Urban Seedance 2.0 Prompts

City streets, neon, traffic, and architecture at scale. These Seedance 2.0 urban prompts for AI video.

612 free urban Seedance 2.0 prompts — copy-ready, with preview videos.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: 15-second, no-dialogue, fully immersive high-speed brutal fight short film.

Two

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction & Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.

Seedance 2.0 AI video prompt: Image1 character as the subject a male, black oversized hoodie, black oversized

Image1 character as the subject a male, black oversized hoodie, black oversized baggy jeans, black sneakers. Radiation-enhanced superhuman speed and strength, awakened orange-yellow glowing pupils, veins bulging. intense aura. Scene: Abandoned Chicago high-rise ruins, exposed rebar, cracked concrete, suspended derelict vehicles, rusted steel walkways, mutant vines, broken glass shards, dim moonlight, glitching neon flicker, thick fog, extreme high-altitude tension. One-take continuous shot, 15 seconds, cinematic, 120fps high frame rate, ultra-realistic dark American post-apocalyptic sci-fi thriller, desaturated cold gray palette with orange-yellow accent. 0-3s: Low angle wide shot character stands at edge of cracked floor slab, panting after clearing small enemies. orange-vellow pupils coldly scanning ruins. Building violently shakes. Upgraded Giant Tracker bursts through fog, slams floor with massive claws, concrete explodes. Handheld slight tremor, wide angle oppressive framing. 3-6s: Giant Tracker sweeps massive claw character side-dashes at extreme speed with strong motion blur afterimage. Claw shatters steel column, dust blast. Monster strikes repeatedly, character serpentine-sprints through debris gaps at high speed. Ground-level chase track shot, full motion blur. 6-8s: Character kicks off suspended vehicle in mid-air, rotates at high speed, launches spinning kick at monster's head. Monster roars, snapping jaw barely grazes his sneaker. Hitchcock spiral orbit shot, high-altitude danger. 8-10s: Character lands and explodes forward -three rapid heavy punches to monster's chest and jaw, each blow forcing it back, bone-crushing thuds. Low sweep kick destabilizes monster's footing. Medium close-up tracking, 120fps slow-motion captures fist impact force. 10-13s: Character grabs monster arm, reverse-twists exoskeleton cracks and bursts. Leaps onto monster's back, legs lock around throat, both arms pry apart neck armor. Monster thrashes violently, character holds firm. Back overhead shot with fast lateral cuts, strong motion blur afterimage. 13-15s: Character vaults off, charges full-force punch into monster's split skull jaw kinetic force detonates through the head, monster collapses, shockwave shatters surrounding vines and glass. Final freeze frame: character stands atop monster corpse, orange-yellow

Seedance 2.0 AI video prompt: FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously mo

FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: time travel SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: prehistoric jungle, keeps walking, distant dinosaur → trigger 2: volcanic prehistoric land, ash falling, pace slightly faster → trigger 3: ancient Egypt, walking through sand gust → trigger 4: ancient Rome street, moving through crowd → trigger 5: medieval battlefield, fast walk, horse rush near → trigger 6: plague-era town, tension rises, pace increases → trigger 7: industrial revolution street, steam burst, near run → trigger 8: early modern city, vehicles rush past, running → trigger 9: near future city, drones pass close, fast run → trigger 10: advanced future, holograms glitch, unstable run → forced trigger 11: collapsing far future, full panic run, structures folding → forced trigger 12: surreal future void, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop Another mode: FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: city jump SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: Tokyo crossing, walking through dense crowd → trigger 2: Seoul neon street, signs flicker, pace steady → trigger 3: New York avenue, taxi rush close, faster walk → trigger 4: London street, bus passes near, weaving through people → trigger 5: Mumbai market, shoulder graze, pace increases → trigger 6: Istanbul bazaar, tight crowd flow, fast walk → trigger 7: Paris street, bike near miss, transition into run → trigger 8: rainy alley, water splash impact, running → trigger 9: night traffic jam, horns, cars pass close, fast run → trigger 10: stormy city street, wind and debris, unstable run → forced trigger 11: chaotic riot street, objects flying, full panic run → forced trigger 12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop

FORMAT: 15s / single continuous impossible camera move / no dialogue STYLE: Dense Southeast Asian night market, wet stone, steam and fire, orange lantern light, photorealistic ground-to-aerial cinematic 8K Shot 01 (0:00–2:00): Camera starts at ankle level. Forest of feet — sandals, bare feet, flip flops on glistening wet stone. Market sounds overwhelming. Camera weaves between legs like water. Audio: Wet footsteps, distant vendor calls, sizzling. Shot 02 (2:00–3:30): Camera rises slowly past steaming woks. A gas flame bursts at exact eye level — camera briefly engulfed in orange fire then emerges through it, uncut. Audio: Gas flame WHOMP. Wok sizzle. Shot 03 (3:30–5:00): Camera weaves through hanging lanterns at mid-height, skimming past them like a moth navigating. Red and orange light strobing across the lens. Audio: Lantern chains clinking. Crowd murmur. Shot 04 (5:00–6:30): Camera dips suddenly under a low table. A child has fallen asleep on a bag under here. Quiet pocket of stillness inside the chaos. Camera lingers one beat. Audio: Noise muffled. Child's quiet breathing. Shot 05 (6:30–8:00): Camera rises back up through the smoke of a charcoal grill — lens briefly obscured by smoke, then emerges above the stall canopy level. Audio: Charcoal crackle. Smoke hiss. Shot 06 (8:00–10:00): Camera continues rising — now above rooftop level. The market reveals itself as an endless orange lantern sea stretching to the horizon. Camera tilts slowly, taking in the full scale. Audio: Market sounds fading to a low ambient hum. Shot 07 (10:00–12:00): Camera begins descending back down — targeting a single stall at the market edge. A lone vendor counting coins. Everything closing around them. Audio: Distant vendor calls dying out one by one. Shot 08 (12:00–13:30): Camera settles at the vendor's hands. Close on coins being stacked methodically. One lantern swaying above them. Audio: Coin clinks. Wind in the lantern. Shot 09 (13:30–15:00): Camera tilts up slowly to the vendor's face. They look up — directly into the camera. Hold. Fade to black. Audio: Last coin placed. Silence. STYLE NOTES: Ground level feels claustrophobic and overwhelming. The aerial shot is the emotional exhale. Warm orange and red throughout — deepening to amber at the end. Wet stone reflections throughout. Real fire and real smoke, no CG substitutes. 8K.

FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced routine SUBJECT: @[image1]. WARDROBE: Sleep tee and lounge shorts at home. Tailored jacket, fitted top, trousers, and lace-up shoes outside. ENVIRONMENT: Tiny apartment, bright fridge glow, rain-dusted hallway, chrome metro, clean office, then a bedroom in cool window light. Everything feels glossy and lived-in. MOOD: Late-for-work panic, clipped momentum, breathless urgency, then an exhausted exhale. MUSIC: Fast percussive electro-pop COLOR LOGIC: Hyperreal Pop Look STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / 06:50 on the phone screen as it shakes on rumpled sheets. / SFX: alarm, sheet rustle. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into her jolting upright through side light, throwing the blanket aside, and planting her feet on the floor in one rushed motion, still in a soft sleep tee and lounge shorts. / SFX: mattress bounce, blanket whip, sharp breath. SHOT 3: MCU, 50mm slide / Cut on action into face wash at the sink, droplets catching the top light. / SFX: faucet rush, water slap. SHOT 4: Insert shot, 85mm rack focus / Match cut into the toothbrush held at a natural forward brushing angle against the front teeth, hand relaxed and upright, mint foam and mirror eye. / SFX: bristle scrape, sink drip. SHOT 5: Interior fridge view, 24mm wide / Object pass into the camera inside the fridge looking out as the door snaps open and her hand darts in, blue fridge light framing a hurried grab for breakfast ingredients. / SFX: fridge hum, bottle clink, shelf rattle. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into eggs and toast hitting the pan under warm practical light. / SFX: butter sizzle, chop tap. SHOT 7: MCU, centered 50mm push-in / Match cut into one rushed bite, a quick clock glance, and an immediate rise from the chair. / SFX: crunch, ceramic clink, chair scrape. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into striped socks snapping on. / SFX: fabric stretch, heel tap. SHOT 9: MS, 35mm pivot / Camera wipe into a rushed outfit change as the sleep tee disappears under a fitted top and tailored jacket, then her tote, keys, and transit card get scooped up in one messy grab. / SFX: fabric whip, key jingle, zipper pull, bag rustle. SHOT 10: Insert shot, 50mm overhead / Match cut into lace-up shoes slamming on as the laces yank tight in one impatient pull. / SFX: sole thump, lace tug, short breath. SHOT 11: WS, 24mm parallax / Whip pan transition into her, now in the tailored outside outfit, rushing through the apartment door into corridor light without breaking stride. / SFX: latch click, rapid footsteps, hallway air. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the metro car interior only as she grips the pole, shifts with the carriage sway, checks the passing station lights, and snaps a tense glance toward the closing doors, reflected chrome streaking around her and the city smearing outside the window. / SFX: rail clatter, carriage screech, door warning chime, tight breath. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the office entrance as her access card hits the reader, the glass door unlocks, and she slips through fast before the chair roll and laptop open. / SFX: badge beep, door click, laptop chime. SHOT 14: OTS, 35mm handheld / Rhythmic cut into fingers racing across keys, chat windows blinking, coffee by the trackpad, and notifications stacking faster than she clears them. / SFX: keyboard burst, notification ticks, mouse click. SHOT 15: WS, 50mm pull-out / L-cut with a match from laptop close to apartment re-entry as the jacket drops, work clothes peel away, and she changes back into sleepwear before collapsing into bed in the opening frame shape. / SFX: door shut, bag drop, fabric rustle, blanket rustle, room tone.

Seedance 2.0 AI video prompt: SCENE CONTEXT
A ruined post-war Japanese city plaza. A pink-haired woman and a h

SCENE CONTEXT A ruined post-war Japanese city plaza. A pink-haired woman and a heavy combat mecha start FAR APART: the woman in the near foreground, the mecha 40 meters away in the deep background, a wide empty field of rubble clearly visible between them. The mecha begins launching cluster missiles in an uninterrupted continuous stream — the barrage runs from the first second to the final blow with zero pause. She dodges her way through the relentless missile rain, weaving as she sprints the full 40-meter gap; her right fist swells into a giant fist wreathed in blazing flames, and one flaming punch with devastating impact launches the mecha straight backward, away from the camera, deep into the ruins — and the barrage ends with it. ACTIVE REFERENCES @image1: young woman, athletic build, short pink bob hair, small red horns, black choker, glossy black zip-up catsuit with belt, black gloves and boots. 100% matches the reference. @image2: heavy humanoid combat mecha, dark grey-green segmented armor plating, red glowing vents on chest and shoulders, clawed feet, arms and hands at fixed reference proportions, rendered as a real physical war machine: weathered metal, chipped paint, hydraulic joints. 100% matches the reference. @image3: destroyed Japanese city — collapsed wooden houses and debris fields in the foreground, leaning utility poles, a flooded canal with a damaged stone bridge in the midground, a ruined multi-tiered castle tower and gutted concrete blocks in the background, overcast grey sky. 100% matches the reference. LOCATION MAP One straight axis runs from the camera into the depth of the frame: camera and woman at the near end, the mecha 40 meters down the axis, and behind the mecha a crash corridor of gutted concrete blocks stretching another 100 meters into the background. The ruined castle tower sits far left in the background as a fixed landmark. Light comes from the overcast sky, flat and diffuse. The camera operator stays at ground level on the shadow side and keeps this single axis for the whole scene. FIRST FRAME / BLOCKING Deep-staged wide frame: @image1 stands in the near foreground at frame left, full figure large in frame, back three-quarters to camera, facing down the axis. @image2 stands small in the deep background at frame center-right, 40 meters down the axis, its full body clearly distant — the empty rubble field between them fills the middle of the frame. The near-far relationship reads instantly: she is near, it is far. Handheld frame tilts slightly, horizon imperfect. FORMAT MODE Timed multishot. Cuts only at the specified points, the camera does not cut on its own. Continuous barrage rule: from 0.5s until the punch lands at 11.0s, the mecha's shoulder and back launchers fire cluster missiles in an uninterrupted cycle — new missiles rise every second, missiles detonate on the ground every second. All three states — launch, flight, and explosion — exist simultaneously in every shot. 0.0s to 3.0s — 63° FOV, handheld behind the woman's shoulder, deep-staged: woman large in foreground left, mecha small and distant at center-right, 40 meters of empty rubble between them. The distant mecha's shoulder and back panels snap open; cluster missiles launch upward at 250 km/h in continuous waves, one wave after another with no gap, smoke trails corkscrewing skyward in overlapping layers. As the first missiles detonate around her, new missiles are still rising. She launches into motion immediately, beginning her dodges among the first blast plumes. The 40-meter gap stays visible for the entire shot. 3.0s HARD CUT 3.0s to 6.0s — 84° FOV, handheld tracking the woman. The missile rain pounds down without pause, detonating around her at 10 to 15 meter spacing, the sky always holding the next wave of falling missiles and rising smoke trails. She weaves through the continuous blast plumes at 100 km/h — sliding under one explosion, vaulting a concrete slab, cutting hard sideways to evade two missiles landing at once — every missile striking empty ground. She keeps advancing down the axis toward the distant mecha, which keeps firing in the far background, its shoulder launchers flashing continuously. Successive shockwaves rock the camera. 6.0s HARD CUT 6.0s to 8.0s — 63° FOV, low handheld follow from behind her at knee height, looking down the axis. She sprints straight ahead at 120 km/h while missiles keep detonating ahead, behind, and beside her — dodging as she runs, cutting sharply left and right around blast points at full sprint, mud, tiles and blast debris spraying in her wake. The mecha starts as a small point in the distance and grows steadily in frame as she closes in, its shoulder launchers still spitting missiles and muzzle fire. Real lens flare streaks the frame as the lens crosses the sky's bright patch. 8.0s HARD CUT 8.0s to 9.5s — 29° FOV, handheld close-up on the woman ALONE mid-leap, the background only sky, blurred rubble and blurred continuous explosion flashes, missile shrieks streaking past on all sides. She draws her right fist back and it SWELLS — her glove and forearm inflate in one smooth surge until her fist alone is as large as her entire body, knuckles the size of her head. The instant the swelling completes, the entire giant fist IGNITES: real orange-red flames wrap the stretched glossy surface, fire tongues curling along the knuckles, embers streaming backward, the air around the fist warping with heat. Behind this burning giant fist, her body, face and left arm stay normal size. She hangs one beat at the top of the leap, the burning giant fist cocked, firelight painting her profile in warm tones. 9.5s HARD CUT 9.5s to 12.0s — 84° FOV, handheld low, positioned beside the woman looking down the axis at the mecha. The mecha is still firing — its last wave of missiles has just left the launchers — when her burning giant right fist slams into its chest. On contact a massive fireball erupts with a single deep concussion, flames jetting out along the caving armor seams. The chest armor collapses inward around her knuckles over a wide area, armor plate edges heated to glowing orange-red and melting, droplets of molten metal spraying, a shockwave ring of fire and dust flattening the dust in a 20-meter circle — the impact so violent the mecha's entire torso folds inward for one beat before it launches. The launchers die the instant the torso is destroyed, the barrage ends, and the last few missiles already airborne finish detonating on distant empty ground. The mecha is launched STRAIGHT BACKWARD along the axis, away from the camera, at 200 km/h — trailing fire and black smoke from its chest, shrinking with distance as it flies, arms flailing, holding one straight line down the crash corridor. The camera holds the axis; the mecha recedes deeper into the background for the entire shot. 12.0s HARD CUT 12.0s to 15.0s — 63° FOV, wide handheld on the same axis. Deep in the background, 80 meters away, the mecha crashes down and plows through two gutted concrete blocks, each collapsing in sequence, grinding a long straight trench directly away from the camera before stopping in a rubble mound — flames still burning inside the large hole burned through its chest, black smoke billowing up, red vents dark, sparks and hydraulic fluid spraying and igniting on the open flames, burning debris scattered around the wreck, dust and smoke columns rising along the crash corridor. Only dissipating missile trails remain in the sky. In the near foreground the woman lands in a crouch; the flames on her right fist die down to embers, the fist deflates back to normal size in one smooth breath, thin smoke and steam rising off the glove, and she slowly stands with her back to camera, looking at the distant burning wreck. Dust density climbs from 20% to 60%. CAMERA Documentary operator, handheld throughout: constant 1–3cm shake, imperfect reframes, hunting focus, half-beat lag behind the action. The continuous explosions rock the camera repeatedly in every segment. One spatial axis for the whole scene — every shot looks down the same line from woman toward mecha. No drift mid-segment; FOV locked per segment. Camera-native tonal response: flat natural contrast, highlights clip honestly on explosions and flames, deep shadows stay soft. PHYSICS The woman moves with real mass — feet dig into mud, debris scatters, inertia in her hair and the catsuit's gloss. Missiles fall in continuous waves along gravity arcs, adjacent blast shockwaves stacking, pushing loose tiles outward layer by layer. Her burning giant fist carries visible mass and real fire behavior: flame tongues stretch backward in the airflow as it swings, embers scatter along its motion path, heat warps the air around it. At impact: armor collapses along edge-stress fractures, heated metal glows orange-red and drips, the fireball expands as a real deflagration then rolls into black smoke. The launched mecha follows one straight ballistic line backward along the axis — rising, peaking, falling — losing speed through each concrete block it destroys, collapses running edge-to-center, sequential. Ground tremor shakes the camera on the final crash. LIGHTING Single source: overcast sky, flat diffuse daylight, 5600K fixed. Natural unpolished exposure — grey sky slightly blown, faces lit softly from above. The continuous missile detonations provide constantly flickering warm pulse light across the whole scene; the burning giant fist, the fireball and the burning wreck act as intense warm practical light sources, spilling dancing orange firelight onto the wet mud, her glossy catsuit and the mecha's dark grey-green armor, with real fire reflections on the glossy materials. Real lens flares when the lens crosses the sky's bright patch or the fireball. AUDIO Wind over rubble, distant creaking metal. The barrage never stops: rapid pneumatic launch thumps and overlapping ground detonations stack in continuous layers, missile flight shrieks streaking past throughout — until the punch lands at 11.0s and it all stops abruptly, leaving only a few final distant blasts. Her sprint: fast footfalls and breathing threaded between the explosions. The fist swelling and igniting: a taut stretching creak, then the whoosh of flame ignition and a sustained fire roar. The punch: one massive bass slam layered with a deflagration boom, tearing metal, then the whistle of a flaming mass receding into the distance, two sequential building collapses far away, and a long grinding skid, with residual fire crackling in the tail. Handheld mic character — clipped peaks on explosions. STYLE Realistic documentary footage, true-to-life untouched colors straight from camera, natural unpolished lighting, subtle motion blur on fast movement, photoreal texture on skin, latex, mud, fire and weathered metal. News-footage authenticity. POSITIVE LOCKS Opening geometry: the woman is near the camera and the mecha is 40 meters away in the deep background, both visible in the same frame with empty rubble between them. Barrage continuity: from 0.5s to 11.0s the mecha fires missiles continuously in every shot — missiles in flight and smoke trails in the sky in every frame, new explosions on the ground every second; launching ends when the punch lands at 11.0s. The giant fist belongs to the woman only — it is her right fist; flames appear only on her right fist and forearm, from 8.0s to 12.0s, and after the punch only on the mecha's chest and the burning wreck. The mecha's arms and hands stay at their fixed reference proportions in every shot; the mecha's arms stay at its sides or flailing — its only actions are launching missiles and being sent flying. Her body, face and left arm stay normal size and unharmed at all times. After the punch the mecha travels in ONE straight line backward along the axis, away from the camera, trailing fire from its chest, shrinking with distance in every frame, and stays down after the crash, still burning. @image1's catsuit, pink hair and red horns identical in every shot. @image2's armor and red vents match the reference until the torso is damaged. Every missile lands on empty ground; the woman stays untouched. One overcast time-of-day and weather throughout. Single camera axis for the whole scene. Handheld shake in every segment.

Seedance 2.0 AI video prompt: Image1 is the main character — maintain consistent facial features and body type

Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, rain-slicked evening streets with amber streetlight and neon reflections, shallow depth of field. [0:00–0:03] Rainy evening. A crowded pedestrian crossing in the city center. Normal time flow. Steadicam front-facing medium shot tracking: the main character in a dark charcoal overcoat walks through the crowd without an umbrella. Rain falls straight down. People hold umbrellas, rush across the road, stare at phones. A taxi cuts through a puddle in the background, water spraying up. He reaches the center of the crossing, raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, expanding outward in all directions. Every raindrop stops in place. Thousands of suspended water drops hang motionless at different heights, catching the amber streetlights and neon signs, turning the air into a dense field of tiny glowing beads. The taxi’s splash locks mid-arc above the pavement. Umbrella fabric stops mid-sway. Puddle ripples freeze flat. After the shockwave disappears — total silence. The suspended raindrops shimmer in the warm streetlight. [0:06–0:09] Only his footsteps sound against the wet pavement. Camera pulls backward ahead of him — he walks forward through the frozen crossing, moving between suspended pedestrians and frozen umbrella spokes. He reaches out and touches a hanging raindrop with one fingertip. The drop holds its position, perfectly spherical, reflecting a miniature upside-down street inside it. He leans in and looks at his own reflection in the surface. Straightens up, puts his hand back in his pocket, keeps walking. [0:09–0:11] He stops in front of a street vendor’s cart. The vendor is frozen mid-pour — a thin stream of hot liquid suspended in the air above a paper cup, steam curling up in a still ribbon. He lifts the cup from the cart and slides it under the frozen stream. Steps back. Tilts his head. Studies it. Quietly says: “Almost.” [0:11–0:15] He sets the cup down, turns to face the camera directly, raises his right hand — and snaps again. A second shockwave, stronger, bursts outward in reverse. All frozen rain resumes at once — a sudden rush of falling water hits the pavement in a single loud pour. The splash unfreezes and slaps the ground. The vendor finishes his pour, blinks at the cup, finds it in the wrong spot. Umbrellas swing. Pedestrians keep moving without a pause. City rain sounds return. He turns and walks into the rain. Camera rises into an overhead wide shot — his figure moves through the crossing and disappears into the crowd. Fade to black. Sound design: Rain and city traffic — finger snap triggers a low-frequency shockwave rumble radiating outward — total silence — wet footstep echoes — single raindrop tap — whispered “almost” — second finger snap — stronger reverse shockwave explosion — rainfall resumes all at once in a rush — city sounds fully restored

Seedance 2.0 AI video prompt: SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance s

SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance sports car already at full speed blasting through a tight urban street, suspension compressed, reflections streaking across glossy body panels, extreme motion blur on surroundings, no buildup, immediate velocity, hyper-realistic, cinematic, 8k detail. SHOT 02 Side close tracking shot as the car threads between parked vehicles at high speed, speed maintained, tight urban environment, photorealistic, intense motion. SHOT 03 First-person FPV drone aggressively chasing directly behind the car, locked onto rear bumper, rapid swerves through traffic, slight camera instability, extreme speed sensation, kinetic, photorealistic. SHOT 04 Extreme close-up on front wheel during hard braking into a corner, ABS pulsing rapidly, tire briefly losing and regaining grip, subtle instability, rubber deformation visible, asphalt texture sharp, hyper-detailed, realistic physics. SHOT 05 Front 3/4 angle as the car exits the turn, driver overcorrects steering, rear stepping out wider than intended, uneven weight transfer, tires struggling for grip, tension rising, near loss of control. SHOT 06 Rear tracking shot as the car transitions into a deep uncontrolled slide, rotation increasing, tires fully slipping, appearing on the edge of spinning out, smoke beginning to form, maximum instability. SHOT 07 Same motion continued, but the driver countersteers precisely at the last moment, front wheels snapping into alignment, grip suddenly returning, the slide stabilizing just before full spin, razor-thin recovery, physically realistic. SHOT 08 Side tracking shot as the car shoots out of the drift with regained traction, tires gripping hard, smoke trailing behind, acceleration surging forward, control re-established under extreme force. SHOT 09 Ultra-low tracking shot again, even faster now, the car blasting past the camera with inches to spare, air displacement and motion blur overwhelming the frame, pure speed dominance. SHOT 10 Wide shot of the street ahead as the car disappears into the distance, leaving faint tire smoke and echoes of motion, environment settling, tension released without impact.

Seedance 2.0 AI video prompt: Ultra-realistic cinematic video, 15s, 24fps.

A female dancer performs smooth hi

Ultra-realistic cinematic video, 15s, 24fps. A female dancer performs smooth hip-hop choreography (including a moonwalk). Her body motion is perfectly continuous and natural throughout. CAMERA: Dynamic handheld energy — swings, slight shake, crash zooms, fast push-ins, and subtle orbits synced to her movement. CORE: She stays centered, full body visible, dancing confidently with strong rhythm. CHAOS (HIGH SPEED): Every frame rapidly changes clothing, visual style, and environment. CLOTHING: New trendy outfit every frame (no repetition): streetwear, layered urban, edgy fashion, performance wear. STYLE (identity preserved): Rapid switching between: realistic, anime, line art, watercolor, comic, pastel, digital paint, sketch, collage, clay, low-poly, neon outline, glitch graphic, storybook, chalk, airbrush, silhouette. Occasional 2–3 style blends for 1 frame bursts. ENVIRONMENT (KEY): Background constantly transforms in real-time around her — NOT hard cuts. Environments include: subway, neon city (wet), white studio, brutalist concrete, rooftop sunset, warehouse haze, digital grid, marble hall, graffiti alley, desert, futuristic corridor, black void. TRANSITIONS (MOTION-DRIVEN): - camera whip → environment shifts - spin → 360° background morph - moonwalk → ground transforms under feet - crash zoom → new environment revealed - light flicker → environment rebuilds DEPTH: Real parallax (foreground / midground / background). No flat backgrounds. LIGHTING: Adapts to each environment (neon glow, studio soft light, industrial beams, digital emissive) and stays consistent on her body. CRITICAL: - dancer locked in position (no teleporting) - no body or face distortion - environment changes around her only - motion must stay perfectly continuous SYNC: All changes tightly follow beat, movement, and camera rhythm. VISUAL: Hyper-fast, energetic, but clean and readable. NO text, NO logos.

Seedance 2.0 AI video prompt: @Image1 is the main character — maintain consistent facial features and body typ

@Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, natural daylight hard shadows, shallow depth of field. [0:00–0:03] Busy city sidewalk, normal time flow. Steadicam front-facing medium shot tracking: the main character wearing a dark jacket walks confidently through the crowd. Pedestrians walk, check phones, chat; a flock of pigeons flies across the bright sunny sky in the distance. As he walks, he raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a powerful white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, spreading rapidly in all directions. It sweeps across the ground, kicking up dust and fallen leaves that freeze mid-air instantly. It sweeps over pedestrians — each one freezes mid-stride. It sweeps across the sky — every pigeon locks in a different wing-spread pose, hovering motionless in mid-air. The shockwave ripples a streak of light across distant building windows. After the shockwave vanishes — absolute silence. Subtle time-freeze particles float in the air, gently shimmering in the sunlight. [0:06–0:09] In the silence, only the main character's footsteps echo crisply. Camera flies backward ahead of him — he walks toward the lens, casually strolling through the frozen crowd, looking around this still world with a smug expression. He looks up and sees a pigeon hovering above, reaches out and gently strokes its feathers. The pigeon doesn't move at all, like a sculpture, but lets out a deep coo that reverberates through the silence. Satisfied, he keeps walking. [0:09–0:11] The main character walks up to a frozen young woman — she's wearing a flowing red dress, her long hair caught by the wind and frozen mid-air in an elegant arc, one hand locked in a hair-tucking pose, expression graceful. He stops, hands in pockets, tilts his head and admires her. He comes around to face her, gives a slight nod with a corner smile, and whispers in Turkish: "harika." [0:11–0:15] The main character turns around, pulls a cigarette from his jacket's inner pocket and places it between his lips, flicks open a lighter — click — lights it, takes a drag and slowly exhales smoke — the smoke is the only thing moving in the entire frozen world. With the cigarette in his mouth he turns to face the camera, smirks, raises his right hand and snaps again — a second shockwave, even more powerful, bursts outward from his fingertips in reverse, carrying air distortion and light refraction, spreading at high speed. Everything it touches instantly unfreezes: pedestrians resume walking, pigeons scatter flapping, the woman in the red dress continues tucking her hair and walks on completely unaware, fallen leaves finally land. City noise naturally returns. The main character, cigarette dangling, calmly turns and walks on. Camera slowly rises and pulls back into an overhead wide shot — his silhouette blends into the city. Fade to black. Sound design: City noise → finger snap triggers a low-frequency explosive shockwave rumble radiating outward from near to far → absolute silence → footsteps echoing → pigeon cooing → whispered Turkish "harika" → lighter click → inhale and exhale of smoke → second finger snap → stronger reverse shockwave explosion rumble → city noise naturally restored.

Seedance 2.0 AI video prompt: Cinematic lifestyle / entrepreneur routine scene, ultra-realistic, Hollywood blo

Cinematic lifestyle / entrepreneur routine scene, ultra-realistic, Hollywood blockbuster style, 15-second video composed of 30 dynamic fast-paced shots. SCENE OVERVIEW: A fast-paced cinematic montage showing a full productive day in the life of a digital entrepreneur, focusing purely on visual storytelling and routine, from waking up to sleeping. IMPORTANT – CHARACTER CONSISTENCY: Maintain exact facial features, hairstyle, skin tone, and black t-shirt from the reference image @image_1 at all times. Do not alter appearance or clothing. CHARACTERS: 1. Azevi @image_1: - Physical appearance: Young adult man, light skin tone, short dark slightly messy hair, clean-shaven, symmetrical face, expressive eyes. - Clothing: Plain black t-shirt (consistent in all scenes). - Emotional tone: Focused, calm, motivated. - Role in the scene: Digital entrepreneur living a productive daily routine. ENVIRONMENT: Modern apartment, clean minimalist bathroom, stylish kitchen, home office with professional setup, urban streets, luxury car interior, shopping mall, and bedroom at night. Lighting transitions naturally from morning to night. ACTION / SHOT-BY-SHOT SEQUENCE: 1. Close-up eyes opening 2. Turning off alarm 3. Sitting up in bed 4. Walking to bathroom 5. Brushing teeth in mirror 6. Rinsing mouth 7. Splashing water on face 8. Walking into kitchen 9. Preparing coffee 10. Close-up coffee steam 11. Drinking coffee 12. Sitting at desk 13. Turning on camera 14. Recording content 15. Typing on keyboard 16. Checking phone 17. Eating lunch quickly 18. Video call meeting 19. Focused reaction during meeting 20. Walking outside 21. Unlocking luxury car 22. Entering car 23. Driving through city 24. Arriving at mall 25. Walking with shopping bags 26. Returning home 27. Opening laptop dashboard 28. Seeing sales results 29. Eating snack 30. Lying in bed turning off light DIALOGUE: None CINEMATIC STYLE: Ultra-realistic, anamorphic lens, shallow depth of field, cinematic lighting, fast cuts, modern lifestyle aesthetic. CAMERA & TECHNICAL DETAILS: - Resolution: 4K UHD - Aspect Ratio: 16:9 - Frame Rate: 24 fps - Camera movement: handheld + smooth gimbal transitions - Lens: 35mm and 50mm mix AUDIO: Motivational cinematic background music only, no voices, no dialogue, subtle ambient sounds blended with music. MOOD & EMOTION: Productive, focused, inspiring, fast-paced modern routine with a clean and satisfying flow. NEGATIVE PROMPT: cartoon, anime, low resolution, blurry, distorted face, inconsistent face, different clothing, extra limbs, watermark

Seedance 2.0 AI video prompt: Create a 15-second cinematic 16:9 video based on the uploaded references.

REFER

Create a 15-second cinematic 16:9 video based on the uploaded references. REFERENCES: Woman character: IMG_140 Monster character: IMG_231 Storyboard: IMG_315 TITLE: Street Beat Companion DURATION: 15 seconds FORMAT: 16:9 STYLE: cinematic street-fashion, surreal creature realism, playful hiphop energy, polished video-ad quality. NO DIALOGUE. NO SUBTITLES. NO CAPTIONS. NO ON-SCREEN TEXT. CHARACTER LOCK: Preserve the exact identity, outfit, hairstyle, red bow, cream jacket, black neck bow, white skirt, red high heels, face structure, proportions, and fashion attitude of the woman from IMG_140. Preserve the exact monster design from IMG_231: massive armored rhino-like creature, grey organic body, bulky military-green mechanical armor, horned metal head mask, exposed teeth, long tongue, heavy legs, straps, pipes, bolts, worn industrial materials. Do not redesign either character. Keep both instantly recognizable from the references. SETTING: Use the street environment shown in the storyboard: weathered white wall, yellow industrial gate, caution-sign atmosphere, sidewalk pavement, gritty urban background with warm daylight. Keep the scene grounded, cinematic, and consistent. SHOT FLOW: 0:00-0:02 Wide cinematic side-tracking shot. The woman walks confidently along the sidewalk beside the massive armored monster. She holds the leash casually. Her red heels click on the pavement. The monster walks heavily beside her, loyal and strange, armor softly clanking. 0:02-0:04 The woman suddenly stops. The monster takes one extra heavy step, then notices and slowly turns its huge armored head toward her, confused and curious. The leash becomes slightly loose. 0:04-0:06 The woman shifts her stance and prepares to dance. She places her bag down beside her or lets it hang still without distracting from the action. She bends her knees slightly, adjusts her posture, and gives a cool confident look. The monster watches silently, tongue hanging. 0:06-0:09 The woman begins a stylish hiphop dance: sharp footwork, shoulder pops, controlled arm moves, small turns, confident rhythm. Her cream jacket, skirt, red bow, and red heels move naturally. The monster remains still in the background, tracking her movements with its head like a confused giant pet. 0:09-0:11 She finishes a slick move and points playfully toward the monster, inviting it to join. The monster hesitates, shifts its huge weight, then taps one armored foot on the pavement. 0:11-0:15 The monster starts dancing too. At first clumsy, then surprisingly rhythmic. It bounces its heavy shoulders, stomps in time, swings its armored head, and moves with awkward charm. The woman dances beside it, matching its rhythm. End on a wide stylish freeze pose with both characters dancing together. CAMERA: Cinematic wide and medium shots, smooth side tracking, slight handheld realism, gentle push-ins, dynamic orbit during the dance, final slow pullback. Keep both characters readable and full-body visible during dance moments. AUDIO: No dialogue. Start with soft city ambience, heels clicking, monster footsteps, creature breathing, and armor clinks. A subtle beat fades in when the woman stops. The beat becomes stronger during her dance. In the final 5 seconds, the music becomes a playful bass-heavy hiphop groove. Monster stomps sync with the beat. Final musical hit on the freeze pose. MOTION QUALITY: Natural body mechanics, clean dance timing, believable monster weight, no rubbery deformation, no flicker, no identity drift. Keep the monster friendly and curious, never aggressive.

Style: Ultra-realistic mass celebrity arrival scene. Single continuous shot. Handheld camera from crowd perspective. Natural micro-shake. No cuts. Documentary-level realism. Audio: Only natural environment sound loud crowd cheering, overlapping voices shouting, rapid camera shutter clicks, phones recording audio, distant city noises, footsteps, fabric movement. Lighting: Nightime, illuminated from street lights. Mixed reflections on polished surfaces. Soft but realistic shadows. Slight atmospheric haze for depth. 

Main Character: (Subject Reference Image) Calm, controlled presence. Subtle confident smile. Face identity must remain perfectly consistent across all frames. Outfit: Exactly the same from reference image. Location: An event in New York City.

Scene Flow 

0–3s: Camera starts from inside a dense crowd behind barricades. Handheld, slightly unstable. View partially blocked by people in front. Multiple phones raised, some screens visible recording. Crowd energy is loud, chaotic, restless.

3–6s: Camera lifts slightly above shoulder level, still handheld. Focus shifts naturally between heads, waving hands, and we see our subject exit a fancy hotel in New York City. Occasional bright flashes from media cameras. Anticipation rises as crowd leans forward.

6–10s: Security personnel step in, pushing the crowd back slightly. Camera reacts with natural shake. Through shifting gaps, the main character appears in the distance—initially soft and partially obscured, gradually becoming clearer while walking forward with a small escort team. 

He walks up to a fan and signs printed photo she is holding of (Subject Reference Image) 10–13s: Subtle handheld push-in (natural movement, not digital zoom). The main character is now clearly visible, walking confidently at center frame. Path is being cleared. He raises one hand and gives a calm, controlled wave with a slight smile. Camera struggles slightly to keep framing due to crowd movement.

13–15s: Camera shifts and tilts trying to follow. A luxury convoy becomes partially visible featuring three large premium SUVs. A security member opens the back door of a the suburban in the middle of the three. The main character enters quickly and rolls the window down. Vehicles begin moving forward as he waves to the crowd. Camera lifts slightly as people jump and try to capture the moment.

Seedance 2.0 AI video prompt: Main subject: young Korean woman, early 20s, natural everyday appearance, faded

Main subject: young Korean woman, early 20s, natural everyday appearance, faded charcoal-grey sleeveless crop top, loose high-waisted light-wash jeans, black canvas sneakers, black cord necklace, black wavy hair in a messy side ponytail with wispy bangs. Realistic skin texture, minimal makeup, warm and approachable personality. Maintain consistent identity, clothing, hairstyle, and appearance throughout the entire video. Location: Authentic Korean residential neighborhood during a calm late morning. Narrow concrete alleys, low-rise homes, small terraces, potted plants, laundry lines, bicycles, utility poles, overhead wires, mature trees casting moving shadows, quiet residential atmosphere. No stores, advertisements, cafés, crowds, or commercial activity. Visual Style: Ultra-realistic documentary realism. Genuine candid behavior. Natural body language. Unscripted slice-of-life feeling. Strong environmental authenticity. Rich real-world details and believable human motion. Camera Style: Early-2000s consumer DV camcorder aesthetic. Friend casually recording everyday moments. Heavy handheld shake, imperfect framing, frequent autofocus hunting, lens breathing, exposure pumping when moving between sun and shade, occasional motion blur, subtle rolling shutter, mild digital compression artifacts, faded colors, soft contrast, slight sensor noise. No stabilization. No cinematic camera moves. No modern color grading. 00:00–00:02 Outside a small house entrance. She sits on a low concrete wall adjusting her ponytail with both hands raised. A light breeze moves loose strands of hair. She smiles naturally while the camera struggles to hold focus. 00:02–00:04 The camera follows her into a narrow alley lined with potted plants and concrete walls. She notices a stray cat approaching and crouches down. Framing drifts off-center as the operator tries to keep up. 00:04–00:06 She gently pets and feeds the cat. Autofocus repeatedly shifts between her face and the animal. Morning sunlight flickers through leaves overhead. 00:06–00:08 Small front yard beside her house. She hangs laundry on a clothesline while fabrics sway in the breeze. Exposure changes as clouds briefly pass overhead. 00:08–00:10 On a quiet terrace with a ceramic coffee cup. She sits comfortably watching the neighborhood, occasionally brushing hair behind her ear. Loose handheld side angle with natural camera drift. 00:10–00:12 Close side profile. Someone off-camera greets her. She turns, raises her hand, smiles warmly, and casually says, “Annyeong.” The camera catches the moment slightly late. 00:12–00:15 Walking slowly down a tree-lined residential lane holding her coffee cup. She notices the camera, gives a small genuine smile, then looks away and continues walking. Recording cuts abruptly to black mid-motion as if the camcorder was switched off. Audio: Natural ambient sound only — morning birds, distant motorcycles, light wind, leaves rustling, faint neighborhood chatter, cat sounds, footsteps on concrete, fabric moving on clotheslines, subtle residential ambience. No music. No sound design. No narration. Goal: Authentic Korean neighborhood life captured like a forgotten home video from the early 2000s — candid, imperfect, realistic, warm, and deeply believable.

Seedance 2.0 AI video prompt: Cinematic-quality visuals, a spacious vintage grocery store (neon lights reflect

Cinematic-quality visuals, a spacious vintage grocery store (neon lights reflected on the glass display window, warm and cold lights intertwined). Subject: A beautiful waitress, refer to [Figure 1], very elegant and with a determined look. Action: Two armed robbers confront the waitress, one robber is nervously looking around, pointing a gun at the waitress's head. The camera captures her pretending to be scared while handing over money, then suddenly she flips over the cash register, throws the bills in one robber's face, smashes a bottle of beer at the other robber, and engages in intense close combat. Fighting effects: Every punch lands with impact, movements have force feedback, the waitress kicks one robber down with her foot, knocking over tables and chairs. She then turns around and throws the other robber out of the window, accompanied by flying glass shards. Lighting and shadows: Neon lights flicker, the characters' skin and sweat reflect light prominently, with strong contrast. Sound effects: Accompanied by heavy blows, glass shattering, breathing and gasping sounds, with a tense rhythm. Photography style: Handheld camera style, with rapid shaking and focus switching to capture instant impact; transitioning from tense static shots to chaotic close-up follow shots to showcase real dynamism and tension. Overall atmosphere: Cinematic-level dynamics and lighting, with powerful and dramatic moments frozen in time. Generate creatives using a realistic visual style, use a professional and authoritative digital human image, use a professional and authoritative voice tone, and generate creatives with a tense video mood

Seedance 2.0 AI video prompt: SUBJECTS: A male street dance expert, white buzz cut, wearing small gold hoop ea

SUBJECTS: A male street dance expert, white buzz cut, wearing small gold hoop earrings and a gold rope chain. Dressed in a dark brown hoodie, a pure white crew neck shirt underneath, dark brown loose pants, and white sneakers. ENVIRONMENT: Pure seamless background, slightly cool gray tone, clean space with no distractions. STYLE: cinematic realism, studio dance film, high contrast clean lighting Timeline 0:00-0:02: Full body, 24mm, low-angle fast push-in The dancer bursts directly into motion at high speed, right foot stomping the ground while the body performs a powerful rotation, left leg sweeping wide to create large spatial displacement, upper body hits and releases in sync 0:02-0:03: Full body, 28mm, tracking side move He performs continuous large cross steps and sliding combinations, feet rapidly crossing while driving lateral movement, the jacket swings with strong inertia from the motion 0:03-0:05: Full body, 28mm, orbit He transitions into continuous rotating footwork, rapidly switching pivot points with both feet to achieve multiple directional changes, forming an arcing trajectory in space 0:05-0:06: Low angle, 24mm, forward pressure He suddenly drops low, one hand touching the ground for support, quickly transitioning into floor movement 0:06-0:07: Low near-ground angle, 24mm, tracking Both legs sweep rapidly to complete a full power sweep rotation, the body forming a high-speed circular motion around the supporting arm, then using the momentum to spring back up 0:07-0:08: Full body, 28mm, tilt up He explosively rises from the ground, landing on both feet and immediately executing a full-body wave, while continuing to move forward 0:08-0:10: Half body to full body, 35mm, forward tracking He enters a high-speed pop locking sequence, upper body locking precisely on beats while the footwork continues to move and shift directions, increasing motion density 0:10-0:12: Full body, 28mm, pull back to open space He transitions into larger groove and jumping step combinations, steps becoming wider while still precisely on beat, body remains fully extended 0:12-0:14: Low angle, 24mm, fast push-in He suddenly accelerates, stomps the ground with his right foot to launch upward, performing a fast aerial rotation while fully extending his limbs 0:14-0:15: Full body fully in frame, 35mm, slight push-in lock He enters a one-hand support freeze mid-air while maintaining motion inertia, body fully extended horizontally, legs stretched into clean lines, the entire figure fully visible in the frame

Seedance 2.0 AI video prompt: Character A highly trained female operative in a sleek black tactical suit, calm

Character A highly trained female operative in a sleek black tactical suit, calm, focused, controlled breathing, sharp eyes scanning constantly. Dual pistols in hand, precise and efficient. 0-3s Camera starts inside a luxury bank. Slow push through a tense standoff—security guards aiming, civilians frozen. She stands in the center, perfectly still. 3-5s Without warning—everything explodes into motion. She steps forward. Rapid precise shots—each movement minimal, controlled, no wasted motion. 5-7s Camera locks close to her, orbiting as she moves through guards. She uses environment—pillars, desks—flowing movement, never stopping. 7-9s Transition through glass reflections. She slides across polished floor, firing mid-motion, bullets impacting surfaces around her. 9-11s Tight corridor sequence. Close-quarters engagement, ultra fast reactions, micro head turns, instant targeting. 11-13s Massive push forward into main hall. Camera pulls wide—chaos everywhere. She moves through it like it’s slowed down. 13-15s Final moment. She exits through shattered glass doors into daylight. Doesn’t look back. Behind her—delayed impacts, everything collapses. Camera freezes on her walking away. Continuous tracking shot, tight proximity + dynamic orbit + whip transitions masked by movement Luxury bank interior, marble, glass, reflections, daylight contrast Ultra realistic, hollywood heist action, john wick gun-fu, precise choreography, high tension, fluid motion, cinematic lighting, no distortion, no stretching

Seedance 2.0 AI video prompt: @image1(完全按照该参考图呈现,不进行任何重新设计)年轻女性,黑色长发,浅蓝色衬衫外搭白色背心,牛仔短裤。

场景:涩谷十字路口,正午时分,人潮川流不息,

@image1(完全按照该参考图呈现,不进行任何重新设计)年轻女性,黑色长发,浅蓝色衬衫外搭白色背心,牛仔短裤。 场景:涩谷十字路口,正午时分,人潮川流不息,阳光明媚,巨大广告屏幕林立,车辆与行人交织的繁忙都市景象。 画面风格:电影级写实质感,子弹时间(bullet-time)特效渲染,高对比度光影,时间凝滞瞬间的粒子光效,杜绝任何僵硬或不自然的姿态。 总时长:15秒 | 画面比例:16:9横屏 | 分辨率:4K | 帧率:24帧 分镜脚本(每2秒切换一次运镜): 0-2秒 — 日常穿行(平视跟拍镜头): 镜头平视跟随她穿行于涩谷十字路口熙攘人潮中,阳光洒落,周围行人车辆川流不息,一切如常繁忙热闹。 2-4秒 — 停步凝神(正面中景镜头): 她忽然停下脚步,神情变得专注而平静,抬起右手,目光低垂锁定自己的指尖,周围人潮依旧擦肩而过。 对白(女声,轻声): 「じゃあ、始めようか。」 4-5秒 — 指尖聚焦(微距特写镜头): 镜头微距特写她拇指与中指相触的瞬间,指尖周围空气微微泛起一圈几乎不可见的涟漪波纹,蓄势待发。 5-6秒 — 打响瞬间(全屏白光闪烁,声音锚点): 她轻轻打了个响指——清脆的"啪"声在寂静中格外清晰,画面在此刻被一道瞬间扩散的白色冲击波光效包裹,以她指尖为中心呈环形扩散。 6-8秒 — 世界凝固(360°环绕镜头): 镜头360度环绕她展开,周围行人瞬间凝固定格——有人抬脚未落地,有人转头到一半,车辆悬停半空的雨刷、飞舞到半空的鸽子与落叶皆静止不动,唯独她依旧能自由行动。 8-10秒 — 惊讶四顾(仰角旋转镜头): 镜头仰角缓慢旋转,她瞪大双眼环视四周凝固的景象,脸上写满难以置信的震惊,伸手轻触身旁一位凝固路人悬停的衣角。 对白(女声,惊讶): 「え…みんな、止まってる?」 10-12秒 — 穿行静止人群(低角度跟拍镜头): 镜头低角度跟随她缓步穿行于凝固的人群与车流之间,她小心翼翼地绕过静止不动的行人,广告屏幕画面也定格在同一帧,四周寂静得只剩她的脚步声。 12-13.5秒 — 仰望天空(仰角特写镜头): 镜头仰角特写她抬头仰望悬停在半空的飞鸟与云朵,阳光穿透静止的空气形成清晰可见的光柱,她的表情从震惊逐渐转为若有所思的平静。 对白(女声,喃喃自语): 「これが、私の力なんだ。」 13.5-15秒 — FREEZE FRAME(定格收尾,广角拉远镜头): 镜头缓慢拉远至广角全景,她站立在凝固的涩谷十字路口正中央,周围是静止的人潮与车流,阳光洒满整个画面——她微微一笑,画面在此刻彻底凝固定格,渐暗淡出。 运镜手法:平视跟拍、正面中景、微距特写、全屏闪光冲击、360°环绕、仰角旋转、低角度跟拍、仰角特写、广角拉远定格——每2秒切换一次运镜,时间凝滞启动后运镜节奏刻意放缓以呼应静止感。 特效强化:指尖响指清脆声效、白色冲击波环形扩散、行人车辆凝固定格残影、飞鸟落叶悬停空中、阳光穿透静止空气形成光柱、都市喧嚣骤然归于寂静的强烈反差。 音效设计:0-4秒都市喧嚣人声车流声→4-5秒清脆响指声(声音锚点)→5-6秒短促寂静→6-15秒空灵静谧的环境音,仅存她的脚步声与衣物摩擦声,结尾音乐悠扬渐弱。 负面提示词:禁止凝固人群姿态显得诡异僵硬、禁止响指特效显得廉价卡通化、禁止角色比例前后不一致、禁止连续重复同一运镜角度、禁止freeze frame画面失焦模糊。

Seedance 2.0 AI video prompt: STYLE: High-end stylized 3D animated character, cinematic lighting, expressive f

STYLE: High-end stylized 3D animated character, cinematic lighting, expressive faces, polished materials, exaggerated but believable motion, comedic visual storytelling with split-screen sequences. WARDROBE: Man Image2 — oversized graphic tee and jogger pants entire film, never changes. Woman Image1 — western casuals shots 1–6, sharp blazer trousers and heels shots 7–13, nighty shots 14–15. Daughter — school uniform shots 4–6. ENVIRONMENT: Shared bedroom, kitchen, building gate, metro station, footwear design studio, conference room, home living room, bedroom at night. MOOD: Chaotic, rushed, comedic exhaustion, blissful obliviousness, ending in tender defeat. SHOT 1: ECU, 85mm push-in / Alarm on bedside table, screen shows 6:00. Her hand shoots out and kills it. His hand pulls the blanket up tighter. SHOT 2: MCU, handheld 50mm / She sits up, looks at him buried under the blanket, says: "Get up." He says: "Two minutes." He will not get up. SHOT 3: MS, 35mm slide / She is in the kitchen, eggs on the pan, tiffin box open, phone wedged between ear and shoulder, all three burning simultaneously. SHOT 4: Top-down detail shot, 35mm / She ties the daughter's hair with one hand while checking the tiffin with the other. The daughter squirms. The eggs go cold. SHOT 5: MCU, 50mm / SPLIT SCREEN begins. Left: she stuffs the daughter into school shoes, zips the tiny backpack, grabs her own bag, pushes them both toward the door. Right: he rolls over, opens laptop in bed, starts typing a prompt, face glowing, completely serene. SHOT 6: WS, 24mm / She walks the daughter down to the building gate in casuals, waits for the school van, waves it off, turns around and sprints back upstairs to get ready. No time. SHOT 7: MS, 50mm snap push / SPLIT SCREEN. Left: she squeezes into the metro fully dressed in blazer and heels, crushed between strangers, tablet open, reviewing shoe sketches with her thumb. Right: he sits at his desk, cracks his knuckles slowly, says to himself: "Let's create." SHOT 8: MCU, 50mm / SPLIT SCREEN. Left: conference room, her foreign boss holds up a heel and says in a clipped accent: "The toe box. It needs to breathe more." Her pen taps the sketchbook. Right: his AI video finishes rendering. He leans back, crosses arms, watches the view counter. Nods. Types: "Not bad." SHOT 9: MS, 35mm / SPLIT SCREEN. Left: she presents a mood board, points at materials, answers three questions at once, measuring tape around her neck. Right: he enrolls in a new AI course, credit card in hand, eyes lit up like a child at Christmas, says: "This is the one." SHOT 10: WS, 35mm / SPLIT SCREEN. Left: she is last to leave the studio, turns off the light herself, bag heavy, heels off in her hand, phone shows 8:47 PM. Right: he wraps up a video call about AI, stretches big, says to the room: "Productive day." SHOT 11: MCU, handheld 50mm / She walks in the front door still in her blazer. He looks up warmly and says: "You're back! I made tea." ECU on the single cup. His mug. His tea. SHOT 12: MCU, 50mm / She stares at the cup. Then at him. Then at the kitchen. She puts her bag down, kicks off her heels, and walks into the kitchen still in her blazer. SHOT 13: WS, 24mm / Family dinner. Daughter chatters. He describes an AI-generated image with his hands: "It was a mountain, but make it cinematic." She passes everyone food. Serves herself last. Eats standing. SHOT 14: MS, 35mm fast push-in / She comes out of the bedroom changed into her nighty, collapses onto the couch, eyes closing mid-sit. He nudges her, holds up his phone: "Look at this prompt I wrote, it's genius." She says: "Mmm." She is already gone. SHOT 15: WS, 24mm slow pull-back / Bedroom. Both in bed. She is in her nighty, face buried in the pillow, completely dead to the world. Him propped up on pillows in his same graphic tee, earphones in, screen glow on his face, watching an AI tutorial, perfectly content. The city outside is quiet. The day is done. TITLE CARD, fade to black: "She ran t

Seedance 2.0 AI video prompt: Create a non-narrative VJ-style visual piece for a chaotic warehouse-rave / corr

Create a non-narrative VJ-style visual piece for a chaotic warehouse-rave / corrupted DnB track. Do NOT make it sleek, glossy, futuristic, polished, or cyberpunk. Avoid smooth sci-fi imagery, clean neon-tech aesthetics, luxurious club visuals, or shiny cinematic realism. The visual identity should feel raw, dirty, unstable, handmade, low-tech, analog-damaged, and collaged. The coolness should come from roughness, collision, grime, distortion, and visual accidents — not from futuristic cyber styling. Use a constantly shifting mix of: dirty warehouse rave fragments, underground club textures, CRT monitors, surveillance-camera imagery, VHS damage, scanlines, xerox-like graphics, photocopy textures, rave flyer collage, wet urban night fragments, industrial machinery, speakers, warning lights, cables, pipes, metal surfaces, elevator displays, body fragments, faceless silhouettes, crowd arms, typography, liquid distortion, smoke, fog, particles, overexposed light, hard shadows, signal loss, ghosting, frame tearing, mosaic collapse, rough graphic overlays, broken video feedback. Important: each generation should look different. Do not lock into one stable style, one stable palette, or one stable visual world. Random variation is essential. Some generations can feel more collage-like, some more surveillance-like, some more rave-documentary-like, some more abstract, some more graphic, some more degraded. Keep shifting. Overall visual references should feel closer to: bootleg rave visuals, underground club projections, damaged VHS mixtapes, pirate TV broadcasts, CRT feedback loops, photocopied rave flyers, late-night city fragments, industrial grime, chaotic mixed-media collage, rough editorial graphics, and broken analog video art. Structure: 1) Intro: sparse and ominous. Low information density. One unstable motif only — for example a CRT, warning light, body fragment, speaker cone, or typography fragment. Dark, minimal, pulsing. 2) Groove entry: begin layering environment, secondary motifs, overlays, and contamination. Slowly build complexity. 3) Main drop: aggressive multiplication. Let body fragments, industrial objects, typography, rave lights, urban fragments, CRT imagery, abstract textures, and damaged overlays collide. 4) Breakdown: not calm, but altered collapse. Darker, slower, more signal-damaged, more ghosted, more abstract, more degraded. 5) Final drop: maximum density. Everything fuses and spreads — collage, rave, body, city, CRT, typography, machinery, abstraction, and noise all layered into organized chaos. End with abrupt blackout, signal cut, white blast, or noise-out. Transformation rule: Do not merely stack elements. Make them infect each other. Faces become CRT noise. Typography melts into liquid. Neon becomes cables. Smoke becomes silhouettes. Speakers pulse like organs. Warning lights multiply like a crowd. Urban lights become graphic shapes. Industrial objects repeat like dancers. UI fragments should appear only as rough broken overlays, not sleek futuristic interfaces. Camera and editing should vary every generation: push-ins, pullbacks, scan-like movement, macro closeups, handheld instability, fisheye, overhead angles, pulsing zooms, abrupt freeze frames, split screens, repetition, strobing, sudden black frames, hard cut bursts, looping fragments, visual feedback. Tone: chaotic, eccentric, dirty, unstable, rough, aggressive, decadent, anti-polished, underground, confrontational, visually addictive. Avoid: sleek cyberpunk, smooth futuristic realism, glossy sci-fi, clean LED luxury, polished nightclub ads, tidy compositions, coherent worldbuilding, overly cinematic beauty, cheerful festival energy, elegant minimalism, stable style, or pretty commercial visuals.

Cinematic dark fantasy kaiju, IMAX 70mm anamorphic, Arri Alexa 65, teal-orange grade pushed dark, Godzilla weight + monster design in live-action. Set on a Han River bridge in Seoul. Focus on civilians fleeing — the kaiju is a looming background threat, not the subject. SHOT 1 (0-2s): Calm wide of the dark, stormy Han River under heavy clouds, Seoul skyline silhouetted on the far bank. Distant lightning flickers. Deceptively still. SHOT 2 (2-4s): High angle on the river surface beside a massive steel suspension bridge. Water churns — a colossal whirlpool forms, dark teal water spiraling inward, white foam streaking the walls. ~70% speed. Bass frame shake. SHOT 3 (4-6s): On the bridge deck. Handheld over-the-shoulder on two men in suits at the railing, staring down at the vortex. Their faces turn from confusion to dread as cyan bioluminescent light blooms up from below. "What is that…!" Sunset-orange storm light catches their faces. SHOT 4 (6-8s): Reverse — POV from the men's eyeline. The single creature erupts from the vortex — a colossal limbless serpent kaiju, no arms, no legs, no claws — sinuous coiling body breaking through the rotating water, river water hurled outward in slow-mo walls. Speed ~25%. Brief glimpse only. SHOT 5 (8-10s): Cut back to the bridge deck. The two men FLEE — turning hard and sprinting back toward camera, panicked. Handheld tracking shot pulling backward with them, low angle, motion blur on their bodies. Behind them, the kaiju's coiled scaled torso rises into frame in deep background, out of focus. Embers and falling river spray streak past. Sunset-orange backlight. THIS IS THE PRIMARY SHOT — civilians dominate the frame, kaiju is environmental threat. SHOT 6 (10-12s): Side tracking shot. The men sprint laterally across the bridge deck, breath ragged, suits flapping. Camera dollies sideways with them at running pace. In deep background through the bridge cables, the same single kaiju looms — same position, rooted at the vortex, horned skull tilting to follow them. Rack focus stays on the runners; the kaiju is a soft monstrous silhouette behind the steelwork. SHOT 7 (12-14s): Other panicked civilians visible — a woman dropping her bag, a driver abandoning his car door open. Wider context: people scattering in every direction across the bridge deck. Handheld whip pan following one running figure to another. The kaiju's massive shadow falls across the deck and the running people. Single creature only. SHOT 8 (14-16s): Low angle from the bridge deck looking up. The two men's running legs cross foreground frame in motion blur. Above and behind them, the kaiju rears its head — jaws unhinge, layered rows of dagger fangs exposed — and ROARS. Shockwave ripples through mist and falling river water, embers blown back, the runners' clothes whip in the blast. Heavy horizontal anamorphic flares. Frame trembles. Sunset-orange and crimson palette. Single creature, head and upper body only — body trails offscreen down to the same vortex in the river below. Photorealistic, hyper-detailed. Han River and Seoul setting throughout. Single creature only, one limbless serpent kaiju — no duplicates, no arms, no legs, no claws. Anchored at the river vortex every shot. Civilians fleeing are the visual subject; kaiju is background threat. Heavy water sims. Bioluminescent cyan glow only from within the vortex/body, no energy beam, no charging effect. Sunset-storm palette.

Seedance 2.0 AI video prompt: K-Pop Dance Sequence (16 Steps, Korean Street)
[PROJECT TYPE]
Cinematic K-pop da

K-Pop Dance Sequence (16 Steps, Korean Street) [PROJECT TYPE] Cinematic K-pop dance video (instruction-to-performance translation) [CORE REQUIREMENT — STRICT] The video must faithfully follow the exact 16-step choreography shown in the reference sheet, in the same order, with accurate poses and transitions. No steps added, removed, or rearranged. 🧍‍♀️ [CHARACTER] Korean female dancer (K-pop idol aesthetic) Slim, athletic build Same consistent face and proportions throughout Expressive, confident stage presence Natural, fluid but sharp K-pop movement quality 👕 [WARDROBE — K-POP STYLE] Fitted crop top Loose high-waisted jeans Sneakers Modern idol styling (clean, trendy) Fabric reacts naturally to movement (denim weight, subtle folds) 📍 [LOCATION / ENVIRONMENT] Empty aesthetic Korean street (Seoul-inspired) Clean urban design: narrow street, minimal signage, soft architecture No people, no vehicles Slight cinematic depth (buildings, street lights, textures) Lighting: Soft daylight or golden hour (ideal for K-pop vibe) Balanced highlights + gentle shadows 🔢 [16-STEP CHOREOGRAPHY — LOCKED SEQUENCE] Starting Pose Step Touch Right Step Touch Left Hip Sway Combo Body Roll Down Back Step Sweep Quarter Turn Pivot Hair Flip & Pose Side Step Drag Cross Behind Unwind Body Wave Up Hip Circle Step Lock Step Arm Sweep Pose Chest Pop & Hit Final Pose (hold 2–3 sec) 🎥 [CAMERA DIRECTION] Full-body framing at all times Start: centered wide shot Smooth tracking + subtle dolly movement Slight angle variation (front → 3/4 → side for spins) No fast cuts — continuous flow Camera movement complements choreography, not distracts 💃 [MOVEMENT STYLE — IMPORTANT] Authentic K-pop choreography feel Mix of: Sharp hits (chest pop, accents) Smooth transitions (body waves, turns) Clean isolations (hips, chest, arms) Controlled spins, balanced footwork No jitter, no unnatural speed ⏱️ [TIMING] Each step: ~2–3 seconds Total duration: ~35–50 seconds Seamless transitions between steps 🎵 [MUSIC DIRECTION — VERY IMPORTANT] Genre: K-pop / K-pop instrumental / dance-pop Tempo: 100–115 BPM Style: Clean beat drops Punchy percussion Light synth melodies Modern idol choreography vibe Sync Notes: Step transitions hit beats Step 8 (Hair Flip) hits a musical accent Step 15 (Chest Pop) synced with a strong beat hit Final pose lands on a clean musical ending 🎨 [VISUAL STYLE] Photorealistic Slightly stylized K-pop MV tone Soft cinematic grading Clean, polished, high-end look ⚙️ [OUTPUT SETTINGS] 4K resolution 24–30 FPS High motion clarity No distortion, no artifacts 🚫 [RESTRICTIONS] No extra dancers No background crowd No outfit changes No deviation from choreography No camera cuts that break continuity

15-second vertical emergency street incident, realistic cinematic documentary style, 9:16. Reference binding: @ Image1 is the main subject and must remain the same adult young woman throughout the full video. Preserve her exact face, long straight dark-brown hair with center part, fair skin, soft oval face, defined eyeliner, glossy pale pink lips, multiple silver ear studs, and yellow one-shoulder knit top with a silver oval brooch. Do not age-shift her. Do not change hairstyle, outfit, or identity. Scene: daytime in Brooklyn, New York, neighborhood sidewalk outside a corner deli or small storefront, brick wall, brownstone-like street character, parked cars along the curb, lived-in local block energy, sudden public danger, raw neighborhood realism. Core action: a large black bull with thick curved horns has @ Image1 pinned against the brick wall on the sidewalk. She is terrified, gripping both horns with both hands, struggling constantly to stop the bull from pressing into her. The bull pushes forward with believable force and jerks its head aggressively. Nearby locals gather fast, shouting, backing away, and trying to help. One man inches in from the side. Another person yells to call 911. Audio: realistic Brooklyn street ambience, passing cars, distant siren, footsteps, neighborhood voices, frightened screams, bull snorting, urgent English crowd shouting, no music, no narration. The woman cries: “Help! Please help!” Bystanders shout: “Call 911!” “Yo, back up!” “Somebody help her!” Shot timeline: 0.0-3.5s: medium-wide handheld shot from across the sidewalk. The bull has @ Image1 pinned to the wall outside the storefront. She grips both horns, face locked in panic, yelling for help. Nearby pedestrians stop abruptly. 3.5-7.0s: tight side-angle shot. The bull surges forward and tosses its head. She braces and struggles, elbows shaking, shoes dragging against the pavement as she fights to keep the horns away. 7.0-11.0s: wider vertical shot reveals more of the Brooklyn block. People gather near parked cars and the storefront, some filming, some retreating. One bystander steps in but pulls back when the bull snaps toward him. 11.0-15.0s: shaky close handheld climax. Her grip slips for a moment, then clamps down again. The bull snorts and presses harder. Two bystanders wave from the side to distract it while others scream for emergency help. End on unresolved danger. Camera: vertical bystander-phone footage, handheld, reactive reframing, slight panic zoom and imperfect centering, no impossible moves, no slow motion. Visual rules: realistic anatomy, realistic bull movement, realistic neighborhood crowd behavior, authentic Brooklyn street mood, no comedy, no fantasy, no gore, no blood spray, no severe visible injury, no subtitles, no text overlay, no watermark, no duplicated people.

Seedance 2.0 AI video prompt: VERTICAL CITY — São Paulo Parkour at Sunset A teenage girl, 17, athletic, black

VERTICAL CITY — São Paulo Parkour at Sunset A teenage girl, 17, athletic, black curly hair flying free, wearing faded yellow shorts and a white tank top with scuffed trainers, runs full speed across the rooftops of São Paulo's dense favela skyline as the sun sets blood orange behind the city. [0s–1.5s] Wide panoramic shot of São Paulo at sunset. Endless concrete towers stacked like blocks. Camera finds one figure running across a rooftop, tiny against the city. [1.5s–3s] Close tracking shot behind her. She sprints across corrugated metal roofing, each step thundering, laundry lines whipping past her face. She leaps a gap between buildings without slowing. [3s–5s] She slides under a water tank, rolls, and immediately vaults over a wall onto a lower rooftop. Camera from below captures her silhouette against the orange sky mid vault. [5s–7s] She runs along a narrow concrete ledge, 15 stories up. The street far below is alive with traffic and lights. Her foot clips the edge and a piece of concrete falls, but she doesn't stop. [7s–9s] A massive gap between buildings. She builds speed, hits the roof edge, and launches. Time slows. Camera orbits her mid flight, the entire city visible behind her, sun touching the horizon. [9s–11s] She catches a fire escape railing on the opposite building. Momentum swings her through the structure. She uses the swing to launch upward, grabbing the next floor's railing. [11s–13s] She climbs hand over hand up the exterior of a high rise, using window frames and AC units. Below her, the city transitions from sunset orange to electric nightlife purple. [13s–15s] She reaches the top. Stands on the edge. Arms out. The entire city sprawls below her in every direction, lights flickering on like stars being born. Wind ripples her shirt. Cut to black. São Paulo favela rooftops, sunset parkour, silhouette jumps, vertical city, golden hour to nightfall transition, cinematic tracking, 4K

Seedance 2.0 AI video prompt: [视觉风格与整体基调]
高强度屋顶武打场面,粗粝写实的现代超级英雄动作美学,照片级画质,8K分辨率;背景为阴天下的广阔城市天际线与高层住宅群,营造出极具张力的高

[视觉风格与整体基调] 高强度屋顶武打场面,粗粝写实的现代超级英雄动作美学,照片级画质,8K分辨率;背景为阴天下的广阔城市天际线与高层住宅群,营造出极具张力的高空氛围;镜头运用动态快速剪辑,紧跟激烈的格斗动作与极具冲击力的物理动态。0:00 - 0:01:低角度广角追踪镜头。一位年轻的东亚女性——身穿带有补丁的蓝色牛仔夹克、白色露脐上衣、牛仔短裤,脚蹬蓝色运动鞋,戴着蓝白棒球帽,穿着印有柔和色调爱心图案的白色过膝长袜——在密集的城市上空悬停,身形纹丝不动。 0:01 - 0:02:屋顶平移镜头。一名留短发、戴圆框眼镜的男子,身穿黑色卫衣,手持一只巨大的蓝色橡胶人字拖,神情严肃地站在平坦的混凝土屋顶上仰望上方。 0:02 - 0:03:突发空中袭击。悬停的女子突然倾斜俯冲而下,试图对男子发起迅猛的飞膝攻击,男子则举手进行防御。 0:03 - 0:04:武器打击特写。男子发起反击,用蓝色人字拖猛力抽打她的脸侧,迫使她发出一声短促的闷哼,但她的棒球帽依然稳稳戴在头上。 0:04 - 0:05:反击踢腿中景。男子紧接着向她胸部踢出一记强力高踢腿,彻底破坏了她的平衡,将她向后击飞,跌落出楼房边缘。 0:05 - 0:07:高空坠落追踪。镜头从上方追踪她急速下坠的身影,她的背部正对着一栋相邻多层商业摩天大楼的玻璃幕墙。 0:07 - 0:08:环境破坏。她向后猛烈撞击在玻璃幕墙中部,撞碎数块玻璃,伴随着烟雾与碎片四散飞溅的爆炸性视觉效果。 0:08 - 0:10:对称构图收尾镜头。 镜头回到屋顶,从后方跟拍那名身穿黑色卫衣的男子;他神态镇定地走向楼房边缘,手中拿着一只蓝色人字拖,俯瞰着下方的城市景观。负面提示词:3D渲染、卡通、动漫、低分辨率.

Seedance 2.0 AI video prompt: Create a cinematic 16:9 GTA VI gameplay storyboard arranged in a 3×3 grid with a

Create a cinematic 16:9 GTA VI gameplay storyboard arranged in a 3×3 grid with a sleek black background and neon Vice City aesthetic. Add the Grand Theft Auto VI logo in the top-left, Gameplay Storyboard title centered at the top, and Vice City logo in the top-right. Each panel is numbered (1–9) with pink headers, realistic in-game HUD elements, mini-map, cash counter, wanted stars, and mission prompts. The protagonist is Jamie, a young woman with a high ponytail wearing a pink crop top, blue denim shorts, and sneakers. Maintain perfect character consistency, realistic GTA VI graphics, cinematic lighting, ray tracing, wet neon streets, and authentic gameplay UI throughout. Panel 1 – Approaching the Store: Jamie walks through a rainy Vice City street toward a brightly lit 24/7 Supermarket at dusk. Mission prompt: "Go to the store." Panel 2 – Entering the Store: Jamie pushes open the glass entrance doors. Prompt: "Press E to open door." Panel 3 – Looking Around: Jamie browses the snack aisles inside the convenience store, looking at drinks and chips. Prompt: "Browse the items." Panel 4 – Choosing Items: Close-up of Jamie picking up a bag of chips from the shelf. Prompt: "Press E to pick up item." Panel 5 – At the Counter: Jamie stands at the checkout while the cashier scans her items. Prompt: "Press E to interact." Panel 6 – Paying for Items: Close-up of Jamie paying with cash at the register. Prompt: "Press E to pay." Panel 7 – Leaving the Store: Jamie exits carrying a shopping bag into the neon-lit evening. Prompt: "Exit the store." Panel 8 – Heading to the Car: Jamie walks toward her parked sports car under glowing city lights. Prompt: "Get in your car." Panel 9 – Driving Away: Rear view of Jamie driving through rain-soaked Vice City streets with neon reflections. Prompt: "Drive to your destination." Add a cinematic caption at the bottom: "Jamie stops by a local convenience store in Vice City to grab snacks and drinks. Explore the world, interact with NPCs, shop, and live your story." Ultra-realistic GTA VI gameplay visuals, photorealistic lighting, 8K detail, high-end game promotional storyboard, clean borders, premium magazine-quality layout.

FORMAT: 15s / 146 BPM / 6 CUTS / 3rd person, pop-up builds, vertical combat STYLE: Ultra realistic live action with stylized Fortnite aesthetic. Fast pacing, aggressive camera movement, gameplay-like flow. SUBJECTS: Two female raiders styled as high-detail Fortnite characters. One: black tactical helmet, teal glowing armor, orange straps, white boots. Other: sand-toned jacket, exaggerated shoulders, braided hair with neon threads, magenta accents, yellow sneakers. ENVIRONMENT: Stylized suburban Fortnite zone — pastel houses, clean geometry, toy-like scale, saturated colors. Visible holographic build previews, glowing seams, snap-in construction effects. MOOD: Hyper-urgent, aggressive, vertical combat energy. COLOR: Hyperreal pop look with dusk gradient sky. --- TIMELINE: 0:00–0:03 — OTS WIDE / SPRINT + BUILD START Behind black-helmet raider, sprinting down street. Wall marker slam → staircase panels pop up instantly near parked car. Steadicam follow, 24mm. SFX: boots on asphalt, metallic build pops, distant gunfire --- 0:03–0:05 — LOW OTS / RAMP CHAIN Behind sand-jacket raider. Two ramps + floor snap into zigzag climb toward roof. Fast handheld chase, 24mm. SFX: hinge snaps, wood hits, cloth movement, ricochet --- 0:05–0:08 — WHIP PAN / MULTI-LEVEL BUILD Third person trailing both fighters. Walls + floors stack into 3-level structure mid-motion. Steadicam orbit, 28mm. SFX: rapid build clicks, boots on panels, debris --- 0:08–0:11 — TIGHT OTS / COVER + FIRE Black-helmet raider pulls panel into cover, peeks and fires. Dolly push, rack focus, 50mm anamorphic. SFX: breathing, impact hits, shell tinks --- 0:11–0:13 — TOP DOWN / BRIDGE RUN Bird’s-eye view. Sand raider deploys bridge + floor chain while sprinting. Camera drops dynamically. SFX: panel locks, footsteps, cloth snap --- 0:13–0:15 — FINAL AIM / STANDOFF Black-helmet raider lands on elevated platform. Final wall placement → aims at rival mid-bridge. Forward creep, 35mm anamorphic. SFX: panel creak, breath control, final metallic click

Seedance 2.0 AI video prompt: PART 1 (0:00–0:15)

0:00–0:01
Low-angle handheld selfie in front of Tokyo Tower,

PART 1 (0:00–0:15) 0:00–0:01 Low-angle handheld selfie in front of Tokyo Tower, slightly tilted horizon, she adjusts the camera and smiles naturally. 0:01–0:02 Walking through Shibuya Crossing at night, handheld tracking shot, she turns back toward the camera while walking. 0:02–0:03 Inside a Japanese convenience store, she playfully holds an onigiri toward the camera and raises one eyebrow. 0:03–0:04 Sitting on a bench in Yoyogi Park, soft breeze moving her hair, she glances back toward the camera. 0:04–0:05 Close-up reaction while eating fresh takoyaki, laughing naturally after taking a bite. 0:05–0:06 Standing beside a glowing vending machine at night, casually pressing a button as colorful light washes across her face. 0:06–0:07 Reflection of her face in a moving train window at night, city light trails gliding across the glass. 0:07–0:08 Walking through a traditional torii gate, filmed from a low rear angle with natural walking motion. 0:08–0:09 Inside an immersive digital art exhibition, colorful lights sweeping across her face as she looks upward. 0:09–0:10 Low-angle wide shot beneath a giant Gundam statue, emphasizing its scale while she looks up excitedly. 0:10–0:12 Walking through a warm lantern-lit alley at night, filmed from behind, she briefly looks back over her shoulder with a smile. 0:12–0:15 Rooftop selfie overlooking the Tokyo skyline at blue hour, wind blowing strands of hair across the lens, glowing city lights behind her. PART 2 (0:15–0:30) 0:15–0:16 From the rooftop, she notices colorful amusement park lights in the distance and excitedly points the camera toward them. 0:16–0:18 Walking through Tokyo night streets toward the amusement park, handheld selfie footage with neon signs glowing around her. 0:18–0:19 Arriving at the amusement park entrance and looking up excitedly at a giant sky swing ride. 0:19–0:20 Buying a ticket at the ticket counter. 0:20–0:21 Holding the ticket toward the camera while entering the amusement park. 0:21–0:22 Waiting in line, smiling nervously and looking up at the ride. 0:22–0:23 Sitting in the giant swing seat as the safety bar locks into place. 0:23–0:24 The ride begins rising slowly into the night sky, anticipation building on her face. 0:24–0:25 The swing climbs higher, wind blowing through her hair as she starts laughing. 0:25–0:26 The ride accelerates dramatically, she screams and laughs with excitement. 0:26–0:27 Full-speed swing motion, dynamic POV shots, city lights streaking behind her. 0:27–0:28 Highest point POV, breathtaking Tokyo skyline and city lights below. 0:28–0:29 The ride slows down, she catches her breath and laughs. 0:29–0:30 Walking away through the illuminated amusement park, turning back with a huge smile and thumbs-up as the vlog fades out.

Seedance 2.0 AI video prompt: global_rule: No music, diegetic SFX only. Raw ungraded bystander phone footage,

global_rule: No music, diegetic SFX only. Raw ungraded bystander phone footage, shot on what appears to be an iPhone 15 Pro in auto mode, handheld with constant visible micro-shake and occasional lurching reframe as the camera operator reacts to the scene unfolding around them. At 0s the camera is pointed down at [LOCATION] at a slight angle, slightly overexposed on the sun-bleached surface, auto white balance rendering the midday light as a blown-out warm white — then a deep low engine rumble begins to build from off-frame left, the operator swings the phone up and to the left in a jerky uncontrolled pan, briefly cutting off the top of a bystander's head in the foreground before settling on the [LOCATION]. At 2s a wide-bodied exotic supercar in deep midnight-blue metalite paint rolls into frame from the left in extreme slow motion — the car is moving barely above walking pace, the massive rear haunches and wide vented hood shimmering under harsh direct sunlight, creating a blown-out specular glare that briefly clips the exposure and washes a corner of the frame white. The phone auto-focus immediately hunts — the car body goes soft and creamy while the background [LOCATION] snaps into sharp focus, then the system corrects and slaps focus back onto the car at 3s with a visible snap. At 3s the driver-side window is fully down and [CHARACTER] is visible in the driver seat — the protagonist, wearing an impeccably tailored outfit, left elbow resting with composed ease on the open window sill, their hair catching the harsh overhead sun, eyes scanning the sidewalk crowd with quiet authority and a barely-there smirk. A partial hand from a crowd member in the foreground edge of frame obscures the lower quarter of the car door for a beat before the operator side-steps clumsily to clear the shot, causing a sudden jump cut of motion blur at 4s. The engine rumble is thick and low in the raw audio — an unfiltered deep V-configuration idle burble with a soft exhaust pop as the driver lifts slightly off throttle, the microphone briefly wind-buffeting from the operator turning. At 5s a young person on the sidewalk in a casual outfit suddenly lunges forward toward the car, one hand slamming against their cheek in disbelief, phone in the other hand shaking violently, screaming directly toward the open window — they shout raw and breathless with total disbelief, voice cracking: OH MY GOD I can't believe it's really you, I am SHAKING — their voice clipping the phone audio for a half second, the ambient crowd noise spiking around their reaction, a few other voices audible in the background responding with their own overlapping exclamations. The camera operator swings toward them involuntarily for a half-second at 6s — the frame goes fully blurry mid-swing, catching only motion-smeared color — then whips back to the car at 6.5s, briefly over-correcting and catching the rear wheel arch and exhaust tip before stabilizing back onto the driver window. At 7s [CHARACTER] turns their head slowly toward the fan, unhurried and calm, the smirk deepening slightly — their left hand rises from the window sill with a composed open-palm gesture, the bright midday sun creating a small chromatic aberration halo of purple-green fringing on the high-contrast edge of their outfit against the dark car interior. They speak through the open window directly toward the fan, their voice clear and low and unbothered, cutting cleanly through the engine rumble and crowd noise: It's okay, it's okay — come here, let's take one. At 9s the operator steps forward urgently, the footage lurching with two heavy footfall bumps visible in the shake, auto-focus hunting again briefly as the operator closes distance toward the car — the background pedestrians momentarily sharp while [CHARACTER] goes soft, then the focus corrects at 10s and locks onto their face and upper torso, the camera now shooting slightly upward through the open window at an imperfect low angle, their jaw and collar filling the upper half of the frame while the car door chrome trim cuts across the lower third. The fan's hand appears in frame from the right, visibly trembling, holding their phone up at a bad angle toward [CHARACTER] at 11s. The supercar engine burbles a low steady idle, a single exhaust pop at 12s as the driver's foot shifts. At 12s the operator steps back slightly, the footage pitching back to a wider framing showing [CHARACTER] still composed in the window, the fan leaning in, the crowd pressing from behind them — a hard shaft of direct sunlight cuts across the frame at a diagonal, briefly creating a small lens flare smear of pale yellow-white across the lower right corner of the image for two frames before the operator tilts minimally and it disappears. At 13s the camera operator's own thumb briefly enters the bottom left corner of the frame — a dark flesh-tone blur lasting less than a second before clearing. The audio throughout is raw and unprocessed — wind on mic, distant car horn from further down the street, shuffling footsteps on concrete, the constant low-register thrum of the supercar engine at near-idle. At 14s the operator makes a sudden instinctive zoom-in gesture, the digital zoom degrading the image quality visibly — compression artifacts and slight pixelation appearing on the edges of [CHARACTER]'s face and the car's roofline — before the footage cuts hard and abruptly at 15s mid-motion as if the operator fumbled the phone, the last frame a motion-blurred streak of deep blue car paint and pale sidewalk concrete.

Seedance 2.0 AI video prompt: SCENE CONTEXT
Night rooftop execution scene in a dense neon cyberpunk city, 2044

SCENE CONTEXT Night rooftop execution scene in a dense neon cyberpunk city, 2044. Three characters: a man in a long black trenchcoat lying wounded on his back on the rooftop deck; a man in a charcoal suit and tie standing over him with a pistol; and Rogue Viper, who ends the standoff. A police-style helicopter hovers beyond the far rooftop edge. 12 seconds, 16:9. ACTIVE REFERENCES @Video1 — framing reference only: replicate @Video1 's shot framing, camera angles, camera height, blocking, and cut timing exactly, shot for shot. Surface appearance, characters, and environment come from this text and 📷@Image1 . 📷@Image1 — Rogue Viper, appears in CUT 5 and CUT 6 only: East Asian woman, raven-black hair, amber-hazel eyes, matte black leather tactical bodysuit with brushed satin gold seam piping, mandarin collar, articulated shoulder armor, gold cobra-head belt buckle centered at her waist, knee-high black boots with gold Y-detailing, black katana in a black scabbard strapped diagonally across her back, gold-fitted handle rising over her right shoulder. 100% matches the reference. She fires a matte black 9mm pistol with a bare, unthreaded muzzle. Voice: low, level, unhurried. CHARACTER ANCHORS (no image reference) TRENCHCOAT MAN: male, 30s, long black leather trenchcoat over dark clothing, short dark hair, lying flat on his back, chest rising with strained breath, arms at his sides. SUIT MAN: male, 40s, slim charcoal grey two-piece suit, white shirt, dark narrow tie, short combed hair, hard expressionless face. Holds a matte black semi-automatic pistol two-handed. Voice: flat, clipped, contemptuous. LOCATION MAP Foreground: weathered concrete rooftop deck, puddles, rooftop gravel, low vent housings. Midground: rooftop parapet edge, steam rising from a vent stack at 30% density. Background: helicopter hovering 40 meters beyond the parapet at rooftop height, rotors turning, red and white navigation lights blinking; behind it a dense high-rise skyline with cyan and magenta signage glowing through haze visible at 200 meters depth. Key light comes from the cool skyline glow above and behind the characters; puddles reflect the neon. FORMAT MODE Timed multishot, six shots, hard cuts at the stated seconds, cuts only at the specified points, the camera does not cut on its own. Framing of every shot matches @Video1 . OPTICS CUT 1: 29° top-down MCU, no drift mid-segment. CUT 2: 47° low angle, no drift mid-segment. CUT 3: 29° CU, no drift mid-segment. CUT 4: 29° profile CU, no drift mid-segment. CUT 5: 47° MCU with deep foreground, no drift mid-segment. CUT 6: 63° wide, no drift mid-segment. Anamorphic optical character throughout: oval bokeh, gentle horizontal squeeze in out-of-focus areas. CAMERA Camera behavior matches @Video1 per shot: locked-off or near-static operator, breathing at most 1 cm of drift. Camera sits on the shadow side of each subject, operator axis perpendicular to the subject's facing direction. Focus is single-plane per shot, racked once only where stated. ACTION 0.0s to 3.3s — CUT 1. Top-down MCU of TRENCHCOAT MAN flat on his back on the wet rooftop deck, framed head and shoulders, face angled up toward camera, breathing hard, jaw clenched, one hand pressing the deck as he tries to rise 5 cm and fails. 3.3s HARD CUT 3.3s to 5.0s — CUT 2. Low-angle shot from near deck level: SUIT MAN looms against the hazy night sky, both arms locked out, his pistol muzzle aimed directly into the lens, dead center frame, finger moving onto the trigger. Steam drifts through the top of frame. 5.0s HARD CUT 5.0s to 6.5s — CUT 3. CU of SUIT MAN from chest height, angled slightly down his arms: he aims the pistol down and off the bottom of frame toward the man on the ground, eyes fixed downward, unblinking. He speaks down at him, lips synced: "You were dead the moment you ran." 6.5s HARD CUT 6.5s to 7.5s — CUT 4. Profile CU of SUIT MAN facing screen left. From frame right, a black-gloved hand slides a matte black 9mm pistol into frame and presses its bare muzzle against his right temple. His eyes widen 2 mm, his aim freezes, he stops breathing mid-inhale. 7.5s HARD CUT 7.5s to 8.7s — CUT 5. MCU of 📷@Image1 Rogue Viper facing screen left, right arm fully extended along the left half of frame, her pistol large in the left third of frame in sharp foreground, her face in focus behind it, amber-hazel eyes level and calm, katana handle rising over her right shoulder, mandarin collar and articulated shoulder armor visible. She speaks without raising her voice, lips synced: "Surprise." 8.7s HARD CUT 8.7s to 12.0s — CUT 6, entire shot in uniform slow motion at one quarter speed. Wide shot: TRENCHCOAT MAN supine at center-low, SUIT MAN standing over him one step screen right, 📷@Image1 Rogue Viper standing three meters screen left with her right arm extended, muzzle at his temple, sheathed katana across her back. She pulls the trigger once: a small contained muzzle flash 15 cm long, her wrist absorbs 3 cm of recoil, one shell casing arcs slowly to the deck. SUIT MAN's head snaps 10 cm away from the muzzle and his whole body tips backward rigid, arms going slack, falling away from her; he is still falling as the shot ends. Helicopter holds its hover in the background throughout. Viper's arm stays extended, stance planted. PERFORMANCE Pore-level skin realism, natural facial asymmetry, subsurface scattering on skin, living eyes with single catch-lights from the skyline glow, visible cold breath on all three characters. Dialogue delivered with minimal facial movement: SUIT MAN's line through a tight jaw, Viper's line almost a murmur, eyes never leaving him. Viper's expression is restraint: stillness, steady eye-line on the suit man, no blink through CUT 5. PHYSICS Wet-deck reflections move with the steam. Trenchcoat fabric lies heavy and creased under the fallen man. The katana and scabbard stay rigid against Viper's back, shifting only 1 cm with her recoil. In CUT 6 the falling body keeps rigid mass and inertia, heels pivoting as the torso goes past balance; the shell casing obeys gravity in slow motion; steam drifts at walking pace. LIGHTING Low-key. Key: cool ambient skyline glow from above and behind, skimming edges of shoulders and hair. Fill: minimal, faces held one stop under, crushed blacks with retained midtones. Practical accents: cyan and magenta signage glow rimming the parapet, red helicopter navigation light blinking in background. White balance 8500K, fixed for all six shots. COLOR GRADE Steel blue-grey palette, desaturated, crushed blacks, retained midtones. Neon signage reads as muted cyan and magenta accents within the cool grade, never saturated. Gold elements on Viper's suit and katana fittings catch the ambient glow as dull brushed satin highlights. AUDIO Diegetic only: distant helicopter rotor wash constant under every shot, wind over the rooftop. Dialogue: SUIT MAN at 5.5s, flat and contemptuous: "You were dead the moment you ran." Rogue Viper at 8.0s, low and level: "Surprise." One sharp unsuppressed gunshot at 9.0s with a short rooftop echo, followed by the slowed shell casing ring in CUT 6. No music. STYLE Photorealistic live-action, 35mm anamorphic character, fine cinematic film grain, clean frame with no on-screen text and no lens flares. OUTPUT SETTINGS 12 seconds, 16:9. CUTS 1–5 real-time speed; CUT 6 uniform quarter-speed slow motion start to finish. POSITIVE LOCKS Framing, angles, and cut timing match @Video1 in every shot. Character count is locked: exactly three humans, one helicopter. Same rooftop, same night, same weather in all six shots. SUIT MAN wears the same charcoal suit and holds the same matte black pistol in CUTS 2, 3, 4, 6. Viper's pistol has a bare muzzle in CUTS 4, 5, 6. Her katana stays sheathed in its scabbard on her back in CUTS 5 and 6, handle over her right shoulder. Viper's raven-black hair, amber-hazel eyes, and gold-piped black bodysuit stay identical between CUT 5 and CUT 6, and her gold cobra-head belt buckle is visible and unobscured in CUT 6. Both dialogue lines are lip-synced to the speaking character only. The helicopter stays in the background hover in CUT 6 with rotors turning. Muzzle flash stays small and contained. Faces keep photographic skin texture in every shot.

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Frequently asked questions

What are Seedance 2.0 urban prompts?

Seedance 2.0 urban prompts are text instructions written to generate urban-focused AI videos with ByteDance's Seedance 2.0 model. City streets, neon, traffic, and architecture at scale. These Seedance 2.0 urban prompts for AI video.

How do I write a good urban prompt for Seedance 2.0?

Describe the subject, the action, the camera movement, the lighting, and the overall style. Every prompt on this page shows the full text so you can copy it, then tweak the subject and setting to fit your idea.

Are these urban prompts free to use?

Yes. Every prompt in Scenic's gallery is free to copy and use. Browse, copy the prompt text, and paste it into Seedance 2.0 to generate your own video.

Can I use these prompts with other AI video models?

These prompts are tuned for Seedance 2.0, but the structure transfers well to other text-to-video models like Sora 2, Google Veo, and Kling. You may need to adjust phrasing for each model's conventions.