AI Video Prompts for First-Person & POV

Chest-mount action-camera sequences, FPV flights through impossible environments, dual-reality vlog POV, and game-UI gameplay footage — these Seedance 2.0 first-person prompts put the viewer inside the scene from the first frame.

First-person video is the genre where the camera and the character are the same thing — the lens is the eye, the mount is the body, and the physics of the movement is the entire performance. The challenge with AI first-person prompts is that "POV shot" is among the most underspecified instructions in the AI video vocabulary. The model has to know: POV of what? From what mount? At what height? Moving how? At what speed? Carrying what weight? A first-person prompt that answers all of those questions produces footage that puts the viewer inside a physical body in a specific environment. One that answers none of them produces a third-person shot from an inconvenient angle. The three-layer spec is the core technique for body-mounted POV: lens + mount + motion. Lens names the optic that defines the spatial relationship between the viewer and the world — wide-angle produces the fisheye distortion and peripheral awareness of an action camera, while a tighter field-of-view reads as a vlog or over-the-shoulder handheld. Mount names the attachment point on the body and therefore the stabilization characteristics — chest mount rides the torso rhythms of walking and breathing; helmet mount rotates with the head; handheld selfie-vlog sways and pitches with arm movement; wrist mount shows the hand in the lower frame. Motion names the locomotion type and speed — walking produces a gentle heel-toe sway, running produces a more aggressive vertical bounce, sprinting or FPV flight produces a sustained high-velocity pitch that removes most stabilization the mount provides. FPV drone prompts operate in a different register from body-mounted POV: the physics is entirely aerial, the speed removes stabilization context, and the visual grammar is defined by the flight path rather than any bodily rhythm. FPV that works names the flight vocabulary explicitly: "threading" through a narrow gap, "banking" around a corner at speed, "power loop" arcing above and behind a static subject, "gap shot" cutting through an opening with inches of clearance, "inverted" with the drone upside-down above a surface. These are moves, not metaphors — naming them gives Seedance the kinematic vocabulary to execute an aerial sequence rather than a generic high-angle camera drift. The dual-reality POV format adds a second layer to standard first-person: the camera sees something the character interacts with that transforms or responds in ways that break the physics of the real environment. A vlog aesthetic where street magic responds to the camera in real-time — the coin vanishing, the card appearing in a passing stranger's pocket, the environment reshaping around the performer's gesture — maintains the vlog camera register while introducing an impossible intrusion layer. That contrast is the format: the base register stays intact (vlog, news report, documentary) while the intrusion layer grows more impossible with each beat. Naming both layers in the prompt — the base and the intrusion — gives Seedance the rules of both realities to execute simultaneously. Game-UI first-person adds interface elements to the physical camera: health bars, quest markers, ammo counts, interaction prompts, and objective indicators that are diegetically part of the character's experience. This format is immediately legible to audiences trained on game footage, and it allows the prompt to name both the gameworld environment and the UI state — "HUD showing 34/100 health, quest marker indicating the door ahead, ammo count depleted, the player approaching without a weapon" is a complete first-person game scenario encoded in four pieces of UI state. The UI becomes the character's inner voice: the viewer knows what the character knows by reading the interface. Across all first-person formats, one physical principle governs what separates convincing POV from generic video: weight. Weight determines how the camera moves through the world — a chest-mounted action camera on a running body has weight in the torso swing and heel-strike; an FPV drone has no weight and no stabilization; a vlog handheld has the arm-weight of a deliberate, slightly tired human trying to frame themselves. Specifying the weight signature of the camera — its stabilization level, its mount, its response to acceleration — is the single instruction that most reliably shifts a prompt from "a shot from this angle" to "a shot from inside this body."

Seedance 2.0 AI video prompt: SUBJECTS
Female enforcer:
White long hair, with slightly fluorescent-colored tip

SUBJECTS Female enforcer: White long hair, with slightly fluorescent-colored tips; Wearing a loose jacket, fitted top, dark tight pants, and glowing speed shoes emitting a cyan light; Target male: Male, wearing ordinary clothing, a thief; ENVIRONMENT Night market setting, stalls arranged irregularly, string lights at uneven heights, crowd moving in inconsistent directions, wet reflective ground, distant city skyscrapers with neon lights Timeline SHOT 1 (0:00-0:02) Third-person wide shot, 35mm, slight handheld The female protagonist jumps from the edge of a rooftop and enters the frame, body leaning forward as she falls, the city compressed below; the camera follows slightly delayed, creating a sense of speed difference SHOT 2 (0:02-0:03) Medium follow shot During the fall, force is applied through the feet, the shoe soles light up instantly, the fall transitions into a forward dash, the body is pushed and leveled out, the camera passively catches up SHOT 3 (0:03-0:05) POV, 18mm Hands enter the frame, rapidly moving between skyscrapers, buildings stretch into irregular color blocks, space appears like brushstroke smears SHOT 4 (0:05-0:08) POV continues Descending above traffic flow, weaving through gaps between vehicles, headlights form flowing light trails, slight camera shake, focus lags slightly SHOT 5 (0:08-0:10) Third-person rear-side view The protagonist slides into the night market, shoe glow gradually fades, speed decreases but does not fully stop, merging into the flow of the crowd, the camera gets interrupted by passersby blocking the view SHOT 6 (0:10-0:12) Handheld medium shot, obstructed view The camera follows the protagonist moving, the crowd continuously creates occlusion; the target male appears through gaps in the crowd: approaching someone’s backpack, hand reaches out to test then pulls back, head lowered pretending nothing is happening while eyes glance upward to observe; takes two steps, stops again, quickly scans surroundings, behavior clearly suspicious SHOT 7 (0:12-0:13) Rapid push-in The protagonist instantly lowers her body and accelerates, bursting straight out of the crowd to lock onto the target, movement without warning SHOT 8 (0:13-0:14) Medium shot Aerial flying kick hits the male, knocking him to the ground, movement clean and decisive, no unnecessary pause SHOT 9 (0:14-0:15) Target POV looking upward A hand enters from above, naturally lowering a police badge into view; the camera auto-focus locks onto the metallic details of the badge, the night market background fully blurs into multicolored bokeh, frame holds still

Seedance 2.0 AI video prompt: Create a photorealistic ultra-cinematic 15-second first-person POV action scene.

Create a photorealistic ultra-cinematic 15-second first-person POV action scene. We are riding on the back of a massive black dragon racing through a storm-torn canyon at night. Both hands remain visible in frame, gripping the dragon’s wet armored neck ridges like living reins. Wind lashes hard, rain cuts sideways, lightning reveals jagged cliffs and abyss drops below. The tone is epic, intense, and premium blockbuster fantasy realism. 0-3s: first-person POV low over the dragon’s neck, both hands gripping tightly as the dragon surges through the canyon at high speed, black scales slick with rain, breath vapor and embers trailing from its mouth, cliffs rushing by on both sides. 3-6s: ahead in the storm, a squad of armored aerial hunters appears and attacks, launching multiple flaming bolt-spears directly toward us. The projectiles race through the rain toward camera while the dragon banks violently between cliff walls. 6-9s: at the last possible instant, one hand releases the dragon and rises into frame with a sharp command gesture. Time stops instantly. All incoming bolt-spears freeze in mid-air just in front of the POV, along with rain droplets, sparks, flames, and drifting mist, suspended in a rippling invisible field. 9-12s: the raised hand slowly twists sideways. The frozen incoming projectiles rotate in the air one by one until all of them are now pointing back toward the attacking riders. The enemies remain moving in the distance, but the captured weapons are fully controlled and aimed at them. 12-15s: with a second precise hand gesture, time snaps forward only for the redirected projectiles, sending the entire suspended volley back at extreme speed into the attacking aerial hunters. The returning flaming bolt-spears slam into the enemy formation in the storm as the dragon drives forward through the chaos. End on a powerful forward-moving POV frame with one hand returning to grip the dragon.

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: [0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and

[0-3s]: FPV locked static, macro close-up — a real human hand grips a pencil and draws a small skateboard ramp directly onto lined notebook paper on a classroom desk, pencil strokes visible in real-time, fine graphite texture on aged yellowed paper, blue ruled lines clearly visible, red margin line on the left, soft diffuse fluorescent classroom overhead lighting, natural paper surface detail, no camera movement [3-6s]: FPV locked static — the pencil-drawn skater doodle on the notebook page begins to animate within the paper surface, hand-drawn ink lines show a tiny sketched skater riding the drawn ramp and performing tricks, energetic motion lines and pencil arcs drawn around the doodle, everything remains flat on the realistic notebook page, the ruled lines of the notebook stay visible beneath the animation, classroom ambient light unchanged [6-8s]: FPV static — a dark shadow falls over the notebook page from above, two adult hands suddenly slam the notebook shut, the paper world disappears as covers fold closed with force, camera jolts slightly from the impact, hard cut to [8-11s]: FPV tilt-up from closed notebook — camera lifts from the closed notebook resting on the wooden desk surface, classroom interior comes into view, scattered pencils and papers on the desk, rows of empty desks in the blurred background, fluorescent ceiling lights, gentle tilt-up motion, smooth controlled camera [11-15s]: FPV locked static hold — a strict middle-aged female teacher stands directly over the desk staring down into camera, arms crossed, sharp disapproving expression, classroom background softly out of focus behind her, realistic portrait framing, soft key fluorescent light from above, teal and orange color grade, 35mm film tone, maintain face consistency photorealistic, documentary-style handheld framing, soft classroom fluorescent overhead lighting, natural colors, avoid jitter, avoid identity drift, avoid temporal flicker, no distortion, no stretching, sharp clarity, stable picture, no blur, no ghosting, no flickering

Seedance 2.0 AI video prompt: Use @[image1] as Veil'sreference.
Use @[image2] as Jing's reference. 
The charac

Use @[image1] as Veil'sreference. Use @[image2] as Jing's reference. The characters must strictly match the character sheet. Use @[image3] as storyboard reference. Treat each storyboard panel as a sequential keyframe. Preserve the shot order and make the video feel like the storyboard has been translated into continuous live-action motion. Create a 15s POV martial-arts fight between Veil and Jing. Sequence: 1. Jing POV: Veil launches a huge distorted high kick directly into lens. 2. Veil POV: Jing rushes camera with a brutal punch. 3. Jing POV: Foreground block and fast counter strike toward camera space. 4. Veil POV: Jing grabs near camera during chaotic close-range struggle. 5. Jing POV: Rapid punches invade camera space from Veil. 6. Veil POV: Jing lands elbow strike and violent palm push. Camera snaps backward. 7. Jing POV: Veil attacks aggressively with near-lens kicks and punches. 8. Veil POV: Final chaotic exchange. Hands, cloth, feet and motion blur constantly invade foreground. Aggressive first-person combat filmed with violent handheld camera movement and extreme ultra-wide lens distortion. The camera constantly switches between each fighter’s eyes. Only one fighter is fully visible at a time. The opponent appears only as foreground hands, blurred limbs, partial blocks and near-lens motion streaks. Pure white background. Black cinematic bars top and bottom. Strong 3D frame-break effect. Hands extending above the top bar, feet crossing below the bottom bar, hair, cloth and motion blur spilling outside frame toward viewer. High-end stylized 3D realism, dynamic cloth simulation, heavy motion blur, sweat, dust, debris particles, impact shake, intense cinematic lighting, claustrophobic framing, chaotic close-range combat.

VISUAL STYLE: Use live-action feature film realism with crisp action-camera sharpness and ancient atmospheric haze. CHARACTERS: Define a pair of gloved human hands gripping worn paraglider toggles, dark flying boots, and multiple massive prehistoric predators crossing the flight path. STAGE: Set a vast prehistoric canyon that drops from open sky into fern-choked treetops, a fast river corridor, and a muddy predator clearing under harsh daylight haze. EMOTIONAL TARGET: Build from reckless speed into unstoppable hunted panic. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 00:00.0: Open on a strict POV suspended over the canyon lip. Use an ultra-wide 14mm action lens with locked forward flight. Drop hard toward the jungle canopy as both gloved hands pull the toggles down and the boots kick into empty air. SFX: Violent wind rush, harness straps snapping tight. 00:03.4: Keep the same locked POV and lens package. Dive between treetop crowns, skim past the swaying neck of a towering long-neck herbivore, and force the right hand to yank the toggle to miss its jawline by inches. SFX: Deep animal bellow, leaves tearing, rising wind scream. 00:06.8: Maintain the uninterrupted plunge. Thread into a narrow river corridor as a flock of pterosaurs erupts off the cliff wall and crosses directly through the flight path. Let the left hand snap the canopy into a hard bank while the boots clear wet rock by inches. SFX: Shrill wingbeats, river thunder, fabric strain. 00:10.2: Hold the same POV and keep driving forward. Blast out of the river bend into a muddy clearing, lose altitude fast, and drag the boot soles across churned earth as the canopy collapses behind the camera path. SFX: Skidding mud scrape, collapsing fabric whip, panicked breath. 00:12.8: Maintain the same first-person line at ground level. Stumble forward two desperate steps, look up, and let a charging Spinosaurus burst out of the river mist with its long jaws thrown wide straight at the lens until the teeth fill the frame. SFX: Ground-shaking footfalls, guttural bellow, snapping jaws. EXCLUDE: Avoid third-person camera breaks, disjointed hands, impossible flight resets, teleporting terrain, frozen creatures, modern gear drift, impossible neck rotation, cut language.

Seedance 2.0 AI video prompt: realistic live-action, single continuous shot, full first-person POV, no cuts, n

realistic live-action, single continuous shot, full first-person POV, no cuts, no angle changes, no scene transitions, no montage, no flash cuts, no music, no subtitles. Only two characters: my unseen first-person POV and @ Image1 sitting across from me. Natural ambient sound only: light restaurant noise, tableware, distant water, faint voices, chewing, spitting, rinsing, my laughter. Setting: Outdoor dining table beside West Lake, Hangzhou, near the water, calm daylight or soft late afternoon light. Real smartphone-video realism, grounded textures, realistic food, realistic body and hand motion, accurate chopstick use, accurate mouth movement, accurate eye focus. The lake stays visible to one side of frame. Character: @ Image1 is the only visible person. She can switch seamlessly between slightly fierce-cute and soft adorable. Lip sync, voice, expressions, and body language stay fully synchronized. Emotional arc: cheerful and relaxed while eating, then shocked disgust, then angry embarrassment. Table: Exactly 7 dishes on the table. One dish is the West Lake vinegar fish shown in @ Image2. @ Image1 is happily eating rice and the other dishes, but not the fish at first. The table feels full but readable. The fish dish remains clearly visible before I offer it to her. Camera: Entire video is from my seated first-person view across the table. My hand and chopsticks may enter frame naturally. Slight handheld micro-shake from breathing and laughter only, never chaotic. No third-person shots, no reverse shots, no overhead shots, no cutaways. Continuous believable framing centered on @ Image1 with part of the lake visible. Action: @ Image1 sits opposite me, happily eating from her bowl, enjoying rice and other dishes except the West Lake vinegar fish. She looks bright, playful, relaxed, cute. From first-person POV, I pick up one bite of the fish with chopsticks and slowly extend it toward her. She notices it immediately, trusts me, leans forward, opens her mouth happily, and makes a cute “aam” sound as she bites the fish. I gently pull the chopsticks and my hand back out of frame. She chews happily for about one second, expecting it to taste good. Then the taste hits. Her expression changes instantly into exaggerated but believable disgust. Her face shifts into a comedic purple-disgust reaction while staying within realistic live-action style. She quickly turns toward the lake and spits it out with repeated “ptui, ptui, ptui” sounds. The motion is fast, fluid, and continuous from chewing to rejection. The moment she starts spitting, I begin laughing in first-person POV and keep laughing through the whole reaction. My laughter sounds genuine, amused, and uncontrollable, coming from behind the camera. The camera shakes slightly from laughing. After spitting, @ Image1 sticks out her tongue in disgust, immediately grabs the water on the table, and rinses her mouth quickly. She looks offended, embarrassed, irritated, but still vivid and cute. After rinsing, she snaps into angry frustration, grabs the entire fish dish from the table, and throws it into the nearby lake in one continuous motion. Ending: She finishes the throw angrily, still facing the lake, clearly annoyed and feeling betrayed, while I remain in first-person POV laughing. Keep the action continuous and clean. No extra characters enter frame.

Seedance 2.0 AI video prompt: Seedance 2.0 Prompt (15s Version)

Format: Continuous single-take police bodycam

Seedance 2.0 Prompt (15s Version) Format: Continuous single-take police bodycam Audio: No music, only ambient + AI-generated dialogue Style: Hyper-realistic, raw, live-action bodycam 0:00 – 0:03: Bodycam starts abruptly. Officer stands outside a dark, abandoned house at night. Flashlight beam scans broken windows and overgrown yard. Subtle breathing, radio static. Officer quietly speaks (AI-generated dialogue). 0:03 – 0:06: Door creaks open. Officer steps inside. Flashlight reveals dust, decay, and empty rooms. Floorboards creak. Officer calls out cautiously (AI-generated dialogue). 0:06 – 0:09: Quick, tense sweep of interior. Camera movement slightly shaky. Strange distant noise (ambiguous source). Breathing intensifies. Officer mutters something uneasy (AI-generated dialogue). 0:09 – 0:12: Officer reaches staircase and ascends. Each step creaks loudly. Flashlight points upward into darkness. At the top, he turns into a pitch-black hallway. 0:12 – 0:14: As he turns, a tall, unnatural, shadow-black humanoid figure briefly appears at the edge of the flashlight beam—subtle, distorted, barely visible but deeply unsettling. 0:14 – 0:15: Officer panics. Camera violently shakes. Sudden cutoff to black mid-motion. A single short electronic beep plays. Silence. Visual Style Notes: * True bodycam look: wide-angle, slight fisheye distortion * Flashlight = primary light source, harsh shadows * Natural camera shake tied to movement (not cinematic) * Low-light grain, compression artifacts, exposure flicker * No stylization, no polish — raw and believable * Entity should feel barely seen, not detailed or exaggerated

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

Seedance 2.0 AI video prompt: 15-second continuous single-shot action sequence.
No cuts. No scene transitions.

15-second continuous single-shot action sequence. No cuts. No scene transitions. First-person POV cinematic realism. Color palette: cold overcast sky, mud browns, steel greys, desaturated colors, dark blood tones. Scene: Open battlefield under cloudy sky. Mud, churned ground, scattered infantry formations, distant banners barely visible through dust and smoke. 0–3s — approach POV from mounted knight. Horse breathing heavy beneath. Subtle up-and-down motion. Hands gripping reins and lance. Other cavalry riders flanking left and right. Distant enemy infantry line ahead. 3–6s — charge begins Horse surges forward. Camera shakes rhythmically with gallop. Mud splashes upward. Nearby riders shouting (muffled). Formation tightening as speed increases. 6–10s — full speed Ground rushing past. Lance steady but vibrating slightly. Enemy line growing fast — shields, spears becoming distinct. Arrows begin falling randomly. One rider nearby hit, falling out of frame. 10–13s — impact Violent collision with infantry line. Shield hits lance — splintering wood. Camera jolts hard sideways. Horse pushes through bodies. Brief glimpses of faces, metal, chaos at arm’s length. 13–15s — aftermath Movement becomes unstable. Breathing heavy. Horse slows slightly but still moving forward through broken formation. Smoke and dust filling view. Vision partially obscured. Freeze. Style: Raw, grounded, chaotic realism. Limited visibility. Physical impact. No clean choreography. Avoid: cinematic perfection, wide clean shots, fantasy armor, exaggerated effects.

Seedance 2.0 AI video prompt: Seedance2.0 - Beat Synced Scrambled Routine

FORMAT: 15s / 145 BPM / 15 SHOTS /

Seedance2.0 - Beat Synced Scrambled Routine FORMAT: 15s / 145 BPM / 15 SHOTS / beat-synced scramble routine SUBJECT: Battle-scarred orbital pilot with grease-stained skin. WARDROBE: Soiled thermal undergarments inside. Heavy, scratched pressure suit and shattered visor helmet outside. ENVIRONMENT: Cramped zero-G berth, flickering red emergency strobes, rusted airlock, cramped cockpit, stark black void of space with laser fire. MOOD: Adrenaline shock, desperate scramble, high-G physical strain, exhausted deflation. MUSIC: Aggressive industrial synth-metal. COLOR LOGIC: Gritty Cyber-Industrial Look. STYLE: Ultra-Realistic. LOGIC RULE: Keep logical consistency in wardrobe, props, locations, and action continuity across all shots. SHOT 1: ECU, 85mm push-in / Flashing red warning light reflecting in a dilated pupil as the eye snaps open. / SFX: klaxon blare, heavy inhale. SHOT 2: WS, 35mm handheld jolt / Rhythmic cut into the pilot kicking off the metal bulkhead, floating violently across the zero-G berth, thermal undergarments clinging to sweat. / SFX: metal clang, fabric rip, fast breath. SHOT 3: MCU, 50mm slide / Cut on action into a magnetic boot locking onto a steel deck plate, sparks kicking up from the impact. / SFX: heavy mechanical clack, spark hiss. SHOT 4: Insert shot, 85mm rack focus / Match cut into pressure gloves snapping onto wrist seals, twisting violently to lock, green indicator light flaring. / SFX: pneumatic hiss, plastic click. SHOT 5: Interior locker view, 24mm wide / Object pass into the camera inside the gear locker looking out as the heavy helmet is ripped from the rack, red strobe light illuminating a panicked grimace. / SFX: metal rattle, heavy scrape. SHOT 6: Insert shot, 50mm handheld / Rhythmic cut into the helmet slamming over the head, latches snapping shut beneath the chin. / SFX: heavy thud, air pressurization whine. SHOT 7: MCU, centered 50mm push-in / Match cut into a violent thrust forward, hand slamming a yellow airlock release button. / SFX: solid smack, pneumatic release. SHOT 8: Bird's-eye insert, 35mm overhead / Cut on action into heavy thruster pack igniting, blue flame violently scorching the deck. / SFX: thruster roar, metal groan. SHOT 9: MS, 35mm pivot / Camera wipe into a chaotic trajectory through the airlock, thermal suit completely covered by the scratched pressure suit, tearing through floating debris. / SFX: wind rush, debris clatter. SHOT 10: Insert shot, 50mm overhead / Match cut into a thick throttle lever being yanked entirely backward in one aggressive pull. / SFX: mechanical clank, heavy friction. SHOT 11: WS, 24mm parallax / Whip pan transition into the massive rusted mech tearing out of the hangar bay into the black void of space, thrusters leaving a hard white trail. / SFX: vacuum silence, low bass rumble. SHOT 12: MS to CU, 35mm glide into 85mm push-in / Sound bridge into the cockpit interior as the pilot grips the dual joysticks, body vibrating with G-force, eyes darting across radar pings, dodging a blinding green laser blast that chars the hull outside the glass. / SFX: radar ping, hull creak, heavy breathing, laser sizzle. SHOT 13: Insert to MCU, 50mm snap zoom / Smash cut to the primary weapon trigger as a thumb crushes the red button, recoil shaking the frame violently. / SFX: cannon boom, metallic recoil. SHOT 14: OTS, 35mm handheld / Rhythmic cut into targeting reticles locking, warning screens flashing yellow, sweat violently flinging from the pilot's brow as the cockpit violently rolls. / SFX: warning buzzer, violent thruster hiss. SHOT 15: WS, 50mm pull-out / L-cut with a match from the targeting screen close to the berth re-entry as the pressure suit drops, helmet rolls across the deck, and the pilot floats backward in thermal wear, collapsing into the netting in the opening frame shape. / SFX: airlock hiss, heavy thud, deep exhale, room tone.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: First-person perspective hands (rendered in Monet impressio

SUBJECTS: Subject 1: First-person perspective hands (rendered in Monet impressionist oil painting brushwork, soft skin tones with no hard edges; both hands continuously hold the oar and perform extremely slow and even rowing motions, with stretched rhythm and natural pauses) Subject 2: Wooden oar (light brown, depicted with thick oil painting brushstrokes; natural texture is soft and slightly blurred; during the rowing phase, the blade enters the water very shallowly, producing only subtle ripples and fine painterly splashes; in the later phase, it gradually lifts out of the water and is gently placed beside the boat) Style: Monet impressionist oil painting style, thick and loose brushwork, soft blending, hazy edges, natural light diffusion ENVIRONMENT: A single continuous lake environment where spatial transitions occur naturally through rowing movement. The scene begins in a Monet garden water area surrounded by weeping willows, flower clusters, and water lilies. The garden area is highly layered and rich: willow branches hang down from above and the sides, forming a semi-enclosed space; flowers along the shore are composed of interwoven patches of pink, purple, yellow, and blue; vegetation is dense but rendered with loose brushstrokes; reflections on the water stretch these colors into flowing impressionist brush textures. As the scene progresses, it gradually transitions into open water and ultimately enters a sunrise setting with morning mist and faint harbor silhouettes. TIMELINE: 0:00–0:03 The first-person view slowly unfolds within the Monet garden water area. The camera gently moves forward. Both hands row at an extremely slow pace, the oar lightly touching the water and creating delicate ripples. The foreground water surface blends blue-green with light purple tones. The midground is densely covered with water lilies and leaves. Willow branches hang from both sides and above, creating a sense of enclosure. In the distance, soft warm light subtly emerges through gray mist. The overall mood is quiet and immersive. 0:03–0:06 The camera continues its slow forward movement while maintaining a forward-facing view. The rowing motion becomes more relaxed. Reflections of the water and garden gently flow. The layered color blocks of flowers and vegetation become more pronounced, but the scene remains within the garden space. 0:06–0:09 As the camera continues forward, it naturally turns to the side and lingers there. The view fully immerses in the most visually rich side of the Monet garden. Willow branches cascade in layers, lightly touching the water surface. Along the shore, flower clusters composed of pink, purple, blue, and yellow tones overlap to form a dense yet loose impressionist structure. Subtle variations in light and color temperature exist within the flowers, but edges remain soft. Vegetation gently sways in the breeze, creating flowing reflections on the water. The hands continue extremely slow rowing, generating concentric ripples that expand outward in painterly strokes, blending with the reflected color patches. At the same time, a few butterflies slowly pass through the scene, fluttering lightly above the flowers or between willow branches. Their motion is natural and drifting, merging seamlessly with light and atmosphere. During this segment, the pacing significantly slows down, accompanied by birdsong and soft wind, creating a poetic and tranquil immersive moment. 0:09–0:12 The camera slowly returns from the side view to a forward-facing direction and continues moving forward. Garden elements begin to noticeably diminish. The willow branches gradually disappear from the frame, and the density of water lilies decreases. The water surface becomes more open and calm. Colors simplify from rich complexity to a more minimal palette. The distant mist and warm orange light intensify, and the space opens up significantly. 0:12–0:14 The camera enters open water and fully leaves the garden area. No more willows or dense water lilies appear. A sunrise scene unfolds ahead: an orange sun softly suspended in mist, forming a vertical reflection on the water surface. Harbor silhouettes and small boats emerge. The hands stop rowing and place the oar down. The character gradually leans back and lies down. 0:14–0:15 The camera maintains a gentle drifting motion. The character is fully lying down. The scene centers on the sunrise: the orange sun, soft morning mist, and subtle water reflections gently flow. The overall atmosphere is calm, relaxing, and healing.

Seedance 2.0 AI video prompt: First-person action-camera POV, wide-angle lens with mild distortion — NOT a fis

First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout — constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized, never tripod-still. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent in every shot. Cold medieval England, early-morning soft light, wet deep mud everywhere with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, natural light only, no color grading, not cinematic. No on-screen text, no subtitles. No background music, diegetic sound only. No cuts within a shot. the woman is @ Shot: First-person action-camera POV, wide-angle lens with mild distortion (no fisheye, no black corners). Waking at dawn in a timber barn loft, thin blades of light through gaps in the plank walls, straw and grey fur. The wearer's head turns and his young wife is right there beside and close him — early 20s, loose brown braid, freckled skin — just waking herself: she rubs one eye with the back of her hand, breaks into a wide sleepy yawn, stretches a little, blinks slowly and settles into a soft drowsy smile. She murmurs, in a weak, soft, just-woken sleepy voice, half a yawn still in it, looking into the lens (on screen, lip-synced): "Stay a while... the day can wait." From behind the camera he answers, warm and low, off-screen POV (no lip-sync): "The lord's fields can't, love." She gives a lazy grin and hooks a hand behind his neck to pull him closer, his weathered hand rising into frame to her cheek, and she teases, still sleepy and soft: "Then let the lord plough his own field." He leans in and kisses her, the frame dipping in close, her hand sliding to the back of his head, a soft shared laugh. Warm, unhurried, natural soft daylight. No cuts within a shot. No background music. First-person action-camera POV, wide-angle lens with mild distortion — NOT a fisheye: no black or vignetted corners — camera mounted at the wearer's chest: very shaky handheld throughout, constant hard jitter and bounce, the frame bobbing and swaying violently with every step, whipping hard on impacts and sprints, never smooth, never stabilized. The wearer is a medieval peasant man; his weathered hands with dirt-caked nails and coarse brown wool sleeves enter the frame constantly and stay consistent. Medieval England, cold damp climate, wet deep mud with sheen and ruts, chimney smoke, thatched and timber-framed village below a massive grey stone castle on a hill; natural light only. Mud behaves physically: splatter arcs, heavy clinging clumps, wet squelch. Raw unedited camera footage, no color grading, not cinematic. No subtitles, no on-screen text, no background music (diegetic sound only). No cuts within a shot. Shot 1: Cold early morning. Looking down at a deep-rutted mud road while walking, boots squelching, wet mud glistening; the wearer's weathered right hand holds a gnarled walking stick and a small tied burlap sack. The camera tilts up mid-stride revealing a massive grey stone castle with flags on a hill above a medieval village, horse carts and hooded villagers on the road ahead; a passing villager brushes close past the lens. Frame bobs with every step. Shot 2: Same POV arrives at a muddy market square. A bald man with a thick reddish-grey beard in knee-length chainmail and a grey cloak stands holding a tall staff beside a wooden cart piled with bulging burlap grain sacks, a tray of eggs and live brown chickens; a clerk's hand writes on parchment at the right edge of frame; crowd murmurs. The wearer's weathered hands reach into frame and cinch a burlap sack shut on the cart edge. Shot 3: Same POV. An old woman in a dark grey hooded shawl, 70s, deeply lined face, bushy grey brows, shrewd eager eyes, hurries up close through the mud; she points a bony finger down at the eggs and looks up at the lens, asking in a cracked voice (on screen, lip-synced): "How much for five?" From behind the camera the wearer answers plainly, off-screen POV (no lip-sync, face not seen): "A penny." She digs a small coin from a cloth purse and presses it into the wearer's open weathered palm as his hand comes into frame to receive it. Behind her hang furs on a stall, clay pots, a pig rooting in the mud.

Seedance 2.0 AI video prompt: Style:
Ultra realistic AAA open-world gameplay. Inspired by modern crime-action

Style: Ultra realistic AAA open-world gameplay. Inspired by modern crime-action sandbox games. Third-person gameplay camera with occasional first-person interaction shots. Natural physics, cinematic lighting, dynamic reflections, ray-traced puddles, realistic water simulation, 60 FPS gameplay feel, authentic HUD, no cinematic movie shots. Everything should feel like a real gameplay recording from a leaked next-generation game. Video Length: 25-35 seconds Scene 1 (Mission Start) Player controls Lucia walking toward a colorful car wash. Camera follows behind her with slight handheld gameplay movement. A mission notification smoothly appears: NEW SIDE MISSION CAR WASH "Clean the customer's vehicle." Reward: $600 + Respect Mini map, money counter, objective tracker, interaction prompt and subtle gameplay HUD are visible. Audio: Open-world city ambience, distant traffic, birds, passing cars, pedestrians talking, footsteps on wet concrete, mission notification sound. Music: Low-volume GTA-style upbeat electronic background music. Scene 2 (Pressure Wash) Lucia grabs the pressure washer. Player aims freely around the vehicle. Strong water pressure blasts away dirt. Water splashes naturally. Soap begins forming. Camera has realistic player aiming movement with tiny imperfections. Audio: High-pressure water spray Water hitting metal Splashing puddles Wet concrete sounds Trigger click Controller vibration feel Scene 3 (Soap Application) Player switches tools. Close gameplay interaction of sponge moving across hood, windows and doors. Soap foam reacts naturally. Circular hand movements. Foam drips downward. Audio: Sponge rubbing paint Foam squishing Water dripping Hand movement sounds Scene 4 (Rinse) Player sprays entire vehicle again. Soap washes away dynamically. Water runs off mirrors. Reflections become cleaner. Sunlight sparkles on wet paint. Audio: Continuous water spray Heavy splashes Water flowing Drain sounds Scene 5 (Wheel Cleaning) Gameplay zooms toward wheels. Player scrubs rims. Then applies tire shine spray. The tire instantly becomes glossy. Audio: Brush scrubbing rubber Spray can hiss Metal wheel sounds Tiny droplets Scene 6 (Drying) Player wipes remaining water using microfiber towel. Camera follows hand naturally. Paint becomes mirror-like. Audio: Microfiber rubbing Small squeaks Soft cloth movement Scene 7 (Inspection) Player slowly walks around the finished vehicle. Camera circles naturally with gameplay joystick movement. Objective updates: Vehicle Cleaned 100% Audio: Footsteps Ambient city Small UI completion sound Scene 8 (Mission Complete) Customer walks over smiling. Hands Lucia cash. Mission overlay appears exactly like gameplay: MISSION PASSED CAR WASH +$600 +250 RP Cash counter increases. Audio: Mission complete jingle Cash register sound NPC: "Looks brand new! Thanks!" Scene 9 (Drive Away) Lucia enters the cleaned vehicle. Engine starts. Reverse lights activate. She slowly exits the car wash into busy city streets. Gameplay camera remains behind the car. Audio: Door open Door close Seat movement Engine ignition Idle exhaust Gear shift Tires rolling over wet pavement Traffic ambience Background Music: Modern upbeat electronic gameplay soundtrack. Subtle, never overpowering sound effects. Gameplay Camera Rules: • Slight controller shake • Small joystick corrections • Natural acceleration/deceleration • Smooth third-person gameplay camera • Authentic HUD always visible • No cinematic cuts • Looks like genuine leaked gameplay footage Quality: 4K photorealistic, ultra detailed, realistic water physics, dynamic reflections, volumetric lighting, motion blur, ambient occlusion, physically accurate materials, next-generation graphics, highly immersive gameplay recording.

Seedance 2.0 AI video prompt: [GLOBAL SETUP]
Found-footage horizontal video, 16:9. STRICT FIRST-PERSON POV fro

[GLOBAL SETUP] Found-footage horizontal video, 16:9. STRICT FIRST-PERSON POV from one bystander who is recording the event — we see exactly what they see, nothing else. NO device visible, NO hands visible, NO phone visible in frame at any moment. Single continuous handheld shot. Setting from [img3]: wet reflective Shibuya crossing at night, dense neon signage, light rain, low street-level angle — but POPULATED with a crowd of Japanese pedestrians who pull out phones and film the event. Two figures fighting: - FIGHTER A = [img1]: tall lean man, spiky stark-white hair with subtle cool lavender-blue sheen, striking pale blue eyes, long black high-collar coat, calm posture, blue energy. - FIGHTER B = [img2:] lean-muscular man, spiky pink-red hair, dark raised ink-like curse markings across face/neck/chest/arms, open long white robe with black trim and sash, black-painted nails, aggressive stance, red slashing energy. Operator never visible, only heard: heavy breathing, constantly pushing forward through the crowd and reframing fast to keep the fast-moving fighters in shot. All spoken dialogue is in Japanese. [TIMELINE] 00:00–00:02 — First-person POV: casually looking at the wet crossing [@img3], neon reflections, then a sudden BOOM in the sky. 00:02–00:04 — Fast whip-pan UP toward a blue-red flash above the buildings; crowd gasps "Yabai! Yabai!"; autofocus hunts then snaps sharp. 00:04–00:07 — [img1] and [img2] trade blows mid-air, dashing and blinking across the sky faster than the camera can track; frantic left-right panning chasing them as they plummet toward the crossing. 00:07–00:10 — They slam into the wet crosswalk and immediately exchange strikes; [img1] blinks aside, [img2 lunges with rapid red slashes; operator shoves forward through the scattering crowd to keep up, frantic reframing. 00:10–00:13 — [img1] thrusts a hand, blue and red energy collapse into a blue-purple orb, shouts "Kyoshiki Murasaki!"; [img2] roars "Hachi!" with a wide red slash; the energies collide in a massive shockwave that throws the operator backward, hard jolt. 00:13–00:15 — Stumbling back, whip-pan recovers through smoke and debris onto the two fighters; bystanders scream "Uso desho!?" and "Sugee!". [QUALITY ANCHOR] Smartphone-quality footage: realistic rolling-shutter wobble, heavy motion blur, frantic whip-pans and reframing, overexposed highlights blooming from energy bursts, neon reflections on wet ground, slight lens smudge, amateur framing that loses and regains the action. Crowd of bystanders filming with raised phones must be visible. Faces and curse markings stay consistent with [img1] and [img2] throughout, even during heavy shake. Epic scale but raw amateur capture. Diegetic sound only, all voices in Japanese: crowd screams and gasps, rain, distant car alarm, operator breathing. NO cinematic music, NO smooth gimbal motion, NO clean composition, NO costume/cosplay look, NO hand over lens, NO device in frame, NO hands in frame, NO phone UI or screen overlay.

Seedance 2.0 AI video prompt: 【风格】真实手机自拍生活流(Handheld Selfie POV, iPhone Front Camera Look),非影视打光,真实摄影(Photorea

【风格】真实手机自拍生活流(Handheld Selfie POV, iPhone Front Camera Look),非影视打光,真实摄影(Photorealistic),4K高清,轻微手机视频噪点(subtle video grain),皮肤质感真实无磨皮 【时长】10秒 【场景】温馨卧室床上,粉色绒面床头板,豹纹图案床单,红色卡通玩偶枕头,周围散落米色毛绒玩具,暖黄色室内灯光从右侧打来 【角色】她@图片1(侧躺在床上抱着枕头的女性,深色头发松散扎起、碎发垂落,穿米色短袖上衣) [00:00-00:03] 镜头1:怼脸对视(Extreme Close-up, Handheld POV) 男友第一人称手持自拍视角,镜头怼脸距离极近,画面带轻微手臂呼吸感晃动。 她@图片1 侧躺着看向镜头,眼神直视,睫毛缓慢眨动,嘴角慢慢咧开笑意。 特写细节:脸颊自然泛红,鼻尖有暖光高光,皮肤毛孔和绒毛在近距离下清晰可见,几缕碎发贴在额头和脸颊上。 [00:03-00:06] 镜头2:娇羞埋头(Shy Reaction) 她突然憋不住笑,抬起一只手捂住头顶,整张脸埋进旁边的红色玩偶枕头里。 肩膀因为闷笑一耸一耸,手指轻轻抓住枕头边缘,枕头绒面被压出真实褶皱。 镜头跟着她的动作小幅下移调整角度,手持晃动加大一点,仿佛拍摄者笑着凑近。 音效:被枕头闷住的轻笑声,布料摩擦声。 [00:06-00:10] 镜头3:回头偷看(Turn Back, Hold on Face) 她把脸从枕头里慢慢转出来,先露出一只眼睛偷看镜头,然后整张脸转过来。 特写:眼眶带着笑出的湿润光泽,脸颊红晕加深,头发被枕头蹭乱了几缕翘起。 她抿嘴一笑,又轻轻眨了一下眼,镜头保持怼脸距离定格在她脸上收尾。 音效:轻声的鼻音笑,床单窸窣声。

Seedance 2.0 AI video prompt: Immersive first-person FPV camera shot (camera never visible). The sequence begi

Immersive first-person FPV camera shot (camera never visible). The sequence begins outside the ancient Roman Colosseum at golden hour. The camera instantly accelerates at extreme speed toward the entrance and dives through the arches with explosive momentum. Inside, the corridor section is short and intense no wandering. The camera aggressively weaves through a brief stretch of curved Roman corridors with rapid snap turns, tight near-miss passes, and fast vertical shifts. It threads quickly past guards, torches, and stone archways, maintaining maximum velocity without slowing down. Within the first few seconds (well before the midpoint), the camera finds an arena access passage and immediately shoots upward. It bursts into the arena much earlier than before in one seamless motion. Now the focus shifts fully to the arena: a brutal survival fight with only 5–10 gladiators spread across the sand. The camera moves rapidly within the fight, not above it aggressively weaving between combatants. It flies directly through clashes: narrowly dodging swinging swords, smashing shields, stabbing spears, and lunging bodies. It curves tightly around individual duels, passes inches from impacts, slides past falling fighters, and constantly repositions at high speed. The movement feels reactive and alive quick direction changes, evasive maneuvers, and continuous motion through the chaos of the fight. Sand bursts into the air, bodies collide violently, and every pass feels dangerous and immediate. The camera spends most of the sequence inside the arena, dynamically navigating the fight from multiple angles, before finishing with a fast upward pull that briefly reveals the scale of the Colosseum. Hyper-realistic ancient Roman architecture, early arena reveal, ultra-fast FPV motion, aggressive weaving, dynamic exposure shifts (bright exterior → darker entry → harsh arena sunlight), realistic motion blur, cinematic lens effects, ultra-detailed textures, seamless one-shot, no cuts, no visible drone, high-intensity pacing, 4K, HDR.

Seedance 2.0 AI video prompt: RESET — 30 sec surreal sci-fi/mystery short

Format: 16:9 | Style: Real humans,

RESET — 30 sec surreal sci-fi/mystery short Format: 16:9 | Style: Real humans, real interiors, VFX-driven surreal destruction/reversal sequence Total runtime: 0:30, second-by-second cuts Music: Starts as a single anxious piano note repeating, distorts into a low sub-bass rumble at the earthquake, breaks into glitchy reversed strings during the destruction, then resolves into one clean rising synth tone as the world stabilizes. 0:00–0:05 — THE TYPE A woman sits alone at a desk, laptop open, dim room. Her fingers hover, hesitate, then type — stop — retype. Something's wrong and she can't name it. Camera: slow, creeping dolly-in on her hands, then her face, unease building. Audio: keyboard clicks, held breath, ticking piano note. 0:05–0:10 — THE SHAKE The room lurches. Objects rattle off shelves. Camera whip-cuts to a first-person POV from the woman's own eyes, looking down — we see only her arms and torso shaking as she grips the desk. Lights flicker. Audio: sub-bass rumble, glass shattering, her sharp inhale. 0:10–0:15 — THE REVEAL She shoves the laptop off the desk and bolts for the balcony, camera tracking low behind her shoulder. She grips the railing — and in the distance, far past the skyline, a mushroom cloud blooms silently on the horizon. Audio: sudden silence, wind, distant boom arriving late. 0:15–0:22 — THE UNRAVELING Reality inverts. Camera cuts rapid and disorienting, no single character — just the world breaking rule by rule: Traffic lights melt and reform into pulsing, eye-like shapes. Entire buildings crack loose from their foundations and drift upward, debris raining sideways instead of down. A flock of birds freezes mid-air, then scatters backward in reverse motion. Water from a fountain rises off the ground in a slow, wrong-way spiral. Camera: fast whip-pans and Dutch angles, cutting on impact beats, nothing holds still. Audio: reversed strings, glitching static, a heartbeat under all of it. 0:22–0:26 — THE MAN Cut to a small, quiet control room — cables, monitors, a single indicator light glowing green. A man enters, breathing hard, sits down, and refreshes a terminal screen. Data reconnects across the monitors — each feed matching a piece of the chaos we just saw: the balcony, the traffic light, the floating building. Camera: slow push-in on his face, then whip to the green light as his hand reaches for a drone control unit. Audio: quiet room tone, keys clicking, a soft rising tone as the connection locks in. 0:26–0:30 — THE RESTORE The instant he connects the drone, everything snaps back in reverse — buildings settle down into place, traffic lights un-melt into normal red-yellow-green, the fountain water falls back down, the mushroom cloud folds in on itself and vanishes. The woman, back at her desk, exhales — laptop open again, room silent and still, as if nothing happened. Camera: one smooth pull-back from her face to a wide, calm, static final frame. Audio: single clean synth tone resolving to silence. Camera Movement Throughline Creeping dolly-in (calm) → whip-cut to POV (shock) → low tracking follow (dread) → fast disorienting whip-pans/Dutch angles (chaos) → slow push-in (control/reveal) → smooth pull-back to stillness (resolution). The movement itself tells the story: it gets faster and more broken as the world unravels, then deliberately slows and steadies as the man restores order. Mystery Hook Never explicitly explained: why the man's system is tied to the woman's reality, or what "connecting the drone" actually restores. The green light is the only clue — intentionally ambiguous, built for a sequel or fan theory. Negative Constraints No text overlays until an optional end card, no additional characters beyond the woman and the man, no CGI that looks like a video game (VFX should feel unsettlingly real, not stylized), no comedic tone — the destruction sequence should feel dreadlike and dangerous, not cartoonish.

Seedance 2.0 AI video prompt: PART 1 (0:00–0:15)

0:00–0:01
Low-angle handheld selfie in front of Tokyo Tower,

PART 1 (0:00–0:15) 0:00–0:01 Low-angle handheld selfie in front of Tokyo Tower, slightly tilted horizon, she adjusts the camera and smiles naturally. 0:01–0:02 Walking through Shibuya Crossing at night, handheld tracking shot, she turns back toward the camera while walking. 0:02–0:03 Inside a Japanese convenience store, she playfully holds an onigiri toward the camera and raises one eyebrow. 0:03–0:04 Sitting on a bench in Yoyogi Park, soft breeze moving her hair, she glances back toward the camera. 0:04–0:05 Close-up reaction while eating fresh takoyaki, laughing naturally after taking a bite. 0:05–0:06 Standing beside a glowing vending machine at night, casually pressing a button as colorful light washes across her face. 0:06–0:07 Reflection of her face in a moving train window at night, city light trails gliding across the glass. 0:07–0:08 Walking through a traditional torii gate, filmed from a low rear angle with natural walking motion. 0:08–0:09 Inside an immersive digital art exhibition, colorful lights sweeping across her face as she looks upward. 0:09–0:10 Low-angle wide shot beneath a giant Gundam statue, emphasizing its scale while she looks up excitedly. 0:10–0:12 Walking through a warm lantern-lit alley at night, filmed from behind, she briefly looks back over her shoulder with a smile. 0:12–0:15 Rooftop selfie overlooking the Tokyo skyline at blue hour, wind blowing strands of hair across the lens, glowing city lights behind her. PART 2 (0:15–0:30) 0:15–0:16 From the rooftop, she notices colorful amusement park lights in the distance and excitedly points the camera toward them. 0:16–0:18 Walking through Tokyo night streets toward the amusement park, handheld selfie footage with neon signs glowing around her. 0:18–0:19 Arriving at the amusement park entrance and looking up excitedly at a giant sky swing ride. 0:19–0:20 Buying a ticket at the ticket counter. 0:20–0:21 Holding the ticket toward the camera while entering the amusement park. 0:21–0:22 Waiting in line, smiling nervously and looking up at the ride. 0:22–0:23 Sitting in the giant swing seat as the safety bar locks into place. 0:23–0:24 The ride begins rising slowly into the night sky, anticipation building on her face. 0:24–0:25 The swing climbs higher, wind blowing through her hair as she starts laughing. 0:25–0:26 The ride accelerates dramatically, she screams and laughs with excitement. 0:26–0:27 Full-speed swing motion, dynamic POV shots, city lights streaking behind her. 0:27–0:28 Highest point POV, breathtaking Tokyo skyline and city lights below. 0:28–0:29 The ride slows down, she catches her breath and laughs. 0:29–0:30 Walking away through the illuminated amusement park, turning back with a huge smile and thumbs-up as the vlog fades out.

Seedance 2.0 AI video prompt: 【Style】
Live-Action + Flat 2D Sticker Composite comedy short video. First-person

【Style】 Live-Action + Flat 2D Sticker Composite comedy short video. First-person POV cooking vlog perspective. A strong contrast blend between realistic kitchen cinematography and a flat cartoon sticker aesthetic. 8K ultra HD quality, handheld micro-shake camera movement, vertical screen format. 【Duration】 10 seconds 【Scene】 A realistic home kitchen filmed from a first-person perspective. A black iron wok sits on the stove, stir-frying beef and vegetables. Oil glistens, food sizzles, and steam rises from the pan. In the background: a white ceramic tile wall, wall outlet, soy sauce bottle and cooking oil bottle lined up against the wall, a stainless steel sink on the right side, and natural sunlight entering through a side window. 【Character】 A chibi anime sticker character (flat 2D sticker texture, cartoon outline, paper-cutout feel): long golden hair with straight bangs, large round purple eyes, pink blush on cheeks, white sailor-style school uniform, and a blue hair clip. The character sits on a small wooden stool beside the stove, about half the height of the wok. The character must remain a purely flat 2D sticker throughout the entire video and must not be converted into realistic 3D style. [00:00–00:03] Shot 1: Salt Avalanche Opening First-person overhead POV: a real human hand is stir-frying beef and vegetables with a spatula. The sticker character squints with a mischievous smile, blush becomes stronger, and it raises a glass seasoning jar with both hands. Taking advantage of the distraction, the character dumps the entire jar of white salt into the wok. A realistic physical waterfall of salt grains pours down, piling up into a small white salt mountain on top of the vegetables. Sound Effects: Food sizzling + dense rushing sound of pouring salt. [00:03–00:05] Shot 2: Spatula Bonk One real human hand quickly snatches the glass salt jar away from the character. The other hand raises the spatula and gently taps the character on the head with the flat side. A cartoon-style bonk occurs — a red cartoon bump instantly pops up above the character’s head with a “Duang!” effect. Its entire flat paper-like body bounces up and down from the impact. Sound Effects: Metallic spatula “Duang!” hit + cartoon spring bounce sound. [00:05–00:08] Shot 3: Cry & Feed The sticker character holds the bump on its head, instantly develops spiral swirl eyes, opens its mouth wide, and starts dramatically crying. Bright blue cartoon tears shoot out sideways like fountains. The real human hand immediately uses the spatula to scoop a huge amount of salty vegetables covered with white salt from the salt pile. While the character’s mouth is wide open from crying, the hand accurately pushes the spoonful into its mouth, completely stuffing its cheeks. Sound Effects: Exaggerated cartoon crying + scraping salt sound + mouth-stuffing “pop” effect. [00:08–00:10] Shot 4: Salt K.O. Ending The character’s cheeks puff up into two huge red circles after eating the salty food. It swallows, then its pupils suddenly shrink, its face turns pale, and its whole body freezes and trembles for a moment. Its eyes transform into two “X” marks. The character falls straight backward from the small wooden stool, lying flat on the counter with its limbs pointing upward. A ring of spinning dizzy stars appears above its head, and a small ghost-like white soul smoke floats out from its mouth. The frame freezes. Sound Effects: Stiff “click” sound + falling “thud” + cartoon ascending spirit sound effect fade-out.

Seedance 2.0 AI video prompt: FPV drone shot beginning with a high-speed dive from above the rooftops of Pompe

FPV drone shot beginning with a high-speed dive from above the rooftops of Pompeii at sunrise, the city instantly recognizable red-tiled Roman roofs, fresco-covered villas, stone streets marked with wagon grooves, Latin inscriptions on walls, and the silhouette of Mount Vesuvius dominating the background, the drone plunges rapidly toward the Pompeii Forum, skimming just inches above marble columns and statues, blasting through the open square crowded with citizens in Roman togas, market stalls, livestock, and flowing fabrics, executing tight, high-speed maneuvers between pillars and people with near-miss precision, without slowing, it rockets forward through a narrow street, wheels over deep stone ruts, squeezing between chariots and pedestrians, then bursts into a grand amphitheater where crowds react in confusion, sharply climbing along the curved stone seating with intense vertical acceleration, revealing the full city layout and Vesuvius looming larger in the distance, a sudden low-frequency rumble hits the drone tilts toward the volcano as a violent eruption begins, a massive ash column exploding upward, the shockwave rippling across the city, instantly the lighting collapses from warm sunrise to a dark, oppressive gray, ash starting to fall heavily, the drone dives back into the streets at full speed, weaving through crowds now in panic, people running, screaming, overturning carts, animals breaking loose, chaos building rapidly, banking hard into tight alleys as volcanic debris begins striking rooftops, sparks and fires igniting wooden beams, the drone performing aggressive evasive movements, narrowly avoiding falling fragments, then climbing sharply up a wall to reveal the eruption intensifying—dense ash, lightning inside the plume, the sky fully consumed, descending again into near-zero visibility, ash thick in the air, people coughing, collapsing, shadows barely visible through the haze, the drone pushing forward through fire-lit streets, briefly entering a разрушенный interior through a broken doorway, lit only by flickering flames, then blasting back out into collapsing structures, final sequence: a massive pyroclastic surge races toward the city, an unstoppable wall of ash and gas swallowing everything, the drone accelerates directly toward it in a high-speed push, until the frame is completely engulfed in darkness and dense ash, hyper-realistic Roman architecture, unmistakable Pompeii landmarks (forum, amphitheater, frescoes, inscriptions), historically accurate clothing and environment, extreme volumetric ash and smoke simulation, dynamic lighting from golden sunrise to total darkness, cinematic lens effects (chromatic aberration, lens breathing, subtle distortion), physically accurate motion blur, ultra-detailed particles, HDR, 4K, seamless continuous shot, no cuts, ultra-aggressive FPV movement, maximum immersion, escalating catastrophic intensity final shot: a gentle rise above the city reveals multiple preserved figures scattered across Pompeii, while Vesuvius smolders in the distance under a lifeless gray sky, hyper-realistic Roman architecture, clearly identifiable Pompeii landmarks, historically accurate victim casts,

Seedance 2.0 AI video prompt: 时长:15 秒
比例:9:16
模式:图生视频,使用可乐罐车泄漏图片作为首帧参考
风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手

时长:15 秒 比例:9:16 模式:图生视频,使用可乐罐车泄漏图片作为首帧参考 风格:真实车内手机拍摄 + 突然反转成广告幕后花絮,雨天高速,纪录片感,轻微手抖,像路人无意中拍到。 镜头 1(0-5 秒) 车内第一视角拍摄,能看到仪表台、挡风玻璃边缘、雨滴和水痕。前方红色可乐罐车停在雨中,车身破洞处大量深褐色可乐喷涌到湿漉漉的高速路面,泡沫扩散,车辆堵在四周。镜头像普通人坐在车里偷拍,轻微晃动,画面真实粗糙。 镜头 2(5-9 秒) 镜头慢慢向右转动,像拍摄者突然发现旁边不对劲。车窗外出现一组电影拍摄团队:导演穿着雨衣拿着对讲机,摄影机架在轨道上,灯光师撑着巨大的柔光布,几个工作人员正在调整反光板。可乐泄漏场景仍在背景里继续发生,雨水和可乐混在一起流动。 镜头 3(9-15 秒) 镜头继续从车内拍摄,看到导演喊动作,灯光亮起,摄影机对准可乐罐车和路人。几个演员冲向可乐水流,用手捧起喝下,然后背后长出黑色翅膀飞向天空。最后镜头轻轻拉回车内,挡风玻璃上倒映着灯光和飞走的人影,观众意识到这其实是一个超现实 AI 可乐广告的幕后拍摄。 关键要求: 始终保持车内第一视角,不要切到车外;画面要像真实手机视频,不要太电影化;前半段像真实交通事故,后半段才揭露是广告拍摄现场;导演、摄影机、灯光组必须清楚出现;可乐液体要有泡沫和真实流动感;黑色翅膀要自然、有重量、有湿羽毛质感。 负面提示词: 卡通,动漫,CG感太重,干净摄影棚,车外视角,无雨,无挡风玻璃,无仪表台,画面过度稳定,人物畸形,多手多脚,脸部扭曲,翅膀漂浮,白色翅膀,魔法光效,血腥,恐怖,错误车辆,液体像泥浆,字幕,水印,乱码文字,突然跳切。

Seedance 2.0 AI video prompt: POV handheld smartphone from inside live outdoor crowd, slightly shaky, lens dis

POV handheld smartphone from inside live outdoor crowd, slightly shaky, lens distortion on edges, digital grain. Camera raised above heads — real audience visible in foreground, woman nudging friend pointing at stage, man beside her recording, someone whispering "is this even real?!" Crowd energy genuinely electric. Outdoor stone arena stage, rocky mountain backdrop, dramatic cloudy sky, traditional banners on both sides. LEFT: young muscular man, wild spiky golden hair, bright orange-blue gi, fearless confident grin, aggressive fighting stance. RIGHT: muscular man, sharp widow's peak, dark black battle armor, cold arrogant expression, arms crossed. 0s–4s: Camera sways naturally. Left warrior suddenly powers up — blinding golden aura explodes around entire body, golden hair spikes even higher, massive shockwave blasts dust and rocks across entire arena. Crowd stumbles back slightly. Woman screams "OH MY GOD!" Crowd noise erupts instantly. 4s–8s: Right warrior slowly uncrosses arms, thin cold smile. Dark purple aura explodes around him equally powerful. Both auras violently collide center arena — massive shockwave ripples outward, banners rip from their poles. Both warriors lock eyes, completely motionless. Right warrior says coldly: "You are nothing compared to me." Crowd falls completely silent, pure tension. 8s–11s: Left warrior grins fearlessly and shouts: "Then let's find out!" Both warriors explode toward each other simultaneously at blinding speed — crowd ERUPTS. Savage punches and kicks exchanged center stage at superhuman speed, video shockwaves bursting with every single impact. People screaming, man pumping fist, teenage girl covering mouth in pure disbelief. 11s–15s: Both warriors leap back to opposite ends simultaneously. Each raises one arm — left warrior fires massive golden energy beam, right warrior fires dark purple energy beam. Both beams collide dead center in catastrophic explosion, blinding white flash, entire arena shakes violently. Filmer screams "NO WAY!!" Everyone on feet, dozens of phones raised, pure chaos in crowd. Technical: authentic smartphone vertical footage, real crowd reactions visible in foreground, natural handheld shake throughout, digital noise and lens grain, outdoor dramatic daylight, continuous shot. Audio includes genuine crowd reactions, shocked screams, powerful energy explosion sounds, dramatic dialogue, catastrophic beam collision, overwhelming crowd eruption.

Seedance 2.0 AI video prompt: 风格:8K电影质感。真实摄影——非3D渲染,非游戏引擎,无游戏过场动画感。

摄影:自然主义大师级摄影。

布光:仅自然光——逆光轮廓光,机位在阴影侧,空气中有

风格:8K电影质感。真实摄影——非3D渲染,非游戏引擎,无游戏过场动画感。 摄影:自然主义大师级摄影。 布光:仅自然光——逆光轮廓光,机位在阴影侧,空气中有薄雾。主光仅来自天光与窗光。 色彩:60:30:10——主色/辅色/点缀色。 镜头:物理电影镜头。180°快门运动模糊。 皮肤:毛孔级真实——汗毛、不对称痣点、毛细血管泛红、毛孔阴影与现场光匹配。 表演:顶级电影级——反应前的微停顿、精准视线、湿润有神的眼睛带眼神光、可见呼吸与胸口起伏。 物理:遵守重力与惯性——质量有真实重量,接触阴影正确,无悬浮道具。 构图:三分法+黄金比例。第一帧起每个人都在动。 连贯性:角色、道具、环境每个镜头完全一致,无身份漂移。 技术:24fps平滑运动。8K细节。无抖动。 音频:仅环境音效。无音乐。无字幕。 SUBJECT(主体)—— 配送员就是上传的首帧画面本人:高盘发髻,黄黑撞色冲锋衣内搭浅卡其背心与灰色运动裤,右手提黑色保温配送箱。视频从这张首帧直接往后延续动作,外形、服装、发型、保温箱始终与首帧一致。WB 5200K。MULTISHOT——在门口打招呼、走进屋、放下外卖、临走带着害羞俏皮的回眸。中文台词,口型同步。 LOCATION(场景)—— 现代公寓电梯口走廊,米色大理石与暖色廊灯,向内过渡到整洁玄关。视频从首帧的走廊空间自然向室内延展,配送员在真实空间中移动。 ACTION(动作)—— POV第一人称:镜头即"你"(顾客)开门并注视她进屋的视线。画面从首帧(她站在走廊抬眼看镜头)开始动起来。 SHOT 1 (0:00–0:05) —— 承接首帧:配送员抬眼直视镜头,温暖的浅笑,右手提箱。她说:"你好,你的外卖到了。" 画外男声(顾客/镜头)回应:"好的,帮我送进来吧。" 硬切。 SHOT 2 (0:05–0:10) —— 镜头随她进门轻微后退,她跨过门槛进入玄关,弯腰将保温箱放在玄关柜旁,取出餐盒并摆放整齐,直起身理了理冲锋衣下摆。画外音:"谢谢。" 她微微低头,脸颊泛红,一个害羞的停顿,然后说:"不用谢,祝您用餐愉快。" 硬切。 SHOT 3 (0:10–0:15) —— 她转身欲走,又停下,回头越过肩膀看向镜头,眼睛弯起,手指轻拨背包带。一个俏皮的微停顿,然后说:"要不要我留下来陪你一起吃呢?" 定格在她过肩回眸的微笑上,暖光柔化。 CAMERA(镜头)—— SHOT 1:POV平视,门口锁定机位,35mm质感,轻微手持呼吸感;动机——初次照面。SHOT 2:POV胸高缓慢后拉跟随她进屋,28mm,细微手持晃动;动机——为她进门让出空间。SHOT 3:POV推进到50mm中近景,落在她回头的脸上;动机——俏皮的钩子。 STYLE(风格)—— 主色 暖米色大理石与廊灯钨丝光 60% / 辅色 冷灰运动裤与黑色保温箱 30% / 点缀 黄色冲锋衣 10%。WB 5200K。主光来自走廊顶灯与画外室内灯,轻薄雾感。 CONSTRAINTS(约束)—— 9:16竖屏。无慢动作,全程自然24fps。视频严格从上传首帧延续,不改动首帧人物外形与构图。POV保持第一人称,镜头不展示顾客身体(最多隐含双手)。配送员身份、服装、发髻与保温箱三镜头完全一致。取景自然得体。三句中文台词干净口型同步。无眼睛发光,无烧录字幕。

Seedance 2.0 AI video prompt: Continuous 15-second 360 POV downhill sprint with no visible cuts: one ultra-wid

Continuous 15-second 360 POV downhill sprint with no visible cuts: one ultra-wide action-cam lens, horizon-stable but brutal, minimal roll, violent vibration, no clean braking until the last beat. Start from @[midjourney image] as first-frame reference for mossy stone stairs, handlebar/front-wheel placement, dense flowers, giant trunks, fern walls, canopy shafts, and hyperreal pop forest color; omit rider arms/hands and all human bystanders. VISUAL STYLE: 360 action-cam realism, golden canopy shafts over green shadow, saturated coral-white flowers and emerald foliage, ultra-wide deep focus, humid air, pollen, leaf dust. AUDIO: 180 BPM natural rush: tire chatter, chain slap, frame rattle, leaf whip, branch cracks, wing flutters, bird calls, deer hooves, creek splash, root thumps, gravel spray, brake shriek, stones falling into void. No trailer score. ENVIRONMENT: Steep enchanted forest stair trail with broken stone lips, knife-edge root switchbacks, trunk gates, vines, puddles, creek gaps, and a final cliff edge. EMOTIONAL GUIDANCE: The rider commits to the impossible line; handlebars snap left-right, wildlife scatters, and the final stop locks inches from open air. RHYTHM + ESCALATION: Full sprint from the first frame, every beat tighter and rougher, peaking in a last-second dead stop at the cliff lip. BEATS: P01: At rider eye and handlebar height, the first frame matches the forest reference: front wheel bottom center, bars low left and right, stone stairs dropping steeply between flower banks and giant trunks. The rider launches in too fast as one loose branch swings from screen left and one split root lip rises under the tire; leaves whip past as the wheel punches down. P02: The same POV knifes through a tiny root switchback. One mossy root shelf blocks the line, one vine curtain snaps across the front hemisphere, and the outside edge drops into ferns; the wheel clips the root lip and shoots into a darker stair throat. P03: The rider hammers a narrow wet chute. Six birds burst from screen right across the 360 sphere, one startled hare darts center-left, and one fallen log squeezes screen right; bars snap through the gap as the rear skates over slick stone. P04: The stairs break into a short creek jump. The wheel floats over the last stone lip, two deer bound across the side wrap, and the opposite moss curb rises crooked ahead; the bike lands hard on the wet edge and dives into steeper steps. P05: Still in the same 360 POV, the rider machine-guns through two root switchbacks and a trunk gate. Trunks curl around the sphere, vines whip overhead, hollow tree mouths flash on both sides, and loose stones spit from every impact. P06: The final chute pinches into a broken stone ramp toward open air. Root drops fall away on both sides, birds streak through the upper sphere, pollen lifts from the front tire, and the cliff lip fills the front hemisphere as the rider throws the bike sideways. P07: At the cliff edge, the bike stops at the last possible instant. The front tire hangs inches from the lip, bars twisted hard across the lower frame, moss dust and gravel spray sideways while loose stones tumble into the void beyond the stopped wheel.

Seedance 2.0 AI video prompt: TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT

Subject: Same girl as the reference images

TOKYO TRAVEL VLOG — 15 SEC MUSIC CUT Subject: Same girl as the reference images. Young Korean idol-like woman in her early 20s. Long straight black hair with soft natural volume, fair porcelain skin, large bright expressive eyes, delicate V-line face, small nose, natural glossy lips, fresh minimal makeup, effortlessly cute and approachable expression. Casual Japanese streetwear (white hoodie / dark oversized hoodie / oversized jacket). 26mm phone lens, deep focus, realistic skin texture, mild HDR, neutral iPhone color science, unedited candid, no cinematic grading, no studio lighting, no light trails, no motion blur effects. (0:00–0:01) — walking shot, Tokyo Tower reveal Selfie, low angle. Tower behind her, sky overexposed. Natural smile. Neutral daylight, deep focus. Dialogue: "드디어 도쿄에 왔어요...!" Transition: Hard cut / beat drop (0:01–0:02) — Shibuya Crossing Mid-stride into crowd. Turns head toward camera. Neon signs sharp behind her. Real night exposure. Transition: Fast cut on beat (0:02–0:03) — Convenience Store Holds onigiri up to camera, eyebrows raised. Harsh fluorescent interior. Cool white light, realistic skin. Transition: Snap cut on beat (0:03–0:04) — Yoyogi Park Seated, looking away. Dappled light, lens smudge visible. Music drops one beat — wind, birds — snaps back. Transition: Cut on natural movement (0:04–0:06) — Takoyaki Reaction Bites, eyes wide, pulls back laughing. Warm practical lantern light. Realistic skin in amber. Dialogue: "뜨거워! 진짜 맛있어!" Transition: Cut on laugh end (0:06–0:07) — Vending Machine Night Stands before glowing vending machine. Mixed LED light on face. Slight smirk. No glow fx. Transition: Single beat cut (0:07–0:08) — Train Window Face reflected in window. City blurred naturally outside. She looks out, not at camera. Transition: Snap cut (0:08–0:09) — Torii Gate Low angle. Walks toward and through shrine gate. Gate fills top of frame. Natural daylight. Transition: Snap cut (0:09–0:11) — Digital Light Exhibit ★ SIGNATURE Looks up slowly. Blue, violet, gold projection on face. Rack focus — face sharp, lights diffused. Just projection on skin, no bloom. Speed: ~60% slow motion Transition: Soft cut mid-upward motion (0:11–0:12) — Gundam Reveal Face → camera tilts up → full statue in frame. Small impressed smile. Wide angle, natural daylight. Transition: Sharp cut after smile (0:12–0:13) — Lantern Alley Follow from behind. Lanterns warm, shadows dark. Natural low light. She glances back once. Transition: Cut on forward movement (0:13–0:14) — Rooftop Skyline Close selfie → arm extends → skyline revealed. Wind moves hair. Natural night phone exposure. Dialogue: "이런 야경은 처음 보는 것 같아요." Transition: Hard cut on last word (0:14–0:15) — Nara Deer Park, She crouches, holds out a deer cracker. Deer bows toward her — she bursts out laughing. Another nudges her from behind, she nearly topples. Handheld, slightly off-balance. All real. Dialogue: "잠깐! 진짜 절했어!" Transition: Fade to black

More use cases

Frequently asked questions

What are the best AI video prompts for first-person and POV video?

The best first-person prompts use the three-layer spec: lens (wide-angle action-camera fisheye vs. tighter vlog field-of-view), mount (chest mount, helmet mount, handheld selfie, wrist mount), and motion (walking heel-toe sway, running vertical bounce, FPV aerial flight path). Without all three, the model defaults to a generic angle rather than a physical body inside an environment. Every prompt in this gallery encodes those three layers so the viewer is placed inside the scene rather than looking at it from outside.

How do I write an FPV drone prompt for Seedance 2.0?

Name the flight vocabulary explicitly — not "drone shot" but the specific move: "threading through the narrow canyon gap at speed," "banking hard left around the cliff face, ground rushing below," "power loop arcing over and behind the waterfall, pulling up from inverted." Then specify the environment in enough detail to give the flight path a stage: the canyon walls, the gap dimensions, the distance from the water surface. FPV video is defined by the kinematic relationship between the drone and the obstacles in its path — naming both gives Seedance a choreographed aerial sequence to execute rather than a generic high-angle shot.

Can Seedance 2.0 generate immersive first-person gameplay or game-UI video?

Yes. Seedance 2.0 handles game-UI first-person video well when the prompt encodes the interface state explicitly: health bar value, ammo count, active quest objective, interaction prompt if the player is near a usable object. "First-person POV, game-UI overlay showing 34/100 health, ammo 0/0, quest marker pointing toward the reinforced door ahead — the player approaches cautiously, no weapon visible" is a complete game scenario in UI state + camera + environment + behavior. The UI state tells Seedance what the character knows and what the stakes are; the camera and environment instruction tells it where they are and how to show it. Browse the first-person prompts here for examples with preview videos.