AI Video Prompts for Comedy

Visual gags, absurdist scenarios, deadpan reaction shots, and physical comedy sequences — these Seedance 2.0 comedy prompts encode timing, camera behavior, and the specific structural beats that make something actually funny on screen.

Comedy is the hardest genre to prompt because comedy lives in timing, and timing in video is the relationship between what the camera shows, what it holds on, and what it refuses to show. A punchline is a timing decision before it is a content decision. The mistake that kills most comedy AI video prompts is describing what is funny rather than directing the beat that makes it land. "A man slips on a banana peel" is a description. "A man walks confidently past a banana peel — the camera holds on the banana peel as he exits frame, then cuts back as he re-enters from the right and slips — wide, static, comedic hold on the floor after impact" is a direction. The difference is not the content; it is the camera behavior and the pause. Comedy video has four structural mechanics, each of which requires a different prompt approach. Physical comedy and visual gags work on the anticipation-event-reaction structure: the setup that telegraphs what will happen (the banana peel on the ground, the bucket balanced on the door, the surface that looks stable but is not), the event (the slip, the spill, the fall), and the hold — the single most important element that novice comedy prompts omit entirely. The hold after the event is where the comedy breathes. If the camera cuts away the instant the event happens, the viewer has no time to process the absurdity. The camera has to stay — a static wide held for three to four seconds after the physical event — and that lingering static frame is the comedic exhale that tells the viewer it is safe to laugh. Naming the hold explicitly in the prompt is the difference between a sequence that lands and one that rushes past its own punchline. Reaction-shot comedy reverses the camera logic: the event itself is off-screen or peripheral, and the comedy is entirely in the face watching it. This is the deadpan register — a character holding absolute neutral expression while something absurd happens around them (and the camera stays on the face, not on the absurdity). The straight-man face during a ridiculous offscreen event is a complete comedy sequence with no cutaway required. To prompt reaction-shot comedy: name the camera position (medium close-up on the face, slightly below eye level to make the expression readable), the expression instruction (neutral, unimpressed, slightly raised eyebrow — physical precision rather than "looks funny"), and the duration of the hold. The hold does the work. A face held in deadpan neutral for five seconds while ambient chaos sound continues offscreen is a comedic premise all by itself. Absurdist and surreal comedy follows the same camera grammar as surreal video generally, with one specific comedy addition: the camera must treat the impossible as completely ordinary. The absurdist comedy premise is that something physically impossible or logically incoherent is happening and everyone behaves as though it is normal. A man at a business meeting who is on fire, gesturing normally at a presentation while colleagues take notes — the camera holds on the meeting in wide shot with no dramatic music, no reaction shots, no acknowledgment that anything unusual is happening. The premise is the joke, but only if the camera commits to treating it as mundane. The moment the camera acknowledges the absurdity (a dramatic push-in, a shocked reaction cut), the register shifts from absurdism to drama. To prompt absurdist comedy: name the impossible element, describe the normative social context it is embedded in, and instruct the camera to stay wide and static — "documentary-style, no dramatic camera moves, the scene continues normally." Skit and character-based comedy often relies on setup-development-reversal structure: the premise is established in the first few seconds, developed with escalating stakes, and then reversed or punctured by a final beat that undercuts the setup. The escalating structure — each repetition or variation of the central joke amplifying the absurdity — is the backbone of sketch comedy and the logic behind the rule of three: establish, develop, subvert. To prompt skit comedy: name the comic premise, the escalation (what gets more extreme with each beat), and the deflation moment (the final beat that punctures the escalation or reveals the setup was built on a false premise all along). The camera for skit comedy typically stays wide enough to show the full physical staging, cuts to reaction coverage when a character's expression is the punchline, and — critically — holds on empty space after an exit if the comedy is in the lingering absence. Across all four structures, the golden rule of comedy camera work is the same: never cut before the joke has finished landing. The instinct to move on — to cut away when the event is done, to push in when something funny happens, to accompany the punchline with a dramatic sting — kills comedy systematically. The camera that holds on the aftermath, stays wide on the staging, and refuses to editorialize is the camera that gives comedy room to breathe. Every prompt in this gallery encodes that principle: the event is described, the camera position is named, and the hold is specified. Copy a prompt, swap in your characters and scenario, and keep the camera instruction and hold duration intact — those are the two elements that separate comedy that lands from comedy that merely describes something funny.

Seedance 2.0 AI video prompt: Character tone: high-end romantic comedy, deadpan flirtation, over-serious male

Character tone: high-end romantic comedy, deadpan flirtation, over-serious male lead, quick-witted female lead, cinematic realism, sweet-chaotic chemistry, every frame like a poster Male lead: bespoke black suit, white shirt collar slightly open, handsome and severe, powerful aura, trying very hard to look cold and dominant, but secretly nervous and flustered, tiny tells betray him: slightly crooked tie, tight jaw, faintly trembling fingertips Female lead [@ Image1]: fitted slip dress / refined Chanel-inspired set, long hair slightly messy, elegant and soft-looking but emotionally sharper than him, stubborn, dryly funny, outwardly cornered for a moment, then visibly unimpressed, holding back laughter Action + expression changes: the male lead forcefully steps in for a dramatic wall-pin pose, one hand braced on the wall, closing the distance too seriously, trying to look intense; his expression starts cold but gradually cracks into restrained embarrassment the female lead [@ Image1] steps back once, eyes widening, then notices his crooked tie and trembling hand; her expression changes from guarded resistance to deadpan disbelief and almost-laughing annoyance their noses nearly touch, breathing overlaps, the tension becomes playful and absurd instead of painful the male lead lightly lifts her chin, trying to recover his cool image; the female lead stares at him like she is watching someone forget his own script Dialogue: Male lead: Are you done yet? Female lead [@ Image1]: Fix your tie first. Male lead: I am being serious. Female lead [@ Image1]: Then stop stepping on my heel. Male lead: ...That was deliberate. Female lead [@ Image1]: Your shaking hand says otherwise.

Seedance 2.0 AI video prompt: 3D animated film style, ultra high quality, cinematic lighting, global illuminat

3D animated film style, ultra high quality, cinematic lighting, global illumination, soft shadows, depth of field, ultra detailed fur, cute characters, smooth animation, natural lighting, handheld camera feel, found-footage comedy style, realistic camera movement, playful atmosphere Scene: A group of fluffy forest rabbits stand in a bright forest clearing. The rabbits look directly into the viewer as if they are recording themselves. The camera is never visible at any time. The video feels like discovered footage recorded by the rabbits themselves. Characters: 4–5 cute fluffy forest rabbits, different sizes, expressive faces, soft fur, playful personalities Action Timeline Scene 1 Rabbits appear close to frame, looking directly at the viewer. Bunny 1 (curious): "Is this thing recording?!" Scene 2 Another rabbit gently pushes forward. Bunny 2 (excited): "Move! I'm the main character!" Scene 3 Another rabbit leans in. Bunny 3 (very excited): "Hello internet!!!" Scene 4 Another rabbit tries to squeeze into frame. Bunny 4: "Wait… I want to be famous too!" Scene 5 Rabbits gently push each other, trying to move to the front. They all look directly at the viewer. Cute, playful chaos. Bunny 2 (laughing): "Hey! Give me space!" Bunny 3: "No, me first!" All rabbits softly giggle and continue gently pushing. Scene 6 (Ending) One calm rabbit steps slightly forward. Bunny 5 (calm, smart bunny): "No… they'll probably Follow to Oogie' on X." All rabbits suddenly pause. They slowly turn and look directly at the viewer together. Short silence. Then all rabbits smile at the same time. Camera: POV camera, direct-to-camera talking, handheld feel, gentle natural movement, close-ups, cute framing, camera never visible, no camera falling, stable handheld Audio: Cute bunny voices, soft wind, forest ambience, light giggles, gentle movement sounds Mood: Cute, funny, wholesome, viral-style social media content Ultra detailed, cinematic lighting, 4K, smooth animation, soft fur, expressive animation, high quality rendering

Seedance 2.0 AI video prompt: Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequen

Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 8-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, visual rhythm, readable action direction, comedic escalation, emotional arc, and exaggerated motion continuity while expanding the movement with smooth connected animation between storyboard poses. same giant dragon throughout all shots, same tiny bird coach throughout all shots, same mountain peak environment consistency every shot. STYLE: DreamWorks-inspired stylized 3D animated feature film look, expressive facial acting, comedic exaggeration, heroic cinematic posing, high readability, dynamic visual rhythm, action-comedy timing, playful but epic energy, strong silhouettes, premium animated feature quality, cinematic pacing, smooth squash-and-stretch animation, warm sky lighting, crisp atmospheric depth, highly readable body language. IMPORTANT: The storyboard panel borders, handwritten notes, timing notes, red framing guides, blue arrows, sketch marks, labels, text, panel numbers, and production-board graphics are only reference guides. Do not render any arrows, boxes, borders, notes, labels, or storyboard markings in the final video. The final result must be a clean finished animated film shot sequence only. CHARACTER DESIGN RULES: The dragon is huge, bulky, intimidating in scale, but emotionally vulnerable and clearly afraid of heights. He has large wings, expressive eyes, sturdy claws, textured scales, and exaggerated DreamWorks-style facial expressions. Keep the same face, body proportions, scale texture, wings, horns/spikes, and emotional readability in every shot. The bird is very small, energetic, overconfident, and expressive, acting like a tiny flight coach. Keep the same bird design, feather colors, scale, attitude, and movement style in every shot. CONSISTENCY RULES: Keep the same mountain peak, cliff edge, cloud sea below, bright sky, epic altitude, and dramatic open-air environment throughout the sequence. Maintain the size contrast between giant dragon and tiny bird in every shot. Preserve the same lighting direction, same character proportions, and same location continuity every shot. No random extra characters, no location changes, no costume changes, no visible storyboard graphics. PHYSICS RULES: clothless creature body weight must feel believable, wing membranes flex naturally, claws grip stone edges with weight, pebbles and dust shift under heavy footsteps, dragon body trembles subtly when nervous, bird flutters quickly with light wing motion, air resistance affects the dragon’s wings during the glide, facial squash-and-stretch for comedy beats, no stop motion, no slow motion, no freeze frame. [00:00 – 00:01.8] SHOT 1 — Epic Setup A giant dragon stands on the edge of a towering mountain peak above the clouds. He looks heroic from far away, but his posture is slightly stiff and nervous. The tiny bird coach stands nearby, full of confidence. Camera: IMAX-style wide establishing shot with slow push-in. Dialogue: none. [00:01.8 – 00:03.5] SHOT 2 — Coaching Begins Medium shot on the dragon as he takes a deep breath, trying to look brave. The tiny bird flutters in front of him, chirping instructions like a strict little coach. Camera: medium shot with gentle push-in. Dialogue: Bird: “Okay! Wings out, chin up, commit!” [00:03.5 – 00:05.0] SHOT 3 — Fear Revealed Close comedic shot as the dragon carefully extends one front foot over the cliff edge, looks down, and immediately panics. His eyes widen, claws tense, and his whole face scrunches with height fear. Camera: close-up with downward tilt following his glance. Dialogue: Dragon: “Nope. Absolutely not.” [00:05.0 – 00:06.3] SHOT 4 — Tiny Coach, Big Energy Low-angle shot of the bird puffing up with ridiculous authority, flapping hard and shouting encouragement. The contrast between tiny bird confidence and giant dragon fear is funny and clear. Camera: low-angle shot on the bird. Dialogue: Bird: “Commit! Don’t think — fly!” [00:06.3 – 00:08.0] SHOT 5 — One More Try Two-shot of the dragon trembling at the edge while the bird demonstrates a tiny graceful launch. The dragon spreads his wings wider, shakes nervously, leans forward, and tries to gather courage. Camera: medium two-shot with slight side move. Dialogue: Dragon: “I’m trying! I’m trying!” [00:08.0 – 00:10.2] SHOT 6 — Accidental Fall The dragon slips off the cliff unexpectedly. Rocks and dust break loose. He flails wildly in pure panic, mouth open, limbs spread, and wings out of control as he drops. The bird jolts in surprise and darts after him. Camera: action shot with aggressive handheld shake and fast downward follow. Dialogue: Dragon: “AAAAAAAH!” [00:10.2 – 00:12.6] SHOT 7 — Surprise Glide Instead of crashing, the dragon’s wings catch the air. His chaotic fall smooths into a stable glide. His terrified expression slowly changes into shocked realization as he levels out beautifully over the clouds. Camera: wide overhead glide shot with smooth crane/follow motion. Dialogue: Dragon: “Wait… I’m flying?!” [00:12.6 – 00:15.0] FINAL SHOT — Joyful Payoff The dragon now glides confidently across the open sky, grinning with huge relief and excitement. The tiny bird flies beside him celebrating loudly like a proud coach. The moment feels triumphant, funny, and uplifting. Camera: wide heroic final shot with sweeping follow and slight pull-back. Dialogue: Bird: “See?! I told you!” Dialogue: Dragon: “Do not tell anyone I screamed.” Natural fade to black. GLOBAL: maintain exact storyboard continuity, same dragon proportions every shot, same bird proportions every shot, same mountain and sky continuity every shot, same lighting direction every shot, strong readable silhouettes, smooth connected transitions, high readability action posing, expressive DreamWorks-style facial animation, clear contrast between giant fearful dragon and tiny fearless bird, no storyboard lines, no arrows, no red boxes, no panel numbers, no notes, no text on screen, no logos, no subtitles, no stop motion, no slow motion, no freeze frame.

core_style: - 80s-90s Shaw Brothers movie style - early Hong Kong wuxia drama aesthetics - nostalgic Chinese wuxia film - vintage TV quality - warm and high-saturation color palette - retro film grain texture - slight Technicolor chromatic aberration - classic studio backdrop feel - soft stage lighting visual_quality: - 35mm film photography - physical film defects - vintage film texture - subtle chromatic aberration (dispersion) - soft focus effect - slight light flickering - strong bloom on highlight surfaces character_modeling: female_character: - classic 80s period drama makeup - dark eyeliner - peach-pink lip balm - exquisite braids with pink silk ribbons and flower accessories - traditional light blue and white Hanfu with floral embroidery and silk texture male_character: - classic wuxia young scholar appearance - long hair tied with a white silk ribbon reaching the waist - signature sideburns - clean-shaven face - pure white scholar/swordsman long robe (Zhiduo) script_and_storyboard: logic: sitcom editing logic with early physical transition effects scenes: - shot_1: "Close-up: A young woman looks affectionately at a black and white cow cat on a wooden table. Dialogue: 'If only you could turn into a handsome guy.'" - shot_2: "Medium shot: The cow cat is licking its paws, followed by a burst of retro white physical smoke effects in the center of the screen." - shot_3: "Transformation: The smoke dissipates, and a handsome man in a white robe appears where the cat was." - shot_4: "Over-the-shoulder shot: The woman looks pleasantly surprised and reaches out to touch the man's shoulder or chest. Dialogue: 'Wow, you really became a handsome guy!'" - shot_5: "Medium shot: The man has a serious expression, gesturing with an orchid finger while speaking enchantingly. Dialogue: 'Have you forgotten you already had me neutered? I've changed now, I'm your sister!'" - shot_6: "Close-up: The woman freezes with a shocked expression. Dialogue: 'Ah!?'" audio_and_post_production: - "Poof" transformation sound effect - nostalgic Hong Kong background music - AI voiceover with "Old Film" or "TVB dubbing style" accent

Seedance 2.0 AI video prompt: Scene:

A dimly lit bedroom at night. Warm, soft bedside lamp lighting creates a

Scene: A dimly lit bedroom at night. Warm, soft bedside lamp lighting creates a calm and cozy atmosphere. Subtle volumetric light rays and global illumination enhance depth. Ultra-clean environment with cinematic depth of field. The camera slowly moves toward the bed in high-end cinematic quality. Subject / Character: A middle-aged man sleeping deeply in bed, relaxed and unaware, highly detailed skin texture, subtle breathing motion A small, cute, highly expressive 3D Pixar-style mosquito holding a tiny microphone, stylized but with physically accurate materials (subsurface scattering, glossy eyes, detailed translucent wings) Action Timeline: The mosquito flies close to the man’s face and hovers steadily in the air with subtle wing motion blur The mosquito remains perfectly stable before impact, with zero drifting or random movement It begins performing the uploaded song, perfectly lip-syncing into the microphone with expressive facial animation The camera slowly dollies in, focusing on the mosquito’s performance with sharp focus and cinematic bokeh The man remains fully asleep throughout the song, showing no reaction As soon as the song ends, the man reflexively swings his hand without opening his eyes The hand clearly and visibly hits the mosquito mid-air (explicit contact moment must be shown in frame) At the exact moment of impact, the mosquito slightly squashes to emphasize collision (cartoon physics) The mosquito must NOT move before contact — its motion starts ONLY as a direct result of the hit The mosquito is launched at extremely high speed in the exact direction of the hand swing (clear cause-and-effect physics) The camera quickly switches to a fast dynamic tracking shot, following the mosquito mid-air with strong motion blur and cinematic speed ramp Add subtle air displacement / motion ripple following the hand swing to emphasize force direction The mosquito crashes violently into the wall Upon impact, cartoon-style spinning stars appear around its head, with slight wall crack detail for comedic exaggeration Immediately after the wall impact, the mosquito loses grip of the microphone The microphone continues slightly upward due to inertia, then falls from the air and hits the mosquito’s head with a small comedic bounce The mosquito falls down to the floor, dizzy and disoriented, eyes spinning The microphone rolls slightly on the floor after hitting the head Camera: Start: Slow cinematic dolly-in toward the bed (high-end film look) Mid: Extreme close-up on mosquito performance (sharp focus, creamy background blur) Impact: Camera angle must clearly show BOTH the hand and mosquito in the same frame during the hit (no cut before contact) Action: Fast dynamic tracking shot with motion blur and speed ramp Impact moment: subtle camera shake + micro vibration for realism End: Slight top-down angle as the mosquito falls to the floor, holding on final comedic frame Audio: Main audio: User-uploaded song synced perfectly to mosquito performance (lip-sync) Background: very subtle nighttime room ambience Impact sound: exaggerated cartoon “thud / boing” effect Microphone drop: light metallic hit + comedic bounce sound After impact: light cartoon sparkle / dizzy sound Style: High-end 3D Pixar-style animation (fully volumetric, not flat) Ultra high resolution, extremely sharp, cinematic render quality (4K–8K feel) Physically based rendering (PBR materials, global illumination, soft shadows) Cute but highly expressive character animation Exaggerated cartoon physics (squash & stretch) Smooth motion blur, depth of field, and film-grade lighting Clean, polished, studio-quality final look

Seedance 2.0 AI video prompt: Create a highly detailed, cinematic 14-second 3D Pixar-style animated comedy sho

Create a highly detailed, cinematic 14-second 3D Pixar-style animated comedy short in the exact visual style of modern Pixar Animation Studios (think 'Toy Story', 'Up', and 'Inside Out' combined with the hyper-realistic fur, skin, and emotional facial animation). Ultra-high resolution, 24 fps, smooth buttery animation, perfect lighting, rich textures, and exaggerated yet realistic character expressions with micro-movements in eyes, eyebrows, and mouth for maximum cuteness and comedy. Visual Style & Lighting: Warm golden-hour sunset lighting with soft volumetric god rays filtering through trees, beautiful circular bokeh orbs in the background, subtle lens flare, cinematic depth of field. Vibrant colors, lush green grass with individual blades swaying gently, realistic fur physics on the puppy and cat, soft skin textures and subtle blush on the toddler. Pixar-level detail: glossy wet puppy nose, individual hair strands on the boy's messy brown hair, fabric wrinkles on denim overalls. Setting: Cozy suburban backyard. Bright green lawn, tall wooden fence with vertical planks, wooden garden bench in the mid-ground, manicured bushes and trees in the background bathed in golden sunlight. Slight wind gently moving leaves. Characters: - Toddler boy (main character, ~2-3 years old): Extremely cute Pixar toddler design - big head, chubby rosy cheeks, huge expressive blue eyes with detailed reflections, messy windswept brown hair, wearing a bright yellow short-sleeve t-shirt under blue denim overalls with brass buttons, and white sneakers with gray accents. He is sitting cross-legged on the grass throughout most of the video. - Golden puppy (6-month-old): Adorable fluffy golden retriever-style puppy with soft golden fur, floppy ears, big soulful brown eyes, black wet nose, expressive eyebrows and mouth. Very emotional face - can look confused, sad, worried, or suddenly cheeky. - Orange tabby cat (appears later): Chubby, smug-looking orange cat with white chest, sitting regally on top of the wooden fence, watching the scene with half-lidded judgmental eyes and a slight smirk. Exact Scene Sequence & Timing (match this exactly for 14 seconds): 0–1 sec: Wide establishing shot. The toddler boy sits on the grass looking slightly annoyed and confused at the golden puppy sitting right in front of him. They are face-to-face, staring at each other intensely. Puppy tilts head curiously. Golden sunlight, beautiful bokeh. 1–2 sec: Quick cut to extreme close-up of the boy's face. His eyes widen dramatically in shock, eyebrows furrowed, mouth opens wide as he shouts "Whoof!" (lip-sync perfectly). 2–3 sec: Instant cut to extreme close-up of the puppy's face. Huge worried eyes, mouth slightly open in confusion, looking innocent and slightly guilty. 3–4 sec: Cut back to medium-wide shot. Boy still sitting, now looking more annoyed, eyebrows lowered, staring hard at the puppy. 4–5 sec: Boy shouts "Whoof!" again with frustrated expression. Puppy looks up at him with big sad eyes. 5–6 sec: Boy gestures with both hands open, palms up, scolding the puppy while shouting "Whoof!" one more time. Puppy closes its eyes and looks down sadly, ears slightly drooping. 6–7 sec: Boy lowers hands, crosses arms, pouts with angry face. Puppy keeps eyes closed, looking defeated. 7–8 sec: Boy turns head slightly away then back, still annoyed. 8–9 sec: Extreme close-up on puppy's face. Puppy suddenly opens eyes wide in realization, eyebrows raise, mouth opens and it excitedly says "Meow!" (perfect lip-sync, dog mouth forming cat sound). 9-10: Cut to boy looking shocked with eyes wide open. 10–11 sec: Cut to puppy looking towards the boy and shouts "Meow!" again. 11–12 sec: Quick cut back to medium-wide shot. The orange tabby cat is now visible sitting smugly on top of the fence in the background, looking down at them. Boy's eyes go huge with shock and disbelief, mouth open. 12–13 sec: Boy stares at the puppy in complete confusion and betrayal. 13–14 sec: Boy dramatically facepalms with his right hand covering his eyes and forehead, looking defeated and embarrassed. Puppy now has a happy, cheeky grin with tongue slightly out, looking proud of itself. Cat is watching from the fence. Audio & Sound Design: - Clear child-like toddler voice (boy) saying "Whoof!" three times with increasing frustration (at ~2s, ~5s, ~6s). - Puppy voice: cute "Meow!" at ~8s and ~10s (slightly playful and mischievous). - Background: Light birds chirping, gentle wind, subtle grass rustle, warm Pixar-style soundscape. No music or very soft uplifting comedy music swell at the end. Camera Work: Dynamic but smooth Pixar-style cinematography - mix of wide emotional shots and rapid expressive close-ups that perfectly match the comedic timing. Slight natural handheld feel in close-ups for liveliness. Perfect framing, rule of thirds, eye-level angles for maximum cuteness. Mood & Tone: Extremely cute, wholesome, hilarious identity-crisis comedy. Maximum emotional expressiveness and charm. Make the characters feel alive and full of personality. End on a perfect comedic punchline with the facepalm. Generate the full video exactly matching this description, no text overlays, no watermark.

Seedance 2.0 AI video prompt: SUBJECTS:
Subject 1: Adult male, Western casual everyday home and outing attire,

SUBJECTS: Subject 1: Adult male, Western casual everyday home and outing attire, short jacket, basic T-shirt, long pants, everyday shoes; lean build, natural and efficient movements. Subject 2: Golden Retriever, large head, broad chest, thick, fluffy fur; overall short and round proportions, cute, with expressive facial features. Style: Stylized 3D animation, simplified materials, and expressive motion. ENVIRONMENT: Modern home interior style. In the center of the living room is a large light-colored fabric sofa with soft, simple lines, and two fluffy throw pillows. In front of it is a low wooden coffee table with a bag of snacks and a remote control on it. On one side, the front door, entryway cabinet, wall art, floor lamp, and large curtains are visible. Daytime natural light pours in from the window, combined with soft indoor lighting. Materials are simplified, with clear distinctions between fabric, wood, plastic, and metal. TIMELINE: 0:00-0:02: Medium shot from a side-front angle, showing both the living room and entryway. The man stands by the door, facing outward, then turns his head to look at the Golden Retriever in the living room. He raises his hand to point at the sofa, holding his finger in mid-air for a beat, then naturally says to the dog: “No getting on the couch, okay? Be good.” Cut to a close-up of the dog: the Golden Retriever immediately trots into frame, gently rubs against the man’s lower leg, then sits upright, looking up at him with a smile and ears slightly angled back. Cut to a half-body close-up of the man: he looks down, pats the dog’s head, then turns to open the door and walks out. The door closes on camera. 0:02-0:04: Fixed medium shot, the door is closed, and the room stays quiet for a beat. The Golden Retriever remains sitting in place. Insert close-up: the dog’s smile slowly fades, and then it pushes off the ground with its hind legs, its body suddenly lunging towards the sofa, exiting the frame. 0:04-0:06: Tracking medium-close shot, the camera pans along with the dog’s movement. The Golden Retriever leaps onto the sofa, and the cushion visibly sinks on impact. Cut to a close-up of the sofa: the dog uses its body to push one of the throw pillows backward, shoving it behind itself. Then cut to a side close-up: the dog twists and leans back, pressing its whole back and hips deeply into the cushion. Finally, cut to a close-up of its legs: the dog crosses one hind leg over the other in an exaggerated lounging pose, one front paw loosely resting on the remote control, its body sinking back into the cushion, fully relaxed. 0:06-0:08: Close shot showing both the sofa and coffee table. The Golden Retriever continues leaning back, sitting lower and lower, and the depression in the center of the sofa becomes deeper and more obvious. Insert close-up of the front paws: it first leans its upper body slightly forward, then stretches its other front paw toward the edge of the coffee table, hooking one corner of the snack bag and dragging it closer toward the sofa. Then cut to a close-up of the bag opening: the dog lowers its head, brings its nose close to the snack bag, and places a front paw on the opening, getting ready to eat. 0:08-0:11: Insert close-up of the door lock: suddenly, the sound of keys clinking and the lock turning is heard from outside. Cut back to the close-up of the dog: its movement in front of the snack bag stops immediately, its body stiffens, ears perk up, and eyes widen. The next beat cuts slightly wider: the dog suddenly springs up from the sofa; as it leaves the cushion, a clear dog-shaped dent is left in the center of the sofa. One throw pillow is knocked to the side, and the snack bag remains where it was just dragged closer. The camera quickly follows the dog landing on the floor. The dog jumps down from the sofa, rushes back to its original position, skids to a stop, turns, and sits down in one smooth sequence of actions. Finally, a front close-up: the dog reverts to its earlier polite smile, looking up toward the door. 0:11-0:15: Medium shot, the door opens, and the man walks back inside. He bends down to pick up his car keys from the entryway cabinet. Cut to a half-body close-up of the man: he straightens up and casually turns his head toward the living room. Then switch to the man’s first-person view: his gaze naturally sweeps across the room. It first passes over the dog sitting properly in its original place, the dog sitting perfectly upright, looking up this way without moving. His gaze continues sliding past the sofa. After passing it for half a beat, it suddenly stops. The camera slightly pulls back, centers again on the middle of the sofa, and zooms in to show more details: the dog-shaped dent left when the dog sprang up is still clearly visible in the center of the sofa, one throw pillow lies tilted beside it, the remote is half-stuck in the cushion gap, and the snack bag is still resting on the side closer to the sofa. Cut back to

Seedance 2.0 AI video prompt: realistic live-action, single continuous shot, full first-person POV, no cuts, n

realistic live-action, single continuous shot, full first-person POV, no cuts, no angle changes, no scene transitions, no montage, no flash cuts, no music, no subtitles. Only two characters: my unseen first-person POV and @ Image1 sitting across from me. Natural ambient sound only: light restaurant noise, tableware, distant water, faint voices, chewing, spitting, rinsing, my laughter. Setting: Outdoor dining table beside West Lake, Hangzhou, near the water, calm daylight or soft late afternoon light. Real smartphone-video realism, grounded textures, realistic food, realistic body and hand motion, accurate chopstick use, accurate mouth movement, accurate eye focus. The lake stays visible to one side of frame. Character: @ Image1 is the only visible person. She can switch seamlessly between slightly fierce-cute and soft adorable. Lip sync, voice, expressions, and body language stay fully synchronized. Emotional arc: cheerful and relaxed while eating, then shocked disgust, then angry embarrassment. Table: Exactly 7 dishes on the table. One dish is the West Lake vinegar fish shown in @ Image2. @ Image1 is happily eating rice and the other dishes, but not the fish at first. The table feels full but readable. The fish dish remains clearly visible before I offer it to her. Camera: Entire video is from my seated first-person view across the table. My hand and chopsticks may enter frame naturally. Slight handheld micro-shake from breathing and laughter only, never chaotic. No third-person shots, no reverse shots, no overhead shots, no cutaways. Continuous believable framing centered on @ Image1 with part of the lake visible. Action: @ Image1 sits opposite me, happily eating from her bowl, enjoying rice and other dishes except the West Lake vinegar fish. She looks bright, playful, relaxed, cute. From first-person POV, I pick up one bite of the fish with chopsticks and slowly extend it toward her. She notices it immediately, trusts me, leans forward, opens her mouth happily, and makes a cute “aam” sound as she bites the fish. I gently pull the chopsticks and my hand back out of frame. She chews happily for about one second, expecting it to taste good. Then the taste hits. Her expression changes instantly into exaggerated but believable disgust. Her face shifts into a comedic purple-disgust reaction while staying within realistic live-action style. She quickly turns toward the lake and spits it out with repeated “ptui, ptui, ptui” sounds. The motion is fast, fluid, and continuous from chewing to rejection. The moment she starts spitting, I begin laughing in first-person POV and keep laughing through the whole reaction. My laughter sounds genuine, amused, and uncontrollable, coming from behind the camera. The camera shakes slightly from laughing. After spitting, @ Image1 sticks out her tongue in disgust, immediately grabs the water on the table, and rinses her mouth quickly. She looks offended, embarrassed, irritated, but still vivid and cute. After rinsing, she snaps into angry frustration, grabs the entire fish dish from the table, and throws it into the nearby lake in one continuous motion. Ending: She finishes the throw angrily, still facing the lake, clearly annoyed and feeling betrayed, while I remain in first-person POV laughing. Keep the action continuous and clean. No extra characters enter frame.

FORMAT: 15s / MULTI-CUT / 6 BEATS / HIGH-VIRAL COMEDIC PAYOFF SUBJECTS: A small round-faced figure with huge eyes, copper-red pigtails, a yellow polka-dot dress, and exaggerated cartoon proportions. A tall ice cream vendor with a curled mustache, crimson vest, tilted cap, and a long brass paddle carrying elastic white ice cream. Stylized 3D animation with rounded shapes and squash-and-stretch. ENVIRONMENT: A sunlit stone courtyard in an old hillside town with flower-draped archways, a mosaic fountain, ceramic bowls, and a brass ice cream cart with copper bells. Late afternoon light creates warm highlights on cobblestone. MOOD: Fast slapstick mischief with instant hooks, fake wins, and a crowd-pleasing payoff. COLOR LOGIC: Hyperreal Pop Look TIMELINE: 0:00-0:02: The Scroll Stop. Extreme close-up, 50mm. Huge eyes reflect a spinning white scoop, then pull fast to a wide shot, 35mm, revealing the figure frozen mid-skid as the vendor presents the brass paddle like a stage trick. SFX: sharp gasp, bell flutter, fountain splash. 0:02-0:04: Match cut into The First Miss. Close-up, 50mm. Hands clap shut on empty air as the cone snaps upward. The face stays frozen while the pupils tilt up. SFX: quick whoosh, soft clap, tiny squeak, crowd chuckle. 0:04-0:07: Cut on action into The Side Switch. Medium wide shot, 35mm. The vendor slides the paddle behind his back and pops the cone out on the other side. The figure lunges left, scrambles right, and pinwheels in place. A tea glass rattles on a nearby table. SFX: paddle swishes, shoe skids, glass clink, growing laughter. 0:07-0:09: Reaction cut into The Fake Victory. Medium close-up, 50mm. The cone lands in the waiting hand and the face bursts into victory, then the vendor peels the stretchy scoop away in one smooth move, leaving the cone bare for a beat. SFX: victory chime cut short, peel wobble, laughter pop, offended inhale. 0:09-0:11: Insert cut into The Public Humiliation. Insert shot of a ceramic cat staring from a shelf. Smash cut to a medium shot, 35mm, as the figure sags into noodle posture, then puffs both cheeks and folds both arms while onlookers bounce with silent laughter. SFX: tiny huff, crowd laughter swell, cart bell tinkle. 0:11-0:15: Whip pan transition into The Real Win. Medium close-up, 50mm. The vendor kneels and places the cone gently into the waiting hand with no trick this time. One still beat. The figure looks down, eyes sparkle, then the camera pulls back to a wide shot, 35mm, as the figure leans in for the first taste and the courtyard breaks into applause. SFX: soft handoff, held-breath pause, bright chime bloom, applause burst, warm music lift.

Seedance 2.0 AI video prompt: Use the provided 12-panel storyboard sheet @[storyboard ref] as the direct seque

Use the provided 12-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 12-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, framing logic, emotional escalation, and slapstick staging while expanding the movement with smooth cinematic animation between storyboard poses. same characters throughout all shots — identical character consistency, same proportions, same costume details, same facial identity, same hotel environment continuity across every shot. STYLE: ultra-polished animated comedy film, DreamWorks + Looney Tunes energy, cinematic cartoon realism, exaggerated squash & stretch physics, high readability animation staging, strong silhouettes, clear motion arcs, visual rhythm between panels, comedic anticipation poses, exaggerated action continuity, expressive facial animation, fast comedic pacing, colorful hotel lighting, warm golden interior reflections, 35mm cinematic depth of field, anamorphic lens feel, stylized cloth inertia, impact follow-through motion, dynamic cartoon timing. FOCUS: comedic readability, strong silhouettes, motion clarity, visual rhythm between panels, timing and anticipation poses, exaggerated action continuity. [0s – 1.2s] SHOT 1 — RUSHING PENGUIN. Wide shot hotel lobby. The penguin already sliding at frame one after stepping on a banana peel. Feet flailing wildly toward camera. Cloth bowtie flapping from acceleration. Floor reflections stretch underneath him. Dialogue: Penguin: “I’M A PROFESSIO—AAAAHHH!” SFX: loud rubber slip squeak. Camera: low tracking shot following the slide. Animation timing: anticipation → explosive loss of balance → stretched pose mid-slide. [1.2s – 2.5s] SHOT 2 — DOMINO COLLISION. Penguin crashes directly into raccoon carrying luggage. Suitcases burst open in mid-air. Chickens, socks, fishbowl, toaster spinning through frame with readable silhouettes. Dialogue: Raccoon: “MY STUFF!” SFX: “BONK! KRAAAK!” Camera: handheld natural lag with slight crash zoom during impact. Impact physics: delayed follow-through wobble on cheeks and belly. [2.5s – 3.5s] SHOT 3 — ELEVATOR DRAMA. Match cut into elevator hallway. Sloth slowly pressing button while angry goat vibrates impatiently behind him. Dialogue: Goat: “ARE WE GOING ANYWHERE TODAY?!” Sloth: “…maybe.” Camera: medium shot slowly pushing inward. Comedic timing: extremely slow anticipation contrasted against hyperactive goat movement. [3.5s – 4.6s] SHOT 4 — LAUNDRY CRISIS. Whip pan transition into spinning washing machine. Raccoon trapped inside glass door rotating with distorted squash-and-stretch face. Dialogue: Raccoon: “WHY IS THIS SO POWERFUL?!” SFX: “WUUB WUUB WUUB!” Water droplets and foam spinning physically accurate with centrifugal motion. [4.6s – 5.8s] SHOT 5 — CHEF CAT. Kitchen shot. Angry chef cat slowly turns toward sneaky dog reaching for pizza. Dialogue: Chef Cat: “Don’t.” Dog freezes awkwardly with guilty smile. Camera: slow dolly-in. Anticipation pose held for comedic tension. [5.8s – 7s] SHOT 6 — PIZZA EXPLOSION. Dog accidentally launches pizzas into the air. Multiple pizzas spinning toward camera lens. Tomato sauce splattering across frame. 120fps slow-motion on pizza launch → hard snap back to realtime. SFX: “FWOOOSH!” Camera: dynamic overhead top-down transitioning into crash zoom. [7s – 8.2s] SHOT 7 — DISCO CHICKENS. Lights instantly cut out. Smash cut into neon disco lighting. Chickens become DJs behind glowing turntables. Dialogue: Chicken DJ: “BOK BOK TECHNO TIME!” Music explodes with bass-heavy cartoon techno. Camera: 360° orbit around dancing chickens. Feathers bouncing with exaggerated inertia. [8.2s – 10s] SHOT 8 — TOTAL CHAOS. Entire hotel lobby spiraling into chaos. Penguin swinging from chandelier. Dog running with pizza. Goat slipping. Sloth still barely moving. Continuous visual flow between every character. Camera: aerial pull-back revealing maximum destruction. Visual rhythm alternates between wide chaos and readable silhouette poses. [10s – 11.2s] SHOT 9 — MANAGER ENTERS. Old turtle manager slowly opens lobby doors holding coffee mug. Everything behind him still chaotic. Camera: slow push-in. Sound suddenly muffles. Dialogue: none. Tiny coffee sip sound only. [11.2s – 12.5s] SHOT 10 — EXPECTATION POSE. Turtle stops moving completely. Looks at entire destroyed lobby. Long silent stare. STOP MOTION 1s — complete audio silence — every animal frozen mid-chaos, pizza slices suspended in air, bubbles floating, chandelier tilted sideways — 360° orbit around turtle manager — explosive snap-back to full speed. [12.5s – 14s] SHOT 11 — THE PAUSE. Chaos resumes instantly. Turtle blinks slowly while everyone crashes behind him. Dialogue: tiny raccoon scream in background. Camera: extreme close-up on turtle face with shallow depth of field. [14s – 15s] SHOT 12 — THE PUNCHLINE. Turtle finally speaks while sipping coffee. Dialogue: “…I just wanted coffee.” Hard CUT TO BLACK immediately after line delivery. One final pizza hits camera lens during cut. GLOBAL: maintain exact storyboard continuity, highly readable silhouettes, clear motion arcs, strong anticipation and payoff poses, cinematic cartoon lighting, warm hotel interior palette, fast slapstick timing, continuous character consistency, exaggerated squash & stretch animation, stylized impact physics, clean framing readability, energetic panel-to-panel rhythm, 15-second pacing locked tightly to storyboard progression.

Seedance 2.0 AI video prompt: A tiny golden hamster with a headband and absurdly small tank top flexes in the

A tiny golden hamster with a headband and absurdly small tank top flexes in the mirror of a human-sized gym, surrounded by equipment thousands of times his size. High budget 3D animation, quality lighting and fur rendering. [0–1.5s] The hamster struts into frame at floor level, doing a slow-motion walk. Dramatic gym montage lighting. He cracks his tiny knuckles. A protein shake (a thimble of milk) sits nearby. He downs it. Milk mustache. He nods at his reflection: "Beast mode." [1.5–3s] He approaches a dumbbell. It's a regular human dumbbell. He wraps his arms around it. Pulls. Strains. His cheeks puff. His eyes bulge. It doesn't move one millimeter. He pretends he was just stretching. [3–5s] He finds a Cheerio on the floor, rolls it to the bench press, and "lifts" it with maximum effort. Grunting. Veins popping on his tiny forehead. He racks it and flexes triumphantly like he just broke a world record. "LIGHTWEIGHT!" [5–7s] He spots a cat on the treadmill next door — a bored Persian walking at setting 1. The hamster cranks his own treadmill to maximum. His legs become a blur. He's launched off the back into a stack of yoga mats, creating a hamster-shaped crater. [7–9s] He climbs a pull-up bar (the towel rack). Does one shaking pull-up. Gets stuck at the top. Hangs there. A gym-goer hangs their towel on him, not noticing. He dangles beneath the towel, whispering: "This counts as a set." [9–11s] He discovers a hamster wheel someone left as a joke. His eyes light up. He SPRINTS. The wheel spins so fast it detaches from the stand, rolls across the gym floor with him inside, bowling through a yoga class. [11–13s] The wheel crashes into the smoothie bar. He tumbles out, covered in blended kale. He stands up. A huge bodybuilder dog (a pit bull in a tank top) looks down at him. Silence. The hamster flexes one arm up at him. "You mirin'?" [13–15s] The pit bull flexes back. The hamster passes out from intimidation, falling backward stiff as a board. Cut to: he's being carried out on a stretcher made of popsicle sticks by two concerned mice paramedics. He gives a thumbs up to camera. Cut to black. Style: 3D animated, quality fur/lighting, gym comedy, hamster slapstick, motivational parody, cinematic 4K.

Seedance 2.0 AI video prompt: STYLE: High-end stylized 3D animated character, cinematic lighting, expressive f

STYLE: High-end stylized 3D animated character, cinematic lighting, expressive faces, polished materials, exaggerated but believable motion, comedic visual storytelling with split-screen sequences. WARDROBE: Man Image2 — oversized graphic tee and jogger pants entire film, never changes. Woman Image1 — western casuals shots 1–6, sharp blazer trousers and heels shots 7–13, nighty shots 14–15. Daughter — school uniform shots 4–6. ENVIRONMENT: Shared bedroom, kitchen, building gate, metro station, footwear design studio, conference room, home living room, bedroom at night. MOOD: Chaotic, rushed, comedic exhaustion, blissful obliviousness, ending in tender defeat. SHOT 1: ECU, 85mm push-in / Alarm on bedside table, screen shows 6:00. Her hand shoots out and kills it. His hand pulls the blanket up tighter. SHOT 2: MCU, handheld 50mm / She sits up, looks at him buried under the blanket, says: "Get up." He says: "Two minutes." He will not get up. SHOT 3: MS, 35mm slide / She is in the kitchen, eggs on the pan, tiffin box open, phone wedged between ear and shoulder, all three burning simultaneously. SHOT 4: Top-down detail shot, 35mm / She ties the daughter's hair with one hand while checking the tiffin with the other. The daughter squirms. The eggs go cold. SHOT 5: MCU, 50mm / SPLIT SCREEN begins. Left: she stuffs the daughter into school shoes, zips the tiny backpack, grabs her own bag, pushes them both toward the door. Right: he rolls over, opens laptop in bed, starts typing a prompt, face glowing, completely serene. SHOT 6: WS, 24mm / She walks the daughter down to the building gate in casuals, waits for the school van, waves it off, turns around and sprints back upstairs to get ready. No time. SHOT 7: MS, 50mm snap push / SPLIT SCREEN. Left: she squeezes into the metro fully dressed in blazer and heels, crushed between strangers, tablet open, reviewing shoe sketches with her thumb. Right: he sits at his desk, cracks his knuckles slowly, says to himself: "Let's create." SHOT 8: MCU, 50mm / SPLIT SCREEN. Left: conference room, her foreign boss holds up a heel and says in a clipped accent: "The toe box. It needs to breathe more." Her pen taps the sketchbook. Right: his AI video finishes rendering. He leans back, crosses arms, watches the view counter. Nods. Types: "Not bad." SHOT 9: MS, 35mm / SPLIT SCREEN. Left: she presents a mood board, points at materials, answers three questions at once, measuring tape around her neck. Right: he enrolls in a new AI course, credit card in hand, eyes lit up like a child at Christmas, says: "This is the one." SHOT 10: WS, 35mm / SPLIT SCREEN. Left: she is last to leave the studio, turns off the light herself, bag heavy, heels off in her hand, phone shows 8:47 PM. Right: he wraps up a video call about AI, stretches big, says to the room: "Productive day." SHOT 11: MCU, handheld 50mm / She walks in the front door still in her blazer. He looks up warmly and says: "You're back! I made tea." ECU on the single cup. His mug. His tea. SHOT 12: MCU, 50mm / She stares at the cup. Then at him. Then at the kitchen. She puts her bag down, kicks off her heels, and walks into the kitchen still in her blazer. SHOT 13: WS, 24mm / Family dinner. Daughter chatters. He describes an AI-generated image with his hands: "It was a mountain, but make it cinematic." She passes everyone food. Serves herself last. Eats standing. SHOT 14: MS, 35mm fast push-in / She comes out of the bedroom changed into her nighty, collapses onto the couch, eyes closing mid-sit. He nudges her, holds up his phone: "Look at this prompt I wrote, it's genius." She says: "Mmm." She is already gone. SHOT 15: WS, 24mm slow pull-back / Bedroom. Both in bed. She is in her nighty, face buried in the pillow, completely dead to the world. Him propped up on pillows in his same graphic tee, earphones in, screen glow on his face, watching an AI tutorial, perfectly content. The city outside is quiet. The day is done. TITLE CARD, fade to black: "She ran t

Seedance 2.0 AI video prompt: Stylized original 3D animation, exaggerated proportions, crisp cinematic lightin

Stylized original 3D animation, exaggerated proportions, crisp cinematic lighting, high-detail city park picnic area. Wooden bench centered, fallen leaves, paper food tray, one golden French fry sitting near the edge like a priceless artifact. Comedic heist mood: chipmunks = elite criminal masterminds, human = oblivious mark. Fast, rhythmic choreography with precise timing: hold → signal → burst → extraction → lock. No violence, no injury, no danger. Dynamic camera: extreme close-ups, low-angle tracking, tiny-object macro shots, quick cuts, slow-motion payoff. Ultra-smooth motion, sharp comedic timing, satisfying sound design beats implied. Characters 1) Lead chipmunk: tiny athletic build, sharp eyes, confident posture, acorn-shell headset, little twig harness. Movements precise, calm, tactical. 2) Distraction chipmunk: rounder body, expressive face, overly cute hand motions, dramatic acting ability. Movements bouncy and theatrical. 3) Getaway chipmunk: wiry build, leaf backpack, bottle-cap wheels nearby, focused and jittery. 4) Human: seated on park bench, casual clothes, looking at phone, unaware of the entire operation. Sequence (0:00–0:15) 0:00–0:02 close-up: one French fry glows in warm sunlight on the edge of a food tray. Lead chipmunk peers over the bench slat, raises one tiny paw. Two other chipmunks freeze in position. 0:02–0:05 medium: distraction chipmunk scampers into view and performs an absurdly cute little wave-and-spin routine in front of the human’s shoe. Human looks down, confused and charmed. Lead chipmunk signals with a tiny acorn clicker. 0:05–0:08 tracking: getaway squirrel launches from a tree root using a bent plastic spoon as a ramp. Lead chipmunk slides under the tray, hooks the fry with a curved twig, and pulls it toward the edge in perfect slow motion. 0:08–0:11 slow push-in: the fry teeters dramatically. All chipmunks freeze. Human turns slightly. Lead chipmunk catches the fry before it falls, hugs it like a stolen diamond, then tosses it onto a tiny bottle-cap cart. 0:11–0:13 detail: acorn wheels spin. Leaf straps tighten. Distraction chipmunk salutes, then dives behind a napkin. Human looks back at the tray and notices nothing. 0:13–0:15 wide finish: inside a tiny hidden chipmunk hideout under the bench, the fry is placed on a leaf table and sliced into microscopic portions with a pine needle. The chipmunks toast with bottle caps, deadly serious. Style tags warm park lighting, cinematic macro scale, clean 3D character animation, expressive animal comedy, high-detail textures, tiny props, heist-film pacing, exaggerated subtle squash-and-stretch, sharp timing, satisfying snap poses, original design, no brand logos, no copyrighted characters, no text overlays. Negative prompt no animal harm, no human injury, no violence, no weapons, no blood, no gore, no copyrighted characters, no brand logos, no readable text, no shaky cam, no low-res, no chaotic motion blur, no cluttered composition, no realistic animal distress.

Seedance 2.0 AI video prompt: FORMAT: 8s / ONE CONTINUOUS SHOT / MEDIEVAL ABSURD COMEDY / BULLET TIME SETUP

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FORMAT: 8s / ONE CONTINUOUS SHOT / MEDIEVAL ABSURD COMEDY / BULLET TIME SETUP CHARACTER: @Image1 as facial reference. A medieval knight with a modern twist: weathered steel plate armor, dark surcoat with faded sigil, leather gauntlets, sheathed broadsword at the hip, dusty boots, stubble, dark hair. Signature dark sunglasses (anachronistic — part of his iconic look, NEVER remove). ENVIRONMENT: A vast post-battle medieval field at dusk. Trampled muddy ground, broken weapons, torn banners stuck in the earth, smoking remains of a small camp in the background. Heavy gray sky with dark clouds, distant orange glow from setting sun. Thick smoke drifting low. Crows circling far away. STRUCTURE: 0-3s — STATIC SETUP: The knight stands MOTIONLESS in the middle of the field, hand on the pommel of his sheathed sword, gazing up at the darkening sky. He does NOT walk, does NOT move his body. Completely still, like a soldier surveying the aftermath. Only movement: surcoat and dark hair shifting in the wind, smoke drifting, distant banners flapping. Camera positioned behind him at low angle, slow subtle push-in toward his back. Face NOT visible. 3-5s — THREAT: A massive dragon (real photographic anatomy in the Game of Thrones Drogon register, dark leathery wings, scaled muscular body, glowing orange eyes, jaws opening to reveal sharp teeth and a glow of fire building inside its throat) descends from the dark sky directly ahead of the knight, wings folded back in a steep dive, framed against the orange horizon. Camera still behind. Knight remains MOTIONLESS. 5-8s — BULLET TIME: At the peak of the dive, time FREEZES for the entire world EXCEPT the knight. Dragon hangs suspended directly ahead, wings outstretched, jaws wide open at chest level with a glowing ember of fire at the back of its throat. Smoke, banners, crows freeze. Camera begins a slow horizontal arc around the knight from behind toward his right side, revealing his profile (sunglasses visible) — calm, almost bored, still gazing up. REALISM_DIRECTIVE: Photorealistic cinematic footage, Arri Alexa Mini anamorphic. NOT 3D, NOT stylized, NOT cartoon, NOT Disney — pure photographic realism, Game of Thrones photoreal register. CRITICAL CONSTRAINTS: 1. KNIGHT STATIC throughout 0-5s — no walking, no body motion. 2. DRAGON descends from SKY ABOVE, directly ahead, jaws open at chest height. 3. SWORD stays sheathed. Hand on pommel. 4. SUNGLASSES ON throughout. NEVER remove. 5. PHOTOREAL DRAGON: GoT Drogon register, NOT stylized fantasy. NO MUSIC. FORMAT: 8s / ONE CONTINUOUS CLOSE-UP SHOT — NO CUTS / MEDIEVAL ABSURD COMEDY / BULLET TIME ACTION + RELEASE START_FRAME: @Image1 is the start frame. Scene begins exactly as shown: close-up of a medieval knight on a post-battle field at dusk, dark sunglasses, weathered plate armor, dark surcoat, stubble, calm expression. He stands in profile, looking toward his right where a massive dragon hangs suspended frozen in mid-air just out of the close-up frame, jaws partially open with a glowing ember of fire at the back of its throat. Time is frozen except for the knight. CHARACTER_CONSISTENCY: - @Image2: contextual reference for dragon's full body and photoreal anatomy (GoT Drogon register). - @Image3: facial reference. Knight's face identical to @Image1 and @Image3 throughout. STRUCTURE — ONE continuous tight close-up framing knight + dragon's head together. NO wide shots, NO reframing, NO cuts. 0-4s — ABSURD ACTION (during bullet time): The knight calmly steps slightly closer to the dragon's frozen head. He pulls a long raw sausage from a pouch at his belt. He holds it with one hand JUST IN FRONT of the dragon's open mouth, close to the teeth but clearly OUTSIDE the jaws. The sausage hovers in the radiant heat from the dragon's suspended inner fire and instantly cooks — sizzling, juices forming, golden brown crust caramelizing. Dragon and environment remain absolutely frozen. Only the knight moves at real-time speed. 4-6s — TIME RELEASE: Time snaps back. The dragon registers what happened — glowing eyes widen in clear surprise, jaw slackening in an unmistakable "oh!" expression. It awkwardly halts its dive and drops down, landing heavily on the muddy ground close in front of the knight. Camera stays close. 6-8s — FINAL STATE: The knight calmly takes a relaxed bite of the cooked sausage held in his hand, chewing with satisfaction. The dragon sits awkwardly on its hind legs at his level, head lowered, eyes following him eating, tail sweeping slowly — visibly embarrassed, like a predator who forgot the plan. CRITICAL CONSTRAINTS: 1. ONE CONTINUOUS SHOT 0-8s. NO cuts, NO reframing to wide. 2. BULLET TIME PHYSICS: dragon ABSOLUTELY frozen during 0-4s. Only the knight moves at real-time speed. 3. SUNGLASSES ON throughout. 4. SAUSAGE held JUST IN FRONT of mouth, NOT inside the jaws. Knight holds it the entire time. 5. DRAGON "OH" reaction at time release. Then sits embarrassed, head lowered. NO MUSIC.

Seedance 2.0 AI video prompt: Use the attached BARRY VS THE SEAGULL character sheet as the exact visual refere

Use the attached BARRY VS THE SEAGULL character sheet as the exact visual reference for Barry and the seagull throughout. Barry is a Pixar 3D man, mid 40s, large soft build, floral beach shirt, khaki shorts, white socks with sandals, sunscreen on nose, sunglasses on forehead. Every character — Barry, seagulls, background figures — full Pixar 3D render. No realistic humans or animals. THE BEACH: Bright white sand, clear deep blue ocean, vivid blue sky, golden sunlight. One wooden bench facing the ocean. A few beach umbrellas and sunbathers in the far background. Maximum brightness and color throughout. No dark frames. THE SANDWICH: Plain white bread, visible filling. In Barry’s hands until 0:10 when it flies into the air and disappears forever. THE SEAGULL: White feathers, yellow beak, small black emotionless eyes. Zero expression. Zero remorse. The one seagull at the start is the exact same one on the bench at the end. MUSIC: Peaceful gentle acoustic guitar and soft waves at the start. The moment forty seagulls appear at 0:07 music explodes into full chaotic percussion and horns. Cuts to complete silence the instant Barry hits the sand at 0:10. 0:00–0:02 — Medium shot. Barry on the bench facing the ocean. Unwraps his sandwich. Takes one slow happy bite. Completely at peace. Perfect day. SOUND: Gentle waves. Soft acoustic guitar. 0:02–0:04 — One seagull lands on the bench directly beside him. Barry notices. They make full eye contact. Neither moves. Complete silence. SOUND: Music fades. One ambient seagull cry. Wind. 0:04–0:06 — Barry grabs a piece of bread and throws it far down the beach. Both watch it land. Seagull looks at the bread. Looks back at Barry. Does not move. Barry slowly looks up at the sky. Empty blue. He exhales with relief. Takes one bite. SOUND: Silence. Barry chewing. One ominous low note. 0:06–0:07 — Wide shot. The sky turns white. Forty seagulls drop from directly above in a screaming diving formation. SOUND: One beat of silence then music EXPLODES — full chaos, horns, percussion. 0:07–0:10 — Wide tracking shot. Barry sprints full speed down the beach, sandwich held above his head with both arms, mouth open screaming. Seagulls swarming everywhere — diving at the sandwich, one on his head, one on each shoulder. Pure chaos. One sandal flies off mid-sprint. SOUND: Chaos music full volume. Seagulls screaming. Barry screaming. 0:10–0:12 — Barry trips. Falls face first into the sand in slow motion. Sandwich launches upward into the air. Every seagull vanishes instantly. Complete silence. SOUND: Slow motion whoosh. Heavy thud. Music cuts dead. 0:12–0:15 — Wide shot. Barry face down in the sand. Silence. He slowly lifts his head and looks back at the bench. The original seagull is sitting exactly where it started. Perfectly still. Staring at him. Barry puts his face back in the sand. Fade to black. SOUND: Soft acoustic guitar returns. Gentle waves. Fade to silence. Camera: medium bench shot, medium two-shot Barry and seagull, medium bread throw, wide sky shot for the descent, wide tracking shot during sprint, slow motion fall, wide final bench shot.

Seedance 2.0 AI video prompt: 经典的复古迪士尼动画风格。场景一:在一艘航行于大海的海盗船上,一个肥胖阴险的鳄鱼海盗站在一块木板的末端。三个鸟海盗在船上观望,另一个鸟海盗则站在木板的起点,用剑

经典的复古迪士尼动画风格。场景一:在一艘航行于大海的海盗船上,一个肥胖阴险的鳄鱼海盗站在一块木板的末端。三个鸟海盗在船上观望,另一个鸟海盗则站在木板的起点,用剑指着鳄鱼海盗。鳄鱼海盗身穿无袖紧身衣,肌肉发达,他挑衅地看着鸟海盗们,虽然有些不知所措,但并不打算放弃。鸟海盗们则带着邪恶的笑容注视着鳄鱼海盗。气氛紧张,鸟海盗们希望鳄鱼海盗能从木板上跳下去,落入下面的大海。场景二:鸟海盗说一切都结束了。他用爪子猛击木板,木板摇晃起来。鳄鱼海盗失去平衡,从木板上掉了下去。场景3:鸟海盗们发出邪恶的笑声,但随即发现鳄鱼海盗并没有掉下去。相反,他正用一只手抓住木板的末端,手臂伸得笔直。场景4:镜头特写鳄鱼海盗的上半身,鸟海盗带着一丝狡黠的微笑俯下身,伸出一根羽毛,指向鳄鱼海盗抓住木板的那只胳膊的腋窝,说道:“是时候放声大笑了。”场景5:镜头特写羽毛在鳄鱼的腋窝里蠕动,伴随着滑稽的音效。与此同时,我们听到鳄鱼发出咯咯的笑声。场景6:镜头聚焦在悬在空中的鳄鱼的上半身,它傻笑着,闭着眼睛,发出闷闷的笑声,羽毛继续挠着它的腋窝。场景7:镜头扫过鳄鱼海盗的全身;鸟海盗继续挠他的腋窝,很快鳄鱼海盗就哈哈大笑起来。场景8:鸟继续挠鳄鱼海盗的腋窝,逗得他哈哈大笑。突然,鳄鱼海盗笑得太厉害,抓着木板的手松开了,掉进了海里。鸟海盗最后狡黠地轻笑一声,脸上带着满足的笑容,重新站回了木板上。英文语音。

Seedance 2.0 AI video prompt: 经典的复古迪士尼动画风格。场景一:镜头切换到埃及宫殿内部,我们看到威严的胡狼神阿努比斯端坐在王座上,他面前排着一队人商贩和艺人,每个人都在等待着取悦阿努比斯,以

经典的复古迪士尼动画风格。场景一:镜头切换到埃及宫殿内部,我们看到威严的胡狼神阿努比斯端坐在王座上,他面前排着一队人商贩和艺人,每个人都在等待着取悦阿努比斯,以博得他的欢心。阿努比斯身旁是一位身着丝绸服饰的人类顾问,正在记录着每个人的情况。此时,一位正在耍球的人类表演结束了,阿努比斯漫不经心地挥手示意他离开,然后一只胳膊肘撑在扶手上,手托着腮,目送他离开。 场景二:下一个人类,一位身着奇装异服、手持羽毛的年轻人出现在百无聊赖的阿努比斯面前。阿努比斯只是匆匆瞥了他一眼,便已彻底失去了兴趣。然而,那人却走近了,伸手去够阿努比斯的腋窝(阿努比斯放松地坐着,腋下敞开着),这让阿努比斯感到困惑,但他并没有做出任何防御,只是好奇那人接下来会做什么。 场景3:特写镜头,那人的手轻轻地用羽毛在阿努比斯的腋窝上来回拂动,不断重复这个动作。背景中传来阿努比斯压抑的笑声,表明他非常怕痒。 场景4:特写镜头,阿努比斯的上半身。他咧嘴一笑,闭着眼睛发出压抑的笑声,而那人继续用羽毛轻轻地在他腋窝上来回拂动。 场景5:人类继续用羽毛轻轻地挠阿努比斯的腋窝,阿努比斯咯咯地笑个不停。他试图反抗,却反而抬起胳膊,让腋窝暴露得更开,继续咯咯地笑着,哀求人类别再挠他,但还是笑个不停。 场景6:人类终于停止了挠痒,阿努比斯咯咯地笑了几声,然后瘫倒在椅子上,脸上又恢复了漫不经心的表情,挥手示意人类走开,说这至少有点不一样。 场景7:人类走开了,阿努比斯只是漫不经心地看着,然后把手放在身前,示意他的顾问禁止在他的领地里挠痒。 阿努比斯肌肉发达,手臂上戴着金色的臂环。阿努比斯的声音低沉。阿努比斯的腋窝被挠痒。配音为英语。

Seedance 2.0 AI video prompt: THE RENOVATION — Epic Build, Funny End Cinematic hyperlapse, 16:9, 15 seconds, p

THE RENOVATION — Epic Build, Funny End Cinematic hyperlapse, 16:9, 15 seconds, photorealistic, dramatic time-lapse lighting shifts from day to night cycling rapidly. [0:00–0:04] A couple stands in a crumbling, disgusting fixer-upper house. Peeling wallpaper, sagging ceiling, mysterious stains. They look at each other with naive optimism. Hyperlapse begins: sledgehammers swing, walls come down in clouds of dust, rubble fills dumpsters. Day-night cycles flash through the windows. The skeleton of the house is exposed. [0:04–0:08] Rebuilding. New framing rises like bones. Electrical and plumbing snake through walls. Drywall goes up, mud and tape, sanding clouds. Paint rollers sweep across walls in satisfying strokes — white, then accent walls of deep blue. The couple ages visibly. His beard grows. Her hair changes length. Coffee cups multiply. [0:08–0:12] The finishing touches fly. Hardwood floors laid in hyperlapse — boards clicking into place like dominoes. A kitchen island materializes. Pendant lights descend from the ceiling. Furniture arrives — mid-century modern, perfectly placed. Art goes on walls. Plants appear. The house transforms from disaster to STUNNING magazine-cover home. The couple stands in the finished kitchen, arms around each other, exhausted but glowing. [0:12–0:15] They take a deep breath. Smile. She turns on the kitchen faucet for the first time. The pipe under the sink EXPLODES. Water geysers to the ceiling. The beautiful new kitchen floods instantly. They stand in rising water, soaked, staring at each other. He slowly reaches over and turns the faucet off. She whispers: "I told you we should've hired a plumber." The ceiling drips. Fade to black. Sound: optimistic piano → sledgehammer impacts → power tools accelerating → paint roller ASMR → furniture placement/click → satisfied sigh → faucet turn → PIPE EXPLOSION → water geyser → dripping → "I told you" → silence.

Seedance 2.0 AI video prompt: Nostalgic 1986 American summer comedy, Fast Times at Ridgemont High aesthetic wi

Nostalgic 1986 American summer comedy, Fast Times at Ridgemont High aesthetic with golden-hour polish. A sun-drenched beachside diner at magic hour — red vinyl booths, chrome edges, a lazy ceiling fan, a Coca-Cola neon sign buzzing in the window. Two friends in their early twenties sit across from each other in a booth: Jessie in a red tee tied at the waist and denim cutoffs, long blonde hair in a loose ponytail; Mara in a fitted white t-shirt and faded Levi's, dark wavy hair. Between them sits a shared banana split with two spoons, towering whipped cream, one maraschino cherry on top. Outside the window, a red Corvette, the Pacific glinting gold behind it. [0s–4s] Medium shot of the booth, slow push-in. Jessie and Mara both eye the cherry at the top of the sundae. They glance at each other, then back at the cherry. A slow, knowing smile spreads across each face. Mara's hand drifts toward her spoon. [4s–8s] Whip-pan to a tight two-shot across the table. Both friends reach for the cherry at the same time — their spoons meet in the air with a bright ting. They freeze, eyes locked across the sundae. The ceiling fan spins lazily above them. A bead of melted ice cream rolls down the glass. [8s–12s] Cut to a low angle between their faces. They slowly lower their spoons, still staring each other down. Jessie raises one eyebrow. Mara raises one eyebrow back, higher. Jessie raises both. Mara raises both and adds a smirk. Jessie cracks first, bursts out laughing, throws her head back. Mara laughs too. [12s–15s] Wide pull-back. Mara, still laughing, casually picks up the cherry with her fingers and eats it in one bite. Jessie's laugh cuts off. Her jaw drops. Mara shrugs, grins directly at the camera. Freeze- frame on Jessie's shocked expression, Mara mid-grin. Warm 3600K golden-hour sunlight streaming through the windows as key, cool 5200K fluorescent fill, soft pink neon spill from the Coke sign, rim-lit blonde hair. 1986 Kodachrome palette — cherry reds, butter cream, denim blues, chrome silver. Anamorphic 2.39:1, shallow DOF, visible 35mm grain, subtle film-halation on highlights. Audio: Fender Rhodes groove underneath, a sax riff entering at 4 seconds, ambient diner sounds (sizzling grill, distant jukebox, quiet chatter), a bright metallic ting on the spoons meeting at 5 seconds, both friends' laughter at 10 seconds, a single vinyl record-scratch when Mara takes the cherry at 13 seconds. No dialogue. Maintain distinct identity: Jessie in red with blonde ponytail, Mara in white with dark wavy hair. No color or hair swaps. Preserve sundae geometry, stable booth layout. Avoid morphing between the two characters. --duration 15 --camerafixed false --ratio 21:9

Seedance 2.0 AI video prompt: Format: horizontal 16:9
Duration: 15s
FPS: 24
Style: cinematic podcast show, Ame

Format: horizontal 16:9 Duration: 15s FPS: 24 Style: cinematic podcast show, American dark comedy, subtle absurdism, claymation + semi-realistic hybrid Audio: light lo-fi podcast intro → awkward silence → sudden TV SFX → audience laugh track + applause Lighting: warm studio key light, soft shadows, slight flicker from old TV 0:00–0:02 — Establishing wide shot A cozy recording studio. LEFT: a white cat host wearing silver-rim glasses, pink dress, lavender eyeshadow, bright red lipstick, resting chin on one hand, bored elegance. Beside her, an old CRT TV (screen off, dusty). RIGHT: Einstein as a clay puppet, oversized head, messy white hair, wrinkled suit, holding a book titled “AI Physics.” Soft lo-fi intro music fades. HOST (dry tone): “So, Professor… what do you think about Cat Master making dumb comedy videos?” 0:02–0:04 — Medium close-up on Einstein He adjusts the book slowly, eyes slightly unfocused but confident. EINSTEIN: “In my professional opinion… stupidity is a fundamental force of the universe.” Audience: light chuckle 0:04–0:06 — Shoulder view from behind host toward Einstein Einstein leans forward slightly, more engaged. EINSTEIN: “And Cat Master… is simply harnessing it.” Audience: louder laughter + claps 0:06–0:07 — Quick close-up on host (NEW BEAT) She raises one eyebrow slightly, curiosity breaking her bored expression. HOST (short, curious): “…Harnessing it?” 0:07–0:09 — Sudden TV activation (wide shot) The CRT TV beside the host flickers ON with a loud bzzt. Static → cuts to chaotic footage: An orange cat in a gray Taoist robe fighting suited hyenas wearing sunglasses in an ancient courtyard (sanheyuan), dust flying, exaggerated kung-fu chaos. 0:09–0:11 — Close-up on Einstein, TV light flickering on his face He watches intensely, eyes widening like revelation. EINSTEIN (excited whisper): “This… confirms my theory.” 0:11–0:12.5 — Insert TV footage (dynamic zoom) Orange cat launches into absurd slow-motion spin kick while hyenas dramatically overreact. Audience: explosive laughter 0:12.5–0:14 — Close-up on Einstein He raises one finger like a genius breakthrough moment. EINSTEIN: “Quantum physics suggests… a parallel cat universe.” 0:14–0:15 — Wide shot (final punchline) Host side-eyes the camera. Einstein stares directly forward. EINSTEIN (dead serious): “Also… statistically speaking… the audience might be AI.” Beat. Audience: HUGE laughter + applause TV flickers. Freeze frame energy. End.

Seedance 2.0 AI video prompt: Create a seamless 15-second photorealistic live-action cinematic comedy video.

Create a seamless 15-second photorealistic live-action cinematic comedy video. REFERENCE USAGE: Image 1 = storyboard reference. Use it only for shot order, pose flow, camera logic, pacing, and comedy timing. Do NOT recreate the grid, borders, captions, numbers, or any text. Image 2 = strict woman identity reference. Keep the same real woman throughout: long straight black hair, bright blue eyes, fair skin, slim athletic body, delicate facial structure. She wears the same black athletic sports bra / crop top and black leggings. Image 3 = strict cat identity reference. Keep the same real fluffy white long-haired cat with pale green eyes, pink nose, soft natural fur, cute but mischievous personality. The cat must stay fully white and fluffy. STYLE: Photorealistic live-action look, real human, real cat, natural skin texture, realistic hair movement, realistic fur detail, cinematic commercial quality, warm cozy apartment, soft morning sunlight, natural body movement, subtle comedy, shallow depth of field, soft bokeh, realistic camera lens, no cartoon style, no 3D animation look, no illustration, no anime, no exaggerated facial features. SETTING: Bright cozy yoga room with wooden floor, large sunlit window, sheer curtains, plants, wall shelves, cat tree near the window, and a yoga mat. ACTION FLOW: 0:00–0:02 The woman kneels and opens the yoga mat in one smooth motion. The mat rolls out perfectly. She smiles peacefully, relaxed and happy. 0:02–0:03.5 She begins yoga in a calm floor pose, focused and serene. Warm sunlight fills the room. 0:03.5–0:04.5 Cut to the cat near the window / cat tree. Close-up on the cat’s real eyes and face. It suddenly notices her and gives a subtle mischievous look. 0:04.5–0:06 The cat jumps down, runs toward her, and climbs onto her back while she is in a low yoga pose. She tries to stay calm, but her smile starts to break. 0:06–0:07.5 She moves into a downward dog / plank-like pose. The cat slips underneath her body. 0:07.5–0:09 Important shot: Low floor-level camera from directly in front of the woman, very close to the ground. The cat is directly under her, lifting its head and looking up. The woman looks down at the cat. Their faces are very close, almost nose-to-nose. Focus on both natural facial expressions. The cat gently touches her face with its paw. She laughs and loses concentration. 0:09–0:10.5 She stands up and tries to reset. She moves into a one-leg balance pose / tree pose with hands together, trying to stay focused. 0:10.5–0:12.5 The cat walks around her standing foot, rubs against her ankle, and steps over her toes naturally. 0:12.5–0:14 She wobbles dramatically but realistically, arms swinging as she tries to keep balance. Then she falls softly onto the yoga mat in a funny, harmless way. 0:14–0:15 The cat climbs onto her back and lies down peacefully like it has won. The woman laughs, relaxes, and accepts defeat. End with a warm cozy shot of both resting together. CAMERA: Realistic cinematic camera movement, gentle handheld feel, natural close-ups, low floor-level cat POV moments, realistic reaction shots, no hard chaotic cuts. IMPORTANT: Photorealistic live-action only. Real woman, real cat, real apartment. Do not recreate the storyboard layout. Make it one continuous realistic cinematic short, not a slideshow.

Seedance 2.0 AI video prompt: Create a seamless 15-second cinematic 3D animated slapstick comedy video in 16:9

Create a seamless 15-second cinematic 3D animated slapstick comedy video in 16:9. Cute animated female traveler with blue eyes, dark pigtails, yellow hoodie, denim overalls, colorful sneakers, tiny backpack, pink rolling suitcase, and smartphone. SETTING: Busy airport boarding area at golden sunset. Large passenger airplane beside boarding stairs. Travelers board the plane. Huge engine visible. STYLE: Premium 3D animation, bright cinematic lighting, exaggerated comedy timing, strong wind simulation, detailed debris physics, Pixar-style expressions. AUDIO: Playful orchestral comedy music with rising tension and a strong comedic payoff. SFX: Airport ambience, rolling suitcase wheels, whistle, crowd reactions, jet-engine wind, flying debris, metallic rattles, explosion burst, fire crackling, selfie shutter click. DIALOGUE: Girl: “Selfie time!” Guard: “Hey! No selfies there! Move!” Girl: “Aaah!” Girl: “No no no!” 0:00–0:01.5 The traveler rolls her pink suitcase toward the boarding stairs. A large passenger airplane is parked nearby while travelers board through the staircase. 0:01.5–0:03.0 She suddenly stops directly in front of the airplane, raises her phone, smiles, and says: “Selfie time!” She positions herself to capture the perfect airplane selfie. 0:03.0–0:04.2 A security officer notices her, blows a whistle, rushes toward her, points at the boarding stairs, and shouts: “Hey! No selfies there! Move!” The selfie is interrupted before she can take the picture. 0:04.2–0:05.5 Startled and embarrassed, she panics and runs away in the wrong direction. Instead of heading toward the boarding stairs, she accidentally crashes into a large airport baggage cart loaded with suitcases. 0:05.5–0:06.8 The baggage cart tips over. Dozens of suitcases spill across the tarmac. The powerful airplane engine airflow immediately catches the rolling luggage. Girl: “No no no!” 0:06.8–0:08.0 Multiple suitcases race uncontrollably toward the airplane engine. Travelers chase after them while hats, boarding passes, jackets, and loose papers fly everywhere. 0:08.0–0:09.5 Slow-motion chaos begins. One suitcase after another disappears into the engine area. The airflow becomes increasingly violent. Airport cones, luggage tags, and travel bags spin through the air. 0:09.5–0:11.0 The engine suffers a catastrophic failure. Sparks erupt from the intake area. Flames suddenly burst from the engine while thick smoke pours into the sky. Travelers run in every direction. 0:11.0–0:12.5 Ultimate slow-motion slapstick climax. Burning engine, flying luggage, spinning baggage carts, scattered boarding passes, smoke, sparks, debris, and screaming passengers fill the frame. 0:13.2–0:15.0 Final punchline: The runway is covered with scattered luggage and debris. Only the airplane engine under the wing is burning after multiple suitcases were pulled into it. The airplane itself remains intact. The traveler smiles, raises her phone, and finally takes the perfect selfie with the burning engine behind her. Freeze-frame ending. Keep the same character throughout. Strong escalation, readable action, cinematic camera movement, continuous chain-reaction comedy, detailed wind, cloth, luggage, paper, smoke, and debris simulation.

Seedance 2.0 AI video prompt: Create a detailed full-color storyboard sheet for the first 15 seconds of a hybr

Create a detailed full-color storyboard sheet for the first 15 seconds of a hybrid music video sequence. Wide 16:9 storyboard sheet, 3 rows x 4 columns, 12 panels. Add timecodes, scene labels A/B/C, camera notes, and short English descriptions under each panel. Title text: “15s MV Storyboard | Part 1: Oversleeping to Leaving Home” Timeline: This first-half segment starts at 0:00 and ends at 0:15. Core rule: The main character and collage elements are anime/illustration style. Everything else must be live-action or photorealistic: bedroom, bathroom, hallway, kitchen, entrance, props, lighting, camera feel, depth of field, motion blur, shadows, reflections, and environment. Do not make the whole image anime. Use a hybrid look: an anime character composited into real live-action footage, with graphic collage overlays. Use the attached reference image as the main character design. Main character: A cute anime girl with bright pink twin-bun hair, soft bangs, pink eyes, colorful blue-pink hair tips, oversized pink-and-white hoodie with playful graphic details, black shorts, white socks, chunky pink sneakers, choker and small accessories. Keep her design consistent across all panels. She is expressive, clumsy, energetic, slightly pouty, chaotic-cute, wholesome, and comedic. Important: No title-back scene. No location name text. No school uniform. No printed-paper tapping scene. The rolled-up textbook gag may appear only as an item in her bag. Use many collage overlays throughout the sequence. This first 15 seconds covers: waking up, stopping the alarm, realizing she is late, rushing through morning prep, and leaving the house. Overall visual language: Hybrid live-action + anime character music video storyboard, photorealistic environments, anime character compositing, colorful pop anime character, chaotic cute morning comedy, fast-paced montage, close-up heavy, dynamic camera angles, extreme low angles, macro shots, top shots, handheld-like motion, crash zooms, whip pans, match cuts, picture-in-picture frames, scrapbook collage overlays, glitchy pop typography, ZINE aesthetic, playful handwritten English notes, rhythmic jump cuts. Scene labels: A = anime-style original chaotic collage / inner panic graphics B = anime-style flowing music-note / motion transition C = hybrid scene: anime character inside photorealistic live-action environment Color design: Photorealistic backgrounds use warm morning sunlight, natural room colors, real bathroom reflections, real Japanese home interior, realistic lens blur and film grain. The anime character remains vivid: pink hair, pink eyes, oversized hoodie, black shorts, white socks, chunky pink sneakers. Collage overlays use vivid pink, cyan, yellow, red, black, white, and electric blue with high contrast. Blend the character into live-action using matching shadows, contact shadows, reflections, depth of field, and slight camera motion blur. Original collage direction: Do not use a generic traffic sign collage. Make the collage feel like the character’s messy pop-anime brain. Mix alarm clocks, smartphone notifications, giant cut-out anime eyes, pink hair strands, hoodie graphics, sneaker soles, hand-drawn arrows, yellow caution tape, broken clock hands, bus icons, soundwave shapes, checker patterns, torn paper, sticker stars, doodle hearts, manga speed lines, musical notes, red correction marks, and handwritten English text: “WAKE UP!”, “OH NO!”, “TOO LATE!”, “RUN!”, “HURRY!”, “3 MIN LEFT”, “NO WAY”, “NOW!” The collage should appear not only as transitions, but also as overlays inside live-action/anime composite panels. Storyboard panels: 1. 0:00.0-0:01.2 / A Explosive anime-style chaotic collage opening. Alarm clocks, giant pink anime eyes, sneaker soles, hoodie graphics, clock hands, arrows, caution tape, stickers, torn paper, and handwritten “WAKE UP!” overlap in a dense ZINE-style composition. Camera feels like it is falling into her brain. English note: “Alarm chaos” 2. 0:01.2-0:02.4 / C + A Photorealistic bedroom, soft morning light through real curtains. The anime girl sleeps curled up in bed wearing her oversized hoodie. Collage stickers and alarm icons float above her head like a dream cloud. Top shot. English note: “Still dreaming” 3. 0:02.4-0:03.6 / C Photorealistic macro shot of smartphone alarm reading “8:12” on a real bedside table. Her anime-styled hand enters frame half-asleep, misses once, then finally slaps the phone. Small comic SFX “SLAP”. English note: “Stop the alarm” 4. 0:03.6-0:04.8 / C + A Extreme close-up of her anime pink eyes snapping open, composited against real bedding and warm window light. Reflections of clocks and “NOW!” typography appear in her pupils. She jolts upright, twin buns bouncing. English note: “She realizes” 5. 0:04.8-0:06.0 / A + B A huge anime-style clock face cracks into collage fragments. Handwritten “3 MIN LEFT”, “NO WAY”, sneaker prints, bus icons, and real photo scraps of the room scatter. Flowing black music notes turn into pink hair ribbons and water splashes. English note: “Time breaks” 6. 0:06.0-0:07.2 / C Photorealistic bathroom sink. She rushes to the sink. Low angle from inside the real basin as water splashes toward the lens. Her anime pink twin buns swing forward, reflected faintly in the mirror. English note: “Bathroom rush” 7. 0:07.2-0:08.4 / C + A Photorealistic toothpaste macro on a real toothbrush. She squeezes out too much toothpaste, then brushes at high speed in a real bathroom mirror. Anime collage text “TOO MUCH!” and arrows explode around her. English note: “Fast brushing” 8. 0:08.4-0:09.6 / C + A Real bathroom mirror shot. She pulls her hoodie into place, adjusts choker and hair accessories, then checks her black shorts and chunky pink sneakers. Collage stickers and hand-drawn stars decorate the mirror. English note: “Quick outfit check” 9. 0:09.6-0:10.8 / C + A In a real kitchen or dining area, she bites toast while trying to tie her hoodie strings. Her eyes dart to a real wall clock. Collage text “HURRY!” and “NOW!” surround her. English note: “Toast rush” 10. 0:10.8-0:12.0 / C Real bag POV. She throws items into a colorful bag: phone, notebook, small charm, earbuds, rolled textbook. Anime hands drop the items toward the camera. The rolled textbook briefly pops into view with “COMEDY ITEM?” English note: “Pack the bag” 11. 0:12.0-0:13.4 / C Real entryway floor. She hops on one foot while forcing on chunky pink sneakers. Floor-level low angle. One shoelace flies dramatically toward the lens, realistic motion blur. English note: “Shoes on” 12. 0:13.4-0:15.0 / C + A Real front door bursts open. Extreme wide-angle from outside, door swings toward lens. Anime girl jumps out with toast still in mouth. Hoodie sleeves and twin buns bounce. Strong contact shadow on real ground. Collage arrows, bus icons, clock fragments, and “RUN!” chase her into the next segment. English note: “Out the door” Design requirements: The sheet must be readable as a practical storyboard. Each panel should show clear camera position, character action, facial expression, and movement direction. Keep the main character and collage elements anime/illustration style, while all environments and props are photorealistic live-action. Use realistic lighting, shadows, reflections, depth of field, and motion blur to integrate the anime character into the real footage. Use many close-ups and dynamic low angles. Make the collage frequent and visually dominant. The character must stay consistent with the attached reference image: pink twin-bun hair, oversized pink hoodie, black shorts, white socks, chunky pink sneakers, choker, pop anime streetwear. No title-back. No location name. Keep the tone chaotic, cute, fast, colorful, comedic, and music-video-like.

Seedance 2.0 AI video prompt: Cinematic 9:16 viral comedy video, 15 seconds, smooth continuous transition, no

Cinematic 9:16 viral comedy video, 15 seconds, smooth continuous transition, no cuts, no text, no captions, no music, only realistic room sound and stadium sound. A lazy slightly overweight man in glasses sits sunk deep into a messy couch at home, wearing an old T-shirt and shorts. Hotdogs, chips, soda cans, and crumbs are scattered around him. He is watching the Soccer World Cup on a huge big-screen TV. The room is dim, lit mostly by the bright green stadium glow from the screen. 0–2s: Close handheld shot of the man chewing a hotdog, annoyed, pointing at the TV with mustard on his fingers. He yells at the players: Come on! My grandma runs faster than you! 2–4s: On the TV, a player misses an easy goal. The man jumps up slightly from the couch, furious, still holding the hotdog, shouting: Bro, even I could score that! 4–6s: The camera slowly pushes toward the TV. Inside the broadcast, one angry soccer player suddenly stops, turns his head toward the camera, staring directly through the screen at the lazy man. Stadium sound drops low and weird. The player says: Yeah? Then get in here, couch legend. 6–8s: The player reaches out of the TV screen, his arm breaks through the glowing pixels like liquid glass, grabs the man by the shirt. The man panics, drops the hotdog, glasses crooked, yelling: Wait, wait, I was joking! 8–10s: Smooth seamless transition as the camera follows him being pulled into the TV. The living room stretches and warps into stadium lights, pixels turn into grass, couch sound becomes roaring crowd. No hard cut. 10–12s: The man lands clumsily on the soccer field in front of a packed stadium. He is still in his home clothes, glasses crooked, breathing heavily. The ball rolls toward him. Defenders laugh and slow down, thinking he is useless. 12–15s: Suddenly he panics, accidentally sprints forward, dodges one player, trips but keeps control, kicks the ball perfectly into the top corner. The stadium explodes. Players freeze in shock. The lazy man looks stunned, points back toward the TV world and says: I told you I had vision.

Seedance 2.0 AI video prompt: Create a bright cinematic Pixar-style 3D storyboard poster in a clean infographi

Create a bright cinematic Pixar-style 3D storyboard poster in a clean infographic layout, 3x3 panels, telling a humorous emotional beach story about a little girl, her mother, a mischievous seagull, and a policeman. Every character must remain visually consistent across all panels. Full Pixar-quality 3D rendering only. No realism. MAIN GIRL: A cute little girl, about 6 years old, curly dark-blonde hair, pink summer dress, white sandals, joyful expressive face, holding a large colorful strawberry ice cream cone. THE MOTHER: Beautiful warm-hearted woman in her early 30s, light summer clothing, straw hat, elegant Pixar-style appearance, caring and energetic. THE SEAGULL: White feathers, yellow beak, tiny black emotionless eyes, slightly comedic villain energy. Completely serious expression at all times. THE POLICEMAN: Friendly Pixar-style beach policeman, blue short-sleeve uniform, sunglasses, calm and professional but slightly confused. THE BEACH: Bright white sand, deep turquoise ocean, vivid blue sky, golden sunlight, colorful beach umbrellas, warm happy summer atmosphere. Maximum brightness and saturation throughout. PANEL 1 — The little girl happily walks beside her mother carrying a huge strawberry ice cream cone near the beach. PANEL 2 — Close-up of the girl smiling proudly at her ice cream. PANEL 3 — A seagull appears landing nearby, staring directly at the ice cream. PANEL 4 — Sudden action shot. The seagull swoops down and steals the ice cream from the girl’s hands. PANEL 5 — The girl looks shocked and starts crying while the seagull flies away holding the cone. PANEL 6 — The mother runs dramatically across the beach chasing the seagull. PANEL 7 — The mother successfully catches the seagull while beach people stare in disbelief. PANEL 8 — The mother hands the captured seagull to a confused beach policeman. PANEL 9 — Final humorous shot. The policeman holds the guilty seagull while the little girl receives a brand new giant ice cream and smiles happily. Style: Pixar-quality cinematic 3D rendering, expressive storytelling, clean storyboard layout, vibrant summer colors, soft global illumination, comedic visual timing, emotional expressions, ultra-detailed textures, warm family-friendly atmosphere. Camera variety: Wide establishing shots, close-ups, action tracking shots, dramatic chase framing, comedic reaction shots, final wholesome ending frame. Audio: Only sound effects, no dialogue.

Seedance 2.0 AI video prompt: 14-second cute 3D style animated comedy short, ultra-detailed, vibrant colors, w

14-second cute 3D style animated comedy short, ultra-detailed, vibrant colors, warm cinematic lighting, smooth 24fps animation, exaggerated expressions and physics, emotional and funny tone. **SHOT 1 (0.00–1.00s)** – Wide establishing shot, eye-level, slow push-in: Cozy modern apartment dining area. A 30-year-old Chinese daughter (messy bun, casual t-shirt and apron, nervous but proud) lifts a plate cover to serve her mother. The 60-year-old Chinese mother (short permed graying hair, cardigan, glasses) sits at the table with a warm, knowing smile. **SHOT 2 (1.00–2.00s)** – Tight close-up, high angle, static: Beautifully plated but slightly imperfect homemade dish (seared fish, stir-fried vegetables, rice). Daughter’s hands visible in background. **SHOT 3 (2.00–3.00s)** – Extreme close-up on mother’s face: She takes a bite, eyes widen in delight then narrow playfully. Chews while giving her daughter a gentle, knowing side-eye with a soft smirk. **SHOT 4 (3.00–4.00s)** – Close-up on daughter’s face, slight push-in: Her proud smile instantly turns to wide-eyed shock, mouth open, eyebrows raised high. **SHOT 5 (4.00–5.00s)** – Extreme close-up on mother’s face: She lowers her chopsticks with a cheeky, loving grin, eyes sparkling with mischief. **SHOT 6 (5.00–6.00s)** – Wide shot, low angle in kitchen: Mother (now in colorful oversized apron) stands confidently by the stove, hands on hips. Daughter stands behind her in the doorway, looking surprised. **SHOT 7 (6.00–7.00s)** – Same kitchen wide shot, dynamic tilt down: Bright orange flames flare from the wok. Mother leans in with fierce, focused energy. **SHOT 8 (7.00–8.00s)** – Dynamic low-angle close-up: Mother dramatically raises a large knife, fierce yet caring expression, surrounded by flying slices of beef and vegetables. **SHOT 9 (8.00–9.00s)** – Extreme close-up, low angle, fast-paced: Ginger, garlic, green onions, bok choy, tomatoes, and chilies being sliced in slow-motion with juice and pieces flying. **SHOT 10 (9.00–10.00s)** – Medium close-up, eye-level: Mother intensely stirs a sizzling wok, steam rising, strong flames below, face full of confident focus and a warm smile. **SHOT 11 (10.00–11.00s)** – Tight close-up, high angle: Her hands elegantly plate the perfect glossy stir-fried beef and vibrant vegetables. **SHOT 12 (11.00–12.00s)** – Medium two-shot at dining table: Mother proudly presents the finished plate. Daughter takes a big bite, eyes bulging in delighted surprise. **SHOT 13 (12.00–13.00s)** – Close-up two-shot: Mother leans forward with a huge satisfied smile, gesturing “See?” lovingly. **SHOT 14 (13.00–14.00s)** – Close-up on daughter: She bursts into happy tears, big cartoon tears rolling down her cheeks. **SHOT 15 (14.00s – end)** – Final wide shot, slow pull-back: Mother stands triumphantly. Daughter sitting on the table crying happy tears and saying "mom, you are the best"

Seedance 2.0 AI video prompt: 主题:
一只认真到离谱的猫,在现代化家庭厨房里做番茄炒蛋,整个过程像史诗级料理任务,严肃又搞笑。
人物:
一只圆脸橘色虎斑猫,胖乎乎,表情极其严肃,像专业大厨一

主题: 一只认真到离谱的猫,在现代化家庭厨房里做番茄炒蛋,整个过程像史诗级料理任务,严肃又搞笑。 人物: 一只圆脸橘色虎斑猫,胖乎乎,表情极其严肃,像专业大厨一样专注。它站在灶台前,用猫爪握着木铲翻炒番茄炒蛋,动作笨拙但充满仪式感。 服装: 黑色小厨师围裙,围裙正面有白色中文文字。 重要:如出现文字,必须精确拼写为“认真做菜”,勿更改、勿翻译、勿变形。所有镜头中文字保持可见、可读、字体一致。不要出现其他文字。 环境: 现代化家用厨房,深色橱柜,干净石英台面,嵌入式燃气灶,暖色柜底灯,背景有锅具、鸡蛋、番茄、葱花、小碗和木质砧板。厨房整洁高级,但猫做菜的行为带来反差喜感。 氛围: 严肃、紧张、荒诞、可爱、电影感强。像一场决定命运的料理比赛,但主角是一只猫。节奏快速,动作清晰,笑点来自猫的认真表情和夸张的厨师姿态。 音乐: 严肃管弦乐 + 低音鼓点 + 轻微喜剧拨弦,约100 BPM。前半段像史诗任务,后半段加入滑稽节奏,最后以庄严收束音结束。 色彩逻辑: 主色为暖黄、深灰、番茄红、鸡蛋金黄。厨房背景偏高级冷灰,锅中番茄炒蛋颜色鲜亮,火焰和蒸汽营造热烈视觉中心。 风格: 电影广告质感,高清写实,轻微夸张喜剧风,快速剪辑,浅景深,动态运镜,食物特写诱人,猫的表情要连续一致。 逻辑规则: 保持同一只橘色虎斑猫;保持黑色围裙和“认真做菜”文字一致;保持现代厨房空间一致;不要加入人类或其他动物;不要切换到无关场景;整个视频控制在15秒左右;镜头切换快速但动作清晰;番茄炒蛋从下锅、翻炒到出锅形成完整递进。 镜头1: 近景,35mm,低机位缓慢推进 / 橘猫戴着黑色围裙站在灶台前,眼神严肃盯着锅 / 围裙文字“认真做菜”清晰可见 / 音效:低沉鼓点开始。 镜头2: 特写,85mm,俯拍 / 猫爪把切好的番茄推入热锅,油花轻微飞溅 / 红色番茄与黑色锅形成强对比 / 音效:滋啦声。 镜头3: 中近景,50mm,手持轻微晃动 / 猫双爪握木铲,笨拙但认真地翻炒番茄 / 猫脸严肃得像在执行重大任务 / 音效:管弦乐加强。 镜头4: 极近特写,100mm微距 / 金黄色鸡蛋液倒入锅中,迅速凝固,与番茄混合 / 食物色彩鲜亮诱人 / 音效:鼓点加快,轻微喜剧拨弦。 镜头5: 中景,35mm,横向跟拍 / 猫用力一翻锅,番茄炒蛋短暂腾空,动作夸张但不混乱 / 蒸汽升起,火焰跳动 / 音效:夸张“呼”的一声。 镜头6: 近景,70mm,快速推近 / 猫停顿一秒,眯眼审视锅里的菜,表情像严厉大师 / 严肃与可爱形成强反差 / 音效:音乐突然短暂停顿。 镜头7: 成品特写,50mm,缓慢下移 / 番茄炒蛋被盛入白色盘子,颜色红黄鲜亮,热气上升 / 猫爪把盘子推到镜头前 / 音效:庄严收束音。 镜头8: 正面中近景,35mm,轻微推进 / 橘猫站在盘子后面,仍然一脸严肃,像完成了伟大使命 / 围裙文字“认真做菜”最后一次清晰可见 / 音效:严肃管弦乐结尾加入一个滑稽小音符。

Seedance 2.0 AI video prompt: 15-Second Animation Sequence (10 Shots)

Shot 1 (0.0s - 1.5s): Marina looks at h

15-Second Animation Sequence (10 Shots) Shot 1 (0.0s - 1.5s): Marina looks at her glowing neon-turquoise wrist console. Scene: underwater glass lab. Camera: medium close-up. Style: blue volumetric light, Pixar 3D. Sound: sonar ping. Constraints: preserve Marina's face and green braids from [Image1] exactly. Shot 2 (1.5s - 3.0s): Marina picking up a test tube filled with glowing cyan liquid. Camera: close-up on hand and tube. Style: bioluminescent glow. Sound: soft liquid bubbling. Shot 3 (3.0s - 4.5s): Marina pouring glowing cyan liquid into a round beaker, chemicals swirling. Camera: tight close-up on beaker. Style: colorful light reflections. Sound: chemical sizzle. Shot 4 (4.5s - 6.0s): A large, glowing neon-green bubble expands and rises from the beaker. Camera: slow tilt-up. Style: liquid vaper effects. Sound: expanding bubble hiss. Shot 5 (6.0s - 7.5s): A goofy blue octopus carrying glass flasks swims in the background. Camera: shift focus to background. Style: cartoon motion. Sound: glass rattling. Shot 6 (7.5s - 9.0s): The octopus bumps into the bubble, getting its head trapped inside, eyes wide in shock. Camera: medium shot tracking octopus. Style: expressive cartoon eyes. Sound: funny suction poof. Shot 7 (9.0s - 10.5s): Octopus floats upward flailing tentacles in panic with bubble on head. Camera: high angle panning up. Style: humorous animation. Sound: bubbly squeaks. Shot 8 (10.5s - 12.0s): Marina turns around, sees the floating octopus, and gasps, covering her mouth. Camera: medium shot. Style: warm ambient light. Sound: dramatic brass note. Constraints: preserve green braids. Shot 9 (12.0s - 13.5s): The bubble pops in a burst of sparkling cyan glitter, octopus falls. Camera: wide shot. Style: glowing particle effects. Sound: loud pop, descending slide-whistle. Shot 10 (13.5s - 15.0s): Octopus lands on a chair, Marina laughs and shakes her head. Camera: slow zoom-in on Marina. Style: cheerful underwater glow. Sound: happy orchestral outro. Constraints: preserve Marina's face exactly. 15-Second Animation Sequence (9 Shots) Shot 1 (0.0s - 1.6s): Basil adjusts his magnifying goggles, eyes large behind lenses. Scene: sunlit greenhouse. Camera: close-up. Style: Pixar 3D, detailed glass reflections. Sound: clockwork ticking. Constraints: preserve Basil's leaf-strewn hair from [Image1] exactly. Shot 2 (1.6s - 3.2s): Basil's hands winding a large brass key on a mechanical sunflower stem. Camera: close-up tracking hands. Style: detailed brass and plant textures. Sound: heavy winding clicks. Shot 3 (3.2s - 4.8s): Mechanical sunflower head rotates, ticking, gears visible inside. Camera: macro shot. Style: shifting metallic gears. Sound: ticking gears. Shot 4 (4.8s - 6.4s): Sunflower sprays a mist of glowing golden pollen shaped like tiny gears. Camera: slow dolly-back. Style: warm volumetric pollen. Sound: soft wind hiss. Shot 5 (6.4s - 8.0s): A cartoon flytrap leaps out of its pot, snapping at a floating gear. Camera: medium shot tracking plant. Style: cartoon motion. Sound: wet snap. Shot 6 (8.0s - 9.6s): Flytrap slips on a leaf, sliding comically across the wooden workbench. Camera: pan tracking slide. Style: humorous animation. Sound: sliding squeak. Shot 7 (9.6s - 11.2s): Basil ducks with wide eyes as the flytrap slides past, goggles going crooked. Camera: low angle. Style: expressive animation. Sound: whoosh. Constraints: preserve Basil's apron. Shot 8 (11.2s - 12.8s): Flytrap lands inside a watering can, sitting with swirling dazed eyes. Camera: medium shot. Style: warm greenhouse sunlight. Sound: metal clang, dizzy bell. Shot 9 (12.8s - 15.0s): Basil adjusts his goggles, chuckles, and continues working on the sunflower. Camera: slow zoom-in. Style: soft afternoon sunbeams. Sound: warm musical resolution. Constraints: preserve Basil's character design exactly. 15-Second Animation Sequence (10 Shots) Shot 1 (0.0s - 1.5s): Coco winds a tiny key on a green gummy bear. Scene: warm candy factory workshop. Camera: close-up. Style: Pixar 3D, warm lighting. Sound: ticking winding key. Constraints: preserve Coco's pink hair and stained apron from [Image1] exactly. Shot 2 (1.5s - 3.0s): Green gummy bear wiggles arms and stands up on the desk. Camera: macro shot. Style: glossy, translucent candy textures. Sound: squishy pop. Shot 3 (3.0s - 4.5s): Gummy bear hops, bouncing off a soft white marshmallow. Camera: close-up tracking hop. Style: cartoon physics. Sound: cartoon boing. Shot 4 (4.5s - 6.0s): A large, fluffy marshmallow creature carrying a tray of sprinkles in the background. Camera: shift focus. Style: soft fluffy textures. Sound: squishy footsteps. Shot 5 (6.0s - 7.5s): Marshmallow helper's foot steps into a pool of glossy brown caramel on the floor. Camera: close-up on floor. Style: sticky liquid textures. Sound: sticky slurp. Shot 6 (7.5s - 9.0s): Marshmallow helper slips, falling backward, sprinkles launching into the air. Camera: medium shot tracking fall. Style: colorful particle rain. Sound: comedic slide, gasp. Shot 7 (9.0s - 10.5s): A shower of colorful sprinkles falls over Coco, who shields her head, laughing. Camera: medium shot. Style: bright saturated colors. Sound: rain patter. Constraints: preserve pink hair. Shot 8 (10.5s - 12.0s): Marshmallow helper lands on the floor with a soft splat, sitting in caramel. Camera: wide shot. Style: funny cartoon physics. Sound: soft splat, slide whistle. Shot 9 (12.0s - 13.5s): Gummy bear lands on Coco's shoulder and waves its hand. Camera: close-up. Style: translucent candy glow. Sound: happy squeak. Constraints: preserve Coco's face. Shot 10 (13.5s - 15.0s): Coco giggles, pointing at the marshmallow helper covered in sprinkles. Camera: wide pull-back. Style: bright warm candy lighting. Sound: happy orchestral theme. Constraints: preserve character design exactly.

Seedance 2.0 AI video prompt: “Use the attached GARY VS THE PRINTER character sheet as the exact visual refere

“Use the attached GARY VS THE PRINTER character sheet as the exact visual reference for Gary throughout. Gary is a Pixar 3D man, early 40s, light brown messed hair, plain blue office shirt top button undone sleeves rolled up, reading glasses pushed up on forehead, dark trousers. Bright clean office throughout. NO dark frames. THE OFFICE: White walls, bright fluorescent lighting, single desk with keyboard, monitor showing a document, coffee mug. Standard grey and white office laser printer on a low cabinet beside the desk. Plain grey carpet. No other people. THE PRINTER: Grey and white rectangular office laser printer. Display screen on front always facing camera — shows PAPER JAM throughout, changes to READY TO PRINT at 0:12. Has four openable doors — front access door hinges downward, left side door swings left, right panel slides right, back panel opens outward, plus front paper input tray. Green cylindrical drum visible inside when open. Printer never moves. No paper visible inside at any point — the jam does not exist visibly. That is the joke. THE TORN PAPER: At 0:09 Gary pulls one single tiny torn corner of white paper — 2 centimetres by 2 centimetres, torn on all edges — from deep inside the printer. The only paper in the entire video. No full sheets anywhere. One location only. No cuts to other rooms. 0:00–0:02 — Medium front shot. Gary at desk, relaxed. Presses print once — single confident tap. Picks up coffee mug. Waits. Nothing appears in output tray. Printer makes a grinding whirr that stutters and stops with a clunk. Soft beep from display screen. SOUND: Quiet office ambience. Keyboard click. Grinding whirr stuttering to clunk. Soft beep. 0:02–0:03 — Close-up on display screen showing PAPER JAM. Gary’s hand enters frame and taps the side of the printer twice. Screen stays on PAPER JAM. SOUND: Two hollow plastic knocks. Silence. Soft beep. 0:03–0:07 — Medium shot. Gary standing beside printer, glasses now on nose. Opens every door and flap one by one — front door down, left door open, right panel out, input tray out, back panel open. Peers inside each one. Feels around. No paper anywhere. Stands up fully behind the completely open printer, stares at the camera over the top of it. Display screen still showing PAPER JAM. Expression completely flat. SOUND: Each door opening — soft creak or slide. Gary’s quiet exhale. One low string note. Silence. 0:07–0:09 — Close-up on Gary’s hands inside the printer. Both hands feeling through internal components — green drum visible, rollers visible, no paper. Right hand reaches deep into the back. Fingers close around something tiny. Pulls it out slowly. SOUND: Soft mechanical rattling. Tiny papery rustle. 0:09–0:11 — Same close-up. Gary’s right hand emerges holding one tiny torn corner of white paper pinched between thumb and index finger. Holds it up. Stares at it. Left eye twitches once. SOUND: Tiny quiet rip. Complete silence. One low cello note. 0:11–0:12 — Medium shot. Gary holding tiny paper at eye level, every door still open, completely hollow expression. Slowly closes every door one by one. Each clicks shut. SOUND: Slow exhale. Sequential soft clicks. Silence. 0:12–0:13 — Close-up on display screen. PAPER JAM disappears. READY TO PRINT appears. Soft cheerful double beep. SOUND: Soft double beep. Silence. 0:13–0:15 — Wide shot. Gary staring at READY TO PRINT, tiny paper still pinched in his fingers. Places the tiny torn corner carefully into the input tray. Closes tray. Presses print once. Sits down. Picks up coffee mug. Takes a sip. Stares at monitor. Printer makes the identical grinding whirr stuttering to a clunk. Soft beep. Gary does not look at the printer. He already knows. Fade out. SOUND: Keyboard click. Grinding whirr to clunk. Soft beep. Gary’s long slow exhale. Fade out on office ambience. Camera: medium front shot, close-up on display screen, medium shot beside open printer, close-up on hands inside printer, wide shot for payoff.“

Seedance 2.0 AI video prompt: Use the attached storyboard @(add your ref)  only as a planning and sequence ref

Use the attached storyboard @(add your ref) only as a planning and sequence reference. Do not show the storyboard itself. Do not add the round numbers on the panels Do not show panels, numbers, grids, timing tables, or a full storyboard board. Create a finished 15-second ad video, not a storyboard image. Create a catchy, fast, funny elevator ad for FUTURE VIDEO. Style: energetic pop-art commercial, bold comic text, quick cuts, expressive presenter, bright teal, coral, pink, orange, white, and black. The presenter is a white woman with dark hair, wearing a red blazer and white shirt. She is expressive, funny, confident, and slightly over-the-top. Follow this sequence: Shot 1: Tight close-up. She grabs her head in frustration. On-screen text: “NO RESULTS?!” Shot 2: Medium close-up. She rolls her eyes and raises one hand. On-screen text: “WEEKS FOR ONE AD?!” Shot 3: Dramatic angle. She panics with big expression. On-screen text: “BUDGET GONE?! NO WINNER?!” Shot 4: Front close-up. She points directly at camera with a big smile. On-screen text: “EMAIL FUTUREVIDEO!” Shot 5: Energetic hero shot. On-screen text: “ONE IDEA! TEN TESTS!” Shot 6: Create a real 3-way split-screen montage, not a storyboard. i repeat do not show the storyboard image here Show the same woman in three vertical panels with different poses and expressions. Panel 1 text: “SMALL TEAM. BIG OUTPUT!” Panel 2 text: “ADS IN DAYS!” Panel 3 text: “VIDEO. VISUALS. VARIATIONS!” Shot 7: Medium close-up. She raises her fist and cheers. On-screen text: “FUTURE VIDEO! FUTURE VIDEO!” Shot 8: Clean final end card. Large text: “EMAIL FUTUREVIDEO” Clearly show: “hello@futurevideo.media” Editing: Fast cuts, punchy zooms, comic impact flashes, readable text, energetic pacing. Important: This must look like a finished ad. Do not recreate the storyboard board. Do not show multiple numbered storyboard panels. Only shot 6 should be split-screen. Final frame should clearly hold on the email address.

Seedance 2.0 AI video prompt: Use the uploaded reference video as the master reference.

Recreate the entire s

Use the uploaded reference video as the master reference. Recreate the entire scene in ultra-photorealistic live action while preserving the original video frame-by-frame. Maintain the EXACT camera movement, lens, framing, composition, timing, pacing, shot transitions, lighting direction, environment, props, object placement, character blocking, and every action from the reference video. ONLY replace the cartoon characters with realistic live-action animals while keeping everything else unchanged. ======================== CHARACTER CONSISTENCY ======================== Tom is a realistic British Shorthair cat with: • blue-gray plush fur • white chest, muzzle and paws • large amber eyes • pink nose • rounded face • thick tail • expressive eyebrows • identical appearance in every frame • identical fur pattern, facial proportions, eye color and body size throughout the video Jerry is a realistic golden Syrian hamster with: • soft golden-brown fur • cream belly • large rounded ears • black shiny eyes • tiny pink paws • small pink nose • realistic whiskers • consistent body proportions in every frame • identical appearance throughout the entire video If other Tom & Jerry characters appear, replace them with realistic animals that preserve their personality, colors, proportions and expressions while remaining identical throughout the clip. ======================== MOTION ======================== Preserve every movement exactly. The realistic animals must perform the exact same actions, walking cycle, head movement, eye movement, paw placement, facial expressions, timing and interactions as in the reference animation. No new actions. No altered timing. No changed poses. ======================== ENVIRONMENT ======================== Keep the original environment exactly the same. Do not modify: • furniture • decorations • room layout • colors • props • shadows • reflections • camera angle • camera path Everything except the characters must remain unchanged. ======================== QUALITY ======================== Hollywood-quality CGI. Photorealistic animals. Natural muscle movement. Physically accurate fur simulation. Realistic whiskers. Subsurface scattering. Realistic eye reflections. Natural breathing. Micro facial expressions. Ultra detailed textures. Soft cinematic lighting. Shallow depth of field. Global illumination. Ray-traced reflections. Macro photography realism. 4K HDR. Disney-level VFX quality. Live-action realism. Extremely stable temporal consistency. Perfect character identity consistency across all frames. Do not redesign the characters. Do not change the environment. Do not change the camera. Do not change the timing. Do not add new objects. Do not crop or zoom differently. No flickering. No morphing. No identity drift. No fur color changes. No eye color changes. No size changes. No anatomy deformation. No extra limbs. No duplicate animals. No cartoon textures. No low-quality CGI. No inconsistent lighting. No frame-to-frame variation. Maintain perfect temporal consistency and character consistency throughout the entire video.

Seedance 2.0 AI video prompt: STORY FORMAT: 15s / 150 BPM / MULTI-CUT with one continuous acrobatic segment /

STORY FORMAT: 15s / 150 BPM / MULTI-CUT with one continuous acrobatic segment / American dark comedy with absurd ninja satire / playful mischief with a twisted punchline TONE: sneaky curiosity → rising temptation → covert action → sudden exposure → ridiculous charm reversal SETTING: Nighttime traditional Japanese house, wooden structure, tiled roof, soft moonlight, Mount Fuji silhouette in the background, pine trees swaying, cool blue tones with warm kitchen light contrast CHARACTERS: Orange cat ninja: dressed in full black ninja outfit, only eyes and mouth visible, agile, sneaky, slightly goofy greed-driven personality White cat cook: wearing a pink kimono, gentle but easily startled, expressive reactions Black bear father: wearing a red belly cloth, sitting at a wooden table in the courtyard, stern and impatient, loud presence CAMERA STYLE: cinematic push-ins, stealth POV shots, smooth tracking, sudden comedic snap zooms, light handheld shake during action, exaggerated smoke effects SCENE 0–2s Wide shot: Rooftop silhouette The orange cat ninja crouches on the edge of a tiled roof, moonlight outlining his figure Mount Fuji and pine trees in the background He slowly leans forward, peeking into a lit kitchen window 2–4s POV shot into kitchen The white cat stands by the stove, stir-frying with a spatula Thick white smoke rises heavily The smoke drifts upward… reaching the ninja Close-up: ninja sniffing He pauses… then grins A little drool forms Orange cat (whispering): “Oh yeah… that smells illegal.” 4–6s Cut to courtyard The black bear sits at a wooden table, tapping impatiently Black bear (yelling): “Kid! Is dinner ready or what?!” 6–7s Cut back to kitchen White cat panics She hurriedly scoops food from the pan onto a cracked plate White cat (nervous): “It’s ready! Coming!” Some food still remains in the pan 7–9s She carefully carries the plate outside Places it in front of the black bear He nods with smug satisfaction Black bear: “About time.” 9–10s Cut to rooftop Orange cat narrows eyes Orange cat (whispering): “Perfect timing.” 10–13s CONTINUOUS ACTION SHOT The ninja launches — flips off the roof in one smooth motion — lands silently near the kitchen entrance — quickly looks left and right No one He slips inside Runs to the stove Starts grabbing food with his bare hands Orange cat (excited whisper): “Five-finger buffet, let’s go.” He lifts food toward his mouth 13–14s Suddenly White cat appears in the doorway White cat (shocked): “Who are you?!” Freeze beat 14–15s FINAL PAYOFF The ninja instantly throws a smoke bomb to the ground Orange cat (shouting): “SMOKE EXIT, BABY!” Black smoke bursts everywhere When it clears The ninja is gone In his place— A small, cute white fox The white cat gasps, hands clasped White cat (soft, melted): “Oh my gosh… you’re adorable…” Final shot The white fox looks directly at camera Winks one eye A sly, mischievous grin forms Orange cat (voiceover, low): “Works every time.”

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Frequently asked questions

What are the best AI video prompts for comedy?

The best comedy prompts name three things together: the comic setup (what establishes the expectation), the event (what violates or fulfills it), and the hold — the static camera duration after the event that gives the punchline room to land. Most comedy prompts skip the hold, and the sequence rushes past its own punchline. "Wide static shot, camera holds for four seconds after the impact, no cutaway" is the instruction that most separates comedy that works from comedy that describes something funny but does not feel funny on screen. Every prompt in this gallery encodes the hold explicitly.

How do I write a deadpan reaction comedy prompt for Seedance 2.0?

Structure the deadpan prompt in two layers: the absurd event (describe it as ambient or peripheral — it may be offscreen, or visible but not reacted to) and the face (medium close-up on a character holding neutral expression throughout). The camera stays on the face, not on the event. Specify the expression instruction physically — "neutral, slight raised eyebrow, no mouth movement, eyes tracking forward" — rather than "deadpan" alone, and name the hold duration ("camera holds on the face for five seconds after the sound ends"). The deadpan works because the absence of reaction is the joke. Do not cut to a reaction; the non-reaction is the reaction.

Can Seedance 2.0 generate absurdist or surreal comedy video?

Yes. Seedance 2.0 handles absurdist comedy well when the prompt names the impossible element and then explicitly directs the camera to treat it as ordinary. "A business meeting in a conference room — one attendee is visibly on fire, gesturing normally at the whiteboard; the camera holds a wide static shot, no dramatic movement, the other attendees take notes" is a complete absurdist comedy direction. The comedy collapses the moment the camera acknowledges the absurdity, so the instruction 'documentary-style, no dramatic camera moves, the scene continues normally' is load-bearing. Browse the comedy prompts here for real examples with preview videos.