immersive fear, realistic CGI integrated into real footage, smartphone realism, cold blue night tones, cyan neon, magenta glitch accents, white streetlights, red emergency lights, smoke, dust, destruction, panic.

Seedance 2.0 AI video prompt: A gigantic abandoned cathedral stands in an endless black desert under a pale ec

A gigantic abandoned cathedral stands in an endless black desert under a pale eclipse. The architecture is impossible: gothic arches bending inward, columns made of black marble, stained-glass windows showing moving silhouettes instead of saints. Fine ash drifts through the air like slow snow. Opening frame: a slow dolly forward through the cathedral entrance. The floor is covered with thousands of sleeping shadows lying flat like bodies without owners. At the 2-second mark, the eclipse light touches the floor. The shadows begin waking. They peel away from the stone surface, stretching upward into thin humanoid forms. Their movements are slow, fluid, and unnatural, like ink rising through water. The stained-glass windows crack from inside, releasing beams of inverted light , black rays cutting through pale dust. The camera glides between the shadow figures as they silently turn toward the altar. Their edges flicker, sometimes solid, sometimes smoke. Every step they take leaves a ripple across the floor as if the stone were liquid. VFX escalation: the cathedral walls begin breathing, expanding and contracting with low pressure waves. The ceiling fractures open, revealing a sky filled with rotating eclipses. The sleeping shadows fuse together into a massive winged silhouette above the altar. Velocity ramp: a stained-glass window explodes inward ,shards suspended mid-air, each shard reflecting a different impossible sky. Final moment: the winged shadow lowers its face toward the camera, but its face is only a doorway filled with moving stars. Hyper-artistic gothic surrealism, slow cinematic motion, volumetric ash, inverted light beams, liquid shadow simulation, dreamlike horror atmosphere, 4K.

Seedance 2.0 AI video prompt: 15秒,电影级真人实拍,RED摄影机质感,冷青工业灰与高饱和明黄极致对比,超现实街头风,16:9, 全程Orbit环绕运镜围绕人物缓慢旋转不停机,人物全程随嘻哈

15秒,电影级真人实拍,RED摄影机质感,冷青工业灰与高饱和明黄极致对比,超现实街头风,16:9, 全程Orbit环绕运镜围绕人物缓慢旋转不停机,人物全程随嘻哈重拍做街舞律动bounce弹跳摆臂顿肩。破旧水泥滑板场涂鸦墙为固定背景,场地两侧堆叠巨型黄色涂鸦风音响墙低音炮随节拍震动,音响锥盆可见空气脉冲波纹向外扩散。巨大明黄粘稠流体始终反重力盘旋环绕人物但绝不接触身体,流体质感如熔岩蜂蜜极度粘稠拉丝,表面高光在地面和人物面部投射流动黄色光斑; 0-2秒:中全景Orbit缓启,高挑亚洲女孩居中随重拍bounce弹跳双臂节奏摆动,瓜子脸双眼皮圆眼冷峻直视,深棕长直发随律动甩动,黄色棒球帽白色宽松T恤黄色超短裤白色长袜黄色运动鞋,右手白色纸杯左手法棍牛皮纸袋。流体从地面升起盘旋至头顶,音响低音炮重拍落点震出可见空气冲击波,鼓点起拍; 2-3秒:Orbit持续旋转中Hard Cut闪切换装——黄T白百褶裙,法棍扛右肩下巴微扬随拍点顿步,背景滑板场音响不变,左侧流体柱对角猛喷照亮下颌线; 3-4秒:闪切换装——白色U领背心黄短裤白色入耳耳机,侧身回眸甩发单手指天随拍顿肩,双流体X型交叉穿梭勾勒金色轮廓光,音响低频震动地面扬起细灰; 4-5秒:闪切换装——黄T白工装裤迷彩帽右手端杯随拍bounce左右摆,Orbit横移加速,流体砸向坡道爆裂激起黄色水珠阵列,浓稠流体极速前景横扫产生拉丝动态模糊; 5-6.5秒:Orbit环绕不停,流体猛然收缩汇聚成螺旋涡流从人物头顶灌下,所经之处皮肤自上而下渐变为金黄色精密机械骨骼——头骨取代面部然后肩颈肋骨逐层显露,胸腔内黄色发光粘液盘旋自发光照亮骨架,变化推至腰部戛然而止下半身仍是白工装裤,双臂上抬仪式托举,音响共振达到峰值锥盆极限外推; 6.5-8秒:骷髅从下往上反向消融恢复真人,Low Angle仰拍,黄T黄帽仰头凝望随bass微幅摆动,巨大流体瀑布从顶部倾泻悬停即将吞没人物,Orbit缓旋不停; 8-10秒:Hard Cut近景85mm浅景深,换黄背心迷彩帽彩色串珠项链,面部占画面2/3随拍点aggressive前后顿头,猛张嘴无声嘶吼身体前倾冲撞镜头,背景流体缓慢蠕动音响模糊虚化; 10-13秒:Hard Cut 8mm鱼眼贴脸极端特写,超广角光学畸变面部拉圆鼻头放大,暴躁左右扭摆甩头每次转动产生鱼眼透视形变,猛然前探鼻尖撞镜头填满画面瞬间曝光过度白屏; 13-15秒:Hard Cut Wide Shot 24mm全身远景重回滑板场全貌,黄T白工装裤迷彩帽抱法棍如石像静立,身后音响墙全部亮起黄色LED,黄色烟雾弹连环爆裂升起蘑菇云吞噬背景,人物沦为黄雾前暗色剪影,满屏暖黄渐入全黑。 禁止:任何文字、字幕、LOGO或水印

Seedance 2.0 AI video prompt: 100% real-life filmed texture, iPhone documentary look, handheld single take fee

100% real-life filmed texture, iPhone documentary look, handheld single take feeling, natural daylight, soft Scandinavian lighting, slight breathing shake, subtle focus shifts, minimal clean aesthetic. Character Reference Use Image1 as the exact person reference. Face, body, outfit must remain identical. No exaggeration. Environment A bright minimalist Scandinavian living room. White walls, wooden floor, large windows, soft daylight. Several unopened flatpack boxes scattered around. Hook (0–3s) One IKEA box starts shaking. Then another. Then all of them. 13-Second One-Take Sequence 0–2s Boxes burst open. Flatpack pieces (wood panels, screws, frames) float into the air. SFX: wood sliding, light mechanical clicks 2–3s A folded instruction manual rises slowly in front of the character. Pages flip rapidly on their own. 3–5s The IKEA logo on the manual glows soft blue-yellow. A subtle energy spreads into the floating pieces. Music: light playful orchestral build 5–7s All furniture parts begin self-assembling mid-air: • chair forms piece by piece • table legs snap perfectly into place • shelves lock together with precision Everything is fast, clean, satisfying. 7–9s The assembled furniture doesn’t stop, It keeps combining into a giant humanoid wooden figure made of IKEA parts. SFX: layered wooden clicks, deep assembling 9–10s The wooden figure gently steps forward… Then carefully adjusts a slightly crooked picture frame on the wall. 10–11s It pauses. Looks at the room. 11–12s Instantly collapses back into individual furniture pieces Perfectly placed around the room in a clean layout. 12–13s The character looks around. Everything is now a perfectly styled IKEA showroom. On screen: “Some assembly required.” Audio Direction SFX: wood clicks, sliding panels, soft mechanical assembly sounds Music: light playful build → slightly epic → soft comedic finish

Seedance 2.0 AI video prompt: Create a 15-second continuous one-shot 2D animation with no hard cuts.

The subj

Create a 15-second continuous one-shot 2D animation with no hard cuts. The subject is [MAIN CHARACTER]. Do not depend on any specific character reference. Preserve the character as one recognizable main subject, but treat the body, hair, clothing, and surrounding world as flexible graphic material that can continuously melt, stretch, smear, spiral, flatten, dissolve, and reform. The main visual event is not ordinary movement. The main visual event is the character’s body transforming. The character moves through the scene by fluid transformation rather than walking, running, or drifting normally. Whenever the character travels across the screen, the body should melt forward, smear, pour, stretch, ribbon, and flow into the next pose while remaining one connected continuous form. The transition between poses must itself be visible as a transformation event. The body should frequently pass through these states: 1. a readable full-body pose 2. a partially melted body 3. a face-dominant state where the body flows away into ribbons and liquid bands 4. a spiral, helix, corkscrew, or whirlpool-like deformation 5. the body merging into the abstract background 6. re-formation into the same recognizable character Major body transformation must happen every 1 to 2 seconds. Do not keep the character stable for long. The figure should repeatedly break apart, flow, twist, collapse, stretch, and reconnect. The character must remain one single continuous connected form. Do not create extra human silhouettes, clones, shadow figures, duplicate bodies, detached outline people, or additional characters. All melting, spiraling, unraveling, and flowing deformation must stay physically connected to the original character. The face should remain the emotional anchor whenever visible. Even when the body is heavily melted, spiraled, or abstracted, the face should stay readable at key moments. Expressions should remain positive, bright, and uplifting: joy, surprise, laughter, excitement, emotional wonder, soft inspiration, and delighted curiosity. Do not use crying expressions, tears, sadness, grief, depression, watery eyes, sorrowful faces, or downcast emotional states. This must be purely flat 2D animation. No 3D rendering. No CGI look. No volumetric lighting. No realistic depth shading. No sculpted 3D form. No glossy 3D surface treatment. No pseudo-3D camera feeling. Use flat graphic animation, solid fills, clean edges, minimal shading, hand-drawn energy, crisp silhouettes, and planar motion. The background must not be passive. The background should actively flow, deform, ripple, unwrap, shift patterns, and merge with the character. The character and background should feel like one living 2D pattern system. Use a rich abstract visual field made of: organic blobs, wavy lines, curly ribbons, liquid bands, spiral trails, dots, sparkles, arrows, stars, crescent shapes, geometric particles, soft cutout shapes, floating patches, and evolving flat patterns. These motifs should be abundant and constantly active. They should drift, bounce, orbit, stretch, liquefy, collide, multiply, merge, and reconnect with the character’s hair, face framing, clothes, arms, torso, and body flow. Do not create emoji-like faces, emoticons, kaomoji, smiley icons, decorative cartoon faces, face stickers, or symbolic face motifs in the background or effects. Only the main character may have a face. All surrounding motifs must remain abstract, botanical, geometric, liquid-like, or graphic. Color direction: Use [COLOR PALETTE]. Keep the image flat and graphic: solid fills, clean edges, minimal shading, no realism, no heavy gradients, no volumetric rendering. Motion direction: Sync the motion tightly to [BPM]. Use buoyant beat hits, elastic rebounds, upward floating surges, rhythmic liquid wobble, spiral deformation, body-smear trails, rapid morphing, ribbon-like unraveling, connected paint-flow distortion, soft glitch pulses, geometric pop accents, and dramatic re-formation. The screen should stay visually rich at all times. Do not leave large empty static moments. Do not reduce the animation to simple drifting. New flowing shapes, connected ribbons, liquefied body parts, merging motifs, recombining graphic elements, and evolving surface patterns should keep appearing throughout the shot. Camera: One continuous shot only. The camera may push in, pull back, drift sideways, roll, tilt, orbit, and dynamically reframe the subject. The camera should follow and amplify the transformation, but the world must still read as flat 2D animation, not 3D space. Time structure: 0:00 - 0:01.5 Begin with one readable full-body pose of the main character floating inside an abstract 2D pattern world. Immediately introduce motion density. The camera pushes in while drifting slightly. Hair, clothing edges, sleeves, hands, feet, or lower body begin to melt outward into ribbons and liquid bands. 0:01.5 - 0:03.0 The character moves across the frame by melting forward rather than stepping. The torso pours into the next position as if pulled by elastic liquid force. Arms and legs smear into connected streaks. The face stays readable while the body trails behind as one continuous connected form. Background patterns are pulled along with the body movement. 0:03.0 - 0:04.5 Shift into a face-dominant transformation. The face becomes the emotional anchor while hair, torso, limbs, and clothing dissolve into swirling abstract bands and attached blobs. The background folds into the body flow. Expression shifts to surprise, delight, or wonder. 0:04.5 - 0:06.0 The body briefly reforms, then twists into a helix or corkscrew deformation. The whole figure spirals like a ribbon screw while remaining one connected body. Clothes, hair, limbs, and abstract motifs interweave. Use dense spiral trails, liquid bands, and rhythmic graphic accents. 0:06.0 - 0:07.5 The figure collapses into a flowing abstract mass. Only parts of the face or hair silhouette remain visible. The body spreads sideways like liquid cut-paper, then rebounds upward with elastic energy. The background becomes especially active and merges into the collapsing body. 0:07.5 - 0:09.0 The character reforms into a recognizable figure for a short moment, then immediately melts into travel again. The body pours diagonally through space. One arm unravels into ribbons, the torso stretches, the legs flatten into graphic bands, then everything reconnects. 0:09.0 - 0:10.5 Enter another face-dominant transformation phase. The face stays centered while the rest of the body streams outward into liquid trails, spiral loops, and abstract cutout shapes. Motifs orbit, collide, and fuse back into the body mass. No duplicate bodies or detached human copies. 0:10.5 - 0:12.0 The body twists again into a major spiral or whirlpool state. Hair, clothing, torso, arms, and legs become one connected flow. Background patterns wrap around the character and are absorbed into the deformation. Use strong rhythmic rebounds and organic glitch-like pulses. 0:12.0 - 0:13.5 Build toward a climax. The character and background nearly merge into one flat 2D living pattern system. The face appears, disappears, and reappears through ribbons, patches, liquid matter, stars, bands, and flowing shapes. The figure must not hold still. Major visible transformation continues every beat or two. 0:13.5 - 0:15.0 Final climax and re-formation. The whole screen reaches peak motion density as the face, hair, outfit, limbs, torso, and background flow together as one connected abstract system. Then the character reforms into one strong readable final frame with a bright, uplifting expression. The ending should feel like the peak of continuous transformation, not a calm stop. The final frame should still contain active flowing pattern energy around the re-formed character.

Seedance 2.0 AI video prompt: [Core Concept]

“A real person naturally existing inside a pixel RPG game world”

[Core Concept] “A real person naturally existing inside a pixel RPG game world” 👉 Background = Pixel art 👉 Character = Photorealistic (identical to the real person) 👉 Key = No sense of mismatch [🚨 Absolute Rules – Top Priority] Must be exactly the same person as in the uploaded image Do NOT alter facial structure, eyes, nose, mouth, or proportions Maintain original hairstyle Preserve natural skin texture Do NOT transform into a different-looking person 👉 “Composited look ❌ / Naturally co-existing in the same space ⭕” [❗ Scale Adjustment Rule – Critical] 👉 Must be applied Character size must be 25–35% of the total frame height or less Maintain the same scale ratio as NPCs/background people Must feel naturally comparable to nearby objects (benches, streetlights, shops) 👉 Forbidden: Filling the center of the screen ❌ Large, model-like portrait scale ❌ 👉 Core idea: “A playable character size within a game world” [Distance & Lens Settings] Camera distance: Mid-range (full body visible + enough environment) Lens: 28mm–35mm (natural perspective with environmental depth) 👉 Effect: Character appears smaller, environment becomes more prominent [Character Placement] Positioned slightly below center Clearly grounded (no floating) Must include shadows consistent with lighting direction [Character Style] Fully photorealistic (NO pixelation) Original outfit must be preserved Natural NPC-like presence (front-facing or slight angle) [Background – Pixel World] High-quality pixel art (16-bit / 32-bit) based on {{CITY}} 👉 Landmark examples (Osaka): Dotonbori Glico sign Tsutenkaku Tower Riverside walkway Takoyaki shops 👉 Must be instantly recognizable as {{CITY}} [Spatial Composition] Foreground: streets, benches, shops Midground: character (small scale) Background: cityscape + landmarks 👉 Strong sense of depth is required [Game UI Elements] Top-left: pixel-style character profile Top-right: mini-map Right side: quest panel Example: “Explore {{CITY}}” “Go to Dotonbori (0/1)” Bottom: joystick + inventory + camera button [Mood & Direction] Daytime / clear weather Warm color tones Emotional RPG atmosphere [Quality Contrast] Background: high-density pixel art Character: ultra high-resolution photorealism Aspect ratio: 9: 16 (mobile game format) 👉 Core contrast: “Pixel world + real human” [Final One-Line Summary] A high-quality pixel-art RPG world set in {{CITY}}, featuring a photorealistic person scaled correctly as a small in-world character (25–35% of frame height), naturally integrated into the environment with proper perspective and shadows, including game UI elements, cinematic composition, ultra-detailed, 4K resolution.

Seedance 2.0 AI video prompt: RESET — 30 sec surreal sci-fi/mystery short

Format: 16:9 | Style: Real humans,

RESET — 30 sec surreal sci-fi/mystery short Format: 16:9 | Style: Real humans, real interiors, VFX-driven surreal destruction/reversal sequence Total runtime: 0:30, second-by-second cuts Music: Starts as a single anxious piano note repeating, distorts into a low sub-bass rumble at the earthquake, breaks into glitchy reversed strings during the destruction, then resolves into one clean rising synth tone as the world stabilizes. 0:00–0:05 — THE TYPE A woman sits alone at a desk, laptop open, dim room. Her fingers hover, hesitate, then type — stop — retype. Something's wrong and she can't name it. Camera: slow, creeping dolly-in on her hands, then her face, unease building. Audio: keyboard clicks, held breath, ticking piano note. 0:05–0:10 — THE SHAKE The room lurches. Objects rattle off shelves. Camera whip-cuts to a first-person POV from the woman's own eyes, looking down — we see only her arms and torso shaking as she grips the desk. Lights flicker. Audio: sub-bass rumble, glass shattering, her sharp inhale. 0:10–0:15 — THE REVEAL She shoves the laptop off the desk and bolts for the balcony, camera tracking low behind her shoulder. She grips the railing — and in the distance, far past the skyline, a mushroom cloud blooms silently on the horizon. Audio: sudden silence, wind, distant boom arriving late. 0:15–0:22 — THE UNRAVELING Reality inverts. Camera cuts rapid and disorienting, no single character — just the world breaking rule by rule: Traffic lights melt and reform into pulsing, eye-like shapes. Entire buildings crack loose from their foundations and drift upward, debris raining sideways instead of down. A flock of birds freezes mid-air, then scatters backward in reverse motion. Water from a fountain rises off the ground in a slow, wrong-way spiral. Camera: fast whip-pans and Dutch angles, cutting on impact beats, nothing holds still. Audio: reversed strings, glitching static, a heartbeat under all of it. 0:22–0:26 — THE MAN Cut to a small, quiet control room — cables, monitors, a single indicator light glowing green. A man enters, breathing hard, sits down, and refreshes a terminal screen. Data reconnects across the monitors — each feed matching a piece of the chaos we just saw: the balcony, the traffic light, the floating building. Camera: slow push-in on his face, then whip to the green light as his hand reaches for a drone control unit. Audio: quiet room tone, keys clicking, a soft rising tone as the connection locks in. 0:26–0:30 — THE RESTORE The instant he connects the drone, everything snaps back in reverse — buildings settle down into place, traffic lights un-melt into normal red-yellow-green, the fountain water falls back down, the mushroom cloud folds in on itself and vanishes. The woman, back at her desk, exhales — laptop open again, room silent and still, as if nothing happened. Camera: one smooth pull-back from her face to a wide, calm, static final frame. Audio: single clean synth tone resolving to silence. Camera Movement Throughline Creeping dolly-in (calm) → whip-cut to POV (shock) → low tracking follow (dread) → fast disorienting whip-pans/Dutch angles (chaos) → slow push-in (control/reveal) → smooth pull-back to stillness (resolution). The movement itself tells the story: it gets faster and more broken as the world unravels, then deliberately slows and steadies as the man restores order. Mystery Hook Never explicitly explained: why the man's system is tied to the woman's reality, or what "connecting the drone" actually restores. The green light is the only clue — intentionally ambiguous, built for a sequel or fan theory. Negative Constraints No text overlays until an optional end card, no additional characters beyond the woman and the man, no CGI that looks like a video game (VFX should feel unsettlingly real, not stylized), no comedic tone — the destruction sequence should feel dreadlike and dangerous, not cartoonish.

Seedance 2.0 AI video prompt: Cinematic anime short film set in a sprawling neon-drenched Tokyo train station

Cinematic anime short film set in a sprawling neon-drenched Tokyo train station during a heavy nighttime rainstorm. Crowds move endlessly through glowing platforms beneath giant holographic advertisements, flickering vending machines, wet reflective floors, and endless layers of urban light. Trains thunder past in blurs of color and electricity. Umbrellas collide. Announcements echo overhead in soft distorted Japanese station audio. At the center of the chaos is a teenage anime girl in a dark school uniform carrying a transparent umbrella. She moves through the station with quiet emotional exhaustion, headphones on, completely disconnected from the world around her. Rainwater drips from her hair. Her expression feels distant, melancholic, almost unreal. The animation style is breathtakingly detailed: cinematic lighting hyper-detailed rain physics glowing reflections soft emotional close-ups subtle facial animation atmospheric depth smooth anime film quality inspired by Makoto Shinkai and modern high-budget Japanese animation The station feels alive. Then something impossible happens. Mid-step, the entire world freezes. Not gradually. Instantly. Every person stops moving at the exact same moment: commuters frozen mid-stride raindrops suspended motionless in air train sparks hanging like stars a newspaper floating between frames steam frozen above ramen cups blinking lights suddenly static Only the girl continues moving. She slowly removes one earbud. Silence. Not normal silence — the dead silence of an unfinished world. She looks around in confusion while weaving through perfectly frozen crowds. The camera glides through suspended moments: frozen splashes beneath shoes motionless pigeons halted digital screens a child laughing permanently mid-expression a train halted inches from entering the station She reaches out and touches a suspended raindrop. It doesn’t break. The girl begins walking deeper through the station searching for answers. The further she goes, the stranger reality becomes. Subtle cracks appear in the world: background buildings unfinished beyond certain angles missing textures flickering environment layers floating sketch lines beneath reality color palettes drifting in darkness giant pencil marks across the sky animation timing notes scribbled faintly on walls incomplete background characters fading into wireframes The illusion is collapsing. The camera becomes more experimental and surreal: unfinished storyboard panels floating overhead giant invisible brush strokes repainting streets in real time erased sections of the city turning white half-rendered crowds exposed animation layers moving independently Yet she remains emotionally calm — almost as if part of her always knew. Eventually she reaches the literal edge of the scene. Beyond it: an infinite white void. The city ends abruptly like an unfinished drawing torn away from reality. She stands at the edge staring into endless blankness while rain freezes behind her. Then she notices something in the distance. A gigantic human hand holding a pencil. The animator. The pencil moves slowly toward her world. Entire buildings redraw themselves with every stroke. The hand pauses when it notices her staring back. For the first time, the animator hesitates. The girl slowly looks directly upward into the “camera.” Direct eye contact. A quiet understanding passes between creator and creation. The pencil trembles slightly. Ultra cinematic anime realism, emotionally devastating sci-fi atmosphere, existential surrealism, impossible visual transitions, photorealistic rain animation, emotional loneliness in crowded urban spaces, haunting stillness, dreamlike pacing, layered animation aesthetics, deeply atmospheric Tokyo nightlife, beautiful melancholy, subtle psychological horror, premium anime film quality, inspired by Makoto Shinkai, Satoshi Kon, Evangelion existentialism, and modern experimental animated cinema.

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Frequently asked questions

What are Seedance 2.0 surreal prompts?

Seedance 2.0 surreal prompts are text instructions written to generate surreal-focused AI videos with ByteDance's Seedance 2.0 model. Dreamlike, impossible, and uncanny imagery. Seedance 2.0 surreal prompts that bend reality in AI video.

How do I write a good surreal prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these surreal prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.