AI Video Prompts for Anime

Seedance 2.0 prompts that capture the anime look — expressive characters, dynamic action lines, dramatic lighting, and cinematic framing.

Anime is a style as much as a subject: the framing, the motion holds, the lighting, and the way action is staged. These Seedance 2.0 anime prompts encode those cues so your generations read as anime rather than generic 3D. Copy one, change the character and scene, and keep the stylistic phrasing intact.

Seedance 2.0 AI video prompt: A 15-second cinematic dark-comedy office scene in stylized 3D anime-rendered ill

A 15-second cinematic dark-comedy office scene in stylized 3D anime-rendered illustration style, matching @​1 art style — semi-realistic character with clean skin, expressive stylized features, heavy-lidded eyes, sharp jawline, dark messy hair, white dress shirt with black tie, black digital watch. Rich cinematic lighting, deep shadows, detailed environment with branded office props. Scene overview: An exhausted young office clerk (@​1 — office, cluttered desk with black branded mug, stacks of papers, monitor, sticky notes) sits in a dim corporate cubicle. Overhead cold fluorescent light mixed with warm monitor glow. SHOT 1 (0–3s): ECU. @​1 character's face — heavy-lidded eyes staring blankly forward, cheek resting on fist. Subtle breathing visible. Camera: ultra-slow imperceptible drift inward, barely noticeable handheld micro-shake. Character blinks slowly once. Cold blue-grey ambient light, deep under-eye shadows. Dust particles floating in frame. SHOT 2 (3–6s): ECU slow-mo, 60fps. Side angle — a bead of sweat forms at the temple and slides down the cheek. Camera: slight organic sway left-right, 1–2px handheld tremor throughout. Character's jaw tightens almost imperceptibly. Skin surface detail — pores, subtle sheen. Muted desaturated tones. SHOT 3 (6–9s): CU. Both hands flat on the desk — fingers begin tapping a rapid, nervous, escalating rhythm on scattered papers. Camera: low angle, subtle push-in with micro-shake. Fingers twitch and drum compulsively. Paper rustles. Black digital watch visible on wrist. Tension building. SHOT 4 (9–12s): ECU. Black digital watch face on his wrist — display reads 5:59 PM. Camera: locked with subtle 1–2px organic pulse tremor. Watch digits flip to 6:00 PM. At the exact flip — hard color grade shift: entire scene instantly warms and saturates, cold fluorescent becomes vivid golden light, deep shadows lift, frame blooms brighter. Character's posture changes — spine straightens in the edge of frame. SHOT 5 (12–15s): Wide shot. The clerk (@​1) EXPLODES upright — chair rolls back and slams the cubicle wall — grabs his bag in one motion and SPRINTS at full speed toward the office exit. Papers fly off the desk. Camera: handheld chase energy, shaky follow-pan with slight motion blur. In the background: dark silhouettes of several other office workers visible at their desks — some look up in surprise, one silhouette slowly raises a hand to wave back. As he blasts through the glass door, he spins 180° mid-sprint, throwing both arms wide, mouth moving: "BYE EVERYONE!" — then vanishes into the hallway. Style: Stylized 3D anime render matching @​1 — clean semi-realistic skin, expressive exaggerated features, rich cinematic lighting with deep shadows and practical office sources. Subtle film grain overlay. Handheld camera feel on all shots — persistent organic micro-shake and subtle drift throughout entire video, no locked-off static frames. 24fps base with 60fps slow-motion on Shot 2. Color palette shifts from cold desaturated grey-blue to warm golden-amber at Shot 4. No CGI gloss, no flat cartoon style, no static locked camera, no clean digital sterility.

Seedance 2.0 AI video prompt: Use @image1as the authoritative NOX character reference. Use @image2as the autho

Use @image1as the authoritative NOX character reference. Use @image2as the authoritative basement boxing gym environment reference. Use @image3as the storyboard and layout reference. Do not render the storyboard sheet itself; recreate the cinematic animated sequence implied by it. SUBJECTS: NOX @image1— early-20s underground boxer, lean muscular build, sharp focused eyes, short messy dark hair wet with sweat, rough facial structure, subtle eyebrow cut scar, old rib scars, shirtless upper body, black boxing shorts, off-white hand wraps, dark boxing shoes. Maintain exact facial identity, hairstyle, body proportions, scars, outfit, hand wraps, shoes, and cold hungry expression throughout. NOX moves like a real boxer: compact guard, sharp recoil, shoulder rotation, hip torque, head movement, active feet, controlled aggression. ENVIRONMENT: Basement boxing gym @image2— dark cramped concrete room, low ceiling, exposed pipes, worn floor mats, old heavy bag on rattling chain, dusty air, training bench, old gloves, bucket, towels, cracked walls, single warm overhead bulb and dim cool side shadows. The entire video remains in this same basement gym. Keep the heavy bag, overhead light cone, dust particles, scuffed mats, and gritty concrete atmosphere consistent. STYLE: Cinematic semi-realistic anime character sheet reel, mature anime proportions, clean cel-shading, sharp linework, painterly gritty background, high contrast warm amber lighting, premium concept-art motion reel. Raw, grounded, masculine, intense, stylish. No fantasy energy, no glow effects, no magic, no photoreal live action, no 3D CG. LAYOUT: Keep the feel of an animated character concept presentation. Main action dominates the frame. Subtle bottom/side character-sheet graphics may appear as clean design-board overlays: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, small gear callouts, hand wrap detail, glove detail, stance notes. These design elements must feel integrated and premium, not distracting. Do not cover the boxing action. SHOT 1: Hard cut from black | Extreme close-up, 85mm macro, handheld micro-shake / NOX violently pulls his off-white hand wrap tight around his wrist, veins flexing, knuckles clenching, sweat on skin, wrap fibers visible. His fist snaps closed with tension. Dust floats through warm light. / SFX: cloth wrap pull, knuckle squeeze, deep breath, basement room tone. [1.5s] SHOT 2: Smash cut | Close-up 3/4 face, 50mm, slow push-in / NOX raises both wrapped fists into guard. His wet messy hair hangs over sharp eyes; eyebrow scar visible. He exhales through his teeth, shoulders roll once, eyes locked on an imaginary opponent. No posing pause; he is already moving. / SFX: controlled breathing, hand wrap creak, shoe shift on mat. [1.5s] SHOT 3: Match cut into motion | Medium shot, 35mm, slight handheld follow / NOX explodes into shadowboxing: fast jab, second jab, hard cross with hip rotation, compact slip left, heavy left hook. Every punch has recoil and intent. His guard returns after each strike, torso twists, sweat flicks from shoulders. / SFX: sharp punch whooshes, foot squeak, breath bursts, cloth snaps. [2.5s] SHOT 4: Lateral track | Medium-wide, 28mm, camera tracks with his footwork / NOX steps in aggressively, feints a body shot, drops low into a weave under an imaginary counterpunch, rises into a snapping right uppercut, then pivots out on the lead foot. Floor dust kicks up under the overhead bulb. Movement is brutal but technically readable. / SFX: shoe friction, mat scrape, fast breath, low punch whoosh. [2.5s] SHOT 5: Impact beat | Low side angle, 32mm, fast push toward heavy bag / NOX bursts into the heavy bag with jab-cross-left hook-right body hook. The bag dents on impact, swings hard, chain rattles violently, dust and sweat explode into the warm light cone. NOX stays compact and balanced, eyes cold, no wasted motion. / SFX: heavy leather impacts, chain rattle, bag swing, sharp exhale, room reverb. [2.5s] SHOT 6: Climax flurry | Dynamic medium close-up, 35mm, subtle push-in with controlled shake / NOX returns to pure shadowboxing in front of the swinging bag: slip, cross, hook, weave, hook, rear uppercut. His shoulders and hips fire in rhythm, head movement tight, guard believable, punches fast but readable. Sweat streaks across frame; his teeth grit briefly during the final uppercut. / SFX: rapid punch cuts, breath bursts, cloth snap, swinging bag chain in background. [2.0s] SHOT 7: Character reveal finish | Full-body hero frame, 40mm, camera settles from motion into a steady slight push / NOX stops sharply after the final combo, guard still raised, one foot forward, chest sweating, breathing heavy but calm. The heavy bag continues swinging behind him under the warm bulb. Clean character-sheet overlays become clearer around the bottom and side: “NOX”, “BASEMENT ROUND”, “UNDERGROUND BOXER”, stance notes, glove/wrap detail thumbnails. He lowers his chin slightly, eyes still locked forward, controlled and dangerous. / SFX: heavy breathing, bag chain slowing, distant pipe hum, dust settling. [2.5s] CAMERA STYLE: Premium anime action cinematography, controlled handheld energy, readable boxing choreography, strong silhouettes, no chaotic spinning camera. Use close-ups for tension, medium shots for punch readability, low angle for power, and a steady final hero reveal. Motion should feel intense from the first frame with no idle pause. ANIMATION RULES: Real boxing mechanics only. Clear jab-cross-hook timing, compact slips and weaves, visible shoulder rotation, hip torque, active footwork, believable guard recovery, realistic recoil, sweat and dust reacting to movement. NOX should feel disciplined and self-trained, not flashy or goofy. NEGATIVE PROMPT / AVOID: 3D CG, photoreal live action, childish cartoon, chibi, fantasy glow, magic aura, fire effects, lightning effects, superhero powers, neon cyberpunk colors, overcolorful gym, random flailing punches, stiff body, weak footwork, awkward pause, floating body, sliding feet, broken anatomy, extra limbs, extra fingers, distorted face, identity drift, wrong hairstyle, wrong outfit, gloves replacing hand wraps during shadowboxing, unreadable boxing motion, unreadable text, messy overlays, flickering character sheet, glitchy heavy bag, teleporting objects, camera spinning too much, goofy expression.

Seedance 2.0 AI video prompt: Please convert the reference rough pencil-storyboard into a high-quality, fully

Please convert the reference rough pencil-storyboard into a high-quality, fully animated 15-second Japanese 2D animation cooking video. The star of the video is a guilt-inducing teriyaki chicken donburi, topped with melted, stretchy cheese and a glossy, tempting egg yolk. Use a fast-paced edit with quick cuts. However, do not make the cooking actions feel rushed, and do not use fast-forward, timelapse, or chaotic motion. This is not high-speed cooking, speed-cooking, or timelapse cooking. Animate every action carefully and make it easy to follow. The only "fast" part should be the cuts between shots; the cooking actions themselves must remain clear and readable. Shot Flow: Begin with a close-up of the nearly finished donburi. Show glossy teriyaki chicken, rising steam, soft and stretchy melted cheese, a quivering golden egg yolk, and sauce glistening under warm kitchen lighting. Cut to a close-up of raw chicken thigh skin being scored with shallow cuts from a kitchen knife. Show the elasticity of the meat and the subtle sheen of its fat. Cut to the chicken being placed skin-side down into a hot frying pan. Convey a sharp, sizzling impact sound, tiny droplets of oil splattering, and the air warping from the heat. Cut to soy sauce, mirin, and sugar being poured into a small saucepan, swirling and blending together into a rich amber-colored sauce. Cut to the chicken skin slowly browning in the pan, a spatula pressing down gently, and oil bubbles forming and rising around it. Flip the chicken to reveal crisp, golden-brown skin and shimmering meat juices. Pour the rich teriyaki sauce into the frying pan. Show the sauce bubbling, boiling down, and coating the chicken in a lacquer-like, glossy shine. Cut to the cooked chicken being neatly sliced. Show the crispy skin, tender meat, and juicy cross-section. Arrange the sliced chicken over steaming white rice in a donburi bowl, and drizzle with glossy sauce, letting it soak into the rice. Use the residual heat to melt the cheese, place a bright egg yolk in the center, and have chopped nori and scallions gently fall over the top. Near the end, briefly show a Japanese 2D-anime-style character picking up the perfect bite with chopsticks—a mouthful that includes chicken, rice, yolk, cheese, and sauce. The character takes the bite. No dialogue—just show a warm, deeply satisfied expression. End on a super-close-up of the donburi as the yolk breaks and mingles with the glossy sauce, steam rises, and cheese stretches. Visual Style: High-quality Japanese 2D animation, hand-drawn feel, expressive food animation, warm lighting, crisp lines, rich and natural colors, cinematic macro close-ups, dynamic shot transitions, and strong texture rendering. The cooking is the main character. The human character appears only to reinforce the final moment of satisfaction. Emphasize ASMR-style visual storytelling that conveys sensation even without music. The sounds of knife cutting, oil frying, sauce bubbling, meat juices, crispy skin, sauce-pouring motion, steam, fluffy rice, melting cheese, the yolk breaking, and the chopsticks lifting a bite—all should be felt through the visuals alone. Make this video satisfying with no BGM, no narration, and no dialogue. Strict Prohibitions: No live-action. No photorealistic rendering. No 3D CGI. No game-style rendering. No real-camera-lens aesthetics. No text. No explanatory captions. No subtitles. No title cards. No logos. No watermarks. No signage. No legible text of any kind. No narration. No dialogue. No BGM. Do not let the character stand out too much. In every shot, keep the cooking process clear, appetizing, and easy to understand.

Seedance 2.0 AI video prompt: Create a detailed full-color storyboard sheet for the first 15 seconds of a hybr

Create a detailed full-color storyboard sheet for the first 15 seconds of a hybrid music video sequence. Wide 16:9 storyboard sheet, 3 rows x 4 columns, 12 panels. Add timecodes, scene labels A/B/C, camera notes, and short English descriptions under each panel. Title text: “15s MV Storyboard | Part 1: Oversleeping to Leaving Home” Timeline: This first-half segment starts at 0:00 and ends at 0:15. Core rule: The main character and collage elements are anime/illustration style. Everything else must be live-action or photorealistic: bedroom, bathroom, hallway, kitchen, entrance, props, lighting, camera feel, depth of field, motion blur, shadows, reflections, and environment. Do not make the whole image anime. Use a hybrid look: an anime character composited into real live-action footage, with graphic collage overlays. Use the attached reference image as the main character design. Main character: A cute anime girl with bright pink twin-bun hair, soft bangs, pink eyes, colorful blue-pink hair tips, oversized pink-and-white hoodie with playful graphic details, black shorts, white socks, chunky pink sneakers, choker and small accessories. Keep her design consistent across all panels. She is expressive, clumsy, energetic, slightly pouty, chaotic-cute, wholesome, and comedic. Important: No title-back scene. No location name text. No school uniform. No printed-paper tapping scene. The rolled-up textbook gag may appear only as an item in her bag. Use many collage overlays throughout the sequence. This first 15 seconds covers: waking up, stopping the alarm, realizing she is late, rushing through morning prep, and leaving the house. Overall visual language: Hybrid live-action + anime character music video storyboard, photorealistic environments, anime character compositing, colorful pop anime character, chaotic cute morning comedy, fast-paced montage, close-up heavy, dynamic camera angles, extreme low angles, macro shots, top shots, handheld-like motion, crash zooms, whip pans, match cuts, picture-in-picture frames, scrapbook collage overlays, glitchy pop typography, ZINE aesthetic, playful handwritten English notes, rhythmic jump cuts. Scene labels: A = anime-style original chaotic collage / inner panic graphics B = anime-style flowing music-note / motion transition C = hybrid scene: anime character inside photorealistic live-action environment Color design: Photorealistic backgrounds use warm morning sunlight, natural room colors, real bathroom reflections, real Japanese home interior, realistic lens blur and film grain. The anime character remains vivid: pink hair, pink eyes, oversized hoodie, black shorts, white socks, chunky pink sneakers. Collage overlays use vivid pink, cyan, yellow, red, black, white, and electric blue with high contrast. Blend the character into live-action using matching shadows, contact shadows, reflections, depth of field, and slight camera motion blur. Original collage direction: Do not use a generic traffic sign collage. Make the collage feel like the character’s messy pop-anime brain. Mix alarm clocks, smartphone notifications, giant cut-out anime eyes, pink hair strands, hoodie graphics, sneaker soles, hand-drawn arrows, yellow caution tape, broken clock hands, bus icons, soundwave shapes, checker patterns, torn paper, sticker stars, doodle hearts, manga speed lines, musical notes, red correction marks, and handwritten English text: “WAKE UP!”, “OH NO!”, “TOO LATE!”, “RUN!”, “HURRY!”, “3 MIN LEFT”, “NO WAY”, “NOW!” The collage should appear not only as transitions, but also as overlays inside live-action/anime composite panels. Storyboard panels: 1. 0:00.0-0:01.2 / A Explosive anime-style chaotic collage opening. Alarm clocks, giant pink anime eyes, sneaker soles, hoodie graphics, clock hands, arrows, caution tape, stickers, torn paper, and handwritten “WAKE UP!” overlap in a dense ZINE-style composition. Camera feels like it is falling into her brain. English note: “Alarm chaos” 2. 0:01.2-0:02.4 / C + A Photorealistic bedroom, soft morning light through real curtains. The anime girl sleeps curled up in bed wearing her oversized hoodie. Collage stickers and alarm icons float above her head like a dream cloud. Top shot. English note: “Still dreaming” 3. 0:02.4-0:03.6 / C Photorealistic macro shot of smartphone alarm reading “8:12” on a real bedside table. Her anime-styled hand enters frame half-asleep, misses once, then finally slaps the phone. Small comic SFX “SLAP”. English note: “Stop the alarm” 4. 0:03.6-0:04.8 / C + A Extreme close-up of her anime pink eyes snapping open, composited against real bedding and warm window light. Reflections of clocks and “NOW!” typography appear in her pupils. She jolts upright, twin buns bouncing. English note: “She realizes” 5. 0:04.8-0:06.0 / A + B A huge anime-style clock face cracks into collage fragments. Handwritten “3 MIN LEFT”, “NO WAY”, sneaker prints, bus icons, and real photo scraps of the room scatter. Flowing black music notes turn into pink hair ribbons and water splashes. English note: “Time breaks” 6. 0:06.0-0:07.2 / C Photorealistic bathroom sink. She rushes to the sink. Low angle from inside the real basin as water splashes toward the lens. Her anime pink twin buns swing forward, reflected faintly in the mirror. English note: “Bathroom rush” 7. 0:07.2-0:08.4 / C + A Photorealistic toothpaste macro on a real toothbrush. She squeezes out too much toothpaste, then brushes at high speed in a real bathroom mirror. Anime collage text “TOO MUCH!” and arrows explode around her. English note: “Fast brushing” 8. 0:08.4-0:09.6 / C + A Real bathroom mirror shot. She pulls her hoodie into place, adjusts choker and hair accessories, then checks her black shorts and chunky pink sneakers. Collage stickers and hand-drawn stars decorate the mirror. English note: “Quick outfit check” 9. 0:09.6-0:10.8 / C + A In a real kitchen or dining area, she bites toast while trying to tie her hoodie strings. Her eyes dart to a real wall clock. Collage text “HURRY!” and “NOW!” surround her. English note: “Toast rush” 10. 0:10.8-0:12.0 / C Real bag POV. She throws items into a colorful bag: phone, notebook, small charm, earbuds, rolled textbook. Anime hands drop the items toward the camera. The rolled textbook briefly pops into view with “COMEDY ITEM?” English note: “Pack the bag” 11. 0:12.0-0:13.4 / C Real entryway floor. She hops on one foot while forcing on chunky pink sneakers. Floor-level low angle. One shoelace flies dramatically toward the lens, realistic motion blur. English note: “Shoes on” 12. 0:13.4-0:15.0 / C + A Real front door bursts open. Extreme wide-angle from outside, door swings toward lens. Anime girl jumps out with toast still in mouth. Hoodie sleeves and twin buns bounce. Strong contact shadow on real ground. Collage arrows, bus icons, clock fragments, and “RUN!” chase her into the next segment. English note: “Out the door” Design requirements: The sheet must be readable as a practical storyboard. Each panel should show clear camera position, character action, facial expression, and movement direction. Keep the main character and collage elements anime/illustration style, while all environments and props are photorealistic live-action. Use realistic lighting, shadows, reflections, depth of field, and motion blur to integrate the anime character into the real footage. Use many close-ups and dynamic low angles. Make the collage frequent and visually dominant. The character must stay consistent with the attached reference image: pink twin-bun hair, oversized pink hoodie, black shorts, white socks, chunky pink sneakers, choker, pop anime streetwear. No title-back. No location name. Keep the tone chaotic, cute, fast, colorful, comedic, and music-video-like.

Seedance 2.0 AI video prompt: 日本の水彩画風フルカラーアニメ、0.5秒おきの高速なカット割り、作画枚数多め、24fps project: fetish_montage_v1
project:

日本の水彩画風フルカラーアニメ、0.5秒おきの高速なカット割り、作画枚数多め、24fps project: fetish_montage_v1 project: fetish_montage_v3_with_broll format: vertical_9x16 fps: 24 shot_duration: 0.5s total_shots: 28 total_duration: 14s ratio: "fetish 22 : broll 6 (約3.5:1)" broll_philosophy: role: "呼吸・象徴・感情の外部化" placement: "フェチが連続しすぎた直後、または感情の転換点" rule: "直接的にエロを示さず、心拍・温度・湿度を伝える" broll_categories: nature_micro: - "雨粒が窓を伝う、一筋" - "蝋燭の炎が揺れる、息で消えそうな瞬間" - "氷が割れる音と共にひびが走る" - "花弁が一枚、テーブルに落ちる" - "蜘蛛の巣に水滴、揺れる" - "煙草の灰が静かに落ちる" - "湯気が立ち上り消える" - "夜の街灯に虫が一匹" object_symbol: - "壁時計の秒針アップ、止まりそうに見える" - "コーヒーの黒い表面に天井が映る" - "床に脱ぎ捨てられた靴、片方だけ" - "ベッドの皺、誰もいない" - "電話が鳴っている、誰も出ない" - "灰皿の吸い殻が二本、口紅つき一本" - "ドアの隙間から漏れる光" - "鏡に映る空の椅子" texture_landscape: - "夜の濡れた路面、ヘッドライトが滲む" - "ネオンサインがフリッカー" - "シーシャの炭が赤く脈打つ" - "金属表面に映る歪んだ顔" - "革張りソファに沈む手の跡" - "湯船の水面が揺れる" body_abstract: # 体の一部だが象徴化されたもの - "心臓の鼓動で布団が微かに上下" - "影だけが壁を伝う" - "ガラス越しの輪郭、ピントずれ" - "水滴の中に顔が映る" --- sequence: - id: 01 type: fetish action: "髪を持ち上げてうなじを晒す" scale: macro - id: 02 type: fetish action: "下唇を噛んで離す" scale: extreme_macro - id: 03 type: broll category: object_symbol action: "壁時計の秒針、カチッと一秒進む" intent: "時間の伸縮を意識させる" - id: 04 type: fetish action: "袖口のボタンを外し、一回まくる" scale: macro - id: 05 type: fetish action: "鎖骨に影が落ちる、襟がずれる" scale: macro - id: 06 type: fetish action: "グラスの縁を指でなぞる、結露が滴る" scale: extreme_macro - id: 07 type: broll category: nature_micro action: "蝋燭の炎が一度大きく揺れる" intent: "呼吸の比喩、緊張のピーク" - id: 08 type: fetish action: "イヤリングを外す、髪が落ちる" scale: macro - id: 09 type: fetish action: "ヒールから足が抜ける" scale: macro - id: 10 type: fetish action: "喉が動く、嚥下" scale: extreme_macro - id: 11 type: broll category: texture_landscape action: "シーシャの炭が脈打つように赤く光る" intent: "心拍の外部化" - id: 12 type: fetish action: "口から煙をゆっくり吐く" scale: macro_side - id: 13 type: fetish action: "薄手の布越しに肩甲骨が動く" scale: macro_back - id: 14 type: fetish action: "ペンのキャップを歯で咥えて引く" scale: extreme_macro - id: 15 type: broll category: body_abstract action: "布団が呼吸で微かに上下" intent: "緊張の小休止、まだ続くという予告" - id: 16 type: fetish action: "脚を組み替える、ストッキングが擦れる" scale: low_side - id: 17 type: fetish action: "曇った窓に手のひらを押し当てる" scale: macro_through_glass - id: 18 type: fetish action: "髪を一気に結い上げる" scale: back_of_head - id: 19 type: broll category: object_symbol action: "灰皿に吸い殻二本、片方に口紅" intent: "誰かいた・いる気配の暗示" - id: 20 type: fetish action: "舌先が口角を湿らせる" scale: extreme_macro - id: 21 type: fetish action: "背中を反らせて伸びをする" scale: silhouette_side - id: 22 type: fetish action: "前髪の隙間から見上げる" scale: macro_eyes - id: 23 type: broll category: nature_micro action: "雨粒が窓を一筋伝う" intent: "感情の流出、抜きのカット" - id: 24 type: fetish action: "布をぎゅっと握る、関節が白くなる" scale: macro_hand - id: 25 type: fetish action: "自分の首筋に指を当てる、脈を測る" scale: macro_neck - id: 26 type: fetish action: "睫毛が触れ合うスローブリンク" scale: extreme_macro_eye - id: 27 type: broll category: object_symbol action: "床に片方だけ脱げた靴" intent: "去ったのか残ったのかわからない余韻" - id: 28 type: fetish action: "影の中へ歩み去る後ろ姿" scale: wide_silhouette

Seedance 2.0 AI video prompt: I2V, 14 seconds, 16:9. Reference @image1 for the exact long black-haired anime w

I2V, 14 seconds, 16:9. Reference @image1 for the exact long black-haired anime woman, pale blue jacket with cream collar, calm serious face, massive white-scaled dragon head, red slit eye, horns, teeth, bright blue sky, warm sunlight, and clean modern anime illustration style. [INTENT] Make the still image feel like an intimidating dragon-bond teaser: she is calm, fearless, and controlled; the dragon reflects her energy at enormous scale. [BEATS] 0-2s: Handheld close-up on the girl’s face. Wind moves her long black hair and jacket collar. She steps slightly toward camera and says quietly: “You want to know why I trust dragons?” 2-4s: Camera drops fast past her shoulder to the dragon’s teeth and lower jaw; the red eye shifts toward camera. She says: “They don’t obey.” 4-6s: Camera rushes sideways along the white scales toward the red eye; the dragon exhales hard, scales and whiskers vibrating. Girl says off camera: “They reflect.” 6-8s: Camera pulls back hard to reveal both of them; she turns her head toward the dragon, hair whipping across frame. 8-10s: Low handheld camera slides past dragon teeth and horn shadows, then tilts up to the girl standing steady in front of the dragon. She says: “If I bring thunder...” 10-11.5s: She leans toward camera and gives a sharp human roar: “RAAH!” Mouth visible, jacket snapping in the wind. 11.5-13.5s: Dragon reflects it with a massive roar, jaws opening wide, red eye bright, white scales shaking. The handheld camera jolts backward; dust and sunlight flare across the lens. 1 3.5-14s: Sudden hard stop. The girl stays perfectly calm in the wind, looks into camera, and says quietly: “It comes back louder.” [CAMERA] Handheld close-up, fast drop to dragon jaw, side rush along scales to red eye, hard pullback reveal, low slide past teeth, upward tilt to girl, final backward impact shake, sudden hard stop for final line. [LIGHT] Bright warm daylight, blue sky, white scale highlights, deep shadows between scales, crisp modern anime linework. [AUDIO] Clear girl dialogue, wind through hair, jacket fabric snap, dragon exhale, scale rattle, girl’s sharp roar, massive dragon roar, final quiet line through settling rumble. [LOCK] Preserve @image1 character designs, dragon anatomy, red eye, color palette, and clean anime style. Dragon does not speak words. No extra characters, no text overlays, no watermark, no signature recreation.

Seedance 2.0 AI video prompt: 高品質な日式アニメ(Anime)調の動画で、「作画崩壊(Sakuga)」レベルの流れるような戦闘シーンが描かれます。

00:00–00:00(冒頭フレーム:印

高品質な日式アニメ(Anime)調の動画で、「作画崩壊(Sakuga)」レベルの流れるような戦闘シーンが描かれます。 00:00–00:00(冒頭フレーム:印を結ぶ手元アップ) 00:00–00:03(法陣生成・地脈覚醒) カメラ:掌の金の光のアップから急速に引き → 俯瞰ショット アクション:両手で印を結び、そっと下へ押し当てる。指先が法陣の文様に合わせて微かに震え、大地を撫でるような姿勢で、霊力が掌から地面に染み込んでいく エフェクト:少女を中心に、金色の平安時代の呪紋の法陣が素早く展開。符文が星河のように流れ、地面のひび割れから金の光が滲み出る。周囲の瓦礫が浮遊回転する。 雰囲気:神聖で威圧的、地脈が応答する 00:03–00:06(式神顕性・オオサンショウウオの霊体降臨) カメラ:法陣中心のアップ → クイック周回フォロー アクション:少女は胸の前で両手を素早く組み、印を結びかえる(陰陽師「大鯢召喚印」:両手を重ね、指を絡め、親指を外側に回して環状にする)。その動きは舞のように滑らかで、体は印のリズムに合わせてほんの少し前に傾く エフェクト:法陣中心から墨緑+金紫の二色の霊力の霞が立ち上る。巨大な日本オオサンショウウオ(大山椒魚)の式神の影がゆっくりと現れる:丸みを帯びた頭部、皺だらけの皮膚、長い尾が揺れ動く。霊力の霞の中に金色の鱗の紋様と水紋の呪印が浮かび上がり、少女の印を結ぶ動作と呼応する。 日本語呪文(清冷で威厳のある声) 『山椒の霊、我に従え!力を授けよ!』 雰囲気:霊体の具象化、契約の締結 00:06–00:09(憑依融合・変身開始) カメラ:少女の上半身アップ → 顔へ急速接近 アクション:印を結んだ両手を勢いよく胸に押し当てる。オオサンショウウオの影が頭頂と背中から体内に溶け込む。少女の体は少し後ろに反り、霊力が流れ込むのを感じながら、印を結んだ姿勢を融合完了まで保つ。 エフェクト:金紫+墨緑の流れる光が四肢を這う。制服の上に巫女の紋様が浮かび上がり、スカートの裾は軽やかな動きやすい戦闘スカートへと変わる。髪は引き締まったツインテールに束ねられ、全身に水紋状の霊力の障壁が形成される。 ディテール:顔に霊力の輝きが走り、目の表情は沈静から鋭さへ変わる。目じりにオオサンショウウオの霊紋が浮かぶ。 雰囲気:魂と魂の融合、力の覚醒 00:09–00:12(最終変身・短刀顕現・敏捷体完成) カメラ:見上げる全身ショット → 横からのスローモーション静止画 アクション:印を結んでいた両手が突然に分かれる。短剣(ダガー)が霊力の中から形を成し、抜き放たれる。少女は体を横向きにし、旋回するように片脚で地面を踏み、もう一方の脚を後ろへ軽く上げる。手首を返し、刃を握る構えを取り、姿勢は猫のように軽やか。 エフェクト:短剣は金紫+墨緑の流れる光を放ち、刀身にはオオサンショウウオの鱗紋と巫女の符文が刻まれている。衣の端は風に激しくなびき、背後にはオオサンショウウオの影が敏捷な戦闘霊紋となって付着する(背中の鱗の紋様、手首の水紋など)。 スタイリング:ボディラインにフィットした巫女戦闘服。腰帯に短剣を挿している。動作は軽やかで鋭く、巫女の神聖さと暗殺者の敏捷さを兼ね備える。 雰囲気:変身完了、全戦闘力解放 00:12–00:15(準備完了・初戦予行) カメラ:360°周回アップ → 短剣を正面で固定撮影(GoPro風) アクション:少女は手首を軽くしならせ、短剣で鋭い水紋の光弧を描く。爪先で地面を軽く蹴り、狩猟の準備体勢を取る(重心を低くし、膝を少し曲げ、オオサンショウウオの待ち伏せ姿勢のように)。 エフェクト:短剣の光弧が金緑色の水紋の残像を残す。全身の霊力は安定し始め、法陣の微かな光は消えていく。 雰囲気:時を待ち、爆発寸前の静けさ。 要求:60フレーム、四周年OADにふさわしい完璧な品質

Seedance 2.0 AI video prompt: Use the provided 16-panel storyboard sheet @[storyboard ref] as the direct seque

Use the provided 16-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire video. Follow the exact 16-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, framing logic and motion escalation while expanding the action with richer animation detail between storyboard poses. Pure white background with no rendered environment, like animated manga sketches drawn on blank paper space. Keep the camera language, composition and rough storyboard energy intact, but render the swordsman in vibrant high-contrast anime colors while all surrounding elements remain minimal and sketch-like. Character design should feel premium anime sakuga quality with saturated cinematic colors, expressive lighting accents and dynamic shading. Hair, clothing and sword glow should carry strong color identity while motion lines, debris, dust and environmental reactions stay mostly monochrome black sketch elements with occasional soft accent tones. Do not animate or include storyboard annotations, arrows or written notes. They are reference-only. A lone anime swordsman performs an impossibly fluid single-blade combat routine with nonstop escalating momentum. Add additional in-between animation, cloth physics, blade recoil, footwork detail, camera inertia and atmospheric sketch particles not explicitly shown in the storyboard while staying faithful to the original sequence. Hyper-dynamic anime cinematography with whip pans, orbit shots, fisheye distortion, snap zooms, low-angle tracking and exaggerated perspective. The sword must remain visually readable through bright colored slash arcs, glowing impact trails and abstract energy shapes. Heavy motion smears, speed lines and sketch debris throughout. Continuous escalation across all 16 beats ending with one overwhelming slow-motion finishing slash that fractures the white sketch space itself.

Seedance 2.0 AI video prompt: @ design of "Rari" and her grappling gun/ hook.

@ design for the "hellbike."

@

@ design of "Rari" and her grappling gun/ hook. @ design for the "hellbike." @ @ @ @ for the key frames. @Video1 as the master for all camera movement, character, and prop movement. Visual Mapping & Evolution: The video must start with the exact camera pan of @ , move to the high-fidelity extreme low angle shot of the hellbike blsting froward, then into a POV shot of the grappling hook aiming forward as the buildings crumble apart. In the distance, the bike 'blinks' with an anime spark. The video ends with the extreme close up eye-shot from @ . Following the camera path and shot sequence of @Video1 Environment & Detail: Replace all low-poly shapes in @Video1 with professional-grade Japanese anime background art. Inspired by @Env1 , the city has a strong perspective with oppressive urban depth. Cold blue-cyan exterior grade with faint sodium-white street spill, subtle frost bloom on windows, and soft cryo haze in the distance. As the bike blasts forward, chunks of frozen road blast backward like shrapnel — fist-sized pieces of ice and asphalt tumbling end over end toward camera. The air behind the bike distorts with shockwaves and velocity. A trench is carved into the road where the treads were. . Style & Quality: > High-quality Japanese anime film with fluid-like animation, sharp cel-shading, 24fps. Technical Excellence: > Masterpiece, 8k resolution, cinematic composition, high-fidelity visual, exquisite textures, smoke and wind animation with subtle secondary VFX (bike wind bursts and rubble smoke). Professional production quality. The bike digs a trench as it drives forward. Audio: No music; SFX only

Seedance 2.0 AI video prompt: Reference Image: Use the uploaded portrait as the exact base for the protagonist

Reference Image: Use the uploaded portrait as the exact base for the protagonist — a striking young anime heroine with shoulder-length glossy black hair featuring soft bangs and subtle blue highlights, large expressive dark-brown eyes with subtle cyber-glow pupils, porcelain skin with delicate blush, wearing a futuristic sleeveless blue ruffled tactical top with glowing neon circuit accents, slim athletic build. Stylize her in high-detail anime aesthetic (sharp lines, dynamic shading, luminous skin, subtle particle hair strands). Cinematic 15-second looping anime cyberpunk action sequence, ultra-detailed 8K, dynamic camera work, filmic color grading with teal-orange cyberpunk palette, heavy rain-slicked neon atmosphere, flying embers and holographic debris. Protagonist is the exact girl from reference image, transformed into cool agile anime heroine with flowing hair, glowing blue circuit tattoos on arms, wearing sleek blue tactical ruffled combat vest, shorts, boots with neon soles. Seamless loop: final pose flows naturally back into opening sprint. Shot 1 (0-2s) — MS 35mm lens, tracking shot at eye level, fast forward dolly. Heroine sprints powerfully through rain-soaked ruined cyberpunk alley, long hair whipping in wind, blue neon reflections on wet ground and her skin. She leaps toward a crumbling concrete wall, left hand glowing with energy. Rain particles, volumetric god rays from overhead broken holograms. SFX: heavy rain ambience, pounding footsteps with metallic reverb, rising electronic pulse music swell. Shot 2 (2-4s) — WS 24mm anamorphic lens, low-angle tracking crane up. Heroine wall-runs vertically 4 meters up the decaying building facade covered in flickering pink-cyan ads, then pushes off into a graceful backflip. Dust, rain droplets, and shattered glass explode outward. Dynamic hair animation, motion blur on limbs. SFX: scraping boots, powerful whoosh, glass shatter with deep reverb, bass impact hit. Shot 3 (4-6s) — CU 50mm lens, orbiting camera around her face and torso. Extreme close-up on her determined glowing eyes and focused expression as she twists mid-air, blue energy trails from her hands forming temporary blades. Rain streaks across her face, neon city blur in background. SFX: sharp sword-like energy hum, wind rush, heart-beat synced kick drum. Shot 4 (6-8s) — MS 35mm lens, fast lateral tracking pan right. She lands on a rusted elevated highway beam, immediately parkour rolls forward, slides under a fallen neon sign, then springs up into a spinning kick that shatters a hovering security drone in a burst of sparks and holographic shards. Flying debris, lens flares. SFX: explosive drone destruction, metallic clang, electric crackle. Shot 5 (8-10s) — WS 28mm lens, dramatic Dutch-angle push-in. Heroine dashes along the narrow beam toward camera, leaping across a 10-meter gap between crumbling skyscrapers. Slow-motion mid-jump with dramatic hair flow, city lights streaking below, distant flying cars. SFX: intense whoosh, wind howl with reverb, rising orchestral hit under cyber beats. Shot 6 (10-11.5s) — CU 85mm lens, whip-pan following her movement. Tight shot on her boots and glowing hands as she grabs a dangling cable mid-air, swings around a massive rusted pillar, blue energy flaring. Sparks and rain interaction. SFX: cable tension creak, electric surge, sharp impact grunt. Shot 7 (11.5-13.5s) — MS 40mm lens, dynamic circling helicopter shot. She releases the cable, performs a full 720° aerial twist, lands perfectly on another rooftop ledge in a three-point crouch, hair dramatically settling. Holographic billboards explode behind her in slow-motion. SFX: heavy landing thud with bass boost, glass rain, triumphant synth stab. Shot 8 (13.5-15s) — WS 24mm lens, low tracking shot pulling back fast. Heroine rises from crouch into a forward sprint directly toward camera, blue energy aura flaring, ready for next move. Camera pulls back revealing the vast ruined neon cityscape as she leaps forward — perfect seamless loop back to Shot 1 sprint. SFX: accelerating footsteps, swelling cyberpunk theme, rain fade that matches opening ambience. Ultra-realistic physics, fluid 60fps anime motion, exaggerated hair and cloth dynamics, particle systems for rain/sparks/glass, cinematic lighting with practical neon sources, film grain, subtle chromatic aberration. Masterpiece quality, consistent character design from reference image throughout, flawless loop transition.

Seedance 2.0 AI video prompt: 15-Second Anime Storyboard (Edo Japan Village)
🎞️ Scene 1 (0:00 – 0:03) — Villa

15-Second Anime Storyboard (Edo Japan Village) 🎞️ Scene 1 (0:00 – 0:03) — Village Introduction Visual: Wide cinematic shot of an old Japanese village street. Wooden houses line both sides, paper lanterns hanging. Villagers in traditional clothing walk naturally. Clothes and banners gently sway in the breeze. Camera: Slow forward tracking shot (slight pan) Lighting: Warm sunlight, soft glow, natural shadows Sound: Light Japanese chatter Wooden footsteps Soft wind ambience 🎞️ Scene 2 (0:03 – 0:06) — Girl Enters Visual: Medium shot of a young girl stepping out of her wooden home. She adjusts her sleeve and scans the lively street. Camera: Slow push-in (focus on expression) Dialogue (Japanese): 「今日はいい天気ね…新鮮な食材を探さないと。」 Emotion: Calm, thoughtful Sound: Cloth movement Subtle ambient village noise 🎞️ Scene 3 (0:06 – 0:09) — Market Walk Visual: Busy marketplace. Colorful stalls with vegetables, meat, herbs. People moving dynamically around her. Camera: Side tracking shot (following her walk) Background Dialogue (Japanese): 「新鮮な野菜だよ!」 「美味しいお肉あります!」 Energy: Lively, bustling Sound: Vendors calling out Crowd movement Light traditional music 🎞️ Scene 4 (0:09 – 0:12) — Buying Ingredients Visual: Close-up of hands picking fresh herbs and meat. She inspects carefully, then smiles. Camera: Close-up (hands & items) Cut to face (soft smile) Dialogue (Japanese): 「これで完璧な料理が作れるわ。」 Action: Pays and bows slightly Sound: Coins exchange Fabric rustle 🎞️ Scene 5 (0:12 – 0:15) — Ending Return Visual: Wide shot as she walks back through the glowing street holding ingredients. Sunlight stronger, breeze soft, peaceful closure. Camera: Slow pull-back (cinematic ending) Voiceover (Japanese): 「美味しい料理は、心から始まる。」 Sound: Soft music rise Gentle wind 🎨 Style Notes Studio Ghibli-inspired aesthetic Ultra-detailed textures (wood, fabric, food) Warm color grading (golden tones) Smooth animation, natural motion

Seedance 2.0 AI video prompt: Use the uploaded image as a 9-panel storyboard reference only.
Read the storyboa

Use the uploaded image as a 9-panel storyboard reference only. Read the storyboard panels from left to right, top to bottom, panels 1 to 9. Do not show the storyboard sheet itself. Do not generate a 3x3 grid or collage. Do not show panel borders, numbers, captions, subtitles, labels, or any text. Convert the 9 storyboard panels into one continuous 15-second cinematic anime dark sci-fi action video. AUDIO LOCK: Generate visual-only silent video. Do not generate any audio track. No BGM, no background music, no music, no sound effects, no ambience, no singing, no narration, no dialogue, no voice. If the tool has an audio / music / BGM option, it must be OFF or MUTE. Main character: Nemesis Welt, an original adult dark sci-fi combat heroine. She has pale silver-lavender hair, red glowing eyes, black mechanical armor, red glowing energy lines, heavy black mechanical wings, a red-black energy blade, and an emotionless dangerous expression. Keep the same red eyes, pale hair, black armor, red-black energy color, heavy wing shape, and adult athletic silhouette throughout the video. Setting: Destroyed futuristic facility, dark corridor, smoke, floating rubble, deep crimson and black palette, red noise energy effects, horror-leaning sci-fi action without gore. SHOT 1 / 0.0-1.2s / DARK CORRIDOR WIDE SHOT: Follow panel 1. Nemesis bursts forward from the ruined facility shadows with red-black noise around her. Camera is wide and low in the corridor, showing her body moving from darkness into frame. SHOT 2 / 1.2-2.5s / EXTREME CLOSE-UP TO CLOSE-UP: Follow panel 2. Her face lifts and her red eyes glow brighter. Camera starts tight on the eyes, then opens slightly to a close-up of her face. Hair and black armor catch red light. SHOT 3 / 2.5-3.8s / LOW BLADE-DRAG SHOT: Follow panel 3. She drags a heavy red-black blade across the floor, throwing sparks. Camera is low near the floor, tracking the blade and her forward step. SHOT 4 / 3.8-5.4s / SIDE TRACKING DASH SHOT: Follow panel 4. She dashes sideways with red-black afterimage trails. Camera tracks from the side, fast but readable, showing the body crossing the frame and afterimages lagging behind. SHOT 5 / 5.4-7.0s / LOW WIDE WING-SLAM SHOT: Follow panel 5. She slams a heavy mechanical wing downward, lifting rubble from the floor. Camera is low and wide, showing the full wing movement, impact point, and debris rising. SHOT 6 / 7.0-8.7s / LOW MEDIUM ADVANCE SHOT: Follow panel 6. She advances through floating debris with an emotionless face. Camera tracks backward at low-medium height while rubble drifts around her. SHOT 7 / 8.7-10.8s / WIDE RED-SLASH ACTION SHOT: Follow panel 7. She swings a diagonal red-black blade slash through black drones. This is the signature action shot. Camera is wide and slightly angled, showing torso rotation, blade path, drones, fragments, and red slash trail. SHOT 8 / 10.8-12.8s / MEDIUM IMPACT-STOP SHOT: Follow panel 8. She suddenly stops after the slash. Her hair and wings lag behind, and red noise bursts outward. Camera holds medium distance with a brief impact shake. SHOT 9 / 12.8-15.0s / VILLAIN HERO MEDIUM SHOT: Follow panel 9. She stares into the camera as red-black wings slowly open behind her. Camera is medium hero framing, slightly low angle. Hold the final pose only for the last 0.4 seconds. Motion requirement: The character must physically move in every action beat. Show forward burst, face lift, blade drag, sideways dash, wing slam, walking advance, blade swing, impact stop, wing opening, hair movement, rubble movement, and follow-through. Do not make this a still image with camera zoom. Audio: Silent video only. No audio track. No BGM. No background music. No music. No sound effects. No ambience. No singing. No narration. No dialogue. No voice. Mute output. Important constraints: No grid, no text, no numbers, no logo, no watermark, no subtitles. No extra main characters. No childlike appearance. No school uniform. No explicit nudity. No existing IP likeness. No gore. No gold light, no purple HUD, no blue-white angelic awakening effects. Avoid face deformation, broken hands, extra limbs, melted armor, deformed wings, motionless posing. Output: Duration 15 seconds, aspect ratio 16:9. Silent video, no audio track.

Seedance 2.0 AI video prompt: Use @[image1] as the exact character reference for the wild mountain boy student

Use @[image1] as the exact character reference for the wild mountain boy student. Use @[image2] as the exact character reference for the immortal sage master. Create a 15-second cinematic anime action video of a high-speed martial arts training scene between a reckless young student and a calm old master. The student is a small agile mountain boy, 8-10 years old, messy black hair, bright eyes, green sleeveless rough tunic, orange-yellow shorts, rope belt, small waist pouch, ankle wraps, barefoot or simple sandals, red scarf, holding a worn wooden stick. The master is an immortal sage-like old man with long white hair, long white beard, long eyebrows, calm wise expression, layered loose Eastern robes, wooden prayer beads, small gourd, cloth bags, rope ornaments, and an ancient curved wooden staff. He feels effortless, mysterious and untouchable. Scene setting: mountain training ground on a cliff clearing, stone floor, pine trees, strong wind, simple cinematic background, dust and leaves moving naturally. Action: The boy launches a series of exaggerated, reckless wooden staff attacks at full speed. He charges forward, swings horizontally, jumps into a downward strike, then performs a rapid airborne combo with multiple staff attacks. The master never blocks and never counterattacks at first. He avoids every attack with tiny efficient movements: slight head tilt, small sidestep, torso leaving the attack line, shoulder slip, half-step retreat, robe twist, body lean, and small rotation. Every dodge must be clearly readable. The wooden stick misses the master’s face and body by only a few centimeters, creating wind pressure, robe movement, beard motion, and dust shifts. Camera language: Student attacks use aggressive dynamic camera movement: low-angle rushes, snap zooms, whip pans, fast tracking shots, staff passing close to the lens, motion blur, speed lines, impact dust. Master evasions use calmer, more stable framing after the chaos, making his tiny movements look effortless and precise. Sequence flow: Start with a calm wide shot: boy in attack stance foreground, old master relaxed in the background. The boy suddenly rushes forward with a wooden stick attack. The master dodges with a tiny sidestep and head shift, the staff missing his face by centimeters. The boy plants his foot, dust bursts, then jumps high into a downward strike. In midair, the boy performs a fast five-hit wooden staff combo: horizontal strike, reverse strike, descending hit, spinning sweep, final thrust. The master avoids all five attacks with unique tiny movements, never blocking. The boy lands hard, skids, then immediately charges with one final all-out attack. The master calmly evades the final attack with a small body rotation. A brief micro pause. The master gently raises one finger and flicks the boy’s forehead. The flick is tiny, but the force is absurdly powerful. The boy is launched backward in a comedic but cinematic burst of dust and speed lines. End with the boy crashed in the distance while the master stands calmly, slightly amused, wind settling around him. Core direction: The focus is not the attacks, but the master’s effortless evasions. Student = chaos, speed, reckless energy. Master = calm, precision, effortless control. Every dodge must be instantly readable. The final forehead flick must feel tiny but overwhelmingly powerful. Visual style: high-quality hand-drawn anime action 80s adventure anime energy sakuga-inspired martial arts animation rough but polished cinematic anime look strong silhouettes dynamic motion smear clean action readability minimal but expressive background soft natural colors pencil-and-ink texture with painterly anime finishing cinematic lighting windy mountain fantasy atmosphere No text, no subtitles, no labels, no watermark, no logo. No extra characters. Do not make it look like a storyboard sheet. Do not make it photorealistic or 3D. Keep character designs consistent throughout the entire video.

Seedance 2.0 AI video prompt: 0:00-0:03 | The Discovery Scene: A young girl with a messy bob and a sundress fi

0:00-0:03 | The Discovery Scene: A young girl with a messy bob and a sundress finds a fallen "Star-Sprout"—a glowing, pulsing flower—tangled in high grass. Camera: A sweeping low-altitude "grass-cam" fly-through, parting the blades of grass to reveal the glowing flower in a soft glow. 0:03-0:06 | The Touch Scene: As she reaches out, the flower shivers and floats upward, trailing golden stardust that defies gravity. Camera: A slow-motion extreme close-up on her wide, shimmering eyes reflecting the golden light. 0:06-0:09 | The Chase Begins Scene: The girl leaps over a mossy log, her dress billowing. The Star-Sprout darts toward a massive, ancient camphor tree. Camera: A dynamic side-profile tracking shot, capturing the fluid, "weightless" Ghibli-style running animation. 0:09-0:12 | The Ascent Scene: She begins climbing the gnarled roots. The wind picks up, sending a swirl of pink flower petals around her. Camera: A corkscrew crane shot that circles upward with her, spiraling toward the canopy. 0:12-0:15 | The Great Leap Scene: The sprout flies into the open sky. Without hesitation, she leaps from the highest branch into the bright blue void. Camera: A vertigo-inducing "top-down" plunge, looking past her feet at the distant, rolling green hills below. 0:15-0:18 | The Flight Scene: The wind catches her hair and dress, turning her fall into a graceful glide. She reaches out with both hands. Camera: A 360-degree orbital rotation around the girl as she "floats" against a backdrop of fluffy, towering cumulonimbus clouds. 0:18-0:21 | The Catch Scene: Her fingers gently cup the glowing sprout. It instantly calms, bathing her face in a warm, ethereal light. Camera: A tight handheld-style close-up, focusing on the soft contact between her hands and the light. 0:21-0:24 | The Forest Spirit Scene: From the shadows of the clouds, a massive, soft-furred sky-creature (think Totoro-sized) drifts into view to collect the sprout. Camera: A massive "pull-back" (dolly out) revealing the scale of the girl compared to the giant, gentle creature. 0:24-0:27 | The Gentle Hand-off Scene: The girl places the sprout on the creature’s nose. It blinks slowly, and she giggles as it exhales a cloud of sparkles. Camera: A low-angle hero shot, looking up at the creature’s face with sunlight breaking through the clouds (The "God Ray" effect). 0:27-0:30 | The Farewell Scene: The creature floats away into the sunset. The girl is left standing on a hill, waving as the screen fades to a soft parchment texture. Camera: A static, wide "postcard" shot that slowly pans toward the horizon as the music swells.

Seedance 2.0 AI video prompt: Create a 15-second cinematic manga/anime fight video based on the provided story

Create a 15-second cinematic manga/anime fight video based on the provided storyboard reference image. Keep the characters consistent in every shot: Akira: male, 24, messy black hair, red long coat, black shirt, fingerless gloves, red kinetic energy aura. Kai: male, 26, long white hair, glowing blue eyes, dark blue long coat, calm expression, blue time manipulation aura. Follow the storyboard shot order: 1. Rainy neon city wide shot, Akira and Kai facing each other. 2. Extreme close-up of their eyes, red glow vs blue glow. 3. Akira dashes forward with red energy, ground cracks. 4. Kai freezes time, rain stops mid-air, blue energy distortion. 5. Kai walks calmly around frozen Akira and touches him. 6. Time resumes, Akira is hit by multiple invisible strikes and thrown back. 7. Final shot: Akira kneeling, Kai walking away. Style: premium cinematic anime, manga action, high contrast lighting, rainy neon city, ultra sharp, clean image, dramatic composition, professional anime production look. Camera: slow push-in, extreme close-up, tracking shot, 360 orbit, slow motion, impact shake, final slow zoom out. Negative: NO grain, NO dust, NO particles, NO sparks, NO cinematic noise, NO face change, NO outfit change, NO extra limbs, NO character redesign, NO blurry characters, NO inconsistent hair, NO inconsistent clothing. Duration: 15 seconds. Aspect ratio: 16:9. Maintain character consistency, same faces, same outfits, same colors, same energy effects throughout the entire video.

Seedance 2.0 AI video prompt: @[Image1] is the master reference for all four characters — their black filigree

@[Image1] is the master reference for all four characters — their black filigree armor, weapons, silhouettes and final standing positions. Match identity and costume design exactly, but RENDER EVERYTHING IN 2D. STYLE & MOOD: Premium 2D hand-drawn Japanese anime, sakuga-grade cel animation — dark-fantasy OAD opening quality. Clean expressive linework, cel shading with hard shadow shapes, painterly textured background art. Monochrome charcoal-obsidian palette; the ONLY color is glowing orange embers and sparks, hand-drawn as 2D FX animation. Jagged volcanic battlefield of black rock, charred debris, scattered skulls. Smear frames, impact frames and speed lines on fast actions. No music, no subtitles — ambient battlefield audio only (low wind, ember crackle, metal rings, cloth snaps, weapon whooshes). NARRATIVE: Four wraith warriors reveal themselves one by one through seamless transitions, each demonstrating their weapon, then all converge into the exact reference-image lineup as the title etches itself onto the wall. SHOT FLOW (one continuous flowing camera, no unrelated hard cuts): 0.0–1.5s — WHITE-HAIRED SCYTHE WOMAN: extreme close-up on her cold pale eyes and horned crown, embers drifting. Whip-pan as she sweeps her jagged great-scythe — the curved blade carves a glowing 2D ember arc with hand-drawn FX trails. She spins, scythe trailing sparks, wide shot perched on volcanic rock, hair and tattered cape flaring in flowing 2D cloth animation. The scythe blade slashes across frame — 1.5s TRANSITION (wipe by scythe blade) — the dark blade swipe blacks out the frame and reveals → 1.5–3.0s — ARMORED KNIGHT COMMANDER: low-angle close-up of the horned great-helm visor, ember light glinting in the slit. She hoists the colossal greatsword overhead — cloak exploding outward in dramatic 2D silhouette. She SLAMS the greatsword tip into the rock: full-body wide shot, impact frame flash, shockwave of embers and dust bursting outward as 2D FX. The dust fills the lens — 3.0s TRANSITION (ember-dust match-cut) — the billowing dust clears to reveal → 3.0–4.5s — SHORT-HAIR SPEARWOMAN: spinning close-up on her sharp dark-bob face mid-twirl. She whirls the double-headed barbed glaive in a rapid figure-eight — twin spearheads streaking 2D light trails and speed lines. She lands in a wide bladed stance, glaive snapping to a diagonal stop, wide shot. The spearhead thrusts toward camera — 4.5s TRANSITION (motion-match by spear thrust) — the barbed point lunges past lens into darkness, momentum carries into → 4.5–6.0s — HOODED ASSASSIN: extreme close-up of glowing eyes beneath the tattered hood. He flips both curved twin blades and dashes low — fast tracking shot with smear frames, chains rattling, blades flashing. He skids to a predatory crouch, blades crossed, wide low shot, sparks spraying off the rock. His crossed blades sweep open across the frame — 6.0–9.0s — CONVERGENCE: dynamic orbiting camera sweeps the full battlefield, the four wraiths leaping and landing one after another. Speed-ramp: slow-motion as each lands into their exact @[Image1] position (scythe-woman seated far left, knight commander standing center-left with greatsword tip down, spearwoman wide-stance center-right, hooded assassin crouched far right), then snaps to real-time as the last lands. 9.0–13.0s — FINAL LINEUP LOCK: camera pulls back and cranes into the symmetrical hero composition matching @[Image1] precisely. All four hold their iconic poses with subtle living micro-motion — hair drifting, capes rippling, embers floating up, weapons faintly trembling. Behind them the massive gray title "EMBER WRAITHS" etches itself onto the stone wall stroke by stroke, letter by letter, in clean bold legible lettering — exact spelling: E-M-B-E-R W-R-A-I-T-H-S. 13.0–15.0s — final slow push-in, embers rising, the completed legible "EMBER WRAITHS" title fully formed, all four wraiths in living stillness, frame settles on the iconic poster composition. CAMERA: Free-flowing virtuoso cinematography — orbits, whip-pans, crane reveals, low hero angles, speed-ramps blending slow-motion and real-time. Relentless, tight pacing. PHYSICS & ANIMATION: All motion obeying 2D animation principles — weighty, springy, anticipation and follow-through, anatomically clean. Capes, hair and chains flow with hand-animated weight. No distortion, no warping, no broken limbs, no melting. NEGATIVE: no 3D render, no CG photorealism, no realistic skin shading, no music, no subtitles, no text captions other than the title, no anatomical distortion, no morphing identities, no extra fingers, no warping weapons, no misspelled title, no unrelated hard cuts. Aspect ratio 16:9, premium 2D cel-animation render, 15 seconds.

Seedance 2.0 AI video prompt: SUBJECTS:
Fire Clan infiltrator inspired by Azuki aesthetics @ image1. Black ove

SUBJECTS: Fire Clan infiltrator inspired by Azuki aesthetics @ image1. Black oversized flight jacket with orange lining, tactical cargo pants, wrapped shinobi sandals, ignition bracer, oversized modified greatsword, wrist-mounted grappling cable launcher. Ember cracks and heat distortion appear during movement. ENVIRONMENT: Neo-futuristic vertical megacity mixing cyberpunk Tokyo and East-Asian architecture. Begins atop a suspended Fire Clan furnace tower surrounded by industrial shrines, neon kanji signs, elevated railways, ventilation pipes, holographic billboards, and hanging cables. Final section enters an abandoned thermal reactor connected to underground train tunnels. CAMERA: Single continuous cinematic shot with FPV openings, side tracking, low-angle hero shots, close-up facial push-ins, front-facing tracking shots, and over-shoulder perspectives. Camera frequently rotates around the character to reveal facial expressions, glowing eyes, and ember reflections. Heavy FOV distortion, motion blur, and lens warping throughout. STYLE: 2.5D anime cinematic style, bold linework, halftone textures, painterly shadows, cel-shading, stepped-frame character animation, exaggerated speed smears, chromatic aberration, ember particles, manga-style impact frames, and graphic overlays. COLOR LOGIC: Black, charcoal gray, ember orange, crimson red, and selective cyan industrial lighting. Extreme heat moments trigger brief black-and-white inversions while preserving ember glow and sparks. Timeline 0:00–0:03: Close-up side profile of the character overlooking the city from the furnace tower. Ember light reflects across the face while alarms echo in the distance. Camera circles toward a front-facing close-up before the character suddenly drops backward into the abyss. FPV tracking follows closely as pipes and neon signs streak past. SFX: alarm sirens + rushing wind 0:03–0:06: Camera swings into a front-facing tracking shot during freefall. Character fires a grappling cable into a moving cargo drone carrying molten fuel cells. The sudden pull launches the body sideways through narrow industrial corridors while sparks explode from metal surfaces. SFX: cable snap + metal scraping 0:06–0:09: Low-angle shot beneath the character reveals the face illuminated by ember energy while approaching a giant rotating cooling fan. Character ignites the bracer and bursts directly through the spinning blades. Time briefly slows as shattered blades freeze midair with manga-style framing and ember distortion. SFX: turbine rupture + ignition burst 0:09–0:12: Inside the abandoned thermal reactor, camera tracks beside the character during a wall-run above speeding maglev trains. Electrical arcs illuminate the face during rapid turns and close passes. Camera briefly pushes into an intense eye close-up before pulling back wide. SFX: reactor hum + electrical crackling 0:12–0:15: Character lands onto a speeding train roof and drags the greatsword across the metal surface, generating a massive trail of sparks and fire. Camera rotates into a dramatic front-facing hero shot as the character rises while the reactor erupts behind them. Frame freezes into a manga-cover composition with halftone texture and bold Fire Clan typography. SFX: heavy metal grind + distant explosion

Seedance 2.0 AI video prompt: 15秒 / seamless multi-cut / theatrical anime emotional dialogue drama / 顔アップ中心

15秒 / seamless multi-cut / theatrical anime emotional dialogue drama / 顔アップ中心 参照画像: Image 1 = 金髪のクールな少女。Aとして扱う。 Image 2 = ピンク髪ツインテールの明るい少女。Bとして扱う。 Image 3 , Image 4 = FACS Action Unit expression reference. FACS遵守ルール: 各カットの表情は、必ず指定されたFACS Action Unitを最優先で構成する。眉、まぶた、頬、口角、唇、顎、視線、頭の角度は指定AUに従う。セリフの雰囲気だけで表情を作らず、各タイムラインのFACSコードを顔の主動作として反映する。表情変化は大きく、顔アップで明確に読み取れるようにする。 映像の質感: 高密度な劇場版アニメの顔アップ演技。細く透明感のある線画、シャープなまつ毛、柔らかい肌影、淡い頬の赤み、瞳の多層ハイライト、涙の反射を丁寧に描く。髪は細い束ごとに揺れ、Aは淡い金髪とヘアピン、白い大きめスウェットを維持する。Bはピンクのツインテール、ピンクカーディガン、白トップス、青いスカートを維持する。 ライティング: 夕方の教室または廊下。窓から入る暖かいオレンジの斜光、輪郭に薄い白いリムライト、涙の表面に小さなハイライト。背景は浅い被写界深度で柔らかくぼかし、顔、目元、口元、涙だけを強く見せる。序盤は線と影を少し強く、終盤は光を柔らかくして緊張がほどける。 物語: 好き同士なのに、周りの目と友達関係が壊れる恐怖で素直になれなかった2人。AがBの気持ちを知り、激しく感情をぶつける。Bは怖さを認めながらも、Aと離れたくないと伝える。最後はAの、切なくて嬉しくて恥ずかしい泣き笑いで締める。 0:00-0:01.8 Aの顔アップ。最初から感情が爆発している。 台詞:「言わなきゃわかんないじゃん!」 FACS: AU1+AU4+AU5+AU25+AU26+AU57 0:01.8-0:03.8 Bの顔アップ. 追い詰められて本音を叫ぶ。 台詞:「だって、好きって言ったら戻れない!」 FACS: AU1+AU4+AU5+AU15+AU17+AU25+AU64 0:03.8-0:05.4 Aの真正面アップ。涙をこらえて即答する。 台詞:「戻らなくていいじゃん!」 FACS: AU1+AU4+AU5+AU25+AU57 0:05.4-0:07.0 Bの目元アップから口元アップ。 台詞:「怖いんだよ!」 FACS: AU1+AU4+AU7+AU15+AU23+AU25 0:07.0-0:09.2 Aの涙目アップ。目を逸らさず告白する。 台詞:「私も怖い!でも離れたくない!」 FACS: AU1+AU4+AU6+AU15+AU25+AU45 0:09.2-0:10.8 Bの顔アップ。怒りが消え、涙がこぼれそうになる。 台詞:「……ずるい。泣いてるじゃん」 FACS: AU1+AU6+AU15+AU24+AU45 0:10.8-0:12.0 Aの泣き笑いアップ。 台詞:「あんたも泣いてる」 FACS: AU1+AU6+AU12+AU15+AU45 0:12.0-0:13.2 Bの涙目アップ。小さく否定する。 台詞:「泣いてない」 FACS: AU15+AU23+AU41+AU42+AU64 0:13.2-0:14.0 Bの近い顔アップ。Aをまっすぐ見て、優しく促す。 台詞:「じゃあ、笑って」 FACS: B = AU1+AU6+AU12+AU45 0:14.0-0:15.0 Aの超顔アップで締める。Aは涙を残したまま、嬉しく、恥ずかしく、安心した泣き笑いになる。目を一瞬伏せてから、Bを見る。頬が赤くなり、口元が震えたあと、小さく幸せに笑う。 FACS: A = AU1+AU6+AU12+AU43+AU54+AU64 カメラ: 序盤は速い顔アップの切り替え。叫ぶ瞬間だけ微細な手持ち揺れ。0:09以降はカメラを安定させ、涙、視線、口元、まばたきを強調する。最後はBの「じゃあ、笑って」からAの超顔アップへ切り替え、Aの涙、伏せた目、震える口元、幸せな泣き笑いで終わる。

Seedance 2.0 AI video prompt: Use the provided 6-panel storyboard sheet @[storyboard_ref] as the direct sequen

Use the provided 6-panel storyboard sheet @[storyboard_ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 6-beat progression, timing structure, visual rhythm, readable action direction, escalation, and motion continuity from the storyboard. Preserve the original choreography flow while expanding the movement with smooth connected animation between storyboard poses. If the storyboard contains arrows, panel labels, headers, track boards, notes, numbers, or timing marks, use them only as production guidance. Do not render arrows, text, labels, panel borders, notes, UI, chart elements, or storyboard marks in the final video. TITLE: ONE BREATH SLAUGHTER FORMAT: 15 seconds, 16:9, timed multishot action sequence with hard cuts on action. STYLE: 2D / 2.5D animated concept-art fight scene, matching the supplied character reference sheets 100%. Hand-painted dark fantasy anime concept art, clean black ink contour lines, muted teal / bone / charcoal palette, soft gray-beige swamp atmosphere, cel-gouache shadow blocks, visible painterly brush texture, sharp silhouette design, restrained bioluminescent accents. The scene must look like the reference drawings came alive, not like a different renderer. NOT photoreal. NOT live-action. NOT UE5. NOT 3D CGI. NOT glossy game-rendered. NOT realistic creature horror prosthetics. NOT a reference-sheet layout. ACTIVE REFERENCES: STORYBOARD REFERENCE: Use @[storyboard_ref] as the direct shot-order, staging, camera path, action rhythm, and final lens-impact reference. CHARACTER REFERENCES — DO NOT MIX THEM: Use @[image_1] ONLY for The Drowned Herald. The Drowned Herald must always have: exact teal drowned-wood body, branch crown, many small orange-white eyes, layered fungal torso plates, long clawed arms, wet moss strips. Use @[image_2] ONLY for The Bog Watcher. The Bog Watcher must always have: exact pale bone/fungus armor, coral-antler head growths, glowing eyes, skeletal long arms, algae tendrils, thin predatory swamp silhouette. Use @[image_3] ONLY for The Deepborn. The Deepborn must always have: exact heavier teal armor plates, many pale eyes, branch crown, dense chest plating, long clawed limbs, larger tank-like body mass. Use @[image_4] ONLY for Street Samurai. Street Samurai must always have: short black bob with blue streaks, dark gray kimono-tech outfit, cropped tactical vest, utility straps, armored boots, blue-lit katana handle. NEVER swap, merge, simplify, recolor, redesign, or combine the character designs. NEVER transfer costume parts, colors, weapons, body shapes, facial features, movement language, glowing effects, or silhouettes from one character to another. Each character must remain visually distinct in every shot. Same Street Samurai throughout all shots. Same The Drowned Herald throughout all shots. Same The Bog Watcher throughout all shots. Same The Deepborn throughout all shots. No extra characters, no duplicates, no clones, no crowds, no shadow figures. SCENE CONTEXT: “One Breath Slaughter.” A single breath of combat in a shallow painted swamp. Street Samurai faces The Drowned Herald, The Bog Watcher, and The Deepborn in rapid sequence. The fight is short, violent, cleanly readable, and based on precise counterattacks rather than random chaos. ENVIRONMENT: Same environment throughout all shots: shallow painted swamp, ankle-deep reflective water, soft gray mist, sparse reeds, broken roots, distant dark tree silhouettes, muddy low water surface, muted teal reflections, soft overcast lighting. Keep the same environment logic, lighting direction, atmosphere, scale, geography, and swamp continuity throughout the entire video. LIGHTING: Soft overcast swamp light with gray mist. Blue katana glow is the main accent. Creature eyes glow ivory/orange. Creature ichor glows blue-green. Lighting stays painterly, not cinematic-realistic. COLOR: 60% muted swamp teal and charcoal, 30% bone ivory / fungus beige / gray fog, 10% electric blue katana glow and pale creature-eye light. Low saturation, high readability, no neon overload. MATERIAL / SURFACES: painted wet cloth, matte dark armor, bark-flesh, fungal plates, bone-like claws, algae strands, shallow ink-wash swamp water, glowing non-human ichor, broken armor chips drawn with crisp line detail. CAMERA: Animated concept-art camera with hard cuts on action: low push-ins, fast side tracking, overhead-to-diagonal cut, low impact angle, airborne side view, close sweeping rotational finisher. Use subtle 2.5D parallax between foreground reeds, midground fighters, and background trees. Camera moves from frame one. PHYSICS RULES: Weight stays believable inside stylized animation. Boots push water outward. Long creature arms drag through mud and water. Broken plates fall downward. Splash arcs follow gravity. Cloth, hair, moss, and algae react to motion. Contact shadows stay under every foot, claw, and knee. Every hit must have anticipation, contact, force transfer, follow-through, and visible consequence. VFX RULES: Use stylized painted VFX only: blue katana smear frames, ink-wash water splashes, glowing blue-green non-human creature ichor, bone chips, moss fibers, fungal armor fragments, dark swamp fluid, short impact flashes. No realistic gore. No human blood. No human injury. All blood-like liquid is clearly non-human bioluminescent creature ichor. ACTION / SHOT BREAKDOWN: [00:00 – 00:02] SHOT 1 — STANDOFF ESTABLISH Low push-in, already moving. Street Samurai stands in ankle-deep swamp water with katana half-drawn, blue handle pulsing. The Drowned Herald stands forward-left, many torso eyes opening in uneven clusters. The Bog Watcher stands left-side, dragging long pale bone arms through the water. The Deepborn waits rear-center, heavier teal armor plates shifting as it steps forward. The water is calm except for expanding ripples around all four figures. Camera: 24mm low push-in from behind and slightly beside Street Samurai, keeping all three creatures readable in front of her. HARD CUT. [00:02 – 00:05] SHOT 2 — HERALD FOREARM CUT Fast side track. The Drowned Herald lunges first with a long claw swipe, branch crown whipping forward. Street Samurai drops low and slides under the attack, kimono fabric trailing in a painterly smear. She makes one clean horizontal slash across The Drowned Herald’s forearm plates. Blue-green non-human ichor sprays in a stylized brush arc and lands in glowing rings across the shallow water. Camera: fast side tracking close to the waterline, matching the storyboard’s low sliding attack pose. HARD CUT. [00:05 – 00:08] SHOT 3 — WATCHER ARM COUNTER Overhead-to-diagonal cut. The Bog Watcher swings its long skeletal arm downward to grab Street Samurai from above. Street Samurai deflects the descending limb with her scabbard, pivots inside the reach, and cuts diagonally through the pale bone/fungus forearm plating. Bone chips, dark swamp fluid, and algae tendrils scatter as flat illustrated fragments. She follows with a short second cut that slices loose hanging moss fibers before they wrap around her. Camera: high diagonal angle compressing the long arm shape and the counter line, then a quick push into the cut impact. HARD CUT. [00:08 – 00:11] SHOT 4 — DEEPBORN KNEE BREAK Low impact angle. The Deepborn steps in like a tank and slams its heavy fist into the swamp. A tall ink-wash splash erupts between the camera and Street Samurai. Street Samurai disappears behind the splash for a split beat, then emerges low from behind it and strikes The Deepborn’s knee joint. First slash cracks the teal armor plate. Second rising reverse slash opens the crack wider. Thick dark green creature ichor leaks between plates with a subtle glow. Camera: very low near the swamp surface, looking up at The Deepborn’s mass while Street Samurai cuts through the lower frame. HARD CUT. [00:11 – 00:13] SHOT 5 — RETURN CUTS Airborne side view. The wounded Drowned Herald attacks again, trying to catch Street Samurai during recovery. Street Samurai jumps, rotates in a clean anime impact pose, and cuts across the line of The Drowned Herald’s chest eyes. Several eye-lids snap shut. Luminous ichor streaks down the fungal plates. As she lands, The Bog Watcher reaches in from the side. Street Samurai cuts backward without turning fully and shears off one brittle claw-tip segment. The claw-tip drops into the water with a small glowing splash. Camera: airborne side angle with slight parallax, then a fast landing whip into the backward cut. HARD CUT. [00:13 – 00:15] SHOT 6 — FINAL 360 FINISHER All three creatures converge at once. The Drowned Herald pushes from the front with damaged torso plates. The Bog Watcher extends its long cut arm from the side. The Deepborn drives forward through its cracked knee and chest armor. Street Samurai plants both boots in the swamp, exhales once, and the katana glow reaches full electric blue. She performs one spinning 360 finisher slash. The broad painted blue blade arc cuts across The Drowned Herald’s torso plates, slices through The Bog Watcher’s extended arm armor, and strikes The Deepborn’s already cracked chest plating. Three stylized creature impacts erupt together: blue-green ichor, dark swamp fluid, bone fragments, moss fibers, fungal armor chips, teal armor shards, shallow swamp water, blue blade trail. The debris and glowing non-human ichor spiral toward the camera and fill the frame. Camera: close sweeping rotational finisher, moving with the blade arc until the final impact rushes directly into the lens. FINAL FRAME: Wet luminous painted impact splash completely wipes the lens. No fade; the splash itself becomes the end frame. AUDIO: NO MUSIC. SFX ONLY: shallow swamp water, cloth snap, katana hum, scabbard block, claw scrape, bone crack, armor fracture, creature breath, wet non-human ichor splash, final lens impact. GLOBAL CONSTRAINTS: Preserve all four references exactly. Maintain exact storyboard continuity from @[storyboard_ref.] Keep the same character proportions every shot. Keep the same costume logic every shot. Keep the same creature anatomy every shot. Keep the same environment logic every shot. Keep the same lighting direction every shot. Keep the same energy language every shot. Every shot must contain visible motion and readable action. No static posing. No extra limbs. No anatomy drift. No reference-sheet layout. No labels. No captions. No subtitles. No HUD. No logos. No watermarks. No dialogue. No music. No photoreal texture replacement. No live-action rendering. No 3D CGI look. No unwanted extra characters. No human blood. No human injury. No death shot. POSITIVE LOCK: Street Samurai remains identical to @[image_4]. The Drowned Herald remains identical to @[image_1]. The Bog Watcher remains identical to @[image_2]. The Deepborn remains identical to @[image_3]. The scene must look like the supplied character sheets and storyboard came alive in the same illustrated dark fantasy anime concept-art style.

Seedance 2.0 AI video prompt: Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequen

Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 8-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, visual rhythm, readable action direction, comedic escalation, and exaggerated motion continuity while expanding the movement with smooth connected animation between storyboard poses. same anime swordsman throughout all shots — messy white hair, oversized flowing red scarf, black tactical school uniform, glowing blue katana, same face and proportions every shot. same tiny floating spirit companion throughout all shots. same rainy neon Tokyo alley throughout all shots. STYLE: cinematic anime action-comedy, Spider-Verse inspired framing, deep midnight blue neon palette, red neon reflections, wet asphalt, high contrast lighting, bold silhouettes, comic-book energy, stylized motion smears, smooth squash-and-stretch animation, premium feature-film anime aesthetic, anamorphic 2.39:1, 35mm grain, ultra readable action staging. IMPORTANT: Japanese dialogue only, English subtitles burned into the bottom center of the frame, clean cinematic subtitle typography, same subtitle style every shot, cloth inertia, scarf fabric lag, hair reacting to acceleration and rain wind, water splashing with surface tension, puddle mirror reflections, glowing neon bounce light, delayed follow-through motion, physically readable momentum, no character drift. [00:00 – 00:01.8] SHOT 1 — “Late Night Walk” The anime swordsman casually walks through the rainy neon alley eating ramen noodles from a cup while the floating spirit panics beside him pointing backward. Steam rises from ramen shops, puddles ripple under footsteps, neon reflections shimmer across wet asphalt. Camera: slow handheld tracking shot from low-angle front perspective. Dialogue (Japanese): SPIRIT: 「後ろ!後ろ見ろって!!」 English Subtitle: “Behind you! Turn around!!” [00:01.8 – 00:03.5] SHOT 2 — “Wall Crash” A giant masked cyborg violently smashes through the ramen shop wall behind them. Wood splinters, noodles, steam, sparks, and debris explode outward into the alley while the hero calmly keeps eating. Camera: crash zoom with handheld natural lag and debris flying toward lens. Dialogue (Japanese): HERO: 「……まだ食ってる。」 English Subtitle: “…I’m still eating.” [00:03.5 – 00:05.3] SHOT 3 — “Annoyed Turn” The swordsman slowly turns his head with an irritated expression while neon signs flicker behind him. The cyborg pulls back its enormous fist preparing impact momentum. Camera: slow dolly-in toward hero face with shallow depth of field. [00:05.3 – 00:06.9] SHOT 4 — “Impossible Dodge” The cyborg launches a massive punch directly toward the hero’s face. The swordsman bends backward impossibly far while balancing the ramen perfectly level. Water sprays outward beneath his shoes. Camera: extreme low-angle tracking shot with exaggerated perspective distortion. [00:06.9 – 00:08.3] SHOT 5 — “Slow Motion Impact” 120fps slow-motion on impact — the giant fist passes millimeters from the hero’s face. Rain droplets scatter in slow motion, scarf floating dramatically, puddle reflections vibrating, spirit companion screaming in terror. Hard snap back to realtime at the end of the dodge. Camera: 360° orbit around the near-impact moment. Dialogue (Japanese): SPIRIT: 「うわあああああ!!」 English Subtitle: “AAAAAAAAAH!!” [00:08.3 – 00:10.0] SHOT 6 — “Snap Slash” The swordsman instantly launches upward with glowing blue motion smears and appears above the cyborg delivering a massive katana slash arc through rain and steam. Camera: aerial pull-back following the glowing slash trajectory across the alley. Dialogue (Japanese): HERO: 「遅い。」 English Subtitle: “Too slow.” [00:10.0 – 00:12.2] SHOT 7 — “Delayed Destruction” For one second everything becomes silent and still. Then neon signs, ramen shop walls, cables, and metal structures behind the cyborg split apart in delayed destruction. Sparks and debris collapse outward while puddles ripple violently. Camera: slow dolly-out revealing full alley destruction scale. [00:12.2 – 00:15.0] FINAL SHOT — “Still Hungry” The cyborg collapses face-first into the flooded alley while the swordsman lands calmly, adjusts his scarf, and continues eating noodles while walking away from camera. The floating spirit follows behind still panicking as neon reflections ripple across the wet street. Natural fade to black. Camera: rear tracking shot with slight handheld lag. Dialogue (Japanese): SPIRIT: 「なんでそんな冷静なんだよ!?」 English Subtitle: “How are you still this calm!?” GLOBAL: maintain exact storyboard continuity, same character proportions every shot, same lighting direction every shot, same environment geometry every shot, cloth inertia, hair reacting to acceleration and wind, water splash physics accurate, high readability silhouettes, smooth connected transitions, fast pacing locked exactly to storyboard progression, cinematic anime motion quality throughout.

Seedance 2.0 AI video prompt: Create a character promotional poster of Kaori Miyazono (vertical composition).

Create a character promotional poster of Kaori Miyazono (vertical composition). Each poster should follow a structured hierarchy with a larger top section and a smaller bottom section. The upper half of the image should feature the character’s most recognizable elements—such as the head, facial contour, mask, or half-body silhouette—as a large visual centerpiece, forming a highly identifiable silhouette. The middle-to-lower section should include the full body of the character as a secondary subject, shown in a stable standing pose or with subtle movement, forming the visual core of the composition. Inside the large silhouette and around the character, use double exposure and collage-style storytelling. Blend multiple scenes, symbolic imagery, small character relationships, supporting elements, and environmental details into layers of mist, ink wash, and negative space. On the left and right sides, include complementary background elements to create narrative tension and spatial variation. Introduce a flowing visual line that runs vertically through the composition, connecting the main character, inner collage, and upper silhouette to enhance unity and guide the viewer’s eye. The overall composition should preserve large areas of negative space, with edges treated using ink diffusion, soft blurring, and fragmented effects—creating a balance of emptiness and presence inspired by Eastern aesthetics. The overall style should be cohesive, refined, and restrained, emphasizing depth, storytelling, strong visual impact, and a consistent poster series language. Aspect ratio: 9:16

Seedance 2.0 AI video prompt: Use @[storyboard ref] only as the layout anchor for shot order, camera grammar,

Use @[storyboard ref] only as the layout anchor for shot order, camera grammar, staging, screen direction, and spatial continuity. Render the final scene from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, wrong letters, extra limbs or silhouettes, stray marks, arrows, icons, effect scribbles, borders, headers, and typography. Read each panel as a separate shot sample. Preserve C1/C2/object identities and do not merge panel poses into one shot. Use @[char1] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; use @[char2] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes only guide staging. VISUAL STYLE: High-fidelity 2D anime action; hard floor source and sword glow, saturated teal-lime-magenta against deep concrete, wide/normal lens feel, shallow insert focus, dust bloom, crisp smears, and stylized impacts. AUDIO: No score. Use warehouse air, sword hum, sneaker squeal on energy and concrete, hair-whip snaps, body whooshes, dust hits, cracked-floor impact, and a short low-frequency drop on the final pin. ENVIRONMENT: Abandoned concrete warehouse: cracked central slab, two steel pillars, high window shafts, and one glowing floor spill. EMOTIONAL GUIDANCE: C2 escalates with force while C1 stays loose, hands pocketed, turning defense into a trap. RHYTHM + ESCALATION: Open on impact, snap through short counters, strip the sword away, slam C2 into the wall, then finish with one drawn-back hair impalement. BEATS: P01: Canted wide impact open: C2 is already mid-lunge from screen right with the glowing sword overhead; C1 screen left leans back, hands pocketed, right sneaker catching the blade side. P02: Extreme sole insert: the flat blade skids across C1's sneaker tread, rubber squealing as sparks peel from the blocked sword face. P03: Low impact angle: C2 thrusts from screen right; C1 pivots on one heel and crescent-kicks the blade aside as the sword misses her ribs. P04: Tight diagonal medium: C2 chops down; C1 jams the hilt with her raised left knee and sneaker tip, folding his wrist axis off balance. P05: Overhead escape: C2 sweeps low; C1 springs over the blade and taps the sword guard with both sneakers, hands pocketed, a dust ring below. P06: Tight waist-level beat: C2 slashes across her chest path; C1 stays upright, slips inside the arc, and stamps the flat blade down with one sneaker. P07: Rear medium isolation: C1 rises onto one foot; long hair lifts into thick controlled ropes toward C2 as his sword recovers screen right. P08: Canted blade close: hair ropes clamp the sword blade at two points; the glow bends inside the lock, C2's arms freeze, C1's head becomes the lever. P09: Wide disarm: C1 yanks her head back once; the hair strips the sword from C2's grip and flings it spinning toward the far pillar, leaving C2 empty-handed. P10: Canted grab: the hair releases the sword and lashes around C2's torso and upper arms; C1 whips her head sideways, pulling him off balance toward the wall. P11: Wall impact aftermath: C2 hits the concrete wall hard and slumps unconscious at its base; dust and wall chips burst outward while the sword lies far away. P12: Wide tension setup: C1 faces C2 and plants near the wall as he slumps below; her hair bows backward away from him in thick loaded arcs, leaving a clear empty gap. P13: Canted release beat: C1 stays facing C2; all long hair commits forward as heavy spear-like locks with no loose rear curtain; pointed ends punch into his body with dust shock. P14: Vertical wall-side final: C1 still faces C2 as the same thick hair locks stay bowed through his body into the wall/floor, back of head clean at the roots; sword out of reach.

Seedance 2.0 AI video prompt: The attached character sheet is the absolute visual reference.

Everything must

The attached character sheet is the absolute visual reference. Everything must strictly follow the attached character sheet. Use the character sheet exactly for: facial design hairstyle twin tails eye shape body proportions outfit design bow design star accessories microphone design boots color palette personality expressions DO NOT redesign the character. DO NOT change hairstyle. DO NOT alter costume. DO NOT change colors. DO NOT replace accessories. DO NOT create a different magical girl. The final animation must look exactly like the attached character sheet brought to life. Character consistency is the highest priority. ━━━━━━━━━━━━━━━━━━ CHARACTER BELLA Magical Idol Age 16 Bright and optimistic magical idol. A girl who connects people's hearts through songs and starlight. Theme: Constellation Magic Celestial Melody Starlight Blessing Galaxy Dreams Star Guardian Astral Performance Wish Magic Hope Through Music Weapon: Star Microphone Magic Source: Celestial Constellation Energy ━━━━━━━━━━━━━━━━━━ ANIMATION STYLE Authentic 1990s Japanese Anime Classic Sailor Moon Sailor Stars Creamy Mami Fancy Lala Wedding Peach Minky Momo Saint Tail 1990s Toei Animation Traditional Cel Animation Hand Painted Anime Cels Retro Anime OVA Quality Vintage Shojo Anime Soft Airbrush Highlights Classic Anime Sparkle Effects NOT modern anime game style NOT gacha game style NOT AI illustration style NOT hyper rendered anime Must feel like a lost magical girl anime OVA from 1994. ━━━━━━━━━━━━━━━━━━ 00:00–00:03 Constellation Awakening Camera: Extreme close-up of Bella’s eye. Action: A star reflection appears inside her eye. She slowly raises the Star Microphone. Countless tiny stars awaken around her. The night sky begins forming above the stage. Effects: Tiny constellations Blue starlight Golden sparkles Celestial particles Classic magical girl glitter Mood: Mysterious Beautiful Hopeful ━━━━━━━━━━━━━━━━━━ 00:03–00:06 Celestial Melody Resonance Camera: Slow orbit around Bella. Action: Bella begins singing. Each note becomes a stream of glowing starlight. Constellations connect across the sky. Her twin tails flow dramatically. Her ribbons and skirt flutter elegantly. Effects: Galaxy particles Star trails Floating constellations Celestial music symbols Moonlit sparkles Mood: Dreamlike Elegant Magical ━━━━━━━━━━━━━━━━━━ 00:06–00:09 Star Guardian Transformation Camera: Classic Sailor Moon transformation sequence. Action: Blue-white starlight wraps around Bella. Constellation rings rotate around her body. The exact outfit from the character sheet materializes piece by piece. The ribbons appear. The brooch appears. The layered skirt appears. The boots appear. Everything must match the character sheet exactly. Effects: Constellation circles Golden stars Galaxy ribbons Moonlit sparkles Classic 90s magical girl transformation effects Animation: Ultra-fluid hand-drawn cel animation. Authentic 1990s magical girl animation. Mood: Graceful Inspiring Radiant ━━━━━━━━━━━━━━━━━━ 00:09–00:12 Celestial Melody Miracle Camera: Low-angle hero shot. Action: Bella raises the microphone toward the sky. A gigantic constellation magic circle appears behind her. She sings a powerful celestial note. The sky fills with enormous glowing constellations. A giant North Star shines above her. Effects: Galaxy waves Starburst explosions Constellation rings Celestial aurora Blue and gold magical particles Mood: Powerful Noble Awe-inspiring ━━━━━━━━━━━━━━━━━━ 00:12–00:15 Starlight Guardian Finale Camera: 360-degree cinematic orbit shot. Action: Bella performs her final magical pose. A vast galaxy stage appears behind her. Constellations illuminate the heavens. Blue ribbons dance in the air. Thousands of stars descend around her. She smiles brightly toward the audience. Effects: Falling stars Constellation light trails Celestial particles Galaxy sparkles Classic Sailor Moon ending shot Mood: Heartwarming Victorious Pure Magical Girl Wonder ━━━━━━━━━━━━━━━━━━ QUALITY TAGS masterpiece, best quality, authentic 1990s anime, sailor moon style, sailor stars style, creamy mami style, fancy lala style, wedding peach style, minky momo style, saint tail style, retro anime OVA quality, hand painted cel animation, traditional anime coloring, magical idol transformation, celestial magical girl, constellation magic, galaxy magic, star guardian, magical microphone, twin tail magical girl, shojo anime masterpiece, vintage japanese anime, 90s toei animation aesthetic, magical performance scene, idol transformation sequence, ultra fluid hand drawn animation, sparkling magical effects, nostalgic anime style, anime sakuga, celestial melody magic, constellation awakening, galaxy stage performance, starlight guardian, cosmic magical girl, classic magical girl cinematography

Seedance 2.0 AI video prompt: A high-quality Japanese anime-style video depicts a fluid, "Sakuga"-level battle

A high-quality Japanese anime-style video depicts a fluid, "Sakuga"-level battle scene. Shot on ARRI ALEXA Mini LF, 85mm prime lens, featuring subsurface scattering on character models and anamorphic bokeh. 00:00–00:00 (Opening Frame: Extreme Close-up of Black Lace Gloves Snapping Together) 00:00–00:03 (Crimson Resonance · Abyssal Ley Line Awakening) Camera: Macro close-up of a single drop of glowing crimson liquid falling from a fingertip → Rapid pull-back to a sweeping overhead crane shot. Action: The girl steps sharply in a rhythmic, K-pop dance editorial motion, slamming the heel of her platform boot into the marble floor. She gracefully sweeps her lace-gloved hand in a wide arc, as if directing a symphony. Effects: A massive, intricate Neo-Gothic magic circle composed of glowing crimson thorns and stained-glass geometric patterns shatters into existence across the floor. Plumes of black rose petals burst upward, caught in a sudden, localized anti-gravity field. Heavy Rembrandt lighting casts dramatic, high-contrast shadows across her face. Atmosphere: Haute-couture elegance masking lethal, predatory intent. 00:03–00:06 (Phantom Manifestation · Carmine Aristocrat Descent) Camera: Close-up of the magic circle’s core, focusing on the refractive light → Dynamic, low-angle tracking shot orbiting the character. Action: She arches her back elegantly, intertwining her fingers behind her neck in a striking, Vogue-cover pose. The motion is impossibly fluid, blending high-fashion modeling with martial arts precision. Effects: From the shattering stained-glass circle, a mist of deep velvet-red and pitch-black spiritual energy rises. The towering, spectral silhouette of a demonic, multi-winged Vampiric entity emerges. Its wings are made of liquid glass and crimson energy, casting fractured, prismatic light across the scene. Japanese Incantation (Whispered, ASMR-level proximity, dripping with dark charisma): "Thorns of the abyss, weave the red thread. Awaken the night." Atmosphere: Seductive, terrifying, and visually opulent. 00:06–00:09 (Possession Fusion · Neo-Gothcore Transformation) Camera: Medium shot focused on her upper body → Rapid, jarring push-in to capture the micro-expressions of her glowing eyes. Action: She forcefully drops her hands, snapping her fingers. The massive winged entity collapses into a torrent of liquid crimson light that spirals directly into her chest. She tilts her chin upward, absorbing the immense power without breaking her cold, deadpan expression. Effects: Dark red electrical arcs crawl over her skin, highlighting the highly detailed subsurface scattering of the animation. Her standard high-teen preppy uniform violently dissolves into shifting ribbons of black silk, instantly reforming into a sleek, body-fitting Neo-Gothcore combat dress. Corset detailing, asymmetrical skirts, and heavy metallic silver hardware lock into place. Details: A faint, glowing crimson thorn tattoo vines its way up her neck. Her irises bleed into a brilliant, luminescent ruby red, piercing through the dark anamorphic bokeh of the background. Atmosphere: The flawless, untouchable awakening of a dark aristocrat. 00:09–00:12 (Final Awakening · Crystalline Rapier Manifestation · Combat Form Complete) Camera: Low-angle full-body shot tracking her lateral movement → Side slow-motion still upon executing her stance. Action: She extends her right hand effortlessly into the void. A rapier forged from condensed, crystalline blood and black iron materializes into her grip with a sharp, high-frequency shing. She performs a blindingly fast, flawless fencing lunge, stopping millimeters from the camera lens, posture light as a feather. Effects: The rapier emits a faint, crimson mist, leaving a lingering ribbon of red light in the air. The edges of her asymmetrical black skirt flutter dramatically in the sudden wind pressure. Behind her, the spectral wings of the vampire entity briefly flare out like a dark halo before vanishing into her silhouette. Styling: High-fashion Neo-Gothcore combat attire. A lethally elegant weapon. Movements are impossibly sharp, blending regal fencing techniques with explosive assassin agility. Atmosphere: Transformation complete, absolute lethal perfection established. 00:12–00:15 (Initialization Complete · The Red Carpet Stance) Camera: 360° high-speed orbiting close-up with intense depth of field → Front fixed shot focused directly on the tip of the rapier. Action: She lightly flicks her wrist, tracing a sharp, geometric blood-red arc in the air to clear the blade. She shifts her weight onto her back leg, dropping into a predatory, low-center-of-gravity fencing stance. Her free hand rests lightly behind her back, maintaining flawless posture. Effects: The glowing red arc leaves a permanent, burned-in afterimage in the air. The ambient falling rose petals instantly freeze in place, suspending the entire scene in a terrifying, time-locked stasis. The lighting drops into a moody, cinematic shadow, illuminating only the glowing red of her eyes and her blade. Atmosphere: The breathless, agonizing silence of an executioner waiting for the curtain to rise. Requirements: 60 frames, perfect quality befitting a fourth-anniversary OAD, heavy emphasis on cinematic lighting (Rembrandt, chiaroscuro), intricate textile physics, and liquid-glass particle effects.

Seedance 2.0 AI video prompt: 基于 【@图片1】(3x3 漫画)生成电影级古风暗黑恋爱短剧动画。 保持角色设计完全一致(黑发红嫁衣少女 + 银发红瞳摄政王),统一世界观与服装细节。 总时长:

基于 【@图片1】(3x3 漫画)生成电影级古风暗黑恋爱短剧动画。 保持角色设计完全一致(黑发红嫁衣少女 + 银发红瞳摄政王),统一世界观与服装细节。 总时长:15 秒。 风格:国风动漫(donghua)+ 电影级光影 + 暗黑浪漫氛围。 要求:强时序连贯性,平滑过渡,无闪烁,镜头语言丰富,情绪递进明显。 ⏱ 时间轴分镜 0–1.5s 参考 【@图片1】 Panel 1(左上) 特写镜头(close-up) 新娘微微掀起红盖头,露出含泪但坚定的眼睛。红烛摇曳。 👉 摄影:slow push-in(慢推进) 👉 氛围:火光跳动 + 微粒尘埃 1.5–3s 参考 【@图片1】 Panel 2(上中) 中近景(medium close shot) 病弱姐姐抓住女主的手,恳求她。气息虚弱。 👉 摄影:轻微手持抖动(handheld subtle shake) 👉 情绪:压抑、悲情 3–4.5s 参考 【@图片1】Panel 3(右上) 侧后跟拍(over-shoulder tracking shot) 花轿内,女主回头,眼神骤冷。 👉 摄影:镜头缓慢平移(slow pan) 👉 风:红帘微动 4.5–6s 参考 【@图片1】 Panel 4(中左) 广角镜头(wide shot) 婚房大门被踢开,摄政王逆光站立。黑袍翻动。 👉 摄影:快速推进(fast push-in) 👉 光影:强烈逆光剪影 6–7.5s 参考 【@图片1】 Panel 5(中中) 动作特写(action close-up) 女主猛然掀开盖头,将匕首重重插在桌上。 👉 摄影:冲击式切镜(impact cut) 👉 特效:火星/木屑飞溅 7.5–9s 参考 【@图片1】 Panel 6(中右) 极近特写(extreme close-up) 摄政王俯身捏住她下巴,两人几乎贴近。 👉 摄影:微距推进 + 呼吸节奏 👉 细节:红瞳微光,瞳孔收缩 9–10.5s 参考 【@图片1】 Panel 7(下左) 双人对峙镜头(two-shot) 女主抽出婚书展示,两人眼神对抗。 👉 摄影:轻微左右摇镜(subtle sway) 👉 情绪:权力博弈 10.5–12s 参考 【@图片1】 Panel 8(下中) 剪影镜头(silhouette shot) 红烛熄灭,黑暗中两人对立,仅剩一丝火光。 👉 摄影:慢慢拉远(slow pull-back) 👉 氛围:烟雾、余烬 12–15s(高潮+钩子) 参考 【@图片1】 Panel 9(右下) 史诗广角(cinematic wide shot) 城墙之上,女主持剑立于风中。摄政王站在她前方护住她。 👉 摄影:缓慢升空镜头(crane up shot) 👉 风:衣袂狂舞 👉 结尾:停留1秒制造悬念(teaser ending)

Seedance 2.0 AI video prompt: Use @[storyboard ref] as the authoritative director-approved storyboard blueprin

Use @[storyboard ref] as the authoritative director-approved storyboard blueprint for the sequence. Treat every storyboard panel as a consecutive shot within a single cinematic sequence. Follow panel order exactly and do not invent alternative coverage. Do not render the storyboard sheet itself. Preserve camera placement, framing, lens intent, shot scale, character staging, screen direction, environmental geography, prop placement, action choreography, continuity and emotional escalation shown by the storyboard. The storyboard is the primary source of truth for visual storytelling. Recreate the filmed sequence implied by the panels rather than the physical storyboard artwork. The entire video must play as one continuous developing master shot with no visible cuts; each panel is a sampled phase of the same uninterrupted camera move, not a separate shot. Use one virtual lens / same-lens continuous camera move; scale changes come from physical camera movement only. Use @[char ref] as the authoritative Bree / C1 character reference for face, body, wardrobe, proportions, platinum windswept short hair, white crop top with pink accent, bright blue shorts, belt, and athletic windsurfer silhouette. VISUAL STYLE: Stylized 3D cinematic anime sports action, polished sunlit character render, clean cel edges, bright cloud whites, translucent red sail glow, platinum hair highlights, crisp board spray, soft volumetric vapor, smooth speed smears. AUDIO: No background music or score. Use only diegetic ambience, foley, impacts, texture, and silence. ENVIRONMENT: High above the cloud tops in bright sun: open sky, stable horizon, soft cloud surface, one windsurf board with red sail, white vapor grooves and curling spray generated only by board rail and C1's carves. EMOTIONAL GUIDANCE: Valence: fearless speed to quiet control to sudden impact. Arousal: fast side chase, lower rear pursuit, slowed suspended carve, explosive whiteout; show through C1's forward lean, wind-torn hair, balanced legs, fingertip cloud contact, sail angle, wake thickness, and camera proximity. PANEL BEATS: P01: Same-lens camera skims just above the cloud surface beside Bree as she leans forward at full windsurf speed; her short platinum hair whips back, the board rail cuts cloud vapor that curls toward the lens, and a sharp sliding strap sound begins to build. P02: The same camera drops slightly below board level into a tight rear chase; Bree pulls ahead in frame, blue shorts and powerful balanced legs prominent, while the long vapor groove streams under the camera and the wind roar rises. P03: Without cutting, the camera eases into a slow side track as Bree lays into a deep turn until her body is almost horizontal; her fingertips touch the cloud surface and draw a bright trace while sun flares through the red sail, leaving only soft wind. P04: The camera stays low near the cloud surface as Bree snaps into a hard right carve; backlight ignites a giant rolling vapor wall that surges into the lens, her silhouette flashes inside the white cloud, then the image whites out with one muffled hit and near-total silence.

Seedance 2.0 AI video prompt: Create a hyper-cinematic 15-second continuous extreme skateboarding video using

Create a hyper-cinematic 15-second continuous extreme skateboarding video using Seedance 2.0. Use the provided character reference image for strict identity consistency. CHARACTER (STRICT CONSISTENCY) Female street skater, athletic and agile, wearing a futuristic streetwear outfit with protective gear and a large utility backpack. Outfit includes: sporty jacket, fitted shorts, knee pads, elbow pads, wrist guards, and high-performance skateboard shoes. She rides a graffiti-styled skateboard with neon accents. Maintain exact face, proportions, outfit design, and color consistency throughout. STYLE Cinematic industrial realism × stylized action anime hybrid High contrast lighting with wet-metal reflections Ultra dynamic motion blur with sharp impact frames Handheld + drone + tracking camera hybrid cinematography High-speed adrenaline skateboarding documentary style ENVIRONMENT A vast industrial cargo port at sunset transitioning into night Massive shipping containers stacked in geometric structures Steel cranes moving in the background Wet concrete ground with reflective puddles Windy atmosphere with dust particles and ocean mist Yellow industrial lights + cold blue shadows CAMERA LANGUAGE Ultra low-angle wheel tracking shots Fast whip-pan transitions between obstacles Drone top-down dives through container corridors Fisheye lens mid-air trick capture Close-up grind sparks slow-motion insert shots Chaotic handheld chase camera for speed sections TIMELINE (15 SECONDS FAST SEQUENCE) 0s - 3s Wide establishing shot of industrial port at sunset. She drops from a container ramp into frame at full speed. Camera immediately locks into wheel-level chase. 3s - 6s Low-angle tracking through narrow container alley. She performs a fast ollie over steel debris, backpack bouncing heavily with motion. 6s - 9s Drone overhead dive following her as she jumps between container platforms. Mid-air kickflip with wind distortion and motion blur, landing into metal grind. 9s - 12s Close-up grind sequence on steel rail. Sparks fly intensely as board scrapes metal. Camera shakes with impact energy, slow-motion micro burst. 12s - 15s Final high-speed descent through container ramp slope. She accelerates toward open port exit, cranes passing in background. Front-facing chase camera pulls backward as she rushes toward lens → extreme speed pass-by exit. OUTPUT REQUIREMENTS Continuous shot illusion (no visible cuts) Extreme speed and momentum maintained throughout Industrial realism with cinematic stylization Emphasis on sparks, wind, motion blur, and impact physics No text, no logos, no subtitles Ending must remain in motion (no freeze frame)

Seedance 2.0 AI video prompt: Please use the rough pencil storyboard as a visual reference only.

The storyboa

Please use the rough pencil storyboard as a visual reference only. The storyboard is intended solely for composition, camera angles, hand movements, ingredient placement, and cooking continuity. Convert the final video into a high-quality, full-color Japanese 2D animation cooking video. Do not retain the black-and-white pencil sketch appearance. Generate a 15-second, 16:9 horizontal Japanese 2D anime cooking video showing the complete process of making traditional Japanese Tonkotsu Ramen. The cooking process itself is the protagonist. Do not reveal the finished ramen at the beginning. Scenes 1–11 focus entirely on broth preparation, noodle preparation, ingredient cutting, cooking, assembly, or cinematic atmosphere. Only Scene 12 reveals the completed bowl of ramen. Do not repeat finished beauty shots. Video Style Premium Japanese 2D anime. Warm cozy ramen shop lighting. Soft painterly backgrounds. Beautiful hand-drawn animation. Rich creamy tonkotsu broth. Natural steam simulation. Shimmering oil droplets. Smooth noodle animation. Delicate ingredient textures. Strong ASMR feeling. No live action. No photorealism. No CGI. No game graphics. Camera Style 16:9 cinematic framing. Wide ramen kitchen establishing shots. Overhead ingredient preparation. Side-angle cooking compositions. Macro noodle and broth close-ups. Smooth cinematic push-ins. Dynamic but readable editing. Natural cooking speed. No time-lapse. Every cooking action must remain physically correct. Steam should remain visible throughout the cooking process. Scene 1 (0.0–1.0s) A large stockpot of creamy tonkotsu broth gently simmers on the stove. A wooden ladle slowly stirs the cloudy broth. Steam rises softly throughout the warm ramen kitchen. Wide cinematic kitchen composition. Scene 2 (1.0–2.0s) Fresh ramen noodles are lightly dusted with flour. Both hands gently loosen and separate the noodle strands. Loose flour falls naturally onto the wooden work surface. Warm overhead composition. Scene 3 (2.0–3.0s) A block of braised chashu pork is sliced into thin even pieces on a wooden cutting board. Knife movement is smooth and controlled. Each slice falls naturally into place. Scene 4 (3.0–4.0s) A soft-boiled marinated ramen egg is carefully sliced in half. The rich golden jammy yolk is slowly revealed. Warm light reflects across the glossy surface. Scene 5 (4.0–5.5s) Prepared toppings are neatly arranged beside the cooking station. Chashu pork. Ramen egg. Green onions. Bamboo shoots. Wood ear mushrooms. Nori sheets. Warm overhead composition showing perfect ingredient organization. Scene 6 (5.5–7.0s) A large pot of boiling water rolls vigorously. Using long cooking chopsticks, fresh ramen noodles are gently lowered into the boiling water. Steam fills the frame. Rack focus shifts from the chopsticks to the bubbling water. Scene 7 (7.0–8.5s) The cooked noodles are lifted high from the boiling water using long cooking chopsticks. Hot water streams downward naturally. The noodles stretch gracefully through the air. Low cinematic angle emphasizing noodle movement. Scene 8 (8.5–10.0s) Macro flavor close-up. Rich creamy tonkotsu broth is slowly poured into a warm ceramic ramen bowl. The broth swirls naturally. Tiny shimmering oil droplets spread across the surface. Steam fills the frame. Scene 9 (10.0–11.5s) Using cooking chopsticks, the noodles are gently placed into the broth. The chopsticks carefully fold and arrange the noodles into a beautiful rounded mound. Natural noodle movement. No sudden transitions. Scene 10 (11.5–13.0s) The toppings are assembled one by one. Slices of chashu pork gently overlap. Half of the ramen egg is placed beside the noodles. Green onions are sprinkled evenly. Bamboo shoots. Wood ear mushrooms. A sheet of nori slides naturally into the bowl. Every placement feels careful and balanced. Scene 11 (13.0–14.0s) Final finishing touches. A spoon slowly drizzles fragrant garlic oil over the broth. Tiny droplets shimmer across the creamy surface. Fresh chopped green onions scatter lightly. Steam rises dramatically. Short cinematic push-in emphasizing aroma and texture. Scene 12 (14.0–15.0s) Final reveal. A beautiful bowl of traditional Japanese Tonkotsu Ramen. Rich creamy pork broth. Perfectly arranged noodles. Tender chashu pork. Soft-boiled ramen egg. Fresh green onions. Bamboo shoots. Wood ear mushrooms. Crisp nori. Steam rises naturally. Slow cinematic push-in emphasizing glossy broth, silky noodles, rich toppings, and comforting ramen shop atmosphere. Prohibited No subtitles. No text. No logos. No watermarks. No narration. No dialogue. No background music. No eating scenes. No character reactions. No opening beauty shot. No repeated finished dish. No unnatural hand movements. No impossible ingredient transitions. No unrealistic noodle physics. No floating ingredients. Maintain realistic cooking continuity throughout.

Seedance 2.0 AI video prompt: Use @[storyboard ref] only for P## staging and direction. Ignore sketch artifact

Use @[storyboard ref] only for P## staging and direction. Ignore sketch artifacts; beats, references and four fields define final content. Use @[char1] only for the masked fighter's identity and wardrobe. Use @[char2] only for the horn-haired fighter's identity and wardrobe. LOOK + WORLD: Graphic 2D retro anime: heavy ink, flat cels, grain; night rooftop, billboard, cracked circle, tower, right parapet. Red-amber/navy/bone, hard rim, 18mm deep focus, dust. ACTION + CAMERA: Joint-led hand chains and weighted combat; intercut five linked seals each, accelerating into hard cuts. Alternate hand inserts with axis-locked wides, fast tracks, one P19 jolt; effects stay clear. VFX SYSTEM: His black-scarlet brush serpent, anchor and tether oppose her amber-gold blade fan, palm disk and spiral; clear origins, fast decay. SOUND: Taut percussion; wind, finger claps, cloth snaps, concrete hits and energy cracks. BEATS: P01: Waist-high low wide; masked fighter left blocks her airborne heel, bending both apart. P02: Waist-high frontal wide; he recoils to left billboard, she to right tower, both attack-ready. P03: Eye-level hand insert; his straight palms meet into Prayer Lock beneath the mask edge. P04: Eye-level hand insert; her joined thumbs and raised index fingers form Horn Frame beneath twin hair. P05: Eye-level hand insert; keeping palms joined, his fingers weave into Knuckle Braid. P06: Eye-level hand insert; her wrists roll inward, turning interlaced fingers out into Reverse Cage. P07: Oblique hand insert; his right hand threads through the left finger loop into Wrist Tunnel. P08: Oblique hand insert; her cage unwinds into touching finger circles, Twin Rings. P09: Low hand insert; his wrists turn out into mirrored hooked Split Fangs. P10: Low hand insert; her right fingers pass through the left ring into Spiral Lattice. P11: Ground-level medium left; Split Fangs close into joined hands aimed down, completing Ground Verdict. P12: Chest-high medium right; her lattice crosses at the wrists and opens into Open Lotus. P13: Eye-level frontal wide; his floor seal left faces her open-hand seal right across center. P14: Vertical top-wide; his floor raises a black-scarlet brush serpent and her hands launch an amber-gold blade fan; they hold at center contact, then fragment. P15: Shoulder-high wide tracking right; he bursts through the fading gap toward her parapet guard. P16: Chest-high tight two-shot; his left elbow meets her right palm, free hands contesting wrist control. P17: Canted waist-high medium; she crosses his front to the left, locking his right artist toward the edge. P18: Eye-level tight hand insert; her right keeps the lock while her left thumb pins two folded fingers into Ring Snap. P19: Knee-high low medium; Ring Snap lights an amber-gold disk from her left palm at his back, ejects him right and fades; one jolt. P20: Edge-level hand insert; airborne outside the edge, his right fingers form a one-hand Fang. P21: High-angle wide; the Fang fires a black-scarlet anchor from his right palm into a roof crack, arresting his fall. P22: Edge-high medium; Spiral Lattice sends an amber-gold suction coil from both hands. P23: Low exterior wide; the coil draws him up on his right anchor as his left palm tethers her right wrist. P24: Low exterior wide; the anchor snaps and her coil fades; his left tether pulls both down while his right and her left begin new seals.

Seedance 2.0 AI video prompt: Create a hyper-cinematic continuous single-take Japanese anime-style racing perf

Create a hyper-cinematic continuous single-take Japanese anime-style racing performance video in 16:9. Use the uploaded character sheet as the strict reference. Preserve KAITO exactly: 18-year-old elite Japanese racing driver, short black hair with subtle crimson highlights, soft fair skin, sharp crimson-red expressive anime eyes, premium red-and-black professional racing suit with carbon fiber details, black racing gloves, red racing boots, modern full-face racing helmet with a glossy crimson visor, tall athletic anime proportions (7.5–8 head height). Maintain perfect identity consistency throughout. STYLE Premium Japanese motorsports anime film quality. High-end 2D anime animation. Elegant detailed line art. Soft painterly rendering. Cinematic lighting. Makoto Shinkai-inspired atmosphere. High-speed racing anime choreography. Luxury anime movie presentation. Soft volumetric lighting. Beautiful fabric simulation. Natural hair physics whenever the helmet visor is opened. Dynamic vehicle animation. No Pixar. No Disney. No western cartoon. No CGI. No photorealistic humans. No chibi. No toy-like proportions. SETTING World Championship racing circuit at sunset. Professional FIA-grade race track. Modern pit lane. Grandstands packed with cheering spectators. Warm golden sunlight mixed with dramatic red ambient lighting. Long shadows stretching across the asphalt. Carbon fiber pit garages. Glowing brake discs. Heat haze rising from the track. Red starting lights. Reflective racing surface. Luxury motorsport atmosphere. Premium championship ambience. CAMERA Ultra-low ground-level racing cinematography. Wide-angle anime sports lens. Continuous single take. Aggressive chase camera. Dynamic drone transitions. Close tire tracking. Cockpit perspective transitions. Fluid orbital camera movement. Camera remains close to the asphalt for most of the race. Foreground reflections emphasize tire grip and speed. Smooth perspective shifts. No static framing. No excessive lens flare. No exaggerated anime speed streaks. Only elegant cinematic racing motion. PERFORMANCE The performance begins with an extreme close-up of KAITO's calm, focused face inside the racing helmet. Warm red reflections shimmer across his visor. His crimson eyes remain completely locked forward. The camera slowly pulls backward as the visor lowers. The engine ignites with a deep mechanical growl. The camera gradually reveals his racing suit, gloves, steering wheel, cockpit, and racing car. The starting lights illuminate one by one. Silence. Then— Lights out. KAITO launches aggressively from the starting grid. Rear tires bite into the asphalt. Tiny rubber particles scatter behind the car. The camera swings smoothly into a low-speed chase angle. He rapidly builds speed through the first corner. Perfect racing line. Smooth trail braking. Precise steering inputs. Confident throttle control. Natural suspension compression. The camera dives beside the front wheel. Brake rotors glow faintly under heavy braking. He exits the corner cleanly. Accelerates down a long straight. The engine reaches maximum RPM. Heat distortion shimmers above the asphalt. He enters a high-speed S-section. Smooth weight transfer. Perfect apex clipping. Elegant racing rhythm. Every steering correction remains subtle and precise. He closes rapidly on a rival. Moves into the slipstream. The camera shifts into an ultra-low side tracking shot. At the braking zone— He dives confidently to the inside. Late braking. Perfect control. The overtake is completed cleanly. The crowd erupts. He immediately accelerates toward the final sector. High-speed sweepers. Heavy braking. Quick downshifts. Balanced corner exit. The final lap reaches its climax. He attacks the last corner. Maximum grip. Perfect throttle application. The rear rotates slightly before finding traction again. The car launches onto the main straight. The checkered flag waves. He crosses the finish line at full speed. The camera circles dramatically around the car as sparks briefly appear beneath the floor over the finish-line bumps. KAITO gradually lifts off the throttle. The engine note softens. He raises one gloved hand briefly from the steering wheel in quiet celebration. PHYSICS Realistic professional racing physics. Authentic tire grip. Natural suspension movement. Visible weight transfer. Accurate braking dynamics. Realistic steering response. Professional racing line. Correct vehicle momentum. Natural engine acceleration. No floating. No unrealistic drifting. No arcade physics. No exaggerated speed distortion. AUDIO Authentic motorsport sound design only. No background music. No narration. No dialogue. Natural racing ambience. Engine ignition. Starter motor. Turbo spool. Engine revs increasing. Gear shifts. Downshift rev matching. Brake squeal. Tire grip. Subtle tire scrub through corners. Wind rushing past the bodywork. Suspension compression. Crowd cheering from grandstands. Pit wall radio static in the distance. Finish-line applause. Engine cooling clicks after slowing down. Every sound should feel grounded, mechanical, and immersive. ENDING (LAST 2 SECONDS) KAITO slowly drives down the cool-down lap beneath the warm sunset sky. The camera pushes toward the cockpit. He lifts the visor slightly. A calm confident smile appears. Golden sunlight reflects across the crimson visor. The checkered flag waves softly in the background. The car continues toward the horizon. Fade out immediately. MOOD Determined. Fearless. Elegant. High-performance precision. Youthful ambition. Championship mentality. Warm sunset energy. Quiet confidence. Professional motorsport excellence. QUALITY TAGS masterpiece anime animation, Japanese racing anime, professional motorsport, Formula-style racing, high-end anime movie, Makoto Shinkai-inspired lighting, luxury anime character animation, warm cinematic lighting, red and black racing aesthetic, carbon fiber design, elite racing driver, continuous single take, dynamic racing cinematography, ultra detailed, HDR anime rendering, premium animation quality, 16:9.

More use cases

Frequently asked questions

How do I generate anime video with AI?

Use a prompt that specifies the anime style explicitly — expressive characters, action lines, dramatic lighting, and cinematic framing — then describe your scene. The anime prompts below already include that styling; copy and adapt them.

What makes a good anime AI video prompt?

Name the anime aesthetic, the character and their motion, the camera framing, and the lighting mood. Keeping the style cues at the front of the prompt helps the model commit to the look.

Are these anime prompts free?

Yes. Every anime prompt in Scenic's gallery is free to copy and use with Seedance 2.0 (and adaptable to other AI video models).