Seedance 2.0 Prompts

Scenic is the largest free gallery of Seedance 2.0 prompts for AI video generation. Every prompt comes with a preview video, the full copy-ready prompt text, and a line-by-line breakdown — so you can see exactly what produced the result and adapt it to your own idea.

Seedance 2.0 is ByteDance's text-to-video model, one of the strongest AI video generators available alongside Sora 2, Google Veo, and Kling. The difference between a flat clip and a cinematic one is almost always the prompt. This page collects the best-performing prompts in the gallery and a short guide to writing your own.

How to write a Seedance 2.0 prompt

A reliable Seedance 2.0 prompt describes five things, roughly in this order:

  1. Subject — who or what is on screen, with concrete detail.
  2. Action — what they are doing and how it moves.
  3. Camera — the shot and movement (close-up, tracking, aerial, slow-motion).
  4. Lighting — time of day, source, and mood.
  5. Style — cinematic, anime, realistic, retro, and so on.

The fastest way to learn is to copy a working prompt and change one variable at a time. Every card below links to a page with the full prompt text you can copy in one click.

Most-saved Seedance 2.0 prompts

Seedance 2.0 AI video prompt: Duration: 15 seconds | Talent: Female model, dark hair, Nike outfit | Product: N

Duration: 15 seconds | Talent: Female model, dark hair, Nike outfit | Product: Nike Air Max Dawn SECTION 1: SHOT-BY-SHOT EFFECTS TIMELINE SHOT 1 (0:00–0:02) — Cold Open: Logo Burn-In EFFECT: Opacity bloom + slow push-in (digital zoom, scale-in 1.0→1.04x) Black frame. Nike swoosh materialises from centre — sharp contrast burn-in, white-on-black Frame is completely still. Logo holds for 0.5s, then a slow, imperceptible push begins Speed: 100% — no ramp, this is deliberate restraint Transition EXIT: Hard cut to white flash (1 frame) into Shot 2 SHOT 2 (0:02–0:04) — Ambient Hero Pose Reveal EFFECT: Slow motion (approx. 22% speed) + gentle parallax drift (horizontal, left to right, approx. 4px drift) Wide shot. Model seated on concrete, black cropped top and trousers, Air Max Dawn prominent in foreground. Shot matches the ad's hero pose exactly Pale beige/cream background gradient. Shot is composed identically to the reference image Hair strands drift softly in air — ultra-slow reveal of her glancing down at shoes Camera: Static with micro parallax drift — background floats fractionally slower than subject Transition EXIT: Vertical whip pan (downward) into Shot 3 SHOT 3 (0:04–0:05.5) — Shoe Close-Up: Air Unit Reveal EFFECT: Macro push-in (digital zoom 1.0→1.12x at 60% speed) + shallow depth-of-field rack focus (background to shoe) Extreme close-up of the Air Max unit on the sole — translucent capsule catches soft overhead light Camera locks onto the "AIR" branding moulded into the midsole Light rakes across the mesh upper — subtle specular highlight rolls slowly across the toe box Speed: 60% — smooth and deliberate Transition EXIT: Whip pan (left to right) into Shot 4 SHOT 4 (0:05.5–0:07) — Model: Face Lock EFFECT: Speed ramp (deceleration, 100%→18%) + slight clockwise rotation lock (approx. 2°) Medium close-up, model's face. She raises her gaze directly into camera — authoritative and calm Motion begins at normal speed, decelerates to near-freeze as eyes reach full contact with lens ⭐ This is the SIGNATURE VISUAL EFFECT — the deceleration freeze on direct eye contact creates a "stop the world" moment Lighting: Rembrandt-style soft loop, shadows on one side of face. No fill light change — practical only Transition EXIT: Smash cut to black (single frame) into Shot 5 SHOT 5 (0:07–0:08.5) — Kinetic Text: "BUILT TO MOVE." EFFECT: Staggered word-drop (each word slams down in sequence, with a rebound elastic ease) + background grain texture (film grain overlay, 12% opacity) Black screen. Bold condensed uppercase type. "BUILT" drops first, then "TO MOVE." follows 0.2s later — same weight, same font as reference Each word compresses slightly on impact (vertical squash ~5%) then releases to full height Voiceover begins here: Female voice, 30-year-old American accent, calm and direct — "Built for wherever you take it." Transition EXIT: Horizontal smear blur (left to right, 8-frame motion blur) dissolves into Shot 6 SHOT 6 (0:08.5–0:10) — Walking Shot: Concrete Corridor EFFECT: Low-angle tracking shot (camera approx. 15cm off ground, tracking forward) + speed ramp (acceleration, 40%→100%) Camera is shoe-level, tracking directly behind the Air Max Dawn as model walks forward on concrete Shot begins slow — tread detail, sock detail, ankle movement visible — then accelerates to natural walking pace Concrete texture fills the frame, creating a cinematic ground-level perspective Transition EXIT: Bloom flash (white, 3-frame overexposure) into Shot 7 SHOT 7 (0:10–0:12) — Feature Icons Animation EFFECT: Sequential fade-up with lateral drift (each icon slides in 6px from left, 200ms stagger) + light texture overlay Clean cream/beige background — matches ad palette exactly Three icons appear in sequence: Feather (Lightweight), Coil (Responsive), Dot-grid (Grip) — each with label text below Voiceover continues: "Light. Responsive. Made to be seen." Icons are minimal and precise — no drop shadows, flat design with fine stroke weight Transition EXIT: Fast vertical wipe (upward, 4 frames) into Shot 8 SHOT 8 (0:12–0:13.5) — Product Isolation: Rotating Shoe EFFECT: 360° slow orbit (camera revolves around shoe, approx. 120° arc shown) + subtle rim light Air Max Dawn centred on clean white/cream surface, floating with zero drop shadow Thin rim light catches the black swoosh and the air unit — product hero moment Camera orbits from side profile toward 3/4 front view — stops cleanly at 3/4 angle Speed: 35% — luxuriously slow Transition EXIT: Hard cut to black into Shot 9 SHOT 9 (0:13.5–0:15) — CTA Lock-Off EFFECT: Static hold + text cascade (staggered upward fade: tagline → button → logo) Black background. Text appears: "STEP INTO YOUR ELEMENT." — same condensed font, cream/white "SHOP NOW" button appears with swoosh icon — clean rectangle, matching reference Nike swoosh closes the frame, top-left — identical placement to source ad Voiceover signs off: "Nike. For every side of you." Frame holds 1.5 seconds. No movement. Intentional stillness. SECTION 2: MASTER EFFECTS INVENTORY Opacity bloom burn-in — used 1x (Shot 1) — logo materialisation from black, hard contrast entry Digital zoom / scale push — used 3x (Shots 1, 3, 4) — draws viewer into detail or subject Slow motion (approx. 18–22% speed) — used 3x (Shots 2, 4, 8) — creates luxury pacing and tension Parallax drift — used 1x (Shot 2) — subtle environmental depth on static shot Rack focus — used 1x (Shot 3) — directs attention to product detail Specular highlight roll — used 1x (Shot 3) — practical light sweep across mesh upper Speed ramp (deceleration) — used 2x (Shots 4, 6) — the primary kinetic device; creates contrast between motion and stillness Clockwise rotation lock — used 1x (Shot 4) — adds slight instability that reinforces the freeze moment Smash cut to black — used 2x (Shots 4, 9) — high-contrast editorial punctuation Staggered word-drop with elastic ease — used 1x (Shot 5) — kinetic typography matching brand's bold type system Film grain overlay (12% opacity) — used 1x (Shot 5) — adds texture and premium feel to text card Horizontal smear blur transition — used 1x (Shot 5→6) — bridges text card to live action Low-angle ground-level tracking — used 1x (Shot 6) — shoe-first hero framing Bloom flash (white overexposure) — used 1x (Shot 6→7) — high-contrast clean transition Sequential lateral fade-up — used 1x (Shot 7) — icon cascade matching ad's feature hierarchy 360° orbit arc — used 1x (Shot 8) — product isolation rotational reveal Rim lighting — used 1x (Shot 8) — edge separation on product for premium material read Text cascade (staggered upward) — used 1x (Shot 9) — CTA build with restrained elegance SECTION 3: EFFECTS DENSITY MAP 0:00–0:02 = LOW DENSITY (bloom, static push — 2 effects in 2s) 0:02–0:04 = MEDIUM DENSITY (slow motion, parallax, hair drift — 3 effects in 2s) 0:04–0:05.5 = MEDIUM DENSITY (macro push, rack focus, specular roll — 3 effects in 1.5s) 0:05.5–0:07 = HIGH DENSITY (speed ramp decel, rotation lock, lighting hold, smash cut — 4 effects in 1.5s) 0:07–0:08.5 = HIGH DENSITY (word-drop, elastic ease, grain overlay, voiceover sync — 4 effects in 1.5s) 0:08.5–0:10 = MEDIUM DENSITY (low-angle tracking, speed ramp accel, bloom flash — 3 effects in 1.5s) 0:10–0:12 = MEDIUM DENSITY (staggered icon fade, lateral drift, voiceover — 3 effects in 2s) 0:12–0:13.5 = MEDIUM DENSITY (orbit, rim light, slow speed — 3 effects in 1.5s) 0:13.5–0:15 = LOW DENSITY (static hold, text cascade, voiceover close — 2 effects in 1.5s) SECTION 4: ENERGY ARC Act 1 — Restraint (0:00–0:04) Opens in near-silence. Black frame. Single logo. The deliberate stillness is the hook — nothing moves until the model is revealed in full slow motion. The energy is contained and confident. The opening demands attention without demanding anything from the viewer. Act 2 — Escalation (0:04–0:10) The signature freeze-frame at Shot 4 is the inflection point — the moment direct eye contact is held as time decelerates. This is the emotional peak. Text slams in immediately after, switching register from visual to verbal. The low-angle shoe tracking shot then reintroduces motion — but now with momentum, not stillness. Energy builds through contrast: freeze → slam → move. Act 3 — Resolution (0:10–0:15) The final act decelerates deliberately. Feature icons appear cleanly — no drama, just clarity. The rotating product shot is unhurried and precise. The ad closes on a held black frame with text. The final voiceover line — "Nike. For every side of you." — lands in silence. The energy doesn't spike at the end; it settles. Premium brands don't shout their CTA. They state it. VOICEOVER SCRIPT Voice direction: 30-year-old American female. Measured, unhurried. Warm but not soft — authoritative without being cold. No vocal fry. Slight breath on the final line. Pacing: ~1.8 words per second. Record dry, no reverb.

Seedance 2.0 AI video prompt: At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest 
clearing a

At 0 to 2 seconds: Wide establishing shot of a moonlit bamboo forest clearing at night, thick mist rolling across the mossy ground, pale blue moonlight streaming through the dense canopy above. The reference shinobi character walks slowly into frame from the right side, silent on the moss, stopping in the center of the clearing. He draws his katana from his back sheath in one smooth continuous motion. Seven enemy shinobi silhouettes in dark crimson and deep indigo robes emerge from the surrounding trees, encircling him in a wide perfect ring, each carrying a different weapon — katana, twin kamas, kusarigama with chain, naginata polearm, ninjato, paired sai, tetsubo war club. Camera begins a slow circular dolly at low angle, establishing the circle formation. At 2 to 3 seconds: Rapid cross-cutting between three tight close-ups — the reference shinobi's eyes narrowing behind his mask wrap, the edge of an enemy katana catching a blade of moonlight, a kusarigama chain tightening with a subtle pull. Heavy motion blur between each cut. The tension locks into place. At 3 to 7 seconds: The seven enemies charge inward simultaneously from all directions. The reference shinobi explodes upward in one fluid violent motion, launching into a full aerial backflip. He spins a complete 360 degrees mid-air, his katana extended horizontally at chest height, the polished curved blade catching moonlight through the mist. His black shozoku robes and sash ribbons trail behind him, twisting gracefully with the rotation, the hood fluttering. As he spins, the katana cuts cleanly through all seven enemies in perfect sequence, each strike landing at neck or chest level. Dark red mist sprays outward in parabolic arcs following the blade's trajectory, droplets suspended in the cold night air. The camera orbits around him in perfect sync with his spin, keeping him locked as the center of the frame while the bamboo forest blurs radially behind him. Extreme slow-motion at 20 percent speed throughout the entire spin sequence. His mask, hood, robes, and katana remain absolutely identical to the reference character throughout the rotation. At 7 to 8 seconds: Speed ramps back toward normal as the shinobi lands in a perfect low crouch, katana extended to one side, fallen leaves and mist bursting outward from the landing impact. Behind him, the seven enemy bodies begin falling backward in near-perfect unison, their robes fluttering as they collapse, still suspended in slow motion. At 8 to 10 seconds: The reference shinobi slowly rises from his crouch, katana hanging loosely at his side. A single drop of dark liquid falls from the blade's tip in slow motion. Camera pushes in slowly from low angle as moon rays pierce through the bamboo canopy behind him, scattered leaves and pollen particles drifting through the cold shafts of light. The seven bodies finish collapsing onto the mossy ground around him, silent. He stands motionless, katana at his side, breath visible as a thin pale cloud in the cold air. Cold pale blue moonlight cutting through thick bamboo forest mist, drifting particles of pollen and dust, disturbed leaves on every impact, reflective moisture on the moss, distant torii gate silhouette barely visible through the trees. Deep desaturated blue-black and forest-green color palette with dark crimson isolation on enemy robes only, ink- painting cinematography, natural organic film grain, shot on ARRI Alexa with anamorphic 40mm lens at f/2.0. Reference the visual style of Kurosawa, Miike, and Zhang Yimou — silent, mythic, final-stand atmosphere. 9:16 vertical composition throughout. Critical character consistency: The main shinobi must remain absolutely identical to the reference character image in every single frame — same mask wrap, same hood, same robe folds, same sash, same bracers, same katana design, same build, same posture style. Do not alter, redesign, or morph the character at any point, in any lighting, from any angle. The seven enemies retain their distinct weapons and robe colors throughout. No text, no subtitles, no watermarks, no Western-style elements.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: SUBJECTS:
A lightweight urban infiltrator @ image1, wearing a functional hoodie,

SUBJECTS: A lightweight urban infiltrator @ image1, wearing a functional hoodie, black tactical chest rig with modular equipment, loose cargo pants; face obscured by black goggles; dual compact high-tech grappling launchers in both hands, thin cables connected to the wrists ENVIRONMENT: Cyberpunk Chinese-style high-altitude city; starting point is a multi-layered pagoda roof structure hundreds of meters high with stacked neon outlines; below is a vertically expanding urban abyss with dense buildings; mid-section includes building facades, hanging neon signs, and large holographic billboards; in the distance, a train tunnel entrance embedded into the architecture; along the path stands a giant holographic glass billboard; final section transitions into the tunnel interior with a high-speed train and high-voltage cables CAMERA: Single continuous shot; starts close to the character and follows downward, mid-section shifts to side tracking while maintaining motion direction, final section pushes forward at high speed and transitions to a low-angle shot before landing; noticeable FOV stretching and compression driven by speed STYLE: 2.5D style, dynamic outlines and halftone shading; character uses stepped-frame animation contrasted against the background; exaggerated stretch and motion smear at high speed, with chromatic aberration and subtle glitch effects COLOR LOGIC: High-contrast cyberpunk palette; cyan and magenta as opposing colors; upon entering the tunnel, a brief black-and-white inversion occurs, preserving only the character and electric sparks in highlight colors Timeline 0:00–0:03: FPV close behind the character in a rapid downward fall; lens shifts from mid to wide; the character leans back off the pagoda roof edge into free fall and accelerates; layered roof structures quickly recede while the urban abyss opens below; neon lines stretch into speed trails SFX: (wind intensifies) 0:03–0:06: While falling, the character fires a grappling hook, locking onto a neon sign; the cable tightens, pulling the body into a horizontal swing close to building surfaces; the train tunnel entrance in the distance gradually enlarges; speed increases at the lowest swing point and continues forward along the direction SFX: (lock-on + cable tension) 0:06–0:09: Camera pushes forward to the character’s front; the character crashes into a giant holographic glass billboard along the path; a brief moment of impact pause occurs with chromatic offset and distortion; cracks spread outward; shards gain bold black outlines and flatten into planar graphic shapes, some stretching into comic panel forms; a large hand-drawn onomatopoeia “KRACK” briefly flashes across the frame, then is torn apart and carried away by flying debris and high-speed motion; the character breaks through and continues forward at speed SFX: (glass shatter + glitch distortion) 0:09–0:12: Maintains forward trajectory into the train tunnel; the character weaves between a speeding train and high-voltage cables; each close pass near cables triggers a brief inversion into high-contrast black and white, retaining only the character and electric sparks in cyan and magenta SFX: (electric buzz + train wind pressure) 0:12–0:15: Losing traction, the character drops toward the train roof; the body tightens, then drives downward into landing; impact generates an outward energy wave; the character stabilizes, stands, and looks up; the frame freezes into a comic cover composition with halftone and print texture overlay SFX: (heavy impact)

SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound

Seedance 2.0 AI video prompt: Use the provided image as visual reference.
CONCEPT:
Romantic Rain Dance — Intim

Use the provided image as visual reference. CONCEPT: Romantic Rain Dance — Intimate, cinematic couple moment in a city street at night. STYLE: Cinematic, soft lighting, rain-soaked aesthetic, slow motion + real-time mix, shallow depth of field, glowing streetlights, wet reflections on asphalt. TIMELINE: 0: 00–0:03 Couple standing close in heavy rain Soft smile, eye contact Raindrops visible in slow motion Slight sway as music builds 0 :03–0:06 They begin slow dancing Hands interlocked Girl spins gently under his arm Water splashes subtly around feet 0 :06–0:09 Guy pulls her closer by the waist Intimate eye contact, soft laughter She leans back slightly in a graceful dip 0 :09–0:12 He lifts her slightly off the ground (romantic lift) She wraps one arm around his neck Slow motion emphasis on lift + rain droplets 0: 12–0:15 He spins while holding her mid-air Streetlights flare in background Wet clothes shimmer under light 0: 15–0:18 He gently sets her down They transition into playful dance steps Light footwork, splashing water 0: 18–0:22 Second lift: he lifts her higher, slight rotation She extends one arm outward (elegant pose) Camera circles around them 0: 22–0:25 Final pose: she leans into him Foreheads almost touching Rain falling heavily, cinematic slow motion CAMERA DETAILS: Mix of close-ups (faces, hands) and medium shots Slow circular tracking shots Occasional handheld feel for realism Lens flare from streetlights MOOD: Romantic, intimate, dreamy, passionate, slightly playful

Seedance 2.0 AI video prompt: Create a heartwarming, emotionally resonant 3D CGI animated short film in ultra-

Create a heartwarming, emotionally resonant 3D CGI animated short film in ultra-realistic Pixar/DreamWorks quality, hyper-detailed, cinematic lighting, 4K resolution, 24fps, smooth fluid animation with subtle particle effects and god rays. Style reference: emotional Pixar shorts like “Float”, “Bao”, or “The Little Prince” meets “The Secret Life of Pets” - extremely expressive character faces, especially huge sparkling eyes that convey deep emotion, soft skin textures, detailed fur, realistic cloth simulation on worn clothing, and warm golden-hour cinematography. Overall atmosphere and lighting: Magic golden-hour sunset, warm orange, pink, and golden hues dominating the scene. Soft volumetric god rays, floating dust and bread crumbs sparkling in the light, gentle lens flares, long soft shadows on concrete. The background starts with a hazy city skyline and gradually reveals a vast calm sea at the horizon as the camera pulls back. Gentle wind, warm breeze effect on hair and fur. Main characters (highly detailed and consistent throughout): The Boy: 10–11-year-old street kid with messy jet-black shaggy hair, big expressive warm-brown eyes full of innocence and empathy, light freckles across cheeks, slightly dirty face, wearing a ragged oversized light-gray t-shirt with holes and dirt stains, patched blue jeans, and worn sneakers. He carries a half-eaten crusty baguette-style bread roll. The Stray Dog: Small scruffy mixed-breed terrier-type dog (light golden-brown shaggy fur with dirt and matted patches), floppy ears with tiny red tags, enormous soulful brown eyes that shift from sad/hopeful to overjoyed, expressive eyebrows, black nose, wagging tail. Very animated facial expressions - the dog is the emotional co-lead. Story & Shot-by-Shot Sequence: 0–2s: Extreme close-up on the Boy’s face as he takes a big bite of the bread roll, eyes wide with surprise and slight hunger. Soft sunset backlight on his face, crumbs on lips. Camera slowly pushes in. 2–4s: Cut to close-up of the Dog sitting alone on cracked concrete pavement, looking up with huge sad, hopeful puppy eyes directly at camera (and implied at the Boy). Ears slightly drooped, tail still. 4–6s: Over-the-shoulder shot from behind the Boy (we see his messy hair and shoulder), revealing the Dog sitting a few feet away in the golden light, eyes locked on the bread. 6–8s: Tight close-up on the Boy’s face - his expression shifts from surprise to deep empathy and sadness as he realizes the Dog’s situation. He slowly lowers the bread, eyes softening. 8–10s: Close-up on the Dog’s face — eyes widen even more, head tilts cutely, tail starts wagging slowly. 10–12s: Close-up on the Boy’s face as he gently closes his eyes for a moment (internal decision), then opens them with a soft, kind smile. 12–14s: Beautiful close-up of the Boy’s hands breaking the bread roll in half - crumbs and small pieces fly dramatically in slow-motion, sparkling in the sunset light. Extend the reference video @/video1 1–3s: Medium shot - the Boy’s hand extends the half-bread toward the Dog. The Dog stands up excitedly, eyes huge and sparkling, tail wagging furiously. 3–6s: Wider emotional shot - the Boy is now sitting cross-legged on the pavement next to a small backpack and a green glass bottle. He smiles warmly and offers the bread. The Dog gently takes the bread from his hand with its mouth, tail going crazy, happy expression. 6–9s: Heart-melting moment - the Dog finishes the bread and immediately cuddles up against the Boy’s leg, resting its head on his knee with eyes half-closed in pure bliss. The Boy gently pets the Dog’s head with love and affection, both looking peaceful and connected. 9–12s: Playful interaction - the Dog suddenly perks up, jumps around excitedly in front of the Boy with tongue out and huge happy grin, bouncing on its front paws. The Boy laughs softly and reaches out playfully. 12–14s: Final wide cinematic shot - the Boy stands up and walks slowly away from camera toward the glowing sunset over the sea, silhouette against the bright horizon. The Dog happily trots right beside him, tail wagging. The camera slowly pulls back and tilts up, revealing the full beautiful waterfront promenade with the golden sun reflecting on the water.

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Seedance 2.0 prompts: FAQ

What is Seedance 2.0?

Seedance 2.0 is ByteDance's text-to-video AI model. It turns written prompts into short, high-fidelity videos with strong motion, camera control, and cinematic quality. It's one of the leading AI video generators alongside Sora 2, Google Veo, and Kling.

What makes a good Seedance 2.0 prompt?

A strong Seedance 2.0 prompt names the subject, the action, the camera movement, the lighting, and the visual style — in that rough order. Be concrete and visual. Every prompt in this gallery shows the full text so you can copy a proven structure and swap in your own subject.

Are these Seedance 2.0 prompts free?

Yes. Every prompt in the Scenic gallery is free to copy and use. There is no paywall and no account required to browse and copy prompt text.

How do I use Seedance 2.0 for free?

Copy any prompt from this gallery, then paste it into a platform that runs Seedance 2.0. Tweak the subject, setting, and camera move to fit your idea, and generate. The prompts here are model-tested structures you can adapt.

Can I use these prompts with Sora 2, Veo, or Kling?

Yes. While these prompts are tuned for Seedance 2.0, the underlying structure — subject, action, camera, lighting, style — transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model.