How to Use Seedance 2.0 for Free

Seedance 2.0is ByteDance's text-to-video AI model — one of the strongest available alongside Sora 2, Google Veo, and Kling. You can generate Seedance 2.0 videos for free using free trial credits, and the prompts that make those generations look good are 100% free to copy right here on Scenic.

Below: a quick guide to generating for free, then the most-saved free Seedance 2.0 prompts in the gallery — each with a preview video and copy-ready text.

Use Seedance 2.0 free in 3 steps

  1. 1

    Find a platform that runs Seedance 2.0

    Seedance 2.0 is ByteDance's text-to-video model. Several platforms expose it with a free tier or free trial credits — check the current free-credit offers before you commit to any paid plan.

  2. 2

    Start from a proven prompt

    The fastest way to a good free generation is to copy a prompt that already works. Every prompt in Scenic's gallery below is free to copy — preview the result video, copy the full prompt text, and paste it in.

  3. 3

    Swap in your subject and generate

    Change the subject, setting, and camera move to fit your idea while keeping the structure. Free tiers usually cap length and resolution, so keep shots short (5–15s) to stretch your credits.

Best free Seedance 2.0 prompts

Copy any prompt free — no account needed to browse and copy.

Seedance 2.0 AI video prompt: Use the provided character sheet @[image1] as reference.

Create a cinematic cha

Use the provided character sheet @[image1] as reference. Create a cinematic character introduction video. Open with the character looking into camera and speaking naturally, introducing herself in her own words. Do not treat the sheet as a single image. Use its elements as separate shots. Structure: detail → identity → presence → full reveal Make the character active: she moves, reacts, interacts with her environment and prop while talking short, natural gestures, small shifts, purposeful motion Show acting range: subtle emotional shifts while speaking (confidence, hesitation, curiosity, intensity) express through micro-expressions, eyes, tone, and body language Include: face close-ups, outfit/material details, prop usage, expressive performance moments Keep everything grounded and realistic. Camera: controlled, minimal movement (soft push-ins, light tracking, subtle handheld) Lighting: cinematic and consistent End on a confident mid or full shot, character fully established.

@aimikoda

Seedance 2.0 AI video prompt: Bullet time effect. A young woman in a mustard-yellow jumpsuit slipping and fall

Bullet time effect. A young woman in a mustard-yellow jumpsuit slipping and falling backward on a suburban sidewalk in front of a modest house with a wooden fence. A banana peel lies on the ground beneath her, implying the cause of the fall. Groceries burst out of a paper bag mid-air—fresh vegetables, tomatoes, oranges, leafy greens, a baguette, and an egg carton—all suspended in perfect stillness. Her body is tilted horizontally, limbs flailing, facial expression shocked and wide-eyed. All objects—food, packaging, and debris—are frozen in time, floating around her. The environment remains completely still while the camera smoothly orbits 360 degrees at a low angle, emphasizing the dramatic fall. Cinematic composition, overcast natural lighting, shallow depth of field, slight wide-angle lens distortion for dynamic perspective, highly detailed textures, photorealistic style.

SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound

Seedance 2.0 AI video prompt: Duration: 15 seconds | Talent: Female model, dark hair, Nike outfit | Product: N

Duration: 15 seconds | Talent: Female model, dark hair, Nike outfit | Product: Nike Air Max Dawn SECTION 1: SHOT-BY-SHOT EFFECTS TIMELINE SHOT 1 (0:00–0:02) — Cold Open: Logo Burn-In EFFECT: Opacity bloom + slow push-in (digital zoom, scale-in 1.0→1.04x) Black frame. Nike swoosh materialises from centre — sharp contrast burn-in, white-on-black Frame is completely still. Logo holds for 0.5s, then a slow, imperceptible push begins Speed: 100% — no ramp, this is deliberate restraint Transition EXIT: Hard cut to white flash (1 frame) into Shot 2 SHOT 2 (0:02–0:04) — Ambient Hero Pose Reveal EFFECT: Slow motion (approx. 22% speed) + gentle parallax drift (horizontal, left to right, approx. 4px drift) Wide shot. Model seated on concrete, black cropped top and trousers, Air Max Dawn prominent in foreground. Shot matches the ad's hero pose exactly Pale beige/cream background gradient. Shot is composed identically to the reference image Hair strands drift softly in air — ultra-slow reveal of her glancing down at shoes Camera: Static with micro parallax drift — background floats fractionally slower than subject Transition EXIT: Vertical whip pan (downward) into Shot 3 SHOT 3 (0:04–0:05.5) — Shoe Close-Up: Air Unit Reveal EFFECT: Macro push-in (digital zoom 1.0→1.12x at 60% speed) + shallow depth-of-field rack focus (background to shoe) Extreme close-up of the Air Max unit on the sole — translucent capsule catches soft overhead light Camera locks onto the "AIR" branding moulded into the midsole Light rakes across the mesh upper — subtle specular highlight rolls slowly across the toe box Speed: 60% — smooth and deliberate Transition EXIT: Whip pan (left to right) into Shot 4 SHOT 4 (0:05.5–0:07) — Model: Face Lock EFFECT: Speed ramp (deceleration, 100%→18%) + slight clockwise rotation lock (approx. 2°) Medium close-up, model's face. She raises her gaze directly into camera — authoritative and calm Motion begins at normal speed, decelerates to near-freeze as eyes reach full contact with lens ⭐ This is the SIGNATURE VISUAL EFFECT — the deceleration freeze on direct eye contact creates a "stop the world" moment Lighting: Rembrandt-style soft loop, shadows on one side of face. No fill light change — practical only Transition EXIT: Smash cut to black (single frame) into Shot 5 SHOT 5 (0:07–0:08.5) — Kinetic Text: "BUILT TO MOVE." EFFECT: Staggered word-drop (each word slams down in sequence, with a rebound elastic ease) + background grain texture (film grain overlay, 12% opacity) Black screen. Bold condensed uppercase type. "BUILT" drops first, then "TO MOVE." follows 0.2s later — same weight, same font as reference Each word compresses slightly on impact (vertical squash ~5%) then releases to full height Voiceover begins here: Female voice, 30-year-old American accent, calm and direct — "Built for wherever you take it." Transition EXIT: Horizontal smear blur (left to right, 8-frame motion blur) dissolves into Shot 6 SHOT 6 (0:08.5–0:10) — Walking Shot: Concrete Corridor EFFECT: Low-angle tracking shot (camera approx. 15cm off ground, tracking forward) + speed ramp (acceleration, 40%→100%) Camera is shoe-level, tracking directly behind the Air Max Dawn as model walks forward on concrete Shot begins slow — tread detail, sock detail, ankle movement visible — then accelerates to natural walking pace Concrete texture fills the frame, creating a cinematic ground-level perspective Transition EXIT: Bloom flash (white, 3-frame overexposure) into Shot 7 SHOT 7 (0:10–0:12) — Feature Icons Animation EFFECT: Sequential fade-up with lateral drift (each icon slides in 6px from left, 200ms stagger) + light texture overlay Clean cream/beige background — matches ad palette exactly Three icons appear in sequence: Feather (Lightweight), Coil (Responsive), Dot-grid (Grip) — each with label text below Voiceover continues: "Light. Responsive. Made to be seen." Icons are minimal and precise — no drop shadows, flat design with fine stroke weight Transition EXIT: Fast vertical wipe (upward, 4 frames) into Shot 8 SHOT 8 (0:12–0:13.5) — Product Isolation: Rotating Shoe EFFECT: 360° slow orbit (camera revolves around shoe, approx. 120° arc shown) + subtle rim light Air Max Dawn centred on clean white/cream surface, floating with zero drop shadow Thin rim light catches the black swoosh and the air unit — product hero moment Camera orbits from side profile toward 3/4 front view — stops cleanly at 3/4 angle Speed: 35% — luxuriously slow Transition EXIT: Hard cut to black into Shot 9 SHOT 9 (0:13.5–0:15) — CTA Lock-Off EFFECT: Static hold + text cascade (staggered upward fade: tagline → button → logo) Black background. Text appears: "STEP INTO YOUR ELEMENT." — same condensed font, cream/white "SHOP NOW" button appears with swoosh icon — clean rectangle, matching reference Nike swoosh closes the frame, top-left — identical placement to source ad Voiceover signs off: "Nike. For every side of you." Frame holds 1.5 seconds. No movement. Intentional stillness. SECTION 2: MASTER EFFECTS INVENTORY Opacity bloom burn-in — used 1x (Shot 1) — logo materialisation from black, hard contrast entry Digital zoom / scale push — used 3x (Shots 1, 3, 4) — draws viewer into detail or subject Slow motion (approx. 18–22% speed) — used 3x (Shots 2, 4, 8) — creates luxury pacing and tension Parallax drift — used 1x (Shot 2) — subtle environmental depth on static shot Rack focus — used 1x (Shot 3) — directs attention to product detail Specular highlight roll — used 1x (Shot 3) — practical light sweep across mesh upper Speed ramp (deceleration) — used 2x (Shots 4, 6) — the primary kinetic device; creates contrast between motion and stillness Clockwise rotation lock — used 1x (Shot 4) — adds slight instability that reinforces the freeze moment Smash cut to black — used 2x (Shots 4, 9) — high-contrast editorial punctuation Staggered word-drop with elastic ease — used 1x (Shot 5) — kinetic typography matching brand's bold type system Film grain overlay (12% opacity) — used 1x (Shot 5) — adds texture and premium feel to text card Horizontal smear blur transition — used 1x (Shot 5→6) — bridges text card to live action Low-angle ground-level tracking — used 1x (Shot 6) — shoe-first hero framing Bloom flash (white overexposure) — used 1x (Shot 6→7) — high-contrast clean transition Sequential lateral fade-up — used 1x (Shot 7) — icon cascade matching ad's feature hierarchy 360° orbit arc — used 1x (Shot 8) — product isolation rotational reveal Rim lighting — used 1x (Shot 8) — edge separation on product for premium material read Text cascade (staggered upward) — used 1x (Shot 9) — CTA build with restrained elegance SECTION 3: EFFECTS DENSITY MAP 0:00–0:02 = LOW DENSITY (bloom, static push — 2 effects in 2s) 0:02–0:04 = MEDIUM DENSITY (slow motion, parallax, hair drift — 3 effects in 2s) 0:04–0:05.5 = MEDIUM DENSITY (macro push, rack focus, specular roll — 3 effects in 1.5s) 0:05.5–0:07 = HIGH DENSITY (speed ramp decel, rotation lock, lighting hold, smash cut — 4 effects in 1.5s) 0:07–0:08.5 = HIGH DENSITY (word-drop, elastic ease, grain overlay, voiceover sync — 4 effects in 1.5s) 0:08.5–0:10 = MEDIUM DENSITY (low-angle tracking, speed ramp accel, bloom flash — 3 effects in 1.5s) 0:10–0:12 = MEDIUM DENSITY (staggered icon fade, lateral drift, voiceover — 3 effects in 2s) 0:12–0:13.5 = MEDIUM DENSITY (orbit, rim light, slow speed — 3 effects in 1.5s) 0:13.5–0:15 = LOW DENSITY (static hold, text cascade, voiceover close — 2 effects in 1.5s) SECTION 4: ENERGY ARC Act 1 — Restraint (0:00–0:04) Opens in near-silence. Black frame. Single logo. The deliberate stillness is the hook — nothing moves until the model is revealed in full slow motion. The energy is contained and confident. The opening demands attention without demanding anything from the viewer. Act 2 — Escalation (0:04–0:10) The signature freeze-frame at Shot 4 is the inflection point — the moment direct eye contact is held as time decelerates. This is the emotional peak. Text slams in immediately after, switching register from visual to verbal. The low-angle shoe tracking shot then reintroduces motion — but now with momentum, not stillness. Energy builds through contrast: freeze → slam → move. Act 3 — Resolution (0:10–0:15) The final act decelerates deliberately. Feature icons appear cleanly — no drama, just clarity. The rotating product shot is unhurried and precise. The ad closes on a held black frame with text. The final voiceover line — "Nike. For every side of you." — lands in silence. The energy doesn't spike at the end; it settles. Premium brands don't shout their CTA. They state it. VOICEOVER SCRIPT Voice direction: 30-year-old American female. Measured, unhurried. Warm but not soft — authoritative without being cold. No vocal fry. Slight breath on the final line. Pacing: ~1.8 words per second. Record dry, no reverb.

@noman23761

Seedance 2.0 AI video prompt: A cinematic anime-style video, vibrant Studio Ghibli and Makoto Shinkai inspired

A cinematic anime-style video, vibrant Studio Ghibli and Makoto Shinkai inspired aesthetic, highly detailed painterly visuals, beautiful dynamic lighting. We follow from behind in a smooth, continuous tracking shot a young person with short dark messy hair, wearing a white t-shirt, denim shorts, white socks and sneakers, and a brown backpack. They are confidently skateboarding away from the camera down a wide coastal highway. The road runs alongside a bright turquoise ocean on the right with gentle waves, rocky shoreline, and a distant city skyline across the water. On the left are modern high-rise buildings, green hills, traffic with passing cars and trucks. Bright sunny day, clear blue sky filled with large fluffy white clouds, strong sunlight creating lens flares and a glowing sun in the upper right. The skater's hair and clothes move naturally in the wind, arms slightly outstretched for balance, smooth carving motions on the skateboard. Dynamic forward motion, slight parallax as scenery scrolls past, birds flying in the sky, realistic motion blur on wheels and background elements, 4K quality, fluid 24-30fps animation, immersive depth of field, vibrant color grading with warm golden highlights and cool ocean blues, epic yet peaceful summer vibe, professional cinematic composition. Duration: 15 seconds, smooth long take, camera follows steadily from behind at eye level with gentle forward push.

@Maercihh

Seedance 2.0 AI video prompt: 0-5 seconds
Camera Work: Low-angle shot, showcasing the immense body of the drag

0-5 seconds Camera Work: Low-angle shot, showcasing the immense body of the dragon. Flames and magma splash around, and the dragon's scales glisten in the firelight, creating a tense and oppressive atmosphere. Action: The samurai stands firmly in the center of the cave, feet planted, holding the glowing katana, eyes locked on the dragon. 6-9 seconds Camera Work: The camera rapidly zooms in, capturing the dragon opening its massive mouth, letting out a deafening roar. Flames surge from the dragon’s mouth, the air vibrates, and the entire cavern fills with the overwhelming sound. Action: The dragon's roar stirs up a powerful gust of wind, causing the samurai's clothes to flap violently, but he remains steadfast and unmoved. 10-12 seconds Camera Work: The camera quickly pans upward as the dragon roars, capturing the samurai suddenly leaping into the air, swiftly raising his glowing katana. The motion is smooth and swift, the sword slicing through the air with a flash of light. Action: The samurai leaps towards the dragon's head, the tip of the katana precisely touching the dragon's forehead. The blade emits a dazzling glow, the light spreading from the sword’s tip, filling the entire frame, as if the air has frozen. 13-15 seconds Camera Work: The camera begins a 360-degree rotation, slowly circling the samurai and the dragon, emphasizing the moment of the sword’s contact with the dragon's head. The rotating camera highlights the light emanating from the sword, spreading outwards, bringing a sense of mysterious power. Action: As the sword touches the dragon’s head, the glow intensifies. The samurai and the dragon’s eyes slowly close, entering a deep resonance. The surrounding flames and smoke gradually subside, and the atmosphere becomes calm and mystical. The circular motion of the camera adds an epic feel, as if time has completely stopped.

@0xbisc

Seedance 2.0 AI video prompt: 15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yello

15 seconds, stylized 2D hand-drawn animation, overhead battlefield on aged yellow lined notebook paper, clear blue horizontal ruled lines and a red left margin line always visible, fine paper grain, pencil marks, ink strokes, minimal classroom-material aesthetic at the start. The entire video must preserve the same paper world from start to finish. No live action, no 3D rendering, no realistic human faces, no modern objects, no narration, no subtitles. Core concept: A childish classroom doodle of an ancient war gradually transforms into a legendary illustrated battlefield, then collapses back into scribbles after the climax. The escalation must feel smooth, intentional, and visually magical, as if imagination is taking over the page. Army design: Two opposing ancient armies drawn first as simple colored stick figures, one faction in red, one faction in blue. Dense infantry blocks with spears and swords, cavalry units with long lances, banner carriers, archers. At first they are crude doodles with simple line limbs and circular heads. As the battle intensifies, they evolve step by step into more detailed inked warriors with clearer armor silhouettes, horses, weapons, helmets, capes, and expressive movement, but still remain inside a hand-drawn 2D illustrated style on paper. Visual progression and timing: 0-3 seconds: Wide top-down view of a large notebook-paper battlefield. Rough stick-figure armies face each other across the page. The drawing feels playful and simple at first. The camera slowly glides forward over the paper as both sides begin charging. Tiny horses gallop, infantry rushes, arrows are sketched into existence and start falling. Everything still looks like rough schoolbook doodles. 3-7 seconds: The first major collision. Spears thrust, swords swing, cavalry crashes into cavalry, formations break apart. With each impact, the art style upgrades. Simple stick limbs become stronger ink lines, bodies gain armor shapes, horses gain muscular form, banners gain flowing detail, shadows and dust marks appear. The battlefield becomes denser, faster, more dramatic. Red and blue strokes smear across the page with the force of combat. 7-11 seconds: The battle reaches full transformation. The once-crude doodles are now a glorious hand-illustrated ancient war scene, still clearly drawn on notebook paper but far more detailed and cinematic. The camera pushes into a central duel between two opposing generals on horseback. Their weapons clash with a powerful burst of ink lines and paper tremor. Around them, infantry and cavalry continue fighting in layered motion, arrows rain down, fallen soldiers scatter across the ruled lines. 11-15 seconds: At the peak of the duel, one final strike lands. A shockwave ripples through the page. The detailed warriors, horses, banners, and battle effects suddenly break apart into loose pencil scribbles, sketch fragments, and drifting paper-line debris. The great war rapidly collapses back into childish rough doodles, then into scattered marks and unfinished lines, as if the imagination has burned out. End on the overhead notebook page with the battlefield reduced to messy hand-drawn remnants. Animation and motion: Smooth fluid motion, strong timing, readable silhouettes, at least 24fps feel. The escalation from crude doodle to epic illustrated warfare must be gradual and continuous, not abrupt. Impacts should feel sharp and rhythmic. Keep all action legible from overhead. Maintain strong contrast between the innocent notebook-paper setting and the seriousness of the war. Atmosphere: Starts playful and curious, grows intense and heroic, peaks as a mythic battlefield, then ends with a strange quiet after the collapse. The whole piece should feel like a child’s imagination turning into an epic war vision on paper.

@IamEmily2050

Seedance 2.0 AI video prompt: <<<image_1>>> の各フレームを動画化して繋げる。エモーショナルなvlog風動画。自然な手ブレ。若い日本人の女性。エモーショナルなBGM。

<<<image_1>>> の各フレームを動画化して繋げる。エモーショナルなvlog風動画。自然な手ブレ。若い日本人の女性。エモーショナルなBGM。

@iX00AI

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

@0xbisc

Seedance 2.0 AI video prompt: {
  "shot": {
    "lens": "24mm wide-angle",
    "starting_position": "Camera lo

{ "shot": { "lens": "24mm wide-angle", "starting_position": "Camera low and to the left of the attacking player, matching the reference image exactly. Player leaping high, right arm extended toward the frozen ball above. Net runs diagonally into background.", "motion": "bullet-time 360° orbit around the frozen spike moment — slow, sweeping arc" } }

@altphotos_pl

beautiful young East Asian woman, long wavy chestnut brown hair, big smile, earphones in ears, wearing oversized white knit cardigan, denim shorts, white sneakers, holding red Coca-Cola can in right hand, playful and confident vibe, walking and dancing energetically down a sunny Paris cobblestone street, low angle dynamic camera, sudden surreal chaos: floating businessmen in black suits flying through the air with briefcases and white papers scattering everywhere, one businessman lying on the ground, girl completely unfazed and keeps dancing joyfully, pointing at camera, spinning, laughing, cinematic color grading, soft daylight, shallow depth of field, beautiful European architecture background, cafes and parked cars, final shot: girl walks away from camera down the long street, buildings suddenly light up with vibrant rainbow neon colors (pink, purple, blue, green, yellow) glowing on windows and balconies, dreamy atmosphere, highly detailed, 8k, masterpiece, smooth motion, perfect anatomy, natural physics

Seedance 2.0 AI video prompt: FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced routine
SUBJECT: @[image1] < ATTA

FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced routine SUBJECT: @[image1] < ATTACH YOUR IMAGE. WARDROBE: Sleep tee and lounge shorts at home. Tailored jacket, fitted top, trousers, and lace-up shoes outside. ENVIRONMENT: Tiny apartment, bright fridge glow, rain-dusted hallway, busy city pavement, golden-lit corner street. STORY: Waking up sluggish at home → stepping outside transformed and confident. ENERGY ARC: Drowsy → Rising → Explosive → Triumphant. SHOTS: 01 - ECU: Eyes open suddenly. Morning light. 02 - CU: Hand slaps alarm silent. Sharp impact. 03 - MS: Stumble to fridge, door swings open — cold light floods face. 04 - CU: Drink poured, gulped fast. 05 - WS: Apartment — chaos to stillness. Deep breath. 06 - CU: Lace-up shoes slid on, tied tight. Focus. 07 - MS: Door slams shut. Gone. 08 - EXT CU: Foot hits wet pavement. Beat drops. 09 - MS: Full stride, jacket sharp, chin up. 10 - WS: City opens up — crowd parts. 11 - CU: Eyes — steel, locked forward. 12 - MS: Slow-mo walk, confidence rising. 13 - CU: Slight smirk breaks. 14 - WS: City at golden hour — silhouette peak. 15 - ECU: Eyes again — fully alive. TECHNICAL: 145 BPM sync / 15 hard cuts / no dissolves / Arri Alexa / 35mm / deep blacks / high contrast

@AIwithSarah_

INFINITE FALL — Beer Catch [image1] Guy: lean young man, wavy blonde hair, thin glasses, black short-sleeve open shirt, dark grey pinstripe wide-leg trousers, large silver belt buckle, brown leather loafers, arm tattoos, silver bracelets. Expression: not panicked — annoyed at the bottle, nothing more. IMAX 65mm aggressive handheld — camera itself in freefall with him, shaking slightly with air resistance, never still. Fast orbital cuts, whip pans between angles, camera sometimes rushing past him at speed. Everything blown violently upward: hair, jacket, trouser legs, shirt — continuous strong upward wind throughout. The visual grammar of terminal velocity. Sound FX: constant roaring wind, fabric snapping, bottle tumbling, liquid sloshing. Environment: pure white infinite void — no ground, no ceiling, no horizon. Just white in all directions. A brown glass beer bottle tumbling slowly in freefall beside him, liquid sloshing inside, just out of reach. negative: no ground, no slow camera, no calm floating — this is a violent fall The entire sequence is one continuous fall at full speed. Camera whips around him — bug's eye from directly below looking up at him shrinking then rushing toward camera, overhead looking straight down at him, 10mm close pass inches from his face with the wind tearing at his hair and glasses, Dutch angle tracking his full body as he reaches. The bottle tumbles just past his fingers — he repositions fast, body rotating in the fall, reaching again. His glasses nearly torn off by the wind, he pushes them back with one hand without stopping reaching with the other. The fall feels violent and fast — not peaceful zero gravity, not serene floating. The roaring wind is constant and loud. His clothes are being destroyed by the air resistance — shirt billowing completely open, trouser legs flattened against his legs then snapping outward. He finally grabs the bottle in one hard grip — fingers closing around the neck. He pulls it against the wind to his lips. Takes a long defiant sip. Wind still roaring. Hair still destroyed. Glasses still crooked. Camera does one final fast orbit around him — close, aggressive, whipping past. He lowers the bottle. Looks directly into the camera lens from centimeters away. Completely unbothered. Wind roar continues. Cut to black. IMAX/anamorphic, violent freefall camera, aggressive orbital handheld, constant roaring wind, infinite white void, 4K

Seedance 2.0 AI video prompt: Sari and Ploy are sent to a theme park. Routine mission. Broad daylight, familie

Sari and Ploy are sent to a theme park. Routine mission. Broad daylight, families everywhere, rides running. The mascots are not what they seem, and neither is the person running them.

@mxvdxn

Seedance 2.0 AI video prompt: Use the provided image as visual reference.
CONCEPT:
Romantic Rain Dance — Intim

Use the provided image as visual reference. CONCEPT: Romantic Rain Dance — Intimate, cinematic couple moment in a city street at night. STYLE: Cinematic, soft lighting, rain-soaked aesthetic, slow motion + real-time mix, shallow depth of field, glowing streetlights, wet reflections on asphalt. TIMELINE: 0: 00–0:03 Couple standing close in heavy rain Soft smile, eye contact Raindrops visible in slow motion Slight sway as music builds 0 :03–0:06 They begin slow dancing Hands interlocked Girl spins gently under his arm Water splashes subtly around feet 0 :06–0:09 Guy pulls her closer by the waist Intimate eye contact, soft laughter She leans back slightly in a graceful dip 0 :09–0:12 He lifts her slightly off the ground (romantic lift) She wraps one arm around his neck Slow motion emphasis on lift + rain droplets 0: 12–0:15 He spins while holding her mid-air Streetlights flare in background Wet clothes shimmer under light 0: 15–0:18 He gently sets her down They transition into playful dance steps Light footwork, splashing water 0: 18–0:22 Second lift: he lifts her higher, slight rotation She extends one arm outward (elegant pose) Camera circles around them 0: 22–0:25 Final pose: she leans into him Foreheads almost touching Rain falling heavily, cinematic slow motion CAMERA DETAILS: Mix of close-ups (faces, hands) and medium shots Slow circular tracking shots Occasional handheld feel for realism Lens flare from streetlights MOOD: Romantic, intimate, dreamy, passionate, slightly playful

@AIwithkhan

Seedance 2.0 AI video prompt: A massive dragon with dark scales and glowing eyes soaring high above clouds, wi

A massive dragon with dark scales and glowing eyes soaring high above clouds, wings cutting through the sky. Suddenly folds its wings and dives at extreme speed toward a castle below, mouth igniting with fire. Medieval fortress surrounded by mountains, flags whipping violently in the wind. Aerial tracking shot following the dive, transitioning into high-speed descent with motion blur, heat distortion building in dragon’s mouth, explosive fire impact incoming.

@CharaspowerAI

Seedance 2.0 AI video prompt: Reference character consistency: keep exact face, hairstyle, outfit, and body pr

Reference character consistency: keep exact face, hairstyle, outfit, and body proportions from the reference image. Realistic human appearance, cinematic lighting, grounded physics. Cinematic high-speed fight over an open ocean under a dark, stormy sky. Hyper-realistic water simulation, strong wind pressure bending waves, spray and mist trailing behind movement. 0–2s Wide aerial shot. The character flies at extreme speed above the ocean surface. Wind pressure creates long ripples and drifting spray. 2–4s A gigantic water elemental rises from a massive wave. Its body forms from swirling vortex currents, glowing green-blue eyes. It lunges forward, trying to grab her with a giant water arm. 4–6s She leans backward mid-air, narrowly dodging the grab, then counters with a powerful forward punch. The impact explodes into water spray and ripple shockwaves. 6–9s She lands and runs across the water surface at high speed. The creature swings another arm. She slides low to avoid it, then jumps and delivers a spinning kick. The water body deforms and splashes. 9–12s Slow-motion near-hit moment. A massive water hand almost grabs her. Droplets freeze mid-air. She twists sideways and escapes at the last second. 12–15s She accelerates forward, then turns and performs a final high-speed punch-and-kick combo. A massive water explosion erupts. The creature partially collapses into waves as mist fills the frame. Camera: dynamic tracking, whip pan, crash zoom, slow motion for near-miss moments. Lighting: storm clouds, subtle lightning, green-blue glow from the creature.

@ZaraIrahh

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

@aimikoda

Seedance 2.0 AI video prompt: FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots
SUBJECT: @[image1]
ENVIRONME

FORMAT: 15 seconds / 145 BPM / 15 beat-synced shots SUBJECT: @[image1] ENVIRONMENT: Apartment → bathroom → kitchen → taxi → airport terminal → security check → boarding gate → airplane cabin → hotel room night MOOD ARC: Late wake-up → high-pressure travel rush → relief → quiet exhaustion SHOT CHANGES (key differences): • Shot 11: exits apartment, jumps into fast-moving taxi (rain streaks on window) • Shot 12: runs through airport terminal with suitcase, departure board flashing • Shot 13: boarding pass scanned at gate • Shot 14: airplane window seat, city lights below • Shot 15: hotel bed collapse, suitcase still half-open

@AIwithSynthia

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Free Seedance 2.0: FAQ

Is Seedance 2.0 free?

Seedance 2.0 itself is a paid model, but several platforms offer free trial credits or a free tier that let you generate Seedance 2.0 videos at no cost. Scenic's prompt gallery is 100% free — every prompt is free to copy and use.

How do I use Seedance 2.0 for free?

Pick a platform that runs Seedance 2.0 with free credits, copy a working prompt from Scenic's free gallery, swap in your own subject, and generate. Keeping clips short (5–15 seconds) makes free credits go further.

Are the prompts on Scenic free?

Yes. Every Seedance 2.0 prompt in Scenic's gallery is free to copy and use — no account required to browse and copy, no paywall.

Can I use these free prompts with Sora 2, Veo, or Kling?

Yes. These prompts are tuned for Seedance 2.0, but the subject → action → camera → lighting → style structure transfers to other free and paid AI video models like Sora 2, Google Veo, and Kling.