AI Video Prompts for Tracking Shots

Follow shots, lateral tracks, steadicam sequences, push-ins, and leading shots — these Seedance 2.0 tracking-shot prompts give the model a choreographed camera-subject relationship to execute, not just a framing to hold.

Tracking shots are the camera language of pursuit, revelation, and relationship. The camera that follows a character through a crowd says something different from the camera that precedes them, pulling them forward into the frame; the lateral track that moves across a landscape at the subject's speed says something different from the push-in that closes distance on a face during a speech. These are not the same move executed at different speeds — they are distinct semantic choices about what the camera knows relative to the subject, and each one produces a different kind of meaning. The mistake most tracking-shot AI video prompts make is describing the subject's movement without describing the camera's movement as a separate, simultaneous instruction. "A person walking through a city" and "a steadicam follow at shoulder height tracking a character as they push through a crowded market, the camera staying two meters behind, maintaining frame as the subject turns corners" produce completely different results — the first is a static wide of a street; the second is a directed sequence where the camera has a specific relationship with the subject and the environment at the same time. There are four fundamental tracking-shot structures, and each requires a different prompt architecture. The follow shot keeps the camera behind the subject, maintaining a fixed distance and sharing the subject's direction of travel. To prompt a follow correctly: name the camera height (shoulder, waist, low to the ground), the lateral offset (directly behind, slightly off-axis to show the subject's face in profile), the distance (one meter for intimacy, five meters for long-lens compression), and the environment the camera and subject navigate together — the crowd that parts, the corners that are turned, the obstacle that forces a brief frame adjustment. The follow shot reveals what the subject is moving toward and what they are leaving behind in the same continuous movement. The lateral tracking shot moves the camera parallel to the subject, sharing their momentum through the frame without pursuing or preceding them. The pure lateral track is the grammar of accompaniment — the camera and subject travel at the same speed, and the viewer sees both the subject and the environment they move through simultaneously. To prompt a lateral track: name the direction (left to right or right to left), the camera offset from the subject (centered in frame, or offset toward the leading edge to show where they are headed), the speed and locomotion type (walking, cycling, sprinting, vehicle-mounted), and the background depth — whether the background blurs into parallax at speed or stays stable because the camera is far enough that parallax is minimal. The push-in is the tracking grammar of revelation and emotional weight — the camera closes distance on a stationary or minimally moving subject, and the shrinking frame creates accumulating intensity. In drama, the push-in arrives at the moment of realization. In music video, it builds pressure before a chorus. In commercial video, it lands on a product or face at the narrative peak. To prompt a push-in: name the starting frame wide enough to show the surrounding environment, the ending frame (medium close-up, extreme close-up on the eyes, or product-level macro), the duration (a fast push for shock impact, a slow sustained push for mounting weight), and the subject behavior during the approach — do they hold still and absorb the camera's attention, or do they move slightly, increasing the tension between the closing lens and the subject's own direction? The precedence shot — the camera runs ahead of the subject, facing back toward them — is the grammar of the chase, the arrival, and the uncertain destination. The subject moves toward the lens; the camera retreats without turning away. This is the confrontational tracking structure: it gives the viewer the camera's perspective on what the subject is approaching, and makes every frame of the subject's face readable because they are always looking toward the lens rather than away from it. To prompt a precedence shot: name the subject's speed, the environment in which both camera and subject are moving, whether the camera is directly facing the subject (confrontational, formal — used for arrivals and deliberate walks) or angled slightly to reveal both the subject's expression and the space they are entering behind the camera. Across all four types, the steadicam follow deserves specific attention because its motion character — floating, organic, humanly warm — is produced by the mechanical isolation of a stabilizer that absorbs the operator's weight transfer and redistributes it as smooth continuous movement. The result is camera motion that is stable but not mechanical: the slight sway when the subject accelerates, the half-second of lag when a corner is turned, the gentle pitch correction as stairs descend. These imperfections are the aesthetic — steadicam has a feeling of human intentionality behind a smooth surface that distinguishes it from locked-off dolly precision or handheld intentional roughness. To prompt steadicam specifically: name the stabilizer, specify the physical challenge (stairs, crowd-threading, corner-turns), and include a pacing note that tells Seedance how quickly the subject is navigating that environment. Every tracking-shot prompt shares the same two-layer structure regardless of type: the subject layer (who or what is being tracked, how they move, their relationship to the environment) and the camera layer (the type, its position relative to the subject, its starting position, and its sustained or evolving relationship). Both layers must be present. A subject instruction without a camera instruction produces a third-person wide of the action. A camera instruction without a subject instruction produces camera movement across an empty or generic scene. Together, they produce a directed sequence with a camera-subject relationship the viewer can feel from the first frame.

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMME

FORMAT: 15s / free rhythm / 1 MATCH CUT / CONTINUOUS MOVE UNTIL MATCH CUT + IMMEDIATE ACTION FROM FIRST FRAME SUBJECTS: A lone sword-bearing woman in weathered fur and leather fights a massive polar bear with desperate, two-handed survival movement. The same woman is later revealed at home in loose indoor clothes, where a VR headset appears only after the match cut and is pulled off in one clear motion. ENVIRONMENT: Frozen wilderness under hard daylight, wind dragging snow across blue-white ice, then a modest lived-in home reached through a precise visual match. Winter glare and visible breath give way to soft clutter, indoor daylight, and a faint game-lit glow. MOOD: Visceral survival tension snaps into grounded reality without breaking physical continuity. COLOR LOGIC: Naturalistic Film Print Emulation TIMELINE: 0:00-0:07: One unbroken handheld move, WS collapsing into MCU as the woman backpedals across the ice and the bear launches through blowing snow. The camera runs beside the leap at eye level, 28mm shifting to 35mm, slightly unstable and close enough to keep both bodies heavy and readable. The bear closes fast while she plants, recoils, and keeps the blade between them. SFX: (howling wind, boots grinding ice, low animal roar, cloth strain, blade cutting air, snow scrape). Hard winter sun side-lights the ice and throws sharp blue shadows. 0:07-0:11: Same unbroken move, no cut, tightening into a dead-on CU as the bear surges into the last inches, claws near her shoulders, jaws filling the frame edge. Right in the middle of the attack, a man's voice calls, Karla... then sharper, KARLA. She answers with a tired off, and on that reaction the world drops into slow motion. Snow drifts almost still, the bear hangs in its strike, and only she keeps moving at normal speed as the camera orbits into her face. Bored, not afraid, she drops the sword and brings both empty hands toward her temples in one smooth interrupt gesture. No headset, visor, or device is visible in the frozen world. Stay continuous until the match cut, keeping the same face size, hand height, head angle, lens distance, and clockwise drift. SFX: (cloth strain building to near impact, a man's voice calling Karla... KARLA, her tired off, then stretched wind fading toward silence). Hard winter sun catches the slowed snow around her face. 0:11-0:15: MATCH CUT. CU to MS. Seamless mid-motion transition as her rising hands cross the same screen position and the frozen close-up becomes the home interior with the same framing and clockwise drift. The motion continues uninterrupted, and now a VR headset is visibly strapped over her eyes for the first time. She grips both sides, pulls it fully off her face, and the camera opens into a medium shot as she drops it above her forehead and steps into a small living room in loose home clothes. The handheld orbit continues, revealing couch edges, scattered blankets, and cold window light as her posture falls into mild annoyance. She turns toward the voice, rolls her eyes upward, and says, What is it. 35mm natural lens, spherical. SFX: (headset strap stretch, plastic rub, quiet room tone, socked foot scrape, faint game audio, her breath settling, her dry voice saying What is it). Indoor daylight replaces the winter contrast.

SUBJECTS: A human male sage @[image1] ENVIRONMENT: The entire space ultimately consists of a giant dragon’s body, but in the opening stage it appears as a weathered الأرض-like surface; the initial ground is a mix of compacted dust and eroded rock layers, with irregular surface detail and no scale characteristics; as the camera advances and scale shifts, the surface gradually reveals structured patterns and transitions into scale formations; the dragon’s body extends along the depth of the frame COLOR LOGIC: Overall cool gray-blue tones; avoid warm cinematic grading, avoid gold, avoid high saturation STYLE: cinematic realism, monumental scale, luxury campaign aesthetic, strong silhouette 0:00–0:03: The camera uses a 70mm medium telephoto, pushing in from a low position behind and to the side of the character with a slight lateral slide to create a compressed, oppressive composition; the character continues walking forward, his left foot landing on what appears to be ordinary weathered ground, producing weight-bearing contact and subtle dust particle disturbance; the surface consists of irregular compacted grains and wind-eroded textures with no scale features; particles shift and slide along the ground after compression; the body’s center of gravity moves forward into the next step; the cloak is pulled by a single-direction wind force, forming a stable flowing line; thin mist drifts slowly near the ground SFX: low wind, subtle particle friction 0:03–0:06: The camera quickly drops down close to the foot trajectory and slides upward along the body axis to the face; during the motion, ground particles detach, fall, decelerate, briefly suspend in the airflow, then slowly rise again; the camera settles on the face in a compressed composition; the character naturally lifts his head while walking SFX: particle rolling → airflow curl 0:06–0:09: The camera performs an approximately 120-degree semi-orbit around the character while slightly pulling back to open up space; the character continues walking; shoulder line and jaw angle subtly adjust with each step, forming a refined silhouette; the cloak forms a heavy, continuous flow line; the ground begins to show slight structured undulations, but still remains dominated by rock and sediment layers, only faintly suggesting organized structure rather than clear scales SFX: low-frequency air resonance 0:09–0:12: The camera rapidly pulls back and elevates, while the focal length gradually shifts to a wide angle to release spatial depth; the character becomes smaller in frame but continues walking; the ground gradually transforms into clear scale structures, transitioning from disorder to order; the overall curved surface reveals itself as the dragon’s back; the space becomes fully occupied by biological structure SFX: intensifying low-frequency vibration 0:12–0:15: The camera continues pulling back and rising into a wide angle, then rapidly decelerates while slightly pushing forward toward the dragon’s head to create visual pressure; the dragon’s body extends deeply into the frame and fully occupies the scene; the dragon’s head enters from the front side into a medium-close range, occupying the upper half of the frame; the head structure is elegant with clear flowing lines; scales are layered with natural transitions; the dragon’s eye is refined, with clear structure and multi-layered reflections without emitting light, conveying depth and life; the character remains at the lower center of the frame, extremely small but clearly visible, continuing to walk SFX: deep breathing sound

Seedance 2.0 AI video prompt: FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopab

FORMAT: 15s / free rhythm / ONE CONTINUOUS SHOT / worm's eye rear follow, loopable SUBJECTS: A 10cm commuter in an office suit fights through a packed Seoul Metro carriage, trying to stay ahead of shifting feet and reach a narrow lane before it closes again. Full-size Seoul passengers stand packed shoulder to shoulder in the aisle, filling the car from bench to bench, with a mix of students, office workers, and everyday commuters in varied attire. ENVIRONMENT: A clean Seoul Metro carriage with bright Hangul route displays, polished steel poles, pale floor panels, phone straps, canvas totes, backpacks, and cool window reflections. Crisp fluorescent carriage light mixes with soft tunnel flicker, turning shoe edges, swinging hems, and dangling bags into precise moving obstacles. MOOD: Tight, fast, and controlled, driven by crowd rhythm, polite compression, and constant foot readjustment. COLOR LOGIC: Naturalistic Film Print Emulation SCENE: The camera stays in one uninterrupted worm's eye rear follow at ankle height with a stable 24mm spherical feel, trailing the tiny commuter through a Seoul Metro aisle packed with students, office workers, and late riders who keep subtly changing stance as the train glides and sways. White sneakers shuffle inward, dark loafers pivot to make room near the pole, a pair of neat heels resets beside the bench, and hanging tote straps sway overhead as the commuter runs a floor seam, cuts left from a descending shoe, then darts right under a swinging garment hem. A seated passenger’s shoe slides forward with the motion of the carriage, and the commuter steps onto the top of the foot, runs across the toes as they flex, drops off the front edge, and slips through the closing gap between a polished loafer and a sneaker sole. The crowd compresses again, forcing several passengers to widen their stance, drag one foot half a step, and replant for balance while Hangul station text and route lights reflect across the windows. The commuter skids, catches a seat support, springs up, jerks aside from a heel landing where the head was a moment earlier, then bursts into a narrow lane between crossed calves and shifting shoes. The final image loops by returning to the same tight corridor geometry, with the tiny figure still sprinting along the floor seam as carriage hum, shoe scrape, and the soft Seoul door chime pattern circle back into the opening rhythm. SFX: (train hum, sneaker squeak, leather creak, fabric rustle, soft heel taps, bag buckle click, polite door chime, carriage drone).

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

A fast-paced cinematic sequence in a glowing volcanic terrain. A warrior protagonist @image1 stands high above a volcanic ridge before dropping from a visible height into the battlefield below. The protagonist extends one arm, summoning a returning glowing hammer from a distant point. The hammer travels visibly through the air in a fast glowing arc, wrapped in blue electricity, before snapping firmly into the protagonist's hand. The protagonist channels lightning, moving swiftly and hurling the hammer to push back the figures. The camera follows the protagonist's motion continuously in a fluid handheld style, maintaining clear spatial continuity with controlled whip-pans and no abrupt resets. Treat the entire sequence as one continuous evolving camera language with uninterrupted spatial logic. Cinematic motion blur, no music. Shot 1 (0.0–2.0s) — Fast tilt-down: the protagonist drops from a high rocky ledge, falling through the air before landing heavily on volcanic rock; a strong kinetic shockwave pushes ash and debris outward. Shot 2 (2.0–4.0s) — Controlled whip-pan continuation: the protagonist extends one arm; from far distance, the glowing hammer streaks toward the protagonist in a fast clearly visible arc, blue electricity trailing behind, before locking precisely into the protagonist's grip. Shot 3 (4.0–6.5s) — Continuous tracking: the protagonist moves forward aggressively, weaving through towering figures; the protagonist throws the hammer with force, the hammer visibly traveling outward through the battlefield, striking enemies, ricocheting, then flying back cleanly into the protagonist's hand. Shot 4 (6.5–8.5s) — Lateral motion continuation: the protagonist accelerates and leaps into the air, body fully extended, lightning wrapping around the protagonist mid-air as the protagonist prepares a downward strike. Shot 5 (8.5–10.0s) — Mid-air descent to impact: the protagonist descends rapidly from the jump and drives the glowing hammer downward into the volcanic ground with full force; the moment of impact creates a concentrated energy burst. Shot 6 (10.0–12.0s) — Extreme wide continuation: the impact expands into a massive radial wave of blue electrical energy, visibly spreading across the ground and lifting all surrounding enemies violently into the air. Shot 7 (12.0–15.0s) — Aftermath close-up: the energy wave dissipates and debris slowly falls. The camera gradually settles from the wide destruction into a stable close-up of @image1. The protagonist stands firmly, breathing controlled, faint blue electricity fading away. The protagonist slightly tilts their head, looking forward with a calm but intimidating expression. The camera holds steady on the protagonist's face. Clear visible lip sync as the protagonist delivers the line on-camera: "Who's next?"

Seedance 2.0 AI video prompt: FORMAT: 15s / 145 BPM / beat-synced jumps
CHARACTER: @[image1] , continuously mo

FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] , continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: time travel SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: prehistoric jungle, keeps walking, distant dinosaur → trigger 2: volcanic prehistoric land, ash falling, pace slightly faster → trigger 3: ancient Egypt, walking through sand gust → trigger 4: ancient Rome street, moving through crowd → trigger 5: medieval battlefield, fast walk, horse rush near → trigger 6: plague-era town, tension rises, pace increases → trigger 7: industrial revolution street, steam burst, near run → trigger 8: early modern city, vehicles rush past, running → trigger 9: near future city, drones pass close, fast run → trigger 10: advanced future, holograms glitch, unstable run → forced trigger 11: collapsing far future, full panic run, structures folding → forced trigger 12: surreal future void, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop Another mode: FORMAT: 15s / 145 BPM / beat-synced jumps CHARACTER: @[image1] continuously moving forward, outfit changes with each jump CAMERA: frontal tracking, eye-level, full-body, moving backward with the character COLOR GRADE: Hyperreal Pop Look TRIGGER: finger snap while moving → instant transition RULE: New outfit with each jump, forward motion never stops, speed gradually increases (walk → fast walk → run → panic run → slow) JUMP_MODE: city jump SEQUENCE: start in home interior, character already walking forward mid-snap → trigger 1: Tokyo crossing, walking through dense crowd → trigger 2: Seoul neon street, signs flicker, pace steady → trigger 3: New York avenue, taxi rush close, faster walk → trigger 4: London street, bus passes near, weaving through people → trigger 5: Mumbai market, shoulder graze, pace increases → trigger 6: Istanbul bazaar, tight crowd flow, fast walk → trigger 7: Paris street, bike near miss, transition into run → trigger 8: rainy alley, water splash impact, running → trigger 9: night traffic jam, horns, cars pass close, fast run → trigger 10: stormy city street, wind and debris, unstable run → forced trigger 11: chaotic riot street, objects flying, full panic run → forced trigger 12: empty dawn square, no people, slows down, breathing stabilizes while still moving forward final → keeps moving forward, performs snap again → seamless loop

Seedance 2.0 AI video prompt: CHARACTER: attached image — confident creative director, late 30s, slim build,
s

CHARACTER: attached image — confident creative director, late 30s, slim build, short dark hair, natural wide smile; walks with calm executive energy; outfit morphs each jump to reflect the creative era CAMERA: frontal tracking, eye-level, full-body, dolly backward with character, never cuts away from him COLOR GRADE: B&W flicker → warm gold → smoke grey → neon saturation → VHS bleed → CRT glow → ring-light pop → hypersaturated chaos → prompt-blue ambient → holographic cyan → code-green rain → pure white TRIGGER: finger snap mid-stride → instant dimension jump RULE: Era-appropriate outfit with each jump. Steady calm walk throughout — pace never changes, never runs, never slows. JUMP_MODE: creative dimension hopping SEQUENCE: START: white photography infinity studio, already mid-stride, looks directly into camera — casual snap → trigger 1: 1920s silent film set — B&W grain, frozen actors around him, film reel flicker → trigger 2: baroque theater stage — candlelit gold, velvet curtains, powdered wig extras scatter → trigger 3: 1960s Madison Avenue agency — cigarette haze, Helvetica posters, typewriters clacking → trigger 4: 1970s disco inferno — mirror ball overhead, polyester crowd parts, bass in the air → trigger 5: 1980s MTV studio — neon grid floor, fog machines, VHS glitch at frame edges → trigger 6: 1990s startup office — CRT glow, dial-up chaos, developers spin in chairs → trigger 7: 2010s YouTube studio — ring light forest, green screens, vlogger mid-take loses his mind → trigger 8: TikTok hyperreality — split screens multiply, emoji swarm, comments scroll the air → trigger 9: AI generation space — prompt text rains vertically, landscapes bloom and dissolve around him → trigger 10: holographic metaverse — glitching NPC crowds, architecture stutters, reality framerate drops → trigger 11: data singularity — code waterfall, neurons fire, his outline becomes wireframe → trigger 12: white void — silence, only footstep echo, wide smile, still walking forward FINAL: one last snap → seamless loop back to white studio, identical opening shot

Seedance 2.0 AI video prompt: Theme: Classic fight between young and beautiful men and women - modern short dr

Theme: Classic fight between young and beautiful men and women - modern short drama Length: 15 seconds Aspect ratio: 16:9 15-second modern short drama, luxurious CEO office scene, cool color tone and high-end feel. 0-3 seconds: Medium shot. A young man in a bespoke suit sits in a leather executive chair, his face cold and his eyes indifferent. A beautiful girl in a white dress stands before him, her eyes red and brimming with tears. The man speaks, "I gave you a chance," his voice low and cold. 4-8 seconds: The girl's voice trembles, "What chance did you give me? You never trusted me from the beginning!" She turns to leave, but the man suddenly stands up and grabs her wrist. The camera follows their struggle, forcing the girl to turn back. They are extremely close, their breaths mingling. A flicker of hesitation flashes in the girl's eyes, quickly replaced by stubbornness. 9-12 seconds: The man stares into the girl's eyes, his voice low, "So, are you still going to leave?" The girl bites her lip, "Go...where else can I go?" She cruelly shakes off his hand and turns to run. The man reaches out to grab her but grasps only air, his hand frozen in mid-air. 13-15 seconds: The camera follows the girl as she rushes out of the office. She wiped away tears in front of the elevator, but the tears wouldn't stop flowing. As the elevator doors slowly closed, she crouched down, buried her face in her arms, and sobbed. The final frame of the scene was a close-up of the elevator numbers dropping from 15, accompanied by a low, sorrowful piano background music. A 15-second modern campus short drama, set in a rainy night classroom corridor, with a cool blue-toned rainy night atmosphere. 0-3 seconds: Fixed shot. Heavy rain pours outside the classroom, raindrops patter against the windowpanes. A handsome boy in a white shirt stands in the shadows of the corridor, pacing nervously back and forth, clutching a pink letter. In the distance, a pretty girl with a high ponytail walks slowly towards them. The camera shakes slightly with each step she takes to create tension. 4-8 seconds: The girl approaches the boy. He takes a few deep breaths, raises his hand as if to hand her the letter, then pulls it back. The girl stops in front of him, tilts her head, and smiles, "Did you need something?" The boy stammers, "I...I..." Before he can finish, the bell rings, startling them both. The corridor lights flicker. 9-12 seconds: The girl glances at the time, "Class is about to start, let's talk about it next time," and turns to leave. The boy musters his courage, "Wait!" He grabs her wrist, and they both freeze. Only the sound of rain and their breathing fills the corridor. The boy looks down, his cheeks flushed, "This letter." "...Here you go," the girl paused, looking down at the letter; 13-15 seconds: the camera slowly zooms in on the girl's face, a sweet smile slowly spreading across her lips, starlight twinkling in her eyes. The final shot freezes on the moment she takes the letter—a ray of sunlight suddenly streams in through the rain-soaked window, illuminating the two of them, the scene ending amidst a gentle piano melody and the soft sound of rain. 15-second modern short drama, upscale restaurant scene, warm gold tones contrasting with a cold mood. 0-3 seconds: Medium shot, fixed angle. A beautiful girl is celebrating her birthday with friends, raising a glass and laughing joyfully. Suddenly, the restaurant door is pushed open—her most trusted best friend walks in arm-in-arm with her boyfriend. The laughter stops abruptly, and the girl's hand, holding the glass, freezes in mid-air, her smile captivated. 4-8 seconds: The best friend's expression becomes awkward upon seeing the girl. She tries to pull her boyfriend to move to another seat, but he shakes her hand and walks straight to the girl, placing a gift box in front of her and saying "Happy Birthday." The best friend's face turns pale. The girl looks at her boyfriend, then at her best friend, finally focusing on their hands—the best friend is wearing the same bracelet her boyfriend said he "lost" a few days ago. 9-12 seconds: The girl doesn't speak, but quietly picks up her glass and drinks it all in one gulp. Then she stands up and walks to her best friend. Everyone holds their breath, waiting. The girl smiles and slowly pours the wine onto her best friend's limited-edition bag. The best friend's eyes widen, as if she's about to scream. The girl holds her shoulder; 13-15 seconds: The girl leans close to her best friend's ear and whispers, "Next time you're cheating, remember to hide what you shouldn't show first." The best friend turns pale, and the girl turns and leaves gracefully. The camera pulls back to show the best friend standing there stiffly, her boyfriend full of regret, ending with a low background music and whispers around them.

Seedance 2.0 AI video prompt: Cinematic continuous side-scrolling sequence, 16:9, 15 seconds. One unbroken sho

Cinematic continuous side-scrolling sequence, 16:9, 15 seconds. One unbroken shot — the camera tracks smoothly from left to right without cutting, following a single person through their entire life as the environment transforms seamlessly around them. Opens in a hospital delivery room — a newborn baby crying, bright sterile lights, doctors and a mother. The baby crawls right and the world transforms. A colorful chaotic kindergarten — finger paintings on walls, blocks scattered everywhere, the child running and laughing loudly, falling over, getting back up. Keeps moving right — a school playground, kid sprinting full speed chasing friends, shouting, scraped knees, backpack bouncing. Right again — a teenage bedroom, loud music thumping, jumping on the bed, laughing with friends, energy everywhere. Right — a college campus, rushing between classes, coffee in hand, stressed, alive. Right — a first job, city streets, rushing through crowds, briefcase, purpose and chaos. Right — a wedding, spinning a partner, confetti exploding, crowd cheering. Right — a park with young children running around them, chaotic and beautiful. Right — a quieter home, slower pace, reading glasses, warm light. Right — very old now, walking slowly with a cane, white hair, soft smile, grandchildren pulling at their hands. The environment dims gently, pace slows, the figure sits in a chair by a window, golden light, closes their eyes. Sound design matches every stage — hospital beeps, children screaming and laughing, playground chaos, thumping music, crowd cheering, city noise, birds, silence. Photorealistic, IMAX cinematic quality, ultra sharp, vivid colors throughout each life stage, seamless environmental transitions, deeply emotional and cinematic

Seedance 2.0 AI video prompt: SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow ha

SUBJECT: A tired woman in @ image1 in a loose tank top and sleep shorts, slow habitual movement. Slightly smeared eyeliner, bare feet, heavy posture, detached face. ENVIRONMENT: A cramped cluttered apartment with an unmade mattress, scattered clothes, a narrow hallway, a damp bathroom with dim tile reflections, and a tiny kitchen crowded with dirty dishes and empty bottles. Warm practical lamps mix with sickly green neon leaking through blinds and door glass, turning the rooms into a humid late-night maze. MOOD: Detached routine turns quietly uncanny, as if an unseen presence is floating above her and waiting for her to notice. COLOR LOGIC: Matrix Green Look CAMERA: POV overhead follow in a strict bird's eye view, locked directly above the top of her head at all times, perfectly centered over her body from start to finish, floating smoothly with no shake, tilt, angle drift, or side offset, passing through ceilings and door frames as one uninterrupted camera event. 24mm wide, digital clean look, locked overhead tracking package throughout. SCENE: She wakes on the mattress. Sits up under the lens. Still centered under the lens, reaches to the floor. Picks up the cigarette and lighter. Places the cigarette between her lips. Lights it. Drops the lighter on the mattress. Stands up with the cigarette still with her. Under the same overhead lock, crosses the cluttered room. The lens tracks directly above her into the narrow hallway. Enters the bathroom. Still pinned overhead, keeps the cigarette in her right hand. Extends that arm away from the running water. Leans on the sink. Turns on the tap with her left hand. Splashes water onto her face with her left hand. The overhead follow carries her back out of the bathroom into the hallway. Moves along the hallway past the bathroom door. Turns into the tiny kitchen. Still centered under the camera, keeps the cigarette with her. Reaches across the dirty dishes with her free hand. Picks up a glass from the counter. Stops exactly under the lens. Holds the cigarette in her right hand and the glass in her left hand. The lens stays fixed above her. Freezes. Looks right. Looks left. Takes a drag from the cigarette. Snaps her head straight up into the lens. Blows smoke toward the camera. Locks eye contact. SFX: lighter flick, inhale, faint city hum, refrigerator buzz, soft bare footsteps, water run. Sodium amber particles, toxic green neon reflect off tile, smoke, bottles, and damp surface.

Seedance 2.0 AI video prompt: Cinematic continuous side-scrolling sequence, 16:9, 15 seconds. One unbroken sho

Cinematic continuous side-scrolling sequence, 16:9, 15 seconds. One unbroken shot — the camera tracks left to right following a single dancer whose style, costume, and environment morph through every decade of dance. [0:00–0:02] A 1920s speakeasy. A woman in a fringed flapper dress does the Charleston — knees swinging, pearls flying, jazz band blazing behind her. The floor vibrates with stomping feet. Smoke and amber light. She kicks right and the room stretches. [0:02–0:04] The speakeasy becomes a 1940s ballroom. She's now in a flowing gown, swing dancing with a soldier — he tosses her between his legs, she flies through the air, lands in a split. Big band horns blare. The crowd claps in rhythm. [0:04–0:06] The ballroom becomes a 1960s TV studio. She's in go-go boots doing the Twist on a checkerboard floor. Background dancers in matching outfits. A psychedelic light show swirls. The camera pushes through a bead curtain. [0:06–0:08] 1977. A disco floor. She's in sequins and platforms, pointing to the sky and striking the classic pose. Mirror ball sends a galaxy of light across every surface. The bass line thumps through the floor. Roller skaters orbit past. [0:08–0:10] The disco melts into a 1984 street corner. Boombox on the ground. She breakdances in a tracksuit — windmill, headspin, freeze. A crowd circles. Cardboard on concrete. Graffiti-covered walls. Raw and electric. [0:10–0:12] The street becomes a 2000s music video set. She's in low-rise jeans and a crop top, doing choreography from the era — sharp, synchronized, MTV-ready. Rain machines activate. Backup dancers appear and vanish. [0:12–0:14] The set dissolves into a present-day bedroom. She's in sweats, dancing alone to her phone propped on a stack of books. TikTok ring light. No audience. But she dances with more joy and freedom than every era before — no rules, no stage, just her. [0:14–0:15] She spins one final time. Every era's dance floor appears as transparent layers behind her — speakeasy, ballroom, disco, street, studio — all dancing simultaneously. She stops. Bows. Every era applauds. Fade to black. Sound: jazz piano/Charleston stomps → big band swing → 60s pop/go-go → disco bass/mirror ball shimmer → boombox hip-hop → 2000s pop choreography → phone speaker/bedroom quiet → all eras merging into one final beat → applause → silence.

Seedance 2.0 AI video prompt: Image1 is the main character — maintain consistent facial features and body type

Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, rain-slicked evening streets with amber streetlight and neon reflections, shallow depth of field. [0:00–0:03] Rainy evening. A crowded pedestrian crossing in the city center. Normal time flow. Steadicam front-facing medium shot tracking: the main character in a dark charcoal overcoat walks through the crowd without an umbrella. Rain falls straight down. People hold umbrellas, rush across the road, stare at phones. A taxi cuts through a puddle in the background, water spraying up. He reaches the center of the crossing, raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, expanding outward in all directions. Every raindrop stops in place. Thousands of suspended water drops hang motionless at different heights, catching the amber streetlights and neon signs, turning the air into a dense field of tiny glowing beads. The taxi’s splash locks mid-arc above the pavement. Umbrella fabric stops mid-sway. Puddle ripples freeze flat. After the shockwave disappears — total silence. The suspended raindrops shimmer in the warm streetlight. [0:06–0:09] Only his footsteps sound against the wet pavement. Camera pulls backward ahead of him — he walks forward through the frozen crossing, moving between suspended pedestrians and frozen umbrella spokes. He reaches out and touches a hanging raindrop with one fingertip. The drop holds its position, perfectly spherical, reflecting a miniature upside-down street inside it. He leans in and looks at his own reflection in the surface. Straightens up, puts his hand back in his pocket, keeps walking. [0:09–0:11] He stops in front of a street vendor’s cart. The vendor is frozen mid-pour — a thin stream of hot liquid suspended in the air above a paper cup, steam curling up in a still ribbon. He lifts the cup from the cart and slides it under the frozen stream. Steps back. Tilts his head. Studies it. Quietly says: “Almost.” [0:11–0:15] He sets the cup down, turns to face the camera directly, raises his right hand — and snaps again. A second shockwave, stronger, bursts outward in reverse. All frozen rain resumes at once — a sudden rush of falling water hits the pavement in a single loud pour. The splash unfreezes and slaps the ground. The vendor finishes his pour, blinks at the cup, finds it in the wrong spot. Umbrellas swing. Pedestrians keep moving without a pause. City rain sounds return. He turns and walks into the rain. Camera rises into an overhead wide shot — his figure moves through the crossing and disappears into the crowd. Fade to black. Sound design: Rain and city traffic — finger snap triggers a low-frequency shockwave rumble radiating outward — total silence — wet footstep echoes — single raindrop tap — whispered “almost” — second finger snap — stronger reverse shockwave explosion — rainfall resumes all at once in a rush — city sounds fully restored

Seedance 2.0 AI video prompt: SUBJECTS:
A female post-apocalyptic future warrior (referred to consistently as

SUBJECTS: A female post-apocalyptic future warrior (referred to consistently as “the female warrior”), short hair pressed backward by high-speed airflow, face marked with dust and fine scars; wearing layered wasteland tactical gear: a tight heat-resistant inner layer + a damaged outer drape with hanging straps, partially embedded ceramic armor plates with scorched and worn edges; one arm is a mechanical prosthetic, composed of an exposed mechanical skeleton combined with ceramic plating, with clearly visible joints and connections; Weapon is a long-handled fissure-flame spear, black ceramic material, slender and slightly curved body, spearhead with cracked fissure structure; the spear maintains a low-intensity flame attached to its surface (flowing along the shaft, not expanding outward); ENVIRONMENT: Wasteland stone city main district, ground made of uneven stone slabs with cracks and height variations, with dark red embers glowing within the cracks; a half-collapsed arch remains visible on the right, a broken city wall in the distance on the left; the space is open, debris and structures can be lifted by impact and participate in motion. COLOR LOGIC: Overall low-saturation cold gray-blue environment; the fissure-flame spear is the only high-brightness warm color; the final giant stone creature’s eyes are dim cold light points, used only to define contour without increasing overall brightness STYLE: Live-action protagonist with fully realistic texture; stone creatures, fractures, flames, debris, and ground upheaval are all film-grade VFX; no CG plastic feel, no energy-based skill effects TIMELINE: 0:00-0:02: WS, 24mm, high-altitude dive. The female warrior falls from above with trailing fire, entering frame and slamming heavily into the ground; stone slabs burst and flip outward, impact drives debris rolling and dust dispersing; after landing, she slides half a step forward, lowering her center of gravity to stabilize 0:02-0:04: cut. The ground continuously fractures, multiple stone masses rise to form stone creatures that rapidly converge from different directions; the female warrior side-slides while moving, adjusting her steps, keeping her body advancing left while searching for gaps 0:04-0:06: move follow. Stone creatures enter attack range; the female warrior instantly initiates a fully connected sequence of actions, each contact producing sharp impacts and fragmentation; debris is knocked away, landing, rolling, and continuing to slide in the same direction 0:06-0:08: move push-in. The ground begins to tremble; all debris, driven by inertia and vibration, slides toward the center, colliding and gradually assembling; limbs form first to support the ground, then the torso rises, and finally the head structure completes—an enlarged stone creature BOSS rises from the ground 0:08-0:11: MS, 35mm, follow. The BOSS steps forward and raises its arm to slam the ground; the entire stone surface is lifted, forming a shockwave that spreads outward; the female warrior is directly pushed back, sliding several meters, her body leaning backward but quickly regaining balance; debris rushes past on both sides at high speed 0:11-0:13: move accelerate. Using the reverse force from her slide, the female warrior plants and bursts forward into a leap; the mechanical arm stabilizes her body; mid-air rotation, then the spear pierces into the BOSS’s chest at high speed; upon contact, structural cracks spread and the body explodes outward; debris is violently scattered; flames briefly burst from fissures and the entry point, then extinguish quickly 0:13-0:15: pull-back WS. The BOSS collapses into falling debris; the camera pulls back as a larger area of the ground in the distance begins to rise; a massive stone creature structure gradually lifts and reveals a complete head silhouette; both eyes slowly glow with dim light; the enormous scale dominates the frame, while the female warrior stops in the foreground, facing it

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface, visible friction causes sliding. She quickly uses the grappling hook to strike a crack on the hand’s surface at close range, creating a deceleration point and adjusting direction, beginning to move toward the palm center. SFX: stone friction, low-frequency vibration SHOT 7 MS → WS Using the rough surface of the hand, she takes two accelerating steps and leaps. Her body leans forward, arm extended, about to reach the central area of the palm. The motion reaches its peak. SFX: heavy footsteps, air stretch SHOT 8 MS, continuous tracking At the exact moment she is about to reach the center, the giant’s hand recoils from inertia and slams down again, releasing another impact that blasts her off the surface. Her body spins and is thrown back toward the remaining bridge structure ahead, re-entering a sliding state. At the same time, the bridge ahead begins to fracture again, matching the opening state exactly and forming a seamless loop. SFX: impact burst,

Seedance 2.0 AI video prompt: Cinematic continuous side-scrolling sequence, 16:9, 15 seconds.
One unbroken sho

Cinematic continuous side-scrolling sequence, 16:9, 15 seconds. One unbroken shot — the camera tracks smoothly from left to right without cutting, following a single female through her entire life as the environment transforms seamlessly around her. Opens in a hospital delivery room — a newborn baby girl crying under bright sterile lights, surrounded by doctors and her mother. The baby begins to crawl to the right and the world transforms. A colorful, chaotic kindergarten — finger paintings on the walls, blocks scattered everywhere, the little girl running, laughing loudly, falling, then getting back up. Moving right — a school playground, a young girl sprinting at full speed chasing friends, shouting, scraped knees, backpack bouncing. Right again — a teenage bedroom, loud music thumping, a teen girl jumping on the bed, laughing with friends, full of energy. Right — a college campus, a young woman rushing between classes, coffee in hand, stressed but alive. Right — her first job, city streets, a professional woman moving quickly through crowds with a briefcase, full of purpose and chaos. Right — a wedding scene, the woman spinning her partner, confetti exploding, crowd cheering. Right — a park, her young children running around her, chaotic yet beautiful. Right — a quieter home, slower pace, a middle-aged woman wearing reading glasses in warm light. Right — now very old, an elderly woman walking slowly with a cane, white hair, a soft smile, grandchildren holding her hands. The environment gently dims, the pace slows, the woman sits in a chair by a window in golden light, and closes her eyes. Sound design evolves with each stage — hospital beeps, children laughing and shouting, playground chaos, thumping music, cheering crowds, city noise, birds, fading into silence. Photorealistic, IMAX cinematic quality, ultra-sharp, vivid colors, seamless transitions, deeply emotional and cinematic.

Seedance 2.0 AI video prompt: SUBJECTS:

A female warrior with shoulder-length hair, the ends naturally flippi

SUBJECTS: A female warrior with shoulder-length hair, the ends naturally flipping outward, pressed backward and slightly disheveled by air resistance during high-speed movement. She wears a dark, form-fitting tactical suit combining real fabric and worn metal elements, with visible water stains, dust, and signs of use. A dual mechanical grappling hook system mounted on her back, capable of firing steel cables that retract to generate pulling force. The hook tips are metal impact heads used for attaching to or striking solid structures. The cable only triggers when support is lost or during a fall, and must latch onto a solid object before generating tension. Movement relies on: sliding, stepping, grappling pull, swinging, contact, and displacement through reaction forces. A massive stone hand connected to a giant’s body (not severed, the arm extending upward into the clouds), descending vertically into frame from the cloud layer. Enormous in scale, with a weathered, rough surface, no glow, no regular structure. Each downward press carries clear weight, acceleration, air compression, and impact inertia. ENVIRONMENT: A high-altitude fractured bridge structure with wet, slippery concrete surfaces, showing water traces, cracks, and scattered debris. The bridge is heavily damaged, with irregular टूट sections, exposed and bent rebar, and hanging steel cables. Below the bridge is an empty abyss, swallowed by fog, with no visible ground. A distant city appears low and ruined, with reduced contrast due to atmospheric perspective. Lighting is overcast natural diffuse light, with a low-saturation cool color tone. MOOD: Oppression, imbalance, critical threshold, continuous motion COLOR LOGIC: Low-saturation cool gray-blue tones, strong atmospheric perspective, soft contrast STYLE: Realistic photographic texture, 35mm lens, handheld shooting with slight shake, natural depth of field, no sharpened edges, no clean CG look TIMELINE: SHOT 1 MS, 35mm, lateral handheld tracking The female warrior is sliding at high speed across the wet bridge surface, body leaning forward, center of gravity pressed onto the front foot, trailing foot dragging and kicking up water. Cracks form and the surface slightly sinks ahead of her. Above, within the clouds, the giant’s hand is already aligned with her position, accelerating downward, not yet contacting the bridge, but its shadow rapidly deepens. SFX: wind, water friction, low-frequency pressure SHOT 2 WS, 28mm, falling follow The bridge collapses completely in front of her. Her front foot steps into empty space, losing support and dropping straight down. Only after the true fall begins does she raise her arm to fire the grappling hook. The cable strikes a hanging steel cable on the right and instantly tightens. SFX: concrete fracture, metal lock SHOT 3 MS, follow The cable tension redirects her from vertical سقوط into a high-speed swing to the right. Her body arcs upward, forming a curved trajectory. At the peak of the swing, inertia causes a brief pause before rapidly reversing direction. SFX: intensified wind cut, cable tension SHOT 4 MS, push-in At the end of the swing, she releases the cable. Her landing point is a falling concrete fragment. As she steps on it, the fragment accelerates downward from the applied force, while the reaction force propels her upward, altering her trajectory. SFX: cracking, air compression SHOT 5 WS, low angle The giant’s hand slams down vertically at greater speed. She adjusts her body mid-air, narrowly passing beneath the hand. The hand impacts the bridge, generating a powerful shockwave, causing large-scale structural rupture and blasting debris and water mist outward. SFX: massive impact, structural rupture, low-frequency shock SHOT 6 CU, slow motion She is carried by the shockwave and her own inertia toward the edge of the hand. Upon contact with the hand’s surface,visible friction causes sliding. She quickly uses the grappling hook to strike

Seedance 2.0 AI video prompt: A single continuous cinematic video of a young woman performing a sequence of ho

A single continuous cinematic video of a young woman performing a sequence of household chores in a clean, minimal indoor environment, following a structured 16-step progression. The character’s face and identity must match the provided reference image exactly, maintaining consistent facial features, skin tone, and proportions throughout the entire video. Natural makeup, soft expression, realistic appearance. She is wearing a modest, modern casual outfit: a fitted crop top (not revealing, clean neckline) paired with high-waisted straight-fit jeans, minimal sneakers or barefoot indoor styling. Clothing should move naturally with body motion. VIDEO STRUCTURE The video should feel like a smooth, choreographed routine, where each action transitions seamlessly into the next — almost like a lifestyle choreography rather than random cuts. Follow this exact 16-step sequence in order: Making the bed (smoothing sheets, arranging pillows) Picking up items and tidying the room Dusting surfaces with a cloth Vacuuming the floor Sweeping with a broom Mopping the floor Loading laundry into washing machine Hanging clothes neatly Folding clothes Cleaning kitchen counter Washing dishes in sink Taking out trash Watering plants Cleaning bathroom sink/mirror Organizing shelves Final room reset (placing items neatly, subtle satisfied pose) MOTION STYLE Smooth, rhythmic transitions between tasks (almost dance-like but realistic) Natural body movement with clear intent for each chore Subtle continuity between actions (e.g., walking between spaces instead of hard cuts) Slight pauses at key actions for clarity CAMERA & CINEMATOGRAPHY Full-body framing for most shots Occasional medium shots for interaction (washing dishes, folding clothes) Slow tracking and subtle handheld feel No abrupt cuts — use match cuts or fluid transitions Maintain consistent spatial logic (same home environment) VISUAL STYLE Clean, soft lighting (natural daylight feel) Minimal, aesthetic interior (neutral tones, modern home) Realistic textures and shadows No grayscale — full natural color video CONSISTENCY RULES Same character throughout (no face change, no duplication issues) Same outfit across entire video Same environment continuity No extra people OUTPUT STYLE Duration: ~25–40 seconds Smooth, polished, lifestyle-commercial quality Feels like a choreographed productivity routine / aesthetic home vlog

Seedance 2.0 AI video prompt: SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance s

SHOT 01 Ultra-low front tracking shot inches above asphalt, a high-performance sports car already at full speed blasting through a tight urban street, suspension compressed, reflections streaking across glossy body panels, extreme motion blur on surroundings, no buildup, immediate velocity, hyper-realistic, cinematic, 8k detail. SHOT 02 Side close tracking shot as the car threads between parked vehicles at high speed, speed maintained, tight urban environment, photorealistic, intense motion. SHOT 03 First-person FPV drone aggressively chasing directly behind the car, locked onto rear bumper, rapid swerves through traffic, slight camera instability, extreme speed sensation, kinetic, photorealistic. SHOT 04 Extreme close-up on front wheel during hard braking into a corner, ABS pulsing rapidly, tire briefly losing and regaining grip, subtle instability, rubber deformation visible, asphalt texture sharp, hyper-detailed, realistic physics. SHOT 05 Front 3/4 angle as the car exits the turn, driver overcorrects steering, rear stepping out wider than intended, uneven weight transfer, tires struggling for grip, tension rising, near loss of control. SHOT 06 Rear tracking shot as the car transitions into a deep uncontrolled slide, rotation increasing, tires fully slipping, appearing on the edge of spinning out, smoke beginning to form, maximum instability. SHOT 07 Same motion continued, but the driver countersteers precisely at the last moment, front wheels snapping into alignment, grip suddenly returning, the slide stabilizing just before full spin, razor-thin recovery, physically realistic. SHOT 08 Side tracking shot as the car shoots out of the drift with regained traction, tires gripping hard, smoke trailing behind, acceleration surging forward, control re-established under extreme force. SHOT 09 Ultra-low tracking shot again, even faster now, the car blasting past the camera with inches to spare, air displacement and motion blur overwhelming the frame, pure speed dominance. SHOT 10 Wide shot of the street ahead as the car disappears into the distance, leaving faint tire smoke and echoes of motion, environment settling, tension released without impact.

Style: Ultra-realistic mass celebrity arrival scene. Single continuous shot. Handheld camera from crowd perspective. Natural micro-shake. No cuts. Documentary-level realism. Audio: Only natural environment sound loud crowd cheering, overlapping voices shouting, rapid camera shutter clicks, phones recording audio, distant city noises, footsteps, fabric movement. Lighting: Nightime, illuminated from street lights. Mixed reflections on polished surfaces. Soft but realistic shadows. Slight atmospheric haze for depth. 

Main Character: (Subject Reference Image) Calm, controlled presence. Subtle confident smile. Face identity must remain perfectly consistent across all frames. Outfit: Exactly the same from reference image. Location: An event in New York City.

Scene Flow 

0–3s: Camera starts from inside a dense crowd behind barricades. Handheld, slightly unstable. View partially blocked by people in front. Multiple phones raised, some screens visible recording. Crowd energy is loud, chaotic, restless.

3–6s: Camera lifts slightly above shoulder level, still handheld. Focus shifts naturally between heads, waving hands, and we see our subject exit a fancy hotel in New York City. Occasional bright flashes from media cameras. Anticipation rises as crowd leans forward.

6–10s: Security personnel step in, pushing the crowd back slightly. Camera reacts with natural shake. Through shifting gaps, the main character appears in the distance—initially soft and partially obscured, gradually becoming clearer while walking forward with a small escort team. 

He walks up to a fan and signs printed photo she is holding of (Subject Reference Image) 10–13s: Subtle handheld push-in (natural movement, not digital zoom). The main character is now clearly visible, walking confidently at center frame. Path is being cleared. He raises one hand and gives a calm, controlled wave with a slight smile. Camera struggles slightly to keep framing due to crowd movement.

13–15s: Camera shifts and tilts trying to follow. A luxury convoy becomes partially visible featuring three large premium SUVs. A security member opens the back door of a the suburban in the middle of the three. The main character enters quickly and rolls the window down. Vehicles begin moving forward as he waves to the crowd. Camera lifts slightly as people jump and try to capture the moment.

Seedance 2.0 AI video prompt: Film Style: Authentic 4K Ultra-HD Global TV Sports Broadcast. Professional high-

Film Style: Authentic 4K Ultra-HD Global TV Sports Broadcast. Professional high-shutter speed sports photography. Visual Elements: On-screen TV graphics, "LIVE" bug in top corner, "WORLD ATHLETICS CHAMPIONSHIPS" scoreboard overlays. Camera Behavior: Rapid-fire professional cuts every 2 seconds. High-speed gimbal tracking and aerial helicopter shots. Color Grade: Vibrant stadium daylight, high dynamic range, crisp whites and deep track oranges. Audio: Immersive spatial sound. High-energy, breathless English sports commentary. Sound of 80,000 screaming fans, frantic SWAT radio chatter, and heavy breathing. [IMAGE REFERENCE]: The character from [imageref]. Grey tech-fleece tracksuit, life vest, earmuffs, black goggles. He is sprinting in socks and black slides while smoking a cigarette. [TIMELINE SECOND-BY-SECOND] 0-2s: [Wide Aerial Shot] Drone view sweeping over the stadium curve. Action: The pack of runners is tight, [imageref] is visible at the very back. Audio: Commentator: "The 1000m final is reaching fever pitch!" 2-4s: [Low-angle Track Close-up] Fast tracking shot of [imageref]'s feet in slides and socks hitting the track at incredible speed. Action: He begins his sprint, exhaling a trail of smoke. 4-6s: [Wide Helicopter Shot] High-angle bird's-eye view. Action: A squad of SWAT police in full tactical gear is seen chasing [imageref], creating a three-tier race: [imageref] leading, SWAT chasing, Pro-athletes falling behind. 6-8s: [Rapid Cut - Medium Shot] Side-profile. [imageref] zooms past the world-record holders. Their faces show genuine shock/horror. Audio: Commentator (shouting): "UNBELIEVABLE! Look at the man from Venezuela! He is leaving them in the dust!" 8-10s: [Super Slow-Motion - 120fps] Photo-finish camera angle. Action: The SWAT team trips over their own gear and crashes directly into the group of professional athletes. Bodies and gear flying in cinematic slow-mo. 10-12s: [Low-angle Front Shot] [imageref] sprints toward the camera, crossing the finish line alone. The digital clock on screen stops at a world-record time. 12-15s: [Static Close-up] [imageref] stops dead in front of the lens. He stares coldly into the camera through his goggles. He takes a long, deep, rhythmic drag of his cigarette, and exhales a massive, thick, realistic cloud of smoke. Audio: Commentator (hoarse): "I... I have no words. History has been made." [STYLE & QUALITY BOOSTERS] Photorealistic 8K, 1:1 movement consistency for [imageref], detailed fabric physics on the tracksuit, realistic smoke simulation, movie-level facial features, no deformation, perfect motion blur on the background, sharp focus on the subject.

Seedance 2.0 AI video prompt: [PROJECT TYPE]
Cinematic dance tutorial video with structured choreography progr

[PROJECT TYPE] Cinematic dance tutorial video with structured choreography progression [SCENE & ENVIRONMENT] Spacious modern dance studio / rehearsal hall with neutral tones, smooth wooden floor, soft diffused studio lighting. Minimal background distractions. Slight natural shadows for realism. [CHARACTER] Single female dancer matching the reference image (same facial structure, hair volume, and proportions). Consistent identity across the full video. Natural expressions, confident and focused. [WARDROBE] Modest, performance-ready outfit: Long, flowy skirt (mid-calf length, elegant movement) Fully covered fitted top (no cleavage, high neckline, long or mid sleeves) Neutral tones (grayscale-friendly look) Light sneakers suitable for dance Fabric should respond naturally to motion (subtle flow, folds, inertia) [VIDEO STRUCTURE — CORE REQUIREMENT] The video must follow exactly 16 sequential dance steps, matching the choreography sheet. Each step should: Flow continuously into the next (no hard cuts) Last ~2–3 seconds Maintain rhythm continuity Preserve body positioning accuracy [CAMERA DIRECTION] Start: Medium full-body front shot Smooth tracking + subtle dolly movements Occasional slight angle shifts (front → 3/4 → side) to enhance clarity No rapid cuts or jitter Keep dancer fully visible at all times [CHOREOGRAPHY FLOW — STRICT ORDER] Starting Pose Step Touch Right Step Touch Left Hip Sway Combo Rock Forward Recover Back Step Sweep Quarter Turn Pivot Body Roll Down Side Step Drag Cross Behind Unwind Spin Transition Body Wave Up Step Lock Step Hip Circle Arm Sweep Pose Final Pose (hold for 2–3 seconds) [MOTION STYLE] Smooth, controlled, natural human motion Emphasis on weight shifts, hip movement, and balance Clean transitions between steps No exaggerated or AI-like jitter Maintain realistic timing and momentum [VISUAL STYLE] Photorealistic (NOT stylized AI look) Soft cinematic contrast Optional: subtle grayscale or muted color palette Clean composition, no overlays or graphics [MUSIC DIRECTION] Genre: Chill pop / soft electronic / light Afrobeat fusion Tempo: ~90–105 BPM (ideal for step clarity) Mood: Smooth, confident, slightly upbeat Clear rhythm to match each movement transition Light bass + soft percussion + ambient melody [SYNC NOTES] Each step aligns with beat transitions Spins and turns hit musical accents Final pose lands on a clean musical resolve [OUTPUT QUALITY] 4K resolution 24–30 FPS High motion clarity No artifacts or distortion

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

Seedance 2.0 AI video prompt: @Image1 is the main character — maintain consistent facial features and body typ

@Image1 is the main character — maintain consistent facial features and body type throughout. Cinematic time-freeze short film, 15 seconds, ultra-realistic, Arri Alexa Mini shooting texture, 50mm lens, natural daylight hard shadows, shallow depth of field. [0:00–0:03] Busy city sidewalk, normal time flow. Steadicam front-facing medium shot tracking: the main character wearing a dark jacket walks confidently through the crowd. Pedestrians walk, check phones, chat; a flock of pigeons flies across the bright sunny sky in the distance. As he walks, he raises his right hand — and snaps his fingers. [0:03–0:06] The instant of the snap — a powerful white spherical shockwave bursts from his fingertips, carrying visible air distortion and light refraction, spreading rapidly in all directions. It sweeps across the ground, kicking up dust and fallen leaves that freeze mid-air instantly. It sweeps over pedestrians — each one freezes mid-stride. It sweeps across the sky — every pigeon locks in a different wing-spread pose, hovering motionless in mid-air. The shockwave ripples a streak of light across distant building windows. After the shockwave vanishes — absolute silence. Subtle time-freeze particles float in the air, gently shimmering in the sunlight. [0:06–0:09] In the silence, only the main character's footsteps echo crisply. Camera flies backward ahead of him — he walks toward the lens, casually strolling through the frozen crowd, looking around this still world with a smug expression. He looks up and sees a pigeon hovering above, reaches out and gently strokes its feathers. The pigeon doesn't move at all, like a sculpture, but lets out a deep coo that reverberates through the silence. Satisfied, he keeps walking. [0:09–0:11] The main character walks up to a frozen young woman — she's wearing a flowing red dress, her long hair caught by the wind and frozen mid-air in an elegant arc, one hand locked in a hair-tucking pose, expression graceful. He stops, hands in pockets, tilts his head and admires her. He comes around to face her, gives a slight nod with a corner smile, and whispers in Turkish: "harika." [0:11–0:15] The main character turns around, pulls a cigarette from his jacket's inner pocket and places it between his lips, flicks open a lighter — click — lights it, takes a drag and slowly exhales smoke — the smoke is the only thing moving in the entire frozen world. With the cigarette in his mouth he turns to face the camera, smirks, raises his right hand and snaps again — a second shockwave, even more powerful, bursts outward from his fingertips in reverse, carrying air distortion and light refraction, spreading at high speed. Everything it touches instantly unfreezes: pedestrians resume walking, pigeons scatter flapping, the woman in the red dress continues tucking her hair and walks on completely unaware, fallen leaves finally land. City noise naturally returns. The main character, cigarette dangling, calmly turns and walks on. Camera slowly rises and pulls back into an overhead wide shot — his silhouette blends into the city. Fade to black. Sound design: City noise → finger snap triggers a low-frequency explosive shockwave rumble radiating outward from near to far → absolute silence → footsteps echoing → pigeon cooing → whispered Turkish "harika" → lighter click → inhale and exhale of smoke → second finger snap → stronger reverse shockwave explosion rumble → city noise naturally restored.

Seedance 2.0 AI video prompt: SUBJECTS: A male street dance expert, white buzz cut, wearing small gold hoop ea

SUBJECTS: A male street dance expert, white buzz cut, wearing small gold hoop earrings and a gold rope chain. Dressed in a dark brown hoodie, a pure white crew neck shirt underneath, dark brown loose pants, and white sneakers. ENVIRONMENT: Pure seamless background, slightly cool gray tone, clean space with no distractions. STYLE: cinematic realism, studio dance film, high contrast clean lighting Timeline 0:00-0:02: Full body, 24mm, low-angle fast push-in The dancer bursts directly into motion at high speed, right foot stomping the ground while the body performs a powerful rotation, left leg sweeping wide to create large spatial displacement, upper body hits and releases in sync 0:02-0:03: Full body, 28mm, tracking side move He performs continuous large cross steps and sliding combinations, feet rapidly crossing while driving lateral movement, the jacket swings with strong inertia from the motion 0:03-0:05: Full body, 28mm, orbit He transitions into continuous rotating footwork, rapidly switching pivot points with both feet to achieve multiple directional changes, forming an arcing trajectory in space 0:05-0:06: Low angle, 24mm, forward pressure He suddenly drops low, one hand touching the ground for support, quickly transitioning into floor movement 0:06-0:07: Low near-ground angle, 24mm, tracking Both legs sweep rapidly to complete a full power sweep rotation, the body forming a high-speed circular motion around the supporting arm, then using the momentum to spring back up 0:07-0:08: Full body, 28mm, tilt up He explosively rises from the ground, landing on both feet and immediately executing a full-body wave, while continuing to move forward 0:08-0:10: Half body to full body, 35mm, forward tracking He enters a high-speed pop locking sequence, upper body locking precisely on beats while the footwork continues to move and shift directions, increasing motion density 0:10-0:12: Full body, 28mm, pull back to open space He transitions into larger groove and jumping step combinations, steps becoming wider while still precisely on beat, body remains fully extended 0:12-0:14: Low angle, 24mm, fast push-in He suddenly accelerates, stomps the ground with his right foot to launch upward, performing a fast aerial rotation while fully extending his limbs 0:14-0:15: Full body fully in frame, 35mm, slight push-in lock He enters a one-hand support freeze mid-air while maintaining motion inertia, body fully extended horizontally, legs stretched into clean lines, the entire figure fully visible in the frame

Seedance 2.0 AI video prompt: Character A highly trained female operative in a sleek black tactical suit, calm

Character A highly trained female operative in a sleek black tactical suit, calm, focused, controlled breathing, sharp eyes scanning constantly. Dual pistols in hand, precise and efficient. 0-3s Camera starts inside a luxury bank. Slow push through a tense standoff—security guards aiming, civilians frozen. She stands in the center, perfectly still. 3-5s Without warning—everything explodes into motion. She steps forward. Rapid precise shots—each movement minimal, controlled, no wasted motion. 5-7s Camera locks close to her, orbiting as she moves through guards. She uses environment—pillars, desks—flowing movement, never stopping. 7-9s Transition through glass reflections. She slides across polished floor, firing mid-motion, bullets impacting surfaces around her. 9-11s Tight corridor sequence. Close-quarters engagement, ultra fast reactions, micro head turns, instant targeting. 11-13s Massive push forward into main hall. Camera pulls wide—chaos everywhere. She moves through it like it’s slowed down. 13-15s Final moment. She exits through shattered glass doors into daylight. Doesn’t look back. Behind her—delayed impacts, everything collapses. Camera freezes on her walking away. Continuous tracking shot, tight proximity + dynamic orbit + whip transitions masked by movement Luxury bank interior, marble, glass, reflections, daylight contrast Ultra realistic, hollywood heist action, john wick gun-fu, precise choreography, high tension, fluid motion, cinematic lighting, no distortion, no stretching

Seedance 2.0 AI video prompt: 15-second, no-dialogue, fully immersive high-speed brutal fight short film.

Two

15-second, no-dialogue, fully immersive high-speed brutal fight short film. Two characters @ image1 and @ image2 . Live-action realistic style. Close-quarters, high-speed chaotic melee combat with no rules, fully out-of-control brawling. No flashy choreography—pure raw. Continuous exchange of punches, kicks, blocks, body checks, throws, and grappling entanglements. Ultra-realistic impact. Exaggerated yet physically grounded motion speed. Entire sequence in 120 FPS with no slow motion. Rapid dashes, evasions, and high-speed limb swings. Extreme motion blur and speed trails amplify intensity while preserving realistic weight and physics. Master-level cinematic camera movement: A professional film camera stays tightly locked to the action, flying dynamically with the fighters—high-speed dives, sudden stops, whip pans, and full 360° orbital tracking. The camera moves in sync with punches, kicks, and evasions, with responsive shake and displacement. One continuous take, no cuts. Sharp push-pull tracking, sudden directional shifts, fully integrated into the fight for a face-to-face immersive combat perspective. Smooth, zero-latency motion. Master-level precision editing: 0–3 seconds: ultra-fast cuts to enter combat. 3–10 seconds: seamless action continuity with zero stutter or breaks. 10–15 seconds: dense, violent rapid-cut climax. Editing rhythm escalates with combat intensity. Fast intercutting enhances chaos. Precise beat timing, no redundant shots. Constant suffocating high-speed pacing. Environment Setting Modern open-plan office with desks, computers, cabinets, printers, and swivel chairs; realistic layout with cool overhead lighting and side backlight for strong contrast. Slightly cramped space for added tension; no glass-breaking. Environmental Interaction & Constraints: Combat affects the space only through natural, physically justified collisions—papers scatter from air movement (not attacks), chairs slide or topple on impact, desks shift slightly without deliberate damage, and screens remain intact with minor vibration. No unnecessary or intentional destruction of equipment. Body-driven combat: grappling, pinning, counter-throws, and realistic slams with subtle impact cracks/vibrations. Natural airflow—light paper/dust movement only, no exaggeration. Final Action Design Final 2–3s: both throw simultaneous close-range punches, freezing inches before impact—fully tensed, heavy breathing, locked in perfect deadlock.

Seedance 2.0 AI video prompt: A high-intensity, ultra-realistic cinematic sequence of a fearless young woman r

A high-intensity, ultra-realistic cinematic sequence of a fearless young woman roller skating at high speed through a crowded street in New York City during golden hour. Warm sunlight reflects off glass buildings and asphalt, casting long shadows and creating a glowing urban atmosphere.The camera tracks tightly alongside her in smooth, dynamic motion as she weaves through dense pedestrian traffic with precise control. Street vendors, food carts, cyclists, and passing taxis fill the environment, all reacting naturally as she speeds past. Fabric, hair, and loose objects respond to wind and motion, adding realism.She skillfully dodges obstacles—sliding past a bicycle, hopping over a low barrier, and carving sharply between people. When someone suddenly blocks her path, she forcefully pushes past to maintain momentum, without breaking flow. Every movement feels grounded, fast, and physically believable.Close-up inserts capture wheels scraping the pavement, sparks from brief friction, and her focused expression—breathing controlled, eyes locked forward. Motion blur is present but readable, emphasizing speed without losing clarity.Ambient city soundscape builds immersion: distant horns, chatter, footsteps, wheels rolling, wind rushing. The camera occasionally swings into wider angles to show scale, then snaps back into tight tracking shots to maintain https://t.co/BptZ7w2cyy moments: she bursts out of the crowded street into a slightly open stretch, accelerating even faster as the light flares behind her—ending on a powerful forward motion that feels loopable and https://t.co/CC0rFnYKzb Notes:Ultra-realistic, action-movie quality, natural physics, no exaggerated or cartoon effects, cinematic lighting, shallow depth of field, handheld micro-movements, high-energy pacing, designed for a viral, immersive urban thrill.

Seedance 2.0 AI video prompt: 16:9, 15-second ultra cinematic photoreal sequence, seamless 3-shot progression,

16:9, 15-second ultra cinematic photoreal sequence, seamless 3-shot progression, no subtitles, no logos. Inside a vast abandoned opera house flooded with two inches of mirror-still water at blue hour, a lone ballerina in a black silk dress stands center stage. Shot 1: extreme macro from beneath the water as her pointe shoe touches down, sending silver droplets and concentric ripples across the surface; realistic refraction, delicate silk fibers, visible breath in the cold air. Shot 2: the camera rises through the water and performs a smooth 180-degree orbit around her as she spins; each footstep ignites bioluminescent constellations beneath the water, reflections perfectly synchronized, chandeliers above flicker awake one by one, dust floating in volumetric light. Shot 3: on the final accelerating spin, the chandeliers burst into hundreds of glowing crystal birds spiraling upward; the camera rockets backward through the broken roof to reveal the entire opera house floating alone in the center of a dark mirror-ocean at sunrise, clouds opening, golden rays piercing the mist, her tiny silhouette still spinning in the glowing stage at the center. Hyper-real water physics, natural skin texture, elegant cloth motion, subtle film grain, breathtaking scale, physically believable magic, premium cinematic lighting, emotionally overwhelming. Audio: begin with distant room tone, dripping water, and a faint inhale; precise splashes synced to each step; low orchestral swell building with the spin; crystal wing flutter overhead; final reverb dissolving into ocean silence.

More use cases

Frequently asked questions

What are the best AI video prompts for tracking shots?

The best tracking-shot prompts name two things together: the subject's movement (what they are doing, at what speed, through what environment) and the camera's movement as a separate simultaneous instruction (camera type, position relative to the subject, starting and ending frame). "A person running" is a subject instruction; "steadicam follow at shoulder height, two meters behind, subject running through a rain-slicked alley, camera maintaining frame through two corners" is a complete tracking-shot direction. Without both layers, the model defaults to a static wide shot of movement or an unmotivated camera drift. Every prompt in this gallery uses that two-layer structure.

How do I write a steadicam follow shot prompt for Seedance 2.0?

Structure the steadicam follow in four elements: (1) the camera type and stabilization — "steadicam follow" for organic human movement, "gimbal track" for smooth commercial quality, "dolly push-in" for precise controlled speed; (2) the camera height and offset relative to the subject — directly behind at shoulder height, offset slightly to the subject's right at waist level, low to the ground for a low-angle follow; (3) the distance between camera and subject, and whether it holds constant or closes; (4) the physical environment the camera and subject navigate together — the crowd that parts, the corners turned, the stairs descended, the doorway passed through. The environment is the often-overlooked element: it is what makes a follow shot feel like a journey rather than a subject walking in front of a moving background.

Can Seedance 2.0 generate cinematic dolly and tracking camera moves?

Yes. Seedance 2.0 handles tracking camera movement well when the prompt names the camera type and its relationship to the subject explicitly. "Steadicam follow" produces the floating, organically warm movement with slight human sway; "dolly push-in on a precise track" produces mechanically smooth forward motion; "handheld follow" produces the intentional roughness that signals urgency or documentary coverage. The camera type sets the motion character; the camera-subject relationship (behind, ahead, lateral, closing) sets the semantic meaning of the shot. Name both layers clearly, and Seedance executes the tracking sequence as a directed relationship rather than a generic camera move. Browse the tracking shot prompts here for real examples with preview videos.