Pan Seedance 2.0 Prompts
Horizontal sweeps that reveal a scene. Seedance 2.0 pan-shot prompts for controlled camera motion in AI video.
14 free pan Seedance 2.0 prompts — copy-ready, with preview videos.
0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.
@0xbisc
Create a 15-second seamless one-take cinematic video transitioning through [ Image 1 to Image 6] Strictly no hard cuts, no fades, and no opacity changes. Use fluid, continuous camera movements (like whip-pans or zooms) to bridge each scene naturally. Soundtrack: A continuous, groovy cinematic funk track with synchronized transition SFX that match the camera motion. The flow must be uninterrupted from start to finish.
@opener_ai
use @[image1] as sequential keyframes for a continuous cinematic glide forming a full 360° exploration smooth path-based motion with seamless interpolation between keyframes, no cuts, no jumps equirectangular 360° projection, full spherical perspective, perfect wraparound continuity camera flows naturally through the environment with varied framing, alternating wide spatial coverage and close proximity passes, maintaining strict spatial coherence and directional continuity foreground elements dynamically pass through frame to enhance depth, consistent parallax across motion stable motion, no flicker, consistent lighting, scale, geometry, and perspective across all transitions immersive single continuous shot, no visual resets, no discontinuities
@aimikoda
A character is the focus of the image. The character is positioned in a busy outdoor location during the golden hour (late afternoon), with warm, natural sunlight. A tiny figure is actively climbing the character. The camera is positioned at a dramatic low angle, looking up from the ground, starting close to the tiny figure and panning up alongside the character to emphasize their immense, colossal scale. As the camera rises, it shows the character's face, looking down with a highly surprised, wide-eyed expression and a slight blush as they notice the tiny figure climbing them. Key Elements: Characters: Tiny figure; Main character as the giant. Action: Tiny figure climbs up the character. Dynamic low-angle panning shot following the figure's ascent. Perspective/Camera: Extreme low-angle looking up, emphasizing the main character's colossal scale. Setting: Outdoor location, golden hour lighting. Details: Main character shows extreme surprise upon noticing the tiny figure climbing them.
@ertanlabs
FORMAT: 15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL COMEDIC PAYOFF SUBJECTS: A small round-faced figure with huge eyes, copper-red pigtails, a yellow polka-dot dress, and exaggerated cartoon proportions. A tall ice cream vendor with a curled mustache, crimson vest, tilted cap, and a long brass paddle carrying elastic white ice cream. Stylized 3D animation with rounded shapes and squash-and-stretch. ENVIRONMENT: A sunlit stone courtyard in an old hillside town with flower-draped archways, a mosaic fountain, ceramic bowls, and a brass ice cream cart with copper bells. Late afternoon light creates warm highlights on cobblestone. MOOD: Fast slapstick mischief with instant hooks, fake wins, and a crowd-pleasing payoff. COLOR LOGIC: Hyperreal Pop Look TIMELINE: 0:00-0:02: The Scroll Stop. Extreme close-up, 50mm. Huge eyes reflect a spinning white scoop, then pull fast to a wide shot, 35mm, revealing the figure frozen mid-skid as the vendor presents the brass paddle like a stage trick. SFX: sharp gasp, bell flutter, fountain splash. 0:02-0:04: Match cut into The First Miss. Close-up, 50mm. Hands clap shut on empty air as the cone snaps upward. The face stays frozen while the pupils tilt up. SFX: quick whoosh, soft clap, tiny squeak, crowd chuckle. 0:04-0:07: Cut on action into The Side Switch. Medium wide shot, 35mm. The vendor slides the paddle behind his back and pops the cone out on the other side. The figure lunges left, scrambles right, and pinwheels in place. A tea glass rattles on a nearby table. SFX: paddle swishes, shoe skids, glass clink, growing laughter. 0:07-0:09: Reaction cut into The Fake Victory. Medium close-up, 50mm. The cone lands in the waiting hand and the face bursts into victory, then the vendor peels the stretchy scoop away in one smooth move, leaving the cone bare for a beat. SFX: victory chime cut short, peel wobble, laughter pop, offended inhale. 0:09-0:11: Insert cut into The Public Humiliation. Insert shot of a ceramic cat staring from a shelf. Smash cut to a medium shot, 35mm, as the figure sags into noodle posture, then puffs both cheeks and folds both arms while onlookers bounce with silent laughter. SFX: tiny huff, crowd laughter swell, cart bell tinkle. 0:11-0:15: Whip pan transition into The Real Win. Medium close-up, 50mm. The vendor kneels and places the cone gently into the waiting hand with no trick this time. One still beat. The figure looks down, eyes sparkle, then the camera pulls back to a wide shot, 35mm, as the figure leans in for the first taste and the courtyard breaks into applause. SFX: soft handoff, held-breath pause, bright chime bloom, applause burst, warm music lift.
A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior with natural skin tone lands amidst towering elemental figures. He extends his hand, summoning a returning glowing hammer. He channels lightning, moving swiftly and hurling the hammer to push back the figures. Dynamic handheld camera, rapid whip-pans, varied angles, cinematic blur, no music. Shot 1 (0.0-2.0s) - Fast tilt-down; warrior lands smoothly on volcanic rock; kinetic wave pushes the ash away. Shot 2 (2.0-4.0s) - Whip-pan; he extends his arm; a glowing hammer streaks in with blue electricity and lands perfectly in his hand. Shot 3 (4.0 -6.5s) - Dynamic tracking; he weaves through the towering figures, throwing the glowing hammer to repel them; the hammer ricochets and returns to his grip. Shot 4 (6.5-8.5s) - Fast lateral pan; he leaps nimbly between the figures, channeling blue lightning through graceful kinetic movements. Shot 5 (8.5-10. Os) - Fast push-in; he lands and presses the glowing hammer forcefully against the volcanic floor. Shot 6 (1 0.0-12.0s) Extreme wide shot; a massive wave of blue electrical energy bursts outward, directly hitting and sweeping all the towering forces backward into the air.
@Shorelyn_
High-speed action shot. From the shadows, DRAEV with his white hair and glowing red eyes blitzes into the frame in a blur. He slams the speaking gangster against the wall with his left hand, gripping his throat as the body turns into dark smoke. Simultaneously, DRAEV spins and kicks the second vampire's chest, throwing him violently against concrete blocks. Fast whip pan, heavy motion blur, violent fluid martial arts movement. No music , No intro sound.
@Cortex__Visual
体育赛事电视转播画面,职业篮球比赛现场,万人球馆。转播镜头从观众席快速平移扫过,减速停在一位长黑发亚洲美女身上,她穿着白色深V上衣,察觉自己上了大屏幕,抬头露出自然微笑,随手拨了一下耳边头发。周围观众虚焦,背景LED广告牌光斑闪烁。真实有线电视信号质感,广播压缩噪点,无电影调色。
@johnAGI168
top down shot of the the woman taking out the all the swordsmen men with and powerful attacks, we only see her from the back - camera pan up establishing, tense, nbody is moving - avoid showing the ground, focus on upper body - then at 3 seconds, jumpcut after jumpcut with blood
@karim_yourself
white plaster. falling from the ceiling. in tiny wisps. and small bits of wood. Slowly piling up in a line. As the camera moves right to left.
@Greeneyes234567
miniature rooftop city, thick fog, one red signal light, slow lateral camera drift, no text, no logo.
@LeoRennerbnkp
slow 20-degree rotation, product centered, label fictional, no zoom, no new objects, stable lighting.
@AlexWillia65972
@.Image1 Create a 15 second photorealistic live sports broadcast video using the exact tiny 3D pixel art boxing mascot from the uploaded reference image. Preserve the same voxel body, face, hair, pixel eyes, red boxing gloves, red shorts, boots, playful grin, cute underdog energy, and identity. Do not change the mascot or make it human. Official BMX TV SPORTS live broadcast during a packed Argentina vs Brazil football match in a modern stadium at golden hour. Professional high angle broadcast camera from the main gantry, long optical zoom lens, smooth tripod pan/tilt, natural 4K live TV texture, slight broadcast compression. Static top-left scoreboard: “BMX TV SPORTS | 67:42 | ARG 2 – 1 BRA | LIVE HD”. Static top right white and blue “BMX TV” logo. Keep graphics fixed and readable. 0–4s: Camera cuts to the front row crowd. Argentina and Brazil fans cheer naturally. The camera finds the tiny pixel boxing mascot sitting like a normal fan, holding a small burger with a blue soda can beside it. It notices itself on the giant stadium screen, pauses, gives a cheeky confident grin, and taps its red gloves together. Voiceover 0–4s: “Wait a second… the crowd cam just found the tiniest champion in the stadium!” 4–8s: Stewards open a small pitch-side access gate for a planned BMX TV halftime fan challenge. The mascot places the burger and soda on the seat, jumps down, and walks onto the grass with tiny confident boxer energy. Camera pans and zooms out smoothly, showing the huge stadium around it. Voiceover 4–8s: “It’s stepping onto the pitch for the BMX TV halftime challenge!” 8–12s: An Argentina player in a white warm-up bib gently rolls the ball to the mascot’s feet while a Brazil player smiles nearby. The mascot traps the ball with one boot, steps back, bounces once like a boxer, then kicks the ball cleanly and powerfully. A sharp “thwack” is heard. Voiceover 8–12s: “Look at that control… and here comes the shot!” 12–15s: The ball flies in a fast believable arc into the top corner. The goalkeeper dives late and misses. The net snaps back. The stadium erupts with laughter, applause, and a huge roar. The mascot celebrates with a tiny boxer shuffle, turns to the lens, smiles proudly, then covers the camera with one red glove. Voiceover 12–15s: “Unbelievable! Top corner! A legendary BMX TV moment!” Audio: live commentator voiceover, crowd hum, flag rustle, announcer echo, boot-ball impact, net snap, applause, laughter, huge crowd roar. No music, no slow motion, no drone shot. Photorealistic 4K, 60fps, natural daylight, realistic optical zoom, believable ball physics, proper shadows, real grass contact. Negative prompt: different mascot, changed design, human boxer, flat 2D cartoon, scary mascot, inconsistent face, extra limbs, warped body, fake crowd, empty stadium, pitch invasion, moving scoreboard, floating logo, distorted text, impossible ball physics, handheld shake, glossy fashion commercial look, brand logos except BMX TV.
@bmx_ai13
A hyper-realistic FIFA World Cup live broadcast shot inside a massive football stadium, filmed entirely from the perspective of an authentic televised crowd camera. Everything is seen through the official live TV broadcast feed, with realistic sports channel graphics always visible on screen: scoreboard showing “BRA 2 - 1 ARG”, match timer around 78:34 The broadcast crowd camera quickly scans across thousands of screaming football fans before stopping on reference Image . She is fully immersed in the game at first, wearing a yellow Brazil jersey and holding a small Brazilian flag. Suddenly she notices herself appearing on the giant stadium screen and live television feed. Her eyes widen in excitement and she instantly reacts naturally like a real fan caught on camera. She jumps up excitedly, waves directly at the camera, blows a kiss toward the lens, and energetically waves her small Brazil flag while shouting in Portuguese: “Vamos, Brasil!”
@Inshrah_ali_
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Frequently asked questions
What are Seedance 2.0 pan prompts?
Seedance 2.0 pan prompts are text instructions written to generate pan-focused AI videos with ByteDance's Seedance 2.0 model. Horizontal sweeps that reveal a scene. Seedance 2.0 pan-shot prompts for controlled camera motion in AI video.
How do I write a good pan prompt for Seedance 2.0?
Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.
Are these pan prompts free to use?
Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.
Can I use these prompts with other AI video models?
These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.