AI Video Prompts for Horror

Atmospheric dread, slow creature reveals, body horror, and psychological tension — these Seedance 2.0 horror prompts are engineered to make the viewer feel the fear, not just see it.

Horror is the genre where what the camera doesn't show matters as much as what it does. The slow dolly toward a closed door, the reflection that moves half a second behind, the sound design that builds before the image reveals anything — these are structural choices, not effects. These Seedance 2.0 horror prompts encode those choices as direction: where to put the camera, when to hold, what to obscure, and what to finally reveal. They span the full horror palette — atmospheric slow-burn dread, visceral creature encounters, psychological unease where the horror is a person's own perception, and the genre staples that audiences return to because they work. Every prompt is written to create tension through pacing, not just through monsters. Copy a prompt, swap in your setting and antagonist, and keep the camera behavior and pacing instructions intact — those are what separate horror that lands from horror that merely grosses out.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

FORMAT: 15s / slow cinematic reveal / one continuous emotional escalation / no dialogue STYLE: gothic dark romance, photorealistic cinematic lighting, deep red velvet curtains, black satin fabric, premium editorial horror aesthetic, high detail, soft film grain, shallow depth of field SUBJECTS: A striking dark-haired woman in an elegant black outfit, poised, predatory, and calm. A well-dressed man lies back on a black satin-covered platform beneath her. Her posture is intimate but controlling, one hand near his throat, her face close to his neck. She is not frantic or monstrous — she is composed, sensual, and subtly inhuman. ENVIRONMENT: Minimal theatrical stage framed by rich red velvet curtains. Black satin draped beneath the subjects with glossy folds catching the light. Background kept simple and dark so the figures dominate the frame. MOOD: Seductive, ominous, luxurious, vampiric, emotionally tense. COLOR LOGIC: Deep crimson, black, pale skin tones, soft specular highlights, shadows swallowing the edges of the frame. TIMELINE: 0:00–0:03 Medium-wide shot. A man lies on black satin before deep red curtains. A dark-haired woman in black leans slowly over him. The composition feels elegant and staged, almost like a theater tableau. Camera begins a very slow push-in. Audio: soft fabric movement, distant room tone, faint breath. 0:03–0:06 Closer angle. Her hand settles lightly at his throat and collarbone. He stays still, half hypnotized, half uncertain. She lowers her face near his neck with total control. Hair falls slightly forward. Audio: satin whisper, slow inhale, subtle heartbeat-like bass pulse. 0:06–0:09 Tighter close-up. Her expression remains calm and unreadable. The man’s breathing changes. The camera drifts slightly around them, revealing the shine of the satin and the depth of the red curtain folds. The moment feels intimate but wrong. Audio: breath, fabric creak, low ambient hum. 0:09–0:12 Extreme close framing. She pauses at his neck, then lifts her face just enough for the audience to sense something unnatural — a faint glimpse of sharpened teeth, a slight smear of crimson at the mouth, or an almost imperceptible inhuman stillness. The man’s hand tenses weakly against the satin. Audio: heartbeat rising, near silence. 0:12–0:15 Final hold. She turns her gaze toward the camera while remaining over him, one hand still at his throat. The man lies motionless beneath her. The image locks into a dark romantic horror tableau. End on stillness. Audio: heartbeat stops, silence, faint curtain rustle. STYLE NOTES: Keep the performance controlled and elegant, never exaggerated. Focus on dominance, intimacy, and theatrical horror rather than gore. The scene should feel like luxury gothic cinema, not camp. Prioritize red velvet texture, black satin highlights, slow camera drift, and a final chilling reveal.

Seedance 2.0 AI video prompt: FORMAT: 15 seconds / dynamic transition [full-frame to continuous 2x2 grid]

CHA

FORMAT: 15 seconds / dynamic transition [full-frame to continuous 2x2 grid] CHARACTERS A: precise 30s archivist, white gloves, terrified fascination / The Discoverer B: rumpled 50s academic, tweed jacket / The Witness C: sharp 40s director, gala attire / The Witness D: casual 20s restorer, hoodie / The Witness ENVIRONMENT Starts full-frame on character A whispering at her phone, located in a concrete art vault with harsh spotlighting. At 0:03, camera pulls to 2x2 grid (character A top-left). B,C,D are in a study, at a gala, and in a workshop. SCENE PROFILE TYPE: discovery | TONE: unnerving | ENERGY: high STAKES: The boundaries of reality and classical history. INTENT: A wants to prove she is not crazy; B,C,D react in total disbelief/horror. VISUAL Cinematic realism, raw front-facing camera aesthetics. Vault has dark shadows; high contrast. AUDIO & TIMING REFERENCE 0:00 - 0:03 | [Full Frame character A]: A (whispering frantically, looking over her shoulder): "Director... I need you to see this painting." 0:03 - 0:08 | [Transition to Grid Reveal]: A continues looking terrified. C (Director): "It's 3 AM. This is about the exhibit?" 0:08 - 0:15 | [Grid Format]: A flips her camera. *Heavy metallic CLANG*. and says: "The subject is not fixed!" DIRECTIVE Visual transitions must lock precisely with the provided audio cues. No fixed choreography. BEHAVIOR - Character A is paralyzed by fear, breathing is ragged. Her frame has extreme tension. - B, C, and D’s initial annoyance turns to frozen silence in their respective boxes. RULES - Composition transitions from full frame of character A to locked 2x2 grid at 0:03. - Camera is continuously handheld. [CONDITIONAL MODULE — REVELATION] 0:08: The metallic clang. RHYTHM Long holds + small gestures + breath-catch beat. HERO MOMENT (CRITICAL) Inside the top-left quadrant, A frantically flips her phone camera (pov shift within panel) to face the 16th-century painting. The painted noblewoman’s oil hand physically breaks the flat plane of the canvas, pushing into 3D space. It drops a physical rusted iron key onto the vault’s metal table with a deafening metallic clang. All other grid boxes show characters freezing, expressions horrified. GUARDRAILS Consistent identity and location. Respect physics. Cause -> effect. OUTPUT Fluid, physical, cinematic video call scene with a dynamic grid reveal and a memorable 'unique story' anomaly.

Seedance 2.0 AI video prompt: Cinematic 15-Second Fantasy Battle — Western Female Mage

A devastated battlefie

Cinematic 15-Second Fantasy Battle — Western Female Mage A devastated battlefield of broken stone and burning wreckage under a smoke-choked sky. Dark atmosphere with glowing embers drifting through the air. Shot in cinematic 2.35:1 widescreen with shallow depth of field and strong contrast between deep shadows and vivid orange-red fire magic. Only natural, in-world sound. 0–3s — Awakening the Spell Low-angle cinematic shot from near ground level. A Western female mage, late 20s, long blonde hair loosely tied with strands whipping across her face, stands atop fractured rubble. She wears a worn, ancient dark robe with torn edges. She lowers into a grounded combat stance, steady and deliberate. Her hands move rapidly in controlled, intricate patterns, tracing glowing sigils in the air. Small embers spark to life at her fingertips, pulsing faintly. Sound: low-frequency magical vibration building, fabric shifting, distant wind cutting through ruins. 3–6s — Energy Surge Slightly elevated medium shot. With a sudden forward motion, she drives both hands outward. Multiple rotating magic glyphs ignite around her arms, layered and spinning with increasing speed. Their fiery glow lights up her face, revealing a focused, unwavering expression. Highlights shimmer in her eyes as her hair catches the backlight of the flames. Sound: rising arcane resonance, energy crackling, a sharp breath released with control. 6–9s — The Threat Emerges Wide establishing shot. A massive serpent-like dragon rises in the distance, its body coiling through smoke and fire. Across the battlefield, numerous glowing spell circles appear simultaneously, forming a vast containment field in the air and across the ground. The creature lashes violently against the invisible barrier as the symbols intensify. Sound: deep, echoing roar layered with a heavy magical pulse, ground rumbling beneath the force. 9–12s — Breaking Point Rapid sequence of sharp cuts: – Close-up of her eyes reflecting burning light – Tight shot of her shouting “EXPLOSION!” – Angles of the creature struggling against tightening magical constructs – Rotating camera movement circling both mage and spell formation The brightness surges, shadows flicker erratically, and the energy reaches a critical peak. Sound: her voice echoes outward, followed by a sudden dip into near silence with a dense, rising distortion. 12–15s — Cataclysm Extreme wide shot with sweeping camera motion around the battlefield. The entire magical formation collapses inward and erupts into a towering column of fire and raw energy. The serpent is consumed instantly. A powerful shockwave bursts outward, scattering debris and dust in all directions. At the center, a dense red-violet core pulses before fading. Sound: thunderous explosion, debris crashing, roaring wind tearing through the ruins. Fade to black.

Seedance 2.0 AI video prompt: 电影般的动作片序列,残酷的中国特技编排。
梦境核心美学的混合电影式动作:光真实拍的穿着白色吊带真丝连衣裙白色高跟鞋的东亚年轻漂亮女人,真实真人动作,融入高度详细

电影般的动作片序列,残酷的中国特技编排。 梦境核心美学的混合电影式动作:光真实拍的穿着白色吊带真丝连衣裙白色高跟鞋的东亚年轻漂亮女人,真实真人动作,融入高度详细的电影式梦境核心僵尸肆虐的废弃游乐园。角色完全光真实拍,拥有真实皮肤、胡须和织物物理效果。整个环境、僵尸、巨型摩天轮、过山车、水体和结构保持超现实梦境核心风格,带有怀旧、略带不安的氛围。动态摄像机带有快速变焦和狂野的手持抖动。仅在真实角色上添加微妙的低帧率胶片颗粒以制造对比。 图像参考:主角女人无参考,穿着白色吊带真丝连衣裙的东亚年轻漂亮女人,保持人物一致性。提供的梦境核心游乐园图像 = 环境、巨型摩天轮、过山车、水体、船只、结构以及整体梦境核心氛围的确切参考。角色穿着都市梦境核心街头服饰:宽松褪色黑色连帽衫带有微妙超现实印花、宽松工装裤和厚重白色运动鞋。 0-2s: [超动态开场] 闪电般快速的广角确立镜头,展示混乱的梦境核心游乐园,带有激进的前推。立即快速变焦至巨型摩天轮附近的中央结构。漂亮女人已经处于运动中,开始冲刺并以强烈专注地起跳用双腿猛烈连续踢腿猛踢第一批僵尸。摄像机永不停歇,高能量且冲击力十足。 2-5s: [奔跑与粉碎攻击] 真实的漂亮女人冲刺穿过僵尸群,用出拳猛连续猛击,以宽阔有力的弧线挥击,并在撞击时粉碎僵尸。动态跟踪摄像机从侧面跟随他前进,穿越超现实环境,并环绕拍摄,展示女人用拳击中僵尸的特写镜头和女人的脸部愤怒表情。 5-8s: [慢动作360º撞击] 他执行一个巨大的起跳腿踢,命中一个僵尸,僵尸直接散架了。摄像机切换为戏剧性的慢动作360°环绕低角度拍摄,展示僵尸碎裂并溶解成飘浮消逝的超现实发光梦境核心颗粒,以梦幻慢动作飘散。漂亮女人在踢腿猛击和跟进动作在慢动作期间保持真实运动。 8-10s: [最大混乱高潮] 动作猛然恢复全速。女人继续奔跑并疯狂用双拳击打更多僵尸,横移并用腿踢击不停穿越梦境核心游乐园,白色的裙子也弄脏了,脸上也有一些出汗。暴力环绕的手持摄像机带有极端抖动和能量。绝对最大疯狂夸张的近身混战狂欢。 光真实拍角色完美整合,仅对漂亮女人衣物应用真实物理效果,世界和崩解效果保持梦境核心一致性,匹配混合照明,角色上添加浓重颗粒 + 低帧率纹理,完美运动模糊,稳定,无瑕疵,电影品质,最大冲击力。 戏剧性的低角度拍摄,变形镜头,IMAX 70毫米胶片摄影,8K。无文字,无背景音乐,保留音效。

Seedance 2.0 AI video prompt: Seedance 2.0 Prompt (15s Version)

Format: Continuous single-take police bodycam

Seedance 2.0 Prompt (15s Version) Format: Continuous single-take police bodycam Audio: No music, only ambient + AI-generated dialogue Style: Hyper-realistic, raw, live-action bodycam 0:00 – 0:03: Bodycam starts abruptly. Officer stands outside a dark, abandoned house at night. Flashlight beam scans broken windows and overgrown yard. Subtle breathing, radio static. Officer quietly speaks (AI-generated dialogue). 0:03 – 0:06: Door creaks open. Officer steps inside. Flashlight reveals dust, decay, and empty rooms. Floorboards creak. Officer calls out cautiously (AI-generated dialogue). 0:06 – 0:09: Quick, tense sweep of interior. Camera movement slightly shaky. Strange distant noise (ambiguous source). Breathing intensifies. Officer mutters something uneasy (AI-generated dialogue). 0:09 – 0:12: Officer reaches staircase and ascends. Each step creaks loudly. Flashlight points upward into darkness. At the top, he turns into a pitch-black hallway. 0:12 – 0:14: As he turns, a tall, unnatural, shadow-black humanoid figure briefly appears at the edge of the flashlight beam—subtle, distorted, barely visible but deeply unsettling. 0:14 – 0:15: Officer panics. Camera violently shakes. Sudden cutoff to black mid-motion. A single short electronic beep plays. Silence. Visual Style Notes: * True bodycam look: wide-angle, slight fisheye distortion * Flashlight = primary light source, harsh shadows * Natural camera shake tied to movement (not cinematic) * Low-light grain, compression artifacts, exposure flicker * No stylization, no polish — raw and believable * Entity should feel barely seen, not detailed or exaggerated

Seedance 2.0 AI video prompt: Character reference strictly follow face identity Final form dark lava creature

Character reference strictly follow face identity Final form dark lava creature inspirationLocation destroyed battlefield police surrounding0-3 seconds medium shot slow pushMain character kneeling breathing heavily injuredHands on ground slight trembling visiblePolice enter frame guns clearly aimedofficer shouts "Stop right there now!" Officer shouts "Drop it right now!"Red blue lights flashing across faceCamera slight handheld movement realism3-6 secondsHead down in pain then raisesEyes still normal no glow yetBreathing becomes heavier more aggressiveDust on ground begins vibratingCamera slowly pushes slight shake6-9 seconds medium close slow orbitSecond stage transformation begins graduallySkin cracks appear spreading from bodyDim red glow emerging within cracksLow suppressed growl from characterPolice steps back "What is happening?!"Police shouts "Stay back stay back!"9-12 seconds Third stage aggressive visible mutationCracks fully spread lava like flowHand structure stretches fingers become clawsBack bulges forming tail base slowlyFirst tail pushes out then extendsTail bends and moves fluidlyHeat distortion particles surround bodyPolice shouts "Fire fire now!"Gunshots hit sparks energy ripples form12-15 seconds fast follow heavy shakeFinal form stabilizes fully transformedMultiple long tails fully extended movingBody covered stable lava crack patternsPartial bone structures exposed organicallyEyes begin glowing red or whiteTail sweep attack hits police violentlyPolice screams "Fall back fall back!"Shockwave dust fire expand outwardFocus briefly lost then returns sharpEnergy flash instant cut to blackUltra realistic cinematic visual qualityProgressive transformation no sudden appearanceLava cracks biological mutation logicParticles heat haze smoke fire effectsHigh contrast lighting police lights lava4K HDR Unreal Engine style rendering.

1. Abyssal Entity presses 0–1.5s (Shot 1): Low-angle shot from the ground. The Abyssal Entity presses its hand into the ritual circle, black veins spreading rapidly across the stone, flesh-like tendrils seeping from the cracks. The ground pulses as if breathing, and distant temple gates tremble in the background. 1.5–3s (Shot 2): Crane shot rising around. The Entity’s spine twists unnaturally, bones cracking outward as a crown of jagged horns pierces through its head. A thick, dark mist coils around its arm, causing hanging lanterns to flicker and burst one by one. 3–4.5s (Shot 3): Pull-out shot. The Entity’s skin splits open, revealing layers of shifting, writhing matter beneath. Its fingers elongate into claw-like appendages, dripping with shadow. The surrounding wooden pillars rot instantly, surfaces bubbling and collapsing into decay. 4.5–6s (Shot 4): High-angle shot. The Entity spreads its arms wide, the darkness swelling into a towering mass of writhing shadows that surge forward like a tidal wave, swallowing the temple courtyard and warping the ground beneath. 6–7.5s (Shot 5): Close-up push-in. The Entity’s eyes ignite with a sickly pale glow, multiple ghostly faces forming and dissolving behind it, screaming silently. Black spikes erupt through the stone pillars, twisting them into grotesque shapes as they fracture. 7.5–9s (Shot 6): Tracking shot from the side. The main hall bends inward as if crushed by an invisible force, walls cracking and collapsing. Statues melt into distorted forms, their faces stretching in silent agony as dust and ash fill the air. 9–10.5s (Shot 7): Dolly shot circling. A vortex of shadow and debris engulfs the entire sect, structures pulled apart piece by piece. The bell tower folds in on itself, its metal warping and screeching. The Entity floats at the center, suspended in the void. 10.5–12s (Shot 8): Low-angle shot. The vortex condenses into a dense, pulsating sphere of darkness, tendrils lashing outward as it slams into the mountain peak. Shockwaves ripple through the land, tearing everything apart. 12–13.5s (Shot 9): Low-angle tracking shot. The dark sphere collapses inward before exploding outward in a wave of corrupted energy. The mountain disintegrates, leaving behind a void-like crater where the sect once stood. 13.5–15s (Shot 10): Facial close-up. The Entity slowly steps forward from the fading darkness, its distorted face shifting endlessly, eyes locking onto the viewer as the silence becomes overwhelming.

Seedance 2.0 AI video prompt: References:
@[CurrentStoryboardRef] = storyboard and shot-flow guide.
@AnVoaenRe

References: @[CurrentStoryboardRef] = storyboard and shot-flow guide. @AnVoaenRef = identity lock for An Voaen. @DeludedOneRef = identity lock for The Deluded One. Create Part 1 of a cinematic short film: a 15-second uncut supernatural martial-arts horror fight in an abandoned hospital hallway at night. Follow @[CurrentStoryboardRef] for action order, framing, camera rhythm, timing, sound beats, and final fade. Use character refs only to preserve faces, hair, body type, wardrobe, and supernatural markers. Characters: An Voaen: lean athletic male, mid-20s to early 30s, angular face, wet messy black medium hair, torn black combat top, dark pants, forearm wraps, faint glowing gold eyes, controlled Hanuman-possessed fury. The Deluded One: wiry male, late 20s to early 30s, gaunt face, messy black hair, torn dirty hospital clothing, blackened veins across skin, unstable snarling menace. Scene: Abandoned hospital hallway, flickering red emergency lights, cracked wet tiles, blood smears, deep shadows, claustrophobic corridor depth, gritty cinematic realism. Tone is tense, feral, brutal, supernatural, grounded. Camera: One continuous handheld shot, no visible cuts. Close, reactive, readable. Slight forward push, side tracking, low dips, quick body-follow movement. Keep choreography clear, not blurry. Action timing: 0–3s: Both fighters charge. An lands a lightning spinning elbow to the Deluded One’s jaw. The Deluded One staggers, then counters with a savage low Thai kick that buckles An’s knee. 3–7s: An drops into a Bokator low sweep, trips him, then stomps down hard to the ribs. The Deluded One roars, grabs An’s ankle, and yanks him down. 7–11s: They roll violently on the floor. The Deluded One claws An’s shoulder. An headbutts him, then drives a knee into his solar plexus. Both slam into the wall, leaving smeared impact marks. 11–15s: An explodes upward with a flying knee to the face. The Deluded One counters mid-air with a spinning back elbow across An’s temple. They separate for one heartbeat, chests heaving, eyes locked, both injured. Fade to black on impact energy. Sound: No dialogue, no voiceover. Only breathing, footsteps, cloth scrape, impact hits, body slam, wall hit, distant water drip, red light electrical hum. Style: Cinematic realistic, handheld uncut action horror, wet skin, sweat, grime, red emergency-light contrast, grounded supernatural realism. Negative: Do not show storyboard grid, panel borders, numbers, captions, arrows, or labels. No text, no subtitles, no watermark. No extra characters. No face drift, no wardrobe drift, no environment change. No clean heroic posing. No exaggerated fantasy VFX. Do not break the one-take feeling.

Cinematic dark fantasy kaiju, IMAX 70mm anamorphic, Arri Alexa 65, teal-orange grade pushed dark, Godzilla weight + monster design in live-action. Set on a Han River bridge in Seoul. Focus on civilians fleeing — the kaiju is a looming background threat, not the subject. SHOT 1 (0-2s): Calm wide of the dark, stormy Han River under heavy clouds, Seoul skyline silhouetted on the far bank. Distant lightning flickers. Deceptively still. SHOT 2 (2-4s): High angle on the river surface beside a massive steel suspension bridge. Water churns — a colossal whirlpool forms, dark teal water spiraling inward, white foam streaking the walls. ~70% speed. Bass frame shake. SHOT 3 (4-6s): On the bridge deck. Handheld over-the-shoulder on two men in suits at the railing, staring down at the vortex. Their faces turn from confusion to dread as cyan bioluminescent light blooms up from below. "What is that…!" Sunset-orange storm light catches their faces. SHOT 4 (6-8s): Reverse — POV from the men's eyeline. The single creature erupts from the vortex — a colossal limbless serpent kaiju, no arms, no legs, no claws — sinuous coiling body breaking through the rotating water, river water hurled outward in slow-mo walls. Speed ~25%. Brief glimpse only. SHOT 5 (8-10s): Cut back to the bridge deck. The two men FLEE — turning hard and sprinting back toward camera, panicked. Handheld tracking shot pulling backward with them, low angle, motion blur on their bodies. Behind them, the kaiju's coiled scaled torso rises into frame in deep background, out of focus. Embers and falling river spray streak past. Sunset-orange backlight. THIS IS THE PRIMARY SHOT — civilians dominate the frame, kaiju is environmental threat. SHOT 6 (10-12s): Side tracking shot. The men sprint laterally across the bridge deck, breath ragged, suits flapping. Camera dollies sideways with them at running pace. In deep background through the bridge cables, the same single kaiju looms — same position, rooted at the vortex, horned skull tilting to follow them. Rack focus stays on the runners; the kaiju is a soft monstrous silhouette behind the steelwork. SHOT 7 (12-14s): Other panicked civilians visible — a woman dropping her bag, a driver abandoning his car door open. Wider context: people scattering in every direction across the bridge deck. Handheld whip pan following one running figure to another. The kaiju's massive shadow falls across the deck and the running people. Single creature only. SHOT 8 (14-16s): Low angle from the bridge deck looking up. The two men's running legs cross foreground frame in motion blur. Above and behind them, the kaiju rears its head — jaws unhinge, layered rows of dagger fangs exposed — and ROARS. Shockwave ripples through mist and falling river water, embers blown back, the runners' clothes whip in the blast. Heavy horizontal anamorphic flares. Frame trembles. Sunset-orange and crimson palette. Single creature, head and upper body only — body trails offscreen down to the same vortex in the river below. Photorealistic, hyper-detailed. Han River and Seoul setting throughout. Single creature only, one limbless serpent kaiju — no duplicates, no arms, no legs, no claws. Anchored at the river vortex every shot. Civilians fleeing are the visual subject; kaiju is background threat. Heavy water sims. Bioluminescent cyan glow only from within the vortex/body, no energy beam, no charging effect. Sunset-storm palette.

Seedance 2.0 AI video prompt: Depict a sudden zombie outbreak in modern-day Tokyo at dusk in a hyper-cinematic

Depict a sudden zombie outbreak in modern-day Tokyo at dusk in a hyper-cinematic 15-second IMAX-quality video. Aim for a grand scale, dramatic tension, and Hollywood-level production reminiscent of a fusion of "World War Z" and "Train to Busan," creating a style like a grand blockbuster movie. Avoid extreme depictions, but include intense gore. The video should not have the stiff atmosphere of a real estate agent, but rather a blend of the immersive feel of a tense news report or documentary with cinematic awe. For perfect shot-by-shot control, use the following 15 reference images as storyboards in the exact order. Image 1: Wide-angle aerial shot capturing the Tokyo skyline at dusk. Shibuya's scramble crossing is packed with people. Image 2: A bustling Shibuya street. People walk normally under neon lights. Image 3: Sudden chaos – the first infected person falls and spins in the crowd. Images 4-5: Panic spreads – zombies emerge one after another from alleys, causing people to flee in panic. Image 6: A high-angle tracking shot capturing a horde of zombies running through Shibuya's scramble crossing. Image 7: A dramatic close-up shot of a salaryman transforming into a zombie under flickering neon signs. Image 8: A group of survivors holed up in a convenience store. Image 9: A tense indoor shot – zombies banging on glass doors and windows. Image 10: A wide-angle shot of Tokyo descending into chaos as overturned cars and fires break out, creating a full-blown outbreak. Image 11: A powerful wide shot capturing a small group running towards the Tokyo Tower in the distance. Image 12: A dramatic low-angle shot looking up at infected buildings and signs climbing up the slopes. Image 13: A magnificent aerial shot capturing a massive horde of zombies filling a major road. Image 14: A tense final wide shot capturing survivors on a rooftop overlooking the infected city. Image 15: A dark, cinematic ending shot with the silhouette of Tokyo Tower against a backdrop of smoke and red emergency lights. Style: True IMAX cinematic visuals. Immersive 8K resolution, anamorphic lens flare, subtle film grain, dynamic drone camerawork, powerful tracking shots, and dramatic slow motion at crucial moments. Moody teal-orange color grading, volumetric lighting, and god rays shining through the smoke. Extremely realistic and photorealistic detail, with perfect consistency across every frame. Camerawork: A dynamic style typical of Hollywood directors – smooth drone footage, tense handheld close-ups, and a magnificent wide shot in the opening scene. Chaotic energy is expressed with medium to high levels of motion intensity without losing control. Add subtle text overlays in sophisticated cinematic fonts: - "Tokyo, 22:47" - "Outbreak Day 1" - "They were never prepared" BGM: A tense, majestic orchestral sound is complemented by distant sirens, heart-pounding drums, and faint human screams. Playback time: Just 15 seconds. Aspect ratio 9:16 for social media, 16:9 for movies.

Seedance 2.0 AI video prompt: 15 seconds, 16:9 cinematic, single continuous slow tracking shot down a hallway,

15 seconds, 16:9 cinematic, single continuous slow tracking shot down a hallway, deliberately unhurried, minimal camera movement, no cuts. Global setup: Prestige horror film aesthetic, inspired by slow burn atmospheric horror cinematography. Desaturated cold color grade, deep shadows, single flickering practical light source. Setting: a narrow old house hallway at night, peeling wallpaper, a single bare bulb flickering overhead, doors lining both sides one door at the far end slightly ajar. Subject: unseen presence implied through environmental cues rather than a visible monster. Ambient sound: low ambient drone, distant creaking floorboards, faint static like whisper just below intelligibility, single deep bass hit at the midpoint. [0:00–0:03] Camera drifts slowly forward down the hallway at eye level, bulb overhead flickers once, shadows shift subtly along the walls. Near-silence except low ambient drone. [0:03–0:06] Camera continues its slow push forward, the far door at the end of the hallway creaks open another few inches on its own, no visible cause. Floorboard creak sound, off screen. [0:06–0:09] Camera pauses briefly a faint, barely visible shadow-shape passes across the doorway at the end of the hall for less than a second, gone before it can be clearly seen. Sudden deep bass hit. [0:09–0:12] Camera resumes its slow advance, bulb flickers more rapidly now, temperature-shift visual cue (faint breath-like mist briefly visible in the cold air). Whisper-like static rises faintly under the drone. [0:12–0:15] Camera reaches the end of the hallway, the door slowly swings fully open on its own to reveal only darkness beyond no figure shown, just an oppressive void. Sound cuts to complete silence for the final beat. Fade to black. Style: restrained atmospheric horror, no jump-scare quick cuts, no gore, no explicit visible monster or figure dread built through suggestion, lighting, and sound design. Constraints: consistent environment and lighting logic throughout, physically plausible camera movement, no distorted anatomy or figures, no text overlays, tension built through pacing and sound rather than shock imagery.

Seedance 2.0 AI video prompt: Realistic shaky handheld mobile phone footage, vertical 9:16 format, grainy comp

Realistic shaky handheld mobile phone footage, vertical 9:16 format, grainy compressed phone camera look, digital zoom, authentic found footage style. Bright daylight on a crowded Brazilian beach. Shot 1 (0-4s) – Third Floor Building POVHandheld shot from the third-floor balcony of a beachfront building. A massive hybrid sea creature (giant crocodile head with long powerful squid-like tentacles, dark scaly skin, glowing eyes) explodes out of the ocean and charges onto the crowded beach. People scream and run in absolute panic. The creature immediately starts grabbing victims with its tentacles, lifting them high and slamming them into the sand or throwing them into the sea. Shaky digital zoom in as it bites down on one person and flings the body across the beach. Shot 2 (4-9s) – Cut to Ground Level ChaosFast cut to ground-level shaky handheld footage running on the beach. Complete pandemonium — people screaming and running in every direction. The massive creature rampages through the crowd, tentacles whipping wildly, smashing beach umbrellas and stalls. It grabs multiple people at once, throwing them into the air. The camera shakes violently as the person filming runs backward trying to escape while still recording. Shot 3 (9-13s) – Final PayoffThe creature grabs a screaming man with one powerful tentacle, lifts him high, and violently slings him directly toward the camera. The man flies through the air and smashes hard into a coconut stall right behind the person filming. Coconuts explode everywhere. The camera shakes wildly from the impact, tilts, and catches a brief glimpse of the man lying bloody and broken among the smashed coconuts. The creature roars and charges forward as the person filming screams and tries to run. Hard cut to black on the sound of heavy footsteps and tentacles slamming into the sand. Hyper-realistic creature design, realistic physics, chaotic energy, loud screaming, crashing waves, raw found footage style, high detail, bright daylight with strong contrast, extremely intense and fast-paced.

Seedance 2.0 AI video prompt: 10s cinematic sequence Camera Style: 50mm lens, shallow depth of field, slow con

10s cinematic sequence Camera Style: 50mm lens, shallow depth of field, slow controlled push-in with subtle handheld stability Lighting: dusk transitioning into low indoor light, warm tones fading into cooler dim shadows Environment: quiet suburban home interior, small room with window and mirror, faint wind moving curtains Scene & Motion Direction: 0–2s: Wide interior shot. Girl sits near window drawing quietly, soft dusk light entering room, shadows long and gentle, environment calm and still. 2–4s: Close-up her hand drawing slows slightly, ambient sound fades, window reflection shows slight delay in movement compared to her actions. 4–6s: She pauses and looks toward mirror, camera slowly pushes in. Lighting dims subtly, corners of room deepen in shadow, curtains move lightly with wind. 6–8s: Mid shot she stands and walks toward mirror with slow, deliberate steps. Reflection shows subtle mismatch in posture and timing, hinting at distortion without exaggeration. 8–10s: Close-up on mirror her reflection appears slightly altered in shape and gaze, not fully human but only suggested through shadow and silhouette. Ending Action: She remains still facing mirror as room becomes silent, only faint curtain movement visible. Key Realism Notes: No sudden transformation or jump scares, changes must be gradual and barely perceptible, lighting transitions smooth and natural, reflections slightly delayed not exaggerated, atmosphere built through silence and subtle visual shifts.

Seedance 2.0 AI video prompt: Single continuous shot, one take, no cuts, cinematic oner, photorealistic,
1990s

Single continuous shot, one take, no cuts, cinematic oner, photorealistic, 1990s horror film stock, heavy 35mm grain, slight gate flicker, desaturated cold palette, practical-effects realism, slow deliberate camera with subtle handheld breath, professional color grading, deep shadow, shallow depth of field, 180° shutter motion blur. SUBJECT: a young woman in a thin white nightgown, mid-twenties, barefoot, pale, dark hair loose, holding a single guttering candle in a brass holder, her hand cupped around the flame. Drawn, frightened, but moving forward. Same woman throughout, no drift. An old Victorian house at night, a long upstairs hallway lined with closed wooden doors, faded floral wallpaper peeling at the seams, a threadbare runner rug, dust hanging in the still air, one tall window at the far end spilling cold blue moonlight. COLOR 60:30:10 — 60% deep shadow black and cold blue moonlight / 30% warm amber candle glow pooling close around her / 10% accent of sickly green-grey in the peeling wallpaper and a faint red under one distant door. PHYSICS: the candle flame flickers and gutters with every movement and draft, shadows stretch and swing across the walls as the light shifts, the camera breathes with slow handheld weight, dust drifts in the candlelight, floorboards felt underfoot. 0–6s — THE APPROACH, real-time 24fps, very slow: the camera glides behind her at a crawl as she walks the long hallway, candle held high, the warm glow pushing back a sliver of dark while the cold blue end of the hall stays distant. Doors slide past on either side. Her breath is shallow. At the far end, one door stands slightly ajar, a thin sliver of red light leaking out. 6–7s — THE STOP: she halts before the ajar door. The candle flame bends flat sideways, as if something exhaled. Silence. Time begins to ramp. 7–12s — THE PRESENCE, slow motion 120fps: near standstill. The door drifts open another inch on its own. In the black gap, a pale gaunt face hangs at the wrong height, too tall, eyes hollow, mouth slack, perfectly still, watching her. Dust and a single drifting moth hang frozen in the candlelight. Her face in profile, lips parting, the flame reflected trembling in her wide eye. It does not move. That is the horror. 12–15s — THE SNUFF, snap back to 24fps: time cracks back, the candle blows out, the hall plunges to cold blue dark, and the woman spins and flees back down the corridor, the camera chasing in the gloom as doors slam shut one after another in a rolling wave behind her, the pale figure now standing full in the hallway where the candle was. AUDIO (no music): heavy oppressive silence, a distant ticking clock, floorboard creaks under her steps, her shallow breath. At the stop, dead air and a single low inhuman exhale that bends the flame. During slow-mo a muffled vacuum, only a faint high ringing and her trembling breath. At 12s the candle's snuff, then a rush of slamming doors and her bare feet pounding the runner as she flees. FORBIDDEN: no clean modern digital look, no oversaturated color, no jump-scare monster lunge, no fast strobing, no plastic CGI gloss, no smooth gimbal stabilization, no morphing or extra limbs on the woman, no glowing or neon eyes, no readable text or logos, no franchise or recognizable characters.

Seedance 2.0 AI video prompt: Use the reference image as the hero and opening visual reference. Same detective

Use the reference image as the hero and opening visual reference. Same detective, same noir realism at the start. Outside only, rainy night city. Begin like a grounded black-and-white detective chase, then escalate into epic surreal horror fantasy with massive scale and shocking transformations. Every cut must increase action, danger, and spectacle. 15-second cinematic sequence. Shot 1, 0 to 2 seconds: The detective bursts into the street, gun in hand, chasing a figure in a dark veil across a rain-soaked intersection. Headlights flash, thunder cracks, his shoes smash through deep puddles. He yells: 'Who are you?' Shot 2, 2 to 4 seconds: The veiled figure runs up the side of a building as if gravity has broken. He skids to a stop, then charges after her into a stairway of fire escapes twisting upward into the sky. Shot 3, 4 to 6 seconds: He climbs fast, metal shaking beneath him. Below, the city street floods instantly into a black ocean. Cars drift like coffins. Giant pale hands begin rising from the water, grabbing at the building. Shot 4, 6 to 8 seconds: He jumps from one rooftop to another as the skyline tears open. Inside the sky is not clouds but a swirling galaxy of eyes, teeth, and cathedral arches. Lightning reveals enormous floating statues turning their heads to watch him. Shot 5, 8 to 10 seconds: The veiled woman stops on a rooftop altar made of chimneys and broken billboards. She removes the veil. Her face is his own reflection, cracked and smiling. The detective recoils in horror as black wings erupt from her back. She says: 'I am what survived you.' Shot 6, 10 to 12 seconds: A storm of crows explodes around them. He charges through the flock and tackles her. They crash across the rooftop as the building tilts almost vertical. Neon signs rip loose and spiral upward like comets. Shot 7, 12 to 15 seconds: Final epic ending. The rooftop breaks away from the city and rises into the sky like a floating island. The detective stands at the edge as the woman transforms into a giant winged shadow queen above the drowned city. He lifts his face into the rain, terrified but defiant, while the ocean below fills with thousands of glowing eyes. End on a huge wide shot of him alone against the monstrous sky. Cut to black. Dialogue: 'Who are you?' 'I am what survived you.' Mood: epic horror surreal, operatic, dark fantasy, end-of-world vision Visual keywords: rain chase, upside-down gravity, black ocean city, giant hands, cosmic sky tear, rooftop battle, crows, floating island, shadow queen, glowing eyes, colossal scale

Seedance 2.0 AI video prompt: SCENE 1: JUNGLE INTRO (0:00 – 0:06) 
Prompt: Ultra-realistic cinematic 8K footag

SCENE 1: JUNGLE INTRO (0:00 – 0:06) Prompt: Ultra-realistic cinematic 8K footage, dense tropical rainforest during heavy fog, wet mud ground, dripping leaves, cinematic natural lighting, handheld shaky camera. A pregnant woman in a torn beige dress running barefoot through jungle, exhausted, sweating, fear expression, realistic skin pores, mud splashes on body, dynamic motion blur, high detail environment, survival horror mood. SCENE 2: THE HIDDEN ENTRANCE (0:06 – 0:12) Prompt: Cinematic close-up shot, woman suddenly stopping in jungle clearing, discovering a partially hidden underground metal hatch covered in moss and roots, rain dripping, dramatic lighting through trees, ultra-realistic textures, slow zoom-in camera, suspense atmosphere. SCENE 3: DESCENT INTO DARKNESS (0:12 – 0:18) Prompt: Ultra-realistic POV shot descending rusty metal ladder into underground tunnel, darkness swallowing light, flickering emergency bulb below, wet concrete walls, water dripping, cinematic horror lighting, grainy film texture, claustrophobic framing. SCENE 4: WHAT LIVES BELOW (0:18 – 0:26) Prompt: Dark underground cave system revealed, massive organic tunnels merging with concrete bunker, faint glowing eyes in darkness, grotesque humanoid shadow movement in distance, hyper-realistic horror CGI style, flickering yellow light, heavy mist underground. SCENE 5: FINAL REVEAL (0:26 – 0:35) Prompt: Extreme close-up of pregnant woman terrified face, turning slowly toward camera, behind her a MASSIVE shadow moves in darkness underground, barely visible humanoid monster structure, ultra-realistic skin detail, cinematic lighting flicker, high tension horror climax. FINAL SHOT (0:35 – END) Prompt: Total darkness underground, only faint flickering light, woman screaming silently (no audio visible scream), shadow rapidly approaching camera, screen glitch effect, cinematic horror ending fade to black, ultra-realistic film grain.

Seedance 2.0 AI video prompt: SUBJECTS
Character:
Chibi-style young adventurer @[image1]
Treasure Chest:
Exqui

SUBJECTS Character: Chibi-style young adventurer @[image1] Treasure Chest: Exquisite and noble treasure chest @[image2] Sword: Rare legendary sword @[image3] ENVIRONMENT A narrow cave extending in a single direction toward the end, with uneven ground featuring broken stone steps and collapsed edges; rough rock walls with cracks and stalactites; deep ceiling spaces where bats roost; at the end of the passage is a natural stone platform, with a treasure chest placed at the center, surrounded by no coins or any other objects STYLE High-end game-level cinematic rendering, stylized 3D, physically based materials, realistic lighting, global illumination, subtle volumetric light, high contrast, no studio lighting feel 0:00-0:03 Medium close-up, 50mm, steady tracking from rear side, the character is already moving deeper into the cave, body slightly leaning forward, taking small steps on uneven stone while constantly adjusting balance, the torch swings slightly ahead probing the path, warm light sweeps across walls and ground creating flowing shadows, the path ahead remains completely dark and unknown SFX: footsteps, fire crackling, cave reverb 0:03-0:06 The camera continues pushing forward, focal length slightly compressed to 45mm, the character keeps moving, the darkness ahead suddenly disturbs, a group of bats from the distant ceiling is startled, rushing forward at high speed, rapidly filling the frame and sweeping past the camera, exiting forward, the character instinctively lowers their body and raises an arm to shield the face but does not stop SFX: bat wings flapping growing from distant to explosive near then fading away, air slicing sounds 0:06-0:08 The camera continues forward with a slight lift in angle, as clarity returns the space begins to open up, the platform at the end of the cave gradually reveals its silhouette, the torchlight sweeps across the center, fully illuminating an exquisite and noble treasure chest, the character slows down approaching, gaze locked onto the target, a clear expression of surprise naturally appears, slight smile forming, eyes brightening SFX: slowing footsteps, subtle fire sound 0:08-0:10 The camera approaches the platform and slightly moves to the front side, the character steps onto the platform, leaning forward toward the chest, one hand holding the torch for light, the other reaching toward the lid, movement is controlled and light but filled with anticipation, expression maintains relaxed excitement and curiosity SFX: footsteps on stone platform, fabric movement 0:10-0:12 The camera moves in close and stabilizes, the character applies force to open the chest, the lid slowly lifts, inner light gradually spills out and intensifies, inside the chest there is only a single legendary sword floating horizontally at the center, completely still, mirror reflections and gemstone refractions create high-quality light effects, the glow illuminates the character’s face and armor, expression transitions naturally from surprise to joy and fascination, eyes soft and focused, fully captivated SFX: wooden chest opening, low-frequency resonance, subtle metallic tone 0:12-0:15 The camera slowly pulls back with slight lateral movement, keeping both character and chest in the main composition, the character is fully immersed in the joy brought by the sword, gaze unmoving; in the darkness, a structure that was fully blended with the rock wall slowly and naturally unfolds, a massive vertical pupil eye opens within the wall and stares motionlessly at the character; the character remains completely unaware, maintaining a state of joy and immersion SFX: extremely subtle stone shifting sound, low ambient pressure rumble

Seedance 2.0 AI video prompt: A gigantic abandoned cathedral stands in an endless black desert under a pale ec

A gigantic abandoned cathedral stands in an endless black desert under a pale eclipse. The architecture is impossible: gothic arches bending inward, columns made of black marble, stained-glass windows showing moving silhouettes instead of saints. Fine ash drifts through the air like slow snow. Opening frame: a slow dolly forward through the cathedral entrance. The floor is covered with thousands of sleeping shadows lying flat like bodies without owners. At the 2-second mark, the eclipse light touches the floor. The shadows begin waking. They peel away from the stone surface, stretching upward into thin humanoid forms. Their movements are slow, fluid, and unnatural, like ink rising through water. The stained-glass windows crack from inside, releasing beams of inverted light , black rays cutting through pale dust. The camera glides between the shadow figures as they silently turn toward the altar. Their edges flicker, sometimes solid, sometimes smoke. Every step they take leaves a ripple across the floor as if the stone were liquid. VFX escalation: the cathedral walls begin breathing, expanding and contracting with low pressure waves. The ceiling fractures open, revealing a sky filled with rotating eclipses. The sleeping shadows fuse together into a massive winged silhouette above the altar. Velocity ramp: a stained-glass window explodes inward ,shards suspended mid-air, each shard reflecting a different impossible sky. Final moment: the winged shadow lowers its face toward the camera, but its face is only a doorway filled with moving stars. Hyper-artistic gothic surrealism, slow cinematic motion, volumetric ash, inverted light beams, liquid shadow simulation, dreamlike horror atmosphere, 4K.

Seedance 2.0 AI video prompt: Create a 15-second horror-action multi-shot video of a giant CGI mouse cursor ar

Create a 15-second horror-action multi-shot video of a giant CGI mouse cursor arrow invading a modern city at night. The cursor behaves like a terrifying monster, destroying streets, lifting cars, throwing debris, pulling people upward, and causing mass panic. The visual identity of the cursor should feel iconic and playful in shape, but terrifying in behavior, with subtle arcade-like and voxel-like energy, blending surreal digital chaos with disaster-movie intensity. The entire sequence must feel like real smartphone footage captured by terrified bystanders. Use handheld phone camera realism, violent shake, autofocus breathing, rolling shutter, HDR mobile look, harsh street lighting, neon reflections, rain-slick roads, atmospheric smoke, emergency lights, screaming crowds, fear, chaos, and horror. Shot 1, 0-2s, fast opening flash cuts, normal busy city street at night, pedestrians, traffic, urban neon reflections, then sudden glitching lights, alarm-like flickers, people stop and look up in fear. Shot 2, 2-4s, whip pan upward, reveal a giant glowing mouse cursor arrow between skyscrapers, towering like a city-scale creature, blocky-digital menace, casting huge shadows, terrifying presence, people scream and start running. Shot 3, 4-6.5s, chaotic low-angle street shot, the cursor slams into the road, cracks asphalt, flips cars, launches debris, people run in panic, some fall, others flee, intense horror energy. Shot 4, 6.5-9s, multiple rapid flash cuts from different phone angles, the cursor drags across the street as if selecting reality itself, cars get lifted, street signs bend, a few people are pulled upward, billboards distort, city systems collapse. Shot 5, 9-12s, aerial and street-level mixed cuts, total destruction, smoke, sparks, sirens, flashing lights, the cursor swipes through the city like a monster attack, massive panic, crowd screaming, horror disaster climax. Shot 6, 12-15s, final climax and ending, the cursor rises violently out of the world as if exiting the simulation, carrying debris and chaos with it, then vanishes, leaving a devastated street, abandoned cars, smoke, distant screams, and one final shaky phone shot of survivors in shock. Style: terrifying, cinematic, disaster horror, fast flash cuts, multi-angle coverage, immersive fear, realistic CGI integrated into real footage, smartphone realism, cold blue night tones, cyan neon, magenta glitch accents, white streetlights, red emergency lights, smoke, dust, destruction, panic.

Seedance 2.0 AI video prompt: Hyper-real B-movie creature-feature action. Abandoned seaside amusement park at

Hyper-real B-movie creature-feature action. Abandoned seaside amusement park at sunset. Rusted rides, flickering carnival lights, ocean storm approaching. Wind howling through empty attractions. Aggressive handheld cinematography, crash zooms, whip pans, speed ramps, dramatic bullet-time moments. Sound: metal groaning, giant snake hissing, screaming wind, carnival machinery creaking. 0–2s — HOOK Handheld tracking shot. A young woman is already sprinting through the abandoned amusement park. Behind her— A gigantic mutated anaconda smashes through a ticket booth. Thirty feet long. Massive scales. Its body bulldozes fences and benches as it chases her. The snake is gaining. Fast. 2–5s — ESCALATION The woman reaches a Ferris wheel. Its emergency power is still running. The wheel slowly turns. She jumps into a gondola. The operator controls are dead. No stopping now. The Ferris wheel continues rotating upward. The snake immediately begins climbing the structure. 5–8s — BUILD Wide aerial shot. The woman climbs from one gondola to another trying to reach the opposite side. The snake coils around support beams. Metal groans. Bolts begin snapping. The entire Ferris wheel starts shaking violently. 8–11s — CHAOS The snake lunges. Misses her by inches. Its massive body wraps around the central axle. Too much weight. The Ferris wheel tears free from its foundation. Bullet time. Metal exploding. Support beams snapping. The entire wheel tips forward. 11–13s — PAYOFF The Ferris wheel crashes onto the sloping boardwalk. The woman jumps clear at the last possible moment. The wheel rolls downhill like a giant spinning saw blade. The snake is trapped inside the collapsing structure. 13–15s — SHOCKING ENDING The wheel finally crashes into the beach. Silence. Then the wreckage begins moving. The snake bursts out. Injured. Angry. Before it can attack— Something enormous erupts from beneath the sand and grabs the snake. Only a gigantic claw is visible. The snake is dragged underground screaming. The woman backs away. The beach starts shaking beneath her feet.

Seedance 2.0 AI video prompt: 【Style】Pseudo-documentary (Vlog Style), hyperrealistic, fixed camera shot feelin

【Style】Pseudo-documentary (Vlog Style), hyperrealistic, fixed camera shot feeling, natural light, with a slight suspenseful and thrilling tone. 【Duration】15 seconds 【Protagonist (remember to upload reference image)】A sexy young beautiful woman, preparing to wash up and go to bed in front of the sink in her home bathroom. [00:00-00:06] Shot 1: Daily setup (Normalcy). Scene: Ordinary bathroom in front of a large mirror. Action: Protagonist is brushing teeth in front of the mirror, mouth full of foam. She makes various silly faces (raising eyebrows) while brushing. Key detail: The reflection in the mirror is completely normal, actions synchronized. [00:06-00:11] Shot 2: Glitch appears (The Glitch). Action: Protagonist finishes brushing teeth, leans down to spit out foam, then turns to leave the bathroom. High-energy moment (core highlight): Just as the protagonist's real body has turned away from the mirror's frame, the "reflection" doesn't move! The "reflection" maintains the tooth-brushing posture, even smirking and raising an eyebrow at the camera, staying still for a full 2 seconds, before suddenly panicking and "flickering" to catch up with the body's movement and disappear. Director's note: Create an extremely realistic "network lag" feeling, with the reflection having an independent consciousness. [00:11-00:15] Shot 3: Thrilling turnaround (The Punchline). Action: The protagonist, already at the door, seems to sense something is wrong and suddenly turns back to look at the mirror. Result: The mirror is now completely normal, empty, only reflecting the wall opposite. The protagonist looks confused and frightened, scanning the room, displaying a terrifying expression. The frame freezes on the protagonist's bewildered face (horror film effect).

Seedance 2.0 AI video prompt: Use the provided previs storyboard <<<image_1>>> as the main visual and motion r

Use the provided previs storyboard <<<image_1>>> as the main visual and motion reference. Create a 15-second cinematic horror sequence. Read the storyboard panels as sequential shots, not as one image. Follow the panel order, camera logic, blocking, motion arrows and framing. Do not show storyboard panels, numbers, labels, text, red boxes or blue arrows in the final video. Scene opens with a wide tracking shot of char 1 walking slowly through a dense ancient forest, dappled morning light filtering through a tall pine and oak canopy, mist hovering near the ground, a large grey wolf-dog with amber eyes padding beside him. Char 1 walks searching, tilting his head upward scanning the trees, turning left and right, expression tense and focused. The wolf drops its nose to the forest floor and begins sniffing intently, nostrils flaring, breaking ahead of the man. The wolf suddenly freezes, ears forward, body rigid, staring into the darker depths of the trees. Camera pushes forward as the wolf trots urgently ahead and stops over a young woman char 2lying completely still on the forest floor among fallen leaves and roots — face up, eyes closed, unconscious, dark hair spread around her. The wolf sniffs her face then lifts its head and barks urgently, repeatedly, turning back toward the man. char 1 breaks into a full sprint through the trees, boots pounding, branches blurring past. He drops to his knees beside her, the wolf standing close, and leans over her — gently checking her pulse, examining her face with trembling hands, expression shifting from panic to desperate concern. Close on his hands, her still face, the wolf watching. Photorealistic, cinematic, natural forest light, emotional and suspenseful tone, continuous seamless motion.

More use cases

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Frequently asked questions

What are the best AI video prompts for horror?

The best horror prompts name three things: the atmospheric setup (environment, time of day, sound design cue), the camera behavior (slow push-in, handheld shake, static wide with one element moving), and the reveal beat (when the horror shows itself and how). "A dark hallway" is an environment; "a slow dolly toward the end of the hallway, the only light a faint flicker, then the light goes out" is a horror direction. Every prompt in this gallery follows that structure.

How do I generate atmospheric horror video with Seedance 2.0?

Build the atmosphere before you reveal the horror. Describe the environment in detail (the surface textures, the light sources, what is just out of frame), give the camera a slow deliberate move, and then name the exact moment of revelation — not "something scary appears" but "the hand reflected in the mirror moves before the person does." The more specific the beat, the more unsettling the result.

Can Seedance 2.0 generate creature horror?

Yes. Seedance 2.0 handles creature horror well when you describe the creature's physical characteristics and motion before you describe the camera. Specificity matters: "a figure with elongated limbs that bend at the wrong angle, moving in stop-start bursts that skip frames" gives the model a physical logic to animate. Pair the creature description with a camera instruction (handheld, low-angle, pull-focus reveal) for the most visceral results. Browse the horror prompts here for examples with preview videos.